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id Releases Open Source Wolfenstein 3D for the iPhone

Soulskill posted more than 4 years ago | from the ach-mein-leben dept.

First Person Shooters (Games) 232

An anonymous reader writes "id Software has released a port of the classic Wolfenstein FPS to the iPhone. Some of the coding was done by John Carmack himself, who also used original code combined with new code from Wolf3D Redux. The original code was open sourced years ago, and enthusiasts have been updating it, which made the port considerably easier for id. It's available in the iTunes App Store, but the source is available for free at id's website." Carmack also posted a detailed writeup about the decision to bring Wolf3D to the iPhone, including design notes and a few snippets of code. At the end, he says, "I'm going back to Rage for a while, but I do expect Classic Doom to come fairly soon for the iPhone." Kotaku got a chance to try the game at GDC: "It's not just a good reproduction of the original, it seems better."

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Screw DRM (-1, Offtopic)

Anonymous Coward | more than 4 years ago | (#27335705)

Fuck yeah!

Hackers. (0, Interesting)

Anonymous Coward | more than 4 years ago | (#27335733)

Was the best movie of all time.

So when... (1)

cayenne8 (626475) | more than 4 years ago | (#27335725)

So when you shoot that BFG...does your whole iPhone reset....or just melt?

Re:So when... (5, Informative)

stonedcat (80201) | more than 4 years ago | (#27335751)

Wolfenstein doesn't contain the BFG... you're thinking of Doom.

Re:So when... (1, Funny)

Anonymous Coward | more than 4 years ago | (#27336607)

Wolfenstein doesn't contain the BFG... you're thinking of Doom.

I don't recall the BFG [k12.mo.us] being in Doom either...?

Re:So when... (0)

Anonymous Coward | more than 4 years ago | (#27335755)

That was Doom ;)

Re:So when... (5, Funny)

creimer (824291) | more than 4 years ago | (#27335813)

When you kill enough dogs or turn the soldiers into dog food, an animal rights activist will beat you to death with your own iPhone. :P

Re:So when... (5, Funny)

Sponge Bath (413667) | more than 4 years ago | (#27335915)

Just install the PETArometer app on your iPhone. When a PETA member sneaks up on you, the iPhone emits the 'Call of the Flower Children'. You can then strangle the dirty hippie with your baby seal skin scarf.

Sweet (1)

Tibor the Hun (143056) | more than 4 years ago | (#27335735)

That's pretty sweet.

Re:Sweet (2, Informative)

HTH NE1 (675604) | more than 4 years ago | (#27336025)

And also available for the iPod Touch:

It is almost tempting to try to hijack the side volume switch for fire, but the ergonomics aren't quite right, and it would be very un-Apple-like, and wouldn't be available on the iPod touch (plus I couldn't figure out how...).

Re:Sweet (0)

Anonymous Coward | more than 4 years ago | (#27336187)

How do you install apps on the touch?

Are there any screenshots of this version? They say they haven't changed the textures but apparently the UI HUD changed?

Re:Sweet (2, Informative)

HTH NE1 (675604) | more than 4 years ago | (#27336311)

How do you install apps on the touch?

Through the App Store [apple.com] ?

Your comment (0, Insightful)

Anonymous Coward | more than 4 years ago | (#27336035)

Your comment is a comment

is that a BFG in your pants... (1)

Scragglykat (1185337) | more than 4 years ago | (#27335757)

what happens if you accidentally set of the BFG while the phone is in your pocket?

Re:is that a BFG in your pants... (0)

Anonymous Coward | more than 4 years ago | (#27335781)

depending on how you are sitting the phone might get wet.

Re:is that a BFG in your pants... (1)

X0563511 (793323) | more than 4 years ago | (#27336721)

A rip in space-time will open up, and pull that BFG from "May 5, 1992" up to "December 10, 1993"

Hint: The BFG was Doom... this is not Doom.

Re:is that a BFG in your pants... (1)

ColaMan (37550) | more than 5 years ago | (#27337089)

Huh. Less than 18 months to go from Wolf3D to Doom.

It sure seemed a lot longer back then......

