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Speaking With the Devs Behind a 7-Year Game Mod Project

Soulskill posted more than 4 years ago | from the i-don't-even-remember-where-i-lived-7-years-ago dept.

Games 100

Gamasutra has an interview with members of Off Topic Productions, the team behind the recent completion of The Nameless Mod, a Deus Ex modification that was in development for seven years. They talk about how they stayed interested in such a lengthy, unpaid project, and also how their vision for the mod shifted over the years as a result of experience and feedback. "We estimate that we recreated everything we did during the first 2 or so years because we got better. The plot went through 4 revisions in the first year and was continually tweaked, expanded, and revised. Most of it also simply came about as we experimented with the game and the engine and grew familiar with what we could do — originally we were planning something even more open and free-form than we ended up with, but when we realized how fundamentally the game was built for a completely different type of structure, we reigned ourselves in and adjusted our design. ... Also, I don't know if you ever go back and read what you wrote 6-7 years ago, but in my experience that's a great way to embarrass yourself — I spent a lot of time rewriting old dialogue to be less embarrassing."

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100 comments

Marathon Too (4, Informative)

adavies42 (746183) | more than 4 years ago | (#27811729)

There have been a couple Marathon mods that took about that long--Eternal comes to mind.

Re:Marathon Too (0)

Anonymous Coward | more than 4 years ago | (#27811859)

Same thing seems to have happened to Marathon: Infested.
It's been in dev for 4 or so years, and is nearing completion. I've been watching it for a while, and have seen it start all over again multiple times.

I design games as a hobby, and this seems to be how my first (fps) project is going. Hope that's a good thing.

Re:Marathon Too (2, Interesting)

Daimanta (1140543) | more than 4 years ago | (#27813923)

Don't forget the people of http://tamriel-rebuilt.org/ [tamriel-rebuilt.org] . They have been working on their project for the last 7 years and looking at the schedule I can safely say that this project will take some more years before for example the Morrowind mod is finished. But the team is persistent and I am patient.

Cheers for the tamriel-rebuilt guys!

Re:Marathon Too (1)

icebrain (944107) | more than 4 years ago | (#27814749)

Take a look at Falcon 4 sometime. There are still community modification projects running, over ten years after commercial release. The graphics are dated, and the physics model is substandard, but nothing else has come out with the combination of high fidelity and dynamic campaigns that Falcon offers.

Unfortunately, the market for such high-realism stuff is very limited. Most people would rather play "Online Guild Wars 5" or "First-Person Shooter XLVII" :-/

Re:Marathon Too (3, Insightful)

adavies42 (746183) | more than 4 years ago | (#27814825)

i never got into escape velocity [wikipedia.org] et sec., but i'd be very surprised if its mod community wasn't still going strong. they used to make the marathon people look normal by comparison.

Re:Marathon Too (0)

Anonymous Coward | more than 4 years ago | (#27825639)

...but i'd be very surprised if its mod community wasn't still going strong. they used to make the marathon people look normal by comparison.

It is.

Re:Marathon Too (0)

Anonymous Coward | more than 4 years ago | (#27815187)

Marathon? Duke? Pah.
The Jedi Knight / Penny Arcade mod "Obey The Tube" has been dead so long its domain was squatted. I followed updates for about 3 years.

The bitch of it all was the thing was completely playable. Just a case of perfection syndrome. Which when talking about PA is probably part of the joke. ;)

Re:Marathon Too (1)

DarkFall (14299) | more than 4 years ago | (#27820849)

Yup, it took us just over 7 years to "finish" Marathon:Resurrection [bungie.org]. I say finish in quotes because these sorts of things are never really finished, but after 7 years we actually managed to finish up all the levels, monsters and story, so it was done. We still want to polish it some more, but life happens...

I've been working on a Duke Nukem Forever mod (5, Funny)

Anonymous Coward | more than 4 years ago | (#27811779)

I plan to release it seven years after it's been released, which will be in... Oh damn, Slashdot comments aren't long enough to fit in the year, but it'll be a while.

