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Quake Live Public Beta Launches To High Demand

Soulskill posted more than 5 years ago | from the good-times dept.

PC Games (Games) 93

x1n933k writes "For anybody who was sitting on top of Quake Live's website today, clicking refresh and waiting for it to open, you can now browse over and join the fun. Unfortunately you'll have to hold in a queue: 'Here we are all dressed up and nowhere to go. Don't worry, to make sure everyone can enjoy the game we have activated our super secret Queue system, which keeps the server from being overloaded and affecting the website.' I've been waiting 40 minutes and now up to 591, after starting from 9982 but have been playing Quake 3 to kill time." The queue bounced up over 15,000, and as of this posting, is down to about 7,000. It moves pretty quickly, and there's an explanatory tour to watch while you wait. Reader Rogerpq3 contributes an interview with id's John Carmack and Marty Stratton, in which they discuss the game's technology and server infrastructure, as well as their thoughts on mod support.

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Prepare to asplode (0)

Anonymous Coward | more than 5 years ago | (#26978967)

I just signed up and was pushed onto a queue of 7200. I wonder what size it'll be in a couple of hours?

Re:Prepare to asplode (2, Interesting)

urbanriot (924981) | more than 5 years ago | (#26979091)

It's funny, I was getting up there, into 900 and then my queue position started rising not lowering. I gave up when it hit a few thousand. I'll wait until the fresh popularity wanes and give it a shot again.

Re:Prepare to asplode (0)

Anonymous Coward | more than 5 years ago | (#26979327)

I went from 4000 -> 0 then it went back to 7000 again...

plugin required (2, Insightful)

shird (566377) | more than 5 years ago | (#26979001)

I just waited in queue for 5 minutes or so, only to be taken to a 'download plugin' page, which probably isn't compatible with my browser Opera.

I don't get it, this game requires a plugin to play? If you require players to download and run client side non-sandboxed code, why not just have a standalone client rather than playing through your web browser?

It's a .msi installer too, so probably requires admin access. So what's the point of this?

Re:plugin required (5, Informative)

mybadluck22 (750599) | more than 5 years ago | (#26979045)

The game is a plugin. The point is that matchmaking and all non-gameplay related stuff is handled through the browser, which reduces the code and the amount of time between thinking "I'd like to play a game" and being in a server.

Re:plugin required (1, Insightful)

Anonymous Coward | more than 5 years ago | (#26979407)

REALLY?

I had honestly thought this was going to be a java or flash built in-browser game.

Man, that sucks.

Re:plugin required (1)

BPPG (1181851) | more than 5 years ago | (#26982221)

java or flash built in-browser game.

No, THIS would suck. Especially for linux users ;-)

Re:plugin required (1)

tixxit (1107127) | more than 5 years ago | (#26981487)

Which is fantastic, by the way. I booted into Windows and tried to play TF2 the other day, after not playing or booting into Windows for several months. Between Windows updates, Steam updates, and then actually finding a server that would let me in, I was playing in about 1h 30m. I only wanted to play for 1h and it was now passed my bed time. My most played game is still Quake III Arena (Linux). Takes about 20 seconds from "hmm, I feel like playing a game for 20 minutes" to actually playing said game. If this can make that just as fast, but multiplayer, I'm sold.

Re:plugin required (0)

Anonymous Coward | more than 5 years ago | (#26982813)

But... Q3A IS multiplayer. The only real problem with it is that not as many people play it any more.

Maybe I'm just getting old (22?), but I don't understand the point of this at all. Why does everything need to be in a damn browser now? What possible advantage does this afford over just running a program in my OS -- a program that, mind you, has already existed on every platform for over nine years and is long since open-source besides!

Also TF2 runs just fine under current wine, in DX9 mode, if you disable GLSL.

Re:plugin required (1)

Ihmhi (1206036) | more than 5 years ago | (#26983225)

What possible advantage does this afford over just running a program in my OS -- a program that, mind you, has already existed on every platform for over nine years and is long since open-source besides!