Carmack (0, Redundant)

Saija (1114681) | more than 4 years ago | (#27335765)

Another great contribution by John Carmack, this time bringing and ol' classic game

a new index (2, Insightful)

caffeinemessiah (918089) | more than 4 years ago | (#27335789)

Plus 5 to the 'nostalgic games' index of computing power that is cheaply available.

not free if you can't jailbreak (1)

mincognito (839071) | more than 4 years ago | (#27335799)

note that the game costs $4.99 at the app store

Re:not free if you can't jailbreak (4, Informative)

The Warlock (701535) | more than 4 years ago | (#27335901)

The game engine is open-source, but the levels and art assets have always been non-free.

Re:not free if you can't jailbreak (3, Informative)

RyuuzakiTetsuya (195424) | more than 4 years ago | (#27336625)

I suspected as much but when I checked out the zip, it's actually got all the level data there.

Re:not free if you can't jailbreak (5, Funny)

sokoban (142301) | more than 4 years ago | (#27335905)

God, I hate paying people for their work. It makes me feel so dirty and wrong.

Re:not free if you can't jailbreak (5, Funny)

Anonymous Coward | more than 4 years ago | (#27336255)

I'd be happy to pay to see Carmack do live performances.

Re:not free if you can't jailbreak (1)

KylePflug (898555) | more than 4 years ago | (#27336635)

Oh come one, someone mod this guy up, that's brilliant.

Re:not free if you can't jailbreak (1)

AresTheImpaler (570208) | more than 4 years ago | (#27335925)

If you access to a mac and the iphone sdk, then you can install it on your own iphone without paying. So yes, you can definitely use the source code for free. Also, I believe, that if apple has accepted you into their iphone developer program, then you can compile it from source and send the app to up to 100 persons so they can "test it." I'm not entirely sure how the whole 100 person thing works tho.

Re:not free if you can't jailbreak (1)

Yamamato (1513927) | more than 4 years ago | (#27335941)

Yeah and have fun playing an engine without any levels or any other assets.

Re:not free if you can't jailbreak (1)

AresTheImpaler (570208) | more than 4 years ago | (#27335997)

as someone else said in this thread, the levels and art assets have always been non-free. With the source out tho, someone can make their own levels and art to form a new game or what ever. Not sure if there are wad's out there for wolfeinstein 3d (PC) that might be tweaked to work.

Re:not free if you can't jailbreak (1)

Yamamato (1513927) | more than 4 years ago | (#27336015)

as someone else said in this thread, the levels and art assets have always been non-free.

I know, I was just saying that your solution isn't going to give them anything to play not that I think they should be giving away their assets for free. I wasn't going along with the GP's whining over having to pay the game as that is just silly.

Apple suckers drooling over decades-old ports (5, Funny)

Anonymous Coward | more than 4 years ago | (#27335801)

You guys always get shafted waiting for the ports.

Re:Apple suckers drooling over decades-old ports (1)

sokoban (142301) | more than 4 years ago | (#27335939)

As an Apple Fanboy/Apologist/Groupie, I still LOL'ed.

Re:Apple suckers drooling over decades-old ports (1)

anss123 (985305) | more than 4 years ago | (#27336531)

As an Apple Fanboy/Apologist/Groupie, I still LOL'ed.

Wasn't the old mac port the best one? Better textures, flamethrower and stuff. Odd that ID didn't port that.

Wasn't that the.... (2, Insightful)

mark-t (151149) | more than 4 years ago | (#27335803)

.... original FPS that started the whole trend?

Re:Wasn't that the.... (1, Informative)

Anonymous Coward | more than 4 years ago | (#27335947)

Suddenly I feel old.

Re:Wasn't that the.... (1)

Shadow of Eternity (795165) | more than 4 years ago | (#27336081)

Yeah, I remember worrying if I had the hardware to run Doom when it came out... Get off my Parallax occlusion mapped lawn.

Re:Wasn't that the.... (2, Interesting)

TJamieson (218336) | more than 4 years ago | (#27336263)

"Man, this 486/66 runs Doom so smoothly compared to my 33..."

Yeah, I feel old too.

Re:Wasn't that the.... (1)

Enderandrew (866215) | more than 4 years ago | (#27336439)

I used to argue how the 486 DX2/66 was faster and better than the P1/50.

