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FF XIII Timeframe Set, FF XIV Confirmed

Soulskill posted more than 4 years ago | from the new-ip-is-still-for-sissies dept.

Role Playing (Games) 140

Square Enix announced at E3 that Final Fantasy XIII is planned for release this winter in Japan, and spring 2010 for North America. A new trailer was released as well. A separate announcement brought details about Final Fantasy XIV Online, an MMORPG due out in 2010 for Windows and the PS3. A teaser website was launched, with a trailer and some information about the developers working on the project. "Final Fantasy XIV Online is being developed with a simultaneous worldwide release in mind. The game will be initially released in English, Japanese, French, and German. The game will be produced by Hiromichi Tanaka (Final Fantasy I, II, III, and XI) and Nobuaki Komoto (Final Fantasy IX and XI) will serve as director. Longtime Final Fantasy fans will be happy to hear the Nobu Uematsu will return to provide the score."

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140 comments

Hmm... (3, Interesting)

gigne (990887) | more than 4 years ago | (#28193577)

So more insanely difficult piano pieces to learn.

Re:Hmm... (3, Funny)

Bluesman (104513) | more than 4 years ago | (#28193687)

In addition to the musical score, Final Fantasy games have traditionally included a rendition of it built right in; so there's no need to haul out your keyboard just to play the game.

No sound test (1)

tepples (727027) | more than 4 years ago | (#28193733)

In addition to the musical score, Final Fantasy games have traditionally included a rendition of it built right in

But no "sound test" that allows bringing up any part of the score on demand.

Re:Hmm... (1)

Cornflake917 (515940) | more than 4 years ago | (#28196847)

FF pieces can be hard, but I wouldn't say insanely hard like La Campanella or various piano concertos. I was working on the FFVII's "Fighting", it's not that hard if you are patient and practice very slow at first.

So I get it... (-1, Troll)

Anonymous Coward | more than 4 years ago | (#28193579)

It's another MMO that will go limp in about a year.. cool.

FF XI Is Now 7 Years Old (0)

Anonymous Coward | more than 4 years ago | (#28193649)

Do everyone a favor and keep your clueless mouth shut.

Re:FF XI Is Now 7 Years Old (1)

Twyst3d (1359973) | more than 4 years ago | (#28196485)

Do everyone a favor and keep your clueless mouth shut.

Not that Im trying to encourage the trolling but you made a terrible choice calling him clueless when its a known fact the game did in fact go limp pretty quickly. Personally I find Square Enix really needs to up their game now. Final Fantasy hasnt been anything remotely interesting in a long time. Always the same formula. Always the same everything. And fanbois keep yumming it up so they think they are doing a good job and keep putting out the same old stuff. They need fresh new ideas if they want to be competitive. Otherwise the only clients they are gonna get will be ones that choose not to renew their subscription after the initial free month.

FF13? (4, Insightful)

Mystra_x64 (1108487) | more than 4 years ago | (#28193593)

How about Chrono Trigger 2?

Re:FF13? (3, Informative)

wisnoskij (1206448) | more than 4 years ago | (#28193679)

It is called Chrono Cross, it was released in 1999. http://en.wikipedia.org/wiki/Chrono_Cross [wikipedia.org]

Re:FF13? (1)

BenoitRen (998927) | more than 4 years ago | (#28193723)

Chrono Cross isn't really a Chrono Trigger sequel. You'll get disappointed if you play that game expecting a sequel. It compliments Chrono Trigger, but it's not a sequel.

Re:FF13? (1)

wisnoskij (1206448) | more than 4 years ago | (#28193859)

"It is the sequel to Chrono Trigger"(wikipedia)

Re:FF13? (2, Funny)

geminidomino (614729) | more than 4 years ago | (#28194141)

"Hitler was working under orders from Scaran High Command in an attempt to destabilize the planet and distract the opposing PeaceKeeper forces in the sector"(wikipedia)

Re:FF13? (1)

wisnoskij (1206448) | more than 4 years ago | (#28194187)

regardless where you get the quote everyone that has heard of Chrono C knows it is the sequel to CT.

Re:FF13? (2, Funny)

geminidomino (614729) | more than 4 years ago | (#28194837)

And anyone who has played Chrono Cross knows it isn't.

