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Duke Nukem For Never

samzenpus posted more than 5 years ago | from the let-god-sort-'em-out dept.

First Person Shooters (Games) 565

PLSQL Guy writes "Duke Nukem Forever developer 3D Realms is shutting down, according to Shacknews. They cite 'a reliable source close to the company,' who said the developer is finished and employees have already been let go. It looks like all of the Duke Nukem Forever jokes are turning into reality; DNF might turn out to be the ultimate vaporware after all." 3D Realms' webmaster, Joe Siegler, confirmed the closing, saying that he didn't know about it even a day beforehand. Apogee and Deep Silver, who are working on a different set of Duke Nukem games (referred to as the Duke Nukem Trilogy) say they are not affected by the problems at 3D Realms.

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RIP DNF (4, Interesting)

Anenome (1250374) | more than 5 years ago | (#27856517)

There've been calls to open-source the game. Take-Two still owns the publishing rights on the title, and apparently never had an agreement to support development with funds--DNF was essentially privately funded.

DNF is now the gold-standard for vapor-ware. How much money did they spend, I wonder, producing nothing?

Re:RIP DNF (5, Funny)

Anonymous Coward | more than 5 years ago | (#27856561)

There've been calls to open-source the game.

Why ? There is already better open source vaporware - Hurd. Though I must admit that DNF has a much cooler mascot with Duke.
Perhaps Duke can become the mascot of Hurd now ?
He is free... for other vaporware.

Re:RIP DNF (0)

Anonymous Coward | more than 5 years ago | (#27856727)

Maybe you haven't heard of this other kernel which was implemented instead of Hurd, it's called Linux. But I guess you do have a point there, now since it looks like Linux will be staying on GPL v. 2 instead of the latest GPL v. 3. I guess that could give the developers of Hurd a little incentive. GPL v. 2 isn't bad, just outdated.

And in regards to the article, who cares?

It's time... (4, Funny)

rolandog (834340) | more than 5 years ago | (#27856915)

to write code and chew bubble gum; and I'm all out of gum...

Re:It's time... (0)

Anonymous Coward | more than 5 years ago | (#27857003)

lol

Re:RIP DNF (0, Flamebait)

asdfx (446164) | more than 5 years ago | (#27856997)

Sarcasm is not an argument. You are an idiot.

Re:RIP DNF (4, Insightful)

Idaho (12907) | more than 5 years ago | (#27856583)

DNF is now the gold-standard for vapor-ware. How much money did they spend, I wonder, producing nothing?

With such an acronym as the abbreviated name of the game, who could have expected anything less, to be honest? Maybe it was just a practical joke all along!

Re:RIP DNF (5, Funny)

frenchbedroom (936100) | more than 5 years ago | (#27857123)

With such an acronym as the abbreviated name of the game, who could have expected anything less, to be honest? Maybe it was just a practical joke all along!

Yeah, I mean, I read "DNF" and I'm like Disjunctive Normal Form ? Ha, what kind of name is that !

*chuckles*

aha... okay, stop staring at me, guys ?

Re:RIP DNF (3, Interesting)

sopssa (1498795) | more than 5 years ago | (#27856625)

If you read their site [3drealms.com] you'll see they seemed to do lots of fun stuff along the years.

I think most of there where to have fun and do what they liked. If you read their job posting, you'll see they offer revenue from sales of their projects and honestly are a cool company to work at. And that probably was what caused their shutdown, with all the EA and others just going for profits and making developers and programmers a slave.

Also see their company info page, theres lots of fun stuff. I wish I had worked there, they had a great mentality and fun in it.

Re:RIP DNF (1, Insightful)

Anonymous Coward | more than 5 years ago | (#27856841)

Competition or not, if you can't produce a product, you've already lost.

Re:RIP DNF (5, Insightful)

Anonymous Coward | more than 5 years ago | (#27857045)

Or maybe the reason for the shutdown is that they couldn't deliver a product after at least 11 years of development.

