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Duke Nukem Forever Gameplay Footage Leaked

Soulskill posted more than 4 years ago | from the come-get-none dept.

PC Games (Games) 189

Tjeerd writes, "It seems that while 3D Realms is dead, some new footage has been leaked of Duke Nukem Forever." 3D Realms posted a brief good-bye to their website, and two of the developers have hosted screenshots and concept art from DNF on their personal blogs. Also, for those who haven't seen it yet, there's an entertaining list of things that have happened during DNF's development cycle.

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189 comments

A blank video? (0)

Anonymous Coward | more than 4 years ago | (#27901129)

At least it compresses well.

Could they please.. (4, Insightful)

SuperCharlie (1068072) | more than 4 years ago | (#27901165)

Sell the property to someone who will actually create something..

Re:Could they please.. (0)

Anonymous Coward | more than 4 years ago | (#27901191)

i thought 2k owns the rights to publish any duke games. if it was sold, development would have to be blessed by 2k games.

but i could be wrong about all that

Re:Could they please.. (5, Funny)

Anonymous Coward | more than 4 years ago | (#27901237)

They should sell it to EA. That way they can release the game *every* year.

Re:Could they please.. (0)

Anonymous Coward | more than 4 years ago | (#27901399)

And make it really crappy, yea good plan.

Re:Could they please.. (4, Interesting)

SuperCharlie (1068072) | more than 4 years ago | (#27901503)

Although they have focused on the dark and creepy, I bet ID could brainstorm their way into doing Duke justice. It just feels like one of the old-school developers should do this and put some closure on this mess for us old-timers.

Re:Could they please.. (1)

Shadow of Eternity (795165) | more than 4 years ago | (#27901637)

dark and creepy? Maybe dark but I don't really get creepy.

Re:Could they please.. (3, Interesting)

atraintocry (1183485) | more than 4 years ago | (#27901737)

The first Quake was pretty creepy, I think. Much more atmospheric than Doom. In any case, I'm sure id would rather work on their own properties. In the long run it makes more business sense. Also, really the only thing novel about Duke is the humor. That goes for all of the Duke Nukem games. I think I'd be more interested in seeing a new Duke platformer for WiiWare than I would a new Duke FPS.

Re:Could they please.. (1)

Lussarn (105276) | more than 4 years ago | (#27902763)

I think I'd be more interested in seeing a new Duke platformer for WiiWare than I would a new Duke FPS.

That's exactly what 3DRealms upper management said in 2006.

Re:Could they please.. (0)

Anonymous Coward | more than 4 years ago | (#27901521)

This will give a new meaning to Duke Nukem Forever

Re:Could they please.. (0)

Ilgaz (86384) | more than 4 years ago | (#27902151)

EA, the Disney of game companies can't release such a tough title. A real miracle would be dukenukem3d.sourceforge.net . It could change the shape of open source gaming forever.

Imagine creating a foundation to acquire game engine and art from the company just to release it open source. It can even pay back profit with PS3/XBox360 etc. release sales.

Re:Could they please.. (5, Funny)

jsse (254124) | more than 4 years ago | (#27901455)

Sell the property to someone who will actually create something..

I share your feeling when the footage features a naked strip dancer.

Please oh please, don't just stop there....

Re:Could they please.. (1)

DavidTC (10147) | more than 4 years ago | (#27901873)

I don't want to see naked people strip. That sounds painful.

Re:Could they please.. (1)

rhyder128k (1051042) | more than 4 years ago | (#27902327)

Her boobies looked fake anyway.

Stripping naked people? It would depend how wide the strips were. Oh, I see your reasoning, if the people were torn into 3" strips, perhaps Rockstar games could be persuaded to pick up the development. The problem is that they'd need to find a technology news site that would document every part of the release process in order to generate enough publicit... Oh right... Good idea.

Cool, but, . . . (5, Interesting)

cashman73 (855518) | more than 4 years ago | (#27901179)

It looked cool, but for all the years they put into the development, and redevelopment, and reredevelopment, I have to admit I was expecting more. I think it would be cool if they made the Duke Nukem series a big open source project -- let the community develop it. Either that, or give the intellectual property rights to a University with a good gaming development/design program, and let them use it to teach the various aspects of game design.

Re:Cool, but, . . . (2, Insightful)

Anonymous Coward | more than 4 years ago | (#27901265)

Whatever they could have released never would have lived up to the hype; maybe it's for the best.

Re:Cool, but, . . . (0)

Anonymous Coward | more than 4 years ago | (#27901491)

They can't open source it because it uses the Unreal 2 engine. They could release the assets, but it would probably be another 12 years before there was a playable game.

Screw it, just bury it and never speak of it again. Duke Nukem is dead and it's no big loss judging from the videos.

