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Strange Glitches In Games

Soulskill posted about 5 years ago | from the where-did-the-walls-go dept.

Programming 282

Parz writes "Even the best of game developers can leave a big dirty glitch buried within its products that can turn a gameplay experience on its head (sometimes literally). Gameplayer has trawled through the web to locate video footage of some of the more amazing and hilarious examples of glitches in games. It acts as an interesting insight into the bugs that some games — especially today — ship with. What interesting bugs have you encountered?"

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Must be an April Fools article. (0)

Anonymous Coward | about 5 years ago | (#27471961)

They only have one image.

look at the date of the article (4, Insightful)

MoFoQ (584566) | about 5 years ago | (#27472029)

doubt it...just look at the date of the article.
It's on the third...of March.

Besides, there have been plenty of glitches that I know of in games (from experience as both as a game tester and as a gamer).
A lot of them are clipping and occlusion related glitches. Some are logic/checkpoint/goal glitches.
Some are actually not the fault of the game developer but of lazy video card driver developers (or even hardware issues, such as overheating or floating point precision related).

Re:Must be an April Fools article. (0)

Anonymous Coward | about 5 years ago | (#27472113)

For some reason they post that image at the top of all the pages, just scroll down

Re:Must be an April Fools article. (-1, Offtopic)

Anonymous Coward | about 5 years ago | (#27472147)

I'm black. Does that make me a nigger?

Final Fantasy Bugs (5, Interesting)

Anonymous Coward | about 5 years ago | (#27471983)

Two off the top of my head:

In Final Fantasy 7, you can cast a spell like regen (which gives health over time) during a battle then you can pop open the playstation cd lid. The fight pauses, but you keep on getting healed.

In both Final Fantasy 2 (4j) and Final Fantasy 3 (6j) there were bugs which allowed you to duplicate items thanks to programming errors.

Re:Final Fantasy Bugs (1)

jx100 (453615) | about 5 years ago | (#27472079)

I remember an item duplication bug from FF7..

If you had W-Item, you would select and use an item, then use it again, then unselect it. This would give you an extra item. You could do this with any item and suddenly have 99 Elixirs.

This was doubly useful in the last dungeon, when you had an enemy that would give you a large amount of experience, but was only defeatable after being given an Elixir.

Re:Final Fantasy Bugs (3, Interesting)

ShecoDu (447850) | about 5 years ago | (#27472231)

Don't forget about the psyco cyan glitch in ff6, a combination of remort, imp, death and life will make him unleash an infinite attack combo until the enemies are dead.

Re:Final Fantasy Bugs (2, Informative)

El Gigante de Justic (994299) | about 5 years ago | (#27472811)

The bug with Relm's Sketch ability in the first batch of US FF3 carts was probably one of the biggest game glitches I've seen, but also one of the most useful. After using sketch the game would usually glitch and get screwy graphics but you could save, reset and reload and it would go away. However, your inventory would have a bunch of random changes with several stacks of 255 items. The last time I played through on a glitched cart, it gave me 255 of one of the best swords in the game (Illumina) and 255 of one of the most useful accessories (Marvel Shoes).

Re:Final Fantasy Bugs (1)

nog_lorp (896553) | about 5 years ago | (#27473437)

Cool idea, I remember when I lost my save because of that. Bastard :(.

I think sketching intangirs is on the same level as the missingno bug.

Re:Final Fantasy Bugs (2, Informative)

Anonymous Coward | about 5 years ago | (#27473577)

More FF glitches. In FF7 you can find the W-item materia in Midgar on the train tracks. It is for using 2 items in a turn and could be used to duplicate items easily. Just pick something like elixir and use it on a character. Pick the same item again and cancel it and you will have an extra elixir added to your inventory. So smacking O and X over and over could get you 99 megalixirs in no time. Very handy for getting lots of those expensive greens for the chocobos.
FFT had a somewhat similar glitch. Just equip a knight with the two-swords ability. Equip a shield in the first slot and sword like Excalibur in the second slot. Go to a castle shop and choose best fit on the character to receive a 2nd Excalibur for a mere 5gil. Works with other classes and weapons as well. Yes I have no life.

Use of external cheating devices (1)

Haoie (1277294) | about 5 years ago | (#27471997)

This can lead to some very, very unusual bugs.

Some amusing, others that'll kill your save game and worse.

Quake (5, Interesting)

hism (561757) | about 5 years ago | (#27472001)

Most of these were discovered and put to normal use in the game as the community adapted:

Rocket jump
Wall strafing

And if you count things with strange but intentionally designed behaviour, then telefrag.

Re:Quake (3, Interesting)

weirdcrashingnoises (1151951) | about 5 years ago | (#27472707)

yes, these are truly awesome things, i remember when bunnyhopping in counter-strike actually worked, oh man that was great for the ramp in dust...

and of course the original Tribes, which changed the bunnyhop into skiing, and also combined it with rocket(disc) jumping, or maybe a heavy nuke jump... :-D that was some crazy awesomeness.

along with that i really love the quake done quick videos.

http://speeddemosarchive.com/quake/qdq/movies/ [speeddemosarchive.com]

my favorite is still "the rabbit run" going thru easy mode in just under 11 minutes, freakin amazing.

