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Darkfall Set For Launch

Soulskill posted more than 4 years ago | from the super-fast-dev-cycles dept.

Role Playing (Games) 80

Darkfall, a PvP-oriented MMORPG that was first announced in 2001, is finally in the process of going live. After dealing with some launch-day bugs, the Darkfall team reports that servers are going up, and they're processing pre-orders to get players in the game. MMOCrunch has an in-depth write-up from the end of the beta, saying that the game is still "rough around the edges," but also that the team has created a "solid framework of an MMO that offers a unique experience that the genre has not seen in quite some time." Ten Ton Hammer had a similar reaction, tempering criticism with praise for the lack of hand-holding.

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80 comments

30? (-1, Offtopic)

Anonymous Coward | more than 4 years ago | (#26995899)

Sorry for the off-topic post, but this has been getting on my nerves. For the past few days, the title of the /. homepage has been "Slashdot - News for nerds, stuff that matters (30)". This is with Firefox 3.

30? 30 what? Am I seeing things?

Re:30? (2, Informative)

Kagura (843695) | more than 4 years ago | (#26996197)

Sorry for the off-topic post, but this has been getting on my nerves. For the past few days, the title of the /. homepage has been "Slashdot - News for nerds, stuff that matters (30)". This is with Firefox 3.

30? 30 what? Am I seeing things?

Go to your preferences page [slashdot.org] and under the "Index" section, click on "General". Turn the beta index off.

Re:30? (1)

drinkypoo (153816) | more than 4 years ago | (#26996805)

Go to your preferences page and under the "Index" section, click on "General". Turn the beta index off.

Nuke it from orbit. It's the only way to be sure.

Why is slashdot always experimenting with new ways to slow down the site and fucking break it? I had to give up on that javascript comment system because it kept eating comments and I couldn't make firefox give them back. Now I've gone back to the old way of doing things (replying in tabs, basically) and the site is at least twice as fast. And I have a 512kbps+ connection (burst to 2Mbps) these days so it's not my poor copper's fault. The beta index is one of the slowest front pages I've seen. Slashdot is already slow :(

Skimming article text (-1, Troll)

cjfs (1253208) | more than 4 years ago | (#26995907)

First thing that caught my eye was the "Framerates should improve for everyone." next to the graphic.

Second was "I'm sorry folks, but 9GB for a modern day MMO is not that big" then "After sitting in a queue for awhile I finally got in and created my first character."

I'm afraid to read more.

Re:Skimming article text (1, Insightful)

Anonymous Coward | more than 4 years ago | (#26995955)

9 GB isn't big anymore. 500 GB drives are common now, and cheap. 2 TB drives are available, and 9 GB to that is less than half of 1%.

Re:Skimming article text (1)

ElectricTurtle (1171201) | more than 4 years ago | (#26996011)

Furthermore, my primary USB flash drive is 8 GB.

Re:Skimming article text (1)

geekoid (135745) | more than 4 years ago | (#26999865)

The AC post is a stupid comparison. I could put a ton of flour in my house, that doesn't mean I should.

The actual argument is:

Does the game justify the size?

It very well may, WoW is about 12 Gigs.

Re:Skimming article text (1)

Theoboley (1226542) | more than 4 years ago | (#26999961)

is that before or after both expansion packs? Just curious

Re:Skimming article text (0)

Anonymous Coward | more than 4 years ago | (#27003755)

After. Each major sub-expansion patch added up to 2GB to the original 4 CD install.

Re:Skimming article text (1)

elguerrito (1028476) | more than 5 years ago | (#27007573)

is that before or after both expansion packs? Just curious

after both expansion packs

Re:Skimming article text (5, Insightful)

wisty (1335733) | more than 4 years ago | (#26996007)

It sounds like a review of Ultima Online. Apparently you can do *anything*, and on the internet that generally reduces to "be a prick".

Re:Skimming article text (3, Insightful)

the white plague (1436257) | more than 4 years ago | (#26996227)

Their main customer base is going to be the people upset that WoW pvp isn't hardcore enough, so I think you can replace "generally" with "always" in this case.

Re:Skimming article text (1, Interesting)

Anonymous Coward | more than 4 years ago | (#26998605)

Oh, if only... If only.

I know everyone has their own reasons for things they love/hate about a game, but frankly, if WoW ever completely got rid of PVP, well, it just couldn't happen soon enough for me. I'd love to see the hardcore WoW PVP asshats all go find a game where they can generally amuse themselves by being twelve year old pricks to each other and leave me the hell alone. /rant

whew, sorry.

(Yes, I play on PVE servers, but you are sometimes forced into it. Some players who want to be world-pvp jerks but their mommies won't give them the $25 to transfer to a PvP server (now that they safely got to level cap), and they seem to excel at finding creative ways to flag themselves pvp at just the right time/place that even though you had no intention of it, you get flagged.)

Re:Skimming article text (0)

Anonymous Coward | more than 4 years ago | (#27001617)

Kind of funny. I don't see those PvP asshats here talking bad about those PvE asshats?

Pot calling the kettle black.

Re:Skimming article text (0)

Anonymous Coward | more than 5 years ago | (#27007409)

Wow, what internet are you using?

