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Unreal Tournament 3 "Titan Pack" Expansion Coming In March

Soulskill posted more than 5 years ago | from the price-is-right dept.

First Person Shooters (Games) 67

An anonymous reader writes with news that Unreal Tournament 3 will be getting a free expansion called Titan Pack on March 5th. It will contain a variety of new maps, and two new game modes: Greed and Betrayal. There will also be new weapons, deployables, and achievements. IGN's preview of the expansion mentions a few more improvements, such as an improved voting system and client-side demo recording for the PC version. Quoting: "... the most obvious addition to the series is the new Titan. As you play through the game, killing enemies, completing goals and generally avoiding damage, you'll build up your Titan meter. Once it fills up, you can instantly mutate into a 15' tall Titan. The Titan has massive health, a decent shield belt and can fire homing rockets. Oh, and he can also pound the ground to knock back any enemies that get too close. In short, the Titan is a real game changer."

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No posts? (1)

Fluffeh (1273756) | more than 5 years ago | (#26925689)

Is everyone just in shock and awe of this announcement or is everyone snoozing on a Friday afternoon?

Re:No posts? (2, Informative)

omeomi (675045) | more than 5 years ago | (#26926217)

Interestingly, I just fired up UT3 for the first time in a little while, and was startled by the lack of servers in my area. For instance, I think I only found one Vehicle CTF server, and it was full. And then I noticed that the servers that were missing were the Midway servers that have been online since I bought UT3. I live in Chicago, which also happens to be the home of Midway headquarters, so that may be why I'm used to seeing them, but I wonder if they've shuttered their servers or if it was just a temporary outage?

Re:No posts? (0)

Anonymous Coward | more than 5 years ago | (#26926273)

Isn't Midway dying a horrible death at the moment?

kind of (2, Informative)

BitterAndDrunk (799378) | more than 5 years ago | (#26930889)

They declared Chapter 11, which allows them bankruptcy protection while they restructure.

While they might not emerge from Chap 11, they didn't declare Chap 7 (liquidation) so they see hope for a continuation of the company post-debt restructure.

Re:No posts? (2, Informative)

Anonymous Coward | more than 5 years ago | (#26930379)

I couldn't find a decent TF2 server with a free slot a couple of weeks ago, so I fired up UT3. I haven't played UT3 much, so I figured I'd give it some time to grow on me.

There were literally only about 30 people playing each game type. Warfare had a few more (around 200), but that was it. There were at most 20 servers per gametype, and VCTF only had 3.

UT had nearly 3000 servers a few months ago when I checked it. (Compare that to 7000 in the months before the release of UT2003.)

UT2004 had about 1000 servers. (In its heyday it had 3500 or so.)

UT3 has only around 150 servers. I think it's safe to call it "stillborn". R.I.P. Unreal Tournament.

At least TF2 is alive and kicking...

Re:No posts? (2, Insightful)

WiiVault (1039946) | more than 5 years ago | (#26932745)

Yeah its kinda sad to see that franchise die. I always liked the Unreal series because I thought that unlike the recent Quake/Doom's that they actually cared about the game not just selling the engine.

Re:No posts? (0)

Anonymous Coward | more than 5 years ago | (#26936229)

You'll notice something. Unreal Engine 2 wasn't really licensed much, and the two UT games that were built on that engine were UT2k3 and UT2k4. Since then, Unreal Engine 3 has probably become the most popularly licensed engine of the past two or three years.

Compare that to id software, and you'll notice something interesting. Once Quake 3's engine was the top of the class, the game that came after that was Doom 3. I think the developers stop caring much about the game after the engine gets popular.

Re:No posts? (1)

iiiears (987462) | more than 5 years ago | (#26938383)

It's tempting to draw a conclusion like that. Not easy in any way to validate. Unreal, Quake, or whatever series has highs and lows. The long delay in release of UT3 had to hurt sales i think. Maybe a historical search of articles discussing UT3 prior to release over time would reveal that. I think the menu system was too many clicks away from getting online quickly. Why can't you export your favorite server as a desktop shortcut?

Re:No posts? (1)

WiiVault (1039946) | more than 5 years ago | (#26966739)

UT3 also sucks pretty hard. I mean all of the points you make are valid, but the end product really is the biggest issue.

