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Left 4 Dead SDK Beta Released

Soulskill posted more than 5 years ago | from the building-for-braaaains dept.

Games 75

Valve has released a beta version of their authoring tools for Left 4 Dead. The tools will allow you to "create your own campaign maps, character skins, 3D models, sound effects, and music and load them into the game." The kit includes a level editor and command-line compiling utilities, as well as example maps, props, infected, and explosives. It also brings plugins for a 3D modeling program called SketchUp. Valve has updated their development wiki to go along with the release.

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How depressing (1, Insightful)

Anonymous Coward | more than 5 years ago | (#27984499)

I knew I fucked up buying this game for the 360.

Re:How depressing (-1)

Anonymous Coward | more than 5 years ago | (#27985247)

It's much better on 360, the feel is superior.

Re:How depressing (2)

pelrun (25021) | more than 5 years ago | (#27985685)

I can't even begin to enumerate everything wrong with that statement.

Re:How depressing (0)

Anonymous Coward | more than 5 years ago | (#27990073)

What are you smoking?

I have both the x360 version and the PC version

Aside from the fairly subjective fact that mouse/keyboard controls are better for an FPS...

- It looks much better on the PC
- The flashlight on the PC version isn't hopelessly broken
- User mods will be available for the PC

Re:How depressing (1)

pwfffff (1517213) | more than 5 years ago | (#28002201)

Maybe the guy just loves the feel of watermelon in his hands. Don't judge.

Re:How depressing (1)

djnforce9 (1481137) | more than 5 years ago | (#28012173)

I'm sorry but I could never agree with that. Just the efficiency of the Keyboard+Mouse controls versus controller makes the PC version the far better choice (considering how fast paced this game is I mean as you can't flip around quickly and shoot when using a controller). Now there will be even more of a reason to have it since the mod community will be unleashed on it soon making who knows what added user content. The one thing missing from Left 4 Dead was in fact a wider variety of maps (the current ones have to be hacked together due to the lack of SDK).

Re:How depressing (0)

Anonymous Coward | more than 5 years ago | (#28021083)

Spoken like someone who's never played it on xbox. If you had, you wouldn't write such crap.

Re:How depressing (5, Insightful)

caramelcarrot (778148) | more than 5 years ago | (#27985561)

Given that amount of post-release content that Valve releases, and that since Microsoft charges significant amounts to the developer for anything beyond a free initial patch they don't patch as often on PC - it's not that wise to get any Valve game that you could get for PC.

Re:How depressing (3, Informative)

Anonymous Coward | more than 5 years ago | (#27985873)

Please come back when you don't accidentally your sentences.

I believe you meant to say:
Given the amount of post-release content that Valve releases, and that Microsoft charges significant amounts to the developer for anything beyond a free initial patch to the 360 versions, they don't patch as often as on the PC - it's not that wise to get any Valve game on the 360 that you could get for PC.

Re:How depressing (2, Informative)

gammaraybuster (913268) | more than 5 years ago | (#27986723)

I don't know why this is modded flamebait - it's constructive criticism and trying to make sense of an incoherent assertion. Does the original poster think it's "not wise to get any Valve game" for the PC?

On the other hand I sympathize with the parent. It's hard to write anything comprehensible in under a minute!

Re:How depressing (1)

Lord Kano (13027) | more than 5 years ago | (#27987281)

You fucked up by buying a console system in the first place.

LK

This just in... (1)

edlinfan (1131341) | more than 5 years ago | (#27984501)

...you can be the first to pre-order the long-awaited mod "Left 4 Dead: The Operating System Wars"!

Now with new, long-awaited Tux avatar.

Bah! (4, Funny)

NuclearError (1256172) | more than 5 years ago | (#27984503)

The only mod you need is replacing the tank music with Ride of the Valkyries!

Re:Bah! (2, Funny)

BikeHelmet (1437881) | more than 5 years ago | (#27984517)

What tank music? It never plays for me! :(

I think I disagree with you. The Survivor_SpecialInfected mod is pretty funny, as are the Boomer thongs.

Re:Bah! (1)

derfy (172944) | more than 5 years ago | (#27984731)

Feh, I replace mine with the boss battle music from FF7. It works pretty well (except for the looping).