Re:FF13? (1)

Tono_Fyr (1280182) | more than 4 years ago | (#28195033)

It's much closer to being a sequel than any of the Final Fantasy games are to each other.

Re:FF13? (1)

geminidomino (614729) | more than 4 years ago | (#28195291)

Sure you don't want to set that bar a little lower? :)

I mean Metroid Prime is closer to being a sequel to Chrono Trigger than any of the FF games (barring X-2) are to each other...

Re:FF13? (1)

mrdoogee (1179081) | more than 4 years ago | (#28196691)

Chrono Cross is related to Chrono Trigger the same way that Mario Kart is related to Super Mario Bros.

Re:FF13? (1)

Golddess (1361003) | more than 4 years ago | (#28195001)

Chrono Cross is about as much of a sequel to Chrono Trigger, as Secret of Mana was to Final Fantasy Adventure.

Sure, technically they share a story so in that regard the one is a sequel to the other, but it's not the kind of sequel fans of the original would have expected. And anyone who says otherwise only says so because, unlike CC, SoM was actually good :P

Have you ever actually played those games? (1, Informative)

Anonymous Coward | more than 4 years ago | (#28196653)

In name, yes. The plot, however, has very little to do with the original, save for a small link to the other game that you wouldn't really notice unless you had played the other. It's not like you're going to meet Chrono in Chrono Cross or something.

I've played both. There really isn't much of a connection between the two. I sincerely wish that lawyers had not killed the fan-made sequel [crimsonechoes.com] ...

Re:FF13? (1)

wisnoskij (1206448) | more than 4 years ago | (#28193867)

And I have never seen a bad review for it. It is supposed to be a very good game.

Re:FF13? (1)

Mystra_x64 (1108487) | more than 4 years ago | (#28193887)

Have you played it? And you should play Chrono Trigger first to understand why many fans are somewhat err... furious.

Re:FF13? (1)

wisnoskij (1206448) | more than 4 years ago | (#28193947)

No, but what does one persons opinion matter when as far as i can tell the majority say it is a very good game and is officially a sequel to CT. Maybe they should make another sequel to CT, that is more sequely, but that does not change the fact that technically their is already a sequel.

Re:FF13? (1)

Mystra_x64 (1108487) | more than 4 years ago | (#28194091)

There is such thing called Dis Continuity [tvtropes.org]

Re:FF13? (1)

wisnoskij (1206448) | more than 4 years ago | (#28194161)

"On the series level, events may fall under Discontinuity because the show is perceived to suck at that point. Events also get "discontinued" for particularly screwing up the characters or setting" CC is not considered a bad game, and unless it screws up some characters then according to your article Dis Continuity does not apply. And besides a single fan cannot decide for everyone if CC is not part of the series, i have never heard of it not being considered not cannon, give me a link to a site featuring a large group of fans stating it should not be considered cannon and then you might have a case.

Re:FF13? (1)

Mystra_x64 (1108487) | more than 4 years ago | (#28194717)

It was a big fail. So it does apply. (As I said somewhere on /.)

1. Too many characters.
2. Too small character development.
3. Characters themselves were pretty much the same with a bit of difference in stats.
4. Despite 1 and 2 they didn't even include Magus which was in Radical Dreamers*. There is some magic caster there. But there is absolutely no background. And storywise it is not Magus as a result.
5. It doesn't really have a feeling of CT reality. And that is bad if you want to make a sequel. Well, the game itself was more about traveling between dimensions not time traveling.
6. Story inconsistencies(sp?).**

Someone could probably add more.

* CC loosely based on Radical Dreamers.
** Simple example: 'Radical Dreamers' was a group but what's a group with only 1 member (Kidd)? Then Kidd address party (including herself) as Radical Dreamers and no one even asked why, WTF is it, or at least wonder whom she's talking about. She wasn't with the party before so you can't assume it's already known.

Re:FF13? (0)

Rycross (836649) | more than 4 years ago | (#28196123)

7. Very few worthless dual/triple techs
8. Positioning of enemies/AOE spells no longer matter.
9. Very little variance in magic and techs.

The combat system was the most disappointing part of Chrono Cross.

Re:FF13? (1)

wisnoskij (1206448) | more than 4 years ago | (#28196581)

and i could give you a long list of great ratings and best of lists that include it. It is OK to not like a game, that other have said it a good game. But you cannot just pretend that everyone agrees with you.

