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ioquake3 1.36 Goes Gold

Soulskill posted more than 5 years ago | from the can't-we-all-just-get-along dept.

First Person Shooters (Games) 176

Time Doctor writes "The de-facto standard in Quake 3 engine technology, ioquake3, has hit version 1.36 recently. It includes a garbage bag full of improvements: in-game VOIP; optional external Mumble (voip); OpenAL; IPV6; anaglyph stereo rendering; Full x86-64 architecture support; Rewritten PowerPC JIT compiler, with ppc64 support; new SPARC JIT compiler, with support for both sparc32 and sparc64; improved console command auto-completion; persistent console command history; improved QVM (Quake Virtual Machine) tools; colored terminal output on POSIX operating systems; multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders); PNG format support for textures. Of course, there are even more fixes for security holes and other bugs in there. So, if you don't like ads and queues in your Quake 3 experience, get a copy of Quake 3 off Steam and copy your data files and key into your ioquake3 directory."

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Steam? (1, Insightful)

Anonymous Coward | more than 5 years ago | (#27769603)

Why Steam? To me this just looks like an ad for Steam. What's wrong with using the files from our existing Quake 3 install? I'm sure we all have one from long before Steam came along.

Re:Steam? (5, Informative)

Time Doctor (79352) | more than 5 years ago | (#27769707)

The point is that it is the only place I could find to legitimately buy quake 3. Quite a few people I know have lost their Quake 3 disc or key.

Re:Steam? (0)

Anonymous Coward | more than 5 years ago | (#27769795)

Isn't Quake3 open source anyway?

Re:Steam? (3, Informative)

4D6963 (933028) | more than 5 years ago | (#27769871)

Not the content, only what ioquake3 replaces. The data files for such games as Doom or Quake are still commercial.

Re:Steam? (0)

Anonymous Coward | more than 5 years ago | (#27769879)

my mistake

Re:Steam? (3, Insightful)

Jurily (900488) | more than 5 years ago | (#27770157)

Not the content, only what ioquake3 replaces. The data files for such games as Doom or Quake are still commercial.

Thus demonstrating the distance between Open Source and Free Software in a way RMS never could.

Is there a Free set of data files available somewhere?

Re:Steam? (3, Informative)

Narishma (822073) | more than 5 years ago | (#27770195)

Yes, it's called Open Arena.

Re:Steam? (2, Insightful)

4D6963 (933028) | more than 5 years ago | (#27770279)

Thus demonstrating the distance between Open Source and Free Software in a way RMS never could.

Very true, that's actually a very viable way to marry commercial games and open source.

Re:Steam? (2, Insightful)

MikeBabcock (65886) | more than 5 years ago | (#27772157)

Yes there are quite a few full mods based on Q3 that come with their own content. For example, you could go get Urban Terror [urbanterror.net] , a very well-made full mod on the Q3 engine.

And yes, the Q3 engine is very much open source and free software at this point. Artwork and level design that came with the original game is not even vaguely related to source code and shouldn't fall into some source licensing debate.

If you want free content, talk to the artists (or their owners), but you can do anything you like with the software of Quake 3.

Re:Steam? (0)

Anonymous Coward | more than 5 years ago | (#27769805)

And that is actually the great part about steam. No more CD keys to dig around for.

Re:Steam? (5, Informative)

Tony Hoyle (11698) | more than 5 years ago | (#27769817)

What's wrong with ID software's site? Or for that matter, Amazon, or your local shops (all of which are cheaper than Steam.. Amazon is 1/5th of the price).

Re:Steam? (1)

gbarules2999 (1440265) | more than 5 years ago | (#27771337)

id's copy is, what, $30, and Amazon is only used (which publishers don't like, apparently).

Re:Steam? (4, Informative)

MoogMan (442253) | more than 5 years ago | (#27770009)

You could always play a derivative game [ioquake3.org] such as the (free) Open Arena [openarena.ws] or Tremulous [tremulous.net]

Re:Steam? (1)

Kamokazi (1080091) | more than 5 years ago | (#27771839)

My biggest question is, what's the big deal with Quake 3? It's quite old and was never anything special...heck, I had it running my Dell Axim PDA [ubergizmo.com] nearly four years ago (shortly after the source was released).

