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Quake Live Open Beta Begins Feb. 24th

Soulskill posted more than 5 years ago | from the bring-it-on dept.

First Person Shooters (Games) 60

The Quake Live team has announced that the beta will open to the public on Tuesday, February 24th. On Monday, they will take the servers down, wipe all stats and prune inactive accounts, then re-open on the public site. Personal settings and current account info will be maintained for active accounts. They also said, "We're going to post some additional information in the Developer Notes about the opening of the game, what it means to leave the 'beta' tag on the site during this time, and discuss some features and functionality that we're planning for the next couple of months that we know you'll be interested in." GameSetWatch ran a story recently by a columnist who tried out the closed beta, and we discussed John Carmack's thoughts on the game a few months back.

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I played the closed beta... (1)

gbarules2999 (1440265) | more than 5 years ago | (#26943087)

I played the closed beta. Fun, and only about 250 MB of data to download the first time. I only played with the bots for a little bit, though, so I might jump into the open beta if I have my Windows partition handy.

Re:I played the closed beta... (2, Interesting)

richrumble (988398) | more than 5 years ago | (#26943197)

It is fun! It is the best FPS I've played online ever. Note, its beta, there are still plenty of bugs. My biggest and fastest computer only gets 10-24fps, but my older mid-level is 125fps solid. The difference seems to be 64-bit XP vs 32-bit. Regardless of browser, video driver, single head, multi-head, picmip, screen resolution, fresh install or otherwise, the 64-bit machine get's terrible fps (usable, but not as nice) and the 32-bit screams... I've done everything I can, swapped video cards between to two... everything. But playing on the 32-bit is a lot of fun! The skill matching is pretty good, the levels are fresh, some are reworked, some of the good ones from RA3 are missing, but its still a blast. -rich

Re:I played the closed beta... (2, Informative)

gEvil (beta) (945888) | more than 5 years ago | (#26943209)

I tried the closed beta, too. Signup was a PITA (had to create 3 different logins, and then login to each of those to play). And then I couldn't play against other players. It would force me to go through the "training" mode (this is how you move, this is how you jump, etc) which took about 5 minutes, then after that I could play a 1-on-1 match against a bot. After the match was done, it would force me to go through the training mode again. After going through that rigamarole a few times I gave up on it. Not sure if this was a bug or if that's all it was supposed to let me do. If they actually let me play against other people this time around, I might give it a try.

Re:I played the closed beta... (2, Insightful)

JohnnyBGod (1088549) | more than 5 years ago | (#26943591)

I have also tried it, and it went really smoothly. But I don't like the game very much.

You pretty much HAVE to have the patience to learn where every powerup is in all the maps you play, and try to beat people to them to be even marginally good at this game. I feel the default weapon is way too weak, and the armor is way too strong.

Re:I played the closed beta... (2, Insightful)

imbaczek (690596) | more than 5 years ago | (#26944457)

what you complain about defines quake, so i don't give much hope that it'll change.

Re:I played the closed beta... (1)

default luser (529332) | more than 5 years ago | (#26959143)

Exactly folks. This is just Quake 3 with a matchup system. The "browser-based" aspect of it is really a gimmick, because you can currently only play it on Windows. Really, they could have just re-released Quake 3 and a community site, and not tied the game to a browser.

I played the closed beta for a week, and then I remembered why I stopped playing Quake 3: I'm just not that fast anymore, and I don't have that kind of energy to waste on a twitch shooter. I used to be good, but not anymore. The younger kids who never bought Quake 3 will probably like it, but I wonder: can a game with no eyecandy whatsoever can hold their attention longer than five minutes?

Re:I played the closed beta... (1)

ZERO1ZERO (948669) | more than 5 years ago | (#26945329)

don't know if you can run about empty maps on quake live like in regular Q3, but it takes about 5 minutes to run round a map and memorise where stuff is. That includes the different game mode (TDM/1on1/ffa) etc

Re:I played the closed beta... (1)

aliquis (678370) | more than 4 years ago | (#26946507)

That is the very basics, to get marginally good in quake you need master bunny jumping and such as well.

Re:I played the closed beta... (1)

KikassAssassin (318149) | more than 5 years ago | (#26945553)

That's a bug that they fixed a long time ago. They also changed the training mode since then so you don't have to go through basic control training if you're already an experienced player. Now, you just have a quick little obstacle course that determines whether you understand some basic techniques like rocket jumping, and then it puts you into a quick 10-minute bot match (the difficulty of which is based on how many obstacles you were able to pass in the obstacle course), to determine your skill placement, so it can match you up against players of similar skill.

