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Legends of Zork Goes Live

Soulskill posted about 5 years ago | from the this-space-intentionally-left-blank dept.

Games 76

TinBromide writes "The developers over at Jolt Online Gaming have released Legends of Zork to the general public. It's a free, browser-based, adventure game based on the world of Zork. You play as a Traveling Salesman, recently laid off from FrobozzCo. You start off in a clearing, where a white house has a boarded up door. From there, you can do what you like. Explore the world, fight other salesmen in PVP, or try out your Darkvision Goggles in the dark — just try not to get eaten by a grue." It's free in that you're given 30 Action Points each day, which are consumed by moving about and fighting. Their business model is that if you want more Action Points, you can purchase more.

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Want some rye? (2, Funny)

BadAnalogyGuy (945258) | about 5 years ago | (#27441923)

'Course you do.

Action Points? Oh no. (5, Funny)

SuperMo0 (730560) | about 5 years ago | (#27441929)

It is dark. You are likely to be eaten by a grue.


You have no more action points.

*log on the next day*

You have been eaten by the grue.



Re:Action Points? Oh no. (5, Insightful)

Norsefire (1494323) | about 5 years ago | (#27441959)

I think it is more likely to go:

It is dark. You are likely to be eaten by a grue.


You have no more action points. Please enter your credit card details to not die.

Re:Action Points? Oh no. (4, Interesting)

Anonymous Coward | about 5 years ago | (#27442843)

Please enter your credit card details to not die.

If you're interested in the business model of Legend of Zork, you essentially buy "coconuts" with cash (a wagon load of 60 costs $20) and then these can be redeemed for action points. So while it won't work to pay not to die, you certainly can pay your way through the system instead of waiting for your AP cool down.

Since it's a lot like Legend of the Green Dragon [lotgd.net], one could with a lot of cash become much better than anyone else (you need action points to battle and you need to battle to gain experience and gold). Just walk about dueling after that.

It's slick and graphically beautiful, it's a shame that the option exists to shamelessly become better through the tendering of cash instead of dedicated play. I hope this works out for them financially though as none of these browser games seem to become mainstream (and I know I'll take flak for some classic mud that everyone knows and still plays at some site).

Re:Action Points? Oh no. (3, Insightful)

AftanGustur (7715) | about 5 years ago | (#27445547)

I went through my daily "25 points" in about 25 minutes or so ..

"Authentic FrobozzCo Bottle o' Berzio" costs 10 Coconuts and gives you 200 "Action points" which you will easily spend in an hour or two ..

If those 200 points are one-time-shot, then this is the most expensive game I have ever seen.

Re:Action Points? Oh no. (2, Interesting)

fastest fascist (1086001) | about 5 years ago | (#27446513)

Yea, it's not exactly cheap, but then it's not meant to be played for hours on end, either. You can use a maximum of 2 "potions" per 7 days, so that means max. 400 extra AP a week per character, or a bit under 7 dollars a week, depending on how many "coconuts" you buy at once. Again, not cheap for a game, but unless you have multiple characters up the wazoo, it's not going to end up being quite as bad as it would appear at first, if only because playtime is limited.

Re:Action Points? Oh no. (1)

SuperMo0 (730560) | about 5 years ago | (#27455291)

What I've always liked about games that run out of actions that fast is that they give a set time limit. I can play the game daily and get hooked in bits and pieces, with a clear endpoint for my play session.

I used to play Kingdom of Loathing, I loved it for much the same reason.

Re:Action Points? Oh no. (0)

Anonymous Coward | about 5 years ago | (#27450059)

So far I don't see as much problem solving or puzzles as games like Urban Legions or Kol. The graphics are nice, but they only go so far. I would have thought by having funding by someone like Activision versus the other two games I mentioned, not having any funding at all, would have allowed it to be more complex and intriguing. My opinion may change, but again, maybe I am just spoiled.

Macs are for gays (-1, Troll)

Anonymous Coward | about 5 years ago | (#27441995)

The mac logo on the back of your laptop is a shining beacon to attract men. Soon you will have all the gay sex you want.

Hello sailor (5, Funny)

Anonymous Coward | about 5 years ago | (#27442041)

The mac logo on the back of your laptop is a shining beacon to attract men.

You could at least try to stay on topic for Zork.