Re:Skimming article text (0)

Anonymous Coward | more than 4 years ago | (#27004261)

There's nothing wrong with PvP, but there's everything wrong with the 12-year-old-being-macho behaviour. On behalf of everyone who survived to the end of their teens I'd like people I could stuff into a locker to STFU on the internet about how hardcore they are.

That does it. I'm making an MMO where you verify your age and receive a big damage bonus for every year you have over your opponent.

Re:Skimming article text (1)

drinkypoo (153816) | more than 4 years ago | (#26997111)

It sounds like a review of Ultima Online. Apparently you can do *anything*, and on the internet that generally reduces to "be a prick".

Quick, before someone makes another reference to an unfunny XKCD strip, Shitcock! [penny-arcade.com]

Re:Skimming article text (1)

Sperbels (1008585) | more than 4 years ago | (#27002551)

That is why death has to be meaningful....and by that I mean permadeath or excessive skill loss. If you're a dick in the game, people can hunt you down and punish you. This isn't possible if you can just die and resume the game as if nothing happened.

Re:Skimming article text (0)

Anonymous Coward | more than 4 years ago | (#27003097)

If 'do anything' involves user created content of any kind. I fully expect to see a full-scale penis war in Darkfall, the likes of which the internet has never seen.

Re:Skimming article text (1)

Durinthal (791855) | more than 4 years ago | (#26996183)

9 GB honestly isn't all that much for a MMO. Warhammer Online is over 15 GB and Age of Conan comes in at a whopping 25 GB.

Even my folder for Unreal Tournament 2004 (from the distant past of 5 years ago) is over 9 GB with all of the maps I've downloaded while playing.

Re:Skimming article text (1)

FinchWorld (845331) | more than 4 years ago | (#26996263)

And Eve-Online (A PVP MMO) weighs in at about 2GB.

Re:Skimming article text (1, Informative)

Anonymous Coward | more than 4 years ago | (#26996295)

Not for long. That's for the "classic" client that's going to be discontinued next month.

"Premium" client (=shiny Shader Model 3.0 graphics) is already well over 3GB and the minimum requirements for the new expansion coming next month bumps up the official disk space requirement to 6GB. It might be set somewhat over what's really needed, but the bottom line is that in two weeks, EVE Online client will be at least 4.5GB in size.

High resolution textures take up a lot of storage space. Thankfully the space (and bandwidth) is nearly free these days.

Re:Skimming article text (1, Insightful)

.Bruce Perens (150539) | more than 4 years ago | (#27004235)

The game's setting is within the vacuum of outer space. I don't care how much content they add, it'll still be a whole lotta nothing and shouldn't take up much of your hard disc.

Re:Skimming article text (3, Informative)

SterlingSylver (1122973) | more than 4 years ago | (#26997101)

So you didn't get to the part of the second article where the author wrote, "what I experienced in the world is still the worst example of an online community I've ever encountered, without question?" That sort of sums up a lot of the game, I think.

Re:Skimming article text (1, Funny)

Anonymous Coward | more than 4 years ago | (#26997535)

Wait, a "PvP-oriented MMORPG" whose "lack of hand-holding" is praised has a community of jerks? No way!

Re:Skimming article text (2, Insightful)

Impy the Impiuos Imp (442658) | more than 4 years ago | (#27001099)

Group thuggery. That's the only way to go in these MMORPGs.

It's all about the real-world type scenario, not the artificial, "balanced" system.

One Eve Online poster has as his .sig, "If you find yourself in a fair fight, you haven't done your homework."

See, "in reality", if you are average, half of you will be dead after your first fight. Only 1/4 will be alive after 2, and so on. The best fighter in the world would be lucky to win 99% of his fights. Aerial dogfight aces and wild west villains, which would be "bosses" in a game, typically have about 20 or so "kills" during their entire lifetimes, and that's what it takes to get legendary. Red Baron, Eddie Rickenboker, Jessie James, Black Bart, et al.

And yes, in Eve, you can lose stuff that makes purple gear with a hundred raids across six months look like crying over a lost cracked wolf pup tooth.

Think of loot in these games as closer to picking up power-ups in a game like Quake.

Re:Skimming article text (1)

Molf (265303) | more than 5 years ago | (#27007443)

I believe the word you are looking for it 'assfucks'. I mean pvpers. Same thing

Re:Skimming article text (1)

vertinox (846076) | more than 4 years ago | (#26997943)

No sorry, 9gb really isn't that big for any game these days...

My Warhammer Online directory is around 12gb and my original Dawn of War is about 20gb (to be fair its with all the expansions)

I was kind of surprised on the size of DoW2 running around 3gb.

Re:Skimming article text (1)

ZombieWomble (893157) | more than 4 years ago | (#26998617)

I think whoever wrote the summary also only skimmed the article. Quoting from the final paragraph of the article:

Can you put up with people looting your kills and a very real lack of direction/hand holding

"Can you put up with a lack of handholding" does not sound like praise to me.

Really, the thing which puzzles me is that all the games which want to harken back to the good old "hardcore" days seem to think that it will excuse them from being buggy, unbalanced, and generally "rough around the edges" - but largely thanks to Blizzard and the degree of polish they've put into WoW, the bar has been raised and a lot of new MMOs just don't seem to have noticed despite the intervening years. A shame, really.