Re:I played the closed beta... (0)

Anonymous Coward | more than 4 years ago | (#26946583)

That was a bug and has been fixed since then, and I would suggest trying again.

Re:I played the closed beta... (1)

Osmosis_Garett (712648) | more than 4 years ago | (#26947509)

You probably were loading the list of available games and were too impatient and unobservant to notice the percentage readout on the top of the screen, and simply clicked on the training window seeing no other options. I often had to wait upwards of 20-30 seconds as the latest game updates patched in and browsed the gameslist, but I never not once was unable to join a random (and later on, a semi-wierdly ranked) match after the entire game was prepared. Personally I think this is a great sign of where technology can and is moving. I'm not so young that Quake3 seems like it was only a few years ago, and to see it presented in a browser as what APPEARS to be simply a website that I browse to and click on a link for nearly instant fullscreen gratification is very satisfying. If marketed correctly, this game will really move FPS gaming into different areas.

Re:I played the closed beta... (2, Informative)

Ihmhi (1206036) | more than 4 years ago | (#26947613)

Some corrections from someone who joined the beta on Jan. 20th:

I tried the closed beta, too. Signup was a PITA (had to create 3 different logins, and then login to each of those to play).

It's two logins: one for the id beta center, and one for the actual site. You can "stay logged in" at the actual site, thereby making it only one login when you pop in to play (the id beta center one). However, the "remember me" checkbox for the Quake Live site has broken recently (at least for me) and you have to log in twice once more. A bit annoying, yes, but it takes only a few seconds more.

And then I couldn't play against other players.

Doesn't happen anymore... you must have been playing at a time that I presume they only had bots running. You should really come back and check it out, things have improved a lot.

It would force me to go through the "training" mode (this is how you move, this is how you jump, etc) which took about 5 minutes, then after that I could play a 1-on-1 match against a bot.

Training mode takes 10 minutes now. There's three basic parts.

1) Crash shows you basic stuff. "This is a jump pad." "This is ammo." "This is a health pickup." This can be skipped.

2) Crash asks you to complete a simple four stage, linear course. The course determines your skill level at a really basic level via three obstacles.

a) Jump onto this little ledge and then jump onto the next.

b) Rocket jump to a high ledge.

c) Use Rocket jumps and/or strafe jumping to travel across a hallway with a timed door. This part was kinda hard for me: I'm a decent rocket jumper, but I'm better with maneuvering than I am with sheer speed.

2) (cont.) This part is also essentially skippable: you can walk through a portal at any time and go right into the 10 minute match against Crash. The difficulty is determined by how far along you got in the obstacle course. id is assuming that if you can rocket jump high and rocket jump fast, then you're probably a good DM'r.

3) Practice match against Crash. This is to determine skill balancing. From what it seems, the skill balancing is adjusted in realtime - for instance, I was creaming her at the beginning (10-1 in a 15 frag match), but Crash eventually beat me 15-13. It seems that the bot got progressively more difficult as it measured my skill. I don't think you can skip this part, but it's honestly necessary for skill-matching to work.

So basically, after download and the 10 minute skill-matching determination match, you're good to go.

After the match was done, it would force me to go through the training mode again. After going through that rigamarole a few times I gave up on it. Not sure if this was a bug or if that's all it was supposed to let me do. If they actually let me play against other people this time around, I might give it a try.

My friend, I definitely think that you played Quake Live at its early stages. It is *much* better now and much more fun.

Re:I played the closed beta... (1)

skeeto (1138903) | more than 5 years ago | (#26960407)

I tried it about a month ago and I was having the same problems. I couldn't play against other human begins, just the training scenario over and over. I thought maybe there was some temporary problem so I kept trying it for a few days in a row. Nothin'. I gave up assuming multi-player, or any non-training, mode didn't even exist yet.

That makes two of us, so I imagine a lot of people ran into this and never looked back.

Re:I played the closed beta... (1)

SueAnnSueAnn (998877) | more than 5 years ago | (#26943439)

It is fun I was surprised to see how much power can be packed in a browser window.
At fires I thought it was going to be a let-down, but it is not.

It's fun even for frag bait like me. :)

Re:I played the closed beta... (1)

aliquis (678370) | more than 4 years ago | (#26946497)

Yeah, it's a weird game, marketed as something you play in your browser and not just "as any game but with web stats" but you can only play it in Windows ...

