Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Marvel Vs. Capcom 2 Confirmed For the PS3, 360

Soulskill posted more than 5 years ago | from the hey-why-not dept.

PlayStation (Games) 83

RyuuzakiTetsuya writes "According to Kotaku, Marvel vs. Capcom 2 is making its way to the PS3 and the Xbox 360. It's based on the Dreamcast code, and it includes Online play and widescreen support. A demo will be available Thursday on the Playstation Network, and the full game will retail for $15 on each of the respective online services. A gameplay trailer is available as well."

cancel ×

83 comments

Sorry! There are no comments related to the filter you selected.

I'm sure it will be fun, however... (0)

Anonymous Coward | more than 5 years ago | (#27743805)

I'm sure that this will be a really fun game and a decent port, however, if you are into old school fighting games:

The M.U.G.E.N. Project [wikipedia.org]

When it's not buggy, it's quite possibly the best mash-up 2d fighting game on the planet.

Re:I'm sure it will be fun, however... (1)

KDR_11k (778916) | more than 5 years ago | (#27747239)

Is it balanced? Pretty easy to botch balance, especially when you've got tons of amateurs contributing material independently.

Re:I'm sure it will be fun, however... (1)

frission (676318) | more than 5 years ago | (#27749753)

it has the ability to create/edit your own characters, you can make whatever you like.

Re:I'm sure it will be fun, however... (1)

KDR_11k (778916) | more than 5 years ago | (#27750803)

Yeah but I'd rather have a game designed by people who know what they're doing.

Re:I'm sure it will be fun, however... (1)

frission (676318) | more than 5 years ago | (#27761755)

no doubt...i was just saying that "balance" doesn't really come into play since you download whatever characters you want in the first place. if you think a character is too powerful, kick them out :)

second post (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#27743813)

your mouth vs my cock and balls.

GREAT! (0)

dancingmad (128588) | more than 5 years ago | (#27743831)

I am no fan of fighting games, but MvC2 was the reason I had/have a Dreamcast. Sure, it's somewhat shallow compared to say Virtua Fighter, the art is great, it's easy to pick up (and thus makes a good, geeky party game) and it's a blast to see Capcom and Marvel's characters (much, much cooler than MK vs. DC for example). I hope they keep the voices (the Marvel characters were voiced by their cartoon counterparts, right?) but do something about that jackass announcer.

Re:GREAT! (1)

slummy (887268) | more than 5 years ago | (#27747451)

The only reason I had a Dreamcast was because Electronic Boutique was selling them for $19.99 at one point. I bought as many as I could and hit the Newsgroups for cracked games.

After a while I discovered a fantasic NES emulator, called NesterDC which increased my love for that system.

Ugh, 90s style fighting (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#27743905)

Who cares about pixelly fighting games these days? Where the sprites animate through a series of frames for an action rather than render a proper 3D character smoothly animating (even if the moves are the same), even in a 2D fighting arena...

Maybe we can get sprite based racing games back - Powerdrift anyone?

Re:Ugh, 90s style fighting (0)

Anonymous Coward | more than 5 years ago | (#27747603)

I do! Finally a Killer game for next gen Consoles. I'm seriously considering picking up a xbox/ 360 for this. Games are meant to be pixilated & life was meant to be awesome.

Re:Ugh, 90s style fighting (1)

joystickgenie (913297) | more than 5 years ago | (#27748185)

To me that is like saying "who needs cartoons when we have film." They are two different mediums use to produce two different kinds of products. I would much rather have a sprite representing a cartoony character than a 3d model with shading effects try and represent a cartoony character. It just looks better.

Sprites and 2d games are not dead technologies. There are things that look better in sprites then in 3d. When dealing with things that are supposed to look like a cartoon or be very stylized, sprites have an incredible edge over 3d. If you want something to look realistic, then 3d has an edge.

Of course I am only of those crazy people who think street fighter 3 is better then street fighter 4 in just about every way. including graphics.

Re:Ugh, 90s style fighting (1)

Gizzmonic (412910) | more than 5 years ago | (#27752169)

Of course I am only of those crazy people who think street fighter 3 is better then street fighter 4 in just about every way. including graphics.

You are crazy. Street Fighter IV is almost exactly like Street Fighter II, which is why it's a hit. Most people weren't too crazy about the convoluted Street Fighter III fight system.

Re:Ugh, 90s style fighting (1)

joystickgenie (913297) | more than 5 years ago | (#27753561)

Correlation != Causation

Street fighter 3 never had a chance in America. Arcades were already dead in America when it released. The only console it was released when it was semi fresh was the dream cast after the dream cast was decided upon to be a failure. It was later rereleased on the ps2 but that was after the game was years old already. Most never even knew it existed.

