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Apple Snags Former Xbox Exec

kdawson posted more than 5 years ago | from the recruiting-games dept.

Businesses 190

nandemoari sends along word that Apple has picked up Richard Teversham, a senior Executive from Microsoft's European Xbox operations, ending his 15 years of service to Redmond. Some press accounts assume that Teversham's role may lie in beefing up the games scene on the iPhone and iPod Touch. Forbes goes farther, opining that Apple "appears to be preparing an all-out assault on the handheld gaming market." Other reporting associates the hire with Apple's recent buildout of chip-design expertise.

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190 comments

Sooo... (-1, Redundant)

Anonymous Coward | more than 5 years ago | (#27824457)

...did Ballmer throw a chair this time or has he moved on to throwing laser printers like Gordon Brown did?

Re:Sooo... (1, Funny)

Anonymous Coward | more than 5 years ago | (#27825465)

Linux just isn't ready for the microwave oven yet. It may be ready for the toasters that you nerds use to distribute your toasted bread and bagels across the world wide web, but the average microwave user isn't going to spend months waiting for toast to toast and then hours compiling meals so that they can get a workable graphic interface to check their food with, especially not when they already have a Windows microwave oven which does its job perfectly well and is backed by a major corporation, as opposed to Linux which is only supported by a few unemployed chefs living in their mother's basement somewhere. The last thing I want is Gordon Ramsay (haha) providing me my OS.

Re:Sooo... (1)

easyTree (1042254) | more than 5 years ago | (#27826291)

Thanks. That was partially entertaining.

Sweet (0)

Anonymous Coward | more than 5 years ago | (#27824461)

Steal brains behind the only thing microsoft has ever made from scratch

Re:Sweet (4, Insightful)

Kuukai (865890) | more than 5 years ago | (#27824471)

They didn't make the Xbox from scratch, they made it from a computer...

Re:Sweet (1)

enderjsv (1128541) | more than 5 years ago | (#27824885)

computer IS the new scratch. So is Hamburger Helper.

Re:Sweet (-1, Troll)

icannotthinkofaname (1480543) | more than 5 years ago | (#27825343)

More accurately, they made it from a PlayStation 2.

There is no other excuse for (a) the controller being so similar and (b) so many games being made for both systems.

I speak here purely from an end-user standpoint. Please do not act like you defeat my point if you spout off technical crap. Unless you are a developer for either system, you care approximately as much as I do about the technical stuff behind the PS2/Xbox or PS3/Xbox360. And I am not a dev for either system, so I can assure you that I don't care to hear the technical differences between them. They are game systems, and I am purely an end-user of consoles.

Re:Sweet (0)

Anonymous Coward | more than 5 years ago | (#27825505)

>the controller being so similar

You mean, having buttons?? The Xbox's controller is more like a Dreamcast pad than anything else.

>so many games being made for both systems

Most of the really standout games for the original Xbox were PC ports. Just saying.

Re:Sweet (3, Insightful)

interkin3tic (1469267) | more than 5 years ago | (#27826655)

I thought the same thing, plus the following: who cares about either as an end user. "Waaa! These controllers are too similar, I'm always trying to plug the Xbox controller into the PS2 and vice versa!"

What's so bad about similar controller designs? Do you hear people complaining about how the keyboard and mouse for a PC is so similar to the keyboard and mouse for the mac? No, it makes sense that they're going to be similar, convergent evolution, good design is good design.

Too many games made for both systems? Put that another way: there were too few system exclusives for GP. Who the hell LIKES system exclusives besides the console companies themselves?!? "Woo! I don't get to play the game I want on the console I own! Awesome! Consumer choice sucks, hooray for monopolies!"

I think someone has pride in one console or the other. Which is strange, because they're things you buy, not something that should affect your identity. Then again, I don't understand people who have pride in their local sports team, and a lot of people do, so maybe I'm off here...

Re:Sweet (0)

Anonymous Coward | more than 5 years ago | (#27825559)

This is perhaps the most poorly thought-out post I have ever read on Slashdot. Yes, this includes GNAA, shit eating stories and "Linux just isn't ready for the desktop yet." Congrats, you win the prize.

Re:Sweet (2, Funny)

Chaduke (1181285) | more than 5 years ago | (#27825761)

Every year Santa comes down my chimney. There is no other excuse for the toys being there on Xmas morning. I speak here purely from the standpoint of a guy who likes toys and cannot be swayed by your technical crap disproving the existence of elves and flying deer.

Re:Sweet (1)

adavies42 (746183) | more than 5 years ago | (#27825667)

specifically a mac....

remember the atari lynx? (5, Insightful)

ifeelswine (1546221) | more than 5 years ago | (#27824473)

the atari lynx was somewhere between an atari 800xl and an amiga. stereo sound, 4096 colors. you could flip the atari lynx's display around 180 degrees to accommodate lefties. it had networking built in so you could link up with your pals. the downside was that none of your pals HAD an atari lynx. while you were playing chips challenge or california games in full color with great sound they were playing tetris on a monochrome gameboy. was there a company more incompetent than tramiel's atari corporation?

Re:remember the atari lynx? (5, Funny)

DirtyCanuck (1529753) | more than 5 years ago | (#27824515)

Who let you out of the nursing home.

Re:remember the atari lynx? (5, Funny)

davester666 (731373) | more than 5 years ago | (#27824555)

I award you "Comment of the day".

Go upstairs to your front door and wait for your prize to arrive.

Re:remember the atari lynx? (0)

Anonymous Coward | more than 5 years ago | (#27824617)

I dare not pass through the mystic portal known as "front door," not even for the sake of my own life, let alone a mere prize.