Re:FF13? (1)

Talderas (1212466) | more than 4 years ago | (#28193959)

I stopped playing Chrono Cross at the Hi Ho Tank. The game pissed me off and it wasn't engaging.

Re:FF13? (1)

Mystra_x64 (1108487) | more than 4 years ago | (#28194109)

I played it till the end... AFAIK I could see Ozzi and friends in the "New Game+" but couldn't force myself to play "New Game+" unlike with Chrono Trigger.

Re:FF13? (1)

A12m0v (1315511) | more than 4 years ago | (#28194093)

seconded
as someone who did play Chrono Trigger and loved every bit of it
and played Chrono Cross and hated it

Re:FF13? (1)

tootbrush (878155) | more than 4 years ago | (#28194747)

The whole game is a direct consequence of Crono&co's actions. How can it not be a sequel? Because it follows a different cast?

But sure, if you go in expecting to see more of Crono's silly adventures in time, you'll get disappointed. Expect another great story in the Chrono universe however, and you'll be rewarded.

Re:FF13? (0)

Anonymous Coward | more than 4 years ago | (#28193731)

It came and gone already: Chrono cross, I know most don't consider it a "true sequel" but I thought I'd mention it.

For the record (4, Informative)

lbbros (900904) | more than 4 years ago | (#28193595)

Final Fantasy XIV Online is the official name of the much-rumored "Project Rapture", that is the new MMORPG that the Final Fantasy XI Online community had been speculating for the past three years (IIRC, a tech demo was shown at 2006's E3). Personally (as one who still occasionally plays FFXI almost six years after signing up) I'm quite happy: this gives the chance to start fresh and improve what FFXI was (despite being no WoW, it still has a reasonably stable population, even if the game mechanics are old and have evident flaws).

Re:For the record (3, Interesting)

Spazztastic (814296) | more than 4 years ago | (#28193739)

even if the game mechanics are old and have evident flaws).

Like de-leveling? Having to wait 10 minutes while "resting" to gain your HP/MP back? I've never before been so disappointed in a game that could have been a lot of fun if it weren't for things like that.

Re:For the record (2, Interesting)

emocomputerjock (1099941) | more than 4 years ago | (#28194125)

I played EQ for 5 years and I can't for the life of me figure out why I and so many people thought 28 minute spawn timers in L Guk was fun, let alone the Ancient Cyclops or Feathermane. Corpse runs were godawful. I can't see any game recreating that sort of horror and being a success now that WoW has done away with that.

Re:For the record (1)

immcintosh (1089551) | more than 4 years ago | (#28197383)

I've actually thought about corpse runs a bit, and come to the conclusion that despite their unpleasantness, they were really part of the old magic of the original EQ. When you went into a new, dangerous zone that you weren't familiar with, there was genuinely a sense of DANGER. You'd be on the edge of your seat, inching your way in, desperately trying to avoid getting your corpse stuck somewhere it would take several hours to extricate.

Modern MMOs hold your hand so much that you (sorry for the projection, perhaps I should say *I*) never get that nervous sense. I kinda miss it... would love if they could do something to recreate it without so much actual punishment!

Re:For the record (0)

Anonymous Coward | more than 4 years ago | (#28194949)

De-leveling sucks, but that's hardly an issue anymore, getting experience points isn't as annoying as it used to be. Resting time is shortened considerably, the longer you're resting the more HP/MP you gain back, and by that time you can probably just cure yourself to full long before you hit that 10 minute mark. The game isn't exactly as it was when it first came out anymore.

Re:For the record (0)

Anonymous Coward | more than 4 years ago | (#28195821)

Spending a couple minutes resting verses farming gold to repair my armor... yes I can play the troll game too.

Final Fantasy 14? (4, Funny)

Anonymous Coward | more than 4 years ago | (#28193611)

You need to catch up to Mario, Square-Enix. Here is a recommended list of titles that you should make if you are trying to cash in on your IP:

Dr. Final Fantasy
Final Teaching Fantasy Typing
Sephiroth Paint
Cid's Time Machine
Aeris is Missing!
Super Final Fantasy Kart
Kefka Tennis

Then, in a few more titles, release "Final Fantasy 64", which will be a remix of your classic styling on a brand new system. You'll undo much of the damage that you did to your brand on the above crap. You can then go on to make a 4 player Final Fantasy versus fighting game, a never-ending stream of Final Fantasy "party" style games,

Eh. (1, Insightful)

MrMista_B (891430) | more than 4 years ago | (#28193635)

Final Fantasy went downhill after VI.

