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Sony Pondering Downloadable Game Rental Service For the PSP

Soulskill posted more than 5 years ago | from the physical-media-is-so-last-decade dept.

PlayStation (Games) 50

Joystiq has brought attention to a recent survey commissioned by Sony to gauge interest in a rental service for PSP games that would operate by downloading the games to the console. The plan, as Sony puts it, "will enable you to download a fixed number of games during your subscription period ... you will be able to change the games you have chosen for the download once your subscription term renews." The survey goes on to gather opinions on various details such as pricing, the number of available games, and how games are added to the catalogue.

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FP (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#28037291)

Obsessive compulsive /.ers correcting grammar mistake in 3...2...1

Re:FP (0, Offtopic)

retech (1228598) | more than 5 years ago | (#28037501)

You can relax, it was just the Oedipal voice of your father in your head. No one out here heard it. (Well, if they did, they didn't care enough to post.)

Rent vs buy (2, Interesting)

Bifurcati (699683) | more than 5 years ago | (#28037297)

Sounds awesome, but surely this is a risky sort of business move for game designers? I know we can rent games at the video store, etc, but that's usually very short term. Assuming the subscription period is of a significant length (i.e., the one month), then it would really negate the need to purchase games unless they have significant replay value.

I just wonder what sort of pricing structure you'd need to justify that.

Arcade games and MMORPGs (5, Insightful)

tepples (727027) | more than 5 years ago | (#28037349)

Sounds awesome, but surely this is a risky sort of business move for game designers?

Video games first appeared as coin-operated machines, and the arcade model isn't too different from the rental model. Nor is the MMORPG monthly fee model much different from the rental model.

Re:Arcade games and MMORPGs (0)

Anonymous Coward | more than 5 years ago | (#28038313)

And how many arcades do you see that are still around?

Re:Arcade games and MMORPGs (1)

tepples (727027) | more than 5 years ago | (#28038447)

And how many arcades do you see that are still around?

I can think of nine arcades in Fort Wayne, Indiana, alone. These locations have or used to have a Dance Dance Revolution, In the Groove, or Pump It Up game:

  • Putt-Putt
  • Tokens n Tickets
  • Fast Track
  • Wayne Recreation
  • Lazer-X
  • Georgetown Bowl

And these arcades don't have a dance game:

  • Chuck E. Cheese's
  • Pro Bowl West
  • Village Bowl

And I thought arcades were bigger in Japan than in the midwestern United States.

Re:Arcade games and MMORPGs (1)

omnichad (1198475) | more than 5 years ago | (#28038387)

Yes, and how much did Pac-Man cost to develop?

Re:Rent vs buy (2, Interesting)

rob1980 (941751) | more than 5 years ago | (#28037911)

I'd be interested to see in how the rental money is divided up once it's lifted off your credit card. Perhaps a larger portion of that will go directly into the hands of the designers as opposed going into Blockbuster's pocket. If that's the case, then a pricing structure similar to or slightly cheaper than any current rental service may suffice.

Re:Rent vs buy (0)

Anonymous Coward | more than 5 years ago | (#28042703)

I had this service for the Intellivision via my cable service in 1980s. It was awesome.

Is it only a rental service? (2, Insightful)

Sparx139 (1460489) | more than 5 years ago | (#28037321)

I smell a scheme that will end up causing many gamers to pay more than what they would if they were to buy the game. It would be better if you could 'buy' the game rather than 'rent' it. If you want to try a game, you check out the demo before making a decision. Or am I reading this wrong?

Also, what will their method of dealing with data loss, etc? Just what will the prices be, compared to going down to your local store? I personally like the idea of having a disk, as I can lend it to a friend if they're interested in the game, or trade it in to GameStop, EB Games, etc and recoup some of the money I spent on it, so that lessens the merit of the service for me.
And then, how long will it take to download a full game? Speaking from experience in the Xbox Live Marketplace, speeds can be agonizingly slow.