Street fighter 4 sells due to nostalgia. Street fighter 4 is popular because it is the first street fighter game that many people have played since the release of Street fighter 2. They never played street fighter 3 (or the alpha series for a large part) to be able to judge it.

Re:Ugh, 90s style fighting (1)

nitio (825314) | more than 5 years ago | (#27754351)

All of the series is very good. I still need to buy me a copy of IV but I've played since all the madness that was II up to III Third Stike and then the Zero series - which btw is very interesting from a story perspective until Zero 3 - and I still find that the Zero series is better. Though the SFIIHDREMIXOMGBBQ is VERY nice :)

I always had problem with fighting game. (2, Insightful)

jellomizer (103300) | more than 5 years ago | (#27743933)

Mostly due to all the different key combination to do all sorts of moves. Which is fine for hard core gamers. But for casual gamers it is just frustrating.

Re:I always had problem with fighting game. (2, Funny)

Tragedy4u (690579) | more than 5 years ago | (#27744275)

Oh just swallow your pride and admit the real reason you don't like these games, you got P0WNED by an 8 year old! ;)

Re:I always had problem with fighting game. (0)

Anonymous Coward | more than 5 years ago | (#27744459)

Have you considered the fact that you suck at these games?

If Capcom makes it too easy to suck (1)

tepples (727027) | more than 5 years ago | (#27744559)

Have you considered the fact that you suck at these games?

Have you considered that Capcom may have made it too hard not to suck at the elementary stages of Street Fighter series, so that too many players never get a chance to explore the deeper parts of the play system? Nintendo's fighting games prove that you don't need six buttons; you just need three (Attack, Special, Guard). In Smash Bros. series, jab, strong, and fierce are Attack, hold stick forward+Attack, and start pressing stick forward+Attack. Special moves in particular are easier to pull off consistently: Special, forward+Special, up+Special, down+Special.

Re:If Capcom makes it too easy to suck (1)

Datamonstar (845886) | more than 5 years ago | (#27744675)

Did you know that Marvel 2 only has 4 buttons and 2 assist buttons (which only call out assists, so they don't exactly count as "moves")? Seriously, it's not that hard, even with 6. I hate how lots of gamers have at least three tournament FPS maps memorized and know to pie slice headshots with their eyes closed based on the map and the sound of your footsteps, but when it comes to fighting games a simple fireball motion is suddenly impossible for them to comprehend.

Re:If Capcom makes it too easy to suck (1)

GrumblyStuff (870046) | more than 5 years ago | (#27745155)

Different strokes, etc.

I couldn't fathom MvC2 or the likes of Soul Caliber but could take out my friend in Smash Bros who would go to tournaments of those games and do well.

And then there was another friend who matched me in Smash Bros and the first friend in the other games.

Re:If Capcom makes it too easy to suck (0)

Anonymous Coward | more than 5 years ago | (#27746483)

ould take out my friend in Smash Bros who would go to tournaments of those games and do well.

That's because "tournament" SSB players only play a single map and character. It's the most idiotic thing you could possibly imagine - to define yourself as 'hardcore' (on a Nintendo fighting game!) you ignore 99% of the game.

Re:If Capcom makes it too easy to suck (1)

Toonol (1057698) | more than 5 years ago | (#27747005)

That's no different than, say, a 'hardcore' Street Fighter IV player. Tournament players get fun out of a game in an entirely different way than normal people.

Re:If Capcom makes it too easy to suck (1)

GrumblyStuff (870046) | more than 5 years ago | (#27748101)

Sorry, I wasn't clear.

I didn't go to tournaments (Smash Bros or otherwise). The two aformentioned friends did (at least to the SC and MvC2 ones).

Funny that you mention SSB tourneys though. Those two didn't like playing with items because I tended to beeline to them, picking them up in midair. We did remove some of the more active levels from the random list but did play on more than Final Destination.

Re:If Capcom makes it too easy to suck (1)

hairykrishna (740240) | more than 5 years ago | (#27745555)

While smash brothers is a fun game it is not in the same league of complexity as the good fighting games.
Capcom put a 'noob mode' in a few of it's 2D fighters. 'Streetfighter vs Marvel Super Heroes' being one I remember. In that mode special moves like a dragon punch or even the supers could be triggered by direction+2 buttons. There was still incentives to learn the moves as someone who could do them 'properly' could vary the strength (and consequently speed, range) of them depending on which of the 3 strength buttons they used whereas 'noob mode' was limited to just fierce strength versions.

Unfortunately S Vs MSH was too broken to find out how well this let new players fight experienced people.

Re:If Capcom makes it too easy to suck (1)

tepples (727027) | more than 5 years ago | (#27746113)

While smash brothers is a fun game it is not in the same league of complexity as the good fighting games.