Re:No posts? (1)

Creepy (93888) | more than 5 years ago | (#26933007)

I think the expansion is to address the real problem with UT3 - the lack of any innovation on the play level. I REALLY liked UT2004 - in fact, it is by far my favorite deathmatch game ever (with a close second being Battlefield 2). I've put in 12 hours on UT3, tops - it just lacks the variety its predecessor had, and some of the vehicles are extremely frustrating when capped by good players or even the AI (like the dark walker with its insti-kill beam weapon). I also wish the game would give a bit more feedback on how to do certain things, like capture that walker (which is dropped by a dropship, but I didn't know that until I'd played the map about 4 times).

Re:No posts? (1)

Still an AC (1390693) | more than 5 years ago | (#26932713)

Part of the problem with a lack of servers is the way the game checks to see if you are able to host a game. If you are behind a NAT firewall, when you connect to a server you use a random high port to the router and the router Translates that into the Address and Port you want to goto on the intertubes. The game checks the port of the outgoing packet (which is a random high port) then the master server tries to connect back to the game via that random high port instead of the port that the router is using, which of course is not the port your firewall has opened/forwarded so it fails....

I might not be explaining 1000% correct but enough that you'll get the jist of the problem...

Saaawwweeet! (1)

Dr Caleb (121505) | more than 5 years ago | (#26925699)

Now, if we could only get nubs not to vote for Downtown or Tank Crossing. ;)

Re:Saaawwweeet! (1)

Atomm (945911) | more than 5 years ago | (#26931337)

You sir, may be a doctor, but your Geek credentials are hereby revoked!

Noobs! or N00bs if you're 1337.

Nubs are what you call the tails on a bunch of Doberman Pinchers.

Free is good value (2, Funny)

SirAdelaide (1432553) | more than 5 years ago | (#26925747)

A free expansion!

I'll have to go buy the game now.

Re:Free is good value (1)

SirAdelaide (1432553) | more than 5 years ago | (#26925907)

Just went down to EBGames, they don't even have it on the shelf any more.

(They've basically only got Deadspace and Sims 2)

If you don't mind digital distribution (1)

Sycraft-fu (314770) | more than 5 years ago | (#26926043)

You can get it from Stardock's Impulse service http://www.impulsedriven.com/ [impulsedriven.com] . $30 on there and you can have it as soon as you can download it. Personally, I'm a big fan. An expansion will be great, but it is already worth getting. Basically if you enjoy unstructured shooters, either online or offline, it is a good game for you. There's no real single player game to speak of (there is technically but it is just various maps with cut scenes in between) so no mission/story if that's your thing. However, online or offline, you can get a game going of whatever kind you like.

Wonderful! (5, Interesting)

BrunoBigfoot (996441) | more than 5 years ago | (#26925791)

Now when are we going to get the Linux install like the other Unreal Tournaments that we've been waiting for for so long?

Re:Wonderful! (0, Redundant)

Ruede (824831) | more than 5 years ago | (#26925999)

yeah linux installer is needed...

Re:Wonderful! (1)

V!NCENT (1105021) | more than 5 years ago | (#26927045)

Never. Those assholes at EPIC FAIL rather lie and cheat and spend money on a gratis expension they make zero money with, then paying for a Linux port they promised so that more people can actually play the game.

Re:Wonderful! (0)

Anonymous Coward | more than 5 years ago | (#26927159)

Never. Those assholes at EPIC FAIL rather lie and cheat and spend money on a gratis expension they make zero money with, then paying for a Linux port they promised so that more people can actually play the game.

Wow, you're one ignorant ranting asshole, aren't you?
The UT3 Linux port does exist [icculus.org]

Re:Wonderful! (1)

V!NCENT (1105021) | more than 5 years ago | (#26929753)

Everybody who was stupid enough (like me) to buy UT3 when there was no Linux client knows these screenshots. The point here is that Epic should have been throwing some money at the Linux port instead of just paying one guy to do it. If they can make a Xbox360 and Playstation 3 port (for god's sake!) then they should have just as fast released a Linux and Mac port. Nice to see some screens 1,5 years later after the release.

Yes ofcourse this pisses me of. Can I be angry about it please? I spend aprox. $70 on the limited edition.

Re:Wonderful! (0)

Anonymous Coward | more than 5 years ago | (#26933993)

Everybody who was stupid enough (like me) to buy UT3 when there was no Linux client knows these screenshots. The point here is that Epic should have been throwing some money at the Linux port instead of just paying one guy to do it. If they can make a Xbox360 and Playstation 3 port (for god's sake!) then they should have just as fast released a Linux and Mac port. Nice to see some screens 1,5 years later after the release.