Re:remember the atari lynx? (1)

DirtyCanuck (1529753) | more than 5 years ago | (#27824863)

I waited and some lady came with Jesus pamphlets. My prize? Free Toilet paper.

Re:remember the atari lynx? (1)

DirtyCanuck (1529753) | more than 5 years ago | (#27825077)

(Gran)parent comment removed?

Re:remember the atari lynx? (0, Offtopic)

DirtyCanuck (1529753) | more than 5 years ago | (#27825135)

Will you delete my comment?

No. We believe that discussions in Slashdot are like discussions in real life- you can't change what you say, you only can attempt to clarify by saying more. In other words, you can't delete a comment that you've posted, you only can post a reply to yourself and attempt to clarify what you've said.

In short, you should think twice before you click that 'Submit' button because once you click it, we aren't going to let you Undo it.

Re:remember the atari lynx? (0, Offtopic)

DirtyCanuck (1529753) | more than 5 years ago | (#27825255)

Man I wish I could delete my last comment.....

Re:remember the atari lynx? (1)

quickOnTheUptake (1450889) | more than 5 years ago | (#27825669)

Do you talk to yourself often?

Re:remember the atari lynx? (1)

GF678 (1453005) | more than 5 years ago | (#27826031)

I award you "Comment of the day".

Go upstairs to your front door and wait for your prize to arrive.

... where you will be baked, and then there will be cake.

Re:remember the atari lynx? (4, Informative)

diodeus (96408) | more than 5 years ago | (#27824539)

...and a battery life of about an hour.

Game Gear was worse (4, Informative)

Freaky Spook (811861) | more than 5 years ago | (#27826357)

The Sega GameGear was way worse, that thing would suck 6 AA batteries dry in under 30 mins.

It used to annoy my friend no end when I would be playing my Gameboy every where while he had to be in the vicinity of a power outlet and have to carry the adapter around.

Interesting possibilities... (4, Insightful)

chris098 (536090) | more than 5 years ago | (#27824487)

I can see some potential here. The iPhone as a gaming platform has been proven in the market already. There are a number of small developers selling games for the iPhone. Probably not because the iPhone is a great platform, but because people are willing to pay small amounts to amuse themselves while they're on the subway or waiting somewhere, and they happen to have their iPhone on them. It's like a Nintendo DS that's smaller and you always have with you - it's a convenience thing. Game developers realized this, and the apple store made it easy to distribute products. A small bit of attention to make the device more game-friendly could make it even more attractive for developers to target this platform.

Re:Interesting possibilities... (2, Insightful)

Starayo (989319) | more than 5 years ago | (#27824923)

Without a huge upgrade to battery life I don't see it being good for anything but casual games, and while not necessarily a bad thing, when I hear "gaming platform", I don't think of that genre. It just seems wrong to call it a gaming platform to me.

Re:Interesting possibilities... (2, Insightful)

chris098 (536090) | more than 5 years ago | (#27824983)

Yeah for sure, it's certainly not going to be equivalent to an xbox 360, or even a wii. ...but apple has proven that there's money to be made in very casual games that you may pick up for 20 minutes a day during a subway ride or while waiting at the dentist. People have shown that they're interested in being entertained in that casual sort of way.

It's definitely not as glamorous as a PS3, but they're a completely different market.

Re:Interesting possibilities... (4, Interesting)

Ihmhi (1206036) | more than 5 years ago | (#27826425)

Plus with the DS, PSP, etc. you can have things like spare batteries.

Re:Interesting possibilities... (0)

Anonymous Coward | more than 5 years ago | (#27826563)

After seeing what a Lotus Elise can do I wouldn't call a Mustang a sports car, but these things are ambiguous terms subject to personal standards.

The iPhone has about the same capabilities as a nine year old PC, and even in those olden days there were tons of involved and involving video games. I realize that marathon gaming sessions are still popular, but I'd actually prefer a platform that encourages you to take a break after a while. If you really want to play marathon sessions on it, you can always plug it in.

Re:Interesting possibilities... (1)

squiggly12 (1298191) | more than 5 years ago | (#27826657)

Thank you. Damn, I need to be paying attention to /. instead of WoW.

Re:Interesting possibilities... (1, Interesting)

maharb (1534501) | more than 5 years ago | (#27825313)

The iPhone is great for time killing. I use the iPod Touch, but its the same experience. If you have 15 minutes to burn sit down for a couple of rounds of online poker, play an action game or a puzzle game. The device isn't a hardcore gamer device, but then again most of the population are not hardcore gamers so maybe its good to cater to the masses. The Wii worked well and this seems to be going along the same path.

I really do think the iPhone has potential to kick ass in the games area if they add just a couple of physical buttons to the device. Sometimes you need the tactile response you get from physical buttons to play games. Also my fingers get in the way of the screen on some action games, making it nearly impossible to play them.

It wasn't designed to be a pure gaming device but with a few changes it has the power to begin dominating the market... if those changes are implemented.

Re:Interesting possibilities... (0)

icannotthinkofaname (1480543) | more than 5 years ago | (#27825379)

It's like a Nintendo DS that's smaller and you always have with you

But I already have my Nintendo DS with me. And I already have a cell phone, too. How would an iPhone benefit me, when I can already be amused at my own whim?

Re:Interesting possibilities... (0)

symbolset (646467) | more than 5 years ago | (#27825745)

The iPhone's potential for just about everything is pretty well proven at this point. We may have found the form factor + interface device for the 21st century. Now if only the damned thing had a projector in it so geezers like me wouldn't have to squint at our - er - videos... and bluetooth so we could use this neat keyboard [thinkgeek.com] , we'd be all set.