The witcher (0)

Anonymous Coward | about 5 years ago | (#27472019)

In the witcher there are several times where the game glitches and you are unable to progress if you go certain places before you are supposed to yet, one of them is the cave where you the witch is in the first town.

It was one of the first places i went and i was rather surprised when i met her, she knew who i was and talked about some mob right outside that was going to get her and that i was supposed to help her. when i went outside there was no one there, everyone in town was gone and i couldn't progress the game anymore.

Stunts (4, Insightful)

Anonymous Coward | about 5 years ago | (#27472035)

I loved this game back in the day. Half the fun was seeing what crazy crashes you could get into that would confuse the physics engine, sometimes sending you straight up, hundreds of meters into the air.


Re:Stunts (2, Insightful)

fractoid (1076465) | about 5 years ago | (#27472557)

That game was awesome! Turned into TrackMania [trackmania.com], I think (or at least that's a very very similar, modernised game). I seem to recall the F1 car in Stunts had a problem where if you spun out above a certain speed it would shoot up in the air. Many good times with that game, I really should download TrackMania just to see if it's as good. :)

Re:Stunts (0)

Anonymous Coward | about 5 years ago | (#27472741)

trackmania is some excellent arcade racing. I never played stunts so i can't comment on it's similarity, but yea, trackmania is very very well done.

Re:Stunts (2, Interesting)

Briareos (21163) | about 5 years ago | (#27473335)

That game was awesome! Turned into TrackMania [trackmania.com], I think (or at least that's a very very similar, modernised game).

While TrackMania is at most a spiritual successor to Stunts everyone really should check out at least TrackMania Nations Forever [trackmania.com], the free version that contains just one of the seven environments of TrackMania United Forever... :)

Collision mapping fail. (1)

w0mprat (1317953) | about 5 years ago | (#27472075)

F.E.A.R. Multiplayer (incl. F.E.A.R. Combat): In some maps you can glitch into the walls by running at walls corners and/or crouching. Stuck in a wall where you can't be shot, you could shoot outwards. Some thin walls you could poke your gun through and the same effect would occur. It was more a bug in the poor default maps, but the collision mapping was as vulnerable to hacks as the rest of the game.

Glitch in Deus Ex (3, Interesting)

Amarantine (1100187) | about 5 years ago | (#27472097)

I remember that at one point in the original Deus Ex, you could turn in a quest at a NPC, giving you xp and an item in return. When your inventory was full at the moment of talking to him however, he would ask you to clean up your inventory and come back later. The quest would still be open... but you did get the xp. So I kept trying and trying and trying to turn in the quest with a full inventory, until my xp was maxed out (I believe this was about 60% into the game).

I wonder though, is exploiting a bug in a game in this manner concidered as cheating? I didn't hack any files, I didn't enter a cheat code, I just kept repeatedly talking to a character, who appearantly liked giving me xp for nothing.

Re:Glitch in Deus Ex (2, Funny)

mcvos (645701) | about 5 years ago | (#27472465)

I wonder though, is exploiting a bug in a game in this manner concidered as cheating? I didn't hack any files, I didn't enter a cheat code, I just kept repeatedly talking to a character, who appearantly liked giving me xp for nothing.

Exploiting an obvious and avoidable bug counts as cheating in my book.

They're missing one... (1)

Phyvo (876321) | about 5 years ago | (#27472107)

They are missing one of the most hilarious and convoluted glitches of all time.

Super Smash Bros Melee: The Black Hole Glitch [youtube.com]

2:10 is when it starts to get interesting in the video.

Minus World (5, Interesting)

Anonymous Coward | about 5 years ago | (#27472119)

My favorite glitch has always been the Minus World in Super Mario Brothers. Mostly I'm just amazed that someone actually found it. I mean you had to smash like exactly five bricks or something, and then duck and jump into the wall, where you would then be transported to a pipe that took you to an unending water-world. Truly baffling.

C & C glitches (4, Interesting)

jaxtherat (1165473) | about 5 years ago | (#27472133)

Anyone remember these:

- selling buildings, and then stopping the action to get free infantry

which combined rather well with this one:

- dragging the '$' sell cursor off the sandbags so you could sell things you normally couldn't (like infantry)

Re:C & C glitches (0)

Anonymous Coward | about 5 years ago | (#27472423)

You can also build items and cancel the action to remove the minerals from your silos but still retain the money.

Re:C & C glitches (1, Interesting)

Anonymous Coward | about 5 years ago | (#27473145)

C&C & RA: Sandbag walls all the way to the enemy base with a couple turrets at the end. That should have been a bug.

In Red Alert you could make cruisers move as fast as transports by grouping them and doing a formation move.

NES Master Blaster (1)

Zerth (26112) | about 5 years ago | (#27472153)

Throw a grenade and pause on the explosion animation.

It would stay at the current stage of explosion, doing damage, until you unpaused and the timer went forward again.

Online games still not validating input (1, Interesting)

Anonymous Coward | about 5 years ago | (#27472157)

Not really a glitch, but a glaring, shameful flaw in many online games. Many of the speed hacks and money hacks around could be avoided by some very basic server-side sanity check. An current, ongoing example: Mario Kart Wii allows you to shoot any item at any time, without any checking whatsoever [youtube.com].