As has been linked to in the thread below it seems probable that icculus has already ported the client but they can't release it due to legal bullshit. If their engine is cross-platform then 1 guy is probably all that's needed to get it done in a reasonable timeframe.

Yes ofcourse this pisses me of. Can I be angry about it please? I spend aprox. $70 on the limited edition.

Yes you can. But it seems that the problem may not lie at Epic but rather with the ominous company whose middleware they're using.

Re:Wonderful! (1)

V!NCENT (1105021) | more than 5 years ago | (#26947715)

No, no and no. Icculus is not done because he is rewriting the offending code. Epic could put some effort into this. And yes the problem does lie with Epic because they promised something they could not deliver. I don't give a flying fsck about their legal issues. They should have read the middleware license more thoroughly.

Re:Wonderful! (1)

chammy (1096007) | more than 5 years ago | (#26935767)

I'm in the same boat as you. I was absolutely pumped for the release and I bought the collector's edition because I really liked the fact that Epic would be bringing it to Linux. I even started work on a fun mutator [epicgames.com] while I waited for the port to come out. As time passed however, I grew more and more skeptic until I reached the point where I just don't care anymore.

Because of UT3 I'll never believe what a company like Epic promises again.

Re:Wonderful! (2, Informative)

kiddygrinder (605598) | more than 5 years ago | (#26927837)

They already got icculus to do the work, there's some mysterious legal hold up tho http://planetunreal.gamespy.com/pagetools/pagetools.php?act=printnews&id=145570 [gamespy.com] I doubt they will ever release it at this point, but maybe someone can get icculus drunk and find out wtf actually happened

Re:Wonderful! (0)

Anonymous Coward | more than 5 years ago | (#26930527)

It almost certainly has to do with Gamespy's network code being integrated in UT3.

Re:Wonderful! (1)

mahdi13 (660205) | more than 5 years ago | (#26935355)

Most likely, its what killed the Linux/Mac ports of America's Army. Looks like Gamespy killed UT3 also.

Re:Wonderful! (1)

kiddygrinder (605598) | more than 5 years ago | (#26939829)

Soz, moving this post up because it spazzed out for some reason:

Huh, that's pretty interesting, the next question is why do gamespy hate linux? I did a little googling and found this: http://www.prounreal.com/?t=73341&f=180 [prounreal.com] [prounreal.com] but it's mostly about server issues, however the fact that icculus has never hinted at any other issues than the initial legal problems does point the dirty finger straight at gamespy. Well, lets just hope steam kills them eh?

Re:Wonderful! (0)

Anonymous Coward | more than 5 years ago | (#26936019)

Since the Linux client was expected in 2007, and it's now 2009, you probably shouldn't hold out any hope for it.

(begin flamebait)
Ryan Gordon (aka icculus) hasn't been very forthcoming with any kind of progress reports or explanations. His only real update was to show two images and say that there wasn't a conspiracy. Doesn't that mean that it's just taken him this long to not yet be done? Maybe he is just slow and that's why it's not released yet? Maybe they should have hired someone else?
(end flamebait)

Epic, you're on the Ignore List (1)

kcbnac (854015) | more than 5 years ago | (#26939665)

Epic, I've bought all the previous Unreal games, and run them on both Windows and Linux - Unreal Tournament 3 is the last game I'll be buying.

-16 months after launch, and we STILL do not have our promised "launch timeframe" Linux client.
-You built in a kill-switch into Gears of War (Nasty nasty DRM, I avoid like the plague)

Don't worry, I won't pirate it either. If it's not worth my money, it's not worth my time.

Hmm... (0)

Anonymous Coward | more than 5 years ago | (#26925837)

"An anonymous reader writes..." yes that's very anonymous of you...CLIFFYB!

Linux client (1)

wesw02 (846056) | more than 5 years ago | (#26925841)

I'm still extremely disappointed about the lack of a Linux client, which was promised to be available on release day. Please please please, Linux client.

Re:Linux client (4, Insightful)

rm999 (775449) | more than 5 years ago | (#26925895)

Don't worry about it, UT3 is not a very good game. The lack of Linux/Apple support was just another in a long line of disappointments regarding the game.

Re:Linux client (2, Informative)

LDoggg_ (659725) | more than 5 years ago | (#26925963)

Yeah, but I payed over 50 bucks because we were told there would be a Linux client.

