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Classic Doom Coming To the iPhone Next Month

Soulskill posted more than 5 years ago | from the hurt-me-plenty dept.

Cellphones 90

Two months after releasing an iPhone port of Wolfenstein 3D, id's John Carmack brings an update to the similar effort underway to bring classic Doom to the iPhone as well. He provides some detailed information on the development process, and says they're aiming for a release some time next month. "One of the things I love about open sourcing the old games is that Doom has been ported to practically everything with a 32 bit processor, from toasters to supercomputers. We hear from a lot of companies that have moved the old games onto various set top boxes and PDAs, and want licenses to sell them. We generally come to some terms in the five figure range for obscure platforms, but it is always with a bit of a sigh. The game runs, and the demo playbacks look good, but there is a distinct lack of actually caring about the game play itself. Making Doom run on a new platform is only a couple days of work. Making it a really good game on a platform that doesn't have a keyboard and mouse or an excess of processing power is an honest development effort."

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GNAA confirms it: Gamito is dead. (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#28150405)

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fr0sty p1ss (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#28150467)

Thanks. I was getting bored with the on-topic first posts.

Already have it on Android (2, Informative)

mysterious_mark (577643) | more than 5 years ago | (#28150419)

The original Doom has already been ported to Android, Android beats I-phone again!

Re:Already have it on Android (5, Insightful)

ZildjianKX (872002) | more than 5 years ago | (#28150469)

FTA: "Making Doom run on a new platform is only a couple days of work. Making it a really good game on a platform that doesn't have a keyboard and mouse or an excess of processing power is an honest development effort."

Re:Already have it on Android (2, Informative)

bemymonkey (1244086) | more than 5 years ago | (#28150559)

Well, the G1 _does_ have a keyboard. :)

Just wonder how annoying it must be to play Doom on it :D

Re:Already have it on Android (0)

Anonymous Coward | more than 5 years ago | (#28150613)

For this quote to apply, you also need to argue that the Android port wasn't an honest development effort, and that his phone doesn't have a keyboard.

Re:Already have it on Android (2)

node 3 (115640) | more than 5 years ago | (#28151463)

For this quote to apply, you also need to argue that the Android port wasn't an honest development effort, and that his phone doesn't have a keyboard.

Only if Carmack was being absolutely literal and precise (also, you left out the part about the mouse).

It's pretty clear that the keyboard needs to be sufficiently similar to a full-sized PC keyboard, and that "honest effort" doesn't simply mean "earnest" or "intentional", but has a certain level of competence required as well.

And above all, even if you have all of the quoted details correct, nowhere does he imply or promise success.

The takeaway here is that compiling Doom on various hardware is easy. It's even on the iPod. But getting Doom to run at a certain level of quality (not just frame rate and visuals/sounds) can be quite a challenge.

Re:Already have it on Android (1)

Annymouse Cowherd (1037080) | more than 5 years ago | (#28154357)

Doom... visuals?

Re:Already have it on Android (0)

Anonymous Coward | more than 5 years ago | (#28154847)

Sure it can be quite a challenge, but why would ZildjianKX bring this up in this Android thread unless he believed that the Android port sucked? Both the Doom source and the Android dev kit have been out for a while, so it's not like it would be infeasible for someone to have come up with a polished Doom port by now.

And if the Android port does suck, I'd like to see direct evidence of this. Only then can the quote from Carmack be used to explain it.

Re:Already have it on Android (1)

smclean (521851) | more than 5 years ago | (#28150895)

It's been running on the Nokia 770 and later devices for quite a few years now. No keyboard on the 770 and 800.

Re:Already have it on Android (1)

Chris Mattern (191822) | more than 5 years ago | (#28151167)

He didn't say that it was hard to make it run on a platform without a keyboard; in fact, he said the opposite. What he said is that it's hard to make it *good* on a platform without a keyboard.