Re:Cool, but, . . . (1)

downix (84795) | more than 4 years ago | (#27901571)

Doom 3, they switched (time #5?) three years ago.

Re:Cool, but, . . . (2, Interesting)

Chyeld (713439) | more than 4 years ago | (#27901643)

Actually they claimed they hadn't moved to Doom. The it was Unreal -> inhouse -> rumored doom. What they did confirm is they changed physics engines...

And if it actually was an inhouse engine, they might actually have something worth open sourcing even if they have to pull out huge chunks of licensed code.

Re:Cool, but, . . . (0)

Anonymous Coward | more than 4 years ago | (#27902419)

They never switched to id Tech 4. The last news was that they were working on a modified Unreal Engine 2.

Re:Cool, but, . . . (1, Funny)

Anonymous Coward | more than 4 years ago | (#27902079)

Duke Nukem Forever is dead, and it is a big loss judging from the videos. However, the new series of Duke Nukem games for DS and PSP looks promising.

Re:Cool, but, . . . (1)

rhyder128k (1051042) | more than 4 years ago | (#27902349)

They should have made Prey into the Duke Nukem Game. They would have taken a small hit to their credibility, but at least they would have had a slightly above average game released a few years ago.

What would have been nicer (5, Funny)

Anonymous Coward | more than 4 years ago | (#27901207)

is if the developers had, I dunno, got that work done on time.

Re:What would have been nicer (5, Interesting)

fractoid (1076465) | more than 4 years ago | (#27901615)

You must be new to software. The developers did the work probably 20 times over, and the management structure was so messed up that 90% of said work got thrown away. The problems are twofold:
  1. Programmers and artists generally aren't "people persons" and as such are happy to focus on their passion and let someone else manage
  2. Management is like investment banking. It's very difficult to tell the difference between good management and bad management until the shit hits the fan, and by then it's too late.

So what you end up with is either (as happens in successful software companies) someone forceful seizes control of the development process, and the success or failure of the team rests on their shoulders, or (as usually happens) no-one really takes charge, and everyone with vague job descriptions wastes all their time doing nothing (or doing meaningless busywork) while Rome burns.

It's generally a good sign of a software company's health if it has a clearly defined process not just for actual software development, but for planning and milestone setting. Even with a clear process in place, and even with management staff committed to transparency, it still takes a long while at the start of the project to weed out the idiots who slipped into management roles, and replace them with competent people. Once the weeding-out process is close to completion, the actual development work can start in earnest.

Re:What would have been nicer (1, Interesting)

Anonymous Coward | more than 4 years ago | (#27902123)

I don't have any inside knowledge, but I read over the history of DNF and watched a recent interview with Broussard. It seemed to me like he was in charge, he just got twisted up. From my perspective, the likely culprit was perfectionistic tendencies combined with the tremendous expectations. The switching of engines and certain other things that were plausible but would incur huge delays is a pretty big sign to me that it's the case.

I've suffered from perfectionistic tendencies most of my life and it's very difficult to prevent it from being self-defeating when you're in charge. I've been working on an iPhone project full-time for six months now, and just had a two week delay changing over the most complex and important view from CoreGraphics to OpenGL. The reasoning is sound - I thought that since I'm only doing 2D graphics, using the CG stuff would be fine, but as I finished up main work in the app engine the lack of hardware acceleration for CG caused the app to become unusable. Still, I find myself in similar delaying situations often enough to where I'm sure at least some of them have more to do with unnecessary perfectionism than what the market wants. The worst thing is being absolutely desperate to finish and yet not being able to say "This is good enough for the initial release."

Re:What would have been nicer (1)

linzeal (197905) | more than 4 years ago | (#27902415)

It is very easy to tell good management from bad management in software development. Every half-way decent programmer slave-driver who can get 10,000 wage slaves to build the equivalent of the pyramids in software has a BS in CS or a tech field and 5+ years real world experience and than an MBA or something similar but more technical like a Systems Science degree. Every single straight business major sucks at managing anything besides a bank.

Re:What would have been nicer (3, Interesting)

MoldySpore (1280634) | more than 4 years ago | (#27902399)

"On Time" is something 3D Realms didn't understand. I mean, they EMBRACED the fact that everyone called it vaporware and LOVED that nobody thought it was coming out. I hope it stings REALLY bad for them now that they aren't going to get to release it, cause I know after all the little things they've let slip out over the last couple years (trailers, screenshots, etc) that it pisses me off.

I agree with making the project open source. That would be nice. But hopefully a big name dev will pick it up and finish it off (probably in like 6 months time since they won't be a bunch of bumbling idiots like 3D Realms was) and we can finally play the game. I don't even care if it is only "OK". After all this time, I'll be perfectly happy just to hear some Duke catch phrases while I frag some aliens. The industry needs it.

What about... (0)

Anonymous Coward | more than 4 years ago | (#27901229)

...the Singularity?

