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Old Sierra Games Playable In Browser Through Open Source Game Engine

Soulskill posted more than 5 years ago | from the we-all-know-which-game-you're-going-to-try-first dept.

Classic Games (Games) 78

Lord Byron II writes "Like Quake III and Zork, Sarien.net has converted and made available many of the earlier Sierra adventure games. Currently, Space Quest, Police Quest, and Leisure Suit Larry are playable, and more are on the way. They are Javascript-based, and require no Flash. The site's creator, Martin Kool, said, 'To actually allow gameplay, I reverse engineered the original AGI interpreter in javascript. The reverse engineering process has been done before by others, and the best known existing interpreter (Sarien) has recently merged into ScummVM. Due to that, the interpreter mechanics were fairly well documented online.'"

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Leisure Larry Suite (0)

Anonymous Coward | more than 5 years ago | (#27710119)

Yes! Finally a decent All-American game!

Re:Leisure Larry Suite (4, Informative)

Khyber (864651) | more than 5 years ago | (#27710425)

I loved Leisure Suit Larry. See, there was a little quiz built-in before you got to first run the game, in which it asked you questions to prove you were an adult. Me, being about 7 years old when I first played it, found it endlessly amusing that I knew the answers to the 'adult questions.' I actually blew the original install diskettes because passing those quizzes was more fun than the actual game.

Re:Leisure Larry Suite (2, Funny)

janwedekind (778872) | more than 5 years ago | (#27711299)

I still remember playing Larry and having a hard time to get the woman in the bar to dance with me:
Larry: Would you like to dance with me?
Woman: I don't understand.
Larry: Let's dance!
Woman: I don't understand.
Larry: I want to dance with you!
Woman: I don't understand.
Larry: Shall we dance?
Woman: I don't understand.
Larry: Do you want to dance?
Woman: I don't understand.

* two hours of trying*

Larry: DANCE
Woman: Oh yes. That's a good idea. Why didn't you ask me earlier?

Re:Leisure Larry Suite (1, Funny)

Anonymous Coward | more than 5 years ago | (#27714183)

Um, had you never played an adventure game before? The vast majority had very simple parsers, and sure as hell don't take questions.

Re:Leisure Larry Suite (2, Funny)

beatbox32 (325106) | more than 5 years ago | (#27717873)

You did what do the install diskettes? Hmm... Leisure Suit Larry appears to have had some sort of corrupting influence on you.

Re:Leisure Larry Suite (1)

sabaisabai (943536) | more than 5 years ago | (#27720507)

As a thirty someting non-American, I still have difficulty getting through the quiz. Thank Larry for Alt-X

Hackers. (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#27710145)

Was the best movie of all time.

King's Quest = hardcore (5, Interesting)

kbrasee (1379057) | more than 5 years ago | (#27710163)

KQ V and VI were hardcore adventure games... Nothing like playing through 20 hours of a game just to discover you forgot to pick up the stick on the beach within the first 5 minutes of the game, and then having to restart the whole thing. Made me want to break my keyboard multiple times.

Re:King's Quest = hardcore (3, Funny)

stonedcat (80201) | more than 5 years ago | (#27710189)

At least now you don't have to dig out the god damn book and turn to page 23 and type in the 15th word in the 2nd paragraph.

Re:King's Quest = hardcore (1)

kbrasee (1379057) | more than 5 years ago | (#27710207)

LOL very true, I probably spent as much time doing that as I did playing some games. LHX Attack Chopper was awful for that.

Re:King's Quest = hardcore (3, Interesting)

Khyber (864651) | more than 5 years ago | (#27710449)

I'd much prefer that to having Fuck-UROM or SafeDisc installed on my machine.

In fact that was probably one of the best forms of DRM. But now we have the internet, that means of DRM is effectively useless.

Re:King's Quest = hardcore (0)

Anonymous Coward | more than 5 years ago | (#27710525)

once we had scanners and modems really- there were often cracks back then too.