Re:Already have it on Android (1)

green1 (322787) | more than 5 years ago | (#28155849)

It runs better on my Nokia N810 than it ever did on the 386 I had when I first played it way back when, in fact the stylus input is extremely responsive, I quite like it, my only complaint with the game is that I wish it were doom2 instead of the original...

Re:Already have it on Android (1)

Tiro (19535) | more than 5 years ago | (#28151327)

No kidding. It was pretty bad on the Super Nintendo.

Re:Already have it on Android (1)

l3ert (231568) | more than 5 years ago | (#28151561)

Meh. At the time I had a SNES my computer was an ancient Amstrad 512. So, apart from Sierra adventure games most of my gaming was done on consoles. Me and a friend rented Doom for the SNES, we kept it for 2 weeks. We played several hours a day. Each time one would die we switched player. It might not have being a great port but it was definitely a good game for me.

WTF? (1, Informative)

Anonymous Coward | more than 5 years ago | (#28151575)

Making it a really good game on a platform that doesn't have a keyboard and mouse or an excess of processing power is an honest development effort."

This is of course, retarded.

Keyboard? Mouse? The Android port of Doom [cyrket.com] not only runs great w/sound, but *doesn't* require a keyboard (although it works with the G1 phone's keyboard and mouseball as well). It's very playable w/o using the keyboard at all. Incidentally, there are currently TWO ports [cyrket.com] for Android.

Excess of processing power?

The HTC G1 (Android) has a Qualcomm® MSM7201A, 528 MHz which is underclocked to 384mhz.

The iPhone has an ARM 1176JZF, 620MHz which is underclocked to 412mhz.

So the iphone, not the G1 is faster.

Incidentally, rooted Android users can return the clock speed to native with Open Overclocker [cyrket.com] or overclockwidget [cyrket.com] .

BTW (0)

Anonymous Coward | more than 5 years ago | (#28151645)

This is of course, retarded.

To be clear-- I wasn't implying Carmack is retarded- only the GP suggesting the Android port is not an "honest development effort".

Re:WTF? (0)

Anonymous Coward | more than 5 years ago | (#28153689)

The HTC G1 (Android) has a Qualcomm® MSM7201A, 528 MHz which is underclocked to 384mhz.

I used to play Doom 2 on my 486sx/33MHz with 4 MB of RAM.

Re:Already have it on Android (1)

dunkelfalke (91624) | more than 5 years ago | (#28150647)

Doom has been ported to Windows Mobile years ago, together with Duke 3D and Quake

Re:Already have it on Android (0)

Anonymous Coward | more than 5 years ago | (#28150909)

My roomie already has Doom on his iPhone.... I don't know why this crap is news.

Re:Already have it on Android (2, Informative)

Schnoogs (1087081) | more than 5 years ago | (#28151393)

That's like saying "Doom came to the Phantom first....Phantom beats 360 and PS3".

To the millions who own an iPhone who cares if it came out first on some other platform. Technically it was ported to the iPod years ago by hackers so I guess iPod beats Android again! ;)

Re:Already have it on Android (1)

mdwh2 (535323) | more than 5 years ago | (#28161369)

If it's newsworthy on those grounds, where was the Doom runs on Android story (or Quake for Window Mobile, come to that)? Perhaps we did have those stories, in which case fair enough... but lately it seems like any trivia such as "You can view this website on an Iphone" makes the news here on Slashdot. The fact that there are a few million Iphone users out there hardly makes it newsworthy - there are a billion or more phone users in general, but we don't get a story every single time someone realises you can view a web page on any other phone.

Re:Already have it on Android (1)

node 3 (115640) | more than 5 years ago | (#28151399)

The original Doom has already been ported to Android, Android beats I-phone again!

When Android is finished practicing against the I-phone, perhaps it'll be ready to take on the iPhone?

Re:Already have it on Android (1)

Zero__Kelvin (151819) | more than 5 years ago | (#28152605)

"When Android is finished practicing against the I-phone, perhaps it'll be ready to take on the iPhone?"

That won't happen, since Android isn't about to slap around an obviously outclassed "opponent."