Any minimally good web developer has already learned about input validation and sanity checking on many levels, but for some reason even the biggest game software houses still release stuff that can be ruined by the simplest attacks. Modded software and cheating devices have been around for decades, how come they are still that naÃve? Is the server-side processing overhead so big that it's justifiable to let virtually anyone ruin the experience of every other player they meet?

Re:Online games still not validating input (4, Interesting)

The Master Control P (655590) | about 5 years ago | (#27472291)

If you've ever played BZflag online you know all about this. There's zero sanity checks anywhere. While every player's computer is expected to run the shots/tanks physics engine AND render the display in real time, I've asked about server sanity checks and found that they'd be a major burden.

So cheaters fly around invincibly doing whatever they want. About half an hour later, the rest of the players finally begin to finish putting 2+2 together, but they never goddamn vote to ban cheaters despite everyone agreeing.

Bit of a shame, because it's a good engine to build off of...

Re:Online games still not validating input (3, Insightful)

fractoid (1076465) | about 5 years ago | (#27472613)

While every player's computer is expected to run the shots/tanks physics engine AND render the display in real time, I've asked about server sanity checks and found that they'd be a major burden.

I've always heard that excuse too ("oh but the server will bog down if we do too much on it"). It's pants. Unless the server's entirely written in VBScript AND it's running on a 486, there should be no problems at all doing at least basic sanity checks. IMO it's just lazy programmers not wanting to bother with checks when "it works fine as is" until people start trying to cheat.

The golden rule of *any* client/server app with apps distributed to the world at large is never trust the client. Treat the client as hostile, because for all you know, it may be. That's more work, though, so most developers don't seem to bother. :/

Ultima I on the C64 (5, Interesting)

bucketoftruth (583696) | about 5 years ago | (#27472159)

If you popped the disk out of the drive and walked a little way to make it access the disk to load more terrain it would instead generate miles of random tiles. Some of the tiles were endless stacks of chests. You could open those chests and get tons of gold. Works all the way up through Ultima 4. I never played any after that.

Perfect Dark Zero (1)

Anthony_Cargile (1336739) | about 5 years ago | (#27472177)

My favorite recent glitch was in Perfect Dark Zero for the Xbox 360: I used to get in a rocket pack, and break through the glass roof of the mall so you could land and walk on the barrier that prevents people from going too high. Used to freak people out, because you could shoot through it and the rocket pack had infinite ammo, leading to a very scared group of people on the ground below (in the city and desert maps, at least).

I think Rare patched this up recently, but I remember having loads of fun with that. Just walking on the barrier, watching the others shoot two rounds then stare in amazement was such an ego boost. Other than that, I haven't found very many other (useful) glitches in recent games, nor do I play them enough to find them or hear about them. In fact, I think my Xbox Live subscription expired like 3 months ago...

World of Warcraft flying off the boat (2, Interesting)

ajs (35943) | about 5 years ago | (#27472181)

There was a bug in World of Warcraft after the Lich King release where you could end up flying across (and through) the entire would if you dueled a death knight who was on a particular boat. Here's a video of it [wowinsider.com].

Re:World of Warcraft flying off the boat (5, Funny)

palegray.net (1195047) | about 5 years ago | (#27472275)

After extensive research on the WoW gaming community, I believe I've identified a major glitch that causes many gamers to forgo showers, lose their jobs, and leave their significant others taking desperate measures to divert their attention from the online life. The economic and reproductive ramifications are staggering. Someone really ought to do something about this bug.

Re:World of Warcraft flying off the boat (1)

Anthony_Cargile (1336739) | about 5 years ago | (#27472307)

I have not laughed that hard in a long time. It reminds me of The Onion video on the subject, and it's even sadder because I know somebody who even dropped out of college to wait on tables just to have more time to play WoW. It's really sad, actually, but you made me laugh at it.

Re:World of Warcraft flying off the boat (0)

Anonymous Coward | about 5 years ago | (#27472287)

There was also a bug where sometimes you'd get control of a gryphon and be able to move around and through the landscape - (this was back before flying mounts were added).

Re:World of Warcraft flying off the boat (1)

fractoid (1076465) | about 5 years ago | (#27472633)

Yeah, the best bit was when people bugged out like this (it happened to me once) and then got reported for speed hacking (luckily this didn't happen to me) because the gryphons moved twice the speed of the fastest obtainable player mounts at the time.

There're also several reported cases early on where they banned people for "hacking" when bad lag caused them to appear to teleport.

This led to new understanding of a game fundamenta (5, Interesting)

Cyno01 (573917) | about 5 years ago | (#27472289)

This bug was interesting because of the actual cause. The spell deathgrip functioned the same as a jump, and because of this explot, we learned that the game engine did not recalculate your postition (in the case of a jump/deathgrip) untill you land.

I dont know if this function was known before this bug was discovered, if it was, it wasnt widely known. But ever since we're always being reminded, when moving out of 'fire', just move, dont jump, since the game wont recognize your position and youll keep taking damage untill you land.

