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Tabula Rasa Going Out With A Bang

Soulskill posted more than 5 years ago | from the mutual-assured-destruction dept.

Role Playing (Games) 162

Mytob notes that sci-fi MMO Tabula Rasa is set to close down tomorrow, and the development team has something special planned for the game's final hours. The decision to close the game was made in November, and it went free-to-play a month later, while the developers continued to roll out the new content they had planned. Now, after a round of patches and server merges, the beleaguered MMO has reached its shutdown date. The game's primary enemies, the Bane, are launching an all-out offensive on Allied forces, which will culminate in a battle beginning at 8PM on Saturday and lasting until midnight. All players are being called in as reinforcements in this apocalyptic fight, though the final announcement says, "Penumbra has been informed of the situation and is standing by on the use of their last resort weapon. We can not afford to be complacent or uncertain, but if it is truly our destiny to be destroyed, we are taking them all with us."

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Nuke it from orbit... (5, Funny)

Majik Sheff (930627) | more than 5 years ago | (#27020025)

It's the only way to be sure.

Re:Nuke it from orbit... (2, Funny)

telchine (719345) | more than 5 years ago | (#27020301)

Sounds like a plot from Armageddon.

Maybe Ben Affleck should turn up on the final day to make absolutely sure the game loses money!

Re:Nuke it from orbit... (3, Informative)

HiVizDiver (640486) | more than 5 years ago | (#27020391)

Sounds like a plot from Armageddon.

Or Aliens.

Re:Nuke it from orbit... (5, Insightful)

amaupin (721551) | more than 5 years ago | (#27020599)

Wow. Your Slashdot membership is hereby revoked.

Re:Nuke it from orbit... (1)

Khyber (864651) | more than 5 years ago | (#27021415)

They mostly come out at night. Mostly.

Re:Nuke it from orbit... (1)

hairyfeet (841228) | more than 5 years ago | (#27021723)

It's game over man! GAME OVER!

Re:Nuke it from orbit... (1)

ghmh (73679) | more than 5 years ago | (#27021971)

Game Over Man, Game Over!

Re:Nuke it from orbit... (1)

pieisgood (841871) | more than 5 years ago | (#27022125)

I'm sick of your bullshit Hudson!!!

Why stop there? (1)

mc1138 (718275) | more than 5 years ago | (#27020047)

There are probably a few other MMO's they ought to take with them... cough cough Galaxies cough cough... Seriously though, it's nice to see a dev team giving some culmination to players that have stuck with it.

Re:Why stop there? (4, Interesting)

symbolic (11752) | more than 5 years ago | (#27020129)

I have to give NCSoft some serious credit here - it was a great game. I started when it was first released, and there's not much I didn't like about it. It's a damned shame they have to close it.

Re:Why stop there? (1)

sortius_nod (1080919) | more than 5 years ago | (#27020987)

...it was a great game...

ARE YOU MAD?!?!

You must have been the only one (4, Insightful)

Moraelin (679338) | more than 5 years ago | (#27021173)

I guess it just shows how subjective tastes are. I also tried it when it was first released, like many other people did -- you know, because it's Lord British and all -- and my conclusion was the exact opposite: there was not much to like about it. In fact, I hated every single design decision about it, except for "let's make it SF." Even as the "let's make a bastard child of MMO and FPS" went, it had been done much better before: e.g., Planetside.

In fact, you're the first person I even hear about which considered it a great game. I know several gamers IRL, and lemme tell you their tastes are spread all over the spectrum. There are a couple which prefer EQ2 over WoW, there's one guy who's actually become a big WAR fan, the mandatory couple of WoW addicts too, etc, among other distinctions. So, you know, at least about them you can't say that they didn't even try TR because of WoW, because more than half don't even like WoW. And invariably the talk went something along the lines of:

Mr X: "So, what have you been up to lately?"
Me: "Ah, I got Tabula Rasa last week."
Mr X: "And, how do you like it so far?"
Me: "To be honest, I'm don't like it that much."
Mr X: "Heh. Why don't you ever ask first? I could have told you it sucked."