Re:Bah! (0)

Anonymous Coward | more than 5 years ago | (#27985721)

I've always found the Benny Hill theme pleasing.

Re:Bah! (0)

Anonymous Coward | more than 5 years ago | (#27992343)

lol

Re:Bah! (1)

Broken scope (973885) | more than 5 years ago | (#28029213)

Yakety Sax is the name I believe.

Re:Bah! (0)

Anonymous Coward | more than 5 years ago | (#27986199)

Wrong!

The only mod you need is a Metalocalypse mod where Dr. Rockso is the Hunter, and when he pounces, he starts waving his junk in your face screaming "I do cocaine! Akuhkuhkuhkuhyeah!"

Re:Bah! (0)

Anonymous Coward | more than 5 years ago | (#27998527)

I'm sorry, you are all wrong... the Benny Hill theme song works MUCH better.

Ever get your ass whooped to Benny Hill? It's FANTASTIC!

Google SketchUp? (5, Informative)

BikeHelmet (1437881) | more than 5 years ago | (#27984507)

It also brings plugins for a 3D modeling program called SketchUp.

You mean Google SketchUp [google.com] ? That's that super easy 3D scene modeller, right? Not like the other "easy" 3D modelling software - it's literally drag'n'drop the objects around?

Well... that seems like a plus.

Re:Google SketchUp? (2, Insightful)

Brian Gordon (987471) | more than 5 years ago | (#27984535)

The simple tools are deceptive. You can make a mansion out of little triangles, but it's a lot of work. That's where the dragging and dropping comes in.

Re:Google SketchUp? (1)

caramelcarrot (778148) | more than 5 years ago | (#27985567)

Definitely sound good. I'm currently making a map and don't really look forward to learning Lightwave to model lots of fiddly bits rather than using brushwork in Hammer, and Sketchup sounds ideal for it.

Vavle's credit? (5, Insightful)

Brian Gordon (987471) | more than 5 years ago | (#27984521)

I don't know why I don't see Valve being supported more on Slashdot. They really have a great model: you can have complete access to everything from hammer editor to the map compiling toolchain to the command line tools, you can have access to and edit any texture or model anywhere in the game... if you just buy the cheap game. You could pirate it all but good luck finding someone who's packaged it because it's just better from Steam.

And not only do they have a good model, they aren't evil. xbox.. the games are expensive and on top of that xboxlive got away with charging monthly fees for matchmaking (one p2 box in the closet) but valve sells their games cheap, and that's it for paying, it does free services for life.. matchmaking, downloading 100GB of games onto your new drive over the weekend, AUTO UPDATES

Re:Vavle's credit? (2, Insightful)

bazald (886779) | more than 5 years ago | (#27984623)

Wishlist:

1. Installers that don't need Steam.
2. Games that don't need Steam for single player.
3. Pro-rated bundles that don't make me feel like I'm wasting my money because a better bundle is coming if I wait a few months.

Honestly, because of points 1 and 2, I've convinced myself that I'm paying for the privilege of playing on their servers, rather than actually buying games. Point 3 just means I only buy the games I really want to play, which ultimately makes them less money (from me).

Re:Vavle's credit? (-1, Flamebait)

KanSer (558891) | more than 5 years ago | (#27985045)

Steam is awesome. Just kill yourself. How much do you play without an internet connection anyways. You're complaining about being locked in to the _best solution possible_ from the _beast people possible_.

Re:Vavle's credit? (3, Insightful)

Anonymous Coward | more than 5 years ago | (#27985281)

some of us like to retain control/access to the products we buy.

Re:Vavle's credit? (0)

Anonymous Coward | more than 5 years ago | (#27986995)

Some of you are also afraid of pretty much everything.

Re:Vavle's credit? (0)

Anonymous Coward | more than 5 years ago | (#27986043)

Agreed, steam sucks and valve sucks because they use it.

I would love to play left4dead, or even halflife 2, team fortress was an old favorite, id love to try TF2. But valve will never see another penny from me so long as they tie steam to everything they sell.

Fuck steam, fuck valve. They might make the best games ever, i'll never know. Same goes for you, rockstar! /has an unplayed copy of HL2, steam sucks //has an unplayed copy of GTA4, rockstar sucks ///making me login to play a single player game is a great way to ensure i'll never buy any of your products ever again.