Re:Eh. (3, Interesting)

Tukz (664339) | more than 4 years ago | (#28193833)

A lot of people beg to differ.
Final Fantasy VII was arguably the most popular of the Final Fantasy series.

I've heard from several people, who've played both VI and VII, and most of say VI was better in most aspects, but VII was very close.

I wouldn't had minded if you had said "Final Fantasy went downhill after VII", because I deem VIII and IX both failures (yes I know people disagree with me on VIII, but it just never catch on to me). X was great though, imo, and is on my second place, whereof X-2 isn't even on my list. It's toilet paper mostly. Haven't tried XI, and got very disappointed with XII. Not sure why, but it didn't appeal to me the same way.

So in conclusion, I'd agree somewhat if you shifted the version one up.

Re:Eh. (3, Interesting)

bluefoxlucid (723572) | more than 4 years ago | (#28193937)

FF9 was awesome, it had a pretty rich storyline and decent execution. 8 had a good storyline too, but sort of wonky with this wizard from the future bit; the main antagonist was mostly a faceless being hiding behind a banal character. In 9, you had several antagonists (Queen Brahne, Kuja, Garland), all active; the characters had depth, and lacked sanity. Kuja was like Sephiroph, but actually aware of wtf was going on and just on a huge ego trip instead of just being nuts.

Re:Eh. (5, Insightful)

Talderas (1212466) | more than 4 years ago | (#28194157)

VII was good, but didn't really excel in any one area. A -lot- of it's fame comes from the fact that the Playstation brought a lot of new game players, and VII was the first RPG they ever played. If the first RPG you play is a good one, that one usually holds a slightly more elevated opinion than it should. If you really take a look at the mechanics of the material system, it's more of a constraint system rather than an augment system. FF7 was the only system (that I can remember), where your access to spells was limited which really drove it, more than other Final Fantasy games, to using a heavy melee focus. Outside of a few support materia combos that don't work when paired with master materia (and a few ultimate weapons), using anything other than a master magic, master summon, or master command materia is pointless.

I also dislike that characters earn experience when they're not in the active party, even if it is at a reduced rate.

My point is that FF7 showed a shift towards coming up with clever game mechanics. They try to make them a game within the game, which can sometimes overshadow some of the flaws with the game, or it can utterly wreck the enjoyment of it (FF9 for me). It's gotten excessively worse as well. FF12's license grid, and the limited effect that accessories have means there's very little incentive to use any accessory other than a Golden Amulet so you earn double LP for it until you've earned every license. From FF6 and before they didn't have these clever systems. Sure they had a few things, like Espers granting stat bonuses on level up and being required to use/permanently learn magic, but FF6 and early had to rely on their story. The biggest gripe people have about FF6 I believe is the major factor that prevents it from being bar-none the best Final Fantasy, and relegated instead to a debate. That gripe is that the story goes south after the world breaking. You have this grand, intricate story in the World of Balance. Then you get to the World of Ruin, where the story is lackluster. If the story in the WoR had been on par with the WoB story FF6 would be the best Final Fantasy.

Final Fantasy VIII was brilliant. The storyline was subtle, and it was good at misdirecting the player. For most people that dislike FF8 there's two major gripes, the junction system and the love story in it.

Final Fantasy IX had an awesome storyline from what I remember, but game system killed the game for me.

Final Fantasy X didn't really have that grand of a story. I think my biggest issue was that FF10 wasn't about Tidus, it was about Yuna. I personally don't like RPGs where the focus character isn't the central character.

Final Fantasy X-2? That game doesn't exist.

Final Fantasy XII has the same issue that FF10 does, though I haven't beaten it yet. The story revolves around Ashe with Basch and Balthier on perimeter, but the focus character is Vaan. At least the Basch-Gabranth and Balthier-Cid is interesting. What does Vaan have? Nothing. His only link is Reks and that is such a piss poor link it's not even worth considering. Vaan is like the red-headed step-child. Sometimes I think Penelo has a better link with what appears to be a bit of a budding crush between her and Larsa with Larsa being Vayne's brother.

