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Sony Unveils PS3 Motion Controller

Soulskill posted more than 5 years ago | from the bandwagon-complete dept.

Input Devices 210

Sony confirmed rumors at E3 yesterday by debuting their take on a motion-based input device, set to be released for use with the PS3 in the spring of 2010. The BBC has some entertaining video of the demonstration. "A sensor sits on top of the TV and detects the position, distance and movement of two controllers held in a user's hand. The device can not only measure where the controllers are in relation to each other, but also how close they are to the sensor, meaning you can create true 3D movement within a game. ... During the demonstration, the developers showed what the Sony PlayStation Controller was capable of, enabling users to wield weapons, fire a bow and arrow, write on screen and manipulate objects in a virtual environment. 'One thing that is really difficult to do in a virtual world is drawing,' said Mr Marks. 'And in particular, writing requires extreme precision. [The controller can be measured] to sub-millimetre accuracy.'"

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First! (1)

sonicmerlin (1505111) | more than 5 years ago | (#28195395)

This is so cool. I'm glad that all the vendors, and not just Nintendo, are adopting these new technologies.

Re:First! (3, Insightful)

Moryath (553296) | more than 5 years ago | (#28195487)

It's sad that Nintendo pioneered it - and moreso because the Wiimote is such a mediocre solution.

Seriously, the more I played Wii Sports Golf and Wii Sports Tennis, the more I knew they'd screwed up. It works well enough for "big" movements - basic tennis swing, big golf swing, bat swing, etc - but for the "fine" motions, such as imparting "spin" to the tennis ball or trying to make a putt, the controller is Simply. Not. Sensitive. Enough.

As the tech matures, it'll get better - but Big N's already, by producing an "add-on" sensor to tweak the sensitivity, admitting their initial setup wasn't good enough.

Re:First! (5, Insightful)

Kokuyo (549451) | more than 5 years ago | (#28195545)

Good enough by what standards? Mate, they rule the market. What more could they have wanted from a box that actually rakes in cash instead of costing the company hard $?

How many years is the Wii old now? And only now do Sony and Microsoft emerge with their own 'innovative' controller technology. How many billions of dollars is Nintendo ahead of them at this point?

Be glad. If anything, this will push Nintendo to come up with something even better. That can only be good for us gamers, right?

Re:First! (5, Insightful)

TheRealMindChild (743925) | more than 5 years ago | (#28195815)

I am starting to find that there is some sort of implied shame for most people in liking what Nintendo does. I hear the "it's a kids toy", like somehow a game/system that kids can play can't be any fun for adults. I know quite a few people I had to drag, kicking and screaming, to play a game on the Wii with me. They almost ALWAYS enjoy themselves. But more often than not, they flat out REFUSE to admit they enjoyed themselves and start bitching about the controller shape or the shell color or just about anything to convince themselves that they hate the system.

Same thing happens with Flash games, but at least there I can see it as a hate for the Flash platform bleeding into the objectionability. As for Wii hate, I have no idea where it comes from.

Re:First! (1)

Synchis (191050) | more than 5 years ago | (#28196003)

I actually find the opposite is true.

Just about everyone that I talk to that has played the Wii absolutely *loved* it, no matter how much they doubted it before hand. Regardless of the WiiMotes issues (I can't play my Wii in mid afternoon... too much sunlight) it *WAS* innovative. You have to give credit to a company that has such high demand for the product that its still selling out almost 2 years after its release.

Can Sony and MS say that? Can they even say that they've made a penny on their systems?

The Wii appeals to almost every age, gender and racial demographic with its variety of fun and easy to play games, and yet has enough mature and challenging games to keep a gamer like me interested. I don't own a PS3 or an xbox360. They don't have the games I want.

Re:First! (4, Insightful)

PitaBred (632671) | more than 5 years ago | (#28196755)

You don't play with many "gamers" then. It's the people who identify themselves as "hardcore" that dislike the Wii, or find reasons to dislike it.

