×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

World of Goo Ported To Linux

Soulskill posted more than 5 years ago | from the good-for-goo dept.

Games 223

christian.einfeldt writes "Lovers of both games and Free Open Source Software will be pleased to see that the popular indie puzzle game World of Goo has been released for Linux. It was designed by a small team of two ex-Electronic Arts developers, Kyle Gabler and Ron Carmel, who used their entire combined savings of $10,000.00 USD to create the gooey game aimed at guiding goo balls to salvation. The developers built their gooey world with open-source technologies such as Simple DirectMedia Layer, Open Dynamics Engine for physics simulation, and TinyXML for configuration and animation files. Subversion and Mantis Bug Tracker were used for work coordination. Blogger Ken Starks points out that the release of this popular game for Linux could be a big step toward ending the chicken-and-egg problem of a dearth of good games that run natively under Linux."

cancel ×
This is a preview of your comment

No Comment Title Entered

Anonymous Coward 1 minute ago

No Comment Entered

223 comments

ahhh (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#26853721)

I like first post and shaved pussy

Re:ahhh (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#26853829)

Men who liked shaved pussy are actually lusting after young pubescent girls, like 11 or 12ish. They want to bang little girls.

Re:ahhh (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#26853867)

What about men who like women with shaved legs and shaved armpits?

Re:ahhh (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#26853897)

They are most likely after little boys.

Re:ahhh (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#26853977)

What about men who like shaved balls?

Re:ahhh (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#26854285)

After the parent's logic, they clearly must be lesbians liking dildos without hair!

Paypal? (0)

Anonymous Coward | more than 5 years ago | (#26853755)

Can you buy it for Linux without going through Paypal? I only took a quick glance, but I hate Paypal and ended my account there for good reason -- getting ripped off too many times and Paypal not getting me my money back.

Re:Paypal? (1)

Curtman (556920) | more than 5 years ago | (#26854365)

Can you buy it for Linux without going through Paypal?

The page says:

NOTE: You don't actually have to have a paypal account to use that button above. After you click it, just click "continue" on the left side of the next page to use any standard credit card. Paypal is sneaky!

Why would paypal be responsible for returning your money if a 3rd party rips you off anyway? Why not pay Visa for that service?

No GPL? (-1, Troll)

Anonymous Coward | more than 5 years ago | (#26854367)

Sorry. I won't contaminate my Linux distro with proprietary, non Open Source, non-GPL shit. I use Windowzzzzzzz for that. Keep Linux FREE. After all, Stallman knew what was going to happen, and it's not looking good for Linux these days. More and more property closed source shit is being pumped into Linux and more and more idiots are buying it with closed eyes. Oh well...

Re:No GPL? (0)

Anonymous Coward | more than 5 years ago | (#26854989)

Haha, good one, you almost had me there.

Oh, wait, you were serious? HAHAHAHA

cool! (-1, Troll)

larry bagina (561269) | more than 5 years ago | (#26853759)

I'd much rather pirate the linux version than the windows version. Thanks guys!

Re:cool! (0, Troll)

FST (766202) | more than 5 years ago | (#26853903)

Yeah. Good job supporting the people who actually do shit right.

If you want more Linux versions, vote with that $20 you earned surfing /. Social parasites like you can fuck off.

Lovers of FOSS (1, Insightful)

Anonymous Coward | more than 5 years ago | (#26853769)

realize that this game isn't free or open source. It is fun, though.

Re:Lovers of FOSS (4, Insightful)

ndogg (158021) | more than 5 years ago | (#26854693)

Yup.

Games, however, aren't exactly essential qualities of an OS or even to life.

They're more like artwork, and I am quite willing to pay for good art.

Re:Lovers of FOSS (1)

X0563511 (793323) | more than 5 years ago | (#26854763)

They're more like artwork, and I am quite willing to pay for good art.

Amen to that!

This is the first time I've thought of that view... and thanks to you it sticks.