Re:Interesting possibilities... (1)

bonch (38532) | more than 5 years ago | (#27825965)

I think the iPhone is great for casual phone games, but the input isn't precise enough to topple a dedicated device like, say, the Nintendo DS and its d-pad and stylus. I think it's more important as a regular application platform.

Let me guess... (1)

fuzzyfuzzyfungus (1223518) | more than 5 years ago | (#27824491)

They needed someone to make the quality of their rev. A stuff even more memorable...

This just in.. (3, Interesting)

SupremoMan (912191) | more than 5 years ago | (#27824609)

Hurricane Ballmer hits conference room. Scores of chairs injured and missing.

Maybe Apple will launch an attack on the console market next?! I wouldn't pout it past them, they move so quietly you don't know till it's too late! Imagine a console that is top of the line, but has all the games distributed directly to the console with Apple store, eliminating the retail and the distribution networks.

Re:This just in.. (-1)

Darkness404 (1287218) | more than 5 years ago | (#27824763)

It won't happen. Anytime Apple can control the applications, Apple makes you program in the painful language of Objective C or some other language that Apple deems as necessary but most programmers cry out in agony. A large games developer isn't going to spend the time/money into making a console game for something so radically different then the rest of the consoles. The reason for the flood of games for the iPhone are A) People don't expect much, a few hours of solid gameplay and you have a five star rating B) Theres enough crap on there to make even halfway mediocre games shine C) There games are cheap, no more than $10 for the most expensive games, that kind of pricing doesn't really fly with large console games. D) Broadband still isn't to the point where everyone can download games, heck, just outside of my city broadband has been promised for the last 5 years and still people are stuck with dial up.

Re:This just in.. (5, Insightful)

joe_bruin (266648) | more than 5 years ago | (#27825095)

Apple makes you program in the painful language of Objective C or some other language that Apple deems as necessary but most programmers cry out in agony.

What's wrong with Objective C? You can mix Objective C and "pure" C / C++ in the same project. Any decent C++ programmer can pick up Objective C / Objective C++ in one day of practice[1]. Obj-C is a superset of C, all of your favorite tricks still work. You can program it on Linux or Cygwin using GnuStep [gnustep.org] and gcc (though admittedly getting it going is kind of a pain). If you really hate it that much, you can get away with writing a pretty thin wrapper of Obj-C to interface to the OSX specific APIs (most of your calls will probably be standard libc calls in C anyway), and have almost all of your code in C/C++. I don't see how it would be an obstacle to anyone.

[1] No True Scotsman would doubt this comment.

Re:This just in.. (3, Informative)

EMB Numbers (934125) | more than 5 years ago | (#27825171)

Forgetting that both iPhone and Mac can be programmed with C/C++ and OpenGL for games...

Oh, you mean like id games:
http://www.joystiq.com/2009/02/25/carmack-quake-live-on-mac-linux-high-on-my-priority-list/ [joystiq.com]
http://en.wikipedia.org/wiki/Doom_engine [wikipedia.org] "Originally developed on NeXT computers"

Or maybe you meant http://www.stepwise.com/Articles/Business/NuclearStrike.html [stepwise.com]

There doesn't seem to be a shortage iPhone games...

Plus, Objective-C and Cocoa are Awesome(tm)

Re:This just in.. (1)

bonch (38532) | more than 5 years ago | (#27826023)

Anytime Apple can control the applications, Apple makes you program in the painful language of Objective C or some other language that Apple deems as necessary but most programmers cry out in agony.

Objective-C is more pleasant to use than C++. The Cocoa APIs are just fantastic. When I read comments criticizing Objective-C, I genuinely can't think of a reason behind it. The only thing I can think of is that you think brackets are ugly, and that's something you get used to as quickly as you got used to curly braces when learning C. Literally, the language is C with classes and run-time messaging.

Re:This just in.. (1)

TinBromide (921574) | more than 5 years ago | (#27824769)

Ok, Its official. The chairs thing is officially in critical condition. If I were to make a comment about how Ballmer has tennis/chair elbow that het got from smacking chair joke with thrown chairs into the hospital, it would officially kill the joke. You're lucky I'm more considerate than that.

Please, think of the memes and don't over-use them. Look at what you people did to the "But does it run Linux?" joke? Its rocking back and forth in a padded room, chanting "No more me-too's".

As for the topic at hand, I think that at this point in time, Apple releasing a gaming console would make as much brand sense as IBM releasing an IBM branded gaming console. However, if they integrated console gaming capabilities as a secondary feature onto a media center, they might do so later.

You mean like the Xbox? (4, Insightful)

tepples (727027) | more than 5 years ago | (#27824969)

I think that at this point in time, Apple releasing a gaming console would make as much brand sense as IBM releasing an IBM branded gaming console.

That's what people said about Microsoft in 2001, and the newcomer's product tied Nintendo GameCube in worldwide hardware sales.

Re:You mean like the Xbox? (1)

Spit (23158) | more than 5 years ago | (#27825387)

Aside from the fucked quality control, xbox is a pretty good product.

Xbox 360 - Worst. Console. Ever (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#27825593)

"Aside from the fucked quality control, xbox is a pretty good product."

Joke? Right...?

Xbox 360. Universally regarded as the worst console in history.