Re:I've been working on a Duke Nukem Forever mod (4, Funny)

Terminal Saint (668751) | more than 4 years ago | (#27812067)

That's what scientific notation is for.

Re:I've been working on a Duke Nukem Forever mod (0)

Anonymous Coward | more than 4 years ago | (#27812109)

Yeah, still not enough space.

Re:I've been working on a Duke Nukem Forever mod (1)

Kjella (173770) | more than 4 years ago | (#27812371)

Yeah, still not enough space.

I think this may be a legitimate use for "in 10^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9 years" notation.

Re:I've been working on a Duke Nukem Forever mod (0)

Anonymous Coward | more than 4 years ago | (#27822671)

I think this may be a legitimate use for "in 10^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9 years" notation.

so its coming in 10^205891132094649 years?

Re:I've been working on a Duke Nukem Forever mod (0, Redundant)

Chowderbags (847952) | more than 4 years ago | (#27812681)

Scientific notation? For DNF we need Knuth's Up Arrow notation!

Re:I've been working on a Duke Nukem Forever mod (1)

kalirion (728907) | more than 4 years ago | (#27817115)

Considering that AC will be resetting the universe each time it succumbs to heat death, causing the development process to start from scratch a few billion years later, I'm betting that the only way DNF ever comes into existence will be as a result of a quantum fluctuation.

Re:I've been working on a Duke Nukem Forever mod (0)

Anonymous Coward | more than 4 years ago | (#27813055)

Ha ha! It's funny because even the joke has gotten old now

As for the game, it's... it's closing in, ;)

Re:I've been working on a Duke Nukem Forever mod (1)

elrous0 (869638) | more than 4 years ago | (#27816799)

Closing in on a lawsuit from 3D Realms' duped investors, I imagine.

Re:I've been working on a Duke Nukem Forever mod (1)

iJusten (1198359) | more than 4 years ago | (#27813311)

Infinity plus seven is still only infinity.

Re:I've been working on a Duke Nukem Forever mod (0)

Anonymous Coward | more than 4 years ago | (#27816489)

If we're lucky, we'll see his DNF mod in the year Aleph One.

Re:I've been working on a Duke Nukem Forever mod (0)

Anonymous Coward | more than 4 years ago | (#27840255)

No! It is eight years after the copyright on Mickey Mouse expires!

Re:I've been working on a Duke Nukem Forever mod (0)

Anonymous Coward | more than 4 years ago | (#27822397)

I'm working on a gaming interface platform which will allow your Elite IV avatar to enter the DNF world.

Maybe now that they're free... (4, Funny)

sootman (158191) | more than 4 years ago | (#27811793)

... they can move over to the DNF team. Though these guys might be a little fast-paced for that crew...

Re:Maybe now that they're free... (1)

Drakkenmensch (1255800) | more than 4 years ago | (#27814157)

There will be no Duke Nukem Forever - 3D Realms has abandonned the project a long time ago, but keeps releasing teasers as a form of viral marketing to keep themselves in the mainstream media awareness long enough not to go bankrupt until Max Payne 3 is released.

7 years we've been on our own (5, Funny)

BadAnalogyGuy (945258) | more than 4 years ago | (#27811807)

Moss grows fat on a rolling stone, but that's not how it used to be.

Think about this. Demolition Man [imdb.com] was released 16 years ago. As much as I liked the movie, and as much as it remains as topical and entertaining as ever, in the meantime so many other good movies were produced that to simply focus on one good movie over the years is to miss out on everything else.

Bye bye, Miss American Pie.

Re:7 years we've been on our own (1)

Timberfox (1537013) | more than 4 years ago | (#27812483)

For the record, i watched Demolition Man again less than a week ago. Sure i COULD move on with my life, and get out of my parents basement, but why would I? The fact of the matter is, some day i will be able to put on a virtual reality headset, and have sex with Sandra Bullock. P.S. anyone figure out how to use the 3 sea shells yet?