This is how games should be viewed - as art - not as product. Major publishers, take notice (pretty pretty please)

Goobers (0)

Anonymous Coward | more than 5 years ago | (#26853787)

Have you ever had Goobers candy?

Too late.. (0)

Anonymous Coward | more than 5 years ago | (#26853793)

I already got it for the Wii. I belive it is same for much of the players interested in this game. The linux sale will be low because of this.

Re:Too late.. (2, Interesting)

meist3r (1061628) | more than 5 years ago | (#26855097)

I already got it for the Wii. I belive it is same for much of the players interested in this game. The linux sale will be low because of this.

I doubt that many other Linux users have a Wii or bought the game for another platform they don't use regularly. Even if they did they now own the game for all OSs (except the consoles of course). Buying it for the Wii is probably the worst option imho because you have to keep it on that one console and can't install it on other computers. But that's just my opinion. I didn't buy it for the Wii because I knew a Linux port was coming so I waited, until today.

Compared to other games the Linux sales will probably be pretty good. Hothead games mentioned that their first Episode of the Penny Arcade Adventures sold really well on Linux.

Did they actually use all $10K? (2, Interesting)

fortunato (106228) | more than 5 years ago | (#26853795)

I'm curious what they spent the $10K on. That seems too small for living expenses (unless perhaps you are single and living on ramen noodles), and it seems too much if they used open source software for the most part. Of course, $10K buys a lot of coffee. I might budget $10K for coffee...

Re:Did they actually use all $10K? (4, Insightful)

LiENUS (207736) | more than 5 years ago | (#26853801)

I think the 10K includes developing all versions of the game, it probably included visual studio and the sdk for the Wii.

Re:Did they actually use all $10K? (0)

Anonymous Coward | more than 5 years ago | (#26854135)

It probably also includes the burn from normal living expenses. San Francisco isn't a cheap place to live. They had to keep paying the mortgage/rent and paying the bills that whole time, too.

$10,000 is actually pretty wimpy sounding for two professionals' life savings. I can't imagine how horrendously costly their lives are if that's really true.

Re:Did they actually use all $10K? (0)

Anonymous Coward | more than 5 years ago | (#26854657)

Or, you know, they didn't bother saving up that much. I _could_ have a lot of money in the bank. Or I could spend it enjoying life. I've chosen the latter. There's always more money coming in.

Re:Did they actually use all $10K? (5, Funny)

Xtravar (725372) | more than 5 years ago | (#26853859)

From what I understand, it was for therapy to recover from working at EA.

Re:Did they actually use all $10K? (2, Informative)

kbrasee (1379057) | more than 5 years ago | (#26853991)

Yeah, the human story [livejournal.com] of EA is a good read. Wouldn't want to work there, even if the pay was good.

Re:Did they actually use all $10K? (4, Insightful)

Arthurio (1392181) | more than 5 years ago | (#26854303)

Where I live there's no such thing as 'unpaid overtime'. Instead by law this is the standard: regular overtime means 1.5x regular pay, overtime on weekends and national holidays means 2x regular hourly pay. Unpaid overtime sounds pretty much like slavery to me. I don't understand how this can be acceptable to anyone.

Re:Did they actually use all $10K? (2, Insightful)

ultranova (717540) | more than 5 years ago | (#26855309)

Unpaid overtime sounds pretty much like slavery to me. I don't understand how this can be acceptable to anyone.

Slave owners usually find slavery quite acceptable due to the profits it brings them, and have more power than their slaves. And, of course, libertarians and their ilk are all for total contractual freedom, which results in de factor slavery due to the inherent power difference between a single employer and a single employee; this could easily be solved by unionising, but such voluntary cooperation is communism even thought corporations aren't for some reason.

In unregulated capitalism, slavery is freedom.

I bought it today and i'm hooked! (0)

Anonymous Coward | more than 5 years ago | (#26853857)

What a fantastic little game this is. Kudos to the developers. Runs very well even with my crappy ATI drivers and desktop effects turned on in KDE 4. (woot?)