Re:Already have it on Android (1)

mdwh2 (535323) | more than 5 years ago | (#28161385)

The hyphen is incorrect, but Iphone is the perfectly correct way to write a proper noun. Unless you're marketing for Apple, there's no need to write "iPhone" anymore than you'd write "Toys R Us" with a reversed R, or sing "ding dong ding dong" everytime you said the word "Intel"...

Re:Already have it on Android (1)

egcagrac0 (1410377) | more than 5 years ago | (#28151817)

Uh, it was on RockBox before Android was released, wasn't it?

Re:Already have it on Android (1)

Goldberg's Pants (139800) | more than 5 years ago | (#28152121)

The thing is FPS games do NOT work on the iPhone. Lot of games don't. Any game that requires your hands to cover half the screen is largely useless to people with big hands. May just be me but I can't get used to games with no tactile control feedback.

Funny thing is with this is there was a version of QUAKE on the pre 2.0 jailbroken firmware.

Re:Already have it on Android (1)

JPribe (946570) | more than 5 years ago | (#28156429)

And THIS is why I tell people I'm not getting a touch screen phone until I can get translucent thumbs!

Re:Already have it on Android (1)

MacAnkka (1172589) | more than 5 years ago | (#28159067)

And I used to play Doom on my Symbian S60 powered N-Gage in 2004-2005. So in this game of "Smartphone OS that got Doom ported to it first", Symbian beats both iPhone and Android hands on. I also bet that the controls of the N-Gage beat iPhone an G1 for gaming.

Great! (1)

Ektanoor (9949) | more than 5 years ago | (#28150445)

Now that makes me think of buying an iPhone

Re:Great! (1)

vux984 (928602) | more than 5 years ago | (#28150505)

Now that makes me think of buying an iPhone

Why? I tried Doom on the Nintendo Gameboy Advance. It utterly sucked. Its going to be even worse on the iphone.

Re:Great! (2, Insightful)

Ektanoor (9949) | more than 5 years ago | (#28150593)

Pal, you don't get the idea. Every single "smart" or computer stuff I ever used, since Doom came up, has to pass the Doom test. Doom runs, it's good. Doesn't run, it's glamourous high-tech trash for geeky nerds. Even my phone had to pass it :)))))

I never used the Gameboy for some reason... Hehe...

Re:Great! (5, Insightful)

mr_da3m0n (887821) | more than 5 years ago | (#28150599)

Now that makes me think of buying an iPhone

Why? I tried Doom on the Nintendo Gameboy Advance. It utterly sucked. Its going to be even worse on the iphone.

I take it you have not played the Wolfenstein 3D port Carmack has made for the iphone, because it plays really well. I have played Spear of Destiny on my Pocket PC devices and various other places where it was ported in the past, and it was more of a "hey neat, the game runs" than an actual, enjoyable gameplay experience.

If Carmack could make Wolfenstein 3D the only game I truely enjoy playing on my iPhone, I trust he can repeat the feat with Doom.

Doom EVERYWHERE. God, I'm going to spend hours on the can now.

Re:Great! (1)

jpedlow (1154099) | more than 5 years ago | (#28152043)

if you're spending hours on the can, the next person who walks in after you is truly DOOMed. hah, sorry, had to. I'll go punch myself for that one.

Re:Great! (1)

vux984 (928602) | more than 5 years ago | (#28153025)

I take it you have not played the Wolfenstein 3D port Carmack has made for the iphone, because it plays really well.

As I said in another reply:

The controls for iphone wolf3d sucked. It was playable, and perhaps even impressively playable even given the limitations. But that doesn't actually make it "good". Its still big pile of suck.

A number of people have come out in defense of doom based on wolf3d for iphone... I dunno what to say to that. Is it some sort of apple reality distortion or fanboyism? Sure, even I found it amusing, and thought it was impressive for what it was, and soaked up the retro glory... but objectively... its still clumsy and awkward and annoying.

As much as I enjoy Doom I'll take a pass on this, and play a game more suited to the screen and controls on the ipod/iphone.