Is it just because it's one of the most recent game engines where the source is availible? Or is there some other attribute that people like?

What, no torrentz? (2, Funny)

Anenome (1250374) | more than 5 years ago | (#27769633)

I requested a built-in torrent app as part of that 'garbage bag' BUT NO, THANKS A LOT.

Well, at least it's got 3D support natively. About damn time.

Re:What, no torrentz? (0)

Anonymous Coward | more than 5 years ago | (#27769675)

Still can't send email though.

Re:What, no torrentz? (3, Funny)

trum4n (982031) | more than 5 years ago | (#27770263)

This isn't emacs, gentlemen.

Re:What, no torrentz? (1)

alexandre_ganso (1227152) | more than 5 years ago | (#27770633)

nor can you use a railgun on emacs.

Re:What, no torrentz? (1)

Sir_Lewk (967686) | more than 5 years ago | (#27769701)

Why the hell should a torrent client be part of a game engine?

Re:What, no torrentz? (1)

Anenome (1250374) | more than 5 years ago | (#27769737)

'Cause.

Re:What, no torrentz? (0)

Anonymous Coward | more than 5 years ago | (#27770165)

RE sig:
nice fiction.... i'll have to start following it :)
What do you think of:
http://os.livejournal.com/361386.html [livejournal.com] (yep, there _are_ three typos that i've never fixed! how'd you guess? *g*)

Re:What, no torrentz? (1)

Techman83 (949264) | more than 5 years ago | (#27769777)

Why the hell not! :)

Re:What, no torrentz? (2, Interesting)

sapphire wyvern (1153271) | more than 5 years ago | (#27769785)

I'm pretty sure he's joking... but that said, it would be good for sharing custom maps & game assets between multiple players on a server, without hammering the server's bandwidth too much. If it were implemented in an appropriately hands-off, transparent fashion, anyway.

Re:What, no torrentz? (1)

drinkypoo (153816) | more than 5 years ago | (#27771863)

If you hacked the games to download assets via http, then you could probably just use apt-get :)

Re:What, no torrentz? (1)

Tom (822) | more than 5 years ago | (#27769837)

to distribute maps and other assets, which in a download-from-server approach use up precious bandwidth of the server. You know, the machine that you want to have maximum throughput and minimum latency to at that precise moment in time.

Re:What, no torrentz? (1)

sopssa (1498795) | more than 5 years ago | (#27770395)

This however would be easy to circumvent by having dedicated download server isolated from the actual game server. I dont think using players limited upload does really good for their pings either.

Re:What, no torrentz? (1)

doti (966971) | more than 5 years ago | (#27770885)

Spring (springlobby, really) does this.

Re:What, no torrentz? (1)

Antique Geekmeister (740220) | more than 5 years ago | (#27770823)

To share the open source maps. Steam and userbuilt games like Sven Coop are burdened by lengthy load times for new maps. And game downloads for purchased games like Darwinia or Half-Life 2 are pretty painful at times.

Re:What, no torrentz? (1)

bFusion (1433853) | more than 5 years ago | (#27771301)

The higher your K:D ratio, the higher your D:U ratio.

Genius!

Re:What, no torrentz? (1)

Tei (520358) | more than 5 years ago | (#27769979)

There are other quake* engines that include a builtin HTTP server.

Anyway I suppose you can include your .torrent files inside your .pk3 files, and let the server distribute these .pk3 files. so as soon your connect to a server that .pk3 file will download (if you don't have it), and you will be able to get your precious .torrent files from inside the .pk3 file.

Oppps... you commented that as a joke... sorry.

OpenArena (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#27769663)

Or you could just download OpenArena, so you don't have to give your money to evil cash eating monsters like Valve.