DRM-Less (5, Informative)

Bonker (243350) | more than 5 years ago | (#26853885)

World of Goo is DRMless. There are no copy protections upon it.

It's also very worth the $20. There's a level editor and fan-made levels starting to spring up as well, so even after you've exhausted the LENGTHY puzzle challenge, you can play other challenges to your heart's content.

Go purchase this game.

Re:DRM-Less (1)

RichiH (749257) | more than 5 years ago | (#26854613)

I love the game, but it's not lengthy. Neither is Crayon Physics. You can beat both in a few hours, but that's not the point. They are fun, simple as that.

Re:DRM-Less (1)

Mascot (120795) | more than 5 years ago | (#26854677)

I would have bought it if it had properly supported current resolutions. I kept tabs on it a few months but eventually gave up waiting for it to happen.

Any game that won't run on my desktop resolution, I steer clear of. It messes up my desktop icons and widgets and resorting those afterwards every time is too annoying to be worth it.

I have to wonder how two apparently experienced game developers could overlook such an apparently small issue. Is it really very tricky to do?

Re:DRM-Less (1, Insightful)

Anonymous Coward | more than 5 years ago | (#26854701)

Run the game in a window.

Re:DRM-Less (1)

Barny (103770) | more than 5 years ago | (#26854765)

Its because you don't need to run it at uber rez to see how well crafted the game is, its perfect and very worth the price (cheaper than a 2h trip to the movies, and more fun).

Re:DRM-Less (1)

Mascot (120795) | more than 5 years ago | (#26854847)

I see you completely ignored what I wrote. It doesn't _matter_ how great the game is, if running it leads to me having to reorganize my desktop afterwards each time.

No game ever released is worth that hassle to me.

Re:DRM-Less (1)

ghmh (73679) | more than 5 years ago | (#26854959)

I suspect this is a limitation imposed just as much by the desktop as it is by the game?

Re:DRM-Less (0)

Mascot (120795) | more than 5 years ago | (#26855247)

True. One could argue the widgets should figure out when things return to normal and reposition themselves, and that the same should go for how Windows handles icon positions.

But they don't. Which means I either have to forego this one game, or accept the hassle of manually fixing my desktop every time I play it. It's a pretty easy choice.

I think the game seems well worth its asking price (from the three times I played the demo), and the lack of DRM should be encouraged, but I'm not going to buy a game I'm not going to play.

Re:DRM-Less (3, Informative)

X0563511 (793323) | more than 5 years ago | (#26854775)

Edit the preferences file. There is a disclaimer in it that states playing with the resolution might cause your computer to explode.

I haven't seen it happen yet.

Meanwhile, I enjoy my World of Goo in glorious 1680x1050.

Re:DRM-Less (1)

Mascot (120795) | more than 5 years ago | (#26854865)

Yes, I read about this workaround in the forums. At that time it cut off parts of the visible area making the part you need to click to finish a level unavailable.

Apparently they hacked together a fix so "not as much" is cut off making it possible to finish the levels. Last I read there were still issues though.

I assumed they would make a proper fix, so I decided to wait for that rather than take the chance at the time. Apparently they have decided not to do so, and unless they've updated the demo to the new code I'd have no way of testing the workaround before buying.

Re:DRM-Less (1)

grumbel (592662) | more than 5 years ago | (#26854889)

That will change the resolution, however the graphics seems to be build for 800x600, which means everything is going to look quite pixelated at 1680x1050, which especially with the vector-graphics look is a little annoying.

Other then that however, very well done game.

Re:DRM-Less (0)

Anonymous Coward | more than 5 years ago | (#26855131)

which means everything is going to look quite pixelated at 1680x1050, which especially with the vector-graphics look is a little annoying.

Sounds like someone doesn't understand what vector graphics are.

Re:DRM-Less (2, Informative)

grumbel (592662) | more than 5 years ago | (#26855595)

Yes, and that seems to be you.