Re:Great! (1)

MikeFM (12491) | more than 5 years ago | (#28156555)

I thought Wolf3D for iPhone really sucked. It's hard to play. The controls just don't work well. If they could just make it so you don't have to scrunch your hands up in the corners to play then it'd be much better.

Re:Great! (1)

mdwh2 (535323) | more than 5 years ago | (#28161411)

It couldn't possibly be that the two of you have different opinions about Doom on a mobile device?

We already had Doom everywhere. We already have Quake everywhere, in fact.

Re:Great! (1)

node 3 (115640) | more than 5 years ago | (#28151499)

Why? I tried Doom on the Nintendo Gameboy Advance. It utterly sucked. Its going to be even worse on the iphone.

Why? The iPhone is more powerful and has a better screen than the GBA. The only difference is the controls, and if you've played Wolfenstein on the iPhone (as mr_da3m0n said below), you'd realize how meritless your conclusion is.

Re:Great! (1)

vux984 (928602) | more than 5 years ago | (#28152927)

Why? The iPhone is more powerful and has a better screen than the GBA. The only difference is the controls, and if you've played Wolfenstein on the iPhone (as mr_da3m0n said below), you'd realize how meritless your conclusion is.

The problem with the GBA version was the controls not the screen. The problem with the iphone version will be the same. The controls for iphone wolf3d sucked. It was playable, and perhaps even impressively playable even given the limitations. But that doesn't actually make it "good". Its still big pile of suck.

FPSes are excellent on the PC (keyboard and mouse is king). They can be very good on the Wii (point and shoot... not as reliable or twitch friendly as the PC, but immersion goes up and its just viscerally fun); and they are passable on the X360 and PS3 (dual analog sticks have never impressed me for FPSes).

But handhelds? First person shooters pretty much suck on handhelds. They suck on the GBA, they suck on the PSP, and and the king of suck for handheld FPS games is the iphone. I'm not saying they can't build a handheld with a good FPS controls, but they haven't yet.

Re:Great! (1)

friedmud (512466) | more than 5 years ago | (#28155451)

You keep claiming that Wolf3d on the iPhone sucked... but what you need to realize is that you're in the minority in thinking that. Go look around the web at all of the reviews... maybe you didn't spend enough time choosing one of the several options for movement that suited you best...

This isn't a reality distortion field... the game is really fun... and I have a lot of faith that this port of Doom will be the same.

Friedmud

Re:Great! (1)

vux984 (928602) | more than 5 years ago | (#28160637)

You keep claiming that Wolf3d on the iPhone sucked... but what you need to realize is that you're in the minority in thinking that.

For starters the title is self selecting for enthusiasts here, and trading in nostalgia. All it had to do was be novel and adequate. Would an iphone fps from a no-name with a new franchise has been so well received? I doubt it.

Secondly, while I still think the controls of wolf3d on the iphone suck, the game overall is a relative gem in big blue ocean of suck. Most iphone apps are utter shit. Wolf3D being actually 'ok', a good game (hell, a true "Classic") only held back by its controls, which are themselves really good given the limitations of the device... well... hey, I'd give the game a good review too.

Hell, its actually pretty awesome for an iphone game. But that's setting the bar pretty low. Like having the nicest home in a slum.

Re:Great! (1)

mdwh2 (535323) | more than 5 years ago | (#28161445)

In which case it'll be fun on a GBA too.

Re:Great! (1)

Ant P. (974313) | more than 5 years ago | (#28153433)

The GBA port sucked because it was half-assed and had several major things cut (no end boss? lame).

If the iPhone one sucks, it's only because of irrational iPhone-hate.

Re:Great! (1)

vux984 (928602) | more than 5 years ago | (#28153583)

The GBA port sucked because it was half-assed and had several major things cut (no end boss? lame).

Heh... I didn't even bother finishing the 3rd level in the first mission. I'd had enough.

If the iPhone one sucks, it's only because of irrational iPhone-hate.