Mind you, I'm not going to tell you that you're wrong in a matter of subjective tastes. Just that you were obviously a too small minority to keep the game running.

Re:You must have been the only one (1)

commodore64_love (1445365) | more than 5 years ago | (#27021757)

So what sucked about it? Details please.

I wanted to try this game, but unfortunately forgot about it. Is this the type of game where a newbie can join & just sit back and watch the final battle?

Re:You must have been the only one (4, Informative)

Moraelin (679338) | more than 5 years ago | (#27021997)

Well, stuff like the game telling you in the tutorial to use cover, but then it didn't actually do anything. You could take cover behind a crate, and then you (or better someone else looking at it from the side) could see the enemy fire or spells going straight to the crate, then up, horizontally over the crate, then down behind the crate at you. Like it was a terrain-following cruise missile, instead of a stupid bullet.

Then stuff like that it was nigh impossible to even tell who's a player and who's an NPC, because:

A. There were no names or anything equally obvious on the screen

B. Everyone looked the same

So I'd run into a group of merry retards jumping around shooting at some enemy, and I'd think, "ah, it must be players jumping like that, I better not steal their kill", and then discover it was NPCs after all.

Lighting also didn't help. Under the trees for example it was really dark, so I had trouble even telling that someone's there, much less who's who. And again, bear in mind that everyone dressed pretty much the same, and in the dark it was even more hopeless to tell who's who.

The minimap was a funky SF thing in blue, which was unnecessarily hard to read. If you look at the one in WoW, it being in colour really helped recognize the terrain. You can go, basically, "ah, there's the road because it's a brown stripe." You didn't really have those clues in TR.

Balance was a joke too, though I've come to kinda expect that in MMOs. Other than Blizzard, it seems like nobody ever tried to get that right.

The mix of FPS and MMO was IMHO badly done. It was neither really FPS, nor the, well, bastard child of EQ or MMO. It was as if Mr Macho FPS got Miss MMO pregnant, but they were both on drugs and she was taking Thalidomide [wikipedia.org] too at the time, and then they both scratch their heads and wonder why the kid was born with flippers instead of arms and legs ;) Joke aside, they took the worst of both worlds, basically. You could neither just turn and shoot at what's under the cursor (and expect to hit, anyway) like in a twitch-gamer fps, nor just select the enemy and use the mouse on your toolbar like in most MMOs.

Etc.

Finally, again, bear in mind that "sucked" is a very subjective thing. We have at least one person in this thread who actually thought it was a great game. Also, well, maybe "sucked" is too hard put. We're not talking Anarchy Online class crap, but merely a thoroughly uninspired game which tried to ignore all that was known about game design, and what works and what doesn't in a game, and reinvet it all from scratch. (Hence the "Tabula Rasa" name.) And ended up not much fun to play. Maybe not as in "I'd rather have root canal instead", but at the very least up to the "why would I actually want to pay a monthly fee for this?" mark.

Re:Why stop there? (1)

ILuvRamen (1026668) | more than 5 years ago | (#27021343)

Well, it did say "server merges" Maybe the surprise it everyone's going to break into Galaxies and wreck up the place. Or (plz plz plz plz plz) they open a magic portal into Runescape servers they merged with and everyone can open up a can of pwnage :-D

hey (0, Offtopic)

Anonymous Coward | more than 5 years ago | (#27020057)

does anyone know the website number?

Re:hey (1)

Shadow of Eternity (795165) | more than 5 years ago | (#27020069)

If you mean to sign up for this, don't bother. Tabula rasa went "free" but for whatever reason they still needed your credit card number to sign up.

Re:hey (1)

dAzED1 (33635) | more than 5 years ago | (#27020113)

whoosh!

Re:hey (1)

blue l0g1c (1007517) | more than 5 years ago | (#27020387)

...Bang!

Re:hey (1)

Shadow of Eternity (795165) | more than 5 years ago | (#27020611)

Oooooh pretty lights.