Re:RIP DNF (2, Interesting)

sopssa (1498795) | more than 5 years ago | (#27857115)

yes, and that is what i said :)

industry has changed and 3D Realms used the old, nice ways to do things. The ways that are definitely nicer and better for invidual designers and programmers, and what makes the fun on it.

However nowadays its really competitive, and thats why you see EA and other mass companies using the tactics you see.

3D Realms wanted to respect their employees and have it a personal company, kudos for that for them. Its sad that it doesnt work in games industry anymore.

Re:RIP DNF (5, Funny)

Froboz23 (690392) | more than 5 years ago | (#27857071)

This has got me all nostalgic, so I loaded up Duke Nukem 3D to pay my last respects. But when I try to run it, I keep getting this message:

SecureROM Activation Failed: Could not connect to the 3drealms activation server.

What does it mean??

Re:RIP DNF (1)

rolfwind (528248) | more than 5 years ago | (#27857143)

I think most of there where to have fun and do what they liked. If you read their job posting, you'll see they offer revenue from sales of their projects and honestly are a cool company to work at. And that probably was what caused their shutdown, with all the EA and others just going for profits and making developers and programmers a slave.

Unfortunately, by itself, having fun does not pay the bills.

Even a generous company like google, where 20% of your time goes into a project of your choosing, looks like it requires you to do something with that 80% of the time.

I want to hear more... (5, Interesting)

TiggertheMad (556308) | more than 5 years ago | (#27856665)

...I would kill to have an ex-employee give a tell all interview about what the hell was going on for the last ten years or so. If any game media people are out there, I will gladly click through thirty pages of crappy advertising to read this one.

Rampant egos? Ineptness? Fraud? There has to be some juicy tidbits that will come put of the tale...

Re:I want to hear more... (1)

atraintocry (1183485) | more than 5 years ago | (#27856907)

I bet they were dividing their time between Duke Nukem Forever and Monster Bash Forever...

Re:I want to hear more... (1)

iron-kurton (891451) | more than 5 years ago | (#27856963)

I can't believe they didn't come out with something. There have been plenty of crappy games, and one more wouldn't change a damn thing -- but being the poster child for vaporware? I would take a bad beat for one game than take the beating they did for DNF.

There will always be sequels. Unless your name is Duke Nukem, I guess...

What a shame

Re:I want to hear more... (0)

Anonymous Coward | more than 5 years ago | (#27857023)

The irony, perhaps, will be that there never was a development agenda. Some guy, maybe, laying off a few people here and there... next thing you know it's just a couple of guys spreading rumors about development. "Forever" was a moniker that fit a platform with no intention of conception. Hence, you'll wait forever to play it. But, really, didn't we all expect this (while secretly wishing the opposite)?

Axl Rose wins the vaporware wars against 3DRealms (5, Funny)

Anonymous Coward | more than 5 years ago | (#27856743)

I always thought Guns 'n' Roses was DNF's main competition in the Vaporware Wars Of 1994-2009. :)

I honestly never thought Axl would ship his album first for the win, but, here we are.

Re:RIP DNF (1)

AlgorithMan (937244) | more than 5 years ago | (#27856763)

How much money did they spend, I wonder

I once read that they had $50,000,000 - but that was after years of development had already passed (and they were asked, if they could afford finishing DNF)

Re:RIP DNF (2, Insightful)

rolfwind (528248) | more than 5 years ago | (#27856919)

DNF is now the gold-standard for vapor-ware. How much money did they spend, I wonder, producing nothing?

Whatever it was, just way, way too much. It will (or has long already?) become the prime example for developers why one should eventually just product out the door. Like a chef repeatedly fiddling with his concoction too much, the built up anticipation of changed recipes and of just the endless waiting meant the game just would have never lived up to the hype. Ever.

Years ago, the best they could have done was scrap the project in name without announcing it, and use whatever art and code they had as the foundation for another (officially unrelated) Duke Nukem Game while promising DNF would come out later. Once it was out for a while, just announce pulling the plug. It made the DaiKatana team seem to be on top of their game.