I'm sure that must be it. I must have irrational hate for my own iphone that I'm overall very impressed with.

ok ok... I admit it... I actually only have the inferior ipod touch. I was waiting until they released the next hardware refresh before I bought the phone since its rumoured to be pretty soon... so yeah, it must be irrational Apple-hate that motivates me to upgrade my touch to the iphone.

Re:Great! (1)

Gravatron (716477) | more than 5 years ago | (#28184305)

I've personally played the doom port in question on John Carmack's iphone, it played pretty well with less then a minute of practice. Very intuitive controls. Visually it's probably the best port yet, looked fantastic.

If your wondering how I got a hold of it, it's because he let several of us at project A-kon play it on his phone before his panel started. Great guy, that Carmack.

I already play it on my iPod (0)

Anonymous Coward | more than 5 years ago | (#28150459)

... thanks to http://www.rockbox.org/ [rockbox.org]

It's just Doom (1)

runyonave (1482739) | more than 5 years ago | (#28150567)

What's the big deal. People should be happy that they can play a 15 year old game on a touch screen. Plus isn't playing on a touch screen going to get really annoying. I mean imagine this, you've got one thumb in the forward "button" and another hovering above the shoot button. You have move your thumb vertically down too shoot. Now on a real game pad, you just lean your thumb on the pad, you don't have to hover over it.

Well... you know... (1)

denzacar (181829) | more than 5 years ago | (#28150673)

It's a game for an Apple platform.

They don't get to see many of those. So, every little bit counts.

Re:It's just Doom (1)

Shivetya (243324) | more than 5 years ago | (#28151155)

You should be able to drive the character just by changing the orientation of the iPhone.

I guess that is the part where "good" will come in, how will he adapt the controls to make it enjoyable.

Re:It's just Doom (0)

Anonymous Coward | more than 5 years ago | (#28151273)

Are you kidding me? Just DOOM? It was groundbreaking, and a huge part of many of our lives. I would certainly think that the slashdot crowd would understand!

I know my heart jumped a bit after reading that headline. Wolfenstein is amazing on the iPhone and I can't wait to download another piece of history.

Re:It's just Doom (1)

thetoadwarrior (1268702) | more than 5 years ago | (#28151583)

The problem is I don't want an iPhone just to play Doom and Wolfenstein. I can play them anywhere and better on my EEE and won't leave greasy finger prints all over the screen when I'm done.

Re:It's just Doom (1)

node 3 (115640) | more than 5 years ago | (#28151573)

Plus isn't playing on a touch screen going to get really annoying. I mean imagine this...

No need to imagine, you can currently play Wolfenstein 3D on the iPhone and decide, for real, whether the touch interface works well or not.

Sorry, try again (0)

Anonymous Coward | more than 5 years ago | (#28150607)

I bought Wolfenstein 3D for the iPhone, and I found it utterly boring. Yes, that's right -- I'd never played it before. (Oddly enough, I remember the original Castle Wolfenstein a bit fondly from childhood.) I would have asked for my money back, if not for it being open source and Carmack writing that interesting letter about the process leading up to bringing it to the iPhone. As an iPhone developer, it seemed a nice enough gesture on his part that I'd return it with a nice gesture. That said, I can't see myself buying Doom.

Oddly enough, I've only bought three apps for my iPhone despite having $30 in gift certificates and being an iPhone developer myself. My other two purchases are Leaf Trombone, which is a music-playing game that sounds bad (I've played trombone and that, sir, is no trombone) and therefore disinterests me; and Eliss, which is actually a pretty fun and creative vector graphics multi-touch style game. Eliss gets a little frustrating in its difficulty, but the levels are actually solvable and it's a really good use of multi-touch -- eventually you end up with four fingers dancing around, trying to get past each other.

I'd like to see really talented people like Carmack put more effort into using the different gameplay aspects of newer devices like the iPhone/iPod Touch. I remember him mentioning the limited precision of the accelerometer for movement in Wolfenstein, but if he had a go at a different style game I'm sure he could come up with some cool ways to use the hardware. I suppose it's naÃve to hope for someone to step outside of the tired FPS model when it's still ridiculously lucrative, but hope is a low-effort use of time and I don't mind.