I hope the game escapes the collapse. (4, Interesting)

fractoid (1076465) | more than 4 years ago | (#27901253)

I recently watched the games company I worked for come within inches of liquidation while our almost-ready-to-launch title sat on the shelf going nowhere. They seem to be back on their feet now, thankfully, but it was a very rough 6 months for them and they lost most of their staff (including myself).

The thing that really got to me, a little at first and then more and more, was what would happen to the game that we'd all worked so hard on. The parent company had proven very inept at finding a publisher (two deals came to the final meeting before our directors walked away claiming the terms weren't good enough) and they owned the copyright on the code and assets. Most likely the game would just have ended up mothballed permanently.

I'd like to see some provision whereby almost complete products owned by a freshly deceased company could be freed (open sourced, or just released unencumbered by any copyright). Surely the cultural loss of media like this is far greater than the cultural loss claimed by copyright proponents as due to lack of compensation.

Re:I hope the game escapes the collapse. (4, Insightful)

zonky (1153039) | more than 4 years ago | (#27901383)

So.. if you're in a position of power over a company- i.e you owe them a lot of money, you can starve the company, force bankruptcy upon it, then get their source code? Hmm. Wonder what could possibly go wrong here?

Re:I hope the game escapes the collapse. (2, Insightful)

fractoid (1076465) | more than 4 years ago | (#27901429)

If you're in a position of power over a company you can already extort things from them. ("You owe us six months rent, let us use your soundtrack or find a new office" works just fine under the current system.)

The problem with using software as part of a company's hard assets, and trying to liquidate it to pay debts, is that part-built software is near useless without the people working on it. At the very least, it costs 3+ months of development time to get a new team up to speed on the codebase. I'd say it's probably more likely to actually be released if given to the dev team as 'you work on it in your own time, you can publish it'.

Re:I hope the game escapes the collapse. (1)

SpecBear (769433) | more than 4 years ago | (#27902749)

It's open source. You'd starve the company, force it into bankruptcy, and then everybody would get their source code.

Re:I hope the game escapes the collapse. (1)

Chyeld (713439) | more than 4 years ago | (#27901623)

There already is a provision for this, it's called liquidation. Except, instead of just being 'thrown' away (and yes I'm a supporter of open source and the public domain, but I'm also a supporter of the folk a company owes money to getting as much of that back as possible), assets are sold to the highest bidder.

Re:I hope the game escapes the collapse. (2, Insightful)

atraintocry (1183485) | more than 4 years ago | (#27901761)

The problem is that the public at large did not fund the game. If there are investors involved, the assets, however worthless, belong to them and it is their within their right to get whatever they can from them. Maybe the code itself would be worthless but there might be good gameplay ideas, etc.

Surely the cultural loss of media like this is far greater than the cultural loss claimed by copyright proponents as due to lack of compensation.

Can't say I disagree. Capitalism is a double-edged sword.

Re:I hope the game escapes the collapse. (1)

fractoid (1076465) | more than 4 years ago | (#27901839)

Can't say I disagree. Capitalism is a double-edged sword.

Oh, definitely. I just recall that the original rationalisation for copyright was that if artists did not get compensated for their work, then they wouldn't be able to continue to produce art, and thus that we would all suffer culturally. Hence, by the original rationale, copyright shouldn't apply in this situation. :)

Agreed that the investors should be compensated, my thought was just that game assets tend to be more of a white elephant than a real asset to the investors, whereas the dev team may still be able to make something of the codebase.

Re:I hope the game escapes the collapse. (3, Insightful)

atraintocry (1183485) | more than 4 years ago | (#27901933)

Definitely. It's not like 60% finished software has 60% of the value of a finished product. There's a large amount of waste.

It's similar in the music industry. One example (out of probably hundreds of thousands) is Paul Pena's New Train...cameos by established stars, and at least one song that was already a hit ("Jet Airliner" which Steve Miller butchered). And musically just a great album, something that any label would be proud to put out.

But Albert Grossman's ego was such that it only came out in 2000, despite being recorded in 1973.

My friend was working on something for THQ subsidiary that will most likely will never see the light of day. I get the impression that most game code has a similar fate.

It's unfortunate when people in creative professions have to submit to people who don't value the work outside of what it will sell for. On the other hand, many a company has been mismanaged by a creative professional who undervalued the art of business and/or compromise and thought, "I'll just be my own boss, it's not that hard". Look at Apple Records in the 70s, or Image Comics in the 90s.

I hope the trade secret escapes ideology. (0)

Anonymous Coward | more than 4 years ago | (#27902573)

"Oh, definitely. I just recall that the original rationalisation for copyright was that if artists did not get compensated for their work, then they wouldn't be able to continue to produce art, and thus that we would all suffer culturally."