Re:RIP DNF (1)

tsing9150 (1425355) | more than 5 years ago | (#27856961)

Where can I sign up for the development? I imagine DNF as a 3D Wikipedia where the levels are continuously improving and every time I replay a level, it will be familiar but with sometimes subtle, sometimes disruptive changes.

Damn (5, Funny)

Anonymous Coward | more than 5 years ago | (#27856519)

Sounds like they are all outta gum

Re:Damn (0)

Anonymous Coward | more than 5 years ago | (#27856651)

And everything else.

There are those who said this day would never come. What are they to say now?

Re:Damn (3, Funny)

angelwolf71885 (1181671) | more than 5 years ago | (#27856769)

ive always wondered witch would come first..this day or DNF guess I have my answer xD

Re:Damn (1)

atraintocry (1183485) | more than 5 years ago | (#27856833)

i've got balls of steel

Re:Damn (5, Funny)

ElectricTurtle (1171201) | more than 5 years ago | (#27857025)

I would wager at this point they are all out of ass.

Re:Damn (2, Funny)

Anonymous Coward | more than 5 years ago | (#27857097)

That's one DOOMED space mari^H^H^H^H^H company

thejerm13 (0)

Anonymous Coward | more than 5 years ago | (#27856521)

It is a sad day for slashdot...

About time (4, Interesting)

something_wicked_thi (918168) | more than 5 years ago | (#27856523)

I've been kind of expecting/hoping for this for some time. Ever since the economy got so bad, I figured we might come to this. I'm actually amazed this didn't have before. You can't go that long with such incompetent management of a project and expect to be allowed to keep going, especially when you can't even be bothered to produce an actual time estimate for completion anymore except "When it's done".

Re:About time (5, Funny)

drfool (1535489) | more than 5 years ago | (#27856549)

yeah, well you can go to hell. Thank God Duke Nukem Forever was never released. If they had "competent managers" as you call them, we probably would have had a laughable pile of shit for an FPS released under the title that will forever have soiled Duke's reputation, which I foresee happening under Take-Two.

Re:About time (5, Insightful)

phoenix321 (734987) | more than 5 years ago | (#27856657)

Competent managers are not required to have a product out the door in, what?, 15 years? Other companies without real managers do that in three. Example: iD Software managed several of these feats, making quality games, having some kind of time and money estimate beforehand and then actually finishing something.

When a product like this takes *umpteen* years without any kind of progress or even a measly status report, you have incompetent managers, incompetent programmers, insufficient funding, incompetent financers, inadequate workplace or ideas distant from reality. 3D Realms probably had all of it and more.

Unfortunately, badly managed companies go bankrupt. Fortunately, they're not wasting anyone's resources, money and time anymore.

But it's much much worse when badly managed companies cannot go bankrupt under any circumstances, being deemed "too big to fail" or having some other kind of socialist protection.

Re:About time (5, Funny)

drfool (1535489) | more than 5 years ago | (#27856703)

we aint even on the same plane here man. Duke Nukem isn't something to trifle with, if you're putting out THE Duke title of all time, you gotta do it right, and if that means scrapping everything multiple times over a span of time larger than a decade, you do it. Some things are more important than time and money, Duke Nukem is one of these things.

I don't know about the rest of you, but I'm going to repent all of my sins and start frequenting a church, hopefully when I die, Duke Nukem Forever will be waiting for me on God's Commodore 64.

Re:About time (0, Troll)

Anonymous Coward | more than 5 years ago | (#27856923)

Valve seems to be doing well with abnormally long release schedules. It's only been taking, what, 2 or 3 years to release a new EPISODE of Half-Life 2; these aren't even full games, even though you should expect a full game for that time span. Team Fortress 2 took 9 years. Half-Life 2 itself took 6 years, but that was a tiny bit more reasonable. Oh and don't even forget that they're still hanging onto that dated Source engine; it's competitors were ahead of it even when it first came out.