Re:Wasn't that the.... (1)

Tomfrh (719891) | more than 4 years ago | (#27336467)

Pentium 1 started at 60Mhz

Re:Wasn't that the.... (1)

Enderandrew (866215) | more than 4 years ago | (#27336587)

That's right, but it ran on a 50Mhz FSB.

Re:Wasn't that the.... (2, Insightful)

Zeio (325157) | more than 4 years ago | (#27336705)

There was also a 486 DX 50, a fairly rare part which had a bus speed of 50MHz (not a DX2), and used to "OC" the VESA (VLB) local bus as well. This chip was seen in many EISA systems at the time and needed extra cooling.

I had a buddy with a 486 DX50, and it was a fast system for the time, It was faster in a lot of ways than a 486DX2/66.

The best was playing Wing Commander on these systems, it was way too fast :)

Re:Wasn't that the.... (1)

Athens101 (815168) | more than 4 years ago | (#27336465)

486DX/66 PC speaker sound.

Re:Wasn't that the.... (1)

Anonymous Showered (1443719) | more than 4 years ago | (#27336069)

Yup.

Re:Wasn't that the.... (4, Informative)

Medgur (172679) | more than 4 years ago | (#27336071)

Not quite, the wikipedia article [wikipedia.org] is quite thorough on the history

The earliest two documented first person shooters were Maze War and Spasim. Maze War was the most similar to modern first person shooters, as it featured characters fighting on foot. Development of the game began some time in 1973 and was likely completed before Spasim, however its exact date of completion is unknown. Spasim had a documented debut at the University of Illinois in 1974. The game was a rudimentary space flight simulator, which featured a first-person perspective.[5] Spasim led to more detailed combat flight simulators and eventually to a tank simulator, developed for the U.S. army, in the later 1970s. These games were not available to consumers and it was not until 1980 that a tank game, Battlezone, was released in arcades. A version was released in 1983 for home computers, the first successful mass-market game featuring a first person viewpoint and 3D graphics.[27]

Id Software released Hovertank 3D in 1991, which pioneered ray casting technology to enable faster gameplay than 1980s vehicle simulators. Later developers added texture mapping with Ultima Underworld: The Stygian Abyss (by Looking Glass Technologies), a role-playing game featuring a first person viewpoint and an advanced graphics engine, released in 1992. During development, this led to Catacomb 3-D which was actually released first, in late 1991, and introduced the display of the protagonist's hand and weapon (magical spells) on the screen.[27]

No FaceBall? (2, Interesting)

tepples (727027) | more than 4 years ago | (#27336349)

Not quite, the wikipedia article [wikipedia.org] is quite thorough on the history

But apparently not thorough enough to link to MIDI-Maze or FaceBall [wikipedia.org] , one of the first multiplayer deathmatch FPS games. (I have to reply here because Slashdot has less of a "non-notability patrol" than Wikipedia.)

Re:Wasn't that the.... (4, Insightful)

Enderandrew (866215) | more than 4 years ago | (#27336483)

What really gets me is how Ultima Underworld never gets the credit it deserves. It shipped before Wolfenstein 3D, and was a better game to boot.

http://en.wikipedia.org/wiki/Ultima_Underworld [wikipedia.org]

You could look up and down, you could jump, swim, examine objects, interact with objects, there were RPG stats, etc. Gameplay was non-linear, and there was even an honest-to-goodness story. Lighting was dynamic, and there was even auto-map.

http://en.wikipedia.org/wiki/Warren_Spector [wikipedia.org]

Spector never gets the respect he is due either.

Re:Wasn't that the.... (1)

anss123 (985305) | more than 4 years ago | (#27336679)

What really gets me is how Ultima Underworld never gets the credit it deserves.

Because it isn't a first person shooter. Or was it? I never played it, didn't care for Wolf3D back then either. Doom was the first good one. The Super Mario Bross of FPSes, sure there's Pitfall, Smurfs, Faceball 2000, etc, out before but Doom/SMB was the first to 'get it right'.

Re:Wasn't that the.... (1)

Enderandrew (866215) | more than 4 years ago | (#27336729)

It was a first person RPG, but many call Wolf3D the first "first person" game, or the first, truly 3D game.

And Ultima did have first-person combat, including ranged weapons, spells, and melee. Again, better than Wolf3D. Overall it is a MUCH better game that shipped first with a larger set of game features, but everyone said Wolf3D was the big innovator.