Re:Vavle's credit? (1)

Brian Gordon (987471) | more than 5 years ago | (#27987187)

You can buy HL2 on dvd [amazon.com] if you don't want to use steam. But why wouldn't you want to use steam? When you reformat would you rather click "install this" and go to bed or spend all day swapping 30 disks?

Re:Vavle's credit? (0)

Anonymous Coward | more than 5 years ago | (#27989005)

No you can't - the retail version will install Steam and require activation also.

Re:Vavle's credit? (1)

Andy Smith (55346) | more than 5 years ago | (#27990911)

Hold on there old-timer, 30 disks?! Are you installing from floppies? But surely that would be more like 1,500 disks :-)

Re:Vavle's credit? (0)

Anonymous Coward | more than 5 years ago | (#27988963)

Good, I'm glad I won't have to play these great games with twats like you. Congrats on convincing yourself of something you made up, jackass. Yeah, I hate their superior support and free content updates too...

Re:Vavle's credit? (0)

Anonymous Coward | more than 5 years ago | (#27986161)

Maybe they changed their ways, but after I purchased HL2 for the PC in a store, I labeled steam and valve as pure evil and I'm banning them forever.

I purchased HL2, had to install steam to use it (after having to create an account), had to wait for a very long time after installation for the game files to decrypt using steam. Two years after I was done with the game I wanted to reinstall it, and I couldn't (the email I was using for the account is a closed account, I can't login to my steam account because of that, I can't retrieve my steam password and valve's site says explicitly that no support will be offered because the game was purchased a long long time ago).

Screw DRM. Screw them.

Re:Vavle's credit? (0)

Anonymous Coward | more than 5 years ago | (#27986237)

oh wow, what a loser, cry me a river about your lame experience which is 100% your fault.

Re:Vavle's credit? (0)

Anonymous Coward | more than 5 years ago | (#27986285)

Maybe it is his fault, but it is an important lesson in who to buy /not buy software from.

Valve is permanently on my shitlist, they make great games (so i hear) which i would buy if not for this steam nonsense.

It's costing them sales & thats costing them money, you would think they would care about that.

Re:Vavle's credit? (1)

RalphSleigh (899929) | more than 5 years ago | (#27986903)

I am sure the people like me who impulse buy cheap weekend deals on steam that I wouldn't have otherwise outweigh the people who won't use steam because it's evil.

It's the future of PC gaming for that console style ease of use.

Re:Vavle's credit? (1)

Brian Gordon (987471) | more than 5 years ago | (#27987197)

It's costing them sales

No it's not, it's making them wildly successful.

Re:Vavle's credit? (0)

Anonymous Coward | more than 5 years ago | (#27986973)

If you buy something, and you don't want to lose it, what do you do? You keep it in a place where you don't lose it.
So if you use an throw away e-mail account, that's equivalent to storing your valuables on the streets.

Even then, if you still have the cd-key, you should be able to claim ownership. I suppose they can see that the key hasn't been used in a long time, and maybe they'll want a photo or something, but I didn't find anything that said they don't support old purchases. So I'd like to see that, if that's really the case.

It's Because of Steam (1)

drinkypoo (153816) | more than 5 years ago | (#27986807)

Steam invades privacy and prevents you from exercising the First Sale rights that you have over a physical good by simply not providing one. The game I play the most is Sid Meier's Alpha Centauri. I have a disc which was designed to be installed on Windows 95. I also just recently replaced the original Diablo (under Wine on Ubuntu Jaunty) which I installed from my old-ass disc that I think I bought in Texas (I live in California) and that disc actually says Windows 95 on it. Will I still be playing Half-Life 2 that long from now? If I am, it will still be invading my privacy. When installing from the disc, I will still have to install and update Steam just to play it, which renders it useless to me if I don't have a working internet connection. How foolish of me to assume that buying a physical disc meant that I bought an installable, playable game.

When Valve kicks me out a new Half-Life 2 DVD that doesn't require that I phone home and download updates to play the game I bought in the store, then I'll start thinking about not bad-mouthing them every time the subject comes up. The mod community that Half-Life had never appeared for Half-Life 2; as I definitely should have predicted, the best mods cost money and even some of the ones you have to pay for are garbage. Massive fail.