Hint: Just because vector graphics might have been used in production doesn't mean they will end up in the game, in this case its all pixel textures.

Re:DRM-Less (2, Informative)

Ed Avis (5917) | more than 5 years ago | (#26854973)

Apparently you can change the resolution: Program Files -> World of Goo -> properties -> config.txt.

(IMHO it is Windows's behaviour of rearranging the whole desktop just because you played a game fullscreen which is retarded.)

Re:DRM-Less (2, Informative)

Animaether (411575) | more than 5 years ago | (#26855141)

That is indeed incredibly stupid - although I've not encountered it after playing a game normally, if a fullscreen game *crashes* I am indeed SOL. ..well, partly.

Grab this:
http://www.snapfiles.com/get/iconrestore.html [snapfiles.com]

It allows you to easily store and restore the layout of your desktop icons - perfect for these situations.

Re:DRM-Less (1)

Mascot (120795) | more than 5 years ago | (#26855257)

Unfortunately that would not solve my widgets issue. Also, I run another application (Fences) that interferes with other icon positioning apps. I've sent them a bug report on that, hopefully they'll get it fixed.

Re:DRM-Less (1)

Mascot (120795) | more than 5 years ago | (#26855263)

Indeed. It's idiotic of Windows to not simply remember icon positions per resolution.

In my case it's further complicated by running a dual screen setup. All sorts of fun stuff happens to my secondary screen when the primary one lowers its resolution.

Re:DRM-Less (0)

Anonymous Coward | more than 5 years ago | (#26855551)

I would have bought it if it had properly supported current resolutions. I kept tabs on it a few months but eventually gave up waiting for it to happen.

Then you should definitely give the Linux version a try; it allows virtually any resolution to be used (provided your graphics card has enough oomph to fill the screen) and it avoids most of the problems the early Windows versions had.

Is it really very tricky to do?

The only fundamentally hard part is aspect ratios. With different aspect ratios, you will have different parts of the level exposed. This is not always wanted. Scaling to different resolutions with the same aspect ratio should be easy, but in this case the game wasn't specifically designed to allow it from the start.

But as I said, the Linux version has superior support for weird resolutions, so don't dismiss it out of hand just on this basis.

Re:DRM-Less (3, Informative)

Sibko (1036168) | more than 5 years ago | (#26854777)

As someone who's played it... No. No, it is not worth the $20 they charge for the game.

Look, it's common courtesy to say such and such is great or fantastic so you don't hurt feelings, but I'm being honest here. This is a glorified flash game with all of about 15 minutes of actual gameplay that is simply repeated over and over.

It's alright, it's what you might expect from a flash game on Newgrounds or wherever. But it most certainly is not worth $20. Just want to put that out there so people don't buy this expecting something different. [I'd recommend playing the demo first, so you know what you're getting into.]

Re:DRM-Less (1)

Animaether (411575) | more than 5 years ago | (#26855177)

Although I completely concur on the 'play the demo first' part, I do wonder what you mean by "it is not worth the $20".

Yes, there's Flash games online that you can play for 'free'; they have ads around them (yes, you can block those ads, but as long as hundreds of thousands don't, I'm sure they don't mind all that much)

So would rather they put advertising in/around the game and make it available for $0? (knowing that some will then just strip out the advertising, of course.)

Or are you simply saying "It's not worth $20, but it is worth $N"? If so - what's N?

I understand that 'worth' is a subjective thing and can't fully be rationalized as 'at minimum wage for a minor, it's only 5 hours' work - they'll get more than 5 hours of enjoyment out of this game' or 'I suppose you could buy 3 grande super macchiato lattes with whipped cream and cholate shavings for $21 instead - but those don't last at all', so I'm asking you specifically what you think it -is- worth, with rationalization.

Re:DRM-Less (0, Troll)

LingNoi (1066278) | more than 5 years ago | (#26855483)

The game is worth $20 the problem is that you're so used to stealing games for free that you're bias and can no longer put a price tag on things.