Re:About time (1)

Tawnos (1030370) | more than 5 years ago | (#27857057)

That "outdated" engine does one thing extremely well: people. In many ways, that makes it a better engine than the latest gee-whiz (saying that makes me feel old, I'm young! I promise!) shader deformation cool effect.

Games are often and increasingly about telling a story, and I think Source does that very well.

Re:About time (1)

religious freak (1005821) | more than 5 years ago | (#27856579)

Holy crap, with all the jokes, I honestly figured this thing was killed years ago... I'm truly surprised people were still working on the thing.

"expecting/hoping for this for some time." (2, Funny)

Joce640k (829181) | more than 5 years ago | (#27856903)

You were dedicating neurons to this? You need to get out more.

Wow... (0)

Anonymous Coward | more than 5 years ago | (#27856529)

I'm shocked, shocked I tell you!

Well, so....how long will they shut down? (5, Funny)

scheuri (655355) | more than 5 years ago | (#27856541)

Will they be shutting down the coming next 10 years?

SCNR...it is bad for the devs at 3d, but still...it opens a whole new series of jokes.
scheuri

Re:Well, so....how long will they shut down? (1)

JordanL (886154) | more than 5 years ago | (#27856947)

It took me like 30 seconds to figure out what SCNR stood for...

If this is news to you, you are new around here. (1, Funny)

Anonymous Coward | more than 5 years ago | (#27856559)

Well, long live the DNF April Fools Jokes.

Take-Two won't do the right thing. (1)

pieisgood (841871) | more than 5 years ago | (#27856573)

Since Take-Two has the publishing rights they're going to keep the DNF assets and current playable game and never release it or they're going to hand it over to another team that won't put forth the Duke style that one would expect. I really wish they would at least release a beta demo of the playable assets.

Re:Take-Two won't do the right thing. (3, Funny)

drfool (1535489) | more than 5 years ago | (#27856589)

I hope the project lead burns the building down in a desperate effort to destroy what of the project is done. The bastardisation of Duke Nukem Forever, in my opinion, would be an unforgivable offence, and we know Take-Two's ripe to do it too.

Re:Take-Two won't do the right thing. (3, Informative)

rice-dawg (878189) | more than 5 years ago | (#27856735)

Since Take-Two has the publishing rights they're going to keep the DNF assets and current playable game and never release it or they're going to hand it over to another team that won't put forth the Duke style that one would expect. I really wish they would at least release a beta demo of the playable assets.

According to GameSpot, Take-Two only owns the publishing rights. The intellectual property still belongs to the developers, so don't hold your breath waiting for a Rockstar Studio to finish the job. http://www.gamespot.com/news/6209271.html [gamespot.com]

Today of all days.... (0)

Anonymous Coward | more than 5 years ago | (#27856581)

Happy Birthday Mom...

never say never again! (0)

Anonymous Coward | more than 5 years ago | (#27856593)

Afterall, Duke's forever!

no! (0)

Anonymous Coward | more than 5 years ago | (#27856595)

Well, whether or not this is true...Duke Nukem will forever have a place in my heart

*ducks*

Always bet on Duke. (0)

Anonymous Coward | more than 5 years ago | (#27856607)

They're still hiring new developers.
http://www.3drealms.com/gethired.html

It ain't dead until it's dead.

The king is dead.... (1)

Foo2rama (755806) | more than 5 years ago | (#27856609)

The King is dead, long live the King...

Re:The king is dead.... (5, Funny)

Barny (103770) | more than 5 years ago | (#27856659)

hail to the king baby

Re:The king is dead.... (-1)

Anonymous Coward | more than 5 years ago | (#27856891)

hail to the king baby

babby?

Damn... (2, Funny)

Korey Kaczor (1345661) | more than 5 years ago | (#27856613)

I wish we all would have hurd that a long time ago, as to not get our hopes up.

(When) will DNF be released? (5, Funny)

mischi_amnesiac (837989) | more than 5 years ago | (#27856627)

Old answer: "When it's done."
New answer: "No, we are done."