Mod parent up (1)

Tukz (664339) | more than 4 years ago | (#28194201)

No mod points, else I would mod it up.

Very good and interesting points, which make me want to (re)visit earlier instalments of Final Fantasy.

Re:Mod parent up (1)

Talderas (1212466) | more than 4 years ago | (#28194261)

Unfortunately my exposure to FF1-FF6 is limited. I've only played and beaten FF1 and FF6. I've played FF4. I own FF5. I lost my FF:Origins disk so I no longer have FF2, and FF3 just hasn't been released on a platform that I own.

Re:Mod parent up (0)

Anonymous Coward | more than 4 years ago | (#28195209)

It's spelled "snes9x".

Re:Mod parent up (1)

Kagura (843695) | more than 4 years ago | (#28195995)

I prefer ZSNES. I'll never change. I used to use it back during its development, on our 266mz processor. It played almost at a consistent, normal framerate.

Re:Mod parent up (1)

Kagura (843695) | more than 4 years ago | (#28195989)

Unfortunately my exposure to FF1-FF6 is limited. I've only played and beaten FF1 and FF6. I've played FF4. I own FF5. I lost my FF:Origins disk so I no longer have FF2, and FF3 just hasn't been released on a platform that I own.

Thanks for the info.

;)

Re:Eh. (2, Insightful)

lbbros (900904) | more than 4 years ago | (#28195137)

Final Fantasy X-2? That game doesn't exist.

A honest question: why? I think most of the player base got misled by the introduction movie and by the "2" in the title. I bought and played it, and while not exceptional, it is a decent game overall (not to mention it closes off the FFX story). Why all the hate?

Re:Eh. (1)

Talderas (1212466) | more than 4 years ago | (#28195693)

The characters pissed me off. They went way too far towards pop. Plus the fact that you can't get the best ending in one play through. It was bad enough to play through this bad game. It just adds insult to injury that you have to play it twice to experience the best ending.

Re:Eh. (2, Informative)

lbbros (900904) | more than 4 years ago | (#28195745)

Plus the fact that you can't get the best ending in one play through.

Are you sure? I couldn't get the best ending only because I got too frustrated with the last hidden boss. But you can get it on first play.

Re:Eh. (1)

Talderas (1212466) | more than 4 years ago | (#28195993)

There is a decision whether to give that Sphere to one faction or another. Which ends up with you receiving a special item that is different based on who you gave it to. You need both of those items to get 100% completion.

Re:Eh. (1)

swaq (989895) | more than 4 years ago | (#28196981)

There is actually more than 100% available in the game. I've read that you can get 100% on one play through if you give the sphere to the right faction. There are some parts that are missable so it helps to follow a walkthrough.

Re:Eh. (0)

Anonymous Coward | more than 4 years ago | (#28195277)

My point is that FF7 showed a shift towards coming up with clever game mechanics. They try to make them a game within the game, which can sometimes overshadow some of the flaws with the game, or it can utterly wreck the enjoyment of it (FF9 for me). It's gotten excessively worse as well. FF12's license grid, and the limited effect that accessories have means there's very little incentive to use any accessory other than a Golden Amulet so you earn double LP for it until you've earned every license. From FF6 and before they didn't have these clever systems.

What?

You say you own FFV; I assume you haven't played it, at least not far enough to get to the job system?

Re:Eh. (1)

Talderas (1212466) | more than 4 years ago | (#28195539)

I own Final Fantasy Anthology which contains both FF5 and FF6, but I've never gotten about to playing FF5. However, I've never considered the job system to be a clever mechanic. It's actually a rather logical system to prevent characters from being equally able. It's also something that has been in existence since the first Final Fantasy. The loss of the job makeup for character was a huge blow, and it was one of the things I liked about FF9, since they brought it back. You just didn't have it to the level of freedom that you have in FF5, FF11, or FFTactics.

Think about it. What's the difference between Cloud, Barret, Tifa, Aeria, Red XIII, Vincent, Cid, Yuffie, and Cait Sith? It's simple, their limit breaks and weapons. They're otherwise identical save how you slot materia.

What's the difference between Squall, Zell, Selphie, Rinoa, Quistis, and Irvine? Nothing except their weapons and limit breaks, and Quistis had Blue Magic.