Re:This led to new understanding of a game fundame (1)

fractoid (1076465) | about 5 years ago | (#27472671)

I'm not sure if this still works, but I the major reason to spam jump and circle strafe while PvPing on a melee character (such as a warrior) was that the your velocity changes instantaneously when you land, causing the movement prediction code to break a little, making you appear to jump around crazily.

Under the ice in Zelda: OOT (4, Interesting)

qw0ntum (831414) | about 5 years ago | (#27472215)

In the spirit of full disclosure, I didn't discover this one, and it's documented fairly well elsewhere.

In Ocarina of Time, when you become an Adult, Zora's Domain gets turned to ice. How sad! I know. Anyway, there's a way to get underneath the ice from Lake Hylia. You have to stand directly beneath the gate that leads to the water temple in the center of the lake, against the wall to your right as you face away from the entrance. If you take off the iron boots, you'll start to float upwards, and if you time it right, you'll momentarily see through the wall. If you put your iron boots on at that moment, you'll be able to sink past that wall, underneath the lake. Woohoo.

So, after you do that, you have to swim towards the tunnel that connects the lake to zora's domain. While it's also frozen, since you're under the lake, you can just swim beneath it and still be transported to Zora's domain. When you get there, you'll be under the ice! It's pretty cool actually. There is a hidden cavern down there that looks like it was going to be something that wasn't included in the game. You can get out of the ice through the frozen waterfall -- just walk towards it long enough and you'll get through.

Here's a video: http://www.youtube.com/watch?v=j_7UmsKh4Gk [youtube.com] . There are actually quite a few interesting glitches in that game. Ah, Ocarina of Time, how we loved thee... Still fun ten years later.

Re:Under the ice in Zelda: OOT (5, Interesting)

Anthony_Cargile (1336739) | about 5 years ago | (#27472285)

There is a hidden cavern down there that looks like it was going to be something that wasn't included in the game

Too bad the mods won't scroll this far, but there's a whole story behind that little cavern - it was rumored to be some kind of fountain, don't quote me on this but I believe a "unicorn fountain" (no BS) that was scrapped in the end. There were found to be little traces of graphics from this fountain buried here and there within the game cartridge, but no playable version of the fountain was uncovered.

This secret, alongside the Banjo-Kazooie Stop n' Swop [wikipedia.org] conspiracies, are amongst the Nintendo 64's greatest mysteries. I haven't seen the cavern myself personally (yet plenty of youtube videos), but I have seen evidence of the Stop n' Swap thing, which may be related to the unicorn fountain in that extra gameplay was to be accessible via an addon hard drive to the Nintendo 64 but was never sold in the US (yet the Japanese Zelda/BK never included any of these features despite briefly selling the hard drive).

The Banjo-Kazooie Stop n' Swap relied on early Nintendo 64 models having nvram retain data while you could swap cartridges, theoretically between Banjo-Kazooie and Banjo-Tooie so as to access secrets in the sequel based on progress in the first, but the idea was never finished in the sequel to the end of the nvram feature in later N64 models. Whether or not the OOT cavern relied on the hard drive (or didn't at the last minute) remains a secret lost with time.

Re:Under the ice in Zelda: OOT (1)

Anthony_Cargile (1336739) | about 5 years ago | (#27472327)

Sorry, not nvram - RAMBUS memory (you know, that shitty memory popular during the Windows ME era).

$post =~ s/nvram/rambus/g

Re:Under the ice in Zelda: OOT (1)

CronoCloud (590650) | about 5 years ago | (#27473173)

RAMBUS was only shitty (meaning expensive) on PC's. It was/is a good choice on consoles though because of the advantage it brings in bandwidth. How did that Ars technica article describe it? Ah yes:

PC: narrow pipes, large pans (caches)
console (meaning the Rambus equipped PS2 in this case): wide pipes, small pans

Pokemon (2, Interesting)

darthvader100 (1482651) | about 5 years ago | (#27472255)

They just don't make glitches like they used to in my day...

How about an entire Glitch Pokemon? http://bulbapedia.bulbagarden.net/wiki/Missingno [bulbagarden.net]. In orderto figth it you have to go for the training of how to catch a pokemon, fly somewhere, and then surf.

And best of all is that it duplicates the item in your 6th slot 150 times. There is also a strange truck that you can use push on(???)

And a very strange bug to get mew(supposed to require going to a nintendo event)

Later games even had a very slow saving sequence, making Pokemon duplication easy

Doom 2 (5, Funny)

Anonymous Coward | about 5 years ago | (#27472263)

Back in the day, I made a few custom Doom 2 maps.
I stumbled across a bug where you could create 'one way walls'. So people on one side of the wall saw it as just a normal wall, but people on the other side could see straight through it. You couldn't walk through the walls, but you could shoot through them.
I had a map with a secret room right next to the main playing field, seperated only by one of these one way walls. To get to the secret room you had to go to a room that had 10 teleporters. 9 of them led to a lava filled room (instant death) but one led to another room with yet another 10 teleporters just like the previous room, and so forth. In the last teleporter room, one of the teleporters led to the secret room. So esentially, you had to know the code to get into the secret room. Needless to say, I had a pretty good record playing that map.