Re:DRM-Less (1)

apoc.famine (621563) | more than 5 years ago | (#26855135)

And if you don't want to risk the $20 (well worth it) download the demo. It's the entire first 1/4 of the game.

I've purchased several copies as gifts so far - they give you a customizable download page when you purchase a copy. You can write your own message, and afaict, the full-copy download link is good for quite some time. Downloading my linux copy off the link I was mailed when I purchased my copy back in December.

And they're still small enough that you'll get an email back if you write to them.

Just bought it (3, Interesting)

Psychotria (953670) | more than 5 years ago | (#26853923)

I am not particularly interested in the game (I prefer FPS) but it looks like a bit of fun. Even if I do not play it all that much (or at all!), I am happy to give the developers $20 for their effort. In fact, I am pondering buying it TWICE. Games for linux should, in my opinion, be supported. Well done.

I played the demo under wine but... (1)

Phyrexicaid (1176935) | more than 5 years ago | (#26853953)

I specifically held off buying the game until the Linux version was available.

I did the same with Doom3

Re:I played the demo under wine but... (1)

SanityInAnarchy (655584) | more than 5 years ago | (#26854117)

I've been watching Greenhouse with this in mind, actually. Indie games, some of which look really good and interesting. World of Goo has had a "coming soon" button there for forever.

Well, Greenhouse doesn't have it yet, and this version has no DRM at all, and even a native deb. Awesome! Impulse buy!

I'd be curious to know what the statistics are, there...

Re:I played the demo under wine but... (1)

RichiH (749257) | more than 5 years ago | (#26854625)

Way too passive unless you did _tell_ them about that fact in advance. I emailed them about it and made them promise. _Then_, I pre-ordered (they needed money back then, they have enough, now).

Re:I played the demo under wine but... (1)

Phyrexicaid (1176935) | more than 5 years ago | (#26854951)

Perhaps it was in this case, but for Doom3 I emailed the guy who did most of the work on porting to linux and thanked him. I mentioned that it was the reason I bought the game.

He replied and said it was a pleasure :)

Interesting. (2, Interesting)

Daemonax (1204296) | more than 5 years ago | (#26854073)

Interesting that they used a lot of software that is available to anyone. Perhaps there is some hope for young bedroom/basement hackers.

Doesn't work for *all* Linux users (2, Interesting)

Jeremy Visser (1205626) | more than 5 years ago | (#26854085)

I have Linux, which, according to TFA, is supported.

$ ./WorldOfGoo.bin
-bash: ./WorldOfGoo.bin: cannot execute binary file
$ file WorldOfGoo.bin
WorldOfGoo.bin: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), for GNU/Linux 2.6.8, dynamically linked (uses shared libs), stripped

I have a PowerPC processor, and I have Linux, and yet it does not work. They should advertise that it's only available for x86 users.

Re:Doesn't work for *all* Linux users (0)

Anonymous Coward | more than 5 years ago | (#26854145)

Thank you for taking the time to show the world what an idiot you are. Do you want them to create a binary for ARM, S/390 etc. too?

Re:Doesn't work for *all* Linux users (0)

Anonymous Coward | more than 5 years ago | (#26854169)

MIPS as well please. Yes of course. This is the same gripe we have against Adobe and Skype who only provide (bad) versions for x86 only.

Re:Doesn't work for *all* Linux users (1)

SanityInAnarchy (655584) | more than 5 years ago | (#26854191)

Why not? They've ported it to the Wii, which is a PowerPC processor. They've also got Windows, Mac, and Linux ports to begin with, and the Mac port is a Universal Binary, as in, both x86 and PPC.

I can see why they wouldn't want to spend a lot of time on it, but this really looks like nothing more than a cross-compile needed. And yes, even if they wanted to do ARM.