Re:Wasn't that the.... (1)

anss123 (985305) | more than 5 years ago | (#27336999)

And Ultima did have first-person combat, including ranged weapons, spells, and melee. Again, better than Wolf3D. Overall it is a MUCH better game that shipped first with a larger set of game features, but everyone said Wolf3D was the big innovator.

I see it needs a 386 with 2 megabytes RAM. Wolf 3D makes do with 286 and 512KB RAM. That can have made the difference.

Re:Wasn't that the.... (0)

Anonymous Coward | more than 5 years ago | (#27337033)

You're comparing apples and oranges. It's like arguing that Morrowind is a better game than Halo, or that Street Fighter 4 is better than Puzzle Fighter. Ultima Underworld may have had superior technology, but technology is about as imporant in dictating weather game A is better than game B as a sack of potatoes is important in sword fighting.

Re:Wasn't that the.... (1)

Enderandrew (866215) | more than 5 years ago | (#27337083)

The OP was talking about how Wolfenstein 3D started a trend, and many credit it with being innovative in gameplay. Ultima Underworld offered the same features, and many more features, but earlier.

To an extent, it is like saying The Beatles or Elvis invented rock and roll, even though Chuck Berry did it first. Rarely does the true innovator seem to get credit.

Heck, we have a holiday to celebrate Columbus in the United States, even though Amerigo Vespucci returned with maps before Columbus set sail, and the Vikings only beat him by 5 centuries.

Re:Wasn't that the.... (0)

Anonymous Coward | more than 5 years ago | (#27337195)

I know that, but saying that Ultima Underworld(which IS a great game, by the way) is superior to Wolfenstein 3D is like saying that Chuck Berry is superior to Journey. They both play similar instruments, sure, but the music is too different to really proclaim one as better than the other.

Re:Wasn't that the.... (1)

ElderKorean (49299) | more than 5 years ago | (#27337155)

And Ultima did have first-person combat, including ranged weapons, spells, and melee. Again, better than Wolf3D. Overall it is a MUCH better game that shipped first with a larger set of game features, but everyone said Wolf3D was the big innovator.

I played both when I was much younger.

Wolf3D was much faster on the same hardware, not to mention more colourful, smoother. It was just a more fun game.

I remember Ultima Underworld like I remember Doom3: slow and dark.

Re:Wasn't that the.... (1)

El_Oscuro (1022477) | more than 5 years ago | (#27337091)

There were a few other FPS that didn't get the credit they deserve:

  1. Rise of the Triad [wikipedia.org]
  2. Battlezone [wikipedia.org]

Re:Wasn't that the.... (1)

Enderandrew (866215) | more than 5 years ago | (#27337149)

I loved Rise of the Triad. That is open source as well now.

Re:Wasn't that the.... (1)

nametaken (610866) | more than 4 years ago | (#27336097)

Says the guy with the 151149 uid. You should know better!

I welcome the competition! (0)

Anonymous Coward | more than 4 years ago | (#27335851)

As an iPhone developer, I welcome anybody to look into this and compete with me. I wouldn't mislead anybody! Come from all over the world! Just remember, you need a Mac "pro" model to develop. Have fun!

Re:I welcome the competition! (4, Informative)

Anonymous Coward | more than 4 years ago | (#27336353)

Just remember, you need a Mac "pro" model to develop. Have fun!

not according to my $300 amd based hackintosh.

Re:I welcome the competition! (1)

tepples (727027) | more than 4 years ago | (#27336457)

Just remember, you need a Mac "pro" model to develop.

Citation needed. What exactly does the combination of Mac mini + iPod Touch lack?

Re:I welcome the competition! (1)

creimer (824291) | more than 4 years ago | (#27336807)

Bragging rights that you're a "real developer" using a Mac Pro that's paid for by a company.

Gaming on the iPhone (1)

melissa replies (1507707) | more than 4 years ago | (#27335857)

Not to by any means demote the sheer awesomeness of playing a FPS on your iPhone, but what is next? We are already reliving the classics on handhelds with today's technology for the games of yesteryear. (Well, not all of the classics as this article seems to remind some of us.)

How about playing against other phones on your network? In that case, when does Star Craft come out on the iPhone??