Re:OpenArena (5, Insightful)

fractoid (1076465) | more than 5 years ago | (#27769843)

But they're evil cash eating monsters who make cool games like Left 4 Dead. I gave them some money just so they could eat it and make more games, because, you know, I like games. :)

Re:OpenArena (5, Insightful)

PeterBrett (780946) | more than 5 years ago | (#27769939)

Much as I dislike DRM, I support Valve and Steam. Unlike some companies that use DRM as an excuse for delivering inferior service/products, Valve provides a fast, convenient service, at a reasonable price, and produces highly-polished games which have massive replay value -- and they keep producing free-to-download expansion content for literally years after release.

I have no problem with giving them my money so that they can afford to keep releasing excellent games. Because like the parent I also like games.

Re:OpenArena (2, Insightful)

Rik Sweeney (471717) | more than 5 years ago | (#27770447)

Or you could just download OpenArena

If id hadn't released the sources to Quake 3 you wouldn't have a free game to download

Re:OpenArena (0)

Anonymous Coward | more than 5 years ago | (#27770473)

I don't understand why eating cash, in a figurative or literal sense, makes them monsters. They have done you a service - what makes you think you shouldn't have to pay for it?

Just because some other group of idiots created something for free and gave it away, doesn't mean everyone else should.

Re:OpenArena (1)

Fred_A (10934) | more than 5 years ago | (#27771909)

I don't understand why eating cash, in a figurative or literal sense, makes them monsters. They have done you a service - what makes you think you shouldn't have to pay for it?

Presumably because since it's information it should be free. At least that's what I read on the Intarwebs so it has to be true.

What, No OSX Support (0)

Anonymous Coward | more than 5 years ago | (#27769681)

You have to be kidding, PPC64 support and nothing for OSX PPC. This has to be a joke, bad one.

Re:What, No OSX Support (1, Insightful)

Hal_Porter (817932) | more than 5 years ago | (#27769851)

I destroyed my PowerPC Mac with a hammer as soon as Steve Jobs, our Leader, declared them to be obsolete and went out and bought a much faster Intel Mac.

Besides x86 chips have always been faster than PPC ones. Except before the Leader announced the change. Then of course they had always been slower. This may seem a bit contradictory to you, but that's because you don't understand the Reality Distortion principle.

Re:What, No OSX Support (4, Informative)

Time Doctor (79352) | more than 5 years ago | (#27769947)

the OS X dmg is a universal binary.

Re:What, No AmigaOS Support (1)

mdwh2 (535323) | more than 5 years ago | (#27771715)

You have to be kidding.

10 years old now... (1)

anss123 (985305) | more than 5 years ago | (#27769769)

and it still looking good. I own the game but I never got into it as UT99 was just so much more fun for casual gamers like me. Perfect game balance and tight levels don't make up for an everlasting brown deathmatch :-)

Re:10 years old now... (1)

TheTurtlesMoves (1442727) | more than 5 years ago | (#27769893)

I was the other way around. I just couldn't quite get into the UT's the same as Q3. My friends still play a lot of UT, but we do have the odd Q3 game. But my wife and I like Q3 best.

Re:10 years old now... (1)

sahonen (680948) | more than 5 years ago | (#27769995)

At LAN parties we play UT because the skill ceiling is lower so the less skilled among us don't get owned so bad... When I'm playing for my own enjoyment it's Q3 all the way. It just *feels* better to me, the movement, the weapon mechanics and balance, etc.

Re:10 years old now... (4, Insightful)

RogueyWon (735973) | more than 5 years ago | (#27770153)

The irony, of course, is that in the wider battle for the online gaming marketspace, both Q3 and UT lost out very badly indeed to a free mod for an aging game based on a hacked around version of the original Quake's engine (ie. Counter-Strike).

I think looking back, Quake 3 was the point at which id went from being the undisputed industry leaders in the fps genre to "one among many". With the original Quake and Quake 2, if you played fpses online, you basically played one of those games, or one of their mods. There were a few other minor niche games, but none of them really had much of a wider community. Counter-Strike was the last game to really unite a majority of the online fps scene under a single banner and, as it starts to fade away, there doesn't seem to be any single successor (on the PC at least), but rather a broader fragmentation.