Re:First! (0)

Anonymous Coward | more than 5 years ago | (#28196339)

I had a Wii it was no fun at all. I found the games shallow and repetitive and the Wiimote unresponsive and inaccurate. I don't care how many people like it I prefer gaming on my PC and Xbox 360. I'm not denying that many people like it but it is not my cup of tea. But because I hold this opinion people like you claim I am either a liar or in a state of self delusion. Well fuck you.

You are, apparently, not allowed to not worship at the alter of Wii. Wii Zealots are the new Apple fanboys.

Re:First! (3, Insightful)

e4g4 (533831) | more than 5 years ago | (#28196607)

I suspect the reason for your dislike of the Wii is simply your approach to gaming. I imagine you sit down and play a game for 2+ hours with some frequency (daily, every other day). I will readily admit that the Wii is not particularly well suited to that type of gameplay. It is, however, very well suited to less "serious" gameplay - an hour at a time, a couple of times a week, and "party" style gameplay, where your primary purpose is not actually playing the game, but interacting with a group of people.

I don't wholly agree with the GP, but just like there are fanboys for a particular platform (irrational support of and expenditure on a particular company's products) there are anti-fanboys (irrational distaste and malaise expressed towards a particular company's products) - call it the law of conservation of market preference. I think it's reasonable to say, also, that the size and vocality of a given anti-fanclub is as good (or perhaps even better) an indicator of the success of a product as that of its fanclub.

Re:First! (1)

brkello (642429) | more than 5 years ago | (#28196493)

What planet are you from? It seems if Nintendo came up with a new suppository add-on for the wiimote people would be falling over each other saying how great it was. Even when Nintendo was in third place in the last gen, people would moan how great it was compared to others.

It is great that Nintendo has come up with a new controller and provides a cheap console for the masses. But to expect everyone to love it because you do isn't realistic. For me, it really doesn't have the games I am interested in. Most of my friends who have it don't touch it any more. Some people just aren't going to get it...and it shouldn't diminish your enjoyment of it just because others don't care for it.

Re:First! (2, Interesting)

MikeBabcock (65886) | more than 5 years ago | (#28195873)

His point stands on its own merits. "Good enough for making accurate movement calculations for new games" would be a good extension of the sentence though.

Nintendo's making a better motion controller. If they're making one, there's a perceived need for one. That's all.

Re:First! (1, Interesting)

Anonymous Coward | more than 5 years ago | (#28195717)

Nintendo didn't pioneer it. They had the first successful implementation.

Re:First! (2, Funny)

Anonymous Coward | more than 5 years ago | (#28195757)

Yep. The PowerGlove.

Re:First! (1)

LWATCDR (28044) | more than 5 years ago | (#28195785)

"As the tech matures, it'll get better - but Big N's already, by producing an "add-on" sensor to tweak the sensitivity, admitting their initial setup wasn't good enough."
And Microsoft and Sony years latter coming up with a motion controller are admitting that Nintendo got it right.

This and Microsoft's look cool but will they work with four players at once? How many games will use it since it is an add on? And how much?
Sony's solution requires not just the wand but also an eyetoy.
Hey it may be really cool but as everyone else will say it is just Sony and Microsoft playing catch up.
And why is it sad that Nintendo pioneered it? You own stock in Sony or something? Nintendo earned there success by making a product more people wanted. No differn't that what Sony did with the PlayStation1.

Re:First! (1)

Moryath (553296) | more than 5 years ago | (#28196509)

Sad because of two things:

#1 - the immense amount of pure shovelware out on the Wii currently (face it, the Wii itself may sell well, but

#2 - Because I'm old enough to remember how Big N acts when they are "on top" of the market - how they threw their weight around, forced great games to languish being unable to produce enough copies to sell, forced companies to only sell so many titles per year (leading to the fact that most developers had 3-4 sham companies set up to get around it), how they censored and screwed with games so badly that nobody wanted the US release of certain titles and we missed out on half the early Final Fantasy lineup...

Re:First! (1)

Mal-2 (675116) | more than 5 years ago | (#28195837)

For the "fine" motions, such as imparting "spin" to the tennis ball or trying to make a putt, the controller is Simply. Not. Sensitive. Enough.