I mean, it sounds like an idea that could have great potential, but I wouldn't be jumping for joy until the details have been finalized and released to the public.

Re:Is it only a rental service? (4, Interesting)

Xest (935314) | more than 5 years ago | (#28037407)

That's the crux of it. To me downloadable and rental are two words that shouldn't be used in the same sentence.

In classic video rental stores you'd rent for a fraction of the price of buying because it meant the video store could buy the film for £10 and rent it out 15 times at £1 a time to make £5 profit. It had to be rental because it was a physical object that they could only allow one person to access at a time.

Of course, that limitation is gone with downloadable content, it's a limitation that has to be created artificially and of course the vehicle for delivering that has to be DRM. Quite rightly as you say, every rental service I've seen so far that creates this artificial limitation ultimately results in a bad deal for the user in that if they want to keep playing it they'll end up paying more than they would've if they could've bought it through classic means in a shop. The same goes for the likes of XBox live's video marketplace in that you might as well just buy the DVD if you're planning to ever watch it more than once and of course watch it at your own pace rather than their artificially imposed time limitation.

As an aside though I'm not sure what you mean about XBox live marketplace content being slow to come down - I've always had it come down at 240k/s which is the fastest my connection can download at. If you're having issues downloading from there the bottleneck is almost certainly your connection so may be worth checking. The same goes for other download services like Steam, Direct2Drive etc. - download speeds have just never been an issue as far as they max out my connection. I just wish I had a faster connection!

I have not and will not ever use a software rental service. If I'm paying for software or media I wish to use I want to pay once for that digital and keep it. I don't want to be billed over and over for it. After all, it brings all the classic issues with this approach such as what if they close the store down and I only got half way through playing it and can't re-rent it to finish it off? What if I buy a game that takes two weeks to complete, get half way through it in the first week when my rental expires then they bump the cost up to twice as much if I want to finish it off in the second week?

Re:Is it only a rental service? (1)

Swizec (978239) | more than 5 years ago | (#28037435)

As an aside though I'm not sure what you mean about XBox live marketplace content being slow to come down - I've always had it come down at 240k/s which is the fastest my connection can download at. If you're having issues downloading from there the bottleneck is almost certainly your connection so may be worth checking. The same goes for other download services like Steam, Direct2Drive etc. - download speeds have just never been an issue as far as they max out my connection. I just wish I had a faster connection!

You'd be surprised how very incredibly slow download services start seeming when you live in a country with affordable 20/20 FTTH. The only thing that ever maxed out my connection were incredibly popular torrents.

Re:Is it only a rental service? (1)

Xest (935314) | more than 5 years ago | (#28037493)

True it's all relative I guess!

When 240k/s is all you can get, hitting it is quite pleasing ;)

Immigration? (1)

tepples (727027) | more than 5 years ago | (#28038471)

You'd be surprised how very incredibly slow download services start seeming when you live in a country with affordable 20/20 FTTH.

What country, and how hard is it for a U.S. resident to immigrate?

Re:Is it only a rental service? (2, Interesting)

calmofthestorm (1344385) | more than 5 years ago | (#28037561)

Even if you buy it, the DRM will prevent you from reinstalling it on your new computer once it's activated.

On hte plus side, DRM has caused me to explore more smaller publishers, who still treat their customers fairly, and tend to produce higher quality games as well.

Re:Is it only a rental service? (3, Insightful)

that IT girl (864406) | more than 5 years ago | (#28037683)

That last sentence was my first thought--how long would a rental period be? I also am uncomfortable with renting software in the first place--just too many ways it could go wrong.

Also, I'm just waiting for the DRM to be cracked (you know, about a day after it's released) and then the bitch-and-moan fest begins. They're just setting themselves up for it at this point.

Re:Is it only a rental service? (1)

StikyPad (445176) | more than 5 years ago | (#28044009)

To me downloadable and rental are two words that shouldn't be used in the same sentence.