I wonder if the same will happen in the MMO market once WoW jumps the shark? If, rather than having one all-consuming leviathan in the market and a few minnows trying to snap up a few hundred thousand users around the edges, we'll end up with a situation with multiple MMOs well up in the millions, but no clear pack leader?

Re:10 years old now... (2, Insightful)

delt0r (999393) | more than 5 years ago | (#27770593)

I hated Counter Strike. It was just too slow. Different strokes for different folks. I think theres plenty of room for more than a few "ordinary" FPS.

Re:10 years old now... (1, Insightful)

Anonymous Coward | more than 5 years ago | (#27770841)

I think looking back, Quake 3 was the point at which id went from being the undisputed industry leaders in the fps genre to "one among many".

This was also the point that id games seriously started to drop off the single player experience in favour of pushing the multiplayer experience at launch. I'd argue, as a single player fan, that this hurt them at retail, because I'm sure a lot of people discovered the delights of multiplayer gaming after finishing the single player game and were probably put off by the "thin" single player game.

But I suspect the real reason has something to do with the fact that back in the day if you wanted a 3d engine you coded it, and there are very few Carmacks in the world. By Q3 there was a whole middleware industry in selling 3d engines to third party developers, lowering the bar to competitors; id were doing it too, so even some of their direct competitors were actually using their tech.

Re:10 years old now... (1)

jackbird (721605) | more than 5 years ago | (#27771931)

The entire Quake series was a tech demo for selling engine licenses. Revolutionizing PC gaming was a happy accident of the first Quake. Thereafter they steadily lost marketshare as computers/3D cards got more powerful and competitors multiplied.

Re:10 years old now... (1)

soupforare (542403) | more than 5 years ago | (#27770865)

...once WoW jumps the shark?

WoW launched riding a jetski over a tank of sharks with lasers on their heads

Re:10 years old now... (1)

ScotlynHatt (764928) | more than 5 years ago | (#27771387)

For the last few years the Battlefield crowd has been pretty solid, BF2 in particular. There are still plenty of populated servers and clans running around, not to mention many high-quality mods in the community. As far as relevancy goes, Battlefield still has a dedicated tab on IGN's FilePlanet which is reserved for the most active communities. But alas, EA has decided to pursue the console market and turn BF into an arcade style game stripped of any RPG elements it had going for it.

Re:10 years old now... (1)

Have Brain Will Rent (1031664) | more than 5 years ago | (#27770219)

With all this positive commentary maybe I'll upgrade from QuakeII! Nahhhhhhh, doesn't get any better than Q2 WoD.

Re:10 years old now... (1)

entrex (580367) | more than 5 years ago | (#27770779)

Quake 2 was easily the best FPS ever released. Several amazing mods like Action & WF gave me hours and hours of fun. I'd kill to be able to find a full Q2A or WF server now..

A garbagebag full? (1)

clickclickdrone (964164) | more than 5 years ago | (#27769775)

Don't you mean a grab bag?

Re:A garbagebag full? (1)

supernova_hq (1014429) | more than 5 years ago | (#27770093)

Garbage bags are bigger. Although the way I play quake3, it should be a body bag!!

Re:A garbagebag full? (1)

Ant P. (974313) | more than 5 years ago | (#27770831)

It could be much worse. At least they managed to spell "garbage" correctly.

ql (0)

Anonymous Coward | more than 5 years ago | (#27769891)

theres no more queues in quake live.
ads are absolutly zero problem as well.
the only problem is the heavy cheating.

otherwise i salute the ioquake3 effort

Re:ql (1)

Time Doctor (79352) | more than 5 years ago | (#27769925)

yeah I was kidding about the ads and queue, but I don't think I should have made that joke in the first place. heh.

Go STEAM yourself ... (2, Interesting)

orangeguru (411012) | more than 5 years ago | (#27769911)

Steam is terrible and you can't sell your old games bought via that dreadful system.

And I still have my old QuakeIII CD ... somewhere ...

Re:Go STEAM yourself ... (4, Funny)

Sockatume (732728) | more than 5 years ago | (#27770075)

Maybe you sold it.