Re:King's Quest = hardcore (1)

horza (87255) | more than 5 years ago | (#27710813)

Also much better than serial numbers on CD or DVD cases, which inevitably get lost. The booklets were usually quite useful, with maps for adventure games or easy key maps for simulators or shooters (even a novella with Elite), and actually added value when you bought the game.

Phillip.

Re:King's Quest = hardcore (1)

ultranova (717540) | more than 5 years ago | (#27711141)

I'd much prefer that to having Fuck-UROM or SafeDisc installed on my machine.

Personally, I prefer the disinfected Pirate Bay edition which doesn't inflict such malaise on my poor computer, but to each his own. Then again, it's been a while since I've run across a game that was worth even pirating...

In fact that was probably one of the best forms of DRM. But now we have the internet, that means of DRM is effectively useless.

Back then we had copy machines. Heck, I knew some guy who copied Star Control II's starmap by hand because it wouldn't copy properly due to its colors!

Re:King's Quest = hardcore (1)

Jurily (900488) | more than 5 years ago | (#27712229)

I'd much prefer that to having Fuck-UROM or SafeDisc installed on my machine.

That's one thing definitely good about Vista: the UAC catches Securom when it tries to sneak by in the background. Also proving once again that it's malware.

Re:King's Quest = hardcore (1)

TheRaven64 (641858) | more than 5 years ago | (#27710921)

I remember a game for the 8086 which did that, called Realms. This game came on two single-density 5.25" floppies (360KB each) and ran on a machine with 512KB of RAM. As you can imagine, there wasn't a huge amount of space for a storing a complete copy of the manual. It turned out that it only asked for about a dozen words. Remembering enough of these that starting the game a couple of times meant that you didn't need to look in the manual was very easy.

Re:King's Quest = hardcore (2, Interesting)

bishiraver (707931) | more than 5 years ago | (#27713819)

Prince of persia would ask you e.g. 'The first letter of the third word in the fourth paragraph on page 55.' They must have had a rather large hash table - I played through the game more times than I can count, and don't recall it asking the same one twice.

Re:King's Quest = hardcore (0)

Anonymous Coward | more than 5 years ago | (#27719479)

I remember having a bootleg version of the game, and as a 7 year old who's native language wasn't English (and didn't know what a bootleg was), I thought it was a stupid puzzle that I had to solve.

After lots of trial and error it tuned out that The right character was almost always in a few certain flasks and with some luck I almost always passed it just fine.

Re:King's Quest = hardcore (1)

Ernesto Alvarez (750678) | more than 5 years ago | (#27717153)

I remember that Elite 2: Frontier had that type of protection but it could be bypassed. You just had to save while docking and if you did it at the right time it would repeat the same question on restore. They you tried every possible letter and when you got it right, you'd have one of the copy protection answers. By doing that a few times I got the whole table in no time.

Re:King's Quest = hardcore (4, Informative)

kbrasee (1379057) | more than 5 years ago | (#27710221)

It was also nice how if you had a certain system config, you'd get to the VERY END of KQ V and it would run out of memory, and Sierra wouldn't patch the stupid thing.

Re:King's Quest = hardcore (1)

simcop2387 (703011) | more than 5 years ago | (#27710589)

oh god i forgot all about that, i never did get to see the ending... i'm gonna have to dig up my disks and see if i can get it running in dos box...

Re:King's Quest = hardcore (0)

Anonymous Coward | more than 5 years ago | (#27711885)

check out SCUMMVM its sierra compatible now

Re:King's Quest = hardcore (1)

MrMista_B (891430) | more than 5 years ago | (#27710333)

So, by 'hardcore', you're meaning fundamentally flawed and broken.

To which I'd agree.

Re:King's Quest = hardcore (1, Insightful)

gad_zuki! (70830) | more than 5 years ago | (#27710341)

That was really the death knell for adventure games for me, even though I grew up with them. The games were never that logical, yet they were kinda fun, but no one likes being told "You should have given the jerky to the eagle and the lamb to the wizard four hours ago." The damn jerky was 100 saves ago I dont have any saves from then. Or whatever the item that was easily to mix up in the beginning in King's Quest V. That was my last adventure game.