> Red Ring of Death hardware failures

> Graphics hardware that is so weak that it is the first console in history to have to rely on third party cross platform graphics engines to for its 'graphical showpiece' ie. the crappy outdated Unreal Engine from Epic

> Disc scratching/destroying

> Jet engine loud

> 1.5gigabytes LESS storage on the DVD compared to the last gen PS2/Xbox consoles

> More than double priced proprietary harddrive upgrades

> 50 dollar a year online fees

> Laggy P2P networking for online games

> A stupid Nintendo Mii ripoff

> Only 3 first party developer studios putting out exclusive games for it compared to 10 for Nintendo and 20 for Sony

> Stupid and gigantic external power brick

> No HD movie playback

> No webbrowser

> No keyboard and mouse support

> Virtually every Xbox game has better and more featured PC versions of its 'exclusive' games with no stupid only fees to play

Yeah, 'teh Xbox' is 'pretty good'

LOL!

Re:Xbox 360 - Worst. Console. Ever (-1, Troll)

Anonymous Coward | more than 5 years ago | (#27825757)

The Xbox 360 does put every other console failure to shame in the sheer magnitude of the disaster.

The Pippin was a decent machine that was supported by a company clueless about games, Apple.

The 3DO was a good machine that was just too expensive.

The CDi was an ok machine from another clueless company.

Then there are the countless Xbox type "PC in a box" type consoles that never got off the ground.

I don't think we will ever see the incredible crossing of total incompetence with billions to keep the turd of a product alive like Microsoft and the Xbox ever again. Given the massive changes and cost cutting going on at Microsoft now I doubt anyone is going to be in the mood to keep handing the idiots running the Xbox project billions to piss away.

Of all the colossal failures Ballmer is responsible for over the past decade, the Xbox is the biggest turd of the lot.

Re:Xbox 360 - Worst. Console. Ever (0)

Anonymous Coward | more than 5 years ago | (#27825857)

Joke? Right...? You mean people can have opinions which are contrary to my own? GASP, say it ain't so!

Xbox 360. Universally regarded as the worst console in history by whiney, butthurt Sony and Nintendo fanboys .

Judging by half of your complaints listed, I'm assuming you've never so much as been in the same room as a 360 and are basing your arguments on things you've read posted on gaming forums.

Awww, Poor Liddle Xbot (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#27826127)

Did someone hurt your feelings, assclown?

Don't cry bitch, no one is going to take your RRoD box away from you.

PS. Amazing 2009 and beyond exclusives for the RRoD box...LOL!

PPS. Funny how the shitty 360 graphics hardware is so bad Xbots are sounding like Wii fanboys: "We don't care about graphics!!! All we care about is gameplay" FAIL Guess no one is falling for those stupidly fake Gears of War marketing bullshots anymore...

Love it!

Re:Awww, Poor Liddle Xbot (0)

Anonymous Coward | more than 5 years ago | (#27826333)

Chadwarden? [youtube.com] Is that you?

Re:This just in.. (1)

slyn (1111419) | more than 5 years ago | (#27825261)

Hurricane Ballmer hits conference room. Scores of chairs injured and missing.

Maybe Apple will launch an attack on the console market next?! I wouldn't pout it past them, they move so quietly you don't know till it's too late! Imagine a console that is top of the line, but has all the games distributed directly to the console with Apple store, eliminating the retail and the distribution networks.

For a long time Apple was rumored to have a possible foray into the console market, and that they were developing a "next gen gaming system" or something like that.

They were, just not in the form everyone was thinking. Instead of a console they came out with the iPhone and iTouch.

Since then they have acquired PAsemi, snatched up graphics people from ATI and IBM, and have otherwise been building up a set of high class graphical engineers. Apple has experience designing an ARM chip (an ARM6 I believe), now they are building up a group of pros to design a mobile GPU / ARM based SoC for use on their third or fourth generation multi-touch handhelds. Now all we need is a quality backend to the 3g networks and a GPS chip that doesn't kill the phone in 4 hours and we'll have a platform to last 4-6 years given incremental updates.

Re:This just in.. (2, Interesting)

anaesthetica (596507) | more than 5 years ago | (#27825281)

Imagine a console that is top of the line, but has all the games distributed directly to the console with Apple store

Already exists, more or less. It's called AppleTV. It's a console in somewhat the same way that the XBox is basically a desktop computer. All that's missing is a controller and a software update allowing game downloads from the App Store.

Re:This just in.. (1)

fuzzyfuzzyfungus (1223518) | more than 5 years ago | (#27825577)

While well suited for light media center duties(ie. no encoding/transcoding) the aTV is, in essence, a 1GHz x86 paired with a Geforce Go 7300 and 256 megs of RAM. That is a bit faster than the original XBox; but Apple has, by design, pushed it for HD TVs only. Anything more than seriously retro or seriously casual games at those resolutions, on that hardware, would be a bit of a joke.

Re:This just in.. (0)

Anonymous Coward | more than 5 years ago | (#27826163)

Duh!

Exactly right. AppleTV -> AppleBox.

And APPL is not going to buy EA:

http://kotaku.com/5240074/apple-eyeing-electronic-arts-takeover

They are simply in discussions for more games for the "console".

another possibility (2, Interesting)

Anonymous Coward | more than 5 years ago | (#27824683)

With Jobs on the sidelines, we're back to the Sculley era at Apple, where senior executives and high-level techies are hired away from competitors to make a splash in the press and foster buzz around the stealth-mode projects. And incidentally rescue some careers that may have been in trouble.

Too bad that's not what creates great products. Usually what it does is create layers of non-accountability somewhere in the clouds above where the engineers and UI designers work.

Re:another possibility (4, Insightful)

Renderer of Evil (604742) | more than 5 years ago | (#27825109)

With Jobs on the sidelines, we're back to the Sculley era at Apple...

You're talking out of your ass. Jobs is not [macworld.com] on the sidelines. He's too much of a control freak to let Tim Cook or anyone else sabotage the juggernaut he helped to create. If you think Sculley's Apple will make a comeback then you're mistaken and don't know history.