Re:Skimming article text (1)

dontPanik (1296779) | more than 4 years ago | (#26998865)

Lack of handholding sound very appealing to me. To me, immersion is a big deal. And when I play World of Warcraft and see little exclamation points over people's head and nice little "go here, do that" explanations, my immersion is broken.
Let's face it, hand-holding has gone too far in video games. I mean, have you played Fable 2? They DRAW A LINE in front of you to tell you where to go AT ALL TIMES. It's like they are trying to make it so that an idiot can play it. That's not what I want from my video games. So this game appeals to me in some way, maybe not in all though.

Re:Skimming article text (1)

VeNoM0619 (1058216) | more than 4 years ago | (#27002683)

Yes, but too much immersion is annoying. Sometimes you don't have a clue what to do and get so farm/grind happy cause you don't know where to quest, minigame, etc.

Stating where quests start are a BIG help. Although they *might* be able to do it differently without icons above heads etc.

Some reality has to be lost for game interface, you can never immerse yourself when you see a HEALTH BAR at the top left of your screen. Try playing a game with full immersion and NOT reading a manual, and it just seems too difficult to pickup.

You want to know what it would be like with total immersion? Try playing without the tutorials as well... because those are the least immersive things ever. Seriously, I'm playing an x year old character and you are teaching me to do y?! (y being chopping a tree, burning some logs, attacking someone with a sword, shooting a gun, jumping, walking, looking at a map, etc.)

Re:Skimming article text (0)

Anonymous Coward | more than 4 years ago | (#27004693)

Questing sucks anyway. On your first character, sure, go ahead and read the little meaningless 2-cent stories that bracket your "travel to location x and kill / click something" quests. That reading and traveling and turning quests in sucks up too much time to make efficient XP gain. So unless you need quest reward gear (yechhhh.... n00b?) you're wasting time on quests. You gain XP and loot at least twice as fast when you grind. Even solo grind mobs your level or one or two levels below for fast, easy XP that beats questing any day. Just compare, for instance in WAR, a typical quest at level 15 nets you around 2500 XP. But you have to travel a couple minutes each way and set up specific kills. Takes you a good 10 minutes for a quest. But if you kill 1 mob that's 1 level below you, which in WAR you can do without even looking at the screen if you know your keys (because these mobs couldn't kill you unless you don't fight at all), you get 130ish XP. Kill 20 of those, which takes less than 5 minutes, and you already did better than the quest. QED. Oh, and the more mobs you kill, the more good loot you find. World drops don't come from quests, y'know?

Re:Skimming article text (1)

Molf (265303) | more than 5 years ago | (#27007465)

What the fuck? Why the hell do you even play games anyway? Cunting mother of shit I can't believe I still read the asswank website.

Re:Skimming article text (1)

Molf (265303) | more than 5 years ago | (#27007475)

obviously s/the/this/ in the last sentence

Re:Skimming article text (0)

Anonymous Coward | more than 5 years ago | (#27009057)

Darkfall Has no levels nubcake.

Re:Skimming article text (0)

Anonymous Coward | more than 5 years ago | (#27015323)

Not to mention, hes talking about 1 MMO like a retard and generalizing all MMO's have shit quest rewards and actually strategizes by giving XP values.

Most retarded post ever, thank god you posted AC...

Re:Skimming article text (0)

Anonymous Coward | more than 4 years ago | (#27000995)

WoW is to MMOs what Windows is to operating systems. The most popular by a long shot, and good enough for many, and easy so that you don't really need much skill or knowledge to get far.

But, like with Windows, many people don't want WoW, even if it is the most popular. I don't think it's a bad thing that there's competition in the MMO space, nor do I think it's a bad thing that people don't always want the sort of gameplay or art style that WoW offers -- personally, I don't care for either, so I play something else.

Re:Skimming article text (1)

Kamokazi (1080091) | more than 4 years ago | (#27001161)

Vanguard and AoC are right around 20GB...many others are 10GB...9GB is not big, especially considering the size of their environment.

They're a small indie developer, so many things about it are going to scream from a lack of polish and refinement.

But the concept and mechanics are there, fairly solid, and pretty unique. The game just needs time, and I think the core audience is willing to put up with a pay-to-beta, because they know the realities of development, and they know this is the best shot at their 'ideal' game. Many of the issues have been because there is massive interest in their game, despite the flaws. They are limiting the number of people that can get in as they gradually upgrade capacity. I personally see a LOT of parallels with EVE Online, both in gameplay and in how the game has launched.

Rimming article testicles (-1, Troll)

Anonymous Coward | more than 4 years ago | (#26995917)

Well [goatse.fr]

Fuck you and your faggot website.

Fix the acct management! (0)

Anonymous Coward | more than 4 years ago | (#26995975)

It really sucks that they didn't hire anyone specifically to focus on Account Management (or so it appears).

I was in beta, was charged for my pre-order, and my account is still not listed as active when I try to log in...and the account management page is currently down. :-( ...and there's no one I can call to verify that I got my pre-order.

Plus the servers are down again...

WOW (1)

iYk6 (1425255) | more than 4 years ago | (#26996037)

First Spore, then Wine 1.0, and now likely Darkfall? Next we'll have pigs flying, hell rising, and finally Duke Nuke'm Forever.

Re:WOW (4, Funny)

mabinogi (74033) | more than 4 years ago | (#26996077)

Duke Nuke'm Forever.

That's just crazy talk!