Re:7 years we've been on our own (0)

Anonymous Coward | more than 4 years ago | (#27812571)

For the record, i watched Demolition Man again less than a week ago. Sure i COULD move on with my life, and get out of my parents basement, but why would I? The fact of the matter is, some day i will be able to put on a virtual reality headset, and have sex with Sandra Bullock. P.S. anyone figure out how to use the 3 sea shells yet?

Funny you should ask [joblo.com].

Here's the VR headseat [fark.com], too.

Hey, two outa three ain't bad.

The three games I admire most (4, Funny)

jonaskoelker (922170) | more than 4 years ago | (#27813603)

The vapor that I long for most
The duke, the wolf*
And the Starcraft: Ghost

They saw their code build
So they'd boast

The day
Their sche-----dule died.

* http://electronics.howstuffworks.com/best-games-never-made1.htm [howstuffworks.com] - ""Werewolf: The Apocalypse" was going to be a PC game based on White Wolf's tabletop RPG [...]"

Re:The three games I admire most (2, Interesting)

Firkragg14 (992271) | more than 4 years ago | (#27814731)

Interestingly CCP the makers of eve online appear to have taken up that mantle and are working on a white wolf MMO

Wow... (-1, Offtopic)

edlinfan (1131341) | more than 4 years ago | (#27811811)

... these guys ought to apply for the Duke Nukem Forever devteam. They would fit right in!

You know what? (0)

Anonymous Coward | more than 4 years ago | (#27812255)

I think they ought to go work for the Duke Nukem 3D crew. Realy, they should! What do you think?

Alien Swarm: Infested (1)

celerityfm (181760) | more than 4 years ago | (#27811819)

Congrats to The Nameless Mod team, the mod (well, now a full retail game in development) I'm really looking forward to is Alien Swarm: Infested - been in development since 2005 - http://www.blackcatgames.com/swarm/ [blackcatgames.com] - I played the UT2004 total conversion mod back in the day and it was AWESOME.

Bring it on! (also DNF)

Re:Alien Swarm: Infested (0)

Anonymous Coward | more than 4 years ago | (#27825565)

Some of us still play it, you insensitive clod.

-Moses2k

i just got off the toilet (-1, Troll)

Anonymous Coward | more than 4 years ago | (#27811889)

i shit out an obama.

plop!

Re:i just got off the toilet (-1, Troll)

Anonymous Coward | more than 4 years ago | (#27811949)

I cut a fart. A big, loud, smelly, nasty fart. afterwards, I realized my ass was moist. Yep, it was a juicy fart and I had to change my drawers. Definitely a Joe Biden.

Rein, not reign! (0, Offtopic)

Anonymous Coward | more than 4 years ago | (#27811921)

GRRRRRR! Nerd rage!

  A reign is the condition of a king's rule. A rein is a leather strap used to control a horse.
  If your horse bolts and begins to run away with you, you take the reins and you rein him in.
  A king reigns over his subjects. He begins to reign when he is crowned, and his reign ends when he dies.
  And the rain in Spain falls mainly on the plane.
  Get it right, people!

Re:Rein, not reign! (4, Funny)

mrchaotica (681592) | more than 4 years ago | (#27812111)

And the rain in Spain falls mainly on the plane.

I think you mean "plain [wiktionary.org]," unless you think Spain is covered in aircraft or woodworking tools. Hoisted by your own petard, eh?

Re:Rein, not reign! (4, Funny)

Miseph (979059) | more than 4 years ago | (#27812231)

No, he just recognizes that Spain is part of a separate plane of existence from ours.

Re:Rein, not reign! (1)

bindo (82607) | more than 4 years ago | (#27816723)

nonono
it sounds like this

"And the rain in Spain falls mainly on the brane"

"No, he just recognizes that Spain is part of a separate plane of existence from ours."

no need for informal mysticism, string theoury is there for that!