Re:Vavle's credit? (0)

Anonymous Coward | more than 5 years ago | (#27991481)

And not only do they have a good model, they aren't evil.

I bought Half-life 2, only to discover that I need to be online in order to play it. (I don't have a net connection at home, currently.) It's a single-player game - there's no good reason for this restriction.

To be honest, I think Steam gets a slightly too good rap on Slashdot. It's a bit more user-friendly than other DRM schemes, but it's still evil.

Maybe it's just me... (3, Insightful)

DreamsAreOkToo (1414963) | more than 5 years ago | (#27984527)

Maybe its just me, but I didn't find L4D's game mechanics compelling enough. A SDK won't fix that for me.

I mean, it's a zombie game, and it doesn't even have a chainsaw or flamethrower. You just run around and kill zombies. Sometimes you die. A zombie scenario appeals to me in several ways.

1) Finding safe places. (L4D is getting from point A to B)
2) Compelling resource management (I can either go to the grocery store or the hospital.)
3) Creative weaponry
4) Scare factor
5) The human factor (finding survivors, people turning unexpectedly)

L4D did an OK job, but... well I guess it's a beef I have with many recent games. "It looks pretty, but is it FUN? How about after 10 hours?"

Re:Maybe it's just me... (5, Insightful)

Martin Blank (154261) | more than 5 years ago | (#27984695)

Part of what draws me in is L4D's simplicity. Some of the fun wore off about a month and a half after release, and I stopped playing it for a while, but since Survivor mode was included, it's opened up a whole new realm of strategies. What works to get a group to four minutes won't necessarily work to get them to seven or ten minutes. Even in those cases where we have gotten gold (I have three maps where I've exceeded 13 minutes, and some of my friends have exceeded 20 minutes on a couple of maps), it was fun throughout, because the pacing worked well.

It's not a game for everyone. It's very much a pick-up game, and that needs simplicity. Depth in games is good -- it's what has me playing through the entire Half-Life series about twice a year -- but it's not always necessary. Within the couple of bones that make up the minimal skeleton of a storyline in L4D, the reason that there's little scare is that the survivors are expected to be fairly used to the situation, and even a little jaded, as shown in the opening cinematic. This just isn't enough for some people, and there's nothing wrong with that.

To address your other issues, the current SDK doesn't seem to allow for new weapons yet, though I never was even casually into altering games myself so even though I've tried some of the programs, I may have missed something. I do appreciate the tutorial that they wrote for it, and it's kind of fun and interesting getting into the basics of design and understanding how some of the mechanics work. I think I know where there are some clipping issues, for example, because of explanations of what one should *not* do in level design, but which can creep in anyway.

Re:Maybe it's just me... (1, Insightful)

Anonymous Coward | more than 5 years ago | (#27984795)

Did you actually play it?

The game is more fun than it might sound on paper. You seem to be mistaking complexity for fun.

You want L4D the RPG (4, Insightful)

SmallFurryCreature (593017) | more than 5 years ago | (#27984913)

That is not what they made. Might as well complain that in Quake there was no interaction with the aliens, no factions, no character building.

This is not the game genre you are looking for.

Re:Maybe it's just me... (1)

PhrostyMcByte (589271) | more than 5 years ago | (#27985069)

This is clearly not the zombie game you want. I enjoy it a lot. Not to say it doesn't have its problems. Valve has really mastered the typical multiplayer FPS, but Left 4 Dead isn't so typical and it really shows in the huge number of bugs, exploits, and poor design choices.

The editor finally being released will at least give us more maps to play. Four wasn't enough.