Actually, the concept was pioneered by the Sega Channel [] . It had its limits, but was probably my favorite method of game distribution of all time. Large selection, low cost, nearly instant delivery.. what's not to like? It beat the hell out of paying $50 for a game, and then having it rot away in a drawer once you finished, or else selling it back to the store for a fraction of what you paid.

Very few games have high replay value even today (to me). For those that do, renting them first means I'd get to (legally) try before I buy, AND prices will likely be lower a few weeks later, should I decide to actually buy it. I just wish this model would propagate to the PC.

Maybe (1)

Mr_Silver (213637) | more than 5 years ago | (#28037353)

Whilst I quite like my PSP (running custom firmware), the one thing that it is pretty poor is at providing games which you can pick up for 10 minutes and play.

Every game I have seems to want you to dedicate at least 30-40 minutes on it. This might not be a long problem for long trips, but for whiling away 20 minutes on a bus journey isn't going to work.

Downloadable content may be able to resolve this issue although my gut feel is that, based on the way I play the portable, I probably should have got a DS.

Re:Maybe (3, Insightful)

flows (1075083) | more than 5 years ago | (#28037595)

I've had my PSP for 2 years now, daily companion of a 15/25 minute bus ride to work. I can recall a couple games that made me walk into my office still playing, none had me dedicate that time for fear of losing a save game or having to replay some area. Suspend works every time unless you turn the device off while it's writing to the memory stick. I can pick it up on the way back home, right where I was.

On topic, I rather have 1 good game at a time and play it to exhaustion (any good game, from Puzzle Quest to God of War) than having to play a bunch of them just so I feel like I'm leeching my monthly rental fee.

Re:Maybe (1)

Jaysyn (203771) | more than 5 years ago | (#28037831)

Odd, my PSP suspends whenever & where ever I want it to.

Re:Maybe (1)

MistrBlank (1183469) | more than 5 years ago | (#28037929)

Just because you can suspend, doesn't mean the game doesn't demand attention for an extended period of time. Maybe that's what the poster meant.

I know I would hate suspending my games of Lumines (the first game I bought) because it was a lot harder to jump back in at the faster paces of later levels.

Yes, Lumines is too slow. (1)

tepples (727027) | more than 5 years ago | (#28038583)

I know I would hate suspending my games of Lumines (the first game I bought) because it was a lot harder to jump back in at the faster paces of later levels.

The problem with such games is that they need to kick the game into high gear faster. If I were making it, I'd have the speed in single-skin mode increase about five times faster, so that there isn't as much time to sit and make single color bonuses over and over [] .

Re:Maybe (1)

flows (1075083) | more than 5 years ago | (#28040857)

Odd, my PSP suspends whenever & where ever I want it to.

I've had my PSP reset on power up more than a couple times, specially first couple months i had it. Maybe it was the game/UMD fault. I remember Pirates Gold as the worst example, Tony Hawk's close second. Or could it be just firmware, and it got better. Or maybe the unofficial battery? I bought one of those "double capacity" batteries after ruining my official one converting it to Pandora (by clipping a leg off a chip).

Re:Maybe (1)

feepness (543479) | more than 5 years ago | (#28041895)

Or maybe the unofficial battery? I bought one of those "double capacity" batteries after ruining my official one converting it to Pandora (by clipping a leg off a chip).

I suspect this is your issue. If I put my stock PSP down and don't pick it up prior to the battery fully discharging I lose my suspend point.

Your battery may be discharging or simply not communicating with the PSP properly.

DRM? (1, Insightful)

Anonymous Coward | more than 5 years ago | (#28037369)

Can someone tell me the difference between a "rented" downloaded videogame, and a DRM that prevents you from playing when you don't pay?

I don't mean to bash, but from a technical viewpoint I don't see anything new, or that will be easy to get through the /. crowd.

Re:DRM? (2, Informative)

Sockatume (732728) | more than 5 years ago | (#28037451)

DRM is the technology that allows the rental to operate, or rather, to not operate when it's not meant to. They are the same thing at the end of the day. What's "new" is that it's probably the first time a major games company has gone with download-rentals. There's been talk of it for ages but the closest I'd seen so far was one-day game licences for N-Gage Service titles.