Re:Rein, not reign! (0)

Anonymous Coward | more than 4 years ago | (#27812241)

Well, hey, a plain is a rather flat area of land, and any flat surface is a plane.

  But yeah, I fucked up. I'm sorry, I was blinded by nerdish fury. Hell, I was lucky that I even hit the keys properly instead of hammering out line noise. That's the kind of rage we're talking about, man.

  TFA, on the other hand, has no such excuse.

Re:Rein, not reign! (1)

roguetrick (1147853) | more than 4 years ago | (#27812285)

There is so much wrong with your excuse, I don't even know where to begin.

Re:Rein, not reign! (0)

Anonymous Coward | more than 4 years ago | (#27812615)

Wait, you mean my stretch for "a flat surface?" That's not supposed to be serious. And how much more can be wrong than that a plain is not really a plane?

  Or do you mean that there's something wrong with the fact that I was filled with such fury that I hammered out a reply and submitted as fast as I could? 'Cause that's just weird.

  Oh, and to the guy who modded my original post "off-topic": Drop dead, you communist! Nerd rage is always on topic!

Re:Rein, not reign! (3, Informative)

adavies42 (746183) | more than 4 years ago | (#27812353)

hebrew-speaking friends tell me that "El Al" means "on a plain", thus making the airline's name a truly horrible bilingual pun.

Re:Rein, not reign! (4, Informative)

Oori (827315) | more than 4 years ago | (#27814203)

Planely speaking, "el al" literally means "towards upwards". "El" means "to" and "Al" means "on" or "over". Combinatorial semantics apply here. As a person speaking Hebrew for more than 30y now, I think your friends got it wrong.

Re:Rein, not reign! (1)

dkf (304284) | more than 4 years ago | (#27813017)

And the rain in Spain falls mainly on the plane.

I think you mean "plain [wiktionary.org]," unless you think Spain is covered in aircraft or woodworking tools. Hoisted by your own petard, eh?

Perhaps the GP was referring to a flat unbounded surface defined by a point and a normal vector? (Not that I've actually seen one of those in Spain, you understand...)

Re:Rein, not reign! (1)

syousef (465911) | more than 4 years ago | (#27813065)

If you create something and it isn't as good as you think you are capable of, you don't want to release it. Why would they release something they aren't happy with if they don't have a publisher ready to fire them all?

I think you mean "plain ," unless you think Spain is covered in aircraft or woodworking tools. Hoisted by your own petard, eh? ...and here I thought it meant vaguely ugly people...

Re:Rein, not reign! (-1, Offtopic)

Anonymous Coward | more than 4 years ago | (#27813089)

* <---- the joke
  o
/|\ <--- you
/ \

(Spelling it out for you: Putting "plane" is quite intentional and is meant as a parody of the saying; it is often used to imply a wet flight into/out of Spain but a dry stay.)

Ditto (5, Interesting)

thedrx (1139811) | more than 4 years ago | (#27811923)

Also, I don't know if you ever go back and read what you wrote 6-7 years ago, but in my experience that's a great way to embarrass yourself â" I spent a lot of time rewriting old dialogue to be less embarrassing

This is very true for me. Whenever I come back to very old code, writings, forum/newsgroup posts, emails or the like, I always can't help but feel bad. Sometimes I'll happen upon a piece of code, think to myself 'what was this idiot thinking' and then discovering it's my own code :P

It's good I guess, means I'm changing over time (here's hoping it's change for the better).

Re:Ditto (4, Insightful)

hedwards (940851) | more than 4 years ago | (#27812113)

Yes, but unless you're maintaining the code you really shouldn't be thinking about a current project that way. There are some projects where it's legitimate to still be coding on it after years, but if you have to rewrite the project from scratch more than once, you've botched something and really ought to sit down and plan it out.