Re:Gaming on the iPhone (1)

Shadow of Eternity (795165) | more than 4 years ago | (#27336101)

Given the shit-poor reception that everyone with an iphone gets here in central florida I'd say they already have that in the form of trying to get a call through clearly.

Re:Gaming on the iPhone (1)

brainiac256 (926950) | more than 4 years ago | (#27336139)

Star Craft will never come out for the iPhone, because what would be the point without the Korean kids kicking butt and taking names?

Re:Gaming on the iPhone (1)

chaim79 (898507) | more than 4 years ago | (#27336387)

Not sure, but the iPhone v3 SDK is supposed to have API's to make iPhone/iPod Touch to iPhone/iPod Touch connections easier, I can hardly wait for game devs to take that to town and create multilayer games. :)

So what? (4, Insightful)

Hatta (162192) | more than 4 years ago | (#27335865)

Doom already runs on Rockbox. If the iPhone were an open platform, this would have happened a long time ago.

Re:So what? (0)

Anonymous Coward | more than 4 years ago | (#27335919)

Doom already runs on Rockbox. If the iPhone were an open platform, this would have happened a long time ago.

It was on the iphone since 1.1.2, as for a nes and snes emulator.

Go back under your rock.

Re:So what? (1)

POTSandPANS (781918) | more than 4 years ago | (#27336205)

Quake is also available, and runs quite well..

Re:So what? (0)

Anonymous Coward | more than 4 years ago | (#27336381)

Quake3, Quake2, Quake, Doom, and Wolfenstein are all available for windows mobile too, they also still look like their original counterparts, and not all blurified

Re:So what? (0, Flamebait)

mobby_6kl (668092) | more than 4 years ago | (#27336415)

Again, I'm not even sure why this is even news. Various Quake (up to and including Q3, IIRC) games have been available for all kinds of WM devices for quite a while now, not to mention Wolf 3d, DOOM, and a bunch of Build engine games. Q1 runs fine even on my six year old Asus A600. I guess this is just something Apple users occasionaly need to feel special.

Re:So what? (1)

mdwh2 (535323) | more than 5 years ago | (#27336963)

Indeed, 3D on mobile devices is nothing new. E.g., a quick Google finds http://www.foshopro.com/download_Wolfenstein_3D_for_Windows_Mobile_PocketPC_Smartphone_cheap.html [foshopro.com] , http://symbianv3.com/wolfenstein-3d-for-your-mobile/ [symbianv3.com] , http://dibosmobile.blogspot.com/2007/11/wolfenstein-3d-pocket-pc-game.html [blogspot.com] .

And what about Wolfenstein RPG [idsoftware.com] ? It's a new game rather than just a port, but it's still 3D, and runs on any bog standard Java phone (which means that the Iphone presumably isn't good enough to run it).

I would have been interested to hear some of these things, but unfortunately it seems that Iphonedot, er I mean, Slashdot only covers the Iphone. And I guess a story solely for the Iphone is inevitable, if even "Website now viewable on Iphone" is newsworthy (as was the story we got a few weeks ago). And so we'll have more people mistakenly believing that this is yet another "Apple first".

Re:So what? (2, Informative)

onefriedrice (1171917) | more than 5 years ago | (#27337157)

but unfortunately it seems that Iphonedot, er I mean, Slashdot only covers the Iphone....

Your bitterness is juicy.

However, lest anyone get the impression that this is a first for the iPhone, 3D apps have been available since the store itself was opened (and probably even before that). This article is not so much about the iPhone as it is about id Software and John Carmack, so you see, there's really no need to get all rabid.

2.5D (0)

Anonymous Coward | more than 4 years ago | (#27335881)

Engine is only 2.5D though.

What about the gPhone? (1, Interesting)

Anonymous Coward | more than 4 years ago | (#27336105)

Any chance of this happening on Android? Someone step up to plate!

Re:What about the gPhone? (1)

Narishma (822073) | more than 4 years ago | (#27336595)

Since it's open source, nobody is going to stop you porting it.

Re:What about the gPhone? (1)

rm999 (775449) | more than 5 years ago | (#27337159)

But remember that the levels and sprites/sounds aren't free - to legally port it with the game intact, you would need to somehow acquire all this data and plug it into the code. Basically, you would need ID's blessing, or you would severely inconvenience the users.

