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Portables (Games) Entertainment Games

Assassin's Creed, LittleBigPlanet Coming To PSP 49

Sony unveiled their PSP lineup for 2009 today, and it contains a number of major games and franchies. Assassin's Creed is on the way, as is a portable version of LittleBigPlanet , which will still allow players to share their levels with the community. A Motorstorm game set in Alaska is also coming, and Rock Band: Unplugged is in development as well. "There will not be a peripheral attachment available... Instead, all input is handled by the 'Left,' 'Up,' 'Triangle,' and 'Circle' buttons. The player can switch between guitar, drums, bass, and "vocals" (although he won't physically be singing, merely tapping buttons) using the L and R shoulder buttons. ... The player can actually choose to switch instruments at anytime, but switching prematurely will cause him to lose his multiplier."
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Assassin's Creed, LittleBigPlanet Coming To PSP

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  • http://kotaku.com/5159508/first-trailer-and-screens-for-motorstorm-arctic-edge [kotaku.com]

    looks fairly alright, im actually thinking about buying PSP recently, which would be the first gaming console i owed since Amiga CDTV

    • by ObsessiveMathsFreak ( 773371 ) <obsessivemathsfreak.eircom@net> on Wednesday February 25, 2009 @08:48AM (#26980703) Homepage Journal

      Don't.

      The PSP would be a fine console, if it did not have a shoddy control scheme. I mean really shoddy. It is literally physically painful to play certain PSP games for any period of time, which is a terrible pity as many would make fine PS2 titles. Instead they have been relegated to a device that sacrifices ergonomics for a few more millimeters of screen size.

      I have never really understood portable gaming consoles. Playing a video game is not a passive experience like listening to music. It's something that is quite deeply engrossing and which does not fit into bus journeys, lunch breaks, or just before bedtime sessions. An average video game session probably clocks in at about two to three hours. A bit like reading a book.

      And good video games, like good books, simply cannot be read in bits an pieces. You cannot finish War and Peace by five years of reading it over your ham sandwiches during lunch. If you do that you're missing the point. The same holds for Chains of Olympus or the like. Something like "Brain Training", sure, but that is not a title worth buying a console over.

      • by kevn ( 730412 )

        Don't.

        The PSP would be a fine console, if it did not have a shoddy control scheme. I mean really shoddy. It is literally physically painful to play certain PSP games for any period of time, which is a terrible pity as many would make fine PS2 titles. Instead they have been relegated to a device that sacrifices ergonomics for a few more millimeters of screen size.

        I have never really understood portable gaming consoles. Playing a video game is not a passive experience like listening to music. It's something that is quite deeply engrossing and which does not fit into bus journeys, lunch breaks, or just before bedtime sessions. An average video game session probably clocks in at about two to three hours. A bit like reading a book.

        And good video games, like good books, simply cannot be read in bits an pieces. You cannot finish War and Peace by five years of reading it over your ham sandwiches during lunch. If you do that you're missing the point. The same holds for Chains of Olympus or the like. Something like "Brain Training", sure, but that is not a title worth buying a console over.

        it depends on the game. You should try a DS LITE. There are many "pick up and play" games for that system. I know it might seem underpowered from the specs but I have one and I find it infinitely more fun than the PSP. There are 20 or 30 times more fun games for the DS. It's because the DS is designed as a handheld not a mini console.

        • it depends on the game. You should try a DS LITE. There are many "pick up and play" games for that system. I know it might seem underpowered from the specs but I have one and I find it infinitely more fun than the PSP. There are 20 or 30 times more fun games for the DS. It's because the DS is designed as a handheld not a mini console.

          I think you hit the nail on the head. There are also few oddities that he said that got me.

          1. Games that can be played in 5 minute intervals don't necessarily have to be focused on the evil casual type of game. Tetris anyone? Also a lot of the multiplayer can be played is small jaunts in these games.
          2. As a gamer, you need to be smart enough to choose the right type of game for the right situation. You don't read War and Peace in small jaunts, but you do that with a comic book or newspaper.
          3. When a game se
      • by elrous0 ( 869638 ) *
        Are you kidding, the last console the guy owned was made in 1990. To him, the control scheme of the PSP will seem revolutionary. ;-)
        • I was in that spot. I was mostly a PC gamer. The PSP was the first "console" I ever had (except for an old gameboy that I won at a raffle and sold a few weeks later.) I never had a problem with the controls.

      • It's only really painful if you use the analog. Which, of course, makes it frustrating, since HAVING the analog stick was supposed to separate it from the pack, but it's nigh-unusable. People still complain about it not having "dual analog controls," and that just makes me boggle. Don't they have to actually fix the one they have first? ;-)

        I never understood why they or other parties didn't figure out a way to attach it to a Dual Shock or DS-like controller housing. Considering most people play their
      • So he's supposed to take advice from someone who says they never understood portable gaming consoles?

        I have a PSP. I really enjoy it and play it for an hour or more at a stretch sometimes despite my intentions otherwise (damn you Pirates!)
      • by ucblockhead ( 63650 ) on Wednesday February 25, 2009 @01:07PM (#26983393) Homepage Journal

        Um...I read Will Durant's 10 volume "Story of Civilization" primarily while having my breakfasts in the morning and on my lunch hour. It took about a year. It's ten times the length of War and Peace.

        (I read War and Peace itself on a Palm Pilot mostly on my commute on the train. It took about a month and a half)

        Most portable games are more tailored to shorter gaming sessions. Chains of Olympus, I finished partly on a business trip and partly on my train commute. I specifically keep the PSP around precisely *because* it is engrossing. When I've had a crap day and don't want to face the commute, a good game came make the time just fly by.