Re:I played the closed beta... (1)

filekutter (617285) | more than 5 years ago | (#26957199)

I've been playing it daily for quite a while now and having a ball. The game is true to the original with a few very nice new maps, very fast, very frantic. But, what I am enjoying most is finding people who used to play the original Quake versions online. There's just something special about the early quake community that I've missed in the newer online gmaes. It was a community of friendly, eager to help, and even polite players who would then proceed to nail you over and over with perfect rails. Its a very welcome return IMHO. Thanks Id.

Definitely signing up for this one (1)

Idimmu Xul (204345) | more than 5 years ago | (#26943199)

Didn't get in to the closed beta, but the idea of having Quake 3 in your browser is awesome, literally play anywhere! I wonder if it's cross platform?

When it's eventually 'released' it's supposed to be free isn't it? Paid for by ads?

The biggest question though is, is it going to cut in to my Desktop Tower Defence time?!!!

--
Click here [free-toys.co.uk] for free games consoles and games including Playstation 3, XBox 360 and Nintendo Wii!!

Re:Definitely signing up for this one (3, Informative)

Paradigm_Complex (968558) | more than 5 years ago | (#26943313)

I'm in the closed beta.

I wonder if it's cross platform?

Right now it's Windows-only. A Mac version is planned/on-the-way.

No love for Linux - hopefully it's just not yet. No luck with WINE yet, either.

When it's eventually 'released' it's supposed to be free isn't it? Paid for by ads?

Yes, it will be free; ad-based. The ads themselves aren't up yet but the locations were they will be are visible. They are well placed throughout and for the most part they don't really get in the way. In the rare cases that they are in the way, they are transparent - I've shot people through them.

The biggest question though is, is it going to cut in to my Desktop Tower Defence time?!!!

It's cut into my go (the board game) and Smash Bros time, and it's still in beta with a relatively low number of people playing. Expect a decrease in productivity when it is officially out :D

Still win32-only? (5, Insightful)

aerton (748473) | more than 5 years ago | (#26943203)

There are still no news about clients for other OSes.
That's too bad considering that id is the stoutest friend of linux games.

Re:Still win32-only? (3, Informative)

nonades (1053946) | more than 5 years ago | (#26943383)

Actually, if you try to log in to the closed beta with an unsupported browser it gives a message that plugins for other browsers and OSs are being worked on.

What's the point? (0)

Anonymous Coward | more than 5 years ago | (#26944297)

We have had OpenArena for ages which works on Win, Mac, Linux, FreeBSD, OpenBSD and any other platform with OpenGL and a compiler.
I think people who only play games if they are proprietary are lame, especially in this case where you are playing the very same engine from id.

Re:What's the point? (2, Insightful)

LingNoi (1066278) | more than 4 years ago | (#26947617)

and I think people who only play open source games are lame because they ignore the rich landscape of games in favour of their ideology.

You people are also really boring to talk to because as soon as you mention a proprietary game you have to negativity rant about how non-free it is, like how you're doing now.

MOD PARENT UP (1)

AlexMax2742 (602517) | more than 4 years ago | (#26949691)

I've observed the exact same thing. Thank you.

Re:What's the point? (1)

Ihmhi (1206036) | more than 4 years ago | (#26947635)

As nice as OpenArena is, QuakeLive will probably have thousands - if not tens of thousands - of players.

This will run in a BROWSER, meaning there's very little security policy stuff to deal with. You could theoretically play it anywhere you have internet so long as you can download a plugin.

They have also stated their support for getting it to work with most major OSes - Mac next, and then Linux I'd presume. (I'm not sure about stuff like FreeBSD or all of the dozens of flavors of Linux). I'd also presume that for the open-source stuff they'd go with the most popular builds first (Ubuntu, etc.) and then trickle down from there.

Before they get to other OSes, though, I think that they will probably be working on stuff like an Opera/Safari/$UNSUPPORTED_BROWSER plugin first as QL already works with Windows.

Reaction after the beta - yawn (-1, Troll)

Anonymous Coward | more than 5 years ago | (#26943419)

Don't waste your time.

Reaction after reading your post - yawn (1)

interkin3tic (1469267) | more than 5 years ago | (#26945869)

I wasted my time.

Only good... (0)

Anonymous Coward | more than 5 years ago | (#26943579)

if you don't already own Quake 3. Ooh, you can play it anywhere! Oh wait, I can install Q3 anywhere too. It's free? So's OpenArena.

Meanwhile I had to deal with several logins and a really crappy server browser through a freaking web browser instead of just launching a damn game and looking at a simple server list.