Graphics quality (4, Interesting)

Mprx (82435) | more than 4 years ago | (#27336155)

The graphics are crisp, intense duplicates of the original.

But from the screenshot we can see that both the sprites and the textures have been filtered. Filtering the textures is no problem, but the sprites are "pixel art" - they are designed around the pixel boundaries to pack more detail into a limited resolution. It's the same principle as manually hinting fonts. The only acceptable scaling method for pixel art is unfiltered "nearest neighbor" scaling, as used in the original game. This new version is not "crisp", it is an ugly blurred mess.

Enlarging pixel art (5, Informative)

tepples (727027) | more than 4 years ago | (#27336481)

The only acceptable scaling method for pixel art is unfiltered "nearest neighbor" scaling, as used in the original game.

There exist algorithms for enlarging pixel art that overcome both the blocky appearance of nearest-neighbor resampling and the blurry appearance of linear resampling. The Scale2x [sourceforge.net] algorithm, for instance, can be applied multiple times. The hq2x, hq3x, and hq4x can be applied only as the final step, but with amazing results [hiend3d.com] .

Re:Enlarging pixel art (3, Informative)

Mprx (82435) | more than 4 years ago | (#27336553)

They sometimes work, but when they fail the results are more distracting than nearest neighbor resampling. The "Yoshi" sign in Test Case 2 is a good example, where the algorithm has failed to identify the gradually sloping line and exaggerated the stepped appearance.

Re:Enlarging pixel art (1, Informative)

Anonymous Coward | more than 4 years ago | (#27336731)

Carmack mentions how Wolf3Redux used to do that in his notes, but says it didn't work well with the sprites:

Wolf3D Redux included a utility that extracted the variously packed media from the original games and turned them into cleaner files with modern formats. Unfortunately, an attempt at increasing the quality of the original art assets by using hq2x graphics scaling to turn the 64x64 art into better filtered 128x128 arts was causing lots of sprites to have fringes around them due to incorrect handling of alpha borders.

Nonetheless I agree with the OP that the scaling he ended up with looks really crummy. Just plain blocky would have been better.

Re:Enlarging pixel art (3, Interesting)

tepples (727027) | more than 5 years ago | (#27336881)

John Carmack wrote:

Unfortunately, an attempt at increasing the quality of the original art assets by using hq2x graphics scaling to turn the 64x64 art into better filtered 128x128 arts was causing lots of sprites to have fringes around them due to incorrect handling of alpha borders.

Workaround 1: Use Scale2x instead.
Workaround 2: Do the alpha with Scale2x and the red, green, and blue with hq2x on a copy of the image modified such that each transparent pixel duplicates the non-transparent pixel closest to it.

Re:Enlarging pixel art (1)

iamflimflam1 (1369141) | more than 5 years ago | (#27337179)

I think you've cracked it, if only John Carmack had hired you.

Re:Enlarging pixel art (1)

iamflimflam1 (1369141) | more than 5 years ago | (#27337173)

As someone who has researched image processing I know what the score it.

That is a nice website with great example, but the only examples you ever show to anyone are the ones that work well...

Re:Graphics quality (0)

Anonymous Coward | more than 4 years ago | (#27336725)

Carmack's own development notes on the subject:

Unfortunately, an attempt at increasing the quality of the original art assets by using hq2x graphics scaling to turn the 64x64 art into better filtered 128x128 arts was causing lots of sprites to have fringes around them due to incorrect handling of alpha borders. It wasn't possible to fix it up at load time, so I had to do the proper outline-with-color-but-0-alpha operations in a modified version of the extractor. I also decided to do all the format conversion and mip generation there, so there was no significant CPU time spent during texture loading, helping to keep the load time down. I experimented with the PVRTC formats, but while it would have been ok for the walls, unlike with DXT you can't get a lossless alpha mask out of it, so it wouldn't have worked for the sprites. Besides, you really don't want to mess with the carefully chosen pixels in a 64x64 block very much when you scale it larger than the screen on occasion.

Doom and Quake (0)

Anonymous Coward | more than 4 years ago | (#27336195)

Doom and Quake already run on windows mobile. big deal

All I have to say is (0)

Anonymous Coward | more than 4 years ago | (#27336211)

FUCK YEAH!

but the real question is (1)

slack_prad (942084) | more than 4 years ago | (#27336245)

When's the g-phone version coming out?