Re:Maybe it's just me... (1)

darpo (5213) | more than 5 years ago | (#27985133)

I've been playing Survival mode exclusively for the past couple weeks. In that vein:
  • 1: In survival maps, there are multiple areas you can hide out / make a stand, and usually one best area.
  • 2: number one above is partially determined by how close you are to ammo/health/bomb stashes
  • 3: this is definitely a weakness of L4D; I agree there are too few weapons
  • 4: you haven't played the game. :-) Witches are scary as hell. Tanks are nerve wracking.
  • 5: ??? The game is all about cooperative, human multiplayer

Re:Maybe it's just me... (1, Interesting)

Anonymous Coward | more than 5 years ago | (#27985311)

They had a mode that was a non-linear map, but found too many people got confused. It got the axe. You sound like you really want a thinking man's FPS. I would suggest Dystopia, the Half life 2 mod, but the level design is so-so. Not from a lack of talent, but the gameplay itself lends to making maps for it so very hard. It does have a fantastic cyberdecking & hacking minigame to it and is awesomely polished. Worth checking out, it's on Steam.

I must say though, I don't need or want any weapon but the M16/automatic rifle/assault rifle in L4D. I play solely for that gun. I love hunting special infected with it and it is just so versatile and is a pleasure to use.

Re:Maybe it's just me... (1)

Sobrique (543255) | more than 5 years ago | (#27992595)

I have to say I rather like the 'limited' weapon selection in L4D - in most FPS games, I find the weapons mostly exist to provide progression, and an artificial 'you must swap to the .... because you're out of ammo' sort of thing. Occasionally you'll get secondary weapons which are good for different tasks, like shooting across a level or something, but whatever. In Doom, I went through with the shotgun mostly, and the BFG for boss fights.
I have to say I think the selection of weapons in L4D is pretty good - the pistols are actually pretty handy as 'secondary' weapons - expecially if you're running with a shotgun, because they're more accurate - and the choice of M16/Shotgun/Hunting rifle is pretty good (Although I don't tend to see many people using hunting rifles) - because you're selecting weapons on a party basis, not on a 'I need every gun in my backpack' sort of basis.

Re:Maybe it's just me... (4, Interesting)

Opportunist (166417) | more than 5 years ago | (#27985401)

Sorry, wrong approach. By you or by Valve is up for discussion, but L4D is only secondary a "zombie shooter". It's primary feature is that there is a very heavy emphasis on teamwork, more so than in any other game out there. Zombies just lend themselves well to that cause.

If you play it as a zombie survival shooter, you might be disapponted since, as you point out, a few key features of the zombie genre are completely missing. Like the fact that you can't fully rely on your mates, one of them could easily suddenly turn out to be infected and just not saying anything, knowing he'll be shot if the others notice. In L4D it's the exact opposite. You cannot distrust your teammates. You have to 100% rely on them. You can actually see this in a versus game, when you have a team of mediocre players against 4 FPS cracks essentially playing on their own without good teamwork. The mediocre team will win every single time.

That's the appeal of L4D, at least for me. That you mow down zombies by the hundreds is just the icing on the cake. :)

Re:Maybe it's just me... (1)

Spit (23158) | more than 5 years ago | (#27992007)

L4D is more akin to Gauntlet than a survival/horror zombie shooter, zombies are a good scenario but there is plenty of gaming abstraction.

Re:Maybe it's just me... (1)

c0mpliant (1516433) | more than 5 years ago | (#27985841)

Are you one of the few people who have only played L4D on single player? The fun of the game is trying to help each other through the levels.

I play every weekend with 3 of my other friends all using ingame chat and its best fun we've had online in the very long time

Re:Maybe it's just me... (1, Informative)

Anonymous Coward | more than 5 years ago | (#27986811)

Are you one of the few people who have only played L4D on single player? The fun of the game is trying to help each other through the levels.

I play every weekend with 3 of my other friends all using ingame chat and its best fun we've had online in the very long time

Hey man, you're talking about the co-op campaigns right? Not versus?

Did you get Killing Floor by any chance? If you and your friends like playing co-op L4D you might like Killing Floor. Co-op with up to 6 players. Multiple waves of zombies with brief breaks between to resupply at a trader with cash earned from kills (like CS start of round equipment selection.) Last wave is a tough boss, think tank but with cloak, rockets, and chaingun.

I'm having a blast playing it in the couple of days since it came out. I think there's a free weekend planned for it like there was for L4D so you might check it out.

Re:Maybe it's just me... (0)

Anonymous Coward | more than 5 years ago | (#27992065)

>shitgame

Re:Maybe it's just me... (1)

Mex (191941) | more than 5 years ago | (#27988745)

I mean, it's a zombie game, and it doesn't even have a chainsaw or flamethrower. You just run around and kill zombies. Sometimes you die.