Emotional bonding? (1)

Heart Driven (1484993) | more than 5 years ago | (#28037389)

I wonder: who's interested in this kind of throw-away gaming? I like to buy games for the sake of playing them over a long period of time. I still have my GameGear and all of my games for it.

Re:Emotional bonding? (2, Interesting)

sakdoctor (1087155) | more than 5 years ago | (#28037409)

1. I like to own good games.
2. I prefer to "rent" bad games.
3. I don't want to waste my time playing bad games.


Re:Emotional bonding? (1)

MyLongNickName (822545) | more than 5 years ago | (#28038617)

What about a services that would let you rent a game for two days for a couple bucks, then if you like that would go toward the purchase of the full game. I know when I was into console gaming back in the original NES days, I would have loved that. I remember buying a couple games that I beat inside of three days. $50 bucks back then to a kid making $20/week... that really sucked :)

Re:Emotional bonding? (3, Informative)

Sockatume (732728) | more than 5 years ago | (#28037483)

Demos. Few companies will be willing to dig out and rewrite their old demos for MGS or whatever for download, whereas a one-day rental just requires the company approves the title for rental purchases with Sony. It's something that's more common in mobile phone gaming - the N-Gage service has mandatory demos, but they're usually very short, so £1-£2 for a 24-hour "pass" is a better taste of the title. And in the case of short, not-very-replayable games like MGS-Mobile, it saves you spending £8 on a title you'll clear in a lunch break.

Re:Emotional bonding? (0)

Anonymous Coward | more than 5 years ago | (#28037847)

Make them cheap enough and people will go for game renting. After all, we already have game rental outfits all over the world working just like video rentals. Personally, I'm with you. I like to buy and hoard my games. When I know I'll never play something again, someone gets a free game or five. Alas, I sometimes wish I didn't do that.

It looks like this survey is asking about access to X titles a month, which may be more like Zune's subscription. But the prices they're talking about is way too dear.

They would need better games (1)

Jesterace (914041) | more than 5 years ago | (#28037587)

I can't see this model working well. There's only a handful of games that are "decent" on the PSP. There might be some good titles trickling out this year. But this would likely work for some when the newer revision of the PSP comes out that does not have the UMD Drive.

This sounds exactly... (1)

bhunachchicken (834243) | more than 5 years ago | (#28037657)

... like the kind of idea that I've been suggesting the PC games market adopt in order to counter the rampant piracy.

Re:This sounds exactly... (1)

hairyfeet (841228) | more than 5 years ago | (#28037967)

Uhhh...because if you do that you end up with too many situations like this [] ? I can't count how many times I've had to go crackalaka on games I had just shelled out good money for because for one reason or another they simply refused to work. Since nobody accepts opened boxes of software you would probably be setting yourself up for a massive class action suit when whole groups of customers found out they spent $50 on a paperweight. Even if you switched to DLC like this I can't see the corps giving back 30-45% of all sales because their latest DRM scheme don't work. They would probably put some "tough luck" clause in the EULA and it would be lawsuit time.

The way it is now they can pretend to shareholders that they are actually doing something to curb piracy, keep Billy Joe Bob from just running Nero to copy his game, while at the same time allowing all those that payed good money for the game and ended up with a paperweight to simply go around the BS. Hell more than half of the MoH 10th anniversary box set I bought wouldn't work at all without going crackalaka, and these were all brand new disks. Of course now that I have gone up to XP X64 it is even worse, so now I have to keep a crack folder so when I want to install one of the ton of games I've got sitting in a drawer it will actually work. The games work fine in XP X64, the DRM crap don't. Considering that dual core barebone with 4Gb of RAM are like $250 it is just nuts how all the DRM crap is still stuck in 32bit land. But if we couldn't go crackalaka you could end up with a nightmare of "I'm sorry, but you have XP which we don't think is "cool" anymore. Our DRM only supports Win7 ultimate expensive baddass edition. Go shell out the bux luser!".