I'd say the primary advantage is downloading and playing it with everything good to go, including custom configs and whatnot. It's all stored server-side.

Even Steam can't do cool shit like that... yet.

Re:plugin required (0)

Anonymous Coward | more than 5 years ago | (#26984441)

QuakeLive actually adds several layers to Quake3 that makes it easier for a person or group of people to just "get in a game" quickly without hassle. First, it provides one standard version of the game for everyone. You don't have to download and mess with mods or worry about a server running a mod you're not familiar with, because mods are (for all intents and purposes) eliminated. The idea is that if you want to play a specific mod, you can still pop open Q3 and deal with that stuff, but if you just want a quick game, there's QL.

The second major feature is the skill matching/server finding system, and the friends system. When you get to the front page, there's a big thing in the middle with suggested servers based on your skill vs. the average skill of the players on the server and based on your ping to those servers. It allows you to easily find a game that will be more fun for you. It helps keep new players or players who just aren't as good from being discouraged by giving them a challenge that's more on their level. On the right side of the main page is a list of your friends that are online, where you can send them a message or instantly join the server they're currently on.

Higher skilled players can still join lower skilled servers if they're friends are playing on them, they just aren't displayed in the server browser. Lower skilled players can always join higher skilled servers, but with a graphical indication that the server skill may be higher than their current skill (so they know what they're getting into).

The third major feature is server side storage of gameplay settings. This means from any computer in the world I can hop on QL and it saves my key binds and preferences.

The idea is to create a version of Quake that's easier to just "load up and play" than Q3 has become (or indeed ever was). It also helps open the game up for more non-hardcore players and casual players who just want to play a fun game rather than spend hours a day becoming awesome at Quake.

Re:plugin required (1)

dr_wheel (671305) | more than 5 years ago | (#26986107)

The "idea" as I understand it is two-fold:

-id releases a free game (Yay!).
-Testing the viability of web-based, ad revenue-supported games (QLive will have in-game ads).

So, we all get to play a free game with matchmaking and stat tracking. But, it also appears to be a business move as well. id releases a free, unified version of Q3A/Q3:TA and gets an attaboy from the gaming community, while at the same time they get to test the waters of ad-based revenues. It's a win-win for them.

I played quite a bit of QLive in the closed beta. The open beta has had a rocky start thus far, but I'm sure they'll hammer things out. FWIW, I think this is a good thing.

Re:plugin required (1)

tixxit (1107127) | more than 5 years ago | (#26988301)

Also TF2 runs just fine under current wine, in DX9 mode, if you disable GLSL.

I'll give it another go, but my last couple of experiences getting HL2 or any other source games installed, and Steam itself, on Wine was not spectacular. It also took a long time, just for it not to work. I just don't have the free time I once did a couple years ago =[

But... Q3A IS multiplayer.

Have you tried to play multiplayer Q3A recently? Not a lot of servers out there.

Re:plugin required (3, Insightful)

Brian Gordon (987471) | more than 5 years ago | (#26984455)

Wait what? How is an in-browser version any better than the standard Quake 3 if you have to download and install a plugin? "Reduces code" doesn't make sense, they've already written the lobby code and it's in Q3A. "Reduces the amount of time" is also nonsense; it takes less than 10 seconds to start Q3TA and connect to a server.. I'm not playing an fps in my browser when I can fire up the real game.

Re:plugin required (1)

bonch (38532) | more than 5 years ago | (#26984751)

They're trying to demonstrate a successful web browser 3D engine.

Re:plugin required (1)

Brian Gordon (987471) | more than 5 years ago | (#26986875)

If they're trying to demonstrate that it's possible then they've succeeded. They still haven't demonstrated that it's a good idea.

Re:plugin required (1)

Nicolay77 (258497) | more than 5 years ago | (#26996959)

How is an in-browser version any better than the standard Quake 3 if you have to download and install a plugin?

If you think about it, the only way a in-browser version can be as good as the standalone client is by doing it as a plugin. Do you expect the thing to be done with javascript in a canvas? Now that's nonsense.