O ye who use Macs :
Dost thou know the magnitude of thy sin before the gods?
Yea, verily, thou shalt be ground between two stones.
Shall the angry gods cast thy body into the whirlpool?
Surely, thy eye shall be put out with a sharp stick!
Even unto the ends of the earth shalt thou wander and
Unto the land of the dead shalt thou be sent at last.
Surely thou shalt repent of thy cunning.

Re:Hello sailor (1)

Machtyn (759119) | about 5 years ago | (#27444275)

That's the best old english I've seen written in a long time. Most of the time I see someone try to speak "Bible" on a forum, they fail miserably.

Re:Hello sailor (2, Interesting)

Slurm-V (513189) | about 5 years ago | (#27445635)

That's not even middle english, let alone old. For a point of reference, not even Shakespeare is middle english

Re:Hello sailor (0)

Anonymous Coward | about 5 years ago | (#27446639)

No one would understand it if it looked like the original Beowulf.

Re:Hello sailor (2, Funny)

Anonymous Coward | about 5 years ago | (#27451009)

It is dark. You are likely to be eaten by a gay.

Actually seems kinda fun (5, Informative)

shinmai (632532) | about 5 years ago | (#27442253)

Plays easy, doesn't require flash or other plugins, and everything actually is sort of "Zorky".

Most browser-based games have perks for paying players, and being able to buy action points isn't really the worst I've seen. It doesn't overly imbalance the gameplay, at least in my opinion.

Only time will tell how this really fans out, but I'm in positive spirits. (Between this and Battlefield Heroes I'm going to be spending even more time at my browser in the future :D)

Re:Actually seems kinda fun (5, Informative)

montyzooooma (853414) | about 5 years ago | (#27443173)

I played until level 3 or 4, basically a days worth of action points and really don't see the appeal. RPS did a reasonably in depth rant here:


Re:Actually seems kinda fun (2, Interesting)

arb phd slp (1144717) | about 5 years ago | (#27443461)

There are enough action points that you should be able to "level up" once per day. The cash-for-coconuts is for people who want to continue to grind.

The Double Fanucci cards is where the Game part of this game is going to be found. I'm getting a sense that there is some depth to Double Fanucci, but only three days in, no one has enough cards to have figured it out yet. And the devs aren't revealing how it works.

Re:Actually seems kinda fun (3, Insightful)

flitty (981864) | about 5 years ago | (#27443583)

I think they should have given out 60 action points for free. 30 just isn't enough to even do any sort of exploring. The one dungeon I found was a 19 step dungeon, and there's just something about getting halfway through it and being forced to quit that left a bad taste in my mouth. I know they are trying to entice me to pay for points, but 30 is sort of silly. Unless someone pays for points, nobody will really know if it's good or not for another couple weeks.

Re:Actually seems kinda fun (1)

Machtyn (759119) | about 5 years ago | (#27444315)

That's why one should work for a computer games magazine. That way they can have the publisher pay for the points. But, then, I guess you'd have to write an article or something.

Re:Actually seems kinda fun (1)

Taulin (569009) | about 5 years ago | (#27489143)

I agree that point balance is important in this type of game. Urban Legions and KoL, as others have mentioned, are the two other ones, and they do a great job handling turns. While LoZ uses a turn for every action, one Urban Legions' turn consists of moving, and all the fighting and stuff that happens with it, which can be pretty lengthy if you enter a big event or dungeon. I even found the free play to last about an hour or two a day if you are not just grinding, which the game doesn't really require (except for a couple of the leaderboards).

Re:Actually seems kinda fun (1)

scdeimos (632778) | about 5 years ago | (#27501007)

It's not like you can't finish exploring a dungeon (special area) if you run out of Action Points part way through. You can continue explorations at a later date. For example, the current map I'm in is showing three special areas that I've previously discovered and can continue exploring whenever I want.

Re:Actually seems kinda fun (1)

s0litaire (1205168) | about 5 years ago | (#27446631)

The cards are fun! Think there's sets of cards that work for and against each other.

I got 3 cards (2 of same type lv0 and lv1)
1 card gives +2
2 cards gives +4
3 will give either +6 or +8 (don't know if they 'add to' or 'double' the previous total.
I've noticed that different cardsets will cause the score to go down if placed in the wrong order or go up by +1 instead of +2

69 Sticky Secretions (0)

Anonymous Coward | about 5 years ago | (#27442287)

From the site's creature list:


The Dornbeast has 69 eyes that can paralyse their prey. Once immobile, the victim ends up wrapped in sticky secretions that are notoriously difficult to escape.