There's a port actually done but we can't have it for some reason.

So I have an expensive box with a year of dust on it sitting on my shelf. Maybe it's not a great game, but I'd like to be the judge of that myself. I really enjoyed UT 99 and UT 2004 on Linux.

Re:Linux client (0)

Anonymous Coward | more than 5 years ago | (#26926329)

i'm actually thinking of sending my still sealed box to epicgames. I mean it's 2009 for god sakes i bought the game two years ago because of the linux client promise.

It's just absurd.

Re:Linux client (1)

contra_mundi (1362297) | more than 5 years ago | (#26927039)

Never trust marketing, I guess.

Re:Linux client (3, Interesting)

Cthefuture (665326) | more than 5 years ago | (#26928085)

It's not just marketing. They have always released Linux versions of the UT series and it has been great. This is why I bought the game soon after it was released. I had no reason to think there would not be a Linux client.

The last Linux release was back in the Quake days though, I guess without competition they don't mind stuffing the Linux version in the closet.

What pisses me off most is how if you even mention the Linux client on the Epic forums your post will be deleted and you will get banned. The whole history is erased and no one on the outside is the wiser. There is a huge community and uproar that has been oppressed.

I don't use Windows other than in a VM. I want my money back. Maybe we should all put our games together on a big truckload and ship them back to Epic with a demand for our money back.

Re:Linux client (1)

WiiVault (1039946) | more than 5 years ago | (#26932805)

IANAL, but I think you guys have a case for deceptive marketing- of the class action variety.

Re:Linux client (0)

Anonymous Coward | more than 5 years ago | (#26936875)

Good, because I want my money back too. I was happy to wait maybe a month for the Linux client... but they never delivered :(

Re:Linux client (1)

Mia'cova (691309) | more than 5 years ago | (#26935933)

I'd rather Epic just stayed focused on the big picture. They have never supported more than a few platforms at a time. Between the PS3, 360, and windows, they're pretty busy. You can't really expect their core team to have expertise in everything. I should point out that it was never the core engine devs who worked on the Linux port. That was pushed by a couple coders who really believed in it. A dedicated linux server is one thing but supporting the client isn't a good business decision because the number of hardcore gamers without a 360/PS3/winbox is very small. Dev costs > profit, not worth it.

Also, I seriously doubt you anyone will get banned for mentioning linux. I've known Epic for a long time. I started planetunreal.com and ran it for several years. They have a rich history of being as platform agnostic and fostering open discussion. Claiming mentioning linux is ban-worthy is simply retarded.

Re:Linux client (0)

Anonymous Coward | more than 5 years ago | (#26944673)

Uh, the Linux client is "done" but can't be released for some unknown reason. Ryan Gordon is the porter and he has had it finished for some time.

Also, I seriously doubt you anyone will get banned for mentioning linux. I've known Epic for a long time. I started planetunreal.com and ran it for several years. They have a rich history of being as platform agnostic and fostering open discussion. Claiming mentioning linux is ban-worthy is simply retarded.

LOL, where have you been? You either have your head in the sand or you don't actively participate in the community. A lot of it has all been covered up as I said. Just search around the Net (not on any Epic forums) for people complaining about being banned. It's all over the place.

If you don't believe me, then go ahead and try it. Go on the official forums and ask where you can get the Linux client.

Re:Linux client (2, Insightful)

Anonymous Coward | more than 5 years ago | (#26927281)

Agreed, it was disappointing. However, I discovered after playing UT3 online that the issue wasn't really the game itself, but the choice of weapons/maps that shipped with it. The defaults SUCK compared to what some people have put together on their own, particularly the guys at hedsteem.com. Some of their maps are great fun, and with the weapons mods (e.g., flamethrower) they put EPIC's efforts to shame. The game has much greater potential. I now consider it a "good game" when it is sufficiently modded. I've got a couple hundred megabytes of downloaded maps.

Unfortunately the game got the mediocre reaction the vanilla release deserved, so it isn't likely that online participation will increase much (you need good players too), but maybe this update will help, and people will rediscover it.

Doesn't help with the lack of linux/apple support, though.

Re:Linux client (0)

Anonymous Coward | more than 5 years ago | (#26936499)

Wholly agree - hedsteem saved this game from the dustbin. Swarm Avrils, flamethrowers, and a Hellbender that's the most useful vehicle in the game. Not to mention a wide variety of maps in many styles. Worth playing again if you ditch the defaults and pick up their changes.