I think it is awesome, and I already have some friends in the site.

It's not some flash abomination, it is, as far as I can tell, the whole real game, with some added Internet ladder features.

I play fullscreen with a 2048x1536 resolution, and it is as smooth as any game I have ever played.

Re:plugin required (1)

AutopsyReport (856852) | more than 5 years ago | (#26998965)

What you say makes sense -- if you own Q3A.

But you seem to be forgetting that Quake Live is free and accessible worldwide, while Q3A was not. Plus, if Quake Live is as successful as hoped, you'll have a lot more people to play against in Quake Live than in the old Q3A.

Re:plugin required (1)

Brian Gordon (987471) | more than 5 years ago | (#27054229)

So give Q3A away. Valve would certainly distribute it for Id for free to bring customers to the Steam platform.

Re:plugin required (0)

Anonymous Coward | more than 5 years ago | (#26979049)

Because that's the lame development for the web paradigm in the world right now. Pretty stupid, yes.

Re:plugin required (4, Interesting)

SpazmodeusG (1334705) | more than 5 years ago | (#26979067)

They couldn't give you a stand-alone .exe for free because that wouldn't help them acheive their goal of creating a 3D engine browser plug-in with a large install base.

Re:plugin required (1)

RichiH (749257) | more than 5 years ago | (#26979799)

_Very_ interesting point. Thanks!

Re:plugin required (0)

Anonymous Coward | more than 5 years ago | (#26981027)

I think you've just about nailed it. I can't even begin to explain how right you are.

Re:plugin required (1)

Steauengeglase (512315) | more than 5 years ago | (#26981053)

It worked with Adobe for flash, so I can't say it is a bad move on Id's part.

Re:plugin required (1)

HellYeahAutomaton (815542) | more than 5 years ago | (#26981237)

That goal sets the bar real low.

It'll be a matter of days before someone makes it into a standalone client that will take it out of the browser and put it back onto the desktop.

Re:plugin required (1)

BPPG (1181851) | more than 5 years ago | (#26982283)

well, then that client would probably just act like a browser wrapped around that plugin. There will hypertext links and other browser-y stuff to deal with too.

One of the main ideas behind Quake Live is to give PC gaming something it could actually take advantage of.

Re:plugin required (1)

Nicolay77 (258497) | more than 5 years ago | (#26996983)

You can play fullscreen if that's what bothers you.

Re:plugin required (1)

chrish (4714) | more than 5 years ago | (#26981765)

See also Unity 3D, which features a cross-platform (well, Windows and OS X) 3D engine browser plug-in. Spiffy demo here [unity3d.com] .

Re:plugin required (1)

Hatta (162192) | more than 5 years ago | (#26981603)

Just play OpenArena. Problem solved.

I can't believe the hype around this. So they turned a 10 year old game into a browser plugin. Big deal.

Re:plugin required (0)

Anonymous Coward | more than 5 years ago | (#26982411)

It is kind of a big deal. It's like Facebook, but instead of poking people, you get into a match and you frag them. It may not for everyone, but damned if it's not a cool idea.

This looks fun. (3, Interesting)

CrazyJim1 (809850) | more than 5 years ago | (#26979039)

There are ranked games and that appeals to me. I like to know how good I am in relation to the general populace. In the old quake, you could be top dog on a server, but still not know how good you are in relation to the world. I waited 3 hours through bugs, crashes and the queue to get it to work. It didn't work on IE6 or Firefox because the mouse wouldn't move, but I did get it to work on IE7. I played the training missions, but I was not able to play live because I was looking through the options to see how I can set weapon priorities. I always find it annoying when I am wielding a rocket launcher for me to switch to a shot gun just because I walk over it. While I was looking through my options and browsing the QuakeLive forums for help, I timed out. I'll wait until tomorrow if someone has an answer how I can set weapon priorities on the forums. It may just be another FPS, but it is a classy enough one that it is worth playing if for no other reason than to enhance your FPS skill.