Well there's just one small flaw with that argument. This was never released so at best it falls under trade secret, not copyright. Two I don't think it was argued as a justification that we would suffer culturally. It was simply argued that it should be in the public domain. After that point success of any kind was no more guaranteed than it was while under copyright.

Re:I hope the game escapes the collapse. (1, Informative)

Anonymous Coward | more than 4 years ago | (#27902707)

Oh, definitely. I just recall that the original rationalisation for copyright was that if artists did not get compensated for their work, then they wouldn't be able to continue to produce art, and thus that we would all suffer culturally. Hence, by the original rationale, copyright shouldn't apply in this situation.

A common, but flawed understanding. The rationale for copyright serves creating a system of statutory copyright. Part of that rationale was to relieve the transactional and legal burdens associated with the determination of ownership--copyright is specifically and intentionally not subject to a quantification of the value of individual works.

It is a fallacious argument to suggest that "copyright" should or should not apply on a case-by-case basis based on the subjective valuation of a particular work. Copyright itself is the answer to the cultural problem. The value or lack thereof of any particular work has never been part of that calculus.

Passing judgment on what is individually worth protecting out of the class of creative and scientific works is largely why a broad statutory scheme was created in the first place.

Re:I hope the game escapes the collapse. (1)

Ilgaz (86384) | more than 4 years ago | (#27902207)

I keep having this name in my mind... "John Carmack". Purchase the engine/assets and make money from them or just do it for "game programming is an art, games are pieces of art" attitude.

Game has nothing to do with their titles either, it would introduce a new kind of customer/fan to ID software which feels like they really owe them.

Of course, I don't know how realistic my hope is.

This may be overly optimistic, but... (4, Interesting)

suricatta (617778) | more than 4 years ago | (#27901259)

First, when they shut down, we saw the screenshots. Now, we're seeing the gameplay footage.

I'm quitely (well not so quietly now that I'm talking about it) suspecting that we may next see the leaked marketing materials, then the playable demo, then behold! The laid off staff members actually finished the game! Here it is in all its glory!

Given the fact that this game has been one of the most famous vapourware titles for over a decade, could this simply be a marketing stunt leading up to it's release?

Re:This may be overly optimistic, but... (0, Flamebait)

bwalling (195998) | more than 4 years ago | (#27901317)

This is all a hype building hoax. The game has gone gold and this is a stunt that works due to the ridiculous amount of time this game has been in development.

Re:This may be overly optimistic, but... (1, Insightful)

Anonymous Coward | more than 4 years ago | (#27901371)

I'd like to think so but I really doubt it, since it seems to have been claimed at a senior level that it's for real.

All this gameplay vid shows is that they got the basic engine and some levels down. Creating all the levels / assets for an entire game is a lot of work and we have no indication that they achieved that.

Re:This may be overly optimistic, but... (5, Insightful)

Anonymous Coward | more than 4 years ago | (#27901417)

It's not a publicity stunt. Their site was down the entire day after the news broke, presumably from all the traffic. If it was really a super secret publicity stunt, they would have been able to plan ahead to have enough capacity on their server/network to handle all the extra traffic from the "stunt."

There's a much simpler explanation for the leaks. All the laid off employees are now looking for new jobs. Since Duke Nukem Forever on the resume is worthless, they are now showing off their work for the game. "Hey, I worked on Duke Nukem Forever. Yes, I actually did work. Here are some samples from my time working on the game."

Re:This may be overly optimistic, but... (0)

Anonymous Coward | more than 4 years ago | (#27901659)

they would have been able to plan ahead to have enough capacity on their server/network to handle all the extra traffic
Why? Im sure your explanation is the right one. However you are making an assumption. Recently another publisher made the mistake of not having enough server for all the copies for their game. They had enough server for the copies that were sold but not the ones which were copied. Why would this company be any different?

If you wanted to renew buzz about a 'dead' game how would you do it? This would be awesome way to do it.

I for one will not be too surprised when someone 'suddenly' buys out the game and 'finishes' it. *cough* apogee *cough*

Re:This may be overly optimistic, but... (1)

atraintocry (1183485) | more than 4 years ago | (#27901817)

3D Realms is Apogee.

Re:This may be overly optimistic, but... (1)

Drinking Bleach (975757) | more than 4 years ago | (#27902087)

3D Realms is Apogee Software, Inc., but is not Apogee Software, LLC (the one making the Duke Nukem Trilogy); they licensed the name and logo from 3DR/Apogee Inc, but they are not the same company.

Re:This may be overly optimistic, but... (1)

atraintocry (1183485) | more than 4 years ago | (#27902159)

Ah, I see. So the Trilogy is not a 3DR project.