Re:WOW (0)

Anonymous Coward | more than 4 years ago | (#26996157)

Still haven't seen the "I'm in post" (except for the jokes), so Darkfall is still Vaporware, just like DNF.

(ok, I'm a bit evil calling a game vaporware when it let's independent testers post screens from the Beta, but still...)

Re:WOW (1)

theascended (1228810) | more than 4 years ago | (#26997707)

I am actually in. Was in the beta as well.

Well, this has it all (1)

Tridus (79566) | more than 4 years ago | (#26996525)

According to the Ten Ton Hammer preview, this game features rampant kill stealing and quite possibly the worst community of any MMO, ever.

That's a ringing endorsement if I ever heard one. Hooray for yet another niche PvP game.

Re:Well, this has it all (3, Insightful)

vertinox (846076) | more than 4 years ago | (#26998621)

According to the Ten Ton Hammer preview, this game features rampant kill stealing and quite possibly the worst community of any MMO, ever.

I hate to say this, but a lot of people like drama.

And not the BBC kind... The one with women in too much makeup with orange skin arguing over inane shit in Los Angles kind.

Its what America needs.

Re:Well, this has it all (1)

Impy the Impiuos Imp (442658) | more than 4 years ago | (#27001355)

Ways to fix these problems:

1. Player jumps in front of another's swing to force him to go red for hitting a friend

If player is fighting an NPC and someone jumps in front of them, then set the jumper red rather than the other way around.

2. Player loots another's kill

If player loots a kill he had nothing to do with, he goes red to everyone who attacked that monster. Note this is not vice-versa, so the other player(s) have the option to attack...or not.

Of course, people will jump in and make one hit at the last second to get around this. To prevent this, let them still be flagged red, but the other guy has a button to "de-red" them, so they can decide if it was a violation or not.

Actually, such a button would help a tremendous amount with these types of issues. "Abuse" by liars who say "hit me and I'll just de-red you, don't worry about it", will be few and far between, and a noob learning experience, and a mild one at that.

Re:Well, this has it all (0)

Anonymous Coward | more than 4 years ago | (#27001793)

Not just kill stealing, but ganking where the ganker gains the gankee's stuff. All MMOs since UO learned the lesson to not give griefers some victim's full inventory. Even Lineage 2 which is notorious for ganking limits the chance of dropping all one's inventory upon death.

The Darkfall devs are enthralled with pre-Trammel UO. However, people forget that the average person (majority of the playerbase) is not into hardcore PvP and doesn't want to have all their work in getting equipment lost in 2-3 seconds by a ganker. People got so sick of leaving the protection of a city and ending up a ghost seconds later that they just pulled their UO subs and moved to EQ. In EQ, people got tired of mob trains and kill stealers, so moved to WoW. This is why WoW is the dominant MMO, as the devs have limited the ability of griefers to affect the game. (Yes, there is corpse camping on PvP servers, but people made a choice to be there.)

Because the mainstream PvE playerbase is shooed off, Darkfall now has pretty much the dregs of the MMO world to cater to. The same griefers who nearly shut down UO and EQ 1. With griefers, you get exploiters and botters.

I am looking forward to Darkfall's release. It will move the bottom of the barrel players from all the other MMOs so people's play experience in WoW, EQ1, EQ2, DaoC, LotRO, AoC, WAR, DDO, and other games is a lot better. Let griefer "A" who has bone armor get ganked by griefer "B" who has better tankmage skills.

One last thing. Where are all the quests? Darkfall touts a lot of PvP and pwnage, but if there is nothing to do in a MMO world but grind or find victims, most people will get bored quickly.

Darkfail. (4, Informative)

juuri (7678) | more than 4 years ago | (#26996557)

Since leaving WoW quite a bit ago for numerous reasons, most of which they have fixed (still haven't gone back or played the new expansion) I've played nearly every MMO beta/pre-beta/alpha there is out there.

Nearly all of them.

I'm not sure what brought on this bit of self torture as there are more out their then most would think. How many in the last year? Five? Ten? Twenty? Nope. At last count I've played about *forty* different ones in the past year+. While their have been a couple of standouts all of them are going to fail for one reason or the other... which brings us to DarkFall.

Most important reason for failure: Community. You've never, and may probably never ever, have encountered such a bunch of sycophantic whiney idiots this side of an AOL USENET Lover's support group. They can see no wrong in their golden messiah of an MMO. Even worse the mere mention of another game will bring their misguided wrath upon you with more 3 letter acronyms and twelve year old new speak than one may believe possible. While this is a bit funny for a while, it quickly becomes more a cause for murder or suicide, much like realizing you are trapped in an elevator with Carrot Top, while on acid.

Secondly: Graphics. Well okay I get it, some people don't need any sort of graphics to enjoy a game. This too is easy to understand, I've ascended a few characters in NetHack. However the level of graphics must fit the current baseline or at least try to master the best in the genre. DarkFall has terrible graphics for an MMO released in 1995. The world is barren. Character movements are stilted. The art style is like a tribute to the Quake 1 engine. Spell effects are personally quite a stand out to me as they instantly remind one of the beautiful effects from PS1 games. Ahhhh nostalgia in an MMO!