Talk about a blow to PC gaming... (5, Funny)

Shadow of Eternity (795165) | more than 5 years ago | (#27856631)

This is like the vatican coming out and saying "Shows over people, no second coming. Sorry, pack it up and go home."

What ridiculous mythical everpresent promise are we going to look forward to now?

Re:Talk about a blow to PC gaming... (1)

Anonymous Coward | more than 5 years ago | (#27856663)

I'm already looking forward to the Pandora being unleashed to rape the unsuspectingly closed-source handheld console market.

Plus, it might actually happen soon. They've finalized the keypads, made the final case prototypes... But a whole bunch of crap is 'in transit'.

Their process is blocking on the postal service.

Re:Talk about a blow to PC gaming... (1)

atraintocry (1183485) | more than 5 years ago | (#27856819)

Six months isn't too much of a delay for a bunch of people who were essentially learning the manufacturing side of it as they went along. Their real problem was having too tight of a promised schedule. Luckily for them, the Wiz doesn't seem to be coming along any faster.

I never thought at any point in the process that there was any vapor. There were some worries on the forums, but it's mostly youngsters there...in fact, the collective impatience (and the slowing trickle of GP2X releases) has kept me from going back until it ships and people have constructive things to say. I'll be glad when mine shows up on my doorstep, my guess is late summer.

And I'll be even more glad as beefier ARM solutions like Cortex gain even more traction in devices that size and work their way up to netbooks.

Re:Talk about a blow to PC gaming... (5, Funny)

L4t3r4lu5 (1216702) | more than 5 years ago | (#27856737)

What ridiculous mythical everpresent promise are we going to look forward to now?

The year of Linux on the desktop, of course!

Re:Talk about a blow to PC gaming... (0)

Anonymous Coward | more than 5 years ago | (#27856909)

ziiiing!

Re:Talk about a blow to PC gaming... (1)

mindcorrosive (1524455) | more than 5 years ago | (#27856753)

What ridiculous mythical everpresent promise are we going to look forward to now?

No More DRM, Honest! And Will Work On Linux As Well!

Re:Talk about a blow to PC gaming... (1)

Osmosis_Garett (712648) | more than 5 years ago | (#27856765)

Which one aren't we going to look forward to?

Re:Talk about a blow to PC gaming... (0)

Anonymous Coward | more than 5 years ago | (#27856855)

GNU HURD, year of the Linux desktop, the next Debian release, Slashdot meta-moderation getting fixed, Slashdot's design not sucking, a Slashdot user getting laid, Stallman having a shave, whoever owns Amiga now actually releasing something decent (oh, alright, I gave up hope on that last one a long time ago).

If you're talking specifically about games, maybe World of Warcraft on GNU HURD/Windows, being played by a thin, docile Steve Ballmer?

Re:Talk about a blow to PC gaming... (0)

Anonymous Coward | more than 5 years ago | (#27856975)

gg

13 years of development down the drain (3, Funny)

voisine (153062) | more than 5 years ago | (#27856633)

Damn... 13 years of development down the drain.

Re:13 years of development down the drain (2, Funny)

Yvanhoe (564877) | more than 5 years ago | (#27856695)

Oh! The cruelty of a competing market.

Re:13 years of development down the drain (1)

Khyber (864651) | more than 5 years ago | (#27857101)

OH! The cruelty of piss-poor management of a project!

Intentional Inefficiency? (1)

Korey Kaczor (1345661) | more than 5 years ago | (#27856645)

With this news, the constant lack of updates regarding the status of DNF throughout the years, and the fact that there are no known killer technologies associated with it (such as Half Life 2's facial editing and Doom 3's lighting) to provide marketing buzz for it, makes me wonder if the developers intentionally dragged their feet. Easier to get a paycheck and do nothing for longer than to do something, finish it, and risk getting let go. Bah, I'm cynical.

Re:Intentional Inefficiency? (0)

Anonymous Coward | more than 5 years ago | (#27856793)

Doom 3's lightning?

Less is more has been taken to the max for that one....

good gnus (5, Funny)

Tumbleweed (3706) | more than 5 years ago | (#27856697)

I guess the Hurd has a chance to beat Duke Nukem Forever to 1.0, after all! Who woulda thunk it?