Re:Sorry, try again (1)

Registered Coward v2 (447531) | more than 5 years ago | (#28151051)

I bought Wolfenstein 3D for the iPhone, and I found it utterly boring. Yes, that's right -- I'd never played it before. (Oddly enough, I remember the original Castle Wolfenstein a bit fondly from childhood.)

Nut the Original CW was a completely different game - a top view scroller rather than a FPS. It was a fun game, with good gameplay that would work well on an iPhone; but then people would complain about the graphics,

Which toasters can play doom? (2, Interesting)

theMassOfToe (1185695) | more than 5 years ago | (#28150609)

I have a personal interest in toasters, I would like to know which toasters in particular you can play doom with? ps. I'm serious. pps. I might be getting the wrong end of the stick.

Re:Which toasters can play doom? (2, Funny)

node 3 (115640) | more than 5 years ago | (#28151619)

There is a toaster which can toast images into the bread. The frame rate will be pretty bad, though.

Oh, and you'll want to be really careful when using the BFG...

Re:Which toasters can play doom? (1)

thetoadwarrior (1268702) | more than 5 years ago | (#28151883)

The BFT 9000.

Re:Which toasters can play doom? (1)

larsbars (1123255) | more than 5 years ago | (#28161897)

I'm sure Boomer is pretty good at it.

DOOM is already available for jailbroken iPhones (1)

Weedhopper (168515) | more than 5 years ago | (#28150611)

It was first ported way back in the days of the 1.x iPhone OS. The control scheme sucked, which is what I guess these guys are working on. One way or another, this isn't news.

Re:DOOM is already available for jailbroken iPhone (1)

socsoc (1116769) | more than 5 years ago | (#28151467)

Doom has been on Cydia for quite awhile as shareware and will unlock as retail if you transfer the .wad files from your PC.

It currently requires firmware 2.x so maybe it's different from what you are mentioning.

Re:DOOM is already available for jailbroken iPhone (1)

node 3 (115640) | more than 5 years ago | (#28151655)

Yeah, "these guys" just happens to be the guy who actually wrote Doom in the first place. What's he know? Sheesh!

Doom, ho hum... (1)

weav (158099) | more than 5 years ago | (#28150735)

If someone ported Redneck Rampage I might be tempted to buy an iPhone...

Re:Doom, ho hum... (1)

binarylarry (1338699) | more than 5 years ago | (#28151235)

It'd have to be Blizzard, since they own the IP.

They've always supported Mac, so who knows?

cross platform! (0)

gbjbaanb (229885) | more than 5 years ago | (#28150813)

Making Doom run on a new platform is only a couple days of work

And who said that you needed fancy managed stuff to be cross platform. C++ is the ultimate cross-platform language.

Re:cross platform! (1)

Quasar1999 (520073) | more than 5 years ago | (#28150955)

The original Nintendo GBA port of DOOM certainly proved that point. They ported it directly, except without sufficient processing power, and a complete lack of optimization effort on the part of the developers that did the port, the game SUCKED ASS.

Being a software developer myself, I can totally appreciate the comment about the port only take a few days (Afterall, the original engine is only a few hundred lines of code), but that a quality port will take much longer. If you need proof, again, look at the Nintendo GBA port of DOOM.

Re:cross platform! (2, Informative)

binarylarry (1338699) | more than 5 years ago | (#28151309)

yeah, except that Doom is written in C.

Re:cross platform! (1)

thetoadwarrior (1268702) | more than 5 years ago | (#28151917)

Yes if you want low quality shit which is what he's talking about making in a couple days.

In my SUV (0)

Anonymous Coward | more than 5 years ago | (#28150961)

The best part about FPS on phones is that now I can play them while driving my SUV in the fast lane. Outta my way, I'm excited!