Re:hey (1)

Suzuran (163234) | more than 5 years ago | (#27020991)

Touhou in three posts.

Re:hey (1)

Shadow of Eternity (795165) | more than 5 years ago | (#27021293)

Not enough crying to be touhou.

Re:hey (1)

JoeMerchant (803320) | more than 5 years ago | (#27020127)

If I were running it, I'd want the CC numbers just to cut down on people running multiple accounts.

Re:hey (1)

trust_jmh (651322) | more than 5 years ago | (#27021907)

If you mean to sign up for this, don't bother. Tabula rasa went "free" but for whatever reason they still needed your credit card number to sign up.

Not for me it didn't. Just a message to their support team as was written. (maybe it was changed after.)

Re:hey (0)

telchine (719345) | more than 5 years ago | (#27020311)

does anyone know the website number?

127.0.0.1

Re:hey (1, Funny)

Anonymous Coward | more than 5 years ago | (#27020417)

127.0.0.1? That's amazing! I've got the same combination on my luggage!

Open sauce (4, Interesting)

Lehk228 (705449) | more than 5 years ago | (#27020077)

they should release an open server even if it lacks the content and patch the client to allow the user to specify a server.

Re:Open sauce (1)

JoeMerchant (803320) | more than 5 years ago | (#27020131)

they should release an open server even if it lacks the content and patch the client to allow the user to specify a server.

Should... yes. Unfortunately, that would require more of what they already don't have enough of (money and/or people who work for free.)

Re:Open sauce (2, Insightful)

Aranykai (1053846) | more than 5 years ago | (#27020137)

Someone could always 'leak' some documentation and perhaps enough info for dedicated people to get it working. It wouldn't be the first time.

Re:Open sauce (1)

stonedcat (80201) | more than 5 years ago | (#27020549)

What would be better is to release the source to the client and the server so atleast it could live on in the community.

Unfortunately the bankruptcy officials ... (4, Interesting)

Ungrounded Lightning (62228) | more than 5 years ago | (#27020613)

What would be better is to release the source to the client and the server so atleast it could live on in the community.

Unfortunately the bankruptcy officials may consider it part of the company's assets, to potentially be sold to pay off creditors.

If the stockholders had put something like that in the company charter BEFORE THEY TOOK ON DEBT it would be another story. Ditto if the creditors could be persuaded to release claims on the source for this purpose.

Also: Some players might form a consortium and make a bid on the source. (They could probably make a rather SMALL bid and still get it.) Once they own it they can do what they want with it - including releasing it under any license terms that don't violate those of any licensed IP it contains.

At least that's how I understand it. (Insert obligatory IANAL disclaimer here.)

Re:Unfortunately the bankruptcy officials ... (2, Insightful)

SupremoMan (912191) | more than 5 years ago | (#27021287)

I don't think the company that owned this is going under. However, I'm sure they use the same software in some of their other MMOs, so no way would they release the sourcecode.

Re:Unfortunately the bankruptcy officials ... (2, Informative)

forsey (1136633) | more than 5 years ago | (#27021521)

I didn't see anything about NCSoft going bankrupt. They have many other MMOs including the hit Guild Wars and those aren't being closed down as far as I can find. I would think the shareholders and 3rd party agreements and code would be the major obstacles. Also they probably would worry about competitors finding out anything they consider a trade secret.

Re:Open sauce (2, Insightful)

illegalcortex (1007791) | more than 5 years ago | (#27020635)

In addition to what the other posters said, there's also the issue of proprietary third party code. They may have a large chunk of that in there that they don't have the rights to release. Happens with a lot of closed source.

Re:Open sauce (1, Informative)

tepples (727027) | more than 5 years ago | (#27020721)

In addition to what the other posters said, there's also the issue of proprietary third party code. They may have a large chunk of that in there that they don't have the rights to release. Happens with a lot of closed source.

Then dummy it out. Id Software's initial public source release of Doom had its proprietary third-party sound code taken out, but enthusiasts quickly built up a replacement.