Chinese democracy of games (1)

andemann (829832) | more than 5 years ago | (#27856721)

Hey, Axel rose managed to release Chinese democracy. There is still hope for Duke Nukem Forever.

Re:Chinese democracy of games (1)

drfool (1535489) | more than 5 years ago | (#27856755)

If you're implying that someday something of the "Chinese Democracy" caliber is released under the title "Duke Nukem Forever, then you are wrong, there is no hope...

Re:Chinese democracy of games (1)

guyminuslife (1349809) | more than 5 years ago | (#27857067)

Duke Nukem Forever will never be released.

If there is ever another major (e.g., PC/console) release of a Duke Nukem game, it will be released by different people. People, by the way, who will be smart enough to call their product, "Duke Nukem Tomorrow."

And in other news... (5, Funny)

hyades1 (1149581) | more than 5 years ago | (#27856745)

Guinness World Records reports that the long-standing record for constant masturbation previously held by Gooey, a chimpanzee at the Buffalo Zoo, in what was thought to be an unbreakable grip, was "overcome in one magnificent stroke" by the DNF team at 3D Realms.

The sheer magnificence of the accomplishment has moved a Guinness spokesman to suggest that DNF has actually outgrown the term "vapourware", and become something else entirely. He suggests a new definition, "spankerware", be coined to cummemorate this astounding, 12-year feat of dong-flogging. "If this were an anniversary, the appropriate gift would be linen...and lots of it", the spokesman said.

I'm here to kick ass (5, Funny)

Anonymous Coward | more than 5 years ago | (#27856749)

I'm here to kick ass and fund development!
And I'm all out of funds.

I propose... (4, Interesting)

phillymjs (234426) | more than 5 years ago | (#27856767)

...that Wired names their annual vaporware awards in honor of Duke.

~Philly

"Duke Nukem For Never" - That's funny! (4, Funny)

tmkn (1520967) | more than 5 years ago | (#27856777)

Hello, I am Fox News. I want to hire you to write some more funny news titles for me. When would you like to start?

The Duke Nukem Forever List (5, Informative)

Burning1 (204959) | more than 5 years ago | (#27856785)

I think now would be as good a time as any to repost the Duke Nukem Forever List for those who haven't already read it, or remember it fondly and looking for a encore laugh.

Just as the DNF team would occasionally tease us over the years with trailers, the list has been updated to include humanity's latest accomplishments (and failures.)

Interestingly, a conversation regarding the late great duke came up at work just today...

Duke Nukem For[N]ever (5, Insightful)

rice-dawg (878189) | more than 5 years ago | (#27856789)

Loved Duke 3D back in the day, but I was 15 when I last played it and 16 when Duke Nukem Forever was announced. My computer back then was a Pentium 166 with 16 megs of RAM and a 3dfx Voodoo Banshee card. And now, I'm 28, typing this on a multi-gigaherz, multi-core, multi-gigabyte, multi-monitor setup. My, how times have changed.

For a couple years I eagerly awaited DN4, but after that, enough is enough. I gave up the ghost, earned a college degree, started a career, and next thing I know, I'm almost 30. I literally have not thought once about DN4 in years until I saw this headline.

What a shocker. Not.

Does 3DRealms still deserve headline space? They haven't done anything innovative in years. Their management is curt, snarky, and drunk with hubris. If anyone dares to post something anti-3DR on their forums, the thread gets locked, Siegler and/or Broussard gets the last word, and the user gets banned. But that's cool. It's their forums, they can do whatever they want, and apparently they only allow sycophants.

"When it's done," they say. "The game will revolutionize interactivity," they say. "We don't need any money, we're 100% self-funded, and can afford it indefinitely because we are rock star developers and can sell ice to eskimos," they say. Oops.