A project conceived and executed in that fashion is going to be a serious pain in the ass to maintain later on, assuming that it does get finished. And further assuming that anybody still cares about it at that point. There's something to be said for somewhat less than perfect featurewise but finished.

Re:Ditto (1)

thedrx (1139811) | more than 4 years ago | (#27812149)

Oh yes, definitely. Nothing worse than having complex project and some guy who sits down and has the brilliant idea of rewriting the whole thing every so often.

Then again, really good code (even better if it's based on really good planning) tends to look good even after decades.

Re:Ditto (5, Insightful)

Hurricane78 (562437) | more than 4 years ago | (#27812401)

[B]ut if you have to rewrite the project from scratch more than once, you've botched something and really ought to sit down and plan it out.

Not if it's by design. I found it to be the only way that makes sense, to work trough prototyping. Especially for games and other large projects. I define the things I want to clarify, and then build a throwaway-prototype to answer as many of them with as little work as possible. Then I repeat this process, until I am happy with it.
Over a specific project size, top-down-modeling and bottom-up-coding alone do not do it anymore. And in creative processes it's sometimes even impossible.

Re:Ditto (1)

JoeMerchant (803320) | more than 4 years ago | (#27816595)

[B]ut if you have to rewrite the project from scratch more than once, you've botched something and really ought to sit down and plan it out.

Not if it's by design. I found it to be the only way that makes sense, to work trough prototyping. Especially for games and other large projects. I define the things I want to clarify, and then build a throwaway-prototype...

Have you ever shown these prototypes to the "powers that be"? I have found that doing stuff like that leads to expectation warps in management's brains - they start to expect that you can make miracles in a week or two and begin to plan how to use this.... their later collisions with reality aren't pretty.

Re:Ditto (1)

Rycross (836649) | more than 4 years ago | (#27820197)

Never show a prototype that looks nice and works well to management. Make the UI look like trash and throw in a couple of bugs. That sets the expectation that this is not a final product and still requires work.

Re:Ditto (1)

Hurricane78 (562437) | more than 4 years ago | (#27824729)

I am my own boss, and have sworn to never work for someone else again. Ever.

By the way: The first and most important thing you have to know, is to let them hear a clear and precise "No".
If you start caving at any time (especially in the beginning), you will be their bitch.
The same as they would be your bitch, as soon as they started to cave.

It's just that they learned to expect not to cave themselves. And you got told to obey, your entire life. (As most of us have.)

Fact is: You are having a deal with equal partners, exchanging things of equal worth (ideally).
So you have to teach your boss that. In a good way!

I myself found it not worthy all the stress, just to later implement his obviously doomed, underdone, and retarded projects.
Maybe for good money, but still: What worth has money, when it does not help you at all, because you got no time left to enjoy it?
I have far better projects myself.

Funnily, I told my ex-boss, the should wait 3-5 years. Because then I would buy him for some peanuts and a song, and fire him.
And now it turns out, they went bankrupt and closed the whole 800 people shop (1600 in its best times). So I would have really been able to buy them for that price, and they really got fired. ^^
Aaah... Good times...

Re:Ditto (1)

gringer (252588) | more than 4 years ago | (#27812441)

Sometimes I'll happen upon a piece of code, think to myself 'what was this idiot thinking' and then discovering it's my own code :P

Sometimes I go back to my old code, think to myself, "that's odd, how does that work?", get sidetracked on other things for a few hours, then think, "Hey, that's pretty neat. I might use that for what I'm doing now."

Rare occasions, but it's nice when it happens.

Re:Ditto (1)

ggy (773554) | more than 4 years ago | (#27813013)

It's also a pleasing experience when you go back t o extend functionality, think to yourself "Now why didn't the developer provide this API functionality?" and soon after discover that he not only did, but also provided the functionality you were working on. Even nicer when it happens over a 5 year timespan.