Re:Open sauce (3, Insightful)

Bieeanda (961632) | more than 5 years ago | (#27021373)

Righty-o, then! They'll just have someone go through tens of thousands of lines of source code, take out the bits they don't own, then leave the rest in a tidy little depository for you to...

Uh, no.

First off, you're making a ridiculous assumption that the code belongs to the developer, and not the company's creditors. This is not iD, this is an outfit whose assets have gone into hock.

Second, you're making the ridiculous assumption that the developers are being paid to go through the source and make it open-source friendly. Instead of, you know, shopping their resumes around, hoping to God that they've got enough socked away to make it until they're rehired somewhere, and not providing you with entertainment for free.

Third... you're ridiculous, period.

Re:Open sauce (1)

illegalcortex (1007791) | more than 5 years ago | (#27021539)

As the other poster (rather harshly) pointed out, it's a matter of time and money. Id wasn't a bankrupt company. Having worked on a number of projects in the past, it can be a bit easy for proprietary components to get weave themselves into a project in a way that's a significant chunk of effort to disentangle. Especially when you have the source code to those components. Gotta make sure you get every single unit you don't own out of there or you could get sued. Think management is going to okay that? Well, if there's any management around to okay it. And, as said before, if there are any coders around to ask for an okay.

If a virtual worlds ends... (4, Funny)

NotQuiteReal (608241) | more than 5 years ago | (#27020121)

Does anyone notice?

Re:If a virtual worlds ends... (5, Funny)

Anonymous Coward | more than 5 years ago | (#27020145)

If a bear craps in a virtual forest, and there is nobody to hear him break wind, can you see the Pope from there?

Re:If a virtual worlds ends... (1)

Captain Nitpick (16515) | more than 5 years ago | (#27021799)

If a bear craps in a virtual forest, and there is nobody to hear him break wind, can you see the Pope from there?

Only if the Pope is clapping with one hand while tying buttered toast to the back of Schroedinger's cat.

Re:If a virtual worlds ends... (-1, Flamebait)

Aranykai (1053846) | more than 5 years ago | (#27020189)

If its Tabula Rasa, no. Also, fuck you.

Re:If a virtual worlds ends... (1)

thomasw_lrd (1203850) | more than 5 years ago | (#27020237)

Depends on if we're actually in a matrix like world, or not. In the Matrix, the robot overlords notice, and must program something new. If not, then probably not.

Re:If a virtual worlds ends... (0)

OpenYourEyes (563714) | more than 5 years ago | (#27020281)

I know you're trying to make a funny here, but... well... why wouldn't someone notice? (Given how much coverage /. has given it, someone has, anyway.)

Do they care, or just virtually care? Thats another question.

Re:If a virtual worlds ends... (1)

NotQuiteReal (608241) | more than 5 years ago | (#27020433)

I didn't care. Or, more precisely I cared enough to comment that I didn't care. Then, I waited patiently, long enough, to post a AC non-sequitor, mangling 3 other metaphors, to garner further replies.

And now, look how far down the rabbit hole we are...

replying to replies of the replies.

Re:If a virtual worlds ends... (1)

GaryOlson (737642) | more than 5 years ago | (#27020341)

If there is a woman nitpicking about the method in which we end it all, fuck yeah.

Re:If a virtual worlds ends... (4, Interesting)

Culture20 (968837) | more than 5 years ago | (#27020411)

Apparently, yes. The neat thing about this is that these guys _care_ about their users. They could have kept things going business as usual, letting it whimper. If I see their names attached to a project, I'll know to give it a longer look.

Re:If a virtual worlds ends... (0)

Anonymous Coward | more than 5 years ago | (#27020523)

Or perhaps that's exactly what they intended. When TR is relaunched, or TR2 is released, everyone will rush to it thinking they will have a similar experience.

Let's hope this ends better than AC2... (1)

ip_freely_2000 (577249) | more than 5 years ago | (#27020143)

....with a server crash Turbine couldn't give a flying **** about.