Was that description typed with one hand on the keyboard?

browser-based (5, Funny)

Thanshin (1188877) | about 5 years ago | (#27442307)

Am I the only one who reads "browser-based" as "play from work"?

Some day I'll develop a web browser impossible to distinguish from an excel spreadsheet.

"You | 50.22 | Have been | % | 3473N | B Y | a GRUE"

Re:browser-based (1)

Rowas (1055162) | about 5 years ago | (#27442573)

That's exactly what I read too.
And it's also what I do right now, keeping myself from being productive by playing.

hmm.. indistinguishable from an excel spreadsheet.. that would be an easy way to 'avoid prying eyes'(Boss).

-is eaten by a Grue-

Re:browser-based (0)

Anonymous Coward | about 5 years ago | (#27442615)

what idiot modded this as flamebait??

Re:browser-based (2, Funny)

Thanshin (1188877) | about 5 years ago | (#27442653)

what idiot modded this as flamebait??

Clearly, a Boss.

Re:browser-based (0)

Anonymous Coward | about 5 years ago | (#27442919)

what idiot modded this as flamebait??

Clearly, a Boss.

Legend of Zork has such tough bosses that they install plugins into your browser, follow you around and mod you down/troll you on forums. Incentivizing!

How is that flamebait? (1)

drinkypoo (153816) | about 5 years ago | (#27443803)

I bet you can already embed a web component in an Excel spreadsheet. The key to change worksheets becomes your 'boss key'.

Re:How is that flamebait? (1)

Zerth (26112) | about 5 years ago | (#27444667)

You can already put Flash in a spreadsheet. I've seen people doing that to avoid tripping mail scanners & avoid showing up on the web traffic logs.

I have tried it (1)

tqft (619476) | about 5 years ago | (#27442559)

tried a day or two ago when I got the email (don't believe me? check my journal)

Move - encounter dice rolled and action happens.

Only once did I get chance to flee - a bunch of other characters were having it out - you could join a side or flee. I ran.

Not sure about how to go about doing things - there is a small window when it looks like you can do something. Maybe I haven't read enough to know how to try stuff.

great game - doesn't deserve to be called zork (4, Funny)

peaceful_bill (661382) | about 5 years ago | (#27442757)

I love the art style. I love the monsters. I love the locations. I love the "feel". Very well realized, but, um, activisionâ¦. THIS ISNT ZORK! This is somethingâ¦.awful. This is some horrible, Frankensteinian aberration. This is heresy. This is a gut-wrenching vomit soaked, "find out you have cancer" thing to do to the zork series. W.T.F. ?!

This is *gasp* web-based. You've made a pretty decent web-based game, and given it the spiritual name of the most important game to EVER COME TO COMPUTERS. Do you see where I'm coming from?

DO YOU SEE WHAT YOU'VE DONE?! Kingdom of loathing is a great web based game, and in all honest more deserving of the title zork. Have you guys ever played nethack? Adventure? MUD II? Do you even KNOW who Richard Bartle is?

This is like a terrible thing to do with zork! Zork is a text-based game! text-based! that's why WE LOVED ZORK because we could imagine stuff - you know - WITH OUR IMAGINATION THINGY!!!!!

But text based games are alive and well - both multiplayer (in the MUD and MUSH community) and single player (in the interactive fiction community).

PS: whoever thought of the idea of buying coconuts for fucking action points needs to be eaten by a grue. you know about that, right?

Re:great game - doesn't deserve to be called zork (2, Funny)

Red Flayer (890720) | about 5 years ago | (#27442817)

by peaceful_bill (661382) on Friday April 03, @06:49AM (#27442757) Homepage

Boy, that sure is a lot of SHOUTING and swearing for "peaceful_bill".

Did you forget your Xanax today? :)

Re:great game - doesn't deserve to be called zork (0)

Anonymous Coward | about 5 years ago | (#27443167)

Did you forget your head in your ass?

Re:great game - doesn't deserve to be called zork (5, Insightful)

Red Flayer (890720) | about 5 years ago | (#27443247)

Did you forget your head in your ass?

Why yes, yes I did.

And the worst part of it is that I had to shove my monitor up there too in order to read your post.

Re:great game - doesn't deserve to be called zork (0)

Anonymous Coward | about 5 years ago | (#27443767)

Please mod parent up "Funniest post ever written".