The controller is not incredibly precise, but this does not have to be a huge hurdle in a game. The golf game in Wii Sports may not be very good for putting, but compare and contrast with Tiger Woods '08 (not '07 which is known to be flawed, and '09 which "fixed" something that was not broken), where putting is not hard to control at all. It has some issues getting the 3/4 swing to register properly, and there is a massive rendering error on the second hole of East Lake, but putting works quite well.

Most of the shortcomings of the Wii hardware can be overcome in software. That doesn't mean a controller upgrade would be a bad thing, but it does mean the existing hardware can often be used better than it currently is.

Mal-2

Re:First! (0)

Anonymous Coward | more than 5 years ago | (#28196529)

The important thing here is, it looks like Sony have a workable solution right now.

Nintendo has always been crap (can't comment on WiiMotion+, but just adding accelrometers i'm sure is not a full fix).

Microsoft, well it's just Microsoft. It's hardware so it will be crap. We have already discovered Natal was faked/scripted, with a guy out back minipulating the on-screen Milo responses. At a closed door even, every one that saw it came away "uniformly disappointed"

http://news.cnet.com/8301-17938_105-10254684-1.html?tag=mncol;title

Sony, from what I saw of their demo, it was actuallt very good. It was real (no trickery), what we saw was what was happening, 1:1 tracking, very good accuracy and some real-worl demonstrations of what it will bring to gaming.

Re:First! (2, Funny)

mlscdi (1046868) | more than 5 years ago | (#28196637)

In other news, the PS3 is soon to be renamed the P S Thwii.

Re:First! (2, Insightful)

vux984 (928602) | more than 5 years ago | (#28196855)

Seriously, the more I played Wii Sports Golf and Wii Sports Tennis, the more I knew they'd screwed up.

You "knew they'd screwed up"? Really? Because the control setup of Golf and Tennis games on the PS3 were a better arrangement? Something they had really 'gotten right'?

but Big N's already, by producing an "add-on" sensor to tweak the sensitivity, admitting their initial setup wasn't good enough.

Bottom line, if the original hadn't been 'good enough', there wouldn't be a motion plus, or copy-cat technology from Microsoft and Nintendo.

I guess I should probably avoid mentioning that Sony has made FAR more revisions to their PS3 hardware over the last two years than Nintendo... also a tacit admission that they completely screwed it up? And now with the announcement of this new controller they are admitting that even the fundamental controller they went with wasn't good enough?

Yes they are improving it, yes, Sony and Microsoft are both stepping up with their own innovations. And, yes, all of these motion controller systems will be be replaced with even better tech a couple years down the road.

Calling the Wii Remote not 'good enough' and saying Nintendo 'screwed it up' is just sour grapes.

wait wait wait! (-1, Troll)

Anonymous Coward | more than 5 years ago | (#28195413)

360 is so much better than ps3

I think, (1, Insightful)

Anonymous Coward | more than 5 years ago | (#28195439)

I'd rather have a real bow and arrow.

Re:I think, (1)

Kokuyo (549451) | more than 5 years ago | (#28195581)

Then go make one and use that instead. What keeps you? My longbow is ready to be used at any time, but using it, even in a virtual environment, in my home is not something I particularly want to do.

Re:I think, (0)

Anonymous Coward | more than 5 years ago | (#28196129)

And I'd rather have a device that i can stab people in the face over the internet.

Re:I think, (5, Insightful)

CarpetShark (865376) | more than 5 years ago | (#28196305)

I'd rather have a real bow and arrow.

Then stop playing on consoles, and go join an archery club.

Re:I think, (1)

theaceoffire (1053556) | more than 5 years ago | (#28196521)

And I would rather have a real light-saber. Since we can't use either of those inside our living room without damage, this is neat.

I hope all these motion controllers fail horribly. (4, Insightful)

ivan256 (17499) | more than 5 years ago | (#28195453)

Not because they're a terrible idea.... Mostly because they're all patented. If one vendor's system "wins", we all lose.