Re:Let's hope this ends better than AC2... (1)

Snowblindeye (1085701) | more than 5 years ago | (#27020231)

AC2, there was a game that had its load of flaws!

Yet, strangely, I was really sorry to see it go. Still miss that game from time to time.

it will be a glorious site (-1, Troll)

Anonymous Coward | more than 5 years ago | (#27020201)

a bunch of fat faggot geeks sitting around on a saturday night weeping over the end of a mmo while spanking off to some epic space federation battle.

wtf is your problem people? go out, have a drink or two, talk to a real live girl.

Re:it will be a glorious site (-1, Troll)

RiotingPacifist (1228016) | more than 5 years ago | (#27020257)

and a bunch of over-compensating fat faggots mocking them

Re:it will be a glorious site (1)

Fishchip (1203964) | more than 5 years ago | (#27020267)

I stay home and have about 15 drinks and talk to a real live girl. Mind, she gets annoyed after about beer #10.

Re:it will be a glorious site (4, Funny)

Arthur Grumbine (1086397) | more than 5 years ago | (#27020619)

How many beers before she asks you to untie her - all the while promising you that she won't tell the police?

Re:it will be a glorious site (0)

Anonymous Coward | more than 5 years ago | (#27020271)

a bunch of fat faggot geeks sitting around on a saturday night weeping over the end of a mmo while spanking off to some epic space federation battle.

wtf is your problem people? go out, have a drink or two, talk to a real live girl.

wtf is your problem people? go out, have a drink or two, talk to a real live girl.

Why? So then I can have something real to weep about? Big improvement.

Re:it will be a glorious site (0)

Anonymous Coward | more than 5 years ago | (#27020305)

I am afraid of girls.

Re:it will be a glorious site (3, Funny)

QuasiEvil (74356) | more than 5 years ago | (#27020461)

*pointing and stuttering in fear*

GU...GU...GU...GURL!

Gentlemen, what if... (2, Funny)

Anonymous Coward | more than 5 years ago | (#27020233)

we threw a war, and nobody came?

Sounds better than VMK (1)

OpenYourEyes (563714) | more than 5 years ago | (#27020259)

When Disney announced they were shutting down VMK, they did so after a quest weekend where they ended up accusing their players of cheating. The final week of VMK was run exactly as the entire history of the game was - filled with lies and empty promises.

Re:Sounds better than VMK (3, Funny)

fuzzyfuzzyfungus (1223518) | more than 5 years ago | (#27020465)

They were, after all, trying to simulate Disney World...

Re:Sounds better than VMK (2, Funny)

jabithew (1340853) | more than 5 years ago | (#27021675)

Sounds like someone had an unhappy childhood.

Has an MMO ever had an ending before? (4, Insightful)

dreemernj (859414) | more than 5 years ago | (#27020295)

As in a proper, scripted end to the entire world?

Re:Has an MMO ever had an ending before? (3, Insightful)

telchine (719345) | more than 5 years ago | (#27020329)

As in a proper, scripted end to the entire world?

Has an MMO ever had a proper, scritped beginning? Or a proper, scripted middle?

What makes you think that devs would bother scripting an end?

Re:Has an MMO ever had an ending before? (3, Informative)

sunami (751539) | more than 5 years ago | (#27020389)

Dunno how much this counts, but the end of the WoW open beta was attacks on all the capital cities, where a death meant you were done.

Re:Has an MMO ever had an ending before? (2, Interesting)

ActionJesus (803475) | more than 5 years ago | (#27021823)

Fwiw, I was there for that, and all I saw of the attack on open citys was a few fellguard mobs spawned in city locations, boosted to about 500% size and no ability for players to respawn on death. The idea was nice, but the whole thing felt just a little underwhelming.

Re:Has an MMO ever had an ending before? (2, Interesting)

dreemernj (859414) | more than 5 years ago | (#27020505)

It sounds like they have at least some sort of scripted end for Tabula Rasa. As in it will end in a series of events, probably culminating in this ultimate weapon destroying the world. One ending for the whole world. The question was if any other MMOs also have a scripted end.