I felt without a gaming home until I later discovered the FPS and Civilization along with copious amounts of online tradewars. Not to mention Master of Orion and Dune II. So long adventure games. It was good while it lasted. We'll always have the memories. Please dont try to find me on facebook. Youre already blocked.

Re:King's Quest = hardcore (3, Informative)

Mr. Bad Example (31092) | more than 5 years ago | (#27711215)

> That was my last adventure game.

You should give the old LucasArts adventures a try. They were specifically designed so that you could never get stuck or lose the game or get killed for stupid reasons. It meant you could relax and enjoy the game's story, and it was almost always well worth it.

Re:King's Quest = hardcore (1, Informative)

Anonymous Coward | more than 5 years ago | (#27711731)

True and that was very, very good but there was at least one extremely annoying bug in Monkey Island II. When you had to win the spitting contest you had to 1.) drink that drink which made your spit think, 2.) wait for when the wind was blowing and 3.) beforehand blow the horn to make everybody leave thinking that the mail boat has arrived so that you in the mean time could move the flags closer. The third one was buggy in some versions - at least the Amiga one. You could only get them to leave once and when you played without knowing that, you probably blew the horn just to find out what to do with it and thus lost the opportunity to move the flags. I had to play through a lot of the same stuff when I found that out, it was awful.

Some fans have gone through the games so thoroughly that they have not only listed all the story errors but also figured out how you can get stuck if you deliberately try. You can e.g. lose too much money in the vending machine if you keep using it even though you don't need it anymore (but that was Monkey Island I, IIRC).

Another minor logic error that annoyed me since I got stuck due to it was in Monkey Island IV, where you, in order to win the swimjumping contest had to wear the dunce cap from the "de-piratification school" (or whatever it was called). At first, I tried to pick it up at the school since I thought that maybe it will indeed let Guybrush make a smooth landing in the water but he was reluctant to pick it up since he wasn't a dunce. Looking at some hints online much later, I found out that you indeed had to use the dunce cap as I had suspected but in order to get it, you must attend the class and give the wrong answer to everything since then he'll get the cap. I considered it a bad puzzle since whilst it sometimes can be acceptable that you must figure out a way to force the main character to do something, it was stupid that he didn't want to at first, since once he had the cap, it wasn't a problem to make him wear it. It would've been better if he had been willing to try to take the cap but the teacher had prevented it, then it would've been a typical puzzle to figure out how to get it.

You can find out a lot more here:
http://www.worldofmi.com/ [worldofmi.com]
http://www.scummbar.com/ [scummbar.com]

Re:King's Quest = hardcore (1)

Lord of Hyphens (975895) | more than 5 years ago | (#27713263)

I always thought that the two Star Trek adventure games by Interplay (25th Anniversary and Judgment Rites) were well-put together with a minimum of moon-logic. I think I still have the CD-ROM version of Judgment Rites (with all the voice acting) somewhere.

Okay, okay, "Museum Piece" kinda stretched it there for a bit.

Re:King's Quest = hardcore (1)

Sigma 7 (266129) | more than 5 years ago | (#27714409)

You should give the old LucasArts adventures a try. They were specifically designed so that you could never get stuck or lose the game or get killed for stupid reasons.

The earliest ones didn't, unless there's something missing. In particular, Zak McKracken allows the game to be put in an unwinnable state when you put the bread in the garbage disposal, before removing the pipe.

I'm not sure what happens if you don't purchase the book from the Lay Devotee, but if I recall, he only appears once in the first airport. Also, you can also give the book to the Bum in Miami, which also throws a wrench in the plans. (The two walkthroughs I found didn't show contingency plans.)

Re:King's Quest = hardcore (1)

olman (127310) | more than 5 years ago | (#27722679)

"It was a rubber tree"

Darn I laughed so hard 1st time.

Re:King's Quest = hardcore (1)

b0ttle (1332811) | more than 5 years ago | (#27710401)

I must say I prefered the Lucasarts concept of never having to restart the adventure, but Sierra's adventures where great too and I also almost break my keyboard multiple times when those things hapenned.