Apple isn't desperate for low-level buzz dealing with obscure hirings. They can leak a single photo or make a "mistake" on the web store and dominate the news cycle for 2 weeks.

Blackberry is the biggest selling smartphone (0, Troll)

Whiney Mac Fanboy (963289) | more than 5 years ago | (#27825317)

The way you write betrays you:

He's too much of a control freak to let Tim Cook or anyone else sabotage the juggernaut he helped to create

Why would Cook be 'sabotaging'? We're talking incompetence here, not malice.

If you think Sculley's Apple will make a comeback then you're mistaken and don't know history.

Sorry - the downfall has already begun. RIM is again the biggest smartphone maker [npd.com] .

Expect things to get worse when this xbox exec 'sexes up' the iPhone. Probably with some lime green styling. And make it bigger. Yeah, chunkier. And the appstore will be renamed to iPhone live - where you can only rent apps.

Re:Blackberry is the biggest selling smartphone (1)

Renderer of Evil (604742) | more than 5 years ago | (#27825509)

Why would Cook be 'sabotaging'? We're talking incompetence here, not malice.

It was implied in the post (which I'm sure was a troll).

Sorry - the downfall has already begun. RIM is again the biggest smartphone maker.

Blackberry smartphones are selling more than iPhones because RIM is catering to the enterprise which tends to place orders by thousands. Secondly, Blackberry has more models and is available across different carriers. Third, and most important - iPhone is more than just a smartphone. It's a platform with which Apple will try to branch out into different markets. Blackberry is a one-trick pony and doesn't have excellent prospects when it comes to things that don't fall within their core competency. The statistic you mentioned is the same kind of marketshare trap whereby Mac or Linux are being dismissed simply because those OSes are in single digits, often forgetting the fact that most PCs are just beige boxes inside offices that serve a single purpose. I'd like to think that 1 consumer PC which actually gets used for gaming, shopping and entertainment has more worth than 30 PCs which are locked down and offer very limited access to users (i.e. office machines)

Rather than compare monthly shipped units, a better metric is web usage. iPhone/iPod touch dominate this category. [hitslink.com]

Re:Blackberry is the biggest selling smartphone (1)

Whiney Mac Fanboy (963289) | more than 5 years ago | (#27825833)

Blackberry smartphones are selling more than iPhones because *snip* Third, and most important - iPhone is more than just a smartphone. It's a platform with which Apple will try to branch out into different markets

Blackberry is outselling the iPhone because the iPhone is a platform Apple will use to get to other markets?

That logic is.... curious.

Re:Blackberry is the biggest selling smartphone (1)

UnknowingFool (672806) | more than 5 years ago | (#27826083)

You are quoting the static for one quarter when Apple beat it in other quarters. In order to get the sales record, they had a buy-one-get-one free sale according to NPD. That certainly can't last for every single quarter.

Re:another possibility (1, Insightful)

Anonymous Coward | more than 5 years ago | (#27825155)

Bollocks. You have nothing. Jobs is no more on "on the sidelines" than a starting quarterback is.

Re:another possibility (0)

Anonymous Coward | more than 5 years ago | (#27825257)

Jobs is no more on "on the sidelines" than a starting quarterback is.

I haven't seen many starting quarterbacks on a medical leave of absence. Have you?

The Two Biggest Console Failures Team Up (0)

Anonymous Coward | more than 5 years ago | (#27825247)

The hilarious inept creator of the Pippin console, Apple, hires a no-name exec from Microsoft's 8+ billion dollar Xbox fiasco?

What could possibly go wrong?

Re:The Two Biggest Console Failures Team Up (0)

Anonymous Coward | more than 5 years ago | (#27825889)

The X-Box 1 was a disaster, but it wasn't solely for immediate competition and profit. It was to show the world (and specifically developers) how serious they were about breaking in.

The failures are things like 3D0 and CD-I that didn't have the cash to stay in the business.

Sony was scoffed at when it decided to enter.

The PSP was scoffed at, and while the GB may be grossly winning, the PSP isn't just shrinking away and dying like the Neo Geo Pocket Color, the Lynx or the Game.com.

I'd say, given that MS stated up front the main purpose behind the original X-Box was to get themselves taken seriously, it was a victory, if a Pyrrhic one. In their 2nd generation MS is going to get blessed by Square, not bad when you consider the dismal situation on the original XBox.

> The hilarious inept creator of the Pippin console, Apple
Yes, Apple also failed horribly with the Newton, but given the iPod Touch is another PDA that's like disregarding the Mac because Lisa wasn't a hit. Should we disregard Windows and Word because MS also has "MS Bob" and Access? Sure MS makes crap, they also make things with profits other companies can only dream of.

But consider this, Apple doesn't NEED to make a "game machine" to HAVE a game-capable machine. There's often talk about reaching "the roof" of console power, where you can't tell them apart anymore. Sony and MS scream impossible, Nintendo notices that there's a soft roof for all the people who haven't moved to HD TVs yet. The PSP may look better than the DS, but until portables make a leap to projections or special glasses, they're very close to that limit. Any computer (PDA or calculator) that can be programmed accumulates games. Look at the TI-82 and TI-85, the HP48 series. Sure, you can program them in assembler now, but there were plenty of games for them before anyone learned how to hack them to open that up.

Apple already has a game machine or two (the iPod Touch and iPhone) that compete well in power, but poorly in interface with the original Game Boy. The system run off a Z80... all the iPhone or Touch need to REALLY leap ahead is a cheap wireless or snap-on controller. The specs have been "good enough", they just need a d-pad or joystick and some buttons. Playing on the DS has left me a firm believer that touch screens are NOT an acceptable substitute for old fashioned controllers.