Online glitches (1, Interesting)

interkin3tic (1469267) | about 5 years ago | (#27472269)

They're the worst. Team fortress 2 and Left 4 dead are very fun games, at least the rare times people don't ruin it by using a glitch. See TFA for the example of team killing in left 4 dead through the elevator. Capture the point in TF2 also ruined many times by people going "under the map" and being unkillable.

I really don't understand it. If you want an empty victory, there are single player games with plenty of glitches, go masturbate by yourself.

I have little understanding of the computing/programming/whatever behind it, but Halo 3 and other games that seemed to have a central server didn't suffer from that, wheras TF2 (and TF1 before it) seem to connect you to other people hosting games rather than one centralized server, and they seem to have more glitch exploiting. I'd hazard a guess: it's easier to update your own servers to immediately sew up exploitable glitches than it is to force everyone to update theirs. I'm guessing the main reason not to have a centralized system like that is cost and speed. I'd be willing to pay more for TF2 or future sequels if it were more "managed" like Halo 3. I still occasionally play halo 3 even though it's not as much fun as TF2, simply because sometimes I don't want to start a game, then find someone doing shit like that and have to find another game, repeat.

I know that the team fortress... er... team isn't giving up, their blog (http://www.teamfortress.com/) indicates they are themselves extremely annoyed, and they seem to be coming up with new ways of trying to filter out the crap, scoring servers. And they also seem to constantly be taking out glitches. If TF2's servers are decentralized compared to Halo 3's, I wonder if they aren't regretting that decision, and if TF3 would have more centralized servers.

(One last reminder, I don't know anything concrete about the differences or similarities in connecting to games in Halo 3 versus TF2 other than one you click on some server name and often get glitching, and in the other you just hit play and there are much less glitches.)

Re:Online glitches (0)

RiotingPacifist (1228016) | about 5 years ago | (#27472413)

wheras TF2 (and TF1 before it) seem to connect you to other people hosting games rather than one centralized server,

Afaik all valve games have a proper server-client model, if they are being 'hacked' on the 360 then its because xbox-live is failing to provide this model adequately. I think the problem is the opposite of what your describing, because halo3 was design without a central server in mind, they put far lest trust in the server.

l4d on the other-hand was clearly not ready for multiplayer play, there are so many glitches its not even funny.

Tribes (1, Interesting)

Anonymous Coward | about 5 years ago | (#27472281)

IMHO by far the most important glitch in gamer history is the "skiing" bug in tribes. It completely changed the game, drastically increasing the speed of gameplay, and turned what could have been another boring first person shooter into a landmark game.

From wikipedia: "This was originally an unintended side effect of the physics system implementation that caused players to encounter less friction with the ground when going down hillsides than on level terrain. The reduced friction was put in to make it harder for snipers to take out enemies. The reduction of friction was proportional to the slope of the hill; this meant that the steeper the terrain, the faster players could travel. Skiing allowed players to traverse Tribes' massive game maps in under 15 seconds in some cases instead of minutes."

Starsiege Tribes at Wikipedia [wikipedia.org]

Test Drive 4... (1)

creimer (824291) | about 5 years ago | (#27472303)

When I started at Accolade as a video game tester, I was put on Test Drive 4 (Playstation) for a few days until someone could train me to be a tester on Test Drive 5 (Playstation) that was under development. I managed to find all the bugs that TD4 shipped with, including a bug where an NPC vehicle had no collision when turned sideways that other vehicles could drive straight through. Impressed the lead tester I did. :P

Re:Test Drive 4... (0)

Anonymous Coward | about 5 years ago | (#27473189)

You didn't get fired for testing off-script?

Frontier: First Encounters (1)

jd (1658) | about 5 years ago | (#27472329)

This game was released with so many bugs that they ended up shipping a patch disk - before pulling it from the shelves.

Re:Frontier: First Encounters (1)

grantek (979387) | about 5 years ago | (#27473479)

At least it fixed the bug in Frontier (at least on the Amiga) where hyperspace distances would overflow at 65536 light years, so you could get anywhere on a couple of tonnes of fuel (and within a couple of days) as long as you could find a star system 65536+(a very small amount) away and almost equidistant from your destination.

That was a stupid bug that ruined the gameplay (read: I only found out about it a few years ago, years after I'd stopped playing the game)

My favorite classic Glitch (3, Funny)

robkill (259732) | about 5 years ago | (#27472343)

In the old coin-op game 10-Yard Fight, there was a giant floating arrow to point to where the ball would go when kicking an extra point. If one of your blockers ran into the arrow, he was blocked just as if he'd run into an opposing player. It didn't affect gameplay, because it always happened after the kick, but it was amusing, nonetheless.

Elite 2: Frontier (3, Informative)

Ecuador (740021) | about 5 years ago | (#27472517)

I am kind of older school than most other posts I see above. Elite 2 was an amazing game, in just a 3.5" floppy you had a whole galaxy to explore. Exploring this vast galaxy was made easier by a few interesting bugs. The best one was that while you had a jump drive capable of around 10 ly jumps (it's been a while, but it was around there), the lengths were not held in a large enough variable, so if you found a target that was a bit over 655.36 * n light years away, you could jump to it! Obviously with just two jumps you could go to any star you wished! Then you had another kind of glitch where you found two planets (or was it even on the same planet, just different traders it's been a really long time...) where you could do a trade with ridiculous margins, making loads of money in a few minutes...