      • I have never really understood portable gaming consoles.

        You've obviously never had two jobs, long commutes, and lots of hurry up and wait.

        I chose my types of games based on the play windows I have. I play a lot of RPG's, because I can get back into the mind set of playing them within a minute of two of picking them up, they tend to have good progress save features, and they usually don't have the demands of twitch reflex play and you don't necessarily have to hear them to play them well. Zelda, Final Fant

  • Now we can get high quality games on a small screen console, with reduced controls. YIPEE!
  • by Goffee71 ( 628501 ) on Wednesday February 25, 2009 @07:36AM (#26980439) Homepage
    After seemingly a year or longer of negative vibes towards Sony's little console, today was a big day for the PSP. Announced at Sony's Destination PlayStation retail event were:

    Motorstorm (Arctic Edge)
    Rock Band
    Little Big Planet
    Assassin's Creed
    Tiger Woods '10
    Madden '10 (With PS3 connectivity)
    DiRT 2 (Codemasters)


    To make the PSP more female friendly comes: Hannah Montana in a purple PSP bundle The Petz range (Ubisoft)

    So, no original IP announced (as promised by Sony a while back) and there will be a big struggle to can these monster franchises into the diddy hardware. However, assuming they can pull it off, then you have lots of potential for new sales, great bundles and lots of existing PSP owners dusting down their machines.

    On the other hand, all it will take is two or three of these to get middling review scores and fail to ship in numbers and you can pretty much stick a knife in the PSP in its current form. Even if the vaunted 4000 model does arrive, it won't be enough without a HD display, massive internal storage (8GB min) and a powerful hardware upgrade to revive the fortunes of the console. more on me blog - http://goffee-freelance.blogspot.com/2009/02/good-time-to-be-psp-owner.html [blogspot.com]
    • Why does Sony need to upgrade the PSP hardware? Your wish list is a V12 short of a Maybach. All the while the DS with inferior hardware compared to the PSP in almost every category is winning this generation portable battle.

      When talking about consoles it's always about the games. Yes, HD may be nice, but what would that do to the battery life? The PSP is suffering from a lack of quality games and from a lack of games in general. The DS has a much larger library, shovelware mostly, but it doesn't matter as l

      • It certainly seems like you are right. I wouldn't consider buying a PSP without the ability to mod it... but that might change. Cell-phones and the iPod-Touch have better browsers, better mp3 players, and better software in general than you are going to get with a modded PSP. I don't think this is a good thing for Sony... Even with piracy a click-away some of us avoid it, and less PSPs(even modded) is less potential game sales.

        I've had a modded DS since near launch and haven't pirated any games ( I've bo
      • I think Sony might be best off ditching the pocket-computer idea and focusing PURELY on gaming. If Sony released a PSP2 with roughly the same specs, but with a revamped controls(touch screen or second stick), no UMD drive, and 3G similar to the Kindle they could make up some serious ground. I'd love a portable multi-player console. The DS almost did it right with WiFi... but there aren't many WiFi enabled games and configuring WiFi on the DS isn't as idiot proof as it needed to be.
      • by tlhIngan ( 30335 )

        They fell into the same trap as Microsoft with the original Xbox: the modded console is so much better in every way that it becomes almost mandatory to mod it, and once there piracy is just a click or two away.

        Less than a click away.

        The #1 feature I use of a modded PSP? The ability to run UMD dumps off memory stick rather than the slow, noisy UMD drive. Sure I dump my games, then compress them to fit more per memory stick, but now it's a triviality to go from legit-dumped games to piracy.

        (And modern modded

      • I agree here, and I have to admit I modded my PSP as well, there was a reason for it, and no it was not piracy, it was that the thing became an awesome pocket multimedia machine as soon as it was modded.
        Sony wanted to sell it as media device, it failed with its software, the modders did it!
        Problem is, once it is modded it really is wide open to piracy more than any PC...
        But on the other hand I would not want it closed due to all the things you mentioned above!
        Problem is it does not fit into Sonys world that

    • Comment removed based on user account deletion
  • by iainl ( 136759 ) on Wednesday February 25, 2009 @08:17AM (#26980583)

    That sounds almost exactly like Harmonix have gone back to their roots and given us a Frequency sequel, just using the Rock Band name to get the casuals interested.

    If so, I thoroughly approve.

    • Yeah, I was thinking the same thing. "Play song notes with the controller buttons. Switch tracks any time you like - but you lose your multiplier if it's at the wrong time. Sounds like Amplitude."

      What's interesting about this iteration, to me at least, is that they're going with four inputs instead of three - and by having the inputs on the left and right thumb by default (as opposed to FreQ and Amp's use of the right-thumb buttons as the "primary" controls) they've got easy-to-explain controls which all

      • Actually, I guess it's worth adding (from TFA) that it's not HMX making this. I don't know to what extent they're involved with the production of Rock Band: Unplugged... The similarities to FreQ & Amp are still interesting, though...

  • Have a look at this fantastic game made for the NES-emulator: DPad Hero [dpadhero.com]
  • I thought the Little Big Planet people said that little big planet would be impossible on the Xbox 360 because it was technologically inferior? And the PSP isn't? At this point, Sony deserves the whooping they're getting from Nintendo and to a lesser extent Microsoft. Innovate or die, Sony.
    • Well LBP is nothing technologically... Seriously I have seen it on the PS3 and I would not see a single reason why it could not be ported straightly to the 360 or the PC... this is all marketing mumbo jumbo...
      Glorified 2 1/2d jump and run thats it...

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