Just asking if something like this has happened before. Do you know if it has?

Re:Has an MMO ever had an ending before? (2, Interesting)

murdocj (543661) | more than 5 years ago | (#27020573)

Well, WoW's WotLK has a pretty amazing story line and a number of great quest lines that I would match up against single player RPGs. So yeah, WoW has a well scripted middle.

Re:Has an MMO ever had an ending before? (1)

Runefox (905204) | more than 5 years ago | (#27020965)

Sure, they have backstory, but as far as the in-game story goes, it may as well just be a news report of what's going on while you're grinding. Everyone goes through the same quests, everyone saves (x location) from (y enemy), gets praise from (z NPC) and goes on to the next quest that everyone's already done. The only time this is any different is when an expansion is released, and then you can count on not everyone having done every quest for maybe about a week.

You pay for the game, you pay for the expansions, and you pay for every month you sink into the damned game. You're in no way involved in any moving plot, and you're in no way involved in anything epic that's truly yours. There is zero gameplay, and there is zero point to the game, especially since the game "doesn't really start" until you reach level 60 and start going on raids that thousands of people have already done before you. There's no glory, no nothing. Just boredom and a lighter wallet.

Guess they're doing their part to stimulate the economy.

Re:Has an MMO ever had an ending before? (1)

roguetrick (1147853) | more than 5 years ago | (#27021119)

And that's different from single player RPGs how?

Re:Has an MMO ever had an ending before? (2, Insightful)

Khyber (864651) | more than 5 years ago | (#27021435)

I haven't had an MMO make me cry.

I've had two single-player RPGs make me break out in tears.

Re:Has an MMO ever had an ending before? (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#27021985)

You can't be serious.

Re:Has an MMO ever had an ending before? (0)

Anonymous Coward | more than 5 years ago | (#27021451)

And that's different from ANY video game how?

Re:Has an MMO ever had an ending before? (1, Interesting)

Anonymous Coward | more than 5 years ago | (#27021795)

And that's different from single player RPGs how?

It isn't really. Another thing that isn't any different is his complaint. Heard it time and time again.

Might as well bitch about reading literature being boring because there is no moving plot and nothing special because everyone reads the same book and it always has the same characters and the plot twists and turns the same way and always ends the same way.

Re:Has an MMO ever had an ending before? (2, Informative)

hvm2hvm (1208954) | more than 5 years ago | (#27021409)

You basically want a game only for yourself... Good luck with that. WoW is not meant to replace reality with a fictional world where you go through a story that never ends. That would be really pointless and time wasting.

It's a game, it's just a set of rules that you have to obey when you play in order to reach a certain objective. That's how all games work: computer games, board games, sports, even economy, politics, etc. I did a dungeon of 5 with just 2 people (me and another guy). It took 3 hours but it actually was fun and stimulating, pushing the limits of the game's rules.

Yes, maybe 60% of the hundreds of hours I put into the game were not as fun but I think that those rarer cases make it worth it. Just like playing soccer is mostly running except for the 10% of the time when you're touching the ball. Or a politician working 30-40 years to become president for 4 years.

Re:Has an MMO ever had an ending before? (1)

omi5cron (1455851) | more than 5 years ago | (#27022039)

as i have often referred to this game...Wrath of the Wallet-Leech King!! no leeches for my wallet, thank you very much.

Re:Has an MMO ever had an ending before? (1)

quanticle (843097) | more than 5 years ago | (#27020581)

It seems that the developers of Tabula Rasa have at least attempted to script an end to the game. From the summary, it seems like they're basically using a archetypal end-of-the-world scenario where the forces of evil and chaos meet the forces of good and order in a final battle at the end of the world.

Re:Has an MMO ever had an ending before? (1, Interesting)

Anonymous Coward | more than 5 years ago | (#27020615)

I know that it is basically impossible but what happens if the players win?

Re:Has an MMO ever had an ending before? (1)

TheLink (130905) | more than 5 years ago | (#27021377)

Well if I ever make such a game - they could get a place amongst the stars, become one of the constellations in the sequel. Or become one of the items/NPCs in the Bad Guy's collection/menagerie.