Wow, I think you completely missed the point of L4D. You clearly want another game. =)

time time time (0, Flamebait)

swell (195815) | more than 5 years ago | (#27984557)

It's good to see that some have time for such pursuits.

Now we need a game in which we take the role of homeless families seeking food and shelter. Programmers could add options to sleep in abandoned cars and avoid drug dealing thugs and compete with illegal aliens for low level jobs.

What great suspense as we wipe the grime off our faces and prepare for the job interview at the fast food joint. What jolly moments we'll have as we sing cheerful songs with the children and open the goodies we found in the dumpster!

Yes, I know this game is just around the corner -- are you the courageous programmer that will bring it to us?

Re:time time time (0)

Anonymous Coward | more than 5 years ago | (#27984631)

Ha ha!

You're homeless

Re:time time time (0)

Anonymous Coward | more than 5 years ago | (#27985101)

Well I always thought the enemies in l4d were homeless people seeking food and shelter, but far too aggressively. That's why they always chase after the shiny, beeping, and otherwise expensive looking pipe when you throw it in the game. So all you have to do is mod the vs mode.

Re:time time time (1)

derfy (172944) | more than 5 years ago | (#27985223)

"Please sir, I'm hungry. Just a little food, I'm begging you"

Oh god, the memories.

Re:time time time (2, Interesting)

Xiroth (917768) | more than 5 years ago | (#27985273)

Are these [zakelro.com] the designs that you're looking for?

Re:time time time (1)

caramelcarrot (778148) | more than 5 years ago | (#27985581)

So you're saying that we should all quit our jobs and cease production in order to help people find jobs? Imagine that, an economy entirely made up of homeless shelters.

Finally. But how about something else? (2, Interesting)

Opportunist (166417) | more than 5 years ago | (#27985409)

Namely, a "human director". I.e. the ability to play the "director" that dictates when and where zombies appear. Sure, you can play versus, but then you need four "adversaries". Who in turn intend to win the game. What I'd envision is a campaign mode with a player sending the zombie waves and positions the special zombies as well as goodies for the players.

Yes, that can easily be abused by a director that wants to "win". What I have in mind is something like a good ol' RPG GM.

Won't work for PUGs, since a lot of people would try to "win" as the director, but it could mean lovely games with a group of 4 and a GM.

Re:Finally. But how about something else? (1)

Veggiesama (1203068) | more than 5 years ago | (#27987961)

You may want to try a little HL2 mod called Zombie Master [zombiemaster.org] .

However, in that game the "director" is essentially against the players. You have a god's eye view of the level, and you drop zombies wherever you want. You can also set traps and generally be an ass, if you like.

Last time I played was before L4D came out. It had a lot of problems: AI prediction, exploits, long wait times after you die, etc. But it was still good fun.

I am Heavy Weapons Guy (3, Interesting)

Scrab (573004) | more than 5 years ago | (#27985651)

I've been thinking about this for ages, and it strikes me that a great mod for L4D would make it possible to choose characters from Tem Fortress 2 to run it instead of the four you have.
Perhaps have a limited selection, so the Heavy, the Soldier, the Engineer and something short range like the Pyro. I'm not entirely certain how the weapon damages line up, but it would certainly be fun to watch a heavy go to work on a swarm of infected...

Re:I am Heavy Weapons Guy (1)

pandrijeczko (588093) | more than 5 years ago | (#27986337)

I'm certainly not going to diss any level designer that puts in hard work to create levels for free for the rest of us to enjoy but L4D captures the classic zombie movie perfectly with the four misfit characters you're given already, I'm not sure TF2 characters would work - though I'm prepared to be proved wrong.

Personally, I'd like to see a mod where the four characters are thrown back to the Victorian era or 1920s (with relatively accurate historic weaponry and clothing) and thrown into a Lovecraftian world of mad cultists, Hounds of Tindalos, Shantaks and many other loathesome, slurping beasties from the dark mind of HPL.

Funnily enough, I was playing Blood [wikipedia.org] the other day and was just thinking how cool it would be to have an updated version of this game.