Re:This looks fun. (1, Informative)

Anonymous Coward | more than 5 years ago | (#26979151)

You can(and should) disable weapon switch on pickup.

use ctrl + alt + tilde to get to the console.

From there, the option you want either cg_ or cl_autoswitchweapon -- set it to 0. You can use tab completion to find option names.

Re:This looks fun. (0)

Anonymous Coward | more than 5 years ago | (#26985057)

Damn, another game using tilde for console? Real nice for those of us on asian-language copies of windows, where that key is for toggling input-method, meaning I can only type into the console in Japanese...

Browser based.. (0, Flamebait)

Anonymous Coward | more than 5 years ago | (#26979063)

but restricted to XP/Vista. Talk about sham.

Terrible. (2, Informative)

jrj0001 (1082231) | more than 5 years ago | (#26979083)

XP or Vista only.

Re:Terrible. (0)

Anonymous Coward | more than 5 years ago | (#26979089)

Seriously. Any know how well firefox works in wine?

Re:Terrible. (1)

Agent ME (1411269) | more than 5 years ago | (#26979137)

It works well, just refuses to minimize if you use Compiz (wtf?). I'm thinking Quake Live will work as well under wine, but I'm disappointed there doesn't sound like there's a linux build. id always seems to make sure to have linux builds; maybe they're just going to take some time before putting one out for Quake Live.

Re:Terrible. (4, Insightful)

drik00 (526104) | more than 5 years ago | (#26979879)

What part of "BETA" don't you understand? You expect a beta version for three platforms INSTEAD of someone using their head and putting together a beta for the most popular platform while they work out the kinks?

And yes, I'm a linux user, but I have common sense.

J

Re:Terrible. (1)

MrHanky (141717) | more than 5 years ago | (#26981269)

First time I heard about Linux used for games was when id released their first betas of Quake for Linux before Windows.

Re:Terrible. (1)

bonch (38532) | more than 5 years ago | (#26984769)

I assumed that being a web browser plugin meant it would be cross-platform, like most of the web is.

Re:Terrible. (1)

drik00 (526104) | more than 5 years ago | (#26986307)

Fair enough, but "beta" is the key word, which was kinda my point.

Re:Terrible. (1)

Schraegstrichpunkt (931443) | more than 5 years ago | (#27006313)

You expect a beta version for three platforms INSTEAD of someone using their head and putting together a beta for the most popular platform while they work out the kinks?

s/popular/quirky/

You have to develop for Windows not because it's popular, but because it's far easier to port from Windows to other platforms than vice versa. At least for some things. (Then again, not for others.)

Re:Terrible. (5, Informative)

Thorwak (836943) | more than 5 years ago | (#26980717)

When you log in to the web site with an unsupported browser (like Chrome) you get to know that:


We're sorry, but your web browser or operating system is not compatible with QUAKE LIVE. You must be using a combination of the following:

Windows XP Windows Vista
Firefox 2.0 / 3.0 Internet Explorer 7 / 8
Support for Mac & Linux, along with alternative browsers is under development.


Seems fair to me.

Re:Terrible. (1)

tixxit (1107127) | more than 5 years ago | (#26981557)

Luckily Id has a long history of Linux support and have stated that they are developing both Mac and Linux versions of Quake Live. They've even GPL'd the Quake III engine. It's why I buy every game they make.

Re:Terrible. (2, Funny)

Anonymous Coward | more than 5 years ago | (#26985925)

Seriously, what a-holes. The nerve of these people to release a public beta of a free game that only supports 90% of the general public. Clearly id has no idea what they're doing, they are most likely a flash in the pan and will be out of business over the next few years.

Why ... ? (0, Redundant)

phlipped (954058) | more than 5 years ago | (#26979087)

Why does this exist? What has this got that a dedicated client doesn't? When I first read about this, I thought they had somehow pulled a ninja using Flash's 3D api (does it have a 3D api?), Now THAT would be cool.