Third: The company creating the game has no idea how manage a community. For all of their ills at least Blizzard somewhat gets it now. I'm sure many will say differently... but if you had played all the swill I've encountered while subjecting myself to this MMO horror fest you would find yourself amazed at just how effing brilliant Blizzard is compared to the others. Most of these companies treat their community like the enemy, have no concept of communication and try to invent new ways to drive players away. DarkFall is no different here, except they get bonuses for trying to mask their failings with "spooky mysterious secrecy".

Fourth: Awww. Fuck it. This is a terrible game, but it does represent a step up for Runescape players

Not that anyone asked but the only game I've played that deserved to be played for the actual story/game/world was Spellborn. But both the developers and their idiotic publishers have doomed this to fail before most people will ever even play it... and Atlantica is a solid game if you can get past their incessant pushing for making you play nearly every day.

That said, a number of the upcoming Chinese MMOs aren't really that bad. Unlike the Korean ones they don't shove the item mall down your throat. Most of them are lacking somewhat in proper stories, translations, lore, but there is some okay gameplay out there. See Perfect World for where the better Chinese MMOs are headed for the English speaking world.

Re:Darkfail. (1)

drinkypoo (153816) | more than 4 years ago | (#26996771)

much like realizing you are trapped in an elevator with Carrot Top, while on acid.

Do I get a knife?

Re:Darkfail. (0)

Anonymous Coward | more than 4 years ago | (#26997327)

After suffering through this steaming pile of a game I'd be afraid you would use it on yourself to end the torment.

Failure of this magnitude lingers long after you log out, like the hanging stench of several thousand hateful World of Warcraft rejects. (Speaking of which - and I didn't think this was possible - but in case you haven't gathered this game is a giant flying leap downward in the genre. This shit wouldn't have competed with Everquest in its day.)

Re:Darkfail. (0)

Anonymous Coward | more than 4 years ago | (#26996829)

You seem pretty upset that Darkfall is a different type of online grind simulator than your preferred online grind simulator.

Re:Darkfail. (0)

Anonymous Coward | more than 4 years ago | (#26997007)

You seem pretty upset that he bashed your game to the point of attacking arguments he never made.

Re:Darkfail. (0)

Anonymous Coward | more than 4 years ago | (#26997893)

I'm not the parent you responded to, but I don't think he's that far off. The original comment basically said darkfall is bad because it doesn't do things as well as WoW.

Well, that's no surprise. Blizzard is a great developer and they've sunk a lot of money into developing WoW. What the poster fails to realize though is that Darkfall isn't trying to be WoW. Darkfall is trying to be a successful niche MMO. It is not going to have the mass market appeal that WoW has, and the devs know it. That's not what they're going for.

Gaming has become huge, and there is now a lot of room for niche games. Developers who fail to realize this are leaving profits on the table. Gamers who fail to realize this are missing out on games that they might otherwise enjoy.

Re:Darkfail. (1)

elguerrito (1028476) | more than 5 years ago | (#27007747)

Well said...

Re:Darkfail. (1)

theascended (1228810) | more than 4 years ago | (#26997773)

Seems you merely played the closed beta or the first week of the slightly less closed beta. The game evolved a lot over the second beta and is most definitely worth playing now... even with sycophants like your self running-a-muck.

sycophants (1, Funny)

Anonymous Coward | more than 4 years ago | (#26998393)

I don't think that word means what you think it means.

Re:Darkfail. (1)

hansamurai (907719) | more than 4 years ago | (#26997993)

Curious, the review at MMOCrunch (TFA) actually made it sound really interesting and even fun. But good to hear multiple opinions about a game. Not that I have time to play an MMO these days anyway.

Re:Darkfail. (2, Informative)

Anonymous Coward | more than 4 years ago | (#27000215)

This is not a step up from Runescape.

To this day I can still count off the top of my head the fun quests Runescape had, Darkfall doesn't have charming or well made quests.

Runescape crafting and resource gathering required a lot of clicks but the system was a lot more engaging for multiple reasons.
In Runescape you had to move from one location to another to gather and craft. In Darkfall gathering was possible in one spot. You may not even leave your starter city for a few gathering tasks.
Crafting requires more of scenery change up until gathers are in enough abundance that you'll just have to wait by your bank or crafting spot to get the resources you need.

In runescape you had to account for nodes being specialized and competed with other players to get the goods. IN Darkfall nodes depletion rate are dependent on how many times you use it and no one else. This is a good thing except nodes hardly deplete so you don't move around which makes gathering to repetitive and a bore. On top of that nodes aren't specialized so going to gather in the wilderness is no different from gathering near the starter cities except that the wilderness has no guard towers to protect you.

I could go on but stop here to cover other things.

The UI in Runescape is better than Darkfall. You can't right click anything in DF. The chat system is more useless than being inside Varrock at peak trading times or the wilderness borders. The camera sucks.

Runescape has items that matter, making pvp all the more thrilling. Darkfall has items that are important but the scale in power is nothing like Adamantite vs Bronze let alone higher quality gear.

Runescape is a skill based game while Darkfall is a level based game in disguise of being skill based. You don't have cockblock nonsense like 500g for a skill nor do you need to train up other skills to access other skills. The only barrier in Runescape is whether or not you pay for the subscription for skill access.

I envisioned what Darkfall could be like. I thought it would be a game for people looking to graduate from Runescape or people interested in Elder Scrolls Oblivion going online.

It is barely worth the time of people who played Runescape and as someone else put it...