Re:Go STEAM yourself ... (5, Insightful)

Aladrin (926209) | more than 5 years ago | (#27770509)

This got modded 'funny', but I think 'insightful' would have been a lot better mod.

Seriously, the 'you can't sell the game' argument falls apart for so many reasons.

1) If it's a good game, you aren't going to sell it anyhow. At that point, Steam's easy and free replacement policy (just redownload it!) is much better than a physical CD.

2) Even if you -can- resell it, you won't get the original price. You'll be lucky to get 1/4 of the price simply because you took the game out of the store.

3) How many people have sold a used PC game lately? No stores will buy them back to resell because it doesn't work for PC gamers like it does for console gamers. That leaves other gamers via EBay or Craigslist. Personally, that's such a bloody hassle that I'd rather just lose the 1/4 of the cost I might get back from it.

Re:Go STEAM yourself ... (1)

GrumblyStuff (870046) | more than 5 years ago | (#27770649)

No stores will buy them back to resell because it doesn't work for PC gamers like it does for console gamers.

Stores take back console games? Opened ones?

Nah, seems like anything remotely disc shaped and flat is sold "as is" with no ifs, ands, or buts about it.

Ever try returning pancakes? Same deal.

Re:Go STEAM yourself ... (1)

quantumplacet (1195335) | more than 5 years ago | (#27770709)

He said buy back, not return. Walk in to blockbuster/gamestop/[insert your local used game store here] with a bunch of console games and you'll walk out with cash (albeit not nearly what you paid originally). Walk in with a bunch of PC games and you'll walk out with... a bunch of PC games.

Re:Go STEAM yourself ... (1)

MikeBabcock (65886) | more than 5 years ago | (#27772187)

Local stores here take back console games, for exchange only.

Of course, you can trade in your old console games for cash at many stores, and doing so with PC games is nearly impossible.

Personally, its not worth it and I just keep my games usually but my wife recently sold off $100 worth of my old PS2 games I don't play anymore.

Re:Go STEAM yourself ... (1)

delt0r (999393) | more than 5 years ago | (#27770657)

This is not really true. In my experience there is a large sub-community that buys a game one weekend then sells or trades it in a few weeks/months later. They don't keep the game on the hard drive, they just are not interested in a game they have "finished". The boxes they return are mint and they usually get 50% or more the *current* retail price. The CD keys work fine (if its through a shop it has to be).

I have got quite a few second hand games off these kinds of people and have never been disappointed. To them games are disposable items that you get rid of when finished. I don't do that with games and still have my original Q3 CD and T-shirt. But we are not all the same.

For some people the ability to sell a game when they are finished is important.

Re:Go STEAM yourself ... (1)

MikeBabcock (65886) | more than 5 years ago | (#27772211)

Those people are why renting is so popular for console gaming. I'd love to see a version of Steam that offered renting tbh.

Oh well.

Re:Go STEAM yourself ... (1)

Lisp Craft (1339611) | more than 5 years ago | (#27771221)

I bought Half-Life back in Russia, never got time to try it though. Then I moved to UK, and got a minute and thought - heck, this is part of culture now, I need to try it! So I opened the box, installed Steam, cause it's a requirement. And then Steam told me that I can't use this game I bought because I bought it in Russia and now I am in UK!

So, I hate DRM, and believe I have the right to hate it. Because I actually lost money due to those ridiculous policies.

Re:Go STEAM yourself ... (1)

bFusion (1433853) | more than 5 years ago | (#27771427)

That's not entirely Steam's fault though, that's all government's crazy regulations :)

Re:Go STEAM yourself ... (1)

Antique Geekmeister (740220) | more than 5 years ago | (#27771283)

I sell some of mine back, to a local used game store, just to free up some space and let kids who are short on spare cash play old games. It also lets me play some slightly old games I didn't bother to buy new.

Re:Go STEAM yourself ... (1)

moon3 (1530265) | more than 5 years ago | (#27770507)

Sorry mate, but Steam works, at least for me. I lost my CD also, now I can download purchased games again and again to any PC where I install Steam.. this is the future, forget CD/DVDs, really.

