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Emulation (Games) Classic Games (Games) Entertainment Games

The Return of Zork On ScummVM 45

KingofGnG writes "While waiting for the opening of Legends of Zork's game world, old and new adventurers can pick up the daily build of ScummVM, which, starting from March 7, added support for the MADE engine. The engine has been used by Activision to create four point-and-click adventure games from the '90s, among which is the venerable Return to Zork."
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The Return of Zork On ScummVM

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  • by TheRealMindChild ( 743925 ) on Tuesday March 31, 2009 @02:13AM (#27398517) Homepage Journal
    Who'er you?!

    Don' matter!

    Want some rhy?!

    'Course ya do!!!
    • by 16384 ( 21672 )
      I though that clip had disappeared from my mind. It didn't. Thank you very much for reminding me...

      BTW: Bananaphone!, Badger Badger Badger!

    • by 222 ( 551054 )
      Holy jesus. I came here to make this same post, and you beat me to it. I didn't think anyone else remembers getting drunk (or pouring it out!) at this point in the game.
    • by hal2814 ( 725639 )

      Damn fat redneck sitting on the entrance to Zork...

      Can't count how many times I tried different things before I realized I could just dump the rye on the plant. That "Course ya do!" still haunts me.

    • by Trogre ( 513942 )

      Oh yes!

      Here's to us!

      Who's like us?

      Damn few...

      and they're aaaall deard

  • They can stick the dwarfish sword up their asses. Real glowing swords are elvish!
  • by Anonymous Coward

    There's neither a link in the summary nor on the actual blog post to the ScummVM website at http://scummvm.org

    I get the feelings someone just wants to get their blog slashvertised here.

    • Oh well, my bad, I usually do link to ScummVM.org. This time I've forgotten. Anyway there is the link to the original ScummVM.org announcement for RtZ addition....
  • Error in title (Score:2, Informative)

    by joeflies ( 529536 )

    The game is called "Return to Zork". There is no "The" in the front.

  • by metzomagic ( 1067646 ) on Tuesday March 31, 2009 @06:53AM (#27399889)

    While it's nice to have this one working on ScummVM, it's been running fine on DOSBox [dosbox.com] for years now (since DOSBox v0.60 or so).

    MetzO'Magic

    • Yes, but SCUMM also runs on my cute little Smartphone...which means I can now play Return to Zork wherever I bring my phone :-)

    • by GF678 ( 1453005 )

      "Running fine" is largely dependent on what settings you've used. It's a lot easier to configure ScummVM to work at its best than it is DOSBox, particularly when it comes to the sound working perfectly without any breakups.

      • Admittedly, if a game will run in both ScummVM and DOSBox, the sound is usually a lot better in ScummVM.

        But since 0.70, DOSBox automatically figures out the optimal cycles= setting to run a particular game at, so no need to fiddle with this parameter manually like you used to.

        Regards,
        MetzO'Magic

  • Venerable? (Score:2, Insightful)

    by Snowspinner ( 627098 ) *

    Return to Zork is hardly a venerable game. It was a rather poor adventure game for the era, with at least one extremely counter-intuitive puzzle, as well as a error you can make very early in the game that renders it unbeatable, and gives you no clue that you've made an error when you make the mistake.

    Zork: Grand Inquisitor, the third of Activision's 90s Zork games, was the lone one of that set that can be fairly called Venerable.

    • by Joe U ( 443617 )

      Bonding plant, horrible trap. That should never have been written into a Zork game.

    • Re: (Score:3, Insightful)

      by Legion_SB ( 1300215 )

      It's "venerable" because, despite its flaws, it's extremely memorable. I remember so much from that game, and I can't even remember what I played yesterday. There are a half-dozen scenes from that game permanently burned into my brain.

      And because of that, I am totally going to fire the game up in ScummVM, suffer through some warts, but enjoy the heck out playing out the scenes that I've been remembering for years.

      • Fair enough. But if you cut the Bonding plant instead of digging it up, well, don't say I didn't warn you. :)

  • This is from memory, so I may be off a bit...

    south. east. open window. enter. west. get lamp and sword. east. up. light lamp. get all. douse lamp. down. west. move rug. open trapdoor. down. light lamp. east. attack troll with sword. again. again. again. get axe.

  • If you get an e-mail involving a troll raising his sword, DO NOT attack it with the nasty knife! You'll have a bunch of government secrets downloaded into your head, then a hot chiq will come and pretend to be your girlfriend...
  • 'Course you do!

  • We recently implemented a zork interface on top of Second Life so Visually impaired can access it using a screenreader. See http://textsl.org/ [textsl.org]
  • Speaking of RTZ, did anyone manage to finish the game after having burn the Dizzyland tickets?

    The manual tantalisingly hints that it is possible but I've never managed to find out how.

    While we're on the subject of the fiendish and sometimes arbitrary puzzles, don't forget about the instant deaths from taking the innocuous "ROad to the South" or trying to cross a bridge which the player can't see has only one half. (Why doesn't the character notice that the bridge ends halfway across the river and just s

  • A text adventure with very basic graphics... you started out in prison and had to escape by getting some cheese and catching a mouse, etc. I recall that you had to send away for a pilots license that you later picked up at the warden's house in his mailbox. Anyone recall this game?

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