Re:Ditto (1)

4D6963 (933028) | more than 4 years ago | (#27813525)

Happens to me all the time when I search through newsgroups I used to post too. Then I read a post and think "Holy shit, this moron needs a fucking clue" then look at the author and "Oh shit that was me in 2005!".

Wouldn't it have been better.... (2, Interesting)

syousef (465911) | more than 4 years ago | (#27811993)

....to release version 1 rather than ditch it and start all over, then go for another game with their improved idea? Reading between the lines I'm guessing they realized the engine wouldn't let them do version 1 properly, so they had to rework it.

It really sounds to me like a case of being scattered at the start, not designing well, then realizing that you can't do what you intended waaaay later than they should have. That's fine. They're doing it for free after all, but it should not be hailed as a triumph when a talented team only produces one thing in 7 years due to having to rework things.

Anyway don't know if I'll ever play it but thanks for the game - we could use more and more good mods. It's one thing that makes PC gaming so much richer than consoles. (Yes I know consoles can have mods but it's no where near as easy).

Re:Wouldn't it have been better.... (1, Insightful)

Anonymous Coward | more than 4 years ago | (#27812169)

Some people are purists. Some people are inexperienced. Some people just want it to be right down to the smallest detail so that when you look back your code is tight and fast and solid.

Who knows what actually happened, but these people are in it for the art and I understand that. I applaud their intellectual honesty and coding integrity, and just plain old down home hacking through the unknown.

Re:Wouldn't it have been better.... (1)

KDR_11k (778916) | more than 4 years ago | (#27816171)

Some people were still in the learning process when their mod started and feel like they could do much better with their more developed grasp on the tools and everything...

Re:Wouldn't it have been better.... (1)

zaffir (546764) | more than 4 years ago | (#27812623)

If you create something and it isn't as good as you think you are capable of, you don't want to release it. Why would they release something they aren't happy with if they don't have a publisher ready to fire them all?

Re:Wouldn't it have been better.... (3, Insightful)

syousef (465911) | more than 4 years ago | (#27813049)

If you create something and it isn't as good as you think you are capable of, you don't want to release it. Why would they release something they aren't happy with if they don't have a publisher ready to fire them all?

Perhaps because nothing you create will ever be perfect and if you release early your work isn't wasted if you're hit by a bus? Not saying you should release garbage, but if you managed to make something knowing you could do better, sitting on it doesn't benefit anyone. In the years it takes you to make version 2, even if nothing bad happens to you, the platform may have died, the style of game may have gone out of vogue etc.

Re:Wouldn't it have been better.... (1)

beowulfcluster (603942) | more than 4 years ago | (#27813431)

Hey it's not like Axl Roses career suffered or went out of vogue from polishing Chinese Democracy for 10+ years. Well at least he didn't get hit by a bus.

Re:Wouldn't it have been better.... (1)

Koiu Lpoi (632570) | more than 4 years ago | (#27813029)

I'm not going to lie. I read the summary, I watched the trailer. This mod looks stupid. I'm sure it's very "deep" and whatnot, but it looks to be not worth my time in the least. It may have taken 7 years, but that doesn't mean you produced anything of worthwhile quality. If you've got 7 years to make a trailer to hook me (a lover of Deus Ex) into playing it, and you've failed, doesn't that say something?

Re:Wouldn't it have been better.... (1)

jotok (728554) | more than 4 years ago | (#27813205)

Yes.

It reiterates the principle that every time anyone produces something like this, for every 1 person who enjoys it--you know, the target audience--there are 100 people who don't like it and just sit around bashing the project, despite never having gotten one off before.

Re:Wouldn't it have been better.... (1)

Koiu Lpoi (632570) | more than 4 years ago | (#27813281)

there are 100 people who don't like it and just sit around bashing the project, despite never having gotten one off before.

Knowing what is quality and producing something that is quality are completely unrelated skills.

Re:Wouldn't it have been better.... (1)

jotok (728554) | more than 4 years ago | (#27826765)

Well, having an opinion and having any creative ability are surely divorced, in any case.