Let me guess: you never got as far as the "L-cancel" chapter in Smash Bros. techniques [wikia.com] . The "ukemi" technique (aka "L-cancel" in SSB64/Melee and "tech" in Brawl) doesn't appear in the manual, but if you guard immediately after you land under some conditions, you can recover faster and keep your combo going. Not to mention obscure tricks like FLUDD jumping [wikia.com] . My point is that the control doesn't get in your way for these tricks.

Re:If Capcom makes it too easy to suck (0)

Anonymous Coward | more than 5 years ago | (#27747999)

Right, because a fighting game featuring Nintendo mascots that you make "deep" through the discovery and exploitation of glitches, is comparable to a fighting game specifically designed to be extremely deep and technical.

Oh please.

In fact, the creator of Smash Bros. specifically put it tripping without an option to turn it off in the latest Smash Bros, completely screwing over "hardcore" play since it introduced a completely uncontrollable random element. He did this because he was so annoyed by idiots using it for tournament and "hardcore" play, when it was never designed for that purpose.

Tripping (1)

tepples (727027) | more than 5 years ago | (#27749537)

Right, because a fighting game featuring Nintendo mascots that you make "deep" through the discovery and exploitation of glitches, is comparable to a fighting game specifically designed to be extremely deep and technical.

Sometimes depth is more emergent [wikipedia.org] than intelligently designed. For instance, in Street Fighter II RTM, interrupting an attack animation with a special move (early form of combo) was originally a glitch. Instead of taking it out, Capcom expanded on it in the "Champion Edition" and "Hyper Fighting" service packs.

In fact, the creator of Smash Bros. specifically put it tripping without an option to turn it off in the latest Smash Bros, completely screwing over "hardcore" play since it introduced a completely uncontrollable random element.

There are chance elements in Street Fighter series, some of them involving the input system's failure to recognize special moves when performed a certain multiple of frames after (IIRC) the start of a round. And in Brawl, tripping is controllable: you can keep from tripping by not moving the Control Stick around like you're playing the original Mario Party.

Re:I always had problem with fighting game. (3, Insightful)

FrostDust (1009075) | more than 5 years ago | (#27744529)

This probably accounts for the popularity of the Smash Brothers series. All moves are [hold directional stick in one direction] + [One of two attack buttons]. Any newbie can learn all of each character's moves in a minute, so its much more accessible than most fighting games where you have to make arcane circular motions on the d-pad for all of your good moves.

Re:I always had problem with fighting game. (0)

Anonymous Coward | more than 5 years ago | (#27746825)

It's not more accessible. Well, maybe Brawl is, but Brawls sucks as a fighting game. Melee was *quite* technical. Knowing how to do any one move doesn't mean you know anything about the game.

That's true of any good fighting game. People who don't recognize that haven't even scratched the surface of the intended gameplay.

Re:I always had problem with fighting game. (2, Insightful)

Chris Burke (6130) | more than 5 years ago | (#27747087)

It's not more accessible. Well, maybe Brawl is, but Brawls sucks as a fighting game. Melee was *quite* technical. Knowing how to do any one move doesn't mean you know anything about the game.

That's true of any good fighting game. People who don't recognize that haven't even scratched the surface of the intended gameplay.

I don't think you know what "accessible" means. "Accessible" means you can get into the game and do something with a fairly small learning curve. Not that once you have done this you know everything there is to know. A game can both be accessible and have depth; they aren't opposites.

Ever heard of Othello: "Minutes to learn, a lifetime to master"?

Compare Smash Bros Melee to Soul Calibur.

Re:I always had problem with fighting game. (0)

Anonymous Coward | more than 5 years ago | (#27747209)

Arcane circular motions? They're by no means difficult, and you're forgetting the fact that execution is part of the challenge in fighting games. And it takes no more than one match to learn all of a character's moves in any regular 2D fighter. There are some cut n' paste inputs that everyone uses, like the hadouken, shoryuken, or spinning pile driver inputs.

Do it once, and down, down-right, right+P is no harder than right+B.

But I'll agree, for anyone (idiots included) the smash bros series is more accessible. Also, with it not being a fighting game, and instead a party game, it's aimed more at the people who make the excuse of "this motion is too hard" when they lose in 2D fighters.

Re:I always had problem with fighting game. (1)

YoungErro (1543787) | more than 5 years ago | (#27761037)

I had MvsC on the Sega Dreamcast and the graphics were pretty cool. Captain Commando was a beast!