Without competition, there are no price wars.. There's no innovation.. You're lucky if there are even incremental upgrades.

Re:I hope all these motion controllers fail horrib (4, Insightful)

MikeBabcock (65886) | more than 5 years ago | (#28195483)

Patents don't prevent competition. You're confused.

Unfair licensing practises prevent competition.

Patenting actual hardware device innovations shouldn't be up for debate, its almost always a good thing for innovation. The problem is not licensing patents to competitors at fair rates.

Re:I hope all these motion controllers fail horrib (1)

Xest (935314) | more than 5 years ago | (#28195527)

But then isn't the easiest way to solve that to just do away with patents on input devices?

Re:I hope all these motion controllers fail horrib (3, Informative)

ivan256 (17499) | more than 5 years ago | (#28195699)

I'm not confused. Let me fix your comment.

Patents alone don't prevent competition.

No sane console vendor would license a patented killer feature to the competition at any price.

I'm not arguing that they shouldn't be able to patent this stuff. It wasn't an anti-patent rant... It's more of a lament of where gameplay innovation has gone to. Novel input methods aren't born in the arcade and then licensed for home use anymore. They're cooked up by the console makers as a bludgeon to kill off competition.

Re:I hope all these motion controllers fail horrib (2, Funny)

harryandthehenderson (1559721) | more than 5 years ago | (#28195747)

They're cooked up by the console makers as a bludgeon to kill off competition.

Isn't trying to beat their competition precisely what corporations should be doing? This isn't a special olympics race where everyone ends up winning regardless of how you badly you do.

Re:I hope all these motion controllers fail horrib (1)

MikeBabcock (65886) | more than 5 years ago | (#28195889)

Exactly. Without patents, Sony or Microsoft could simply sell their own Wii and be done with it.

Re:I hope all these motion controllers fail horrib (2, Interesting)

PitaBred (632671) | more than 5 years ago | (#28196503)

Don't underestimate the value of the original. Sony or MS would sell a "Wii", but they couldn't call it a Wii due to trademarks, and they wouldn't be able to do a lot of the same design things, due to copyright (which is way too long as it is, but still a useful concept if done right). They could have a knock-off that does the same things, but they couldn't ever have a Wii. And people wouldn't want the knock-off by and large, they'd want the original, which is guaranteed to be compatible, and is the only one that'll get the game and system updates from Nintendo.

Re:I hope all these motion controllers fail horrib (1)

noundi (1044080) | more than 5 years ago | (#28195971)

Yeah but in case you didn't notice we're talking about the rules of beating the competition, not the purpose itself. Murdering the opponent also wins the battle, but it breaks the rules (and please don't bullshit me about comparing murder to patenting, that's not the point, the point is that I have to sink so low in comparison for you to understand). 100 years ago patents nurtured the industries. Nowadays we're moving so fast in development that it's doing it nothing else than harm. There are too many versions and alternations for everything these days and by claiming one milestone you've basically killed the development it could have sprung out to, instead focusing on one or a few lines of paths that merely benefit your company. This is no secret, nor is it difficult to understand. Different rules for different eras. The internet era demands change. Change in patenting, change in copyrighting, change in "intellectual property", whatever the fuck that means, period.

Re:I hope all these motion controllers fail horrib (1)

harryandthehenderson (1559721) | more than 5 years ago | (#28196141)

100 years ago patents nurtured the industries.

And they still are.

Re:I hope all these motion controllers fail horrib (0)

noundi (1044080) | more than 5 years ago | (#28196471)

Sorry but just because you say so it doesn't make it true. Next.

Re:I hope all these motion controllers fail horrib (1)

harryandthehenderson (1559721) | more than 5 years ago | (#28196635)

I was just responding with the same level of evidence that you had: none. The many companies who use their patents to protect themselves from having their ideas stolen would beg to differ that patents don't nurture their business.