Re:great game - doesn't deserve to be called zork (0)

Anonymous Coward | about 5 years ago | (#27447565)

I hope that was not an old CRT monitor...

Re:great game - doesn't deserve to be called zork (1)

sh00z (206503) | about 5 years ago | (#27446401)

Boy, that sure is a lot of SHOUTING and swearing for "peaceful_bill".

Which is why I'm guessing he put up the same post, but signed as "Bill the angry Grue" at rockpapershotgun.com

Re:great game - doesn't deserve to be called zork (0)

Anonymous Coward | about 5 years ago | (#27443067)

This is like a terrible thing to do with zork! Zork is a text-based game! text-based! that's why WE LOVED ZORK because we could imagine stuff - you know - WITH OUR IMAGINATION THINGY!!!!!

One is tempted to point out "Return to Zork," made with the blessing of the original game's creators. That game had 3d graphics.

I know, I know... IHBT. HAND.

Re:great game - doesn't deserve to be called zork (1)

InverseParadox (189133) | about 5 years ago | (#27449361)

One is tempted to point out "Return to Zork," made with the blessing of the original game's creators. That game had 3d graphics.

And, while it was a halfway decent game, it wasn't Zork.

I haven't tried this newest offering yet - I'm at work, and I have slightly more integrity than that (though apparently not much, as I'm reading Slashdot) - but from descriptions, it sounds even less like Zork than RtZ was.

Re:great game - doesn't deserve to be called zork (0)

Anonymous Coward | about 5 years ago | (#27443411)

The problem is not the interface. The problem is that it is yet another in a long line of games about killing things and taking their stuff. Zork was never about that. It was about figuring out the weird relationship between seemingly random things and manipulating them to finish the puzzle. There is nothing like that in the new "Zork".

It doesn't deserve the name.

Re:great game - doesn't deserve to be called zork (1)

drinkypoo (153816) | about 5 years ago | (#27443727)

If you love Zork, go play a bunch of MUDs et cetera. Many of them have actual problems to be solved (more the MUSHes and MUCKs than the MUDs, but that's not a law.) They're text based and collaborative, some have PK, et cetera. Did I mention et cetera?

Re:great game - doesn't deserve to be called zork (1)

Jimmy King (828214) | about 5 years ago | (#27444305)

For someone getting so up in arms about Zork, you seem to be unaware of the last 15 years of Zork games that have been graphical adventures.

Re:great game - doesn't deserve to be called zork (1)

peaceful_bill (661382) | about 5 years ago | (#27444363)

I am aware of the graphical zorks - and they all sucked.

This latest abhorrent sin against humanity really pushed me over the edge.


Sweet quivering Jesus. This get's my Irish up.

Re:great game - doesn't deserve to be called zork (1)

Jimmy King (828214) | about 5 years ago | (#27446033)

I dunno, I guess I don't get as upset over these things. Games progress with the times, sometimes for the better, sometimes not. Zork Nemesis was even good in that "good game, but not at all zork-like" way.

Re:great game - doesn't deserve to be called zork (1)

Creepy (93888) | about 5 years ago | (#27446199)

Now if you can just time travel back to, say, 1986 or 1987 (guessing on production start dates there) and stop them from creating Zork Zero as a graphical adventure we'll all be saved!

New Business model (1, Informative)

mac1235 (962716) | about 5 years ago | (#27443059)

Kingdom of Loathing anyone?

Re:New Business model (1)

Quirkz (1206400) | about 5 years ago | (#27444457)

Been playing Kingdom of Loathing for a little more than three years now; best browser-based game I've found. And I say this as a guy who liked KoL so much he went out and made his own KoL imitation browser game. I think mine is respectable, but theirs is still more fun for me.

30 points? (1)

Aladrin (926209) | about 5 years ago | (#27443443)

Since it's slashdotted already, I'm going to assume 30 points is thirty actions.

I could eat up 30 actions in a couple minutes... There's no way to get me to come back day after day when I can only play for a couple minutes for free... And I'm not going to pay insane rates to play for hours a day.

If they had an 'unlimited' plan for say... $15/month... I think they'd do a lot better.

Re:30 points? (3, Funny)

cthulu_mt (1124113) | about 5 years ago | (#27443623)

That's the dumbest business model I've ever heard. You need to go back to business school son.

No one would ever pay a monthly subscription for a game.