What's the difference between Tidus, Lulu, Yuna, Auron, Kimahri, Rikku, and Wakka? Nothing except their weapons and limit breaks, and Kimahri had Blue Magic.

What's the difference between Yuna, Rikku, and Paine in X-2? Nothing at all. There's nothing keeping you from having them all wear the exact same costume and be essentially identical.

Final Fantasy VI was where they started turning away from unique characters, but at least there most of the characters had a unique ability they didn't share with anyone else.

Re:Eh. (1)

mrdoogee (1179081) | more than 4 years ago | (#28196857)

It is often forgotten, but my favorite Final Fantasy has always been Final Fantasy Tactics, for the PSX. Not a true Final Fantasy I guess, but it bears the name. NOT FF Tactics Advance on the GBA, which was awful, owing to the "laws" system.

Re:Eh. (1)

ShakaUVM (157947) | more than 4 years ago | (#28194175)

>>Final Fantasy VII was arguably the most popular of the Final Fantasy series.

Sure, because it hit new markets (the PS2 and the PC) for the first time, and was the first really big JRPG to hit the American consciousness since FF1 and FF2 (US name) back in the 80s.

That doesn't mean it's good, and it doesn't change the fact that it was one of the most linear craptastic games of all time. Essentially a movie with long tedious bouts of gameplay in between with absolutely no challenge (I didn't die once in the game, except when trying the optional encounters). It was so linear that unlocking a "foo" to get to the "bar" was only good for that one hop, and you'll be damned if you try and do anything else with it:
Game: You have the jeep! Do you: 1) Cross the river or 2) Stay where you are.
User: 1.
Game: You have the jeep! Do you: 1) Enter Cosmo Canyon or 2) Try to drive past.
User: 2!
Game: Sorry! Your jeep has broken down! You must enter Cosmo Canyon for repairs.
User: *&!^

The music was the best part.

Note to Slashdot editors: It's spelled Nobuo Uematsu, not Nobu.

Re:Eh. (1)

Talderas (1212466) | more than 4 years ago | (#28194279)

Sure, because it hit new markets (the PS2 and the PC) for the first time, and was the first really big JRPG to hit the American consciousness since FF1 and FF2 (US name) back in the 80s.

It was released on the Playstation not the PS2. Final Fantasy X was the first Final Fantasy released on the PS2.

FF1-FF3 : NES
FF4-FF6 : SNES
FF7-FF9 : PS
FF10-FF12 : PS2

Expect FF13-FF15 to be released / available for the PS3.

Re:Eh. (1)

gid (5195) | more than 4 years ago | (#28194761)

FF13 is supposed to have a PS3 / 360 release. I really wish they would consider a PC port, especially since the 360 is so close to PC hardware. The problem is it doesn't seem there's a huge market for JRPGs in the PC world. Square just recently released The Last Remnant for the PC, which includes huge improvements over the console version, but really, the last big JRPG released before that was what, FFVIII? I'm still waiting for my summons to finish. (which bring an important point, TLR PC has a turbo mode for battles, with it off, the battles are literally in slow motion, I feel sorry for the 360 owners)

Overhaul the Battle System (4, Insightful)

Supurcell (834022) | more than 4 years ago | (#28193661)

I really didn't like the gambit system in XII. It made me feel more like I was programming the game to play itself than actually playing it. Once I decided to give all the characters the ability to cast cure on each other, and to do it when they got to about 20% HP, there was nothing left for me to do.

I'm not suggesting they go back to the fully turn-based, monsters-appear-from-nowhere system they used in the past, but they need to make the player use more strategy than simply deciding when to heal the party, which seems to be the case in almost every JRPG(especially on the Nintendo DS). Maybe make player positioning a stronger factor, make the battles more meaningful and involved, and put some limits on the character powers so you have to think about when you should use your big stuff.

Re:Overhaul the Battle System (5, Insightful)

Bluesman (104513) | more than 4 years ago | (#28193717)

It made me feel exactly the same way, but I liked the programming aspect. It removed the tedium of doing the same thing (in previous games, didn't you just wish you could teach the characters a strategy instead of being forced to repeat the same commands ad infinitum?) I even started wishing for more advanced gambits to prevent characters from doing stupid things given certain situations.