Re:I hope all these motion controllers fail horrib (0, Troll)

noundi (1044080) | more than 5 years ago | (#28196969)

Hahahaha their ideas!? Are you serious!? Patenting is not about whos idea it is, it's about who claims it first. You think this is fair? Not to mention all the obvious, general patents that stretch from right click menus [patentstorm.us] to any other ridiculous patents. How the hell can you defend this? Is this nurturing business to you? What happens in a year in development took ages when patenting was created. Do you understand the difference? It's not about protecting your business, it's about grabbing the allowance to do even to most basic functions, leaving anybody that want to build on that idea, not even necessarily yours to fucking begin with, to improve development, forced to pay you royalties. This renders only the wealthy, such as corporations, to be able to continue such development. I don't think you quite understand what patenting has become. You're just standing there clapping your hands to this ridiculous circus.

Re:I hope all these motion controllers fail horrib (1, Informative)

JCSoRocks (1142053) | more than 5 years ago | (#28196171)

Isn't trying to beat their competition precisely what corporations should be doing? This isn't a special olympics race where everyone ends up winning regardless of how you badly you do.

And yet the XBox 360 lives on... I suppose it helps when you don't mind blowing $1 billion [gizmodo.com] to make sure little Timmy wins.

Re:I hope all these motion controllers fail horrib (1, Insightful)

Anonymous Coward | more than 5 years ago | (#28195517)

Just by using the phrase "all these motion controllers" implies that there are already several different ones competing. And if systems are trying to "win" then, well - that's because they're in competition with each other.

Assuming it works as well as they claim, this already demonstrates innovation and improvement over the Wiimote, against whom they are competing.

Re:I hope all these motion controllers fail horrib (1)

mrrudge (1120279) | more than 5 years ago | (#28195655)

They're also competing against Microsoft, who's technology easily looks the most impressive ( even with my I'll-believe-it-when-I-see-it glasses on. )

http://www.xbox.com/en-US/live/projectnatal/ [xbox.com]

Re:I hope all these motion controllers fail horrib (4, Insightful)

Sockatume (732728) | more than 5 years ago | (#28195665)

Yes, Nintendo's patent on the Wii Remote stopped Sony from releasing a wand-shaped motion controller after all.

Re:I hope all these motion controllers fail horrib (1)

hal2814 (725639) | more than 5 years ago | (#28196639)

It didn't stop Sony and their army of lawyers but what about a smaller shop who comes up with a good idea that happens to involve motion control? Nintendo and/or Sony and/or Microsoft will litigate that competition out of business.

Re:I hope all these motion controllers fail horrib (1)

Sockatume (732728) | more than 5 years ago | (#28196823)

Why don't you ask GameTrak, who are manufacturing and selling their own wand-shaped motion controller for the Xbox 360 and PS3?

Re:I hope all these motion controllers fail horrib (1)

gsslay (807818) | more than 5 years ago | (#28196875)

In your willingness to wallow in negativity you seem to be omitting the vast, and more probable, range of opportunity between the two extremes of "all these motion controllers fail horribly" and "one vendor's system "wins""

Clearly this controller puts the PS3 in competition against the Wii in terms of motion control. Nintendo will undoubtedly respond with a higher specced Wii. Innovation. Competition. Everyone gets better hardware. Everyone wins.

Big deal...give me NetFlix (0, Flamebait)

FunkyELF (609131) | more than 5 years ago | (#28195535)

I could care less about a motion controller. The Wii is absolutely aweful. I think its almost random at times. I want NetFlix on the PS3.

Re:Big deal...give me NetFlix (1)

flitty (981864) | more than 5 years ago | (#28195619)

I would give up the motion controller and the eye toy for a PS3 pricecut.

Re:Big deal...give me NetFlix (5, Funny)

Anonymous Coward | more than 5 years ago | (#28195719)

Wow, you actually used the "I could care less" phrase correctly. You actually care enough about motion controllers to gripe about the Wii remote, so yes you're right. You could care less.

Sigh... (3, Insightful)

flitty (981864) | more than 5 years ago | (#28195543)

Am I the only one who was glad that "waggle" games were segmented to the Wii? Don't get me wrong, the games on wii that use waggle well are fun games and all, but for every game that uses it well, there are 50 that abuse it/don't understand it.