Re:I always had problem with fighting game. (1)

m0ve (1280392) | more than 5 years ago | (#27744589)

i remember MvsC on the playstation. imho suitable for casual gamers, just go in a wild random buttonpressing frenzy, you'll do lots of nice moves ;)

Re:I always had problem with fighting game. (1)

ProppaT (557551) | more than 5 years ago | (#27745123)

And that's why they made the Smash Bros series for people like you...

I hate them for a different reason (1)

A. B3ttik (1344591) | more than 5 years ago | (#27745569)

Because there's no way someone like Iron Man or Wolverine would stand a snowball's chance in hell against Magneto.

Re:I hate them for a different reason (1)

Fallingcow (213461) | more than 5 years ago | (#27746773)

Yeah, Magneto ought to have a "send every bit of metal in my opponent's body flying in random directions" move that insta-kills those guys.

Also, they should have Xavier, with a "kill yourself" special move that works on almost anyone and is unblockable.

Great game--just pretend all the really strong guys are having their powers dampened or something silly like that :) Hell, that's a very comic-book sort of device anyway.

Re:I hate them for a different reason (1)

ZosX (517789) | more than 5 years ago | (#27746995)

Is admantanium magnetic?

Re:I hate them for a different reason (2, Informative)

Wolydarg (1167305) | more than 5 years ago | (#27747991)

Yeah, it is. I forgot which issue but Magneto stripped all the Adamantium from Wolverine's bones after Wolverine tried to kill Magneto. I think he gave it to Sabretooth. Xavier later lobotomizes Magneto for this, I think.

Re:I hate them for a different reason (1)

Chris Burke (6130) | more than 5 years ago | (#27752859)

Forget the characters Magneto could insta-kill, practically none of those jokers would seriously be able to take on full-power Magneto. So just assume it's a weakened Magneto, like the post-Onslaught or alternate-universe Age of Apocalypse Magneto or something. ;)

But then there's things like Hulk vs Sakura... Come on, the game is awesome silly fun. :)

Re:I hate them for a different reason (0)

Anonymous Coward | more than 5 years ago | (#27753281)

Because there's no way someone like Iron Man or Wolverine would stand a snowball's chance in hell against Magneto.

Thanos w/Gems. Nuff Said.

Re:I always had problem with fighting game. (1)

Drakin020 (980931) | more than 5 years ago | (#27746561)

Boo freaking hoo?

You mean you actually have to learn how to play the game to do those awesome moves? Oh no say it ain't so!

Re:I always had problem with fighting game. (1)

BaronHethorSamedi (970820) | more than 5 years ago | (#27747751)

Which is fine for hard core gamers. But for casual gamers it is just frustrating.

You sir, are 100% correct. Fighting games (despite some marketing to the contrary) are absolutely not for the casual crowd.

I find it very interesting that, at a time when game industries and game players alike are making huge amounts of noise about the market for casual games, fighting games seem to be experiencing something of a renaissance. In the past short while we've had Street Fighter IV, an HD remix of SSFII Turbo, Soul Calibur IV and Mortal Kombat vs. DC Universe. In the near future we have BlazBlue, KOFXII, and now MvC2 with online play.

Fighting games have always been geared toward the hardcore crowd. Heck, even among hardcore gamers, fighting games are a niche market. (For clarity, I understand "hardcore" to indicate the sort of game that involves a strong competitive element, requires a huge time/practice investment to develop skills in, and features enough technical depth to have a broad distribution of skill level in the player base.) The only noteworthy exception--as others here have noted--is Smash Bros., which managed to achieve some crossover popularity with more casually-oriented gamers, largely due to the nostalgic appeal of its character roster. (I strongly question whether Smash Bros. would at all have been successful if it had featured the same gameplay mechanics, but a generic cast of characters.)

So yes, more casual gamers will probably not enjoy MvC2 and its ilk. But for some of us, Capcom's announcement is excellent news.

What about the soundtrack?!! (2, Funny)

lordofthechia (598872) | more than 5 years ago | (#27744015)

Please tell me the soundtrack will be left alone! New Marvel V Capcom 2 players need to be "taken for a ride" and encouraged to "don't give up".

Re:What about the soundtrack?!! (1)

Cathoderoytube (1088737) | more than 5 years ago | (#27744563)

Holy buttons. One thing I'm looking forward to with this is being able to stream my own MP3's into the game.

Last summer I picked this game up for the original xbox. Totally great but the soundtrack is horrendous even for a fighting game.

Re:What about the soundtrack?!! (2, Funny)

Datamonstar (845886) | more than 5 years ago | (#27744751)

Ah, man. You mean you DON'T want to be taken for a ride? You're no fun.

Re:What about the soundtrack?!! (1)

Metapsyborg (754855) | more than 5 years ago | (#27745347)

I love it when you select your character and the guy says, "Just as I expected." A classic soundtrack for sure.