Re:King's Quest = hardcore (3, Interesting)

Chees0rz (1194661) | more than 5 years ago | (#27710403)

How about not being able to get past the Yeti near the end of the game- you and your sister begging your parents to let you call the Sierra hotline- only to hear the haunting words....
"Throw the pie you received from the baker, at the Yeti"

Yes, the pie I ate like an hour into the game... that pie. That same fucking pie.

Re:King's Quest = hardcore (4, Informative)

Triv (181010) | more than 5 years ago | (#27710531)

Nothing like playing through 20 hours of a game just to discover you forgot to pick up the stick on the beach within the first 5 minutes of the game, and then having to restart the whole thing.

It wasn't a stick, it was a pie [everything2.com] .

...I thought I was over it. Guess not.

Gr.

Re:King's Quest = hardcore (1)

kbrasee (1379057) | more than 5 years ago | (#27712335)

Oh dude, that's right, it was the Yeti!!! I either missed the pie or ate it, and even though I had like 93 other things in my inventory that seemed like they could have dealt with the Yeti, too bad. Had to have the pie.

QFG (4, Interesting)

juventasone (517959) | more than 5 years ago | (#27710199)

The fact that there's no plans for Quest for Glory would be depressing if it wasn't for the recent release of this free QFG2 recreation [agdinteractive.com] .

Re:QFG (1)

DreamMaster (175517) | more than 5 years ago | (#27710885)

Well, the Quest for Glory series used the later Sierra SCI engine rather than the AGI engine. Luckily, the ScummVM project has recently merged in FreeSCI, which will, eventually, enable users to play all the Sierra SCI games on all the various systems and consoles that ScummVM supports.

Re:QFG (1)

Taibhsear (1286214) | more than 5 years ago | (#27738879)

It is depressing. That was my favorite series. I actually had the first one when it was still called Hero's Quest. The only one I never got to play was 5 (my computer at the time wasn't good enough to play it). I found a version of it recently but now my computer is too good to play it. I've been itching to finally get around to finishing the series since the game first came out.

Oh dear god (4, Funny)

Misanthrope (49269) | more than 5 years ago | (#27710215)

My own personal grade wrecker is back, awesome. I always enjoyed how Sierra made the death sequences so humorous, I'd spend hours trying to kill myself in inventive ways. Monkey Island's parody of creative avatar murder was hilarious.

Just wait for MONKEY ISLAND (0)

Anonymous Coward | more than 5 years ago | (#27710263)

MULTIPLAYER ADVENTURE GAMING OLD SK00L!!!!! IS THERE NOTHING COOLER IN THE UNIVERSE!!!!!!!!!?!?!? RAAAAAAAAAAAWRRRRRRRR!!!!!!!!!! JUST wait till they get MONKEY ISLAND!!!!

INSULT SWORD FIGHTS all over the place!

Re:Just wait for MONKEY ISLAND (5, Funny)

Anonymous Coward | more than 5 years ago | (#27710651)

Kind sir, I urge you to relinquish the trappings of your long-past youth and allow your intellect to briefly blossom. May it wither only after your grasp of the concept of reasonable means of communication is firmly established.

Now, pray excuse me, I do believe I can smell the deliciously browned toast being ready.

Re:Just wait for MONKEY ISLAND (1)

kbrasee (1379057) | more than 5 years ago | (#27712383)

Wow, this is one of the most eloquent replies ever. I'd +5 this if I could.

Re:Just wait for MONKEY ISLAND (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#27713107)

You can't +5 a comment by yourself! What are you, some kind of stupid buttface? Get a brain!

Re:Just wait for MONKEY ISLAND (0)

Anonymous Coward | more than 5 years ago | (#27724987)

Whatever.

Re:Just wait for MONKEY ISLAND (0)

Anonymous Coward | more than 5 years ago | (#27725193)

Alas, it stemmed solely from my understanding that a sword fight was to follow the hastily assembled reply.