You know what? Based on the "trailer" they showed at E3, I think those guys have the stones and the sense of humor to make a Duke game. And if not, they are still going to entertain us in the process. I guess I'm looking forward to DNT now :)

Re:This may be overly optimistic, but... (1)

CAIMLAS (41445) | more than 4 years ago | (#27902303)

Their site was down the entire day after the news broke, presumably from all the traffic. If it was really a super secret publicity stunt, they would have been able to plan ahead to have enough capacity on their server/network to handle all the extra traffic from the "stunt."

That's part of the stunt. It leads to speculation, guessing, and ultimately anticipation. When people are curious, they're more likely to talk about it with others: what's going on? Did you hear? What do you think?

That's good (free) marketing. Why put in extra effort for not only a diminished return ("Their site's up, what's the big deal?"), but an actual negative return (because they'd make more advertising impressions by not spending the money in the first place).

I could very well be wrong, but this feels like a game pre-release to me, not a game release. As I said earlier today, and the other day when the news first broke (on /. both times), this does not feel like the bitch-and-moan, ala fuckedcompany.com, you'd expect. Everyone's blogs and all the info is upbeat. That has "joke's on you" written all over it.

Re:This may be overly optimistic, but... (-1, Troll)

mgblst (80109) | more than 4 years ago | (#27902777)

Nice one Sherlock, you fucking figured it out, based on your stupid assumption that they would have got in extra bandwidth.

Re:This may be overly optimistic, but... (1)

Caboosian (1096069) | more than 4 years ago | (#27901463)

Given the fact that this game has been one of the most famous vapourware titles for over a decade, could this simply be a marketing stunt leading up to it's release?

Why don't you ask the now-former 3D Realms employees?

Re:This may be overly optimistic, but... (1)

mlts (1038732) | more than 4 years ago | (#27901601)

Depends who has the IP rights. The IP could vanish forever into thin air like a lot of the Origin IP after it got bought out by EA. I'm hoping that someone who owns the rights can put out not just DNF, but sequels to it, because Duke Nukem is a very distinct game character, and a nice fun change from the usual 3D shooters out there.

Re:This may be overly optimistic, but... (1, Interesting)

Anonymous Coward | more than 4 years ago | (#27901695)

If they really went this far to shut things down just to promote the game and then release it, well, I'd buy TWO copies of DNF. That marketing stunt would be over the top and most original for sure.

Re:This may be overly optimistic, but... (1)

CAIMLAS (41445) | more than 4 years ago | (#27902323)

They've been working on the game for, what, 13+ years? That's a freaking bold, ballsy move. Just like not releasing anything of significance for the past 4 years on development progress. So is this, if indeed it's an advertising stunt.

So you still haven't figured it out... (1)

hedwards (940851) | more than 4 years ago | (#27901825)

We're playing it right now, didn't you notice the one up at the strip club? I think if you search the fountain at the mall you'll find a shot gun...

Re:This may be overly optimistic, but... (3, Interesting)

Kamokazi (1080091) | more than 4 years ago | (#27901957)

Well, their Web Admin said on the forums specifically that it is not a "marketing thing". I don't think he could lie about that...but he could mislead away from the truth. 3DRealms no longer existing does not mean the entire DNF team has not been rehired and is still continuing to work on the game :-) So ultimately it may be a marketing thing in a way, but not directly. And the timing is just too good. They mentioned this year they are hitting milestones and cutting content for a release....the first hints of a release date in at least 5 years. Not to mention, it happens almost exactly a month before E3. And now concept art, screens, and gameplay footage is 'leaked', and just enough of it to be consistent with the amount of material that other games release leading up to a game launch. Not only that, what better way to drum up hype about a game? Announce the company is closing and hit news headlines everywhere. And then we're probably just over-optimistic fools. But I don't think this is the end in either case...the game is an asset that is probably up for sale, and it has a great following, for better or for worse. Someone will release the damn thing.

Sadness smothers (1)

DirtyCanuck (1529753) | more than 4 years ago | (#27901301)

I've been waiting for this game since I was 12. Release the source, or hawk off the game to another developer. The game could own GTA in both sales and pushing the envolope as to the limits of content (sexual, graphic) in games, resulting in, more sales.

I wasn't the only one hitting space bar throwing dollar bills at strippers back in the day. I'd literally pay 100+ dollars for a finished copy of this.

I bought every add on and got Redneck Rampage and That Samurai game (cannot remember the name) solely because of the similarities in both game play and content.

*Tears*

Re:Sadness smothers (1)

DirtyCanuck (1529753) | more than 4 years ago | (#27901329)

Shadow Warrior ;)

Also, if anybody has heard of The Red Star for the original Xbox. A absolutely wicked game that was released (pirated) after the company went under. After showing everybody I know the game we still consider one of the best co-op games for the original Xbox.

Re:Sadness smothers (1)

KneelBeforeZod (1527235) | more than 4 years ago | (#27902155)

I think Blood and Blood II were also on the same game engine. That game was awesome. Countless hours played on multiplayer.