Re:What about the soundtrack?!! (1)

Gizzmonic (412910) | more than 5 years ago | (#27752303)

Are you sure it isn't "I wanna take you from behind"?!?! 0_O

And there's another level where the singer sounds like "I'm retarded!" I think the one with the big clock that used the Dreamcast's internal clock to display, maybe?

awesome (0)

Anonymous Coward | more than 5 years ago | (#27744513)

I played the Marvel game that came with my 360 like crazy at first. These types of games are just good clean fun. I'll at least give the demo a shot.

Good. Keep 'em coming though... (1)

nitio (825314) | more than 5 years ago | (#27744813)

I'd love to see Capcom vs SNK2 into PSN/Live for that matter. An agreement with SNK and them bring SNK vs Capcom Chaos too. Aw fuck it, bring me Guilty Gear XX (the last one whatever name it is now...)

Not for Wii? (1)

LoverOfJoy (820058) | more than 5 years ago | (#27744911)

Too bad they aren't making it for the Wii. If they were, I'd buy it. My kids and I loved it on the Dreamcast. If they made it four player using a similar control scheme to SSBB it'd be even better.

Re:Not for Wii? (1)

KDR_11k (778916) | more than 5 years ago | (#27747313)

They made Tatsunoko vs Capcom for the Wii, the problem is that the rights for the Tatsunoko characters got scattered across tons of companies in the west so they probably can't bring it over here.

So it's a Dreamcast game ported to Xbox360 and PS3 (0)

Anonymous Coward | more than 5 years ago | (#27744933)

Why the hell is there no Wii version? Don't tell me the Wii is weaker than the Dreamcast because it's not true.

Also don't tell me it's beause of the Wiimote because the Wii also have a Classic Controller [nintendo.com] .

So, what gives?

Bad, screw them anyway. I'm just gonna go play the Neo-Geo version of Samurai Shodown on my Wii.

Re:So it's a Dreamcast game ported to Xbox360 and (0)

Anonymous Coward | more than 5 years ago | (#27747031)

Because it's a real game, not a collection of remote-waggling minigames for grandma?

Re:So it's a Dreamcast game ported to Xbox360 and (0)

Anonymous Coward | more than 5 years ago | (#27843115)

Because this is not what Capcom's American B-team partners consider a straight port, no matter how much it really is. And to that end, they think they need to jazz it up for the "next-gen" of consoles, something that Capcom is too stupid to realize includes the Wii.

Yes, I'm calling Capcom out on this. They toss their fighting game licenses around like used whores to new johns who aren't sick of them yet. Super Turbo Udon remix? MvC2 remix? Last-gasp, who-cares non-events. They could do 100% accurate ports, but won't. And those ports could run on Wii, but won't. And the sales of straight ports for three consoles would outnumber the sales for "OMGHD" ports for two consoles, but Capcom likes to let these nobodies shoot their rocks off instead of doing the job themselves. This is post-arcade Capcom, a dead games company if there ever was one.

-Former competitive SFA player.

While we're at it... (3, Interesting)

wandazulu (265281) | more than 5 years ago | (#27745135)

It'd be great if other companies who put out awesome games on the DC spend the time to port their games to the new generation of consoles for sale in the online stores. Nintendo has done a good job with making their back catalog available and while a lot of those games are nice for nostalgia, there's some games I really really want to play because I either didn't finish it or because it was just that good.

The games I can think of that come to mind immediately are:

* Crazy Taxi (pure goofy fun that would be fun with friends)

* Jet Set Radio (awesome soundtrack, cel shading graphics done right, just all around fun game that Tony Hawk and any snowboarding game hasn't been able to recapture)

* Shenmue (still looking for sailors after all these years...)

* SSX Tricky (I know, this is a PS2 game, but it'd be sweet to upgrade it for a PS3...it's the only SSX game that was simple and fun...I tried the wii version and it was just lacking that certain something from Tricky)

It's sad that I can get the original 2600 version of Adventure for an iPhone but can't play JSR unless I know someone who has both the game and a DC.

Re:While we're at it... (1)

MasterOfMagic (151058) | more than 5 years ago | (#27745265)

Nintendo has done a good job with making their back catalog available

They were pretty strong in the beginning. Yes, you can play Gamecube games on the Wii, but what about some of their older classics? The last time a NES game was released on the Virtual Console (in the US) was February 16th. The last time a N64 game was released on the Virtual Console was November 2008! In all of this, where is Final Fantasy? Dragon Warrior? Majora's Mask? The original Smash Brothers? Goldeneye? Earthbound? Mario Paint?

The console has been out since 2006. They've had plenty of time. I'm sure that some of these games are tied up in legal hell, and I'm sure we're not going to see some of them, but without them, can you really say that Nintendo has done a good job of getting their back catalog out there?