Strong get stronger, weak get weaker (4, Insightful)

JohnFluxx (413620) | more than 5 years ago | (#26926039)

> As you play through the game, killing enemies, completing goals and generally avoiding damage, you'll build up your Titan meter. Once it fills up, you can instantly mutate into a 15' tall Titan

Isn't this the kind of thing that makes stronger players stronger, and weaker players weaker?

I always liked mods which made weaker players stronger. Like the 'fat head' mod, or whatever it was called, that would increase the size of your head the more kills that you got, making it easier for the weaker players to get headshots. Evened out the game when playing with people with mixed abilities.

Re:Strong get stronger, weak get weaker (1, Insightful)

Awod (956596) | more than 5 years ago | (#26926083)

I hate things like that. I play to win, maintaining that constant advantage is important and the difficult part of being good. Given a handicap because you didn't fuck up makes it pointless to give it your all.

-- UT 03/04/3 player

Re:Strong get stronger, weak get weaker (3, Insightful)

Sable Drakon (831800) | more than 5 years ago | (#26926241)

If anything, wouldn't mutators like 'fat head' give you even more incentive to get better? That way no matter how hard to nubs try, they still can't kill the broad side of a barn that happens to be your bulbous ass? That's how I always looked at it, because getting owned by n00bs is embarasing when you're at the top of your game and if you're that good, it's even more demeaning to the nubs.

Re:Strong get stronger, weak get weaker (1)

_Sprocket_ (42527) | more than 5 years ago | (#26930073)

I hate things like that. I play to win, maintaining that constant advantage is important and the difficult part of being good. Given a handicap because you didn't fuck up makes it pointless to give it your all.

-- UT 03/04/3 player

To each his own. As for myself, I play for the challenge. Handicaps are very useful if you want to maintain a challenge within a mixed skill environment. Getting that handicap is a badge of honor - even more so when you succeed with it. And in any case, at the end of the game, there's the scoreboard if you really need to have your ego stroked.

Re:Strong get stronger, weak get weaker (1)

WiiVault (1039946) | more than 5 years ago | (#26932817)

I don't play to win, I play for fun. Winning is just a nice bonus.

Re:Strong get stronger, weak get weaker (2, Insightful)

El_Muerte_TDS (592157) | more than 5 years ago | (#26926523)

Larger targets are easier to hit. Becoming a Titan makes you stronger in attack, but weaker in defense.

Re:Strong get stronger, weak get weaker (1)

kafros (896657) | more than 5 years ago | (#26929907)

true. The adrenaline system in UT2004 had this kind of positive feedback making strong players even stronger.

Why not fill the meter as time passes for all players?

Re:Strong get stronger, weak get weaker (0)

Anonymous Coward | more than 5 years ago | (#26930291)

The adrenaline system in UT2004 had this kind of positive feedback making strong players even stronger

Except that it filled when you were shot, when you picked up pills, and so on, making it accessible to people who sucked more than the others.

Re:Strong get stronger, weak get weaker (1)

WiiVault (1039946) | more than 5 years ago | (#26932855)

I really love the new Call of Duty, but is is a great example of rewarding the top players with better weapons, "skills", and accessories. Now they do provide newbie areas, which is great. But between levels 10-20 can be just brutal. It takes the fun out for a lot of players. Thankfully I'm in the 30's now so I'm OK, but I would prefer that such a system didn't exist.

Re:Strong get stronger, weak get weaker (1)

TheSambassador (1134253) | more than 5 years ago | (#26939123)

Gimme a break, the weapons that you get aren't *that* much better than normal ones, and if you play hardcore a normal desert eagle kills someone just as fast as the golden one. This is exactly the kind of reward I'd like - minor, and easy for "new players" to get (most of the XP awards are for number of kills with certain weapons).

Re:Strong get stronger, weak get weaker (1)

rev_sanchez (691443) | more than 5 years ago | (#26933545)

At 15' most players are going to be hard pressed to see more than part of a Titan's boot on their 17", 19", or even 21" screens so that's likely to handicap them considerably even with homing rockets.

Tag (0)

Anonymous Coward | more than 5 years ago | (#26926125)

Tagged "whereismylinuxclient"

Re:Tag (2, Interesting)

X0563511 (793323) | more than 5 years ago | (#26926367)

Agreed. I'll buy it when we get our Linux client.