Apple is very good at making people pay more for things than you'd expect. Heck, if they got the $ to do it, they could buy out a failing American auto company and probably get people happy to pay twice what an import costs for a quarter of the gas mileage. (And you thought soccer moms in plain mini-vans or SUVs were annoying, wait until they drive an iMac looking car!)

I'd be surprised if Apple is setting out to make a deliberate competitor for the Game Boy and PSP. I would also be surprised if they DIDN'T make sure the iPhone was always at LEAST as powerful as the last gen portable gaming machines going forward. Apple doesn't need to push, it'll come naturally. (And given they're not driving it, just driving the food for it for now it's better to let real word of mouth get around on halfway decent games than scream "We're here, we're here!" like the N-Gage without enough of a stable of games to buy it over.)

I think Apple has settled on the iPhone model for portable devices. One device to rule them all, slowly folding in everything else "cool" than anyone makes. Phone, PDA, simple game machine, some chain with wireless will make an iPhone app that lets you immediately order instead of waiting on the waiter to get around to you. Just having net access makes it pretty much the Hitchhiker's Guide. I might even consider getting one... if I couldn't get other PDAs that have all the storage I need (SD slot) and a few hundred MHz of CPU for dirt cheap. (Under $50, just check E-Bay, so long as you aren't looking for a specific model.)

The only Apple product I own is a IIe, and it'll probably stay that way until they begin to compete on price instead of "wow". At the moment they don't need to, so good for them ($$$) and for me (buying the just-as-good off-brands at a fraction of the price, struggling to get noticed.)

Jobs isn't the only visionary at Apple (1)

symbolset (646467) | more than 5 years ago | (#27826369)

What Apple needed was somebody to bitch-slap the CPAs. Jobs was the Jobs for the job. And now that he's banished the beancounters to the kid's table the engineers are stepping up. And they're happy. God help you if you're competing against a happy engineer who's making good products because he thinks they're cool. Microsoft could learn a little here. Yeah, 90 hours a week is impressive brutality - but let your engineers get laid now and then and they'll make stuff that is good rather than stuff that meets spec.

Funny thing: now that the engineers are happy, the beancounters are orgasmic. Apple will pass Microsoft in Market Cap next year if current trends continue.

No doubt Apple's got some Moorestown goodness in store for next year. But except for this one quiet comment you won't see it coming, because that's how they roll in Cupertino.

Apple Sphere 3000 (1)

Timberfox (1537013) | more than 5 years ago | (#27824701)

Soon everyone will have an Apple Sphere 3000, hooked up to their TV! really, i dont think i could think i could aford to upgrade my computer, xbox, playstation and an apple gaming system. P.S. i better be able to play Halo 4 on my zune

Re:Apple Sphere 3000 (0)

Anonymous Coward | more than 5 years ago | (#27825361)

Isn't is the Wiipple 3000?

Re:Apple Sphere 3000 (1)

SupremoMan (912191) | more than 5 years ago | (#27825605)

I would hope they would make their games compatible with Apple PC, or at least easy to port. That way you didn't need both.

Did anyone read that as... (-1, Troll)

Hurricane78 (562437) | more than 5 years ago | (#27824775)

"Apple Shags Former Xbox Exec".

I knew that Apple was gay. But this... Ewwww...

I wouldn't want to see that mutated gay devil-child of doom. ^^
*Imagines him being drawn in South-Park-style, and being slapped good by Saddam*

Re:Did anyone read that as... (0)

Anonymous Coward | more than 5 years ago | (#27825117)

Apple may or may not be gay, but you sure are.

How about us productive folks? (0)

Anonymous Coward | more than 5 years ago | (#27824859)

"Apple "appears to be preparing an all-out assault on the handheld gaming market."

I guess they've concluded they can't compete in the business/productivity market? What!?

Nintendo and Sony (PSP/OLED phone) better get their feet moving.

Dangerous Moves (0, Troll)

Louis Savain (65843) | more than 5 years ago | (#27824915)

The future is parallelism. Unless Apple can come out with a hardware and software solution to the parallel programming crisis within the next few years, this is an investment that will come back to bite them in the ass. Hard.

Anybody who thinks that the conmputer industry should retain last century's multithreading CPU technology should lay off the dope, in my opinion. Heterogeneous processors, too, will lead to failure. What is needed is a new parallel processor, a homogeneous one designed to support a universal, deterministic and easy to program parallel computing model.

Can Apple deliver? Does it have the correct vision? Does it have the courage? I am not so sure. All those hardware experts come from the old conservative school of computer science. That's too bad because what is needed is a radical paradigm shift. Apple needs a true maverick, a rebel with humongous huevos. I wish them the best.

How to Solve the Parallel Programming Crisis [blogspot.com]

Re:Dangerous Moves (3, Interesting)

jcr (53032) | more than 5 years ago | (#27825065)

Unless Apple can come out with a hardware and software solution to the parallel programming crisis

They're working on it. Check out "Grand Central" and "OpenCL".

-jcr

Re:Dangerous Moves (0)

Anonymous Coward | more than 5 years ago | (#27825479)

You have been trolled.

You had me... (1)

symbolset (646467) | more than 5 years ago | (#27826529)

Right up until here...

a homogeneous one

And that was the precise moment when I realized... you're a script. You're a good bot, but no Turing Test win for you. You need to put some typos in there and the occasional grammar error, btw.