Re:While we're at it... (1)

karnal (22275) | more than 5 years ago | (#27745421)

Yea, honestly that's one area (of many) that the Wii has disappointed me in. Their game catalog available online is horribly lacking; much so that I haven't sunk any more money into the console other than the purchase price and an extra controller.

Thought it would be king for getting some side scroller action on - but alas, there's nothing on there that I don't already have via emulation or other game systems in the house.

Re:While we're at it... (1)

KDR_11k (778916) | more than 5 years ago | (#27747383)

Kinda hard for the VC to compete with emulators fed from ROM sites, no? The VC doesn't get new games so anything it can get can be had forthe other emulators too. Now if you're looking for new games there's the WiiWare service. IMO it's quite worth it. Of course most of it isn't as elaborate and long as the VC games considering the VC games were AAA titles back in their day and WW games are developed on a fairly low budget but there's still plenty of good stuff on there.

Re:While we're at it... (1)

Jaysyn (203771) | more than 5 years ago | (#27747115)

"Final Fantasy? Dragon Warrior? Majora's Mask? The original Smash Brothers? Goldeneye? Earthbound? Mario Paint?"

Not all of those are Nintendo titles. In the case of Final Fantasy, Sony probably doesn't want competition with the PSP for that games players.

Re:While we're at it... (1)

KDR_11k (778916) | more than 5 years ago | (#27748321)

Sony has no say in FF. The first FF got announced for the Japanese Virtual Console already, of course we have no idea when that will end up in the west.

By the way, Majora's Mask is out in Europe already and Earthbound is apparently problematic because it uses pop music in some parts and the RIAA is paying more attention now.

Re:While we're at it... (1)

Ka D'Argo (857749) | more than 5 years ago | (#27746449)

YES! My best console memories, and indeed these beat out my memories of Atari 2600/NES/SNES/etc, are of my Dreamcast. By the time it came out in 99 I was old enough to start paying for games and stuff my self (around 18) and man.. I loved some of the titles for the DC. MvsC 1 and 2 were staples, I spent more quarters on them both in arcades than probably any variation of Street Fighter 2 in a decades time span. Crazy Taxi was so addictive, it was like the best game I ever bought for the DC next to MvsC 1&2 or Soul Calibur 1. Jet Set Radio was a nice change of pace with some simple yet beautiful graphics, Shenmue was THE rpg of the time period (I never really got into it, I have my copy still, but it wasn't my cup of tea).

I miss my DC, a lot. The controller was probably the best I've held on any console, it's library of games, while short, was awesome. While I am a PC gamer these days, I will totally think about buying a cheap 360 Arcade version just for MvsC2 and online multiplayer. I loved that fighting game, best 2D fighter in my opinion, ever.

Re:While we're at it... (1)

Fallingcow (213461) | more than 5 years ago | (#27746907)

Dreamcasts go for $50 or less around here. I don't think I paid more than $30 for mine. Bought the cheaper games I wanted (none were over $10) and pirated the rare and expensive ones. I'm on a torrent right now getting some of the more obscure ones to see if they're any good (I expect at least 3/4 of them to blow, and that's after narrowing it down based on "best of" lists online and reading the descriptions to see which ones suit my taste).

For that matter, there's at least one Dreamcast emulator for Windows. I've never used it, but it's there in the torrent I'm on.

I think it's this one [mininova.org] if anyone's interested. It's slow as hell because there aren't many seeders, but set one game at a time to high priority and you'll get it in a day or so and be able to start playing. Seed when you get done!

Re:While we're at it... (1)

Firehawke (50498) | more than 5 years ago | (#27749231)

Since this is off-topic, I'm going to self-mod myself to have no karma bonus or such.

The current best Windows-based Dreamcast emulator is Makaron. It runs quite a few games at what I'd estimate at being 90% correct, but the issue of actually getting a working BIOS and working disc images to your PC is the real headache. GD-ROMs can't be natively read by unmodified PC hardware, so you end up needing a Dreamcast itself to pull disc images off the discs and to obtain the BIOS images you need.

Well, unless you go the pirate route.. but even if you do that, Google shows that getting a good Makaron BIOS set is hell.

Still, many games play great. I look forward to actually being able to play the original Dreamcast PSO online via emulation.

DC to current console DL (1)

Psykechan (255694) | more than 5 years ago | (#27747905)

I'm not entirely sure how easy it is to port code from the Dreamcast to the current consoles and even if it was automatic companies would still have to worry about testing and certification from both MS/Sony and the ESRB. That said, look for this popular form of shovelware to continue as long as it's profitable. Not that I really mind as getting classics to the masses is a good thing. :)

It's worth noting that MvC2 will be the fourth game ported from the Dreamcast to X360 with Rez, Soulcalibur, and Ikaruga being the others. It's also worth noting that Sega could be open to the idea as they have just released Outrun Online Arcade (Outrun 2) and are set to release Virtual-On soon; both not Dreamcast games but they do show that Sega sees a market here.