Re:Elite 2: Frontier (1)

LiSrt (742904) | about 5 years ago | (#27473023)

Then you had another kind of glitch where you found two planets (or was it even on the same planet, just different traders it's been a really long time...) where you could do a trade with ridiculous margins, making loads of money in a few minutes...

"Cemeiss" as I recall, precious metals and gems were illegal and had negative prices, like rubbish and radioactive waste...

Re:Elite 2: Frontier (1)

Opportunist (166417) | about 5 years ago | (#27473047)

True, but what do you get out of being able to jump 65k light years when the whole "explored" galaxy with stations to dock at measures about 50 lj across?

Not to mention, no Thargoids? This just so wasn't Elite!

Re:Elite 2: Frontier (0)

Anonymous Coward | about 5 years ago | (#27473201)

If you tried to part-ex a ship with a greater value than the one you were trying to buy, and had passengers were aboard, the transaction would fail (because of the passengers) but you'd still get the money.

Re:Elite 2: Frontier (0)

Anonymous Coward | about 5 years ago | (#27473549)

If I remember right one of them involved buying gemstones for very large negative sums.

"Here! Take our gemstones! We don't want them anymore! In fact, we'll PAY you to take them away!"

If only...

Some funny ones from the top of my mind (4, Interesting)

WWWWolf (2428) | about 5 years ago | (#27472581)

Operation Flashpoint: The game allows you to save once during the mission. For some reasons I couldn't quite comprehend, very rarely, the wrecked stuff from the game before I loaded the saved game carried over to the loaded game - I suppose the game just didn't clear up some data it was supposed to clear. Anyway, there was this one mission in which you're supposed to destroy the first tank in the advancing tank column using mines and a LAW to block the road, then go kill the rest of the people or flee, failing that.

I lay the mines on the road, then picked up the LAW and went to the roadside bushes, and saved. I destroyed the first tank, then got killed. Loaded up the saved game.

The destroyed tank was there, blocking the road.

And there came the Russian commander who was driving there ahead of the tank column. Finding the road blocked by the destroyed tank, he stops the car... gets out of the car... and scratches his head.

From that point onward, I never ever doubted the ability of the AI programmers to create believable character behaviour.

The Elder Scrolls IV: Oblivion: Wolves are the heraldic symbol of the city of Kvatch. I like wolves, and tried to avoid killing them in the game - yet, at one time, a wolf was following my horse. When I arrived to the camp near the city, the citizens unfortunately killed the wolf on their own. Very sad! But when I came back to the area later, I noticed that the citizens of Kvatch, bored as they were in the camp, had apparently stuffed the wolf. In other words, the corpse was in the standing position (undoubtedly the neutral position for the 3D model, and the game forgot to restore the dead posture).

Tomb Raider: Anniversary: Not a big glitch, but amused me anyway. In the lost valley, there's one spot where you can land - barely enough leg space. Lara stuck in the leaping position and was pushed by the game upward, up, up, up, and I couldn't do anything. I opened the menu. Closed it. Then, Lara suddenly remembered a few not-so-obscure theorems by good ol' Sir Isaac. *splat*.

Tomb Raider: Underworld: Not played this game too far yet, but the Mexico level had a really weird bug - I drove around with the motorcycle, but there was this one spot where Lara froze in air, while the motorcycle kept going and finally hit the wall. Pretty weird.

Could probably remember more, but I need to get going.

Re:Some funny ones from the top of my mind (0)

Anonymous Coward | about 5 years ago | (#27472865)

Tomb Raider: Anniversary: Not a big glitch, but amused me anyway. In the lost valley, there's one spot where you can land - barely enough leg space. Lara stuck in the leaping position and was pushed by the game upward, up, up, up, and I couldn't do anything. I opened the menu. Closed it. Then, Lara suddenly remembered a few not-so-obscure theorems by good ol' Sir Isaac. *splat*.

Haven't had that one, but probably related. On a few occasions I've dropped down a short, safe, distance but Lara has got stuck on some bit of scenery. However the engine still registers her as "falling", even to the point of screaming. So you've got Lara, 3 inches from the ground screaming her lungs out until eventually... *crunch*!

An annoying "glitch/bug" (1)

Khyber (864651) | about 5 years ago | (#27472591)

UT99 - for no damned reason the engine itself would fail to work properly any longer. You'd play a game, leave, and the next time you tried to boot up, you got this insanely long error message concerning engine and renderer.

total wipe and reinstall was the only fix, and this was after full patching to the latest supported version. It would just happen about four or five months after install.

Re:An annoying "glitch/bug" (2, Informative)

Ash-Fox (726320) | about 5 years ago | (#27472781)

total wipe and reinstall was the only fix, and this was after full patching to the latest supported version. It would just happen about four or five months after install

I just removed the opengl/directx (depending on which one I was using) lines from unrealtournament.ini

It worked fine then. The v436 patch fixed this issue.