If they want to get rid of piracy make games cheaper, or do like MoH and bundle your older games to give a better value, and make DLC that requires a legit serial to get. That way they get paid, we get good value for our money, and none of us would have to deal like the above video and jump through pointless DRM hoops that often only punish the guy who just gave you $50 while the pirates laugh their asses off. Because as long as it can be ran SOMEBODY will find a way around your DRM, just look at the firmware hacks for PSP, which is a tiny niche. Give us a good value for our money and you WILL get paid. It is all these RIAA types with their marketing speak of "maximizing the IPs money making potential" charging a buck a song and whining they aren't allowed to charge 5 that has made piracy rampant. $50+ for a game you can beat in 6 hours or less is just nuts.

Bundle or lower the price and quit gouging the hell out of the customers and the money will flow. Most will be happy to pay for the convenience and not having to run the risk of ending up with a disk full of malware. Those that are left are too cheap or too broke and frankly isn't worth killing yourself and pissing off your legit customers for. Treat your customers fairly and make it convenient to pay you and most will treat you fair. Treat them like shit and charge out the wazoo for 2 year old crap that wasn't good when it was new and don't be surprised when the money don't roll in. It ain't because of piracy, it is because you suck as a company. Nobody likes feeling ripped off, and more and more often these days that is what you feel like after shelling $50+ for a game and finding the thing is short and lame.

Hopefully (1)

bhunachchicken (834243) | more than 5 years ago | (#28037679)

The PS3 will get the same thing for it's PSN games. I've have no issues with paying £5 a month to rent a handful of games. The reason I don't play most of the games on there is that there are no demos and I can't get a refund if they're shit. £5 or £50 a year would be a bargain in my eyes.

The Math is There (1, Interesting)

Anonymous Coward | more than 5 years ago | (#28037821)

I've been waiting for this to hit the gaming industry for a while now. If you sit down and really think about it, this has the potential to save people a lot of money.

Look at Rhapsody, for example. $14.99 a month for their "to go" subscription. That plus a compatible portable player buys you access to 99% of their library. There are still a few assholes who won't let you have a few of their songs without buying them outright but we ignore those folks.

Where's the "good" math on this? Think about it. Let's say you have one of those fancy 30,000 song iPods. Indeed, if you bought individual songs from iTunes, it would cost you $29,700 to "fill" it up. Less if you bought full albums or had a few CDs in your collection to rip first. I'm going to take piracy out of the equation here because I'm trying to make an argument for legitimacy and honestly on the part of the individual consumer.

Now, look at Rhapsody. If you spent $29,700 on their "to go" plan at 14.99 a month, that would buy you a subscription good for 1981.32 months to access all current and future releases. That's 165.11 years. I doubt any of us are going to be alive that long, let alone be in full command of our ability to hear.

I use Rhapsody as an example because it should be a business model the gaming industry adopts. Imagine paying a flat fee...let's be generous and say $49.99 a month since, like Rhapsody, we want the subscription price to be a median of what one physical unit might cost. Most games are $50 to $60 new much as most CDs are anywhere from $15 to $20 new. What would that $49.99 a month get you? Again, unlimited access to the library of either Sony, Microsoft, or Nintendo...depending on who's console you have.

I'd say this would be perfectly profitable for the industry. They would draw in a whole new audience this way. The prospect of only having to pay that one fixed price would be so appealing that I have to think money would be made left and right on the deal. Instead of a million gamers buying a dozen games a year (maybe about $600 a person in spendings), you suddenly have 20 million gamers paying you $600 a year. I call that profit.

I'm wondering how long it will be before Amazon catches on to this and goes to the publishers to hash out an all-you-can-eat deal with them as well. I'd gladly fork over $20-$30 a month to read all I can. Sure, I could go to the library for free but Amazon is in a unique position to offer their customers the entire literary world.