By the way, your want list is possible but I should make a few notes.

* Crazy Taxi would be awesome and would fit the DL game concept perfectly. If this happens, it will probably be very similar to Crazy Taxi: Fare Wars (Crazy Taxi 1 and 2) for the PSP where all the licensed music and store names are gone but online play has been added. Crazy Taxi 3 for the Xbox is still not compatible with the 360 and will probably remain an orphan.

* Jet Set Radio (by which you probably mean Jet Grind Radio) is a possibility but would probably have a few soundtrack changes due to licensing. The Xbox sequel Jet Set Radio Future is mostly compatible with the 360 and is available for dirt cheap through used retailers which would make a DL release unlikely.

* Shenmue probably wouldn't be worth Sega's effort for a DL release at this time. I'm pretty sure the series is dead and a DL release wouldn't likely sell enough to justify it. The sequel runs under BC... just not well.

* SSX Tricky is the only game on your list not from Sega. Electronic Arts seems to have forgotten about the series with the last news about SSX 4 was over four years ago. I do know that porting from PS2 code would definitely not be as easy as using Dreamcast code.

My additions would be:

* Power Stone 1 and 2 - Power Stone 2 in particular was a great party game and would fit the idea of DL games perfectly. This is probably the likeliest DC game that Capcom would port after MvC2.

* Tech Romancer - Its unknown so that makes it unlikely but come on Capcom, this should be an easy port.

* Pocket Fighter (aka Super Gem Fighter Mini Mix) - OK, this is not a DC game but since we got Puzzle Fighter it would seem logical.

Oh and the biggest one would not be from Capcom but back to Sega:

*Chu Chu Rocket - This should be released ASAP. To be honest, I can't think of a reason not to have this as a DL game unless they are planning a Wii release sometime soon.

Re:DC to current console DL (0)

Anonymous Coward | more than 5 years ago | (#27748233)

Jet Set Radio (by which you probably mean Jet Grind Radio)

Actually, Jet Set Radio is the correct name, since it was only released under the name JGR in the U.S. at the time due to some trademark issue that Sega had, thus the name change. Notice that the pirate radio station in the game is still referred to as JSR.

How about VOOT? (1)

Scott Francis[Mecham (336) | more than 5 years ago | (#27752151)

Virtual On: Oratorio Tangram [xbox.com] is being released tomorrow on XBLA, complete with network multiplayer, and based on the last arcade version(5.66).

Unfortunately, there's been no official word on a 360 Twin Stick controller outside of some hints on the Japanese dev blogs(the feeling is that they're trying to make them cost-effective).

Not that it's stopping [oratan.com] us [oratan.com] .

Re:While we're at it... (1)

Cruciform (42896) | more than 5 years ago | (#27754219)

Agreed on SSX Blur lacking something... though for me the something lacking was "fun". It was just a gimmicked version of SSX and that gimmick was poorly implemented.
And a current gen version of Tricky would be an immediate must-buy for my library :)

Crazy Taxi as a Burnout Paradise mod would be awesome. Keep the graphics quality, but adapt the CT gameplay.

Jet Set Radio was awesome. I'd love to see it on the PS3.

Re:While we're at it... (1)

davomsu (1543993) | more than 5 years ago | (#27765017)

Wow! The games you mentioned really bring back the memories. Marvel Vs. Capcom, Crazy Taxi, SSX Tricky are the games I so much enjoyed in the past. It will be great to have a sequel of Marvel Vs. Capcom in the day and age when the X-Men franchise is loved by millions thanks to the presence of the movie series...

Where's the Wii version? (0)

Anonymous Coward | more than 5 years ago | (#27745247)

If it's just a port of the Dreamcast version, they could simply make it controllable using the Wii's Classic Controller (or better yet, work with Nintendo to bundle this with a CC, a la Wii Play). Even after you take into account that not everyone has a CC, they're still ignoring a huge portion of the console market, which just isn't healthy. And that's not to mention it wouldn't take them much effort to whip up a Wii port, if the architecture is based on the well known GameCube's. Basically, there is absolutely no good technical reason that this game couldn't be done on the Wii.

Seriously, I think devs these days are trying to commit financial suicide by ignoring the market leader in the middle of a recession, based on assumptions about its audience which were made without first making any real effort to test them. The NPD already reports the Wii is selling more third party software than the XBox 360, so what more does Nintendo have to do to earn the support of third parties?