Re:Wouldn't it have been better.... (1)

superFoieGras (1423701) | more than 4 years ago | (#27813681)

there are 100 people who don't like it and just sit around bashing the project, despite never having gotten one off before.

That's what happens when you try listening too much to the audience. At some point you have to stick with a decision making team, or you'll restart from scratch every few month or so.

Re:Wouldn't it have been better.... (1)

dyingtolive (1393037) | more than 4 years ago | (#27813953)

When I first read about this, I thought it was going to be some sort of spiritual successor to the original game, kind of side stepping Deus Ex 2. At least, thats what I hoped for. After watching the trailer, generic one liners and B movie plot is I suspect the entirety of it going play out to be. I'm not saying that they didn't put a lot of effort into it, but its sounds like it was a case of diminishing returns. I'll still download it and play, but I don't have high hopes.

Re:Wouldn't it have been better.... (1)

elrous0 (869638) | more than 4 years ago | (#27818395)

I've never made a motion picture before, but I still feel qualified to give my opinion that the Hannah Montana movie sucks ass.

Re:Wouldn't it have been better.... (1)

jotok (728554) | more than 4 years ago | (#27820695)

That's silly. It's created and marketed for a specific audience. It has things that audience likes. If you don't like the Hannah Montana movie, and you're not a preteen American girl, then what does your opinion matter? If you go on and on about how much you dislike it and why, then you sound like an idiot because the simple answer is: Don't watch it.

The OP I was responding to didn't play the mod, but felt like he could pass judgement on it. Maybe he feels he deserves something in this mod he's not getting--ok, fine. Don't play it, then, Scooter!

Other long-in-dev mods (2, Interesting)

VGPowerlord (621254) | more than 4 years ago | (#27812143)

I've heard of other game mods that have taken that long. For instance, I'm fairly sure my copy of Half-Life: Game of the Year Edition came with an advertisement for the then-in-development Team Fortress 2 (and a copy of Team Fortress Classic in the box). In 1999.

The same Team Fortress 2 that came out using a different game engine (Source) and art style in 2007.

Re:Other long-in-dev mods (0)

Anonymous Coward | more than 4 years ago | (#27812551)

Note that the original Team Fortress mod said TF2 was expected 2nd quarter of 1998. ..It's been a while.

Looks incredibly lame. (1, Informative)

Anonymous Coward | more than 4 years ago | (#27812563)

Deus Ex is a great game, probably one of the best games ever made, but this mod looks really stupid. It doesn't seem to be rooted in the Deus Ex universe and it doesn't look to create a compelling universe of its own. A mod based on the "social" interactions between forum users? That just seems too esoteric and trite for anyone to be interested in.

Black Mesa? (2, Interesting)

oljanx (1318801) | more than 4 years ago | (#27812753)

Maybe not seven years, but it's been in development for a while now. That's what I thought this article was about at first.

Re:Black Mesa? (1)

default luser (529332) | more than 4 years ago | (#27817367)

Exactly what I was thinking.

The sad thing is, by the time these long-term total conversions are done, the hype has moved on, and the engine is usually so outdated that hardly anyone cares. Black Mesa Source does have an out in this case, since the Source engine is constantly receiving updates, but even with this the result will be outdated before it is released.

I was excited about Black Mesa Source for a couple years after the release of HL2, but now that SIX years have passed, I just don't care anymore. Neither does anyone else, if you consider that yours was the only post on the subject.

Re:Black Mesa? (1)

Duggeek (1015705) | more than 4 years ago | (#27839591)

Y'know... me too. I couldn't remember if Black Mesa was going on for six or seven years, but it could have been either for this thread. It's pretty much the same idea.

Updates for Black Mesa are few and far in between, but they are still working on it. As an aside, Black Mesa recently had a server crash and the old forums died; they are working like slaves to get it working again.