How many engine changes did DN4 go through? How much work was wasted in redesigning all the levels over and over again? And most importantly, how much money could DN4 have made if they simply instilled a little more discipline than "when it's done" into their culture? Management has to be stunningly demented to squander such a valuable franchise, and instead be content with trickling out old Duke Nukem ports and re-makes. If I were a developer at 3DR, I would be seriously pissed at having busted my ass all these years without ever seeing a dime of royalty that could've been seven figures, and instead am now laid off and have to look for another job in this craptacular economy.

Memo to 3DRealms: thanks for the good times back in the day, but good riddance to your arrogance, your lack of respect towards the industry, and your vaporware promises. You will not be missed.

Re:Duke Nukem For[N]ever (5, Funny)

Arthur Grumbine (1086397) | more than 5 years ago | (#27856875)

What a shocker. Not.

Apparently, you retained some of your witticisms from when you were 15, as well. That's da bomb!!

Charlie Wiederhold's Chair Story (5, Informative)

Japong (793982) | more than 5 years ago | (#27856803)

This is the strangest read I've had in a while:

http://gamingisstupid.com/2009/05/06/the-chair-story-revival/ [gamingisstupid.com]

I was told to think about my next words very carefully before giving my final answer. Honestly, I felt this was a test to see how well I would hold up to pressure later when we had to "hold the lie" (the similarity to "hold the line" isn't on accident), so I held firm and said I really wanted to, but needed to have it reviewed...

oh fuck...

Faster than I can even remember (literally... I don't remember) I was knocked out of my chair by I *think* of all people Tim Sweeney (it was a wooden kitchen chair) and was pinned on the ground by Mike Wilson and Cliffy B (he's so much stronger than I ever expected). George walks over to my chair and fucking stomps the shit out of it until the legs are broken off. He casually picks up one of the legs that had split into a shit your pants style point and starts tossing it up and down. Scott and Mark Rein alternate on and off saying that I apparently wasn't aware how *real* business is done and that if I didn't want to find out why those two companies had maintained such a strong position in the industry dating back to the shareware days (when it seems people didn't ask nearly as many questions about why developers appeared, made a game, and then disappeared without a trace)... I had better reconsider my answer.

I do remember the next part very very well though... I will never forget it and I have to admit that I have dreams about it pretty frequently.

Cliffy and Mike pulled me up and shoved my face about 6 inches from the point of the chair leg. I was drenched in sweat (the trailers didn't have decent AC so it was already hot as hell in there)... and if they had let go of me I would not have been able to stand on my own.

George looked me in the eyes and asked me one more time what I was going to do... so at that point I did what anyone would do...

I mean, this guy actually did work at 3DRealms and this is his blog, but seriously, CliffyB and Marc Rein threatening developers with broken chairs? Tim Sweeny tackling people and holding them down for gang beatings?

Re:Charlie Wiederhold's Chair Story (1, Informative)

Anonymous Coward | more than 5 years ago | (#27857037)

It was a joke, dude.

Re:Charlie Wiederhold's Chair Story (0)

Fred_A (10934) | more than 5 years ago | (#27857095)

I mean, this guy actually did work at 3DRealms and this is his blog, but seriously, CliffyB and Marc Rein threatening developers with broken chairs? Tim Sweeny tackling people and holding them down for gang beatings?

Obviously you've never worked at a game development company... Programmers there aren't worth much.
At least this guy got away with all his limbs and no oil burns. And they didn't use the spiders...

this is so sad! (5, Interesting)

AlgorithMan (937244) | more than 5 years ago | (#27856809)

I loved Duke Nukem 3D, I played it until 2003 or so (when the last DN3D league was closed). I still have it on my HDD and play against the sob-bot every now and then. I even helped working on the High-Resolution-Pack for some time and I wrote the win32 launcher for the sob-bot...

I was patiently waiting for DNF since 1997 and I never lost hope that some day it would be done

to me, this is as if a relative had died :-(

Think of the Fanbois (1)

BeardedChimp (1416531) | more than 5 years ago | (#27856849)

I came across the DNF forums a while back and was surprised to see how active it is, continuous posting everyday, constantly breathing in the hype and now it's all gone and they are in denial. [3drealms.com] oh dear

Re:Think of the Fanbois (1)

BeardedChimp (1416531) | more than 5 years ago | (#27856873)

Oops I know it's bad practice to reply to yourself but I found a couple of choice quotes.