Re:Why ... ? (1)

crawdaddy (344241) | more than 5 years ago | (#26979241)

Here are some quick marketing-style bullet points about the latest version of Flash Player (including the 3D API): http://labs.adobe.com/technologies/flashplayer10/ [adobe.com] I wasn't able to find any details on the implementation of Quake Live, but I wouldn't be totally shocked if the Flash Cross-Compiler (compiles C/C++ into Flash) is involved. I'm expecting someone to blow my mind with that somehow.

Re:Why ... ? (1)

spire3661 (1038968) | more than 5 years ago | (#26979423)

Free and ubiquitous

Re:Why ... ? (1)

rachit (163465) | more than 5 years ago | (#26979713)

To distribute a 3d plugin widely and show that heavy 3d can work well in a browser environment.

I can see some interesting things coming out of it. Decent chance it will just fade away, though.

Re:Why ... ? (1)

RichiH (749257) | more than 5 years ago | (#26980515)

They pull a ninja _replacing_ Adobe Shockwave as de facto standard stunt.

No linux or mac support (1, Informative)

falcon5768 (629591) | more than 5 years ago | (#26979113)

Not to mention from what I can see, its pretty much a repackaged free version of Quake III with new maps. But the lack of Mac support just kills it for me, Im not running emulation just to play a FPS when there are plenty of free and maintained FPS out there of the Quake and UT variety. Interesting concept but crappy execution.

Re:No linux or mac support (0)

Anonymous Coward | more than 5 years ago | (#26979213)

Besides that, it's got no gore or custom maps. Blah.

haha mac gaming (3, Informative)

revxul (463513) | more than 5 years ago | (#26979367)

Mac and Linux support are promised for final release. And yes, it is Q3. It is Q3 for free and in a browser with leaderboards and such.

Re:No linux or mac support (1)

GF678 (1453005) | more than 5 years ago | (#26979513)

<blockquote>Not to mention from what I can see, its pretty much a repackaged free version of Quake III with new maps. But the lack of Mac support just kills it for me, Im not running emulation just to play a FPS when there are plenty of free and maintained FPS out there of the Quake and UT variety. Interesting concept but crappy execution.</blockquote>
Slashdot is a really weird place at times. It's full of people who actually think Linux is mainstream enough now to warrant priority support from commercial vendors.

*shakes head*

FFS people, Linux is not a priority for most companies. You're lucky if they even bother with a release after time as passed. Of COURSE they're gonna focus on the primary operating system - Windows. Mac? Maybe sometime later. But please, don't keep getting disappointed whenever high-profile software is released and doesn't have a Linux version. You'll become exhausted very quickly.

Re:No linux or mac support (4, Interesting)

WiiVault (1039946) | more than 5 years ago | (#26979685)

As a Mac user let me say sir, you are a moron. iD has already stated there will be a Linux version. Granted us Mac users will more than likely get it first but seriously dude get off your high horse. You sound like a mega troll.

Re:No linux or mac support (0)

Anonymous Coward | more than 5 years ago | (#26982125)

MM-MM-MMuh-MMMEEGA TROLL

Re:No linux or mac support (1)

BPPG (1181851) | more than 5 years ago | (#26982353)

Hey! That's unreal, not quake!

Re:No linux or mac support (0)

Anonymous Coward | more than 5 years ago | (#26983199)

Us aged general computer users don't really care what you self professed "Mac users" and "Linux users" use and demand support for. We tend to use what works for us most efficiently.

You guys try to make this into a, "WAH I'm a minority user of a less than 1% market share OS and I'm going to cry about every mainstream software/game that doesn't support my less than 1% market share OS" issue, and you know what? At less than 1% you're about the only people that care.

I have an idea, if you linux zealots want to play games, stop pirating 10 year old Windows games through bittorrent and boasting that WINE is capable enough. No one that has a Windows install and plays games cares about Linux (or OS X) as a gaming platform. Linux and OS X are for two completely different kind of elitists. Both types of these elitists choose their systems not for gaming capabilities, but more so as fashion accessories to highlight which type of nerd they are.