But maybe that's just me. I think there were still plenty of challenges in that game even with the gambits. Yiazmat was a particularly meaningful and involved battle.

Putting limits on powerful weapons is a great idea. I'd really like to see an RPG where strategy trumps leveling and items as the key to winning.

Re:Overhaul the Battle System (3, Insightful)

Talderas (1212466) | more than 4 years ago | (#28194197)

There was 1 Gambit I really wanted, no matter how much I try and experiment, I can't come up with an effective stealing gambit that nets me most enemies stolen from with fewest number of stealing attempts after it has been stolen from.

Foe: Has Not Been Stolen From. Right now I use Foe: HP >= 70% on two characters and then use my party leader to attack enemies that have been stolen from.

Have you played Final Fantasy VIII?

Final Fantasy VIII had few and far between weapon upgrades, and you could just buy new weapons. There was quite a bit of strategy and experimentation in figuring out the best junction stats. Not to mention the power difference between a Lv10 and Lv100 is minimized because of junctioning.

Re:Overhaul the Battle System (1)

bluefoxlucid (723572) | more than 4 years ago | (#28193905)

Really? I had mid-level cure spells at like 80%, because if I let them get to 60% they'd have trouble healing each other before they died. I wanted a more robust system.

Re:Overhaul the Battle System (1)

bluefoxlucid (723572) | more than 4 years ago | (#28193915)

Maybe make player positioning a stronger factor, make the battles more meaningful and involved, and put some limits on the character powers so you have to think about when you should use your big stuff.

Tactics RPG, with fewer but random battles.

Re:Overhaul the Battle System (1)

A12m0v (1315511) | more than 4 years ago | (#28194121)

ut they need to make the player use more strategy than simply deciding when to heal the party, which seems to be the case in almost every JRPG(especially on the Nintendo DS). Maybe make player positioning a stronger factor, make the battles more meaningful and involved,

may I recommend Growlanser?

Re:Overhaul the Battle System (3, Informative)

RogueyWon (735973) | more than 4 years ago | (#28194327)

Final Fantasy XII is odd. I suspect most people who just play the game through normally, as you seem to have, will feel as you did. I know I felt that way after my first playthrough.

The big discovery for me with FFXII was playing it through again, with a power-gaming FAQ. With an hour or two of grinding for levels early on, you can pretty much slot yourself onto a parallel game track, where the real challenge isn't progressing through the plot (which can be done in a few minutes with your extra levels and better rewards), but rather beating the optional (and sometimes secret) challenges that are unlocked throughout the game.

If you do the more advanced hunts, simply setting up your gambits is nothing like enough to get through these harder fights. Certainly, from King Behemoth onwards, you will need to be micromanging one of your characters intensely and making frequent interventions on other characters whenever they need to do something that the gambit system just can't cover.

The gambits do feel a little odd if you just play through the game's main plot. The more you get into the optional challenges, the more you realise that they're a sensible solution for keeping the micromanagement required down to a sensible level during some pretty epic fights.

Re:Overhaul the Battle System (0)

Anonymous Coward | more than 4 years ago | (#28196255)

I've been playing Final Fantasy since the original NES. One thing I've noticed over the years is that I no longer have the desire to dump 80-100 hours into playing an RPG right. I honestly can't spend hours at a time leveling up characters to achieve dominance over the entire game.

The Codebreaker cheat system is fantastic at removing RPG timesinks. I think I played 15-20 hours into FFXII before I used it to level to 99 to finish the game in as little time as possible. I could never bring myself to finish FFX until I used it to beef up my characters and turn off random battles. Even fantastic games like Xenogears are huge timesinks.

I've come to realize that good RPGs are like good novels. I play them for the story. The filler I can do without. If I want challenge I'll go play Ikaruga or Gradius V a few more times.

Jesus Christ (-1, Flamebait)

Jaysyn (203771) | more than 4 years ago | (#28193681)

Please let this series die already!