MAME on the iPhone (1)

elbiatcho1 (1554817) | more than 5 years ago | (#28151113)

... that would be a little more entertaining. (at least MAME with better performance handling)

Who cares? Quake is on the Nokia E71 (1)

F34nor (321515) | more than 5 years ago | (#28151185)

Sorry but Doom is not that cool. Quake is in fact much much cooler and goes to prove that Maddox is right about the iPhone vs. the Nokia E-series. Oh it legally unlocked, it multitaskes, and it will be OSS soon.

Re:Who cares? Quake is on the Nokia E71 (1)

Krneki (1192201) | more than 5 years ago | (#28151483)

Doom > Quake

Doom was the first shooter to offer multilayer functionality for up to 4 players.

Re:Who cares? Quake is on the Nokia E71 (1)

F34nor (321515) | more than 5 years ago | (#28157279)

Quake > Ultima Underworld > Marthon > Doom

Quake was the first game to have multipayer support before the game even came out! It also had zombies rip flesh from their abdomen's a throw it at you.
Ultima Underworld was the first game 3D game you could look up in It was the first game with reactive music. It had hard puzzles based on logic and note taking and language acquisition. It had fighting. It even had... OMG... demons!
Marathon was insane and introduced physics, rocket jumping, friendly bots, and crazy AIs.
Doom was just lots and lots of killing oh yeah and a chainsaw.

Re:Who cares? Quake is on the Nokia E71 (1)

Krneki (1192201) | more than 5 years ago | (#28159653)

Ultima Underworld was awesome.

Re:Who cares? Quake is on the Nokia E71 (1)

F34nor (321515) | more than 5 years ago | (#28160571)

Enjoy it again! There is a stopped attempt on sourceforge to make a new engine for it with the same files. It looks fantastic but I can't pick anything up. But seriously after a 1/2 hour I don't notice the graphics at all. That game kicks ass on anything I have played in years. It is in fact the best FPS ever in my opinion. Learning Lizardman is fucking hard. Some puzzles even though simple I still fuck up.

www.abandonia.com/en/games/193/Ultima+Underworld+-+The+Stygian+Abyss.html

Re:Who cares? Quake is on the Nokia E71 (1)

edxwelch (600979) | more than 5 years ago | (#28151641)

I agree. Quake has in fact been ported to the the iPhone as well, unfortunately, because of poor design decisions it's nearly completely unplayable (using the accelerator for control).
Wolfenstein 3d really looks dated in comparison to the games that are currently available for iPhone.

Re:Who cares? Quake is on the Nokia E71 (1)

Schnoogs (1087081) | more than 5 years ago | (#28152097)

You sound as noobish as some kid saying "Sorry but Micheal Jordan is not that cool. Kobe Bryabt is in fact much much cooler".

Re:Who cares? Quake is on the Nokia E71 (1)

F34nor (321515) | more than 5 years ago | (#28157211)

Oh my god an ancient sprite based game plays on a crippled piece of hardware! Seriously, not fucking news at all. Here's an actually cool game for a handset. It uses the camera and printed bar codes to created an augmented reality desktop tower defense game.

www.youtube.com/watch?v=zyWVH6jkDHg
http://cellagames.com/ [cellagames.com]

Now that's fucking cool.

Re:Who cares? Quake is on the Nokia E71 (1)

The Archon V2.0 (782634) | more than 5 years ago | (#28152471)

Sorry but Doom is not that cool. Quake is in fact much much cooler and goes to prove that Maddox is right about the iPhone vs. the Nokia E-series. Oh it legally unlocked, it multitaskes, and it will be OSS soon.

It isn't unlocked. You gotta collect keys and kill bosses and stuff to unlock doors. Quake is FULL of locks. Oh, sorry, you meant the PHONE....

(Sorry, normally I'm not a grammar Nazi, but this sounds so much the schoolyard skirmishes of the console wars that I feel like I'm back reading stories to grade schoolers. Correcting bad grammar comes with the territory there.)