Anyone interested in gaming is not rushing out to buy a Mac or some "hardened" white-box system to install Linux on. This is one of the rare cases where I see Windows for gaming as a "just works out of the box" solution.

Re:No linux or mac support (0)

Anonymous Coward | more than 5 years ago | (#26990397)

Thanks, Anonymous Coward, your years of wisdom have given me a lot to think about. I'll think twice next time I write something that *might* be seen by someone who doesn't care.

Right on. You go on spreading that righteous anger at people posting on the Internet.

Re:No linux or mac support (0)

Anonymous Coward | more than 5 years ago | (#27002751)

Plz put a moderation for astroturfer so slashcode can delete them automatically after certain numbers of mods.

Re:No linux or mac support (2, Informative)

alienunknown (1279178) | more than 5 years ago | (#26979699)

*shakes head* FFS people, Linux is not a priority for most companies. You're lucky if they even bother with a release after time as passed. Of COURSE they're gonna focus on the primary operating system - Windows. Mac? Maybe sometime later.

id will probably release a version for linux and mac in the future. Quake III has a linux native version.

But please, don't keep getting disappointed whenever high-profile software is released and doesn't have a Linux version. You'll become exhausted very quickly.

I don't think any of us that use FOSS are disappointed if a commercial vendor doesn't release their software for linux or other free operating systems. There is plenty of great software available that is free and will meet the demands of most people.

If the trade off for using a stable, secure and free linux operating system that won't be constantly infected with viruses/trojans/malware is that I can't play 10 year old games in my browser then I think the trade-offs are well worth it :)

Re:No linux or mac support (1)

TheKidWho (705796) | more than 5 years ago | (#26980009)

Not in the world of gaming there isn't...

Re:No linux or mac support (0)

Anonymous Coward | more than 5 years ago | (#26980729)

PC gaming is dying a slow death despite easily outperforming the likes of the PS3 and 360.

Re:No linux or mac support (0)

Anonymous Coward | more than 5 years ago | (#26981047)

lol ... been to many LAN parties?

obviously not

more PCs = more PC gamers

consoles are for kids

Punkbuster service (2, Informative)

Anonymous Coward | more than 5 years ago | (#26979171)

Be aware that the installer leavs a punkbuster (anti-cheat) service running, even while not playing, at least the earlier betas did.

Re:Punkbuster service (3, Interesting)

Iron E (948355) | more than 5 years ago | (#26979999)

Some of the hilarious wording from the Punkbuster license agreement:

Licensee agrees that the invasive nature of PunkBuster software is necessary to meet this purpose and goal. Licensee agrees that any harm or lack of privacy resulting from the installation and use of PunkBuster software is not as valuable to Licensee as the potential ability to play interactive online games with the benefits afforded by using PunkBuster software.

Re:Punkbuster service (1)

DragonTHC (208439) | more than 5 years ago | (#26980905)

Despite the obvious paranoia, honest players have nothing to fear from the punkbuster service.

If you're afraid of punkbuster, you must be a punk!

Re:Punkbuster service (0)

Anonymous Coward | more than 5 years ago | (#26982827)

I'll set aside the fact that punkbuster has NEVER been able to stop serious cheaters...

You don't care that a poorly coded service will be running on your computer 24/7? It's had numerous vulnerabilities in the past (and still has some).

If you're not afraid of punkbuster, you must be an idiot!

Re:Punkbuster service (0)

Anonymous Coward | more than 5 years ago | (#26982223)

Heh, I would be complaining if they didn't have something like punkbuster. I'm more than happy to give my system resources to a program like punkbuster because the game would be worthless otherwise. Even with punkbuster you still get the kids coming in thinking they are "all that" because they can cheat just to have the server die in 5 minutes. Playing with cheaters is no fun, and it flat out ruins the game.

ugh (1)

revxul (463513) | more than 5 years ago | (#26979361)

I miss CLOSED beta already. At least then I could get in.