I'm disappointed (0)

ShooterNeo (555040) | more than 4 years ago | (#27901335)

From what I saw of the gameplay video, I did not see anything more advanced than anything in Half Life 2. The complex movement animations of those brute enemies? Already done that in several games, including HL2. The boss battle? Similar to Resident Evil 4, except it looked easier (RE4 had harder quick time events)

One would expect that after this many years in development, the game designers might have been able to put in some exceptionally complex technology that allowed things not seen in previous games.

Re:I'm disappointed (1)

spire3661 (1038968) | more than 4 years ago | (#27901439)

Quick time events suck. I doubt I will be picking up God of War III because their over-use of it.

Re:I'm disappointed (1)

Dyinobal (1427207) | more than 4 years ago | (#27901473)

It doesn't have to do entirely new stuff. We play duke nukem for duke and the setting. Not innovative game play gimmicks. Could always play dead space if you wanted that.

Re:I'm disappointed (5, Informative)

stoicfaux (466273) | more than 4 years ago | (#27901523)

One would expect that after this many years in development, the game designers might have been able to put in some exceptionally complex technology that allowed things not seen in previous games.

No, no, no. The original Duke Nukem 3D came out with Quake. Duke 3D was sprite based whereas Quake was a full 3D game in Technicolor Brown(tm). Duke 3d was *fun* to play, whereas Quake was meh. Duke 3D had fun weapons (pipe bombs, shrink rays), potty humor, strippers, etc., whereas Quake just had advanced graphics and mediocre game play.

Technology isn't as important as having fun factor, and Duke 3D had fun factor in spades, especially when you include the Duke 3D expansion packs.

Re:I'm disappointed (4, Insightful)

ShooterNeo (555040) | more than 4 years ago | (#27901541)

Well, from what we could see in the video, the gameplay was the same game we've been playing for years and years.

Run up to baddies and shoot them at close range with the shotgun. Dodge the big boss's attacks while shooting at the boss with the biggest gun you have. Yawn.

Re:I'm disappointed (4, Insightful)

RyuuzakiTetsuya (195424) | more than 4 years ago | (#27902139)

Quake was fun.

Unlike Duke Nukem, i could play Quake over TCP/IP on Windows 95 with out mucking about with compatibility mode with WinQuake.

Re:I'm disappointed (1)

James Skarzinskas (518966) | more than 4 years ago | (#27902619)

Good grief; a post calling Quake's game play "mediocre" hasn't been modded into oblivion? Is there not a single self-respecting nerd with mod points to be found?

Re:I'm disappointed (1)

Ilgaz (86384) | more than 4 years ago | (#27902257)

Do you know what most of Apple Intel newcomers (those switches from PPC to Intel) did when they first had Boot Camp? Install Half Life 2 and play for hours. It was them for years asked MS to provide some kind of functionality to Virtual PC 7 (very expensive piece of software which focuses on office) so they can run Half Life 2.

Do you think they were for the amazing technology (!) in Half Life 2 or they were looking for something they can actually enjoy playing on their boxes which can run Doom 3/Quake 4 perfectly and natively?

I gave up FPS genre after first Quake 3 and never came back. That is allthough I paid significant money for it as it was Linux version by Loki Games. This kind of fun and really targeted for adults game could make me buy it instantly or even finally switch to Intel from my Quad G5.

DNF (3, Insightful)

antiaktiv (848995) | more than 4 years ago | (#27901339)

I still haven't seen anyone joke about how in sports DNF is short for did not finish. Can we get on that?

Re:DNF (0)

Anonymous Coward | more than 4 years ago | (#27901419)

I'll try.

Let's see, Duke Nukem Forever. DNF. Sports DNF=Did not finish. I'm stumped. I'm sure there's a joke there somewhere, but it's going to take one clever motherfucker to find it.

No whoosh, I know what ya did there.

Re:DNF (4, Funny)

atraintocry (1183485) | more than 4 years ago | (#27901769)

I can't see why that would be funny, unless Duke Nukem Forever was some sort of shining example of an unfinished project.

Boobs, one liners, and big guns (1)

hansamurai (907719) | more than 4 years ago | (#27901351)

Looks like the Duke to me, too bad about all the circumstances involved. Seems like it would have been decent at least.

some quotes (0)

Anonymous Coward | more than 4 years ago | (#27901663)

From Cubeblue:
"That scene with the big alien in the football field? That's the first level, it's Duke playing an arcade version of Duke 3D inside his huge Duke mansion. [...] So you start the game playing with this moderate level of tech and play for a few minutes and it's cool, then you zoom out of the arcade screen entirely and you're Duke and everything looks a little shinier and nicer, now you're in the actual game world and it's even more impressive. It's a really cool effect."