Some people don't like the idea of not "owning" anything. I have a friend who is very much against digital distribution. I ask him, however, what "owning" really means and how it's made his life better. Is having a game or a book or a CD that you listen to a few times and then forget about for years really that much more appealing? Seriously? Sounds to me like throwing away money.

Let's talk about the environment. Digital distribution helps out here as well. more packaging. No plastic disc cases, no plastic wrap, no paper manuals. Imagine the savings there...both to nature and your wallet.

I'm not saying this is all going to happen over night, but if you do the math and also look at our "on demand" society, I think you'll agree this is the direction we're's all about who is going to get their feet wet first.

Re:The Math is There (1)

UncleTogie (1004853) | more than 5 years ago | (#28040251)

I don't feel that comparison with Rhapsody is quite in order.

First, the number of games that I'd want to play, and WOULD play regularly is pretty low. It's not that I don't like to game; I've been playing since the Atari 2600 days. It's just that with a few exceptions, most games are just "prettier" versions of titles that came out before it. To me, while the physics and graphics are MUCH better, Gran Turismo == Pole Position... you drive in a circle while trying to beat a certain time/other cars. Castle Wolfenstein 3d == Unreal Tourny == {insert your fave shooter here}. The game AI gets better, but the game of running around and shooting things doesn't change.

That having been said, rather than spend money on a subscription for a set number of games per month, I'd rather find ONE game and do what my wife and I are doing now: support the non-company-owned server that we play on. While it's ancient by today's standards, we've found that we like Command and Conquer:Renegade, bought the disks, and pay VOLUNTARILY to keep our favorite Renegade server {} up and moving. The server admin gets paid, m'wife and I have quality gaming time together, and aren't frantically trying to complete games before a rental period is up.

I'd venture this service is more geared toward the short-attention-span-theater crowd. They don't know what they like, and will bounce from title to title trying to entertain themselves, like TV channel-surfers. I doubt, however, that the majority of gamers will find value in this service once they've exhausted the few games/genres they enjoy... and the selection will be a lot lower than 30,000 games.

Jus' my two cents...

For the right... (1)

Aladrin (926209) | more than 5 years ago | (#28037993)

For the right price, and the right games, I'd go for this. I currently buy a $60 game and play it for -maybe- a week. I can count on 1 hand the games I've played longer than that in the last 5 years.

Currently, my solution to this is GameFly. But even then... My GF account has gone largely unused for the past 3 or 4 months. There's just -nothing- I care about right now and I'm renting a few old games that I might play once and send back.

I guess what I'm saying is that this would work not because it's a great idea, but because the game industry is in a slump right now. Heck, I've had more fun with FreeRealms lately than anything since Fallout 3.

This might be a trap (1)

ub3r n3u7r4l1st (1388939) | more than 5 years ago | (#28039257)

By introducing new services, Sony may force you to download a new firmware which make your "homebrew" software inoperable. (The new ones have special motherboard that made installing custom firmware impossible).

Look what we have from Sony: Special AIBO memory sticks, New PSP motherboards, and BMG rootkits. What else do we need from them?

Re:This might be a trap (1)

spire3661 (1038968) | more than 5 years ago | (#28042801)

Actually some PsP groups already have custom software running on even the most modern PSPs

Re:This might be a trap (1)

ub3r n3u7r4l1st (1388939) | more than 4 years ago | (#28056759)

Not that I know of. PSP-3000s and PSP-2000s that are manufactured past summer 2008 are blocked.

Make PSP games playable on the PS3... (1)

VinylRecords (1292374) | more than 5 years ago | (#28040597)

I don't want a PSP and never will own one. When I travel (like a did for three hours to and from Manhattan for work yesterday) I read and prepare notes for work (journalist for a living) or read non-fiction works.

The second PSP games become downloadable at the PSN store and playable on the PS3 I can see myself shelling out money for at least ten games that I've kept track of since the PSP's launch.