Re:Go STEAM yourself ... (1)

delt0r (999393) | more than 5 years ago | (#27770663)

And when it doesn't? Then what?

Re:Go STEAM yourself ... (1)

bFusion (1433853) | more than 5 years ago | (#27771443)

When what doesn't? Can you give me a date when Steam implodes and goes out of business? This seems to be the main anti-Steam selling point. Under this theory, you also shouldn't buy a car (or anything, for that matter) because eventually it will break.

Re:Go STEAM yourself ... (1)

relguj9 (1313593) | more than 5 years ago | (#27771637)

When what doesn't? Can you give me a date when Steam implodes and goes out of business? This seems to be the main anti-Steam selling point. Under this theory, you also shouldn't buy a car (or anything, for that matter) because eventually it will break.

I tend to agree, I'll probably have lost the CD long before steam goes out of business.

That or the game would be so old that I wouldn't want to play it anymore anyways (ie. Quake 3).

Re:Go STEAM yourself ... (1)

bFusion (1433853) | more than 5 years ago | (#27771675)

That or the game would be so old that I wouldn't want to play it anymore anyways (ie. Quake 3).

Or will be essentially free [quakelive.com] anyway.

Re:Go STEAM yourself ... (1)

delt0r (999393) | more than 5 years ago | (#27771679)

But I can get car fixed without a "genuine" dealer. And a car doesn't check with the manufacture for "authorization" before starting.

For this car analogy to work, your BMW or Ford or whatever would need to disable itself the day BMW/Ford when out of business. You would not be able to drive to garage to get "fixed" and you wouldn't be able to buy any parts for it --ever. Furthermore working out a way to get it to work again, without requiring the built in authorization, would be a crime (a la DMCA).

Re:Go STEAM yourself ... (1)

bFusion (1433853) | more than 5 years ago | (#27771723)

If BMW/Ford did go out of business, you would have a limited time to get parts because manufacturers would start phasing out those products.

I agree that the car analogy wasn't the best, but the point I was trying to make remains the same.

Re:Go STEAM yourself ... (1)

delt0r (999393) | more than 5 years ago | (#27771803)

Lots of folk make parts for cars. You don't need BMW or Ford to be around to keep their cars going. Just like I don't need id to support Quake 3 to keep playing it.

Your faith in steam--a DRM server-- is far greater that I would give a company that just needs to turn a profit. Sooner or later some games will get phased out or they will go under or their server will not be upgraded enough etc etc. Its happened before, it will happen again.

Re:Go STEAM yourself ... (1)

bFusion (1433853) | more than 5 years ago | (#27771899)

Just like the selling and hardware for floppy disks. I still bought them way back when because amazing games were contained within.

Also, if Steam doesn't "unlock" their games if/when they go out of business, there are already methods available to emancipate those games from the Steam system. I'm not terribly worried.

Anyway, this argument happens every damn time on Slashdot when Steam is mentioned. It goes nowhere. You may have the last word if you deem in necessary, good day :)

Re:Go STEAM yourself ... (1)

Spokehedz (599285) | more than 5 years ago | (#27771901)

Steam isn't that bad, as it keeps all my games in one place forever and I never have to worry about finding the disks later when I want to play for 15mins and then get over the nostalgia I was feeling before.

If Steam goes down and away forever? Then oh noes I have to search for 30 seconds to get the game I bought and paid for on Newsgroups.

What is bad about Steam is that there is no built-in torrent support to make the damn games download faster. That should be a GD requirement for any of these online-based apps where 2-4gb of data has to be downloaded before I can play. If you check the servers for my Key, then what does it matter if I download it from somewhere else?

Hell, even APT-P2P showed that was possible.

Why the shot at Quake Live? (4, Informative)

sahonen (680948) | more than 5 years ago | (#27769965)

First off, QuakeLive hasn't had queues in MONTHS. It also has many more players and skill matching to keep games competitive. Seriously, why the shot?