"Its going to suck trying to learn personalities of new people on a new forum. This is where I get my gaming/computer/popular media news. Where am I to go? 7+ years is a long time. Right?"

"I've spent 10 years of my internet-life here, it's actually the only internet community I like (except my hl2-clan). F*ck DNF for that matter, I don't want this forum to go. "

Release it as a MUD (0)

Anonymous Coward | more than 5 years ago | (#27856851)

Seems like it would be fitting.

Why now? (2, Informative)

Wicknight (671279) | more than 5 years ago | (#27856865)

Why now? Why not 10 years ago? Did they run out of money?

DNF still on... (1, Flamebait)

oneplus999 (907816) | more than 5 years ago | (#27856897)

http://www.escapistmagazine.com/news/view/91526-3D-Realms-Shutting-Down [escapistmagazine.com]
Deep Silver and Apogee Software have issued the following statement: "Deep Silver and Apogee Software are not affected by the situation at 3D Realms. Development on the Duke Nukem Trilogy is continuing as planned."

Re:DNF still on... (1)

oneplus999 (907816) | more than 5 years ago | (#27856901)

Nuts I need to read the summary all the way to the bottom...

DNF (0)

Anonymous Coward | more than 5 years ago | (#27856911)

Reminds me of track meets when DNF was written for your place if you Did Not Finish.

Cus (3, Funny)

Cus (700562) | more than 5 years ago | (#27856927)

"Deep Silver and Apogee Software are not affected by the situation at 3D Realms. Development on the Duke Nukem Trilogy is continuing as planned."


There's a plan to this project?

Shadow Warrior would have been better (1)

PhantomHarlock (189617) | more than 5 years ago | (#27856931)

What would have been way better is a follow on to Shadow Warrior. SW was so damn funny with John Galt as the voice. I really, really wanted to see a modern SW game with more epic SW dialogue. Oh well.

"You want to wash wang? or you want to watch Wang wash wang?"

Does this affect the availability of old games? (1)

Drinking Bleach (975757) | more than 5 years ago | (#27856979)

this is actually the part that's concerning me most; Apogee/3D Realms actually has a good backlot of games which were sold on the website directly (3drealms.com seems to be suffering a Slashdot effect atm). I have only a few, but it would be great if the others were still available. They did make a few of the older and unsellable games available as freeware, but other than that, the entire catalog was available for sale, so I'm mostly wondering what's going to happen to these.

OK-- I guess the second-hand market is always going to be there, but having the ability to always get fresh, original copies was nice.

DNF Released. (2, Funny)

muzicman (1148101) | more than 5 years ago | (#27857017)

Wouldn't it be hilarious if the turned round in a month and said "Fooled you here it is!!!".

what waporware? (1)

ypctx (1324269) | more than 5 years ago | (#27857059)

Exactly as the name says, it will be in development forever. It's the customer expectations based on this misunderstanding, that was misguided.

On a more serious note though, maybe now it's the time for the company to do the right thing and open source / free domain the game for everybody to finish. Even if in the form of a Quake3 mod, or based on its engine.

You know what'll happen (2, Funny)

w0mprat (1317953) | more than 5 years ago | (#27857073)

They'll botch up this too, if asked about when they are shutting down they'll say 'When it does'

Still Waiting... (1)

ae1294 (1547521) | more than 5 years ago | (#27857077)

I'm still waiting for my copy of Commander Keen 2012 to come out....

Any updates?
ae

Sell the rights, storyline&artwork (1)

Jeppe Salvesen (101622) | more than 5 years ago | (#27857087)

If they sell the rights, storyline and artwork in one big packages, someone competent can implement the actual game in a year or so.

Duke Nukem (0, Redundant)

xming (133344) | more than 5 years ago | (#27857091)

For Never.
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