Re:I am Heavy Weapons Guy (0)

Anonymous Coward | more than 5 years ago | (#27989343)

I'd like to see how the Spy character works in L4D...

Re:I am Heavy Weapons Guy (1)

VeNoM0619 (1058216) | more than 5 years ago | (#28003393)

I like the idea, and sounds interesting. Obviously the infected would need to be harder. Although this is like how they invented the game in the first place (played counter-strike with knife only bots). But adding the different weapons is what appeals most.

The TF2 characters would only be the cartoony humor icing for the cake, since I find only small bits of humor in L4D opposed to TF2. Granted, L4D hasn't been out nearly as long, and could have some humor improvements that TF2 has been having (like the scout's domination sounds they added the past month)

Re:I am Heavy Weapons Guy (0)

Anonymous Coward | more than 5 years ago | (#28005053)

A spy decloaking and remarking "gentlemen" as it backstabs a tank.

Yes, yes, I do think I like this idea.

L4DFiles.com (1)

activeideas (1556319) | more than 5 years ago | (#27985823)

Just in time for the Left 4 Dead SDK beta release, a new L4D community site has been launched: http://www.l4dfiles.com/ [l4dfiles.com] . All members receive 500MB of free storage space and unlimited bandwidth to share their custom Left 4 Dead maps, mods, skins, campaigns, etc. with the gaming community. This is an exciting time for Left 4 Dead, and I think we will see a tidal wave of interesting and creative user-generated content to enhance and expand the playability and appeal of L4D. yay!

Directorial control? (0)

hansamurai (907719) | more than 5 years ago | (#27986459)

I only read the first article, but the big deal with L4D's AI was that there was this "Director" dealing out zombies depending on the situation, etc. Do we get any control over it with this?

Why so late? (1)

kafros (896657) | more than 5 years ago | (#27989249)

I expect from high profile game companies (like Valve) to give map making tools of the box for FPS games
Also automatic downloading of a map in case you don't have it should be a must have

P.S. I am an Unreal Tournament player (UT99 and Ut2004). I am used to NOT having to download anything when connecting to a server that has the craziest mutator on the strangest map ever :-)

Finally (1)

carp3_noct3m (1185697) | more than 5 years ago | (#27989487)

As a long time valve player that keeps up with mods, and even make maps everyone once in a while, I have been chomping at the bit for this. Having used the tutorials included to get familar with the required L4D entities, I would say this is the biggest step forward for valve, but mostly for hammer that I have seen. The reason is simple, hammer is not easy (easy compared to maya and softimage) but not easy to design a level within, by allowing me to do most of the design in sketchup I can reduce the time spent just doing basic design (walls, floors ect) by more than half. That being said...the requirement to have these objects grouped before being able to export to vmf, and then to hammer for fine tuning, is quite an annoyance. I did an entire scientific lab layout last night in about 1 hour and tried to export it but once the vmf got into hammer literally none of my brushes imported because a couple of them hadnt been grouped properly. (which is also part of the not allowing convex surfaces in hammer thing). Anyway, overall great step, and it is still just in beta......

Worthless without easy Director editing (0)

Anonymous Coward | more than 5 years ago | (#27991895)

When L4D was getting hyped pre-release, the Director was supposed to be the end all for gaming: Levels changing on the fly based on what's happening, and insane replay value from the Director making each playthrough unique.

What we really saw were 4 static levels, with about 4 enemy placement variations a piece. A week after release, many players online could tell you which variation of the map had loaded, and where everything except vanilla zombies would show up.

I'll be the first to admit that this is completely anecdotal, but most of the people I know who bought L4D for co-op never touched it again after a week or two of play, whereas the people I know who bought it for versus are still happily playing to this day.
The SDK had an opportunity to take co-op play to the next level by enabling easy modification of the Director, and perhaps creating the potential for a Human Director (which I feel, if done correctly, could be an industry-changing feature).

But then again, I'm just butthurt that I bought L4D on Steam and thusly cannot resell a game that disappointed me.

Awesome! (1)

molex333 (1230136) | more than 5 years ago | (#28001989)

I have it, I love it, now I want to Mod it!!! I love Left 4 Dead, it's fun. My main gripe was the number of Maps. Perhaps some editing will bring even more hours of fun to this already great game!
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