Unfortunately, it would appear that the weeding out of the gene pool I was hoping for is to be postponed indefinitely in this particular case.

Oh, well. I shall now retire to indulge in additional sword-handling training.

Although I must admit to being slightly suspicious now of this particular weapon type, even if Cloud seemed to handle it with graceful ease...

Curse you, Japanese liars! Next I will be learning the ninja tricks from various anime are not true, either?!

(and if you think the two replies are eloquent, you clearly have not spent any significant time around computer role-players :D)

Nostalgia (4, Funny)

lunchlady55 (471982) | more than 5 years ago | (#27710275)

Memorable commands:
KISS SARIEN (SQ1)
USE ROCK IN SUPPORTER AT GUARD (SQ2)
GET LADDER (SQ3)

Re:Nostalgia (1)

drinkypoo (153816) | more than 5 years ago | (#27711785)

You pick up the ladder and jam it in your pocket.

Ouch!

First saw that game at a Software Etc. in the Capitola Mall. Super-classic.

Re:Nostalgia (1)

kbrasee (1379057) | more than 5 years ago | (#27712401)

Ah, Software Etc.! Absolute best software store I've ever been in, for games or anything else. I bought about 50 million games there, as well as packages like Corel Draw and Visual Studio. They seemed to have at least 1 copy of every game ever made. I was bummed when they went out of business, the Great Northern mall never was the same after that.

aids fags open sores? (-1, Troll)

Anonymous Coward | more than 5 years ago | (#27710299)

just die faggot motherfuckers. take your queer asses and die. all dick sucking faggots are a drain on society. why would you want that faggot bitch shit in your neighborhood?

Re:aids fags open sores? (0)

Anonymous Coward | more than 5 years ago | (#27711221)

Well, duh so i can fuck 'em. don't worry you're next in line.

Neat but buggy (1)

Dr. Hellno (1159307) | more than 5 years ago | (#27710303)

It's cool but kind of broken. I tried leisure suit larry for a few minutes and spent most of that time levitating, crawling gregor-samsa-like across the walls, and running in place in front of doorways extremely slowly or quickly.
Also, skip the multiplayer; I set my avatar to dog in leisure suit larry and someone else said "Lick dog's balls" which was like, thanks but no thanks Larry.

Re:Neat but buggy (1)

b0ttle (1332811) | more than 5 years ago | (#27710391)

I think the idea is great, but I tried to play LSL in linux firefox, but it was full of bugs, like lot of larries printed on the screen at the same time. Then I tried it in a virtual box with IE6, and the same thing hapenned.

Anyway, I really liked the site and I hope they fix the bugs and put more games on.

Re:Neat but buggy (4, Informative)

RenHoek (101570) | more than 5 years ago | (#27710473)

:) The 'lot of Larries' is not a bug.. It's multiplayer LSL. Those are other players.

Re:Neat but buggy (0)

Anonymous Coward | more than 5 years ago | (#27710481)

It is the multiplayer feature. You are seeing all the other players playing their game.

Right-click while the game is running and select "more" from the menu and then select "disable multiplayer" and you will only see yourself.
Explained in detail here on http://www.sarien.net/gameplay if you scroll down to the "Multiplayer" and "Singleplayer" section.

I thought it was a bug initially too :)

You may want to sit down for this.... (1)

rts008 (812749) | more than 5 years ago | (#27710827)

...but it was full of bugs, like lot of larries printed on the screen at the same time.

Dude! Ehww!!
You just inadvertently got caught up in a Massive Multi-player On-line Circle Jerk!

That wasn't a bug, it was a bukkake fest...online...with bad graphics...

You prevert!

We know, now.

Re:Neat but buggy (0)

Anonymous Coward | more than 5 years ago | (#27710785)

Also, skip the multiplayer; I set my avatar to dog in leisure suit larry and someone else said "Lick dog's balls" which was like, thanks but no thanks Larry.

What did you expect from 'Mom's Basement' coding?

You were getting your(avatar's) balls licked. If that turned you off, then being the dog, you could lick your own balls. Why leave the basement if you can lick your own balls?