"At this point, I think it's fair to say that Darkfall is essentially Oblivion Online - minus the plot, gorgeous graphics, unique skills, engaging quests, fun stealth system, involved combat, Patrick Stewart voiceovers, and everything else that made it a hit." [ http://www.gameolosophy.com/Games/Online/Darkfall-Online-Beta.541609/1 ]

Re:Darkfail. (0)

Anonymous Coward | more than 4 years ago | (#27003799)

If you played wow you are the last type of person we want playing darkfall. That a wow player doesn't enjoy the game means the developers did their job perfectly. Long before wow and EQ and AC there was a game called Ultima Online. Darkfall is a spiritual successor to that game. It is made for hardcore players, something non-existent in WoW. Running the same instance over and over and over and over is not hardcore, neither is instanced pvp. Darkfall is a living breathing world that the players can actually involve themselves in. And mentioning WoW and then commenting on ANY other mmo's community just proves how deep your head is into your ass. The only thing on the internet worse than the WoW "community" is 4chan or SA goons.

Re:Darkfail. (0)

Anonymous Coward | more than 4 years ago | (#27005693)

Thanks for proving to everyone that the complaints about Darkfail's community are spot-fucking-on.

World of Warcraft might be the Garfield of MMO's - which is itself the Garfield of game formats - but unlike Garfield, Darkfail will never be rewarded with mass popularity for its abject mediocrity. Nonetheless, just like every experience gristmill conceived since the advent of World of Warcraft, it will always have a loyal brigade of apologists, evangelists, and elitists to defend it. (Even when and after, as I predict, it proves unable to finance itself in a few months and vanishes into the annals of gaming history forever as it rightly deserves to.)

I can't believe that it actually took eight years for any development group regardless of size to make this garbage - and these people aren't even Korean. For a game that tries so hard to imitate Ultima Online it scarcely emulates the fun there was to be had during its prime, or at any point in its history really. Maybe back in the heyday of Everquest this game would have stood out, but no matter how 'hardcore' Darkfail tries to be, its entertainment value will always be minuscule at best and had purely as a result of predatory play.

Re:Darkfail. (1)

MBraynard (653724) | more than 5 years ago | (#27008125)

Perhaps you should write regularly for an online magazine somewhere. 40+ MMO betas in the last year? Wow.

My review. . .as if any of you care (5, Informative)

holychicken (1307483) | more than 4 years ago | (#26998239)

I got into Beta over a month ago.

The good:

I like the fact that one can start a fresh character, jump into the game and immediately start to contribute to the cause. Sure, if you are a noob, you will suck, but that is only because you suck, and not just because your character is worthless gimped.

I like the combat. It is shallow, at least to start, but it is FPS based instead of target-based. I found myself in WoW staring at my bars waiting for CDs to expire. In DF, I have to focus on the screen and lead my target with my spells and archery. I couldn't play a caster or ranged DPS character in any MMO before because of the targeting system made it boring. But DFO makes ranged DPS very entertaining. Melee isn't much more than a knife fight in an FPS, but, honestly, I kind of like that.

Full loot. Some might not like it and I thought I wouldn't, but the rush I get from pretty much every PvP encounter in this game is unlike any I have experienced before.

The Bad.

Forum community is terrible and childish. But, honestly, I find that to be true with EVERY forum of an MMO. I haven't had much of a problem with griefing in the game itself, but it was only beta. . .so who knows what will happen at release. My guild however is one of the most fun I have been in.

Combat lack of depth. I can see this being a deal breaker for a lot of people. It doesn't bother me at all, but it could have a bit more going on.

Crafting/Harvesting is boring and just terrible in general. Harvesting literally is just sitting there clicking every ten seconds. Or, having a macro do it will you go walk the dog, get something to eat, take a dump, molest the girlfriend, masturbate to gay pr0n.

Company inexperience. Everything has been botched for the past few months from a company perspective. Pre-orders pretty much blew up. They have little communication with the community as to what is happening. They announced a release date, didn't say anything for a month, until the week before release they said it would be delayed. It was supposed to launch around noon EST yesterday, didn't launch until 2 in the morning and the servers went up and down all night.

Graphics are "eh" at best.

All that being said, when the pre-orders went up, I spent 3 hours refreshing the page waiting for it to work so I could get in on this game on the ground floor. To me it like an entirely fresh genre and I have enjoyed my time playing the game. It has some SERIOUS problems right now, but I think that if and when they are able to sort them out, this will be a great game. I wish I were at home playing right now instead of at work. . . but I guess that ain't saying much.

Re:My review. . .as if any of you care (1)

danub3r (1433313) | more than 4 years ago | (#26998639)

I'm wondering if you could go into more detail on how the "full looting" effects you. When you said you get "the rush", I quickly relate that statement to dueling in Diablo II "Hardcore Mode". How challenging is it to get back on your feet after a PvP death? In D2HC, it was press escape, delete your character and start again from scratch. I'm assuming it isn't the same here, but seriously how is it? Also, does anyone know if there will be a purchasable DVD? I'm in Iraq and there is a 0% chance I'll be able to download the full 9GB install for this game before I get back to the states, yet I would hate to start playing a month or two behind. Thx.

Re:My review. . .as if any of you care (2, Informative)

holychicken (1307483) | more than 4 years ago | (#26998933)

Didn't play any Diablo II so I have a hard to relating to it. But full loot is full loot. Everything you have on your character when you die is fair game to anyone who happens to come along and find your grave before you do.