Re:Why the shot at Quake Live? (1)

stas2k (951288) | more than 5 years ago | (#27770567)

Sadly, Quake Live has no Linux support.

Make something original contest... (1)

anomnomnomymous (1321267) | more than 5 years ago | (#27770031)

I hope that some team will finally create something more original than a remake of Quake 3.
Whereas I truely admire the effort that those teams put in, I think it's a shame that, few exceptions withholding, almost none of the games made with this source is truely original.
Most of the times it's just games that have all the assets replaced, maybe a few weapons added here and there, but always exactly the same gametypes (or small variations) from what we've seen in Quake 3.

When is some team going to stand up to give us a truely original game; The indie community has shown that it's able to provide us with great new gameplay-concepts; Why not use this great engine in that effort?

Re:Make something original contest... (4, Insightful)

sahonen (680948) | more than 5 years ago | (#27770079)

The reason is that Quake's gameplay has become a de-facto standard of sorts for competitive gaming. Most real-life competitive sports that people play regularly have been around a hundred years or more, so it shouldn't come as a surprise that computer gaming has standardized on older games as well. Quake isn't alone, we also have Starcraft in the RTS world, Counter-Strike in the team-based tactical FPS genre and probably a few others. For games as entertainment, yes we do want original ideas. For games as competition, we want stable platforms that players can rely on to stick around for a while to make the investment in developing skills in those games worthwhile.

Re:Make something original contest... (1)

alexandre_ganso (1227152) | more than 5 years ago | (#27770713)

Let's not forget ELITE. Spore's space level is just a remake of a 30-year old 32k game.

Re:Make something original contest... (1)

Nocturnal Deviant (974688) | more than 5 years ago | (#27770825)

im sorry but i have played counter strike for around 7 years i guess(no idea) ive been a top player as well....tactical????????

if you consider screaming at each other on headsets GO B tactical then thats news to me...

CS is quake without the insane speed(the whole fun of quake the acrobatics and simple fun of it), if you want tactical, play the rainbow six series. Counter strike, has more or less become a breeding ground for annoying morons in the past couple years, being that almost every good player never plays outside of private passworded servers, and the game lost all its fun value being that any good player who still cares about the game, but got past playing it seriously that plays on public servers is stuck listening to screaming kids.

Re:Make something original contest... (1)

supernova_hq (1014429) | more than 5 years ago | (#27770099)

Have you ever played UrbanTerror? It has edge-climbing, wall-jumping, weapon-recoil, the works. The only thing CS has over UrbanTerror at this point (other than player base...) is flashbangs and ragdoll effects, but ragdoll is not really important to gameplay.

Re:Make something original contest... (1)

KDR_11k (778916) | more than 5 years ago | (#27770407)

He asked for original efforts, not clones of non-Q3 games.

Re:Make something original contest... (1)

bcmm (768152) | more than 5 years ago | (#27770877)

UrT isn't really comparable with CS. Also, IIRC UrT used to have flashbangs, before they were replaced with smoke.

NOT slashdotted?!? (0, Offtopic)

supernova_hq (1014429) | more than 5 years ago | (#27770139)

Wow, ioquake3's website STILL hasn't been slashdotted.

GET YOUR DOWNLOADS BEFORE THEY DIE!

Re:NOT slashdotted?!? (0)

Anonymous Coward | more than 5 years ago | (#27770557)

Perhaps they were well prepared.

On to the next project (0)

Anonymous Coward | more than 5 years ago | (#27770353)

It's about time for Doom3 sources. It's been only like, 6 years already.

Maybe some of the good stuff can be ported over. Doom3 is written in C++ though, so I expect things to be a lil' bit different from previous iD engines.

Dear id Software, (5, Insightful)

nitroyogi (1471601) | more than 5 years ago | (#27770469)

Please officially (re?)release hordes of Q3A CDs all across the globe. Its a fine game! Kids and grown ups alike all across the world would enjoy it. It can easily be the de-facto standard in entry level serious gaming.

You can cut down on support explicitly. Its OK. Quake community is very smart and big. It can easily support newcomers. But the legit media is something always desirable - it is convenient and trustworthy. But please sell it cheap. Around 4-5$. You will easily find lots of CD pressers and distributors to take away all the logistic pains from you.