You just lack imagination if dog-ball licking is a turn-off for you in a game.

Damn, dude...Try it on your own dog! He will be your best friend for life!

Re:Neat but ...OMG...STOP RAPING THE DOG (0)

Anonymous Coward | more than 5 years ago | (#27711047)

Ah yes, when this was on reddit a few days ago there was much dog raping. I think that had to do with 4chan people moreso than reddit people.

But there were other interesting things going on, like people tapping each others feet in the bathroom. Also, trying to kill the hooker and hide her body in the dumpster.

I actually managed to convince a good number of people that they could get into the club without the card by sucking the bouncer's dick. Good times.

So, what is single player like?

SCI (2, Insightful)

etherlad (410990) | more than 5 years ago | (#27710513)

Great that AGI games are getting some support, but what about SCI? There are far more of them, and they were (IMO) far better. Why are there no real SCI emulators out there?

Re:SCI (3, Informative)

DreamMaster (175517) | more than 5 years ago | (#27710801)

The most well known attempt to create an interpreter for SCI games, FreeSCI, has recently been merged into the ScummVM project. Development has been going on rapidly since then, and some SCI games are already completable, with support for more to follow.

Note though that this is only in the daily SVN builds, not in the 0.13 stable builds.

Missing Features (0)

Anonymous Coward | more than 5 years ago | (#27710587)

JavaScript? Where's my music?

All the "Lucasarts vs Sierra" stuff way back when. (3, Insightful)

AbRASiON (589899) | more than 5 years ago | (#27711097)

I miss them both really.

Sierras adventure games up until around KQ6, Larry 6 were really quite fun, Space Quest too.
Even Police Quest, up to 4 was great, so was LA of course, with MI 1 / 2 and the Indy Franchise - Full throttle.
Those games were once the king of the IBM personal computer, you got a PC because it could run Larry or Space Quest, maybe castle, alleycat and eventually Lemmings, Prince of Persia etc.

I got 'in' around 18 years ago, 386DX was out and I had a 286 at the time, they were amazing - no doubt nostalgia has a hell of a lot to do with it but they were simpler times (not much conviential ram required for the old adventure games either, more games like Falcon etc)
I spent many an hour playing these mysterious games and while some of it was frustrating, I think they shaped me to who I am today, my sense of humour and in part some of my intelligence and vocabulary is owed to these witty and intelligent game writers.

Do yourselves a favour and track down a developer of one of these games and fire them off a thank you email, I emailed Scott Murphy a while back (Space Quest 2) - he still has a website.
I eagerly look forward to retirement, in about 30 to 40 years time there should be enough classic games to re-play for the rest of my life.

code is daily wtf submission (0)

Anonymous Coward | more than 5 years ago | (#27711201)

Read over the code in svn. It is a giant wtf. Can you say case statements and jumps? Holy mother of god this is one giant go to. I know this is javascript, but couldn't he at least used prototypes or implemented some simple polymorphism to simplify this buggy crap.

I applaud the effort, but sometimes I'd rather not know what source is behind it. Eeek.

Uhm.. (1)

SuperDre (982372) | more than 5 years ago | (#27711273)

Well recoding sarien to javascript isn't difficult (especially with the C-to-java converters these days), but putting it on a site WITH the games isn't smart.. These games have still got copyright and aren't freeware..

interesting idea but just for laughs (1)

seeker_1us (1203072) | more than 5 years ago | (#27711771)

You can't save the games. This is really important, because the damn things were HARD, and sometimes saving was part of the puzzle solving.

For example, Space Quest had a slot machine that you had to use to get money to buy a spaceship. But the odds were no better than a real slot machine (and it would KILL you), so the only way to get past it was to save every time you won, load the game every time you lost.

Re:interesting idea but just for laughs (1)

Laxori666 (748529) | more than 5 years ago | (#27714037)

you were supposed to hack the slot machine somehow so that it would win for you 3 times in a row, and then explode, if I remember correctly =).