Re:30 points? (1)

Machtyn (759119) | about 5 years ago | (#27444399)

I know I don't. I get my friends to pay my bill.

Oh, you want me to continue to join you guys on raids? Sorry, I have no time left.

LotRD (1)

ProppaT (557551) | about 5 years ago | (#27443529)

This is great. I'm glad to see games like this pop up because it reminds me of the old BBS days and games like Legend of the Red Dragon. You know, just with a few pieces of art thrown in.

When I was a kid, I looked forward to getting home from school every day to play Legend of the Red Dragon to use my "10 kills a day" or whatever it was. I can totally see myself looking forward to getting home to use my "30 action points a day" in this game!

Summary of the game (4, Informative)

uigrad_2000 (398500) | about 5 years ago | (#27444863)

All you need to know is here:

  • The game is text-based, with static images of monsters to show what you are currently fighting.
  • There are no dungeons to learn. Your only options for moving is "step forward to fight a new monster" or "retreat to your home".
  • The main focus of the game is the leader board, which can be sorted by total XP or total gold.
  • Each day, you receive 30 more action points.
  • Action points let you fight monsters and level up. One Action point is needed per battle.
  • More action points can be bought with Coconuts. The best rate is +200 action points for 10 coconuts.
  • Coconuts can also be used for buying armor. The best rate for buying coconuts is 60 coconuts per $20.

In conclusion, if your friend spends $20, in one day, then you'll need to play 40 days to catch up with him. The rankings really just show which players have spent the most money.

I've been playing since the first slashdot story about this [slashdot.org], and I think it's pretty well done, when the server isn't crashing. The need to pay real money to be competitive is really a shame. Everyone who tries it should know this going in.

Re:Summary of the game (1)

MortimerV (896247) | about 5 years ago | (#27454567)

They now have a way to get coconuts through marketing, too. You sign up for "SPECIAL DEALS!" through various websites (linked from the zork site) and get 2-20 coconuts depending on the one you choose. They generally involve signing up your mobile phone, presumably to prove that you've given some real information.

Re:Summary of the game (0)

Anonymous Coward | about 5 years ago | (#27498501)

There are dungeons, they're considered hidden locations that have varying levels when you enter. So say you enter at level 7, but you're level 5, you can go back to base and click last exploration instead of going to the forest and THEN the hidden location, trying to get a new level, or you can just try your luck. You can't really play that much against higher levels without dieing, but the penalties aren't bad if you weren't just wrapping up an epic, money-laden voyage.

Also, you can quest with either a random group of similar-skilled players or your friends in which you have encounters that take place behind the scenes. Basically, you keep having encounters until you win enough to find the item at 100% quest completion. Plus, you get loot which is divided between the group members. Also, before the actual quest, you are allowed to allocate action points to the quest which help you have more and more encounters to complete the quest faster. Oddly enough, almost no one on the leader-boards has quests done.

Another feature is the arena, which earns you fame and experience, and currency, which is won through bets on the outcome.

Similar to the "dungeons", there are magical traps, mazes, puzzles, mechanical traps, mazes, puzzles, and even group quarrels that take place while adventuring. If you run into the traps, there are certain skills that add bonuses to the possibility of coming out of the trap/maze/etc. safely. In a quarrel, you are given the choice of joining sides with a group of fighters (npc?) against another group. If you win alongside them, you get some of the loot and experience for helping out.

Let's see... did I miss anything?

Sorry, you've been beaten. (1)

SomeGuyFromCA (197979) | about 5 years ago | (#27445141)

Beaten like a redheaded stepchild. Kingdom of Loathing beat them to every aspect of this. Except that it's a little less trivial to just buy your way to success in KoL.

(I know it's been mentioned a couple of times already, but it bears repeating.)


I don't think we're playing the real game yet (1)

arb phd slp (1144717) | about 5 years ago | (#27445941)

I think the grinding in this game is just a small part of the overall game. The Fanucci cards interact with one another in pretty complex ways. Gambits create bigger bonuses than weapon upgrades if you set them up right.

  Since it has only been three days, there aren't enough cards out there for anyone to have figured out how the underlying mechanics work. I don't think anyone has a face card yet.

The combat stances interact with one another in a way that no one has figured out yet, either. Unfortunately combat is pretty non-interactive so figuring out the matrix of how the attack/defense/attitude/magic stances interact doesn't do you much good.