From Mark Skelton:
"I took the job because if any company on the planet needed help finishing a game, 3d realms did, and we ALMOST pulled it off. In 2 years of being there, we were able to take this convoluted mess and make it into a badass game."

Source: http://www.duke4.net/news.php [duke4.net] (this too [duke4.net])

context of the movie (0)

Anonymous Coward | more than 4 years ago | (#27901717)

"On May 9th, 2009 an unofficial Duke Nukem Forever gameplay video was leaked by a user of the Duke4.net forums. According to the user, the video was to serve as a demo reel for animator Bryan Brewer (who had been working on the game with 3D Realms), and Brewer had been waiting for approval from George Broussard, former co-owner of 3D Realms, at the time of the leak."

(source [wikipedia.org])

Re:some quotes (0)

Anonymous Coward | more than 4 years ago | (#27901901)

WTF? They started over again last year? Jesus Christ!

And I have a hard time believing the game is close to being done. That first link says they had a hard finish date of 11/2009 but I'm to believe they almost finished 8 months early? Was the first 10.5 years practice? And the fact Take-Two wouldn't give them 5 mil to finish if it was that close. I think they started over, funds started to get low and they threw some shit together and tried to pull a fast one on everyone else. Take-two wouldn't fund it, Valve, id, Epic, MS. Nobody, apparently, would fund an almost finished DNF. Bullshit. They wouldn't fund it because the game ain't done.

I'm waiting for the torrent to hit... (1)

Grog6 (85859) | more than 4 years ago | (#27901709)

If it's dead, I feel someone will accidentally 'leak' it to the web. Creative types won't deal with BS like their brainchild being tossed due to "ownership".

The fact that is hasn't hit a server somewhere makes me think marketing hype...

When's the next release of a major competitor?

DNF release? (1)

alexandre (53) | more than 4 years ago | (#27901765)

So are they going to either sell it or make it FOSS?

Re:DNF release? (1)

jannone (1145713) | more than 4 years ago | (#27902047)

There are some answers from the blog posts around the net. Take-Two had already offered them 30 million for the whole Duke IP; they had no other option and still refused this proposal, putting the company on life support. That probably means they won't open source it (since their precious IP is so important). OTOH, they originally wanted 5 million to be able to finish the game this year and launch in 2010, so I'm guessing any publisher that hands them this approximate amount of money could ressurect the project and still be able to make it for 2010. Hopefully. :(

Re:DNF release? (1)

modecx (130548) | more than 4 years ago | (#27902703)

If all else fails, they aught to just stick the whole source and art base on a poorly server somewhere. Somebody will get their paws on it, and torrent it to the whole world.

I don't know what to do. (3, Interesting)

TinBromide (921574) | more than 4 years ago | (#27901895)

I feel as though a dozen voices have cried out and were silenced. In the back of my mind, I knew that things were OK because DNF was in development. Somewhere, some programmer or mapper was toiling away on a game that would never be released, hoping that his piece would make it into an E3 video, or better, be leaked!

In all seriousness, I really hope they leak the game as it stood in 2001. There is very little about that IP that would be of value to a potential debtor. The new gameplay looks like it would stand up to modern games if given a 6-8 months finishing rush cycle under good management. Granted button events are lame, but everything else looks like it'd be a fun romp. Maybe it wouldn't be top 5 titles of the year, but I'd pay 50 bucks for it. That being said, the video didn't have enough time to demonstrate what made duke 3d great, the personality of the game. I mean in multiplayer, you could drop a pipe bomb, if somebody collected it, you could detonate it on their body, no matter where they were! I mean you just don't get dynamics like that nowadays. That kind of mechanic doesn't show up well in 2 minute demo vids.

TOLD YOU! (0)

Anonymous Coward | more than 4 years ago | (#27901985)

I said this several days ago when news of DNF's 'passing' was around that this is a huge advertising ploy [slashdot.org] to get sensational coverage of their game so it sells well (after all, it's unlikely to recoup much money from repeat purchases, as is the case with most games that have extensive dev cycles, like MMOs).

What are the chances that they'd do this if the game were killed? In my opinion, slim to nil - at least, they'd not do it without trying to get people to prod the studios to reopen development. This game is massive, in terms of man hours involved - we're talking about a good percentage of a person's career, here.

If you had 10+ years of your work thrown in the trash bin by your manager, I highly suspect you'd make a fuss. These guys are not only taking it lying down, they're taking it with a chuckle and grin.

DNF was not officially canceled. We'll be seeing it soon enough, I think.

Looks like a complete lack of management (1)

voss (52565) | more than 4 years ago | (#27902125)

If you ever wonder why old-school bosses are needed in this world. You know the guys in the shirt and tie that expect people to show up to work on time and produce results, this is why.

It didnt even have to be a computer pro, just a competent manager their dad's age to say.