Re:Doesn't work for *all* Linux users (4, Insightful)

Haeleth (414428) | more than 5 years ago | (#26854807)

I can see why they wouldn't want to spend a lot of time on it

Frankly I'm already amazed they bothered to target Linux/x86, which is already an incredibly tiny games market. Linux/PPC is a fraction of the size of that again! There may well not be more than a few dozen people in the world who (a) use Linux/PPC, (b) don't have a single x86 box they can play games on, and (c) are interested in paying for closed-source games.

but this really looks like nothing more than a cross-compile needed.

Cross-compilation is not always trivial. And then you need to conduct all the testing, etc. And at the end of all that, you might get a handful of sales at most.

The simple truth is that no commercial software company is ever going to target desktop Linux on anything but the most common platforms. If you want to use an unusual processor, you're going to have to stick with free software.

Re:Doesn't work for *all* Linux users (2, Insightful)

FunWithKnives (775464) | more than 5 years ago | (#26854151)

Being a PPC Linux user, you should understand that unless a piece of software specifically offers a PPC download alongside the 'regular' (x86) one, well, it most likely ain't available for PPC. For some reason you seem not to.

Re:Doesn't work for *all* Linux users (1)

SanityInAnarchy (655584) | more than 5 years ago | (#26854193)

He probably understands perfectly well, and is just expressing his annoyance at that situation.

Besides which, many open source projects are only offered for download as source tarballs, which tend to compile just as well for ppc as for x86. So, if this is his first encounter with a (proprietary) game, that's a reasonable mistake.

Re:Doesn't work for *all* Linux users (1)

Jeremy Visser (1205626) | more than 5 years ago | (#26854419)

He probably understands perfectly well, and is just expressing his annoyance at that situation.

Indeed I do, and am.

I wonder if it's possible for proprietary games to have architecture-neutral byte-code blobs, and have an open source "shim" that can be compiled on multiple architectures, which will "compile" the blob into architecture-specific code on-the-fly.

Isn't this something like what Java does with .class files?

Re:Doesn't work for *all* Linux users (0)

Anonymous Coward | more than 5 years ago | (#26854637)

That's exactly what Java does, and not entirely dissimilar to ScummVM, ZCode, etc. The idea is not new, especially for games. I'm surprised more games aren't written that way anymore, considering how powerful computers are nowadays.

Re:Doesn't work for *all* Linux users (0, Troll)

Haeleth (414428) | more than 5 years ago | (#26854781)

That's exactly what Java does

No, Java runs platform-independent code in a virtual machine, with no guarantee that any architecture-specific code will be compiled at any point. It provides portability but there's a significant performance cost. Sometimes JIT compilation can be used to claw back a fair bit of performance, but that's not available for all platforms, and mostly useful for long-running server processes.

Microsoft's .NET platform is closer to what GP describes -- that does involve compiling the bytecode to native code before executing it. But obviously .NET is less portable than Java.

I'm surprised more games aren't written that way anymore, considering how powerful computers are nowadays.

Loads of games are written to run in VMs: the most popular host VM is of course Flash.

Major titles still need to be written in languages that compile down to native code, though, because they really do need all the processor power they can get in order to provide the level of AI, physics, etc. that today's gamers expect.

Re:Doesn't work for *all* Linux users (1)

tepples (727027) | more than 5 years ago | (#26855095)

I wonder if it's possible for proprietary games to have architecture-neutral byte-code blobs

Yes. It's called XNA. But as of right now, the runtime is compiled only for Windows and Xbox 360, and the Xbox 360 version is licensed on a subscription model.

Re:Doesn't work for *all* Linux users (1)

nawcom (941663) | more than 5 years ago | (#26854405)

Not to bitch at two poor programmers who live off of ramen noodles, as they made a great game - but i guess i am surprised that they didn't cross compile this for ppcs. My first guess is that they didn't even think about it. Which is fine. Also, they probably assume that if you have a system that uses a PPC, you are running OS X, which is what the Mac version is for. That too isn't always true. Anyways, this is to 2dBoy: Cross compile that Linux binary to PPC foos!!!!