Pass.

Re:Only good... (1)

aliquis (678370) | more than 4 years ago | (#26946531)

You can player Q3 in many more places than Quake Live, as it's now at least.

Re:Only good... (1)

Ihmhi (1206036) | more than 4 years ago | (#26947641)

And the netcode is definitely improved. Q3 ran like a pile of shit for me, even though I had:

-Cable Connection
-50-70 ping
-Decent graphics, processor, and RAM

QL is Q3 with some balance changes, the promise of new maps, stats integration, and, most importantly, netcode that has been improved by far.

Played a couple of times (1)

Yuioup (452151) | more than 5 years ago | (#26943603)

I've played the closed beta on and off for about a week. Didn't enjoy it much because I don't have the dexterity of a 12 year old on speed, so basically I got my ass handed back to me, live.

It has a skill matching system, but I basically ignored it and went for the gametypes I liked. So I guess that explains the scorch marks across my gamer ego ;-)

Nah it was fun and well executed.

The only major problem I have with quake live is the "tutorial". It's really annoying and extremely patronizing. I sometimes think that Id *really* have lost touch with gaming reality as we know it. I think id employees need to take a sabbatical and play games because sometimes I shake my head. Wait till you fire up the tutorial and you'll know what I mean. It's so annoying that they're going to lose advertising revenue over it.

Y

Re:Played a couple of times (1)

PrescriptionWarning (932687) | more than 5 years ago | (#26943707)

As more appropriately paced games have come out since the hay-day of Quake 3, I feel like its just too twitchy for me, that and I guess I've gotten older. Still, games like Call of Duty and Battlefield have given online FPS play a real jolt compared to the old run and gun games.

Re:Played a couple of times (3, Insightful)

walshy007 (906710) | more than 5 years ago | (#26944303)

As more appropriately paced games have come out since the hay-day of Quake 3

but that's precisely why people to this day still love quake 3, there has not been a faster game since it, a lot of people enjoy the fast and arcade like factor.

Re:Played a couple of times (0)

Anonymous Coward | more than 5 years ago | (#26955297)

Yea I love Quake3 for that exact reason!
It's fast paced and nothing these days comes close.
I actually like QuakeWorld (Quake1) the best, which was even faster still, although obviously the graphics are a bit dated now.
Mods like CPMA tried to bring back some of the QuakeWorld physics to Quake3 for this very reason.

Re:Played a couple of times (1)

kafros (896657) | more than 5 years ago | (#26955975)

there has not been a faster game since it
Have you ever played Unreal Tournament 2004?

CTF with translocator and ONSLAUGHT are the fastest things you can play on the FPS genre.

Re:Played a couple of times (1)

randyest (589159) | more than 5 years ago | (#26961503)

I think he means fast as in player movement speed.

Re:Played a couple of times (0)

Anonymous Coward | more than 5 years ago | (#26978039)

I think he means fast as in player movement speed.

Wasnt quake 1 faster than q3?

Re:Played a couple of times (0)

Anonymous Coward | more than 5 years ago | (#26943713)

They just redesigned the tutorial. It is much better now.

Re:Played a couple of times (0)

Anonymous Coward | more than 5 years ago | (#26943785)

Yes the tutorial is different, you have to do some jumps of increasing difficulty before entering the arena where you have a 15frag/10min time limit against the bot. Anyone who actually sits through the bot describing RA, LG, etc. to you and picking them up should notice on the top of the screen it says "Press F3 to skip"..."Press F3 to ready up". Then kill the bot 15times and it ends. I hate it as well but it shouldn't take the 10minute time limit to do, and the skill matching system could end up proving useful when the floodgates open.

Re:Played a couple of times (1)

erko (806441) | more than 5 years ago | (#26944801)

I agree. I even enjoyed playing the new tutorial.

First challenge: can you make it to the intermediate, advanced, and expert doors?
Second challenge: once you enter a door, can you handle the computer player in a short match.

Hopefully this test will also keep experienced players away from the beginners. (also, too bad there's no linux version yet)

Re:Played a couple of times (0)

Anonymous Coward | more than 5 years ago | (#26944813)

You don't need the dexterity of a 12 year old on or off speed to play Quake3/Live. But you do need A LOT of practice. Keep in mind that Quake3 was released in 1999, so most of the hardcore players (whom I'd presume would be playing the closed beta) have played this game for up to ten years.