I just played a couple rounds (1)

Scorpinox (479613) | more than 5 years ago | (#26979477)

I wandered onto the site just as it launched, lucky me. I got 2 matches under my belt. The tutorial is really handy for new players. The game servers seemed stable, everything looked pretty good and polished, even though it looks like a 10 year old game.

I was surprised at how nice the social networking stuff was implemented, it seems really easy to see which friends are online and join their games, and see people you recently played with.

Re:I just played a couple rounds (1)

x1n933k (966581) | more than 5 years ago | (#26984115)

I'm glad someone got through on the open beta day. After initially posting, I installed the plugin but had to restart the broswer, and join the cue again. When I came back it was over 12000, I waited again and then it told me there was an error and that the game couldn't launch.

This is a pretty big lesson in public betas, the site has been up and down fixing everything they can.

[J]

No email for people on list (2, Funny)

WiiVault (1039946) | more than 5 years ago | (#26979679)

I signed up to get altered by Id when the beta opened up, but have yet to hear anything. Why bother collecting emails of people if you aren't going to bother contacting them about what they signed up for?

Re:No email for people on list (1)

RichiH (749257) | more than 5 years ago | (#26979813)

Prolly because they figured that would increase the load even more. I understand your pov. And theirs.

Re:No email for people on list (1)

nonades (1053946) | more than 5 years ago | (#26980851)

If that was a while ago when the closed beta first came out, that was just to try to get into the closed beta.

can we all click at once ? (0)

Anonymous Coward | more than 5 years ago | (#26979843)

the site has been slashqueued.position 12343...damn you slashdoters.. maybe a queue algoritm when folowing a hyperlink isn't such a bad ideea after all..at least the server is up

weak for a plugin (0)

Anonymous Coward | more than 5 years ago | (#26980039)

it looks pretty bleak compared to unity 3d (unity3d.com). i mean if it has to be a plugin...

check out their island demo. i'm pretty impressed.

there are many games poping up that use unity. cartoon network just launched a mmorpg. axe brasil has their "millions" game. check Offroad Veloceraptor safari or rasta monkey or feist to see whats possible

-s

Windows Only, glade I waited 30 minutes (1, Insightful)

Anonymous Coward | more than 5 years ago | (#26980749)

Well apparently its Windows only, would have assumed the website would not keep you waiting for 35 minutes only to have you download a "Windows Only" plugin, would think a simple OS check would return that your platform was not supported and save you the time. Kind of eliminates the benefit of a browser plugin, if that plugin only supports 1 platform.

Re:Windows Only, glade I waited 30 minutes (1)

Ihmhi (1206036) | more than 5 years ago | (#26983289)

It's Windows only at this point in time. Mac and Linux versions are planned, as well as support for other browsers. Considering the successes of OpenArena I don't see why the people who made the damned game couldn't do the same thing.

That said, it is pretty stupid of them to have the OS check *after* you download the plugin.

To pull down the console (1)

quzer (1476395) | more than 5 years ago | (#26981661)

hit Ctrl + Alt + ~ !! then type com_allowconsole 1 and it should be accessible again by just hitting ~ For those who might be wondering. I was annoyed at first because I thought there was no console, but I found out that I can use my old config file too :)

instantaction.com (0)

Anonymous Coward | more than 5 years ago | (#26982215)

For some reason /. has a special love for QuakeLive, but no love for instantaction.com which IMO is far superior with better games and graphics, and has been stable and playable long before QuakeLive was even ready. I keep posting about this, but I'm being ignored. There is some sort of conspiracy here.

If you search for instantaction on /. you get 0 stories, and QuakeLive returns four results. And, even recently instantaction has added new 3D games of different varieties, like the "ace of aces" 3D air combat game. The best one on their site is still "Fallen Empire Legions" and "Marble Blast" in my opinion, and "Think Tanks."

Why are these being overlooked? They are more creative, have better graphics, good network code, operate in your browser, etc.