Worst Glitches (1)

Imrik (148191) | about 5 years ago | (#27472617)

Two of the worst glitches I've had to deal with (more due to the timing of them than anything else):

Atelier Iris: Immediately after beating the final boss the game will sometimes (about 50% of the time for me) go to a black screen and freeze. If you repeat the fight you may get past it so not as bad as:

FEAR 2 (PS3): Part way through the final fight the game missed a trigger for the rest of the fight, no amount of reloading fixed the problem.

Sim City (4, Interesting)

Anonymous Coward | about 5 years ago | (#27472687)

This is probably the very first glitch I came across. My age must have been in single digits then.

In the original Sim City, you could set taxes to 0% for the whole year and then jack it up to 20% just before the end of the year. Not only did you get the full 20% tax rate but your citizens remained happy because of low taxes.

Glitches on mods (4, Informative)

Yuioup (452151) | about 5 years ago | (#27472697)

I checked out the vids. A lot of those so called "glitches" are caused by mods or bugs in mods.

The Oblivion glitches are obviously mods. The glitch in shown in GTA:SA is done while the unofficial multiplayer mod is running.

So the argument "best game developers leave a dirty glitch" does not hold water. Actually the headline should read "best game developers let fans create hilarious video's using mod tools".


Phantasy Star Online fences (2, Informative)

SpectreWolf (1525489) | about 5 years ago | (#27472737)

In Phantasy Star Online you could glitch through some of the laser grid fences that would normally need a switch. Simply go to one of the posts that is next to a wall then take out a melee weapon that you move a lot with such as the sabre or daggers and slash the crap out of the corner until you get in and do the same to get out. Of course sometimes its easier to hit the switch, especially in earlier levels when the switch is either in the same room or the next one.

Integer wrap in Tetris (0)

Anonymous Coward | about 5 years ago | (#27472787)

I used to play a tetris game for windows A LOT!
One time I was on my way to beat my old record of ~31000, but the idiot programmer had implemented the score counter as an signed int. Needless to say, my new high score of -30000 didn't make it to the high score list and I have never played the game again.

Article Fail? (2, Insightful)

pinkushun (1467193) | about 5 years ago | (#27472791)

The article led me to other articles, all of which are just as badly 'written' (read: bunch of videos).

Re:Article Fail? (2, Informative)

El Gigante de Justic (994299) | about 5 years ago | (#27473015)

Agreed. Even worse, they couldn't even bother to make their own videos of the best and most famous glitches or whatever else, so really every article is "Best videos of game feature X that we could find on Youtube in 15 minutes and manage to spread the links over 9 pages"

Way, way back... (0)

Anonymous Coward | about 5 years ago | (#27472845)

Ultima III was basically tile-based and shipped on multiple 5 1/4" diskettes. From time to time you had to swap disks in order to access a new areas of the map. But the game didn't check whether or not you inserted the correct disk. With the wrong disk, half the tiles on the screen would show up incorrectly and, if your avatar was in the right location, "treasure" tiles would show up nearby (if you were unlucky, it would be "fire" tiles"). With a little experimentation, infinite riches and health could be yours.

Jet Fighter III (1)

abelenky17 (548645) | about 5 years ago | (#27472967)

I remember in Jet Fighter III you could land your plane upside-down.

It was important that airspeed be appropriate, flaps down, gear down, angle of attack correct, etc, etc. But if you met all the criteria upside-down, it would still be counted as a successful landing.

It was good fun to pan the camera around this jet, on its top, with the gear sticking straight up, with a message about a perfect landing!

Dwarf Fortress (2, Interesting)

Anonymous Coward | about 5 years ago | (#27473013)

Dwarf Fortress is an old-school-style 2D game in the same style as Dungeon Keeper 2 (minus the creature control features, and with 100x more content). You control a team of dwarves who have set out to build a fortress, and you must find a way to feed them and keep them safe without having any direct control of them at all. It's loaded to the brim with all kinds of crazy things happening every moment of the game, some intended and some not. Just a few examples:

A kitten attacks a dragon, and the dragon dodges itself right off a cliff and dies.

An old dwarven king shows up on the map who was supposed to have died 20 years ago. The new year ticks by and the king suddenly remembers his past death and keels over.

A waterfall (which are frequently used to produce happy thoughts in dwarves since they like the mist) can potentially suck puppies in and drown them, even if you use a proper drain with a grate.

Cats reproduce at a ridiculous rate and kittens are widely regarded as a valid source of food.

These are just a few and I find dozens more every time I play. It's a fascinating game, check it out if you can.

Ghost Recon (1)

GetAJorb (1525509) | about 5 years ago | (#27473031)

I will admit this after many years, but Ghost Recon had the worst client side weakness of any game I have seen in multiplayer mode. Before starting a map, you select your soldier type and weapons from a fairly large list of possibilities (especially with the expanded gun and weapon mods that were very popular in the day). The glitch came in when my brother and I realized that the ballistics and weapon characteristics were loaded only from the player hosting the server, and were never verified by the clients connecting. The big bad exploit came when it came time to gear up. Several weapons were basically useless in game as they had been included from the beginning single player missions. Crappy guns and rifles with no accuracy or ammo capacity that even noobs would never ever pick. Since you knew that your opponents would never chose these hunks of junk, you were free to go into the ballistics text file and change them into weapons of infinite accuracy and even more instant death. My fully automatic silenced gattling gun sniper rifle with 0 recoil would have given Reason a run for it's money :) Combine that with poor rendering of scrub bushes and I was able to mangle the entire opposing team for over a year with impunity. It was the only time I ever exploited anything in a multiplayer game, but it was like heroin...one taste and I was hooked :) If there is a special place in hell for me, I'll save a spot for the rest of you up front :)