Re:Doesn't work for *all* Linux users (1)

ultranova (717540) | more than 5 years ago | (#26855547)

I have a PowerPC processor, and I have Linux, and yet it does not work. They should advertise that it's only available for x86 users.

Yes. However, unless this thing uses assembly, which seems unlikely, it's probably just a matter of recompiling it on a PPC machine, or cross-compiling for it. Maybe you should ask the authors to do so?

Of course, the really smart thing to do would be to just offer a source tarball, and let users of exotic machines compile it for themselves. Since there's no DRM and apparently no proprietary third-party libraries in this thing, it shouldn't be a problem, and might even generate extra sales.

That's what I would do, anyway. After all, I wouldn't want to lose a sale just because someone wants to play the game on some platform I've never even heard of.

Nice game. (1)

miffo.swe (547642) | more than 5 years ago | (#26854257)

I bought it and its very interesting and challenging =)

The problem for me personally is that i gladly buy things for Linux but its really damn hard to find stuff to pay for.

Addictive (1)

Jack Malmostoso (899729) | more than 5 years ago | (#26854373)

It does have the same "one more level and then I'll go to bed" thing that only Lemmings or Tetris had. And it works like a charm on my AMD64 Debian machine. Highly recommended.

I don't even care that it's not FOSS (1)

ndogg (158021) | more than 5 years ago | (#26854443)

When it comes to games, I just don't care that much if they're not FOSS. I only care if it's supported under Linux--and not through Wine.

I consider games far more to be artwork than just software.

That said, I am a big fan of the id/John Carmack style of releasing source code after a game is no longer commercially viable, and I do wish more companies would do the same.

Re:I don't even care that it's not FOSS (1)

CortoMaltese (828267) | more than 5 years ago | (#26854709)

When it comes to games, I just don't care that much if they're not FOSS.

Yeah, but I do mind if a game is advertised on ./ with a phrase like "Lovers of both games and Free Open Source Software will be pleased..." when the game itself is not FOSS.

It would be news if some noteworthy game was released as FOSS, but it's definitely not news these days anymore if free software has been used in the development of a game, and a low budget indie game at that.

Loki (1, Insightful)

Anonymous Coward | more than 5 years ago | (#26854507)

Chicken-and-egg problem? If i remeber correctly Loki games went under exactly because no one was buying any (enough) Linux games. It's laughable to think that the release of Goo will change the gameing landscape on it's own, as the summary suggests. Linux is not mainstream yet, unfortunatly.

Re:Loki (1)

malkavian (9512) | more than 5 years ago | (#26854895)

Loki, if I remember aright, were exclusively Linux in a time that Linux had less appeal than it does today.
These guys are going cross platform, which removes the whole "all eggs, one basket" approach. They've made the money from the larger market, and they're now doing the right thing by opening up to the smaller ones. If more people took that extra last step, it could feasibly change the market.
Half the problem at the moment is that the suits in the Big Games Makers are stating that nobody buys Linux games and it's not worth making any effort to port a game that way. IF WoG makes money (even if not huge amounts) compared to the cost of the port, it may act as a pointer to state that "not profitable" assumption is in fact a fallacy.
In these increasingly cash strapped times, all profit is good money, even if it's a little.. Even if it's just above break even and keeps your guys working a little longer until the economies pick up again.

Re:Loki (1)

LDoggg_ (659725) | more than 5 years ago | (#26855563)

That's not entirely correct.
Loki's business model was different.

Loki would pay game companies to license each copy of the game and then port and sell the linux versions. They made bad business decisions like buying way too many licenses of certain games.

Loki would probably be in trouble still even if Linux was as popular then as it is now.

It already ran under Wine (3, Interesting)

Ed Avis (5917) | more than 5 years ago | (#26854571)

It's worth noting that the Windows x86 binary runs fine under Wine [winehq.org] , and that's how I first played the game before buying it and running it on a Mac. A native Linux release is great news though.