I have always had another set of gear in the bank so that when I die, I can just run to my bank and grab the other set out. . . but there have been times I have been naked, or close to it. Crappy gear drops all over the place so you are rarely stuck for very long with nothing on. . .and I find a lot of help from within my guild. Really, I think working with a group is vital for this game.

Certainly there is no reason to delete your character when you die and it would probably be a bad idea. You do "skill up" as you use things, so if you hit with your 2-handed sword you get skill points in 2-handed swords and eventually do more damage with those weapons. Thus remaking your character makes you start this process all over again and it is slow going.

The major drawback to the game being "hardcore" is Universal Banks. You can easily just put something in the bank and then run naked to where you need to use it without risking losing your stuff.

As for the DVD, I wouldn't expect it any time soon although there was talk about releasing a box version at some point. Keep in mind that this is technically only the EU release. But, as I said, being a month or two behind DOES NOT make you useless. Sure, 1v1 you would probably get your butt kicked, but you can easily run with a group and still be able to contribute. It is nothing like being a level 1 character vs a level 70 character.

That being said, another drawback to the game is that I don't believe solo play is all that viable. There are not that many mobs that I can solo at this point and I have a hard time seeing them actually becoming soloable at any point. But really, all I have is a month of testing the game and it was up and down all the time so there may be much more to the game than what I know. But if you like FPS games and you like MMOs, it is certainly worth a closer look.

Re:My review. . .as if any of you care (1)

danub3r (1433313) | more than 4 years ago | (#26999003)

Very interesting, thanks for the informational response. Being a EU release, this is still playable by people in the US right? (Just gotta purchase it online to flag your account, then connect to the EU servers?) I'm just imagining all their servers are geographically located in Europe at the moment. If I was able to get a buddy of mine back home to download it and snail mail me the install files, would I be able to play? Thanks again for the info, I greatly appreciate it.

Re:My review. . .as if any of you care (1)

holychicken (1307483) | more than 4 years ago | (#26999155)

Yup, you can play. But the release is currently limited and they are temporarily sold out. So you would have to wait at least a little bit.

Re:My review. . .as if any of you care (1)

geekoid (135745) | more than 4 years ago | (#26999825)

Full loot is why I won't play it. I ahd my fill of that from online games in the 90's.

get something new and cool? better not wear it, your a target.
Cross a loading zone? watch out your going to get jumped.

One of the key reasons WoW is successful is bacause Blizzard understand the death is it's own penalty.

The your going to ahve to deal with people that jump on the corpse before you do when you kill someone.
And of course when fighting someone and getting low and health a third party will appear and finish you both off.

Maybe they deal with these issues, but I have my doubts.

The fact that you have to run naked pretty much supports my line of thinking.

Working with a group will be vital, bacause pretty soon it's giong to be full of people who will be killing you becasue they can, even when you're naked.

Re:My review. . .as if any of you care (2, Informative)

drsquare (530038) | more than 4 years ago | (#27002707)

Have you considered that they're not aiming at the WoW carebear demographic? None of this of course excuses the game from being shit, but there's already a WoW with it's non-looting and few to no death penalties, there's no need to make another one.

Re:My review. . .as if any of you care (1)

danub3r (1433313) | more than 5 years ago | (#27010603)

that is relatively the same as in lineage 2. again, this game isnt meant for carebear players. if you run around ganking people all day, you're going to get a reputation as a shitbag and everyone is going to in turn gank you (trust in karma). thats what makes these games so much fun. sure, you can complain that its bad design, but frankly this is exactly what lots of people want to play...a game where the gloves come off ;) i really cant wait to play.

Re:My review. . .as if any of you care (0)

Anonymous Coward | more than 4 years ago | (#27000343)

Forum community is terrible and childish. But, honestly, I find that to be true with EVERY forum of an MMO.

I agree with you 99% but there is one exception. The original Everquest (not Everquest II) has an average player age of 31. Many of the players are actually women age 31 and older. It has the most mature gaming community of any MMO today.

Everquest was not like that when it launched but today it is just about to turn 10 years old. The forums are very tame compared to any other MMO and in game people are polite, helpful, courteous, etc.. It is nothing that the company did to cause this it just happened over the last 10 years as the kids moved on to the newer games.

They do have one PHP server that gets crazy but very few people play on it. It is a dead server.

Re:My review. . .as if any of you care (0)

Anonymous Coward | more than 4 years ago | (#27001883)

Everquest II has a very good playerbase as well. Yes, you get the people trying to turn 1-10 into Barrens chat, but I have encountered a lot of very top notch players in the game. There is something about getting a pickup group for virtually any dungeon or raid, and having a high chance of success.

Darkfall Survival Guide (3, Informative)

Gotung (571984) | more than 4 years ago | (#26999429)

I have put together a guide for new players.

Here: Darkfall Survival Guide [dfguide.com]

Uploading my first video to Youtube atm. Will link from the site soon.

it's marginal good and a little different (1)

geekoid (135745) | more than 4 years ago | (#26999727)

so all the WoW haters are praising it.
Any site that's not known for slamming WoW got a review?

I was in the beta, sadly... (1)

HerculesMO (693085) | more than 4 years ago | (#26999887)

The game is pretty useless.