I don't care if the games are low-resolution, just allow me to play them in a window on my HDTV. I know the PSP has an add-on that allows it to be hooked to a TV with component video cables anyways.

Think outside the box Sony.

Sony's downloadable game scam (0)

meerling (1487879) | more than 5 years ago | (#28041533)

Currently, if you want to download a game DEMO to your PSP it's easy.
Just connect to the store through your PSP and download it, then start playing.

On the other hand, if you want to download a full Game, things get different.
You can do one of two things. First, you can use your PS3 to download the game from the online store, then use the PS3 to transfer it to your PSP, then play.

Second method. Use your computer to go to the online store, and download the game. Then put it on a portable media (like a sony memory stick duo) and use that to transfer it to your PS3, then transfer it from the PS3 to your PSP. Finally you can play it on your PSP.

So basically, Sony wants you to buy $400 dollar peripheral (the playstation 3), to be able to play online purchased and downloaded games on your Playstation Portable, that is already fully capable of downloading things off the internet...

Now the article doesn't specifically state if those 'rental' games will use the current stupid system, or if they'll use the same rational one currently only being used for demos. Though considering Sony's past customer care, I'm betting it's not the intelligent choice.

Personally, I love my PSP. And there are a lot of games I'd be willing to purchase for download. But I don't have a PS3, nor do I have the money or inclination to purchase one. It just doesn't have enough software I want to justify that price. And to buy one just to be able to get those games for my PSP is not only absurd, it's an insult and completely against the concept of the handheld! There is a reason the second P stands for Portable.

Ok, enough ranting. You may resume your regularly scheduled whatever. ;p

Re:Sony's downloadable game scam (1)

CronoCloud (590650) | more than 5 years ago | (#28047171)


You do know that you can buy downloadables directly with the PSP now ever since last October with firmware 5.00. Do you have an old firmware or something? Because obviously you don't love your PSP enough to know that.

Also the second method you describe using the PC version of the PSN store is incorrect, what you do is hook your PSP directly to the PC with a USB cable, a PS3 is not required as an intermediary.

Re:Sony's downloadable game scam (1)

meerling (1487879) | more than 4 years ago | (#28054929)

Admittedly I haven't checked in the last couple months, but when I did check earlier this year, those are the instructions that Sony had posted on their site. If they have changed their instructions, I apparently haven't heard about it. If there were any other instructions, they were not visible on that page. I will check again and see if I can find those new instructions. I really want some of those games.

Didn't Sony say just a few days ago... (0)

Anonymous Coward | more than 5 years ago | (#28043493)

Didn't Sony say just a few days ago that "nothing good came from the internet"?

Are they planning on changing their view of the internet, or are they out to prove their claim to be valid? Answers next year!

Re:Didn't Sony say just a few days ago... (1)

CronoCloud (590650) | more than 5 years ago | (#28047201)

That asshole was from Sony Pictures (in charge of Sony's movie business), not Sony Computer Entertainment (in charge of Playstation stuff). Sony is a very schizophrenic company, the branches of which are semi-independent don't necessarily get along.

brilliant. where's my credit card? (1)

krakround (1065064) | more than 5 years ago | (#28046877)

I would sign up for this. Most games I play have little to no replay value, such as RPGs, action/adventure. Even Loco Roco I thought I would go back to, but I don't. For me game rental is cheaper per game and per unit time. The download bit is even better since the main disadvantage with Gamefly is availability and the real mail round trip.

They've been able to do this for a long time. (1)

CronoCloud (590650) | more than 5 years ago | (#28047279)

They've been able to offer rentals for a looong time, but just haven't done so.

If you check the information on your PSN downloads (hit triangle and choose information you see fields that say:

Starts: (when you bought it)
Expires ( just has a "-")
Hours Left (Which says currently "No Time Limit")

Same goes for the PS3.

game industry following media, internet & telc (1)

chompyZ (698259) | more than 4 years ago | (#28051553)

It sounds as if the game industry is following the media, cable, internet and other communication industries into a fixed monthly cost payment structure.
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