This game is about skill and not 'twitch' as so many people claim. I've played Q3 since the game was released and I'm still learning and yes, I too get my ass handed to me. Sometimes by kids and sometimes by people in their late thirties or early forties.

Re:Played a couple of times (1)

AlexMax2742 (602517) | more than 4 years ago | (#26949699)

They've updated the toturial a few days ago to be far less patronizing and far better at picking out how 'good' you're supposed to be.

13 years to the day since QTEST (1, Offtopic)

ZERO1ZERO (948669) | more than 5 years ago | (#26945295)

I was thinking about this the other day, but QTEST was on fpt servers on Feb 24 1996 - the worlds first glimpse of the awesome 3D game, Quake.

Of course the actual game didn't come out until June 22 of that year.

I played QTEST only after the event, as I only got my computer in the summer of '96, and I can still remember hacking about with the arcane text files and hacked utils to get BSP files which allowed me to create a box room and run about in it with a monster or something. This was before graphical level editors were widely available.

I've been in the beta already (2, Interesting)

cvd6262 (180823) | more than 4 years ago | (#26946011)

All playing the Quake Live beta did was remind me how far we've come in terms of multiplayer FPS. QIII was great in its day and the achievement of putting Quake online like they have cannot be overstated, but I just don't find the game fun anymore. The training match tells you all you need to know about the game: Spawn, Load-up, frag... Spawn, load-up, frag.

Re:I've been in the beta already (0)

Anonymous Coward | more than 4 years ago | (#26947517)

Game complexity != fun. On the contrary, simple games also tend to be more fun. Perfect example of why games these days aren't what they used to be.

Re:I've been in the beta already (1)

AlexMax2742 (602517) | more than 4 years ago | (#26949735)

It's far easier in theory than it is in practice. In practice, it takes way more skill and is a far deeper game than any popular game that has come after it.

Re:I've been in the beta already (1)

dblackshell (1450807) | more than 5 years ago | (#26953163)

yeah skill... I still remember the first time that I played Q3 and a guy did a rocket jump over me, while fragging me with a plasma gun. And I was like "WTF?!"

Re:I've been in the beta already (1)

randyest (589159) | more than 5 years ago | (#26962155)

He didn't say it was easy, just that it's not fun, possibly because of the repetitiveness. You can disagree, but it doesn't make you objectively correct.

Re:I've been in the beta already (1)

skeeto (1138903) | more than 5 years ago | (#26960757)

Ditto for me. I had a blast with Q3 Arena and the original Unreal Tournament back in their time, but firing them up now isn't much fun compared to modern FPSs. It's like digging out and watching a movie you loved and haven't seen since childhood, only to find out how much it actually sucks when seen as an adult (in my case, the Teenage Mutant Ninja Turtles movies). Quake Live is simply Q3 running inside a web page.

I tried Quake Live and just got frustrated with its simplicity, because I was trying to apply more modern FPS strategies. You know, like a player would use in, say, the Battlefield games. I kept wanting to sneak, crouch (which in modern games increases gun accuracy), take cover, and hide, being very cautious in my maneuvering. Or I even wanted lob grenades for those non-LOS kills, or as distractions, or to temporarily block a passage. Applying these in Quake will only get you fragged faster. Quake Live misses all this gameplay depth.

Quake Live also lacks many of the modern cues that I was used to looking for, like shadows for seeing people approaching a corner, or the detailed sounds of footsteps.

Did I mention no vehicles? Ever since Tribes, I pretty much stopped having fun in FPSs without vehicles. That's another dimension modern FPSs have.

But Quake Live is just like those good old FPS days of high speed frag fest, dancing around a tiny map with rocket launchers and shotguns. A good player is one who simply memorized the map and all it's spawn points and spawn times. Quake Live will probably be good for matching up human players conveniently, but I just don't like that kind of game anymore.

Re:I've been in the beta already (0)

Anonymous Coward | more than 5 years ago | (#26967059)

Quake 3 isn't simple because it lacks the things you describe in your post. Quake 3 is complex in a way different manner than games of today.

Quake 3 doesn't require you to move slowly and carefully to stand a chance and not be shot in a matter of seconds, q3 does the complete opposite and requires you to move fast through a number of different ways including techniques like strafe-jumping, or rocketjumping in some gameplay modes.

These are techniques that take you months and months of hard practice to learn and only a few will truly ever master them. This may be something you like, or it may not be, but don't say q3 is easy if you've not played it at some sort of high level.