Whether for Deus Ex or for Source, I have to believe that making a game for the sake of the game is the best motivation there is.

As for others **kofluserkof** that would chide the modding community for lengthy projects, I think they have the wrong idea. It's not the ray-tracing engine or lighting effects that make a game popular, it's the balance of action and intrigue, the character insight as well as nice visuals that make for a great game.

"Hype" is for commercial games, modded games are by the community, for the community; their popularity comes naturally.

Besides, for the >5% of us, it's nice to have a fresh game that doesn't require a quad-core SLI system to play it.

As for Black Mesa, I made a fan video [youtube.com] for it, and I plan to do another if there's enough time before the next media release.

For anyone interested, details on Black Mesa (a complete re-telling of the Half Life story from the beginning) can be found here [blackmesasource.com].

7 years is nothing (1)

fredrikj (629833) | more than 4 years ago | (#27812933)

The Doom mod Mordeth [wikia.com] has been in development for over 12 years.

Re:7 years is nothing (1)

interkin3tic (1469267) | more than 4 years ago | (#27813165)

These guys actually finished though and gave an interview.

Join the Mordeth team if you're not on it, finish it, release it, and give an interview about it, THEN that will top this.

But you're right, that is interesting. Is it still being actively worked on or is it more likely a mod that is dead? I could say I've had a marathon mod in development for about that long, but really all I did was open the map editor up once about 12 years ago.

Re:7 years is nothing (1)

fredrikj (629833) | more than 4 years ago | (#27813839)

I did work on another project, Plutonia 2 [wikia.com], that was released a few months ago. My first contribution was in mid-2001, IIRC, which makes 7.5 years.

In fact, I did join the Mordeth team a couple of years ago, but quit...

Nice Mod (1)

GarretSidzaka (1417217) | more than 4 years ago | (#27813577)

wow very nice mod. amazing visuals and so much time put into it. Alot of people in the Civ4 community have put extended efforts like this, i am familiar with them.

-----
ModCast polycast.apolyton.net

oh no (0)

Anonymous Coward | more than 4 years ago | (#27813663)

im going to loose days of my life again, aren't I?

couldn't they have waited till my uni work was over... argh..

Re:oh no (0)

Anonymous Coward | more than 4 years ago | (#27814083)

actually, no I'm not.

can't get it to run under crossover games on my mac in anything other than the software renderer without it blowing up, sometimes taking out the entire desktop.

Vilified for staying interest (1)

YourExperiment (1081089) | more than 4 years ago | (#27813717)

They talk about how they stayed interested in such a lengthy, unpaid project

Really? I would have thought they would want to maintain interest, rather than trying to stop it. I also love the question the interviewer asks about half-way through TFA: -

Now that the game is released, do you feel vilified?

Seems like an odd thing to ask the poor guys after seven years of work. Perhaps he meant vindicated?

Re:Vilified for staying interest (1)

Ragzouken (943900) | more than 4 years ago | (#27814171)

It says staying interested not staying interest, which should be your first clue that your pedantic interpretation is wrong.

Strong determination! (1)

hensonwi (1546689) | more than 4 years ago | (#27819999)

Wow.. that truly does take some genuine interest to continue going on this long.. I write music and sometimes I look back on things I've written 2 years ago and i'm extremely embarrassed. Way to go! :)

For everyone who finds the concept "stupid" (1)

JC_Phoenix (1547461) | more than 4 years ago | (#27821653)

"Yeah let's all judge this by its cover as being some lame forum 'meme' bull. Even though it has a 9.9 Moddb average(of 58 votes), many favorable reviews (Even one in a mainstream magazine http://i228.photobucket.com/albums/ee81/Luther_Crom/TheNameless4.jpg [photobucket.com] , and offers a rather long gaming experience for free." (I know the "free" argument is a tired argument, but I needed a third.)

nice tag (0)

Anonymous Coward | more than 4 years ago | (#27824315)

DoSexForever.

thats what i read anyways.

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