"Boys and girls you have some nice looking stuff here, now lets put it all together and make a videogame"

It sounds like you have a lot of talented people working without a sense of guidance or direction.

DNWC (1, Flamebait)

Sir_Dill (218371) | more than 4 years ago | (#27902319)

Seriously, am I the only one who could care less about the DN franchise?

Not trying to be a troll here, but seriously. The games themselves seemed more like leisure suit larry meets first person shooter.

the games didn't push the envelope or really add much to the genre yet it seems like there are a ton of people that are like "OMG Duke Nukem!"

Perhaps I am missing something but I really don't care if DNF ever sees the light of day.

At this rate I just want them to pull the plug and let it die. As others have stated there's no real engine work here so nothing lost there. At this point it seems like they would just lose the artwork and whatever plotline they have.

Just my .02 as I can't figure out what the draw is and why so many people care.

Re:DNWC (5, Insightful)

Anonymous Coward | more than 4 years ago | (#27902549)

The games themselves seemed more like leisure suit larry meets first person shooter.

See, you didn't miss the point. And this is what I sorely miss from first person shooters. Duke 3D, Shadow Warrior, Redneck Rampage, Postal - all games that didn't bother trying to take themselves seriously. They were just flat out fun, with a wicked sense of humor. None of them tried to innovate, they just knew what it was they wanted to do, and do it well (and really, isn't that the whole point?).

Nowadays it seems like all these devs are out trying to earn a damn Peabody, and you know what? It's getting OLD. I would trade every Call of Duty, Halo, Killzone, Farcry, Gears of War, et cetera, for just one more Duke.

Story be damned - it's always the most forgettable part in gaming, regardless of how well it was written. Bring the fun back.

Re:DNWC (1)

gringer (252588) | more than 4 years ago | (#27902623)

Seriously, am I the only one who could care less about the DN franchise?

I could care less about the franchise. It looks like you couldn't.

I still have memories of fun network games against friends on the football level.

simply this (4, Insightful)

twidarkling (1537077) | more than 4 years ago | (#27902797)

Nostalgia. That's about it.

Duke Nukem was an awesome game in its time. One of the classic franchises. People had it fresh in their mind when it was first announced, and were willing to wait. Then, when it was "wait a little more," they'd been patient, so what was a few more months or so? And eventually, the nostalgia merged with the time invested waiting, and imagining, and people don't want to feel like they missed an awesome game and wasted all that time. I'll admit, that's about what it amounts to for me, too.

It's not gameplay footage if it's not a game (1)

mark-t (151149) | more than 4 years ago | (#27902469)

My understanding was that all the "footage" that was ever made for DNF was all fake, scripted video, not a view of a playable demo that they were playing with in-house.

Bring on the post-mortem (1)

Forkenhoppen (16574) | more than 4 years ago | (#27902475)

I'm really hoping that someone will write a post-mortem of the project for Game Developer magazine. It sounds like what happened here was a classic case of "the design document is in my head."

I once worked on a game project that lacked direction; I'm curious to hear just how much the experience here mirrored my own. (From the post linked in the story, it sounds suspiciously similar. If you don't have someone at your company whose mandate includes calling bull$#!% on projects that aren't going anywhere, and has the power to affect change, the end result is obvious.)

Re:Bring on the post-mortem (4, Insightful)

Weedhopper (168515) | more than 4 years ago | (#27902677)

Post mortem?

What is there to know? This isn't brain surgery.

Cause of death:
Lack of Adult Supervision.

Anyone remember original Prey? (0)

Anonymous Coward | more than 4 years ago | (#27902531)

Something's telling me Duke IP will probably go the same route that Prey did - be given to a competent developer.

The Duke could never be.... (5, Insightful)

Eskarel (565631) | more than 4 years ago | (#27902735)

Duke Nukem belongs in another era, an era when parents didn't know what their kids were playing and the media ignored games.

The reason they can't get 5 mil to finish it is because it won't sell very well. It'll end up with an AO rating(because violence aside boobies are bad in the USA) and the vast majority of resellers won't touch if with a fifty foot pole. Countries that don't have an AO rating(like Australia where I live damned South Australian AG) won't even be able to legally sell it.

The game is about 10 years too late, and/or about 5-10 years too early. They'd have to cull everything that made it duke nukem and then you'd just end up with yet another outdated fps. I mean really what's the point. It'll be lucky if it makes 5 million dollars, let alone enough to actually have whatever stake in the product 3DR was offering to potential investors(probably a few percent) to provide reasonable ROI. The 30 million they were offered for the whole thing lock stock and barrel is the best offer they're ever going to get and they'll be out of business and DNF will be in the bin where, realistically, it belongs.

Hopefully someone will do a post-mortem on the bloated corpse and the industry can learn some important lessons and it can at least provide some sort of positive legacy.

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