When they blew away the competition, no stories. When they come out with new creative games, no stories. When they ported it to Mac, no stories. When they came out of beta, no stories. And, all my story posts have been ignored. I bet I'm not the only one who has posted. What is going on?

1500 in the queue, try 35000+ (1)

Enik R (1486639) | more than 5 years ago | (#26982315)

I see it says that the queue bounced over 15000, which is true. I was 11141 the first time I tried and it froze on me. I was 35000+ in the queue after the restart, but I did get in.

Re:1500 in the queue, try 35000+ (1)

Mishotaki (957104) | more than 5 years ago | (#26985299)

35000 !!! Lucky bastard... I got 52000 just to try the damned thing, I have no idea if i'll even like the damned thing!

Opera support, of course not (0)

Anonymous Coward | more than 5 years ago | (#26982761)

I jumped on it just after the announcement on QuakeNet.. struggled through the extreme lag, taking minutes to load anything.. Went through registration, waited 5 mins for the email.. Told me to dowmload a plugin.. ok.. fair enough. Downloaded, installed... and whats that, NO OPERA SUPPORT? This is AFTER I had directly contacted various ID Software staff on irc, and they said "it will work", seemingly unaware that the software explicitly rejects Opera.

Sure, Operas market share has dropped a lot.. but it's still a major part of the "big 5" (Opera, Firefox, Chrome, Safari, IE). And if they have gone out of their way to support Firefox, they should have supported other browsers too..

I've not decided to boycott ID Software, which isn't that difficult, seeing as all the games they made were pretty crap, nothing special.

Re:Opera support, of course not (1)

BPPG (1181851) | more than 5 years ago | (#26983019)

I'm assuming you're running window... would you consider using more than one browser just for the beta?

I'm on Linux. I've just finished downloading firefox for windows, and I'm just waiting in the queue now so I can try it in wine. I don't even consider this a big deal.

Re:Opera support, of course not (1)

Thorwak (836943) | more than 5 years ago | (#26983133)

Sure, Wolfenstein 3D and Doom brought nothing new to the world at all. ;) I could agree with you that lately they haven't impressed me that much, but to say that the software company that more or less created the FPS genre has created only crap seems weird to me...

(And by the way, it says clearly what is supported if you login in to the site as I have stated elsewhere. Perhaps you have modified your browser to report being something else? :) )

Re:Opera support, of course not (0)

Anonymous Coward | more than 5 years ago | (#26983499)

****Downloaded, installed... and whats that, NO OPERA SUPPORT?******

YOU CANNOT BE SERIOUS?!

The browser with .0001% of the market ISN'T SUPPORTED?

I am writing my congressman and a local Linux user group!!!!! I SUGGEST YOU ALL DO THE SAME

Just logged in (0)

Anonymous Coward | more than 5 years ago | (#26983799)

Just logged in after being a closed beta player and am now in a queue of approx 26000 seems a bit of a slap in the face to give you instant access as a beta player and then make you stand in line with the rest of the world, a little favouritism would be nice lol

Queue, Queue, Queue. (1)

Agrivane (150553) | more than 5 years ago | (#26984113)

The queue seems to be modeled after a civic licensing bureau... After waiting in a queue of 20k to get the plug-in, I get to line up again in a queue of 30k to login.

Re:Queue, Queue, Queue. (1)

Agrivane (150553) | more than 5 years ago | (#26987795)

After letting it tick away all day, I now stand at number 42912 in the line. Any /.ers playing yet?

Do you want to play quake RIGHT NOW! (2, Informative)

JochenBedersdorfer (945289) | more than 5 years ago | (#26985127)

Want to play Quake now? From the browser?
No matter what Operating System?

Take a look at Jake2.

http://bytonic.de/html/jake2.html [bytonic.de]

So where exactly is the innovation here?

Fun, But not amazing. (1, Informative)

Anonymous Coward | more than 5 years ago | (#26985529)

I actually signed up right before the rush so I didn't have to wait for the plug-in.

I experienced absolutely no problems with the game, unlike a majority of the people who tried it.

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