Re:interesting idea but just for laughs (1)

Ernesto Alvarez (750678) | more than 5 years ago | (#27717191)

With the magnet thing that was used to disable the force field protecting the star generator.

But the GP has a point. In LSL1 you're supposed to play slots or blackjack in the casino, too.

Starflight (1)

leriseux (1529221) | more than 5 years ago | (#27711779)

Would love to see Starflight in this format. That brings back memories...

you could do this 2 years ago... (5, Informative)

Ianopolous (1080059) | more than 5 years ago | (#27711943)

You can play over 140 dos games in your browser here: http://www.classicdosgames.com/online.php [classicdosgames.com] Once they incorporate JPC's new applet snapshot facility it will have instant load time as well.

Re:you could do this 2 years ago... (1)

LDoggg_ (659725) | more than 5 years ago | (#27712455)

Not the same thing at all. That site requires java. These sierra games are done using javascript and layered PNG images.

Re:you could do this 2 years ago... (1)

Ianopolous (1080059) | more than 5 years ago | (#27712585)

This is true. However there are over 1.5 billion Java enabled devices worldwide, a good number of which have web browsers.

Re:you could do this 2 years ago... (1)

anjilslaire (968692) | more than 5 years ago | (#27713869)

This is true. However there are over 1.5 billion Java enabled devices worldwide, a good number of which have web browsers.

Indeed. And most of them are sold overpriced coffee by bra-less baristas expecting a tip for looking pretty and doing, you know, their job.

Re:you could do this 2 years ago... (1)

kullnd (760403) | more than 5 years ago | (#27718453)

You can't post stuff like this, I just lost a good couple hours of my life on that damn site!

Re:you could do this 2 years ago... (1)

Ianopolous (1080059) | more than 5 years ago | (#27719777)

There's another site, which also uses JPC, but has a different bunch of games... http://dosdose.com/toplist/more/ [dosdose.com] enjoy! :-)

Re:you could do this 2 years ago... (1)

kullnd (760403) | more than 5 years ago | (#27720883)

damn you!

Sierra (0)

Anonymous Coward | more than 5 years ago | (#27712545)

Leather Goddess of Phobos. Eppiripper. Aiiii...

SCUMM (1)

esocid (946821) | more than 5 years ago | (#27713281)

Doesn't SCUMMVM run most of these old dos-run games? Whether or not they were Lucasarts or Sierra.

Re:SCUMM (0)

Anonymous Coward | more than 5 years ago | (#27720519)

Nope. ScummVM = Scripting Utility for Maniac Mansion Virtual Machine

Until recently, they dismissed the idea of running Sierra games since evidently they're too different. However, in addition to scumm games they have gotten Beneath a Steel Sky and some other games using the Virtual Theatre engine to run. Flight of The Amazon Queen uses its own engine and also runs. They did, however, get the souce to those games and permission to release them as freeware so it was quite a bit easier than having to reverse-engineer everything. Simon the Sorcerer 1 & 2 use a different engine but that is quite similar to scumm, which is why they support that. Now, not too long ago, the developers did change their minds and instead of telling those who ask to RTFF, they have now begun attempts to support Sierra games too. Furthermore, there is also some work done on supporting the Grime engine, which is used by Grim Fandango and Monkey Island IV.

scummvm and like a dozen other agi and sci emu's (0)

Anonymous Coward | more than 5 years ago | (#27713921)

Huh??? Scummvm supports Sierra games and has for a very long time... why waste your effort, dude?

First rule of software development is do research to make sure someone hasn't already invented your wheel and done a much better job. In fact there's like a dozeon of them dude.

strike out, go home and write yet another ftp program or bittorrent client because god knows we need more of those

Playable? (1, Interesting)

Anonymous Coward | more than 5 years ago | (#27713933)

None of these games were "playable" the first time around, so don't get your hopes up... The multiplayer bit is a nice touch though, this way you can see that others are just as confused as you are.

Where? (1)

DinDaddy (1168147) | more than 5 years ago | (#27714565)

Where do you put the floppy?

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