The big draw of the game for me (and lots of others) was that PvP would take individual skill and take a lot of factors of your person into account. Some intelligence, some coordination, and mostly the ability to skillfully defeat an opponent.

The game has NONE of that -- it's "click click click" your left mouse button in the hopes that the server syncing will let you land a shot on the other guy. The depth of the game is zero, and "skill" is almost entirely based in the coordination of groups. If you're a solo player, you can't play the game.

Re:I was in the beta, sadly... (0)

Anonymous Coward | more than 5 years ago | (#27008645)

Your a puff, I was in beta as well, your high and mighty carebear attitude gets you know where.

Clicking requires you to AIM. It is based on skill not just pressing buttons in the right sequence to kill someone. Like WoW.

This is going to be fun! (0)

Anonymous Coward | more than 4 years ago | (#27000071)

This game has suckage written all over it!

Age of Conan was the last extremely over-hyped game to crash and burn. It was so bad it almost crashed the whole company with it. The release date was May 20, 2008. Here is the stock chart http://uk.finance.yahoo.com/echarts?s=FUNCOM.OL#chart1:symbol=funcom.ol;range=1y;indicator=volume;charttype=line;crosshair=on;ohlcvalues=0;logscale=on;source=undefined

Darkfall has ALL the makings of a repeat suckfest. Even their community is horrible on an epic scale (not their own fault).

You have never seen so many kids trying to overcompensate at one time in one place.

Grab some popcorn, this is going to be a great show.

Um.. it looks like shit? (1)

popo (107611) | more than 4 years ago | (#27005517)

No. This isn't flamebait. I think I'm on relatively safe ground here, raising an issue that is not one man's subjective analysis -- but a conclusion that almost any MMORPG'er would come to:

This game has graphics that aren't up to Quake 1.0 standards. The game world looks absolutely devoid of detail, and the interface looks like an entry from an indie-games contest.

With the massive number of MMORPG's being released (many free to play), why is this release even getting attention?

If the answer is that its gameplay is so vastly superior to other offerings, that it's dated, uninspired graphics do not matter -- then that I suppose is a valid reason. But *is* that the reason?

My take on it. (1)

Anachragnome (1008495) | more than 5 years ago | (#27047565)

About a dozen friends of mine and I had been awaiting Darkfall Online for quite some time. Many of us lurked in the forums for years. The listed features on their extremely limited webpage were enticing, and this from an old Ultima Online player. I missed the days of Pre-Trammel. From what they were saying, the Devs of DFO did too.

Since shortly before release, I have been watching developments very closely, getting information from MANY sources, but primarily from beta tester leaks and forum posts.

Here is what I can gather.

They did NOT recreate Pre-Trammel UO. They recreated the PvP aspect of it, and NOTHING MORE. In contrast, the crafting is not even comparable, there is no player housing(just placeholder buildings in a clan city, no real purpose but to increase the number total of people that can "bind" to the city--think limited recall runes, based on the number of houses built), etc, etc.

Fully half of the claimed features(the ones that have been claimed on their website for YEARS) are missing from the game. Including mobs. There is the bare minimum of mobs, just enough to farm anew set of gear, and some non-soloable mobs for group PvE. Essentially, PvE is NOT a viable playstyle in DFO. Period. Neither is soloing.

To make matters worse in this regard, during beta, when all the testers asked "Where are all the features and mobs?", the reply was "The server is in debug mode, all that will be turned on later, as we don't want to clog the logs with information not useful to our present testing needs.". OK, we can handle that, say the testers, but once the server goes live, IT IS EXACTLY THE SAME AS BETA. It was blatent misinformation to hide the fact that all the features and mobs were actually not in the game. In essence, they lied.

That in itself was enough to entirely turn me off of the game. But it doesn't end there.

The graphics, while pretty slick, in some ways, require too high-end of a machine to play in any stable fashion. The shadow system has been lauded by many, but it seems about half the players in posts have to turn it off to get a decent framerate.

And here is the big one for me. They TOTALLY ignored the worst developer pitfall of the very game they intended to emulate. They put FAR too much of the game CLIENT-side. Exactly like UO did. The problem with this is that there is no means for them to stop Bots, 3rd party apps, and every other cheat, speedhack, etc. that anyone cares to throw at it. One notable 3rd party app group managed to get into Beta and had their app all ready for release. There have been many posts regarding Teleport/Speed hacks already in use in the game, as well as they fact that Botters will be the death of any real economy even before it has a chance to BE. There is no way to fix all of this clientside stuff, short of a complete game overhaul. The game is basically as hackable as UO remains to this day.

A forum full of rude kids, a totally botched release, no customer support to speak of, a billing partner that STILL doesn't have things working properly, etc, etc are among the MANY reasons I will not be playing.

I had high hopes, but they have been dashed to pieces.

All that being said, I reactivated my EQ2 account. Its a nice mix of WoW, Everquest with additional systems in place, such as player housing. The game looks nice, runs superb, and, to be honest, has the most mature player base I have encountered in 10 years of MMOing. As someone said in a previous post, all the whining little kids got bored and went to WoW.

Fine by me!

I also noticed nobody mentioned this before, DFO released in a limited fashion. Only sold 10K accounts, maybe even less. They also only have ONE server up at the time of this writing(which does NOT include a login server....*sigh*) and I have seen no mention of any being specifically set to be opened anytime soon.

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