Not that the game is great. Multiplayer needs food badly.

more LORD than Zork (1)

spiffmastercow (1001386) | about 5 years ago | (#27450719)

It feels like a BBS door game. I'm disappointed, as I was expecting a text interface, and puzzles. Still, it can kill 10 minutes of my day.

Does not work with all browsers (0)

Anonymous Coward | about 5 years ago | (#27451493)

Opera 9.64 works much faster than Firefox 3.08, but the "Cards" portion does not work in Opera. They recomend Firefox or Safari, but I think they should have made a bit more effort for Opera.

seems familiar... (0)

Anonymous Coward | about 5 years ago | (#27451541)

This version of Progress Quest has too much clicking!

Game Comparisons (2, Informative)

PegamooseG (991448) | about 5 years ago | (#27456389)

First off... I enjoy various kinds of text games from the early Infocom games, to the King's Quests, to the Monkey Islands, and event a Zork or two. Yes, Legends of Zork took elements from the world of Zork, but it lacks challenge. In the text games, I like trying everything under the sun to try to get that one step further in the game, even if that meant starting over a million times. It was part of the challenge, part of the fun. This... I found very frustrating. It's like the game is so incredibly dumbed down that it's like a slightly interactive advertisement for something I don't want to buy into.

Games like Kingdom of Loathing [kingdomofloathing.com] and Twilight Heroes [twilighthereoes.com], are what lit a fire under me to create my own, Urban Legions [urbanlegions.net].

Kingdom of Loathing is incredible. Since the day I stumbled upon it via Wikipedia (looking up "Trifids" of all things), I have been hooked and play it practically every day since. I love the sense of humor. I love collecting all the crazy items. After ascending about 8+ times, the quests are getting a little tedious. But, they add new content, which makes me want to play it even more. I haven't even broken into the Hobopolis or PvP sides of the game, and it's kept me entertained for 2.5+ years.

Twilight Heroes... I played for a while. Then, I got stuck on one of the quests. After a while, it got repetitive and I dropped it (mostly). I go back every once in a while. It's not a bad game. It's as easy to pick up as KoL. It's got a good sense of humor, and I've enjoyed playing it. Yet, it lacks something (for me, at least) to want to keep playing it. Maybe they've found that certain something that I lacked, and maybe I should pick it up again.

Urban Legions... Why did I create this game? Because I told my friend about KoL, how much fun it was, and we both agreed it was something we should try doing ourselves. During the creation of the game, we broke away from several traditions, but kept various elements we enjoy from playing other games. One of the things we broke away from is character creation. All characters start the same except for their names. You enter a name and an alias, and you're off and running. Stats? We limit it to Brains and Brawn. I mean seriously... How often do you roll for Constitution while playing D&D? We also wanted the game to play differently. The world is very much open ended. There is an over-arching plot that we continuously add to, but there are various side quests along the way. We are light years behind KoL in the amount of content, but of what we already have, we are already building a community of people who play on a regular basis and crave more (By the way... We love you guys and gals!). Like the others, KoL, TH, and LoZ, we provide a few turns per day with the options to subscribe for more turns per day or to buy a big block of turns that you can slowly whittle away. Sure, he and I would love to make enough money from this to one day quit our day jobs and focus solely on this and a few other projects up our sleeves, but the enjoyment we have of creating something that we are most proud of and trying to constantly out-do ourselves is also so incredibly rewarding.

So, back to Legends of Zork... As I said, I enjoy playing these kinds of game, if not for seeing "what not to do". One of the first things that irked me is the combat. I can't control what my character does in regards to combat, so why even go through the motions of creating a character? The next thing that bugged me... I went to my inventory to see what I thought I gained, but didn't. To get back into the game, the only way I could figure out was to go back to the map and into the location I was just at. This took another couple of action points to do. Seriously?! It takes an action point if I want to view my character and click ONE LOCATION on the map?! Are you fbleeping serious?! That right there should have been caught during beta. I can see "Exploring the Area" as one action point, and maybe healing at home, but picking which area you want to explore, especially when there is no easy way to go from your inventory back to where you just were?! After that, I decided to call it a day. I think I still have about 22 of my 30 Action Points left. Anybody else want them? Anyone?

If ya'll know of who else is out there in the world of browser-based games such as these, drop me a line. I'd love to check out the "competition". And, if ya'll would like to try Urban Legions, I'd also love to hear what you have to say aboot our game, both the good and the scathing.
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