It's also easy to script it so that survival is not possible - and epic nonstop battle with endless hordes vs the players (those who work together are more likely to survive). And you might need multiple humans controlling a single character so that they can take turns for toilet breaks etc- hey when I talk about epic battle, I mean epic ;). Hopefully no real player dies as a result of playing for X days nonstop (might have to get them to "sign" an indemnity agreement to be allowed to join the last epic battle).

And even if you're not quite the last one to die, you might still get a place in Valhalla or wherever due to your heroic efforts.

The big problem with such events is that your servers and network connections are likely to be overloaded unless you can fork out cash and resources for a huge temporary upgrade. If the company is in big trouble, there often won't be that much cash to go around for such stuff. In this case, NCSoft does have cash, just Tabula Rasa is not doing well enough to keep alive, so maybe they might be able to pull it off.

Re:Has an MMO ever had an ending before? (2, Informative)

falcon5768 (629591) | more than 5 years ago | (#27020955)

FFXI for all purposes is scripted. While it has MMO elements (the grind, large mob fights, PvP battles, quests) the main game is a massive storyline spanning decades at this point from the recent past up to the game worlds current day.

Re:Has an MMO ever had an ending before? (2, Informative)

sortius_nod (1080919) | more than 5 years ago | (#27021047)

There's at least one...

LOTRO, scripted start, middle, end. The devs are very open about how many updates/expansions there will be.

We know everything will culminate in the ring going into Mt Doom. There's not been much said about the ending (only being 1/2 way through the expansions), but I can hazard a guess that it will be quite big.

Re:Has an MMO ever had an ending before? (0)

Anonymous Coward | more than 5 years ago | (#27020651)

I suspect if they'd been doing some things like this before (scripted story events, developer/GM intervention) and advertised it as such, it may have survived longer... I don't know much about the game myself, though, as it never really caught my attention much beyond the name.

I believe The Old Republic has some plans for GMs and such events, though, so I'm crossing my fingers it all comes together nicely.

Re:Has an MMO ever had an ending before? (1)

Minwee (522556) | more than 5 years ago | (#27020751)

It happens all the time. A Tale in the Desert [atitd.com] has already closed up the world and turned off the lights three times and is on its fourth "telling". Each time the game has been started with a fixed goal which the players have worked to and completed.

Simpler MMO strategy games like Travian [travian.com] have similar life cycles and have closed up hundreds of worlds only to restart them clean a few days later.

Re:Has an MMO ever had an ending before? (0)

Anonymous Coward | more than 5 years ago | (#27020849)

I'm sure Guild Wars would have it if it ever ended. They always do scripted events for special events - like when an administrator left, they had a huge party in all the servers.

Re:Has an MMO ever had an ending before? (1)

Sanakan (1096643) | more than 5 years ago | (#27021775)

Well, the original WoW Beta had a really nice ending, where every city was set aflame, and demons were attacking everywhere, including special characters very well known from the warcraft universe.

Sarah Jane already kicked the Bane's arse (0)

Anonymous Coward | more than 5 years ago | (#27020309)

Middle aged woman with a sonic lipstick and a few high school kids have repeatedly beat the Bane.

They're so lame, the Doctor doesnt even bother with them.....

my wife says... (4, Funny)

purpleraison (1042004) | more than 5 years ago | (#27020333)

I am totally lame to be reading about this on a Friday night. .... rolls dice...... score!!

Re:my wife says... (2, Funny)

Grimbleton (1034446) | more than 5 years ago | (#27020407)

Wait, it's Friday night? Shit, missing my D&D game!

Re:my wife says... (1)

Daetrin (576516) | more than 5 years ago | (#27021845)

I missed out on all of it because i spent the night playing euro board games.

Online

With some friends from work.

And my girlfriend.

Crap! I should have stopped one line sooner if i wanted maximum geek cred! (And besides, no one will believe me now anyways.)