Btw: Q3 and vehicles in one sentence? Really? If you're moving ~1200up/s around a map who needs vehicles? ;)

mac and linux clients (1)

steak (145650) | more than 4 years ago | (#26946501)

they say that mac and linux support is coming, hopefully soon i am tired on playing the old machine i have hooked up to the tv down stairs.

Re:mac and linux clients (0)

Anonymous Coward | more than 4 years ago | (#26951143)

In the mean time I hope it will be made compatible with wine. I wonder if it will be difficult to get it working under wine, quake 3 is supported under wine so in theory it should not be that difficult. You can seen it is being worked on here: http://bugs.winehq.org/show_bug.cgi?id=17458
Don't know how active that is, though.

Re:mac and linux clients (1)

steak (145650) | more than 4 years ago | (#26951657)

it doesn't work in wine because punkbuster doesn't work in wine. you can actually install and start the game under wine but you get kicked because punkbuster.

Stats Tracking (0)

Anonymous Coward | more than 4 years ago | (#26951845)

Has anyone heard why they unranked IG games?

Quake3-Live is STILL relevant! (1)

syn1kk (1082305) | more than 5 years ago | (#26953789)

=== First let me get to the comment of "Wait till you fire up the tutorial and you'll know what I mean." Reply: ===
--First of all you do not need to play the tutorial. So that makes your point moot.
--Second of all the tutorial was annoying I agree... but for approximately 1 minute... after which you actually got to play the game with a bot.
--My third point is actually a question. If the tutorial was SOOO annoying/boring/condescending, you obviously beat the bot perfectly without dieing or even losing health? What's that you didn't? Personally I was happy to have a 5 minute tutorial match by myself... so that I could remember how to play the game and not completely suck when playing live with others.

=== Second let me get to the comment of "Spawn, Load-up, frag... Spawn, load-up, frag." Reply: ===
I agree FPS games have come a long way. Look at the battlefield series, COD series, TF2. Each of them has much more complex team-oriented, and more nuanced goals to achieve rather than just fragging.

However newer FPS games lack in purity. Take TF2. In TF2 there is a pyro class with a flamethrower, the pyro class encourages the player to learn how to ambush but doesn't emphasize aiming skills. In other more recent games, there are other compromises that are more "fun" but less of pure-point-and-shoot-action.

=== Q3 does have an edge in one way that other games don't: ===
Q3 has a very fast smooth gameplay that is oriented towards pure-point-and-shoot. It does that better than any game out there today in that one regard.

=== Off topic - Why I still play Q3-live? Because it helps me get better at the games I play today: ===
I think to some degree all FPS games reduce to some varient of pure-point-and-shoot-action... but nobody ( myself included ) wants to play the same thing over and over and that is why we have different games like the ones I mentioned ( TF2, Battlefield, etc ).

BUT I think if you can woop-ass in Q3... I think you will woop ass in *ANY* online FPS... because all FPS games are more or less the same game.

Re:Quake3-Live is STILL relevant! (1)

syn1kk (1082305) | more than 5 years ago | (#26953821)

"because all FPS games are more or less the same game":
I should have said "all FPS games to some degree *REDUCE* to the most basic element of point-and-shoot-fragging.

Re:Quake3-Live is STILL relevant! (1)

SkeezerDoodle (1178213) | more than 5 years ago | (#26956289)

"all FPS games to some degree *REDUCE* to the most basic element of point-and-shoot-fragging.

I disagree. I watched a guy who was phenomenal in Q3 and blew goats at UT. He owned me in Q3, but I smoked him in UT (Shock rifle :p) If you are good and point-and-shoot then you definitely can do well in any FPS, however with different weapons and strategies (recognizing strengths/weaknesses) they add their own elements.

Re:Quake3-Live is STILL relevant! (1)

randyest (589159) | more than 5 years ago | (#26961551)

Yeah, purity. Now that's what makes a game fun. That's why I only play pong. Everything else is just impure crap.

Re:Quake3-Live is STILL relevant! (1)

syn1kk (1082305) | more than 5 years ago | (#26973563)

I guess you should replace the word "pure" with "simple".

Playing a simpler game is fun just like coding in a simpler language like C is fun.

Re:Quake3-Live is STILL relevant! (1)

randyest (589159) | more than 5 years ago | (#26974855)

C? Bah. Assembly or nothing.

Seriously man, both simplicity and complexity can be fun. Anyone who tries to tell you one is better than the other is a poor performer at the other, and is embarrassed about it.

and still... (0)

Anonymous Coward | more than 5 years ago | (#26954027)

no mac support...

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