MvC3 (1)

Metapsyborg (754855) | more than 5 years ago | (#27745403)

I remember the heady days of 2002, when rumors were floating over the internets of the epic third chapter of MvC. There was even a screenshot photoshopped up of the new game.

It's a damn shame that some asshole company stepped in and bought the exclusive rights to Marvel video games, and then hasn't done shit good with it. It's quite obvious that a third installment of this game would be popular, if people are STILL playing the Dreamcast version, which has been ported to FOUR systems now.

Re:MvC3 (1)

IsoRashi (556454) | more than 5 years ago | (#27745785)

This used to be the only game we would play on my friend's dreamcast. Myself, I have two copies of it for ps2.

Mmmmmmm (1)

Bobfrankly1 (1043848) | more than 5 years ago | (#27745919)

Marvel vs Capcom 2....I might be buying my first game from the Live service.

I work for an EMR Company (-1, Offtopic)

UnseenEnigma (743397) | more than 5 years ago | (#27746067)

I work for a canadian EMR company. Most EMR software is highly regulated in terms of functionality and security but the UI is up to the designer. We do virtually no marketing and have trouble implementing the software as quickly as new clients come on. Even in areas with no government subsidies the doctors are switching on the advise of their peers. This augment is complete rubbish. Any software that cant keep better records than charts and filing cabinets is shit and could never spread in a free market.

Re:I work for an EMR Company (1)

Jaysyn (203771) | more than 5 years ago | (#27747131)

I think you might be in the wrong place.

It's Marvel Baby!!!! (1)

VinylRecords (1292374) | more than 5 years ago | (#27746195)

http://www.youtube.com/watch?v=gVmc5ZepdVs [youtube.com]

Year of the fighter!

Re:It's Marvel Baby!!!! (1)

Datamonstar (845886) | more than 5 years ago | (#27746281)

LOL I knew this was coming. Even on /.

Re:It's Marvel Baby!!!! (1)

RyuuzakiTetsuya (195424) | more than 5 years ago | (#27746785)

I KNEW I FORGOT SOMETHING IN THE SUMMARY.

i wonder if there's a colorscheme for slashdot so I can have a mango slashdot.

(YRO?)

I'm really out of touch (2, Funny)

autophile (640621) | more than 5 years ago | (#27748757)

I guess it shows how out of touch I am with fighting games that I thought Marvel vs. Capcom was a lawsuit :P

xbox version was very underwhelming (1)

portscan (140282) | more than 5 years ago | (#27748867)

this is one of my favorite games of all time. i had the version for (original) xbox, which may or may not be based on the same code base. i was extremely disappointed--the graphics are just terrible. the soundtrack is one crappy song.

a friend who had a modded xbox ripped it and the whole game was like 250MB. not a whole lot of media files there. hopefully this version will be more polished. at $15 and with online play, who is really going to complain?

Good thing I sold my PS2 copy of MvC2 on ebay... (1)

tyrus568 (644456) | more than 5 years ago | (#27749359)

... for $125 last year, after I had opened and played it extensively.

Not that anyone cares, but I turned around and bought a Tabernacle of Pendrall Vale with it (a Legends card from M:tG) to complete my Legends set. Then I sold that set on ebay for $1k in November last year. Let's break down the math:

~$75 ebay & paypal fees
~$100 owed to parents
~$200 owed to brother
~$300 xmas 08 gifts
~$300 lended to friend

left me with about thirty or forty bucks. granted, I didn't have to spend that much on christmas, and three hundred of that is being paid back now by my friend, with a hundred in interest (it was his offer for the interest, it was kind of an emergency loan and all of my money), so I'm seeing some of that money.

Not that this is off-topic or that anyone is going to read past the first sentence, but whatever...

Why not the Pretendo Piss? (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#27749899)

Simple, Capcom knows Microsoft and sony will give your 1080 while prestendo will simply give you piss as in piss on you. Note to you fucktarded shitdot sheeple 1080 doesn't just mean the resolution, it means the features compared to pretendo. In a few years when the vast majority of people will have either 720p or 1080p capable TVs pretendo will still keep their piss or whatever the fuckwads will call it at NTSC.

I know this will get modded down as flameait as you fucktarded shitdot sheeple can't understand shit. Of course you are all just a bunch of fucktards who should go collectively slit your fucking wrists.

GO AHEAD FUCKING FLAME AWAY OR
WASTE YOUR GODDAMNED MODPOINTS FUCKTARDED SHITDOT SHEEPLE!

Re:Why not the Pretendo Piss? (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#27758889)

Netcraft confirms it: you have no bunghole.

Check for New Comments
Slashdot Login

Need an Account?

Forgot your password?

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>