There is nothing virtuous about "homogeneous". Quite the opposite. A general purpose computer needs a variety of special purpose circuits. The heterogeneousness (heterogeneity?) of available platforms makes a ripe field in the market for the "suitable for any problem" problem. To get to the next level of adaptability we have to embrace the heterogeneous platform in our programming environment. That way our environment will be able to adapt to the heterogeneous environments they will live in in the future. Work on this is under way.

But I'm a script too, so it's ok.

Stop adoration of exec's, the're human, they fail (2, Insightful)

wondercool (460316) | more than 5 years ago | (#27824995)

PLEASE

They don't make a difference, for every 'HOT' exec there are 10's (100's) of other brilliant people capable of doing the same thing.

Articles like this confirm the current executive manager payment scheme (overpayment by SHIT loads) that is one of the factors of the economic crisis

oh, no. (1)

symbolset (646467) | more than 5 years ago | (#27826627)

It is not common for a company to long survive the retirement or loss of its founders. Such a thing is so rare as to be a statistical anomaly. When the founders retire a company loses its purpose, its vision. The replacements chosen are almost never worthy of anything but riding the company down to its demise.

At the same time... (3, Funny)

jdong (1378773) | more than 5 years ago | (#27825027)

A new Apple patent filing reveals plans to put a red/green LED around the Home button on the iPhone for diagnostic purposes.

Cherry-picking. (2, Insightful)

jcr (53032) | more than 5 years ago | (#27825035)

Marketing was one thing Microsoft did very well in the Xbox debacle. If they'd picked up any of the people responsible for quality control, I'd have been worried.

-jcr

Hilarious! The Apple Troll Is Trying To Talk Shit (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#27825303)

Here's a clue dipshit.

When your company is responsible for one of the biggest turds in console history, the Apple Bandai Pippin, you keep you fucking mouth shut.

The only thing Apple can brag about is they didn't blow over eight billion dollars on their console market failure like Microsoft has with the eight year long Xbox train wreck.

But lighten up sweetheart, there are going to be a whole bunch more of the Microsoft Xbox 'braintrust' looking for work this year...

Re:Hilarious! The Apple Troll Is Trying To Talk Sh (1)

jcr (53032) | more than 5 years ago | (#27825461)

So, because Apple's previous management dipped a toe in the water, realized their mistake and then terminated the product line, that means that shareholders like myself shouldn't criticize a multi-billion dollar disaster?

You're funny.

-jcr

Re:Hilarious! The Apple Troll Is Trying To Talk Sh (0)

Anonymous Coward | more than 5 years ago | (#27825673)

Hilarious!

What a fucking retard. You even sound like one of those pathetic Xbots who make the same type of idiotic rationalizations about the Xbox fiasco.

The Pippin fiasco
Apple Loonie: "dipped a toe in the water"

The Xbox marketplace flop
Xbox: "pretty good for their first console"

Re:Hilarious! The Apple Troll Is Trying To Talk Sh (1)

jcr (53032) | more than 5 years ago | (#27825875)

What's to rationalize? They put out a product, it didn't sell, they terminated it. They didn't continue down the rathole like MS did.

-jcr

Re:Hilarious! The Apple Troll Is Trying To Talk Sh (0)

Anonymous Coward | more than 5 years ago | (#27826501)

What's to rationalize? They put out a product, it didn't sell, they terminated it. They didn't continue down the rathole like MS did.

You are so right! Apple would never [apple.com] persist in a market where their initial offering failed

Re:Hilarious! The Apple Troll Is Trying To Talk Sh (2, Insightful)

UnknowingFool (672806) | more than 5 years ago | (#27826175)

How about his for perspective:

Apple launched 1 model. Didn't sell well amongst a crowded market and poor marketing and high price tag. It was cancelled after 100,000 models.

MS launches 2 models of the Xbox. Both sell moderately well but at a loss. It takes MS 5 years to make a profit. Also during that time, their last model suffers major quality control issues that causes them $1.79 billion in extra repair charges on top of the $6 billion that they have already spent. Also the small profit disappears after two quarters. At the rate of profit, it will take MS somewhere between 12-15 years just to payback the original cost.

If you were a stockholder in either company which one would you get more concerned about?

Re:Hilarious! The Apple Troll Is Trying To Talk Sh (0)

Anonymous Coward | more than 5 years ago | (#27826125)

Here's a clue dipshit.

When your company is responsible for one of the biggest turds in console history, the Nintendo Virtual Boy, you keep you fucking mouth shut.

The only thing Nintendo can brag about is they didn't blow over eight billion dollars on their console market failure like Microsoft has with the eight year long Xbox train wreck.

But lighten up sweetheart, there are going to be a whole bunch more of the Microsoft Xbox 'braintrust' looking for work this year...

Not so simple Richard this time around (3, Informative)

EEPROMS (889169) | more than 5 years ago | (#27825049)

All things aside the reality is when Microsoft created the first Xbox they (Microsoft) had already poured hundreds of millions into DirectX thus the Xbox was a no brainer. Apple on the other hand is miles behind when it comes to having a mature multi media/gaming toolset/API so I think he (Richard Taversham) will find things are not as simple over at Apple.

Re:Not so simple Richard this time around (1)

dimeglio (456244) | more than 5 years ago | (#27825443)

They have limited hardware types to consider so it might a smaller job than DirectX.

Clueless, Utterly Clueless (0)

Anonymous Coward | more than 5 years ago | (#27825521)

"had already poured hundreds of millions into DirectX thus the Xbox was a no brainer."

My god. This is one of the, many, reasons console developers despise Microsoft and their unwelcome entry into the console market.