Meanwhile, I have other things to do.

Re:Tag (0)

Anonymous Coward | more than 5 years ago | (#26926699)

I was gona wait for the Linux client as well, but when it was on steam at Christmas for a fiver, I snapped it up. It's doubled the number of times I have to boot into windows, but meh. CHEAPCHEAPCHEAP!

Linux UT3 Server update? (1)

kolbe (320366) | more than 5 years ago | (#26926695)

The UT3 Linux Server still doesn't even have an official Version 1.3 patch update and now we're moving to a Titan Expansion? I really hope they bring out the pack for the Linux Server and do it soon.

Better yet, how about releasing the UT3 client for Linux on Steam. Didn't they promise a fully supported Linux system for this years ago? EPIC is really frustrating sometimes.

I have enjoyed running the UT3 client under Windows and playing online since it came out well over a year ago and very much look forward to this Titan Pack, but they really need to step up supporting the Linux Server. I'm tired of Server resets everyday due to another Windows failure.

What about the promised assault mode? (2, Interesting)

gid (5195) | more than 5 years ago | (#26930429)

I bought UT3 and was disappointed with the changes they made it. The new onslaught replacement is rather confusing, and allows one good person to totally unbalance the teams with the stupid ball thing to take over a node on Warpath.

They dropped assault mode which is what I played exclusively with UT2k4. It was supposed to be possible with Warpath mode, but I've not seen any assault style maps yet--although I've yet to play in awhile. Or much at all really.

And they remove m-m-m-m-monster kill. That's an unreal staple man. They also removed the cussing, presumably to make it xboxable.

Re:What about the promised assault mode? (1)

space_jake (687452) | more than 5 years ago | (#26931311)

Making an assault mode for UT3 would just be giving onslaught mode or whatever its called a different name. You run to an objective point and get a new objective. I haven't played UT3 in a while but I think Tank Crossing is a decent example. You can blow up roadblocks to move your tank in closer and you also need someone to get the blast shields down. It is like Assault mode except objectives completions aren't permanent.

Re:What about the promised assault mode? (0)

Anonymous Coward | more than 5 years ago | (#26933029)

except objectives completions aren't permanent

So it is completely different then ?

Titan? (0)

Anonymous Coward | more than 5 years ago | (#26931285)

Anyone else think they were talking about a titan missile?

UT3 Was A Game Changer (4, Insightful)

Atomm (945911) | more than 5 years ago | (#26931391)

for me. It's the game that made me decide that Epic no longer made good games and had all but abandoned the PC.

I loved UT, 03 and 04. But UT3 was really bad.

Re:UT3 Was A Game Changer (1)

DRAGONWEEZEL (125809) | more than 5 years ago | (#26933103)

Yeah I was really sad. I never saw a comercial for it. It's like they built a great engine, then took UT2k4, modded it a little, and re-sold it. It was pretty, and fun, but it wasn't pretty fun. I really wish it was better, as TF2 feels like "Slow motion" compared to UT3.

Re:UT3 Was A Game Changer (0)

Anonymous Coward | more than 5 years ago | (#26935905)

I totally agree in that it is clear they have abandoned their roots, and are only interested in making cookie-cutter console games. I never fault anyone for wanting to make money, but turning your back on the customers that helped you succeed is a monumentally stupid move, no matter what business you're in.

As to whether the game sucks, I wish I had a chance to determine that myself. But since they didn't release a Linux or Mac version, I never got to play it. I'm sure I'm not the only one feeling burned by this. And even if the Linux client came out tomorrow, who would you be playing with? All the clans who I used to play with on ut2004 moved on over a year ago, shut down their servers due to lack of interest. UT3 seems to have been dead on arrival, and it helped deliver the final blow to Midway.

EPIC FAIL indeed.

PS3 Version (1)

Skatox (1109939) | more than 5 years ago | (#26937941)

the best thing of this is that will come to the PS3 for free :D

Gamespy and UT3 (0)

Anonymous Coward | more than 5 years ago | (#26939799)

Huh, that's pretty interesting, the next question is why do gamespy hate linux? I did a little googling and found this: http://www.prounreal.com/?t=73341&f=180 [prounreal.com] but it's mostly about server issues, however the fact that icculus has never hinted at any other issues than the initial legal problems does point the dirty finger straight at gamespy. Well, lets just hope steam kills them eh?
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