And there would be assured buys of millions of legit cheap Q3A CDs by enthusiastic gamers worldwide. Its already a must-have game in your game collection anyways. Every body will be happy.

Maybe, its a business decision to stop issuing more Q3A CDs. So please make another one to start issuing it again. It won't make you losses. No way. And gamers would be happy.

The core game is awesome & kick-ass. 3rd party mods, addons, maps, etc make it ever so expandable. The community will always have some innovative way to modify it. Look at 'WoP'! Amazing!

In the end, I can only make a request. Please start selling Q3A: Gold Edition CDs again.

Over & out!

Re:Dear id Software, (1)

kerp11 (410921) | more than 5 years ago | (#27770811)

they are doing just that: http://www.quakelive.com/ [quakelive.com] but without the need for the CD

Re:Dear id Software, (0)

gbarules2999 (1440265) | more than 5 years ago | (#27771403)

Some people don't like crappy ads, and some people want to play their game offline. Some people also run Linux. It's a good start, though, but it annoyed the crap out of me.

If id were to put Q3 on gog.com for $6, I can't even imagine the money those two could garner.

Re:Dear id Software, (1)

Hurricane78 (562437) | more than 5 years ago | (#27772117)

No. Quake live is a poor excuse for a joke. It can't hold a candle to CPMA.

By the way: There is also High Quality Quake [hqq.de.vu] . With the Chili Quake 3 [moddb.com] high-def graphics update, based on the EvolutionQ3 [quakedev.com] engine, with the impressive XreaL [quakedev.com] renderer, new high-res models and textures.

Re:Dear id Software, (1)

gosand (234100) | more than 5 years ago | (#27771807)

Please officially (re?)release hordes of Q3A CDs all across the globe. Its a fine game! Kids and grown ups alike all across the world would enjoy it. It can easily be the de-facto standard in entry level serious gaming.

Damn, I'm old. I miss Quake MegaTF, which was the last time I seriously played online.

Ads and queues in your FREE GAME (4, Insightful)

trawg (308495) | more than 5 years ago | (#27770793)

That little sotto voce whine about the ads in Quake Live is really lame. It's a free game. Are you seriously so obsessed with hating ads you'll pass up the opportunity to get a free game (which, by all reports from amongst my Quake-fan friends, is excellent) and cop the occasional ad?

I'd rather not buy Quake 3 again (it's not just "getting a copy" of Steam, you have to buy it) and just enjoy Quake Live.

ioquake is a fucking awesome project, but seriously

Re:Ads and queues in your FREE GAME (1)

Ant P. (974313) | more than 5 years ago | (#27770871)

It's only fair that id Software should tell people how to block Slashdot's ads in retaliation.

Fortunately, they don't stoop to Soulskill's level.

Re:Ads and queues in your FREE GAME (1)

kentrel (526003) | more than 5 years ago | (#27771419)

He's wrong too. Sounds like he didn't play quake live, but just listened to some of the whingers from its first day. Quake Live doesn't even have queues any more. That was a temporary system they brought in when they went public to give them time to bring in more servers.

The ads are usually nothing more than a billboard in the background that you barely even notice. It might as well be another wall texture for the amount of difference it makes to the gaming experience.

Re:Ads and queues in your FREE GAME (1)

TJamieson (218336) | more than 5 years ago | (#27771939)

True, you do have to buy the copy via Steam, but they run so many sales -- when I picked up Q3, I got Q3 and TA for about $10(!). At this point, with source code freely available, I look at it as paying $10 for the data files, to do with as you wish. Pretty freakin' good deal, if you ask me.

Quake Live? (5, Insightful)

destroyer661 (847607) | more than 5 years ago | (#27770807)

Uh.. What's the point of buying Quake 3 anymore when Quake Live exists?

Anonymous Coward (0)

Anonymous Coward | more than 5 years ago | (#27771421)

A day late and a honey baked ham short. What's next, Discs of Tron?

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