You left a word out of the subject (1)

SmallFurryCreature (593017) | more than 5 years ago | (#27020725)

my fathers wife says...

My favorite part about Tabula Rasa (4, Funny)

Grimbleton (1034446) | more than 5 years ago | (#27020399)

And I mean this seriously...

Was my bugged character.

I could run at about 5x normal speed, jump about 60', climb to the edges, and beyond (and fall off the edges of!) maps by bouncing up them, very easily.

I must say, once I got bugged, I didn't die once. How could I? I'd just RUN UP A MOUNTAIN and get away.

Re:My favorite part about Tabula Rasa (1)

FlyingBishop (1293238) | more than 5 years ago | (#27020869)

That's why I really want to see Morrowind transmuted into an MMO.

An entire continent full of demigods just sounds like an absolute blast.

Let it out as open source - DONT let it die (1, Interesting)

unity100 (970058) | more than 5 years ago | (#27020453)

anyone with a little common sense would have done it by now. if you cant run it due to lack of funds, thousands of people can run it by collaborating.

Re:Let it out as open source - DONT let it die (2, Interesting)

Anonymous Coward | more than 5 years ago | (#27020903)

This option has been offered. Repeatedly.

Monetary offers have been made for the game's IP. None were seriously considered, all were rejected.

Executives at NCSoft want this game to die. They lose face if it succeeds. They want to be right and they want Destination Games to be wrong.

It's all political, from the fact that they launched a year early because they were running out of startup capital, to this point where they simply want to be rid of it, and cannot risk it being successful in another's hands. This is a Korean company we're talking about: saving face is EVERYTHING. Better to lose money than face.

The devs have been doing whatever they can to give the players whatever this past week. Tokens that boost XP 20x for an hour as a common drop. Fully overspecced weapons dropping left and right. The costumes reserved to the devs are now dropped loot. Mimeomech (crafting cash) is now available from vendors, not just salvage. If you know where to go, you can get a character to 50 in a couple hours now. And tonight they went handing out personal armored units (that run for 5 minutes) to lots of folks for the big blowout tomorrow.

It's the end of the world as we know it, so let's have fun! And look at the bright side: that's $15/mo./player that NCSoft won't be getting any more.

Re:Let it out as open source - DONT let it die (3, Insightful)

Rogerborg (306625) | more than 5 years ago | (#27021157)

There are dozens of open source graphical MMO projects out there already. Name one that has reliable servers and an active, sustainable playerbase.

It's OK, we'll wait while you do the research. Take your time.

Re:Let it out as open source - DONT let it die (0)

Anonymous Coward | more than 5 years ago | (#27021993)

"The Mana World" I think... At least it looked like it had all of that for the 5min I played, before deleting it.

Worse than most MMOS (3, Insightful)

TooMad (967091) | more than 5 years ago | (#27020553)

This game was just un-fun. I played during the open beta and it was 'fun' for the first night like just about any game. However, by the end of the second night it had already become a chore and there was no third night. Although I am a little surprised that it made this short of a run. Even Earth and Beyond nearly made two full years TR couldn't even make it for 18 months.

Where is the game download? (1)

rgelb1 (472797) | more than 5 years ago | (#27020831)

I'd like to participate in this event, but can't find the download link for the game.

Any way to see this (1)

cyberzephyr (705742) | more than 5 years ago | (#27020951)

Hey! Is there any way to see the throwdown without joining a dying game? any help would be appreciated.

Re:Any way to see this (0)

Anonymous Coward | more than 5 years ago | (#27022173)

1) find forums
2) get people to record it
3) get them to up it to Youtube / vimeo / whatever
4) ????
5) Cry ;_;

Didnt Garriot take players DNA into space?! (1)

GlobalColding (1239712) | more than 5 years ago | (#27021135)

Was it a huge drum of nerd spunk?!

Re:Didnt Garriot take players DNA into space?! (1)

Phizzle (1109923) | more than 5 years ago | (#27021163)

Yeah, apparently they been "comin" and going with a "bang" before...
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