Re:but the real question is (1)

Enderandrew (866215) | more than 4 years ago | (#27336523)

You can probably recompile Wolf3D Redux for the g-phone today. The only porting you would likely have to do is input.

The source is free (0)

Anonymous Coward | more than 4 years ago | (#27336297)

but the app is $4.99

why hasnt this been tagged johncisgod yet (4, Informative)

Meshugga (581651) | more than 4 years ago | (#27336445)

- which would be the natural thing to do.

i'm seriously losing faith in /. readers history education.

Carmack Rocks! (3, Interesting)

jcr (53032) | more than 4 years ago | (#27336513)

John Carmack has a very well-deserved reputation for generosity. A couple of years ago he gave one of his NeXT slabs to a friend of mine on a "free to good home" basis. He not only gave it to her, he paid for the shipping.

-jcr

Re:Carmack Rocks! (1)

TinBromide (921574) | more than 5 years ago | (#27337183)

He's not giving away wolfenstein 3d away for free, its 4.99 in the app store. Only the source code is free, which, while good for developers, is not immediately free for end users.

Finally... (2, Funny)

Bieeanda (961632) | more than 4 years ago | (#27336517)

The iPhone gets a killer app!

Four days! (0)

Anonymous Coward | more than 4 years ago | (#27336585)

Jeez... I mean, I know he knows that code intimately and all, but it seems like even someone as good as Carmack wouldn't be able to do a project this large, in final and polished form without bugs, in four days like he claims in the article. That's got to at LEAST be discounting things like QA testing, right? ... maybe?

$5 in the App Store, FREE from Cydia (1)

californication (1145791) | more than 4 years ago | (#27336755)

I went to App Store and saw it was $4.99. Went to Cydia and installed it for free. Why would you pay for something that you can legally get for free?

Re:$5 in the App Store, FREE from Cydia (1)

s73v3r (963317) | more than 5 years ago | (#27336953)

The engine is free. The Art, sprites, sounds, levels, etc, are not free.

Re:$5 in the App Store, FREE from Cydia (1)

TinBromide (921574) | more than 5 years ago | (#27337209)

It not working for me. Cydia half installs it and when i click on the icon, it shows a splash screen and then goes back to the desktop.

Oh wow! Who gives a crap? (1, Insightful)

Anonymous Coward | more than 4 years ago | (#27336761)

Posting as a coward because I will get flamed about this no doubt, but does there have to be a slashdot article about every single application/game/whatever made available on the iPhone?

I remember playing Doom on a Nokia 4 years ago, have played Wolf3D, Doom and Quake on Windows Mobile some time ago as well. And before that, I even played them all on a computer! Wow!

Just because its now available for the iPhone does not make it news.

Isn't this supposed to be "news for nerds, stuff that matters" ? Articles like this belong at "fanbois for Apple, stuff that's outdated". Real nerds don't use Apple.

Carmack pwns (0)

Anonymous Coward | more than 4 years ago | (#27336835)

How is it that one man, and indeed, one firm, just keeps giving to the world of gaming? John Carmack is a legend. My childhood would not have been the same without Wolf, Doom and Quake.

I'm sorry about the gushing, it's just that I can never read an article about id or Carmack without feeling a little misty eyed. This dude has been producing quality games for well over 15 years now, and he just keeps giving. All the XBOX 360 developers in the world will never be able to make the kind of initial impact id did to gaming. They are the Olympians of shooting zombies, and rightly so.

I think the Wolf3D Redux guy made a big mistake... (4, Interesting)

7 digits (986730) | more than 5 years ago | (#27336873)

...by not forwarding his email to his current address.

"I sent an email to the Wolf 3D Redux project maintainer to see if he might be interested in working on an iPhone project with us, but it had been over a year since the last update, and he must have moved on to other things."

He'll probably learn about the missed opportunity by reading slashdot...

Re:I think the Wolf3D Redux guy made a big mistake (5, Insightful)

Paralizer (792155) | more than 5 years ago | (#27337169)

I thought the same thing. If he's still a developer, he really missed a huge opportunity. On the other hand, he can still say that some of his work was used in a commercial game for the iPhone, selected by Carmack himself, which is a pretty cool thing to be able to put on your resume.
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