Re:Ghost Recon (1)

GetAJorb (1525509) | about 5 years ago | (#27473067)

Woops, sorry about the lack of breaks and spelling...I clicked submit instead of preview. Born again slashdot virgin, so my bad :)

MMOs seem to have the most (1)

sortius_nod (1080919) | about 5 years ago | (#27473083)

I seem to find MMOs have the most "glitches" that seem to become exploits because of lazy testing.

Case in point, LOTRO's last expansion, while good, had so many glitches you could burn through all the lvl 60 instances in a day or two without so much as a death.

Others are terrain issues - monsters can't hit you but still attack you - or line of sight issues.

Unfortunately they seem to have this attitude that because they made a mistake it's an exploit and you'll get banned for using it.

Commander Keen 6 (4, Interesting)

jspenguin1 (883588) | about 5 years ago | (#27473085)

In Commander Keen 6: Aliens Ate My Babysitter, there is a bug where the player shots are marked as rideable (like a platform). So, you can jump up in the air, shoot down at the right point, and ride the bullet down. When the bullet hits the ground, it's removed from the game, but the pointer to the current platform (the bullet) doesn't get cleared (since real platforms never get removed), so you are left standing on a "ghost" of the bullet. If you immediately fire another bullet, it will occupy the same location in memory, so you will now be riding the new bullet. If you fire sideways, you will fall off, but if you fire upwards, you can ride all the way up to the ceiling -- in other words, an unlimited jump.

There are several other bugs which allow you to jump through walls and floors, like in "BloogFoods, Inc."

Also, any unused keys stay in your inventory when you exit a level.

Early online games were the worst (0)

Anonymous Coward | about 5 years ago | (#27473099)

Flying, invincible corpse from QuakeWorld or TeamFortress whichever it was. I don't think anyone can top all the exploitable bugs from early online games, not a chance. But, this is the Internet, we have to forget everything every few months. :\

Gothic (1)

lbbros (900904) | about 5 years ago | (#27473315)

This RPG by Piranha Bytes had a load of glitches, one being particularly funny. In certain areas, if you walked in certain spots, you'd be instantly transported to kilometers above ground, falling down and dying in the process.

More on the Oblivion bugs! (0)

Anonymous Coward | about 5 years ago | (#27473333)

When you load quick saves, some items do not refresh, like arrows shot during one save, stuck in a character, like they are supposed to. then quick save, then loads the arrow will still be stuck in that character, plus, possibly you'll lose your shield... I've lost 3 glass shields that way....

Spider Solitaire (Windows XP) (0)

Anonymous Coward | about 5 years ago | (#27473447)

In Spider Solitaire it is rather easy to get the game in an inproper state. Getting new cards from the deck with at least one column empty gives a warning for breaking one of the games rules "You cannot get new cards while there are empty places". However, if you manage halfway the game to have fewer than 10 cards remain you will get this warning, whereas it either should report that the games is over or it should allow new cards to be drawn from the deck since there are not enough cards to fill all 10 places.

Gears of War (1)

rarity (165626) | about 5 years ago | (#27473517)

There are a couple of bits where you can take cover behind a car, then shove it forwards - basically, moveable cover. At one point I ducked and shoved, and the car sailed gracefully up, up off into the sky. Fun to watch until the locust horde started eating my face...

Whacked Out Ultima IX (3, Interesting)

dido (9125) | about 5 years ago | (#27473527)

The fiasco that was Ultima IX: Ascension had so many bugs on its release in 1999 it's not even funny. Or is it? [it-he.org]. Someone actually played the game in such a twisted way taking advantage of these bugs to hilarious effect.

Sega CDx + Hang On (0)

Anonymous Coward | about 5 years ago | (#27473545)

This was a compact version of the Sega CD system that could play both carts and Sega CDs . The system would only play one or the other. However, I was able to get the Audio CD going and then slide in the Hang On cart then reset the game. It would only reset the cart and leave the Audio CD playing. I still have the CDx just because it was so cool looking and Nostalgia playing it in College.


Bug? or feature? (0)

Anonymous Coward | about 5 years ago | (#27473547)

The one issue i have with this article, is they seem to completely miss out on the most famous and exploited physics engine bug/glitch since the dawn of time. That being the strafe jump and the bunnyhop.. These two engine exploits not only added a huge new depth to games wherein they existed, but also proved that glitches are not necessarily bad or fun killing.

Obviously glitches like falling through the world are frustrating and need to be solved, but theres another side completely to glitches and consequences of their exploitation

WoW upside-down camera (1)

PhilHibbs (4537) | about 5 years ago | (#27473601)

I dualbox, with one character on /follow to the other most of the time, and occasionally the second character's camera ends up upside-down. I can't click through to the article due to work restrictions, but the cryptic clue made me think of this.

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