Re:Who cares? Quake is on the Nokia E71 (1)

F34nor (321515) | more than 5 years ago | (#28157309)

My type pretty one day. It was 4 am, I spell the 28th percentile, and I button mash like a Neanderthal.

Re:Who cares? Quake is on the Nokia E71 (1)

bWareiWare.co.uk (660144) | more than 5 years ago | (#28167601)

Newer s60 (N95-1, N82 etc.) run Quake III Arena with full-screen anti-aliasing, TV out, Bluetooth HID, or the even cooler (with a bit of practice) accelerometer based mouse look:

http://www.noeman.org/gsm/symbian-os-9-1-games/78656-quake-3-arena-accelerometer-support.html [noeman.org]

Hell I the x86 binaries of Wolf3d are playable under DosBOX:

http://sourceforge.net/projects/s60dosbox/ [sourceforge.net]

Ultima Underworld is slow but would be playable with a mouse, not tried Doom as I already had the native port.

Enhancements? (1)

antdude (79039) | more than 5 years ago | (#28151697)

How about enhancing the game engine with polygon graphics like http://www.doomsdayhq.com/ [doomsdayhq.com] ...? I read the iPhone port has audio improvements. Can we get those for the original computer/PC port?

Re:Enhancements? (1)

Ash-Fox (726320) | more than 5 years ago | (#28166087)

How about enhancing the game engine with polygon graphics like http://www.doomsdayhq.com/ [doomsdayhq.com] ...? I read the iPhone port has audio improvements. Can we get those for the original computer/PC port?

The problem is, any time you modify the original game content and decide to sell it stores, you have to get the game rerated by the BBFC [bbfc.co.uk] and ESRB [esrb.com] . It's often the cause as to why developers and publishers just provide updates on their website, rather than integrating the updates with the published discs.

DOOM ringtones! FTW (1)

Provocateur (133110) | more than 5 years ago | (#28152229)

Honestly don't play mp3's for ringtones; they get cut off anyway: vocals, music from a tiny speaker that's meant for ringtones, all of it. THe midi sound is suited for it. Which short clip from which map would you go for :) (I still have them just for reminiscing)

Not exactly a port... (1)

metalligoth (672285) | more than 5 years ago | (#28157765)

The one thing nobody has noted yet is that this is not really a port.

Doom was originally developed on NextStep, which is the OS that was used as the basis for Mac OS X when jobs came back to Apple in the late 90's. The iPhone runs OS X!

As a result, the DOS version and every other version of Doom are ports. The iPhone version is essentially on its native, original platform, probably utilizing the original code with some tweaks for the touch controls, etc.

Re:Not exactly a port... (1)

Ash-Fox (726320) | more than 5 years ago | (#28168055)

As a result, the DOS version and every other version of Doom are ports. The iPhone version is essentially on its native, original platform, probably utilizing the original code with some tweaks for the touch controls, etc.

Considering how much backwards compatibility and APIs Apple keep breaking -- I doubt it.

teNokes (0)

Anonymous Coward | more than 5 years ago | (#28158587)

I already have doom for my iphone. jailbreak! It's rater annoying and not wort playing. Actually I used have a linux on my ipod photo, and the controls for doom where way easier on that

Wouldn't quake be easier? (0)

Anonymous Coward | more than 5 years ago | (#28159995)

Since iPhone has naive support for OpenGL, and Quake is written in C++ with a 32bit memory model far more compatible that DOOM with iPhone, wouldn't it make more sense to port Quake first, Mr. Carmack?

A really good game? (1)

Stormie (708) | more than 5 years ago | (#28163181)

Making it a really good game on a platform that doesn't have a keyboard and mouse or an excess of processing power is an honest development effort.

I guess it would be, since Doom wasn't even a really good game on a platform that did have a keyboard and mouse and an excess of processing power. Most overrated title in the history of gaming, a far greater example of "style over substance" than any more modern pixelshader-fests.

Quake 4 (1)

guliverk (1566849) | more than 5 years ago | (#28165397)

When will be ported Quake 4 on iPhone ?!?
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