Hey, waiting paid off (2, Interesting)

RichiH (749257) | more than 5 years ago | (#26854607)

I for one am glad I emailed them, making them promise to support Linux at _some_ point and then pre-ordering early in the game to make sure they had enough food to get this thing out the door. The last piece of software before WoG which I paid for was Vim. SuSE 8.1 before that. So yah.. ;)

Re:Hey, waiting paid off (1)

Barny (103770) | more than 5 years ago | (#26854787)

Trying to help them along too, pre-installed their windows demo version on over 100 customers PCs so far, lets push the indie devs to make more great games that are worth paying for :)

Oh, for the record, I build pre-install environments for windows, I am not hacking or anything stupid to do this.

One thing is lacking, though (2, Interesting)

RichiH (749257) | more than 5 years ago | (#26854631)

They promised everyone who pre-ordered a profanity pack to replace the standard sounds with. But as they systematically kept all their promises up to now, I am not exactly worried ;)

One less pirate (3, Interesting)

meist3r (1061628) | more than 5 years ago | (#26854853)

Well, I gotta admit. I belonged to that 90% pirate numbers for the game which I got in a Windoze version and played under WINE as a means of "extended demo". Never really played beyond the third level though because I felt that if I really spend that much time on a game it should run natively. Now that there is a Linux client I'll gladly pay for it even though I'll probably never finish it. Just BECAUSE there is a Linux client made me want to pay for this.

Re:One less pirate (1)

LingNoi (1066278) | more than 5 years ago | (#26855539)

That's pretty sad, I run Linux but I pay and play for games because they're fun. Not because the author happened to compile a native binary for my OS.

I really don't understand this kind of behaviour and as a game programmer myself, I'd rather you look at the games themselves rather then the PR around it.

I can't find the Linux version on Steam... (0)

Anonymous Coward | more than 5 years ago | (#26854875)

On Steam I just find the Windows version, why? :(

Re:I can't find the Linux version on Steam... (2, Informative)

meist3r (1061628) | more than 5 years ago | (#26855073)

On Steam I just find the Windows version, why? :(

Because you will have to wait until later this year when Valve announces Steam for Linux natively together with all the Source games in line with the release of the Source Engine powered Postal III [wikipedia.org]

Re:I can't find the Linux version on Steam... (1)

LingNoi (1066278) | more than 5 years ago | (#26855533)

What makes you think there is going to be a Linux steam client?

The only thing I've heard about it is a nonsense rumour from a valve job advertisement.

Finite element modelling ... (1)

alexibu (1071218) | more than 5 years ago | (#26855031)

Meshing will never be the same again.

This is really educational for kids (and adults) to learn about structures.

too bad (0, Flamebait)

MR LOLALOT (1286276) | more than 5 years ago | (#26855075)

Dualhead setup: the game sits at low res split between the screens. Changing manually the resolution into 2560x1024 results in artifacts that make the game unplayable.

Don't expect me to buy this until it's fixed.

I'll play the pirate version for windows in wine, works better.

Re:too bad (1)

LingNoi (1066278) | more than 5 years ago | (#26855549)

Bullshit excuse to pirate..

You could just buy and download the windows client and run it in wine. When you buy the game you get all three clients, windows, mac and linux.

You're pathetic.

Re:too bad (0)

Anonymous Coward | more than 5 years ago | (#26855603)

The game can work on a multi-mode setup, but you probably need to configure a single-monitor resolution for the game to use.

Alternatively, you can run the game in windowed mode and place it wherever you want. If your WM supports it, you can probably place the window on one monitor and then remove the border, which should give the same effect.

dual head issue .. (1)

viralMeme (1461143) | more than 5 years ago | (#26855615)

You actually went out and bought the Windows version only to discover the Dualhead issue. What did they say when you posted on this issue on the support forum?
Load More Comments
Slashdot Account

Need an Account?

Forgot your password?

Don't worry, we never post anything without your permission.

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>
Sign up for Slashdot Newsletters
Create a Slashdot Account

Loading...