Now every dimwit like EEPROMS runs their mouths off about console development because they know a little about desktop PC graphics just because Microsoft was dumb enough to throw a bunch of PC parts into a box and call it a console.

Microsoft's OpenGL clone is exactly what you don't want to base your console development on. OpenGL(and likewise DirectX) are built to isolate you as much as possible from the underlying hardware. The exact opposite of what a console developer both wants and needs to do. Console dev tools are highly specialized for the specific hardware each gen and have nothing in common with tools and APIs written years before. Spending hundreds of millions or billions on DirectX and tools means absolutely nothing to current console dev tools, let alone the iPhone and like devices from Apple.

There are serious problems Apple has with supporting game devs, as anyone who had the misfortune to deal with them like I did for both the Pippin and Mac games over the past decade. DirectX sure as hell isn't one of them.

Hell, you don't even need to be an actual console engineer to see how little Microsoft's 'hundreds of millions into DirectX' has kept the Xbox 360 from getting humiliated by the PS3's graphics this gen.

OpenCL (0)

Anonymous Coward | more than 5 years ago | (#27826513)

You might want to look into Apple's work on OpenCL:

http://en.wikipedia.org/wiki/OpenCL

I Like totems (1)

The Outlander (1279696) | more than 5 years ago | (#27825089)

Any chance we could add some more post icons? they look kinda pretty

Come inside the Reality Distortion Field (1)

ClosedSource (238333) | more than 5 years ago | (#27825201)

Now that Richard Teversham is cloaked in the RDF he no longer suffers the taint of Microsoft that many Slashdotters would otherwise sniff out.

you inse8sitive clod! (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#27825355)

reciprocating bad may do, may not Feel obligated to Is 3ying. Fact: to any BSD project, NIGGER ASSOCIATION for a moment and rivalry, and we''l channel, you might

Frostg pist (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#27825539)

Do, or indeed what The curtains fdlew

Erm (0, Redundant)

mr_da3m0n (887821) | more than 5 years ago | (#27825541)

My initial reaction was "Eeeew."

Then I read it again and went "Oh, Apple Snags Former Xbox Exec."

Cool! (1)

soupforare (542403) | more than 5 years ago | (#27825607)

When's the "iPhone3: Buttons" coming out?

i just got off the toilet (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#27825611)

i shit out an obama.

plop!

heat things up? (1)

Sheik Yerbouti (96423) | more than 5 years ago | (#27825643)

Maybe he will show them how to design the iPhone such that it overheats and dies.

Seriously hardware wise the Xbox 360 is pretty unreliable and nothing special. Timing of the release and price was well done but not the hardware.

Meh (1, Troll)

Anenome (1250374) | more than 5 years ago | (#27825713)

Apple would be dumb to take on Nintendo in the handheld market.

A. It's been tried.
Everyone up to and including Sony has tried and failed. No one has ever taken the crown from N in portable gaming. And Sony gave it everything they had.

B. It's not possible without dedicated hardware.
So the Iphone can play games. Gee great. It has a nice screen. So did the PSP. But it doesn't have dedicated gaming inputs like the PSP had, and the PSP still failed. I remember people saying the PSP would be the one to finally take the crown, how wrong they were. The DS blew everything out of the water once again.

C. Only one screen.
When Apple starts shipping Iphones with two screens it might have a chance of competing with the DS, until then I think not.

Are developers going to create games for Iphone with the same scope of the best and richest of DS games? No. Because the market for Iphone apps is muddled. People may be buying games for the Iphone, but they sure as hell aren't paying DS-game prices for those games. They're paying a few bucks. And those games reflect it, they are curiosities-- the portable equivalent of time wasters, generally. Will Square ever release an RPG for the Iphone, I seriously doubt it. Will parent buy an Ipohone for their kid to game with? Hell no. Lacking a clam-shell alone is a massive strike on that possibility.

LOL! What an idiot! (0, Troll)

Anonymous Coward | more than 5 years ago | (#27825787)

LOL! What a fucking moron.

The PSP is over 50 million sold worldwide dipshit. Hell, in Japan the PSP is outselling/neck and neck with the DS every week in the hardware charts.

Sounds like you need to keep your fucking fanboy mouth shut, k?

Re:Meh Assassin's Creed on iPhone vs DS version. (1)

aristotle-dude (626586) | more than 5 years ago | (#27825961)

Apparently, you have not kept up with the news. I direct you to the following comparison of the DS and iPhone versions of Assassin's Creed.

http://www.youtube.com/watch?v=VPHS8TjQrcc [youtube.com]

Feel free to search Youtube for other iPhone game reviews.

Turning over a new leaf? (0, Informative)

Anonymous Coward | more than 5 years ago | (#27826557)

Considering Apples past history with computer games, this doesn't seem like a stable relationship. From what I've read, most games on the Mac were done almost completely by the studio and publisher with little or no support at all from Apple.

Harold Ryan (Bungie Studio): "But the chance to work on Xbox, the chance to work with a company that took the games seriously. Before that we worried that we'd get bought by someone who just wanted Mac ports or didn't have a clue."
http://www.developmag.com/interviews/95/Single-Player

John Carmack (id Software): "The truth is Steve Jobs doesn't care about games ... It's difficult to ask somebody to get behind something they don't really believe in"
http://www.eurogamer.net/articles/id-softwares-john-carmack-interview

Gabe Newell (Valve Software): "we have this pattern with Apple, where we meet with them, people there go 'wow, gaming is incredibly important, we should do something with gaming.' And then we'll say, 'Okay, here are three things you could do to make that better,' and then they say 'Okay,' and then we never see them again"
http://games.kikizo.com/features/gabenewell_valve_iv_sep07_p1.asp

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