Final Fantasy? (1)

rarel (697734) | more than 4 years ago | (#28193983)

"Continued Fantasy" would probably suit the series better. How many finals can you get? ;)

Re:Final Fantasy? (2, Insightful)

Quince alPillan (677281) | more than 4 years ago | (#28194119)

The original Final Fantasy was actually supposed to be the last one ever produced. The company was facing bankruptcy and the lead designer was planning on retiring from the games industry altogether if the game didn't do well. It did so well though, that they were able to produce a second Final Fantasy within less than a year. The tradition has continued since then :) Wiki Link [wikipedia.org]

Re:Final Fantasy? (1)

raijinsetsu (1148625) | more than 4 years ago | (#28194807)

Well... Each one is a story unto itself (except X-2...). It's a different planet, with different peoples. There are some (many?) commonalities: chocobos, Cid, moogles, magic, and crystals. There are completely different heroes and villains in each.

So, in a sense, each game is the "Final" story in it's own "Fantasy" world.

Same time (1)

dontPanik (1296779) | more than 4 years ago | (#28193991)

It's strange to me that they are releasing FFXIII and XIV at basically the same time. Wouldn't they want to spread the dates out?

If they released XIV later, the MMORPG could use the time to add polish, which mostly any MMORPG needs when it is first released.

This also means I have to decide which one to play when I have both :X

Europe Release? (1)

mnky-33 (1293220) | more than 4 years ago | (#28194613)

Hopefully we won't have another 8 months wait for this one across the pond after its US release. SE is extraordinarily bad about this.

FFXIV Confirmed (4, Insightful)

jfbilodeau (931293) | more than 4 years ago | (#28194771)

Do they really need to _confirm_ FFXIV? I mean, who did not see FF XIV come after FFXIII? Might as well announce it now: FF XV will also be confirmed in the future. As will FFXVI.

Re:FFXIV Confirmed (1)

lbbros (900904) | more than 4 years ago | (#28195181)

Yes, because there were rumors floating about "Rapture" being presented at E3, but no one knew exactly what Rapture was going to be.

Re:FFXIV Confirmed (0)

Anonymous Coward | more than 4 years ago | (#28196391)

They didn't just confirm it, though: they announced it's going to an MMORPG.

Which, considering how badly the first Final Fantasy MMORPG tanked (how many people are even aware of it?), they're really just confirming that no one will be playing FFXIV.

"I Hate You. We Fight Now!" (3, Funny)

Fantastic Lad (198284) | more than 4 years ago | (#28194933)

Holy shit! Enough cheese with your trailer?

Square really needs to back off trying to make movies.

It's far too easy for the Japanese to create superheros who seem over-pretty and lacking in charisma. The old, "You Lack Honor! Your Brother hates you because he is too proud to accept your love. My Fight-Magic is Stronger! Huraugh!" characteristic is so bloody boring and predictable and, frankly, lower-functioning that I have a hard time taking Japan seriously half the time.

Still, I get it. Any society is going to have a hefty dose of Retarded Ape dominating its pop culture. In the West, we are simply so surrounded by our own brand of Retarded Ape that it has blended into the background.

But honestly, if you threw into any Square story an average American individualist, it would pretty much only be the language barrier preventing him from becoming their leader within about half a day. --All based on the sheer inability to embarrass him into servitude. And on his ability to embarrass into servitude any dope so emotionally stunted that he hates his brother because he is too proud to accept his love. --That and sustain eye-contact with somebody who can see instantly the tangle of social awkwardness and fear of embarrassment scarcely hidden a half millimeter beneath the surface of your studiously maintained socially sanctioned "cool" fashion sense.

But don't worry. Having a big robot or super-power will make your friends stop beating you up and taking your lunch money. When they see that you have a super-power, then they will like you!

Newsflash: Stop Daydreaming, Fuck the System and Get Real Friends.

Nice graphics though.

-FL

WoW Killer? (1)

Drone69 (1517261) | more than 4 years ago | (#28195667)

Although I have never played, nor have any interest in, the FF series I am wondering if we'll finally see the MMO to dethrone World of Warcraft?

Anyone else annoyed? (0)

Anonymous Coward | more than 4 years ago | (#28196101)

Anyone else annoyed at the fact that they are fucking up the game-line with online-only games?
Now they have done it twice.
When i was watching that video, and saw Online appear under the name, i was instantly pissed off.

I will never pay a contract for a game, regardless of how good it is. (in fact, this goes for anything, unless i use it 80% of the week, it goes bye-bye)
Give me pay-as-you-go and i will gladly pay whenever i actually get time to play the thing.

I wish they stuck with FF Online like the originally called it. This is my most hated thing about them, more-so than that horrible FFX-2 "game"...

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