Mouse and keyboard will STILL be better and more accurate for FPS games, and dual analogue sticks will still be better for platformers. I can see these controllers being pretty good for DS type games, using your TV like a touchscreen, even a 3d touchscreen (some sort of 3d maze game, where you have to drag a ball through a 3d maze). Otherwise, I still prefer existing control options...

Re:Sigh... (2, Interesting)

cowscows (103644) | more than 5 years ago | (#28195887)

There's a learning curve for developers to understand and properly use this new interface. The first FPS that used the Wiimote (Red Steel) only sorta worked, but with the Metroid game, the experience was much better. There was a rush at first to try and shove motion controls into everything, but I think that was more just because it was new and trendy and a bullet point on the back of your game box. Now that motion control novelty has started to wear off, hopefully developers won't feel that they need to force it into their games in order to get people to notice.

But anyways, the ratio of really good games to crap games has always been in the neighborhood of 50:1, particularly for whichever system is dominating the market at the time. Shovelware will always exist, and in that sense it doesn't matter whether your interface uses buttons, motion control, or sexbots.

Re:Sigh... (5, Insightful)

flitty (981864) | more than 5 years ago | (#28196187)

Yeah, but it's not just shovelware. Take the new punchout for example. Almost every review I read said that the waggle controls worked, but barely, and that the game was more enjoyable just turning the controller sideways. IIRC, same goes for MarioKart, SSBM, and a few other games that were great games, but were just as enjoyable without waggle.

now a game like RE4 seemed built to use the Wii controller, along with a game like metroid prime (a little less so). The "Limited FPS" (aim anywhere on the screen, but character position is still controlled by analogue sticks or is on rails) seems to be the best use of the wii controls. Other games like Boom Blox are unthinkable without a wii controller.

I'm not trying to blame the 50:1 ratio of bad:good games on waggle controls, that's probably more related to the fact that the Wii has sold so much. However, I can only think of a handful of games that are improved upon by motion controls. I guess that's my main point, that I don't think there are enough instances of good games that require motion controls to require each console to have motion controls.

Re:Sigh... (1)

jandrese (485) | more than 5 years ago | (#28196709)

I can't say anything about Punch Out, but Mario Kart works wonderfully for me on the motion sensor. I'm far more accurate with it than I ever was with thumbsticks.

Re:Sigh... (0)

Anonymous Coward | more than 5 years ago | (#28196793)

now a game like RE4 seemed built to use the Wii controller

But Resident Evil 4 came out for the game cube first and was meant to be a game cube exclusive.

 

The "Limited FPS" (aim anywhere on the screen, but character position is still controlled by analogue sticks or is on rails) seems to be the best use of the wii controls....I don't think there are enough instances of good games that require motion controls to require each console to have motion controls.

I can't distinguish if your focus is meant to be on "waggle" controls or wii controls but either way it ends up that the "waggle" / motion control portion (input as detected by an accelerometer / gyroscope) has no killer app and is restricted to novelty use in games. The IR triangulation used by the wiimote has proven to be useful in the sense of providing a good way for a large X-Y input without requiring a mouse and a mousing surface.

Re:Sigh... (1)

stupid_is (716292) | more than 5 years ago | (#28196243)

the ratio of really good games to crap games has always been in the neighborhood of 50:1

50 good games for every crap game? Come on - we're not that gullible

The other way round, on the other hand......

Re:Sigh... (1)

Gizzmonic (412910) | more than 5 years ago | (#28196285)

Shovelware will always exist, and in that sense it doesn't matter whether your interface uses buttons, motion control, or sexbots.

USPTO #27,435,209. Method to control virtual objects through erotic stimulation. Player uses sex robot ("sexbot") to manipulate on-screen objects. By inserting penis into robot and thrusting, player receives pleasurable feedback.

Re:Sigh... (0)

Anonymous Coward | more than 5 years ago | (#28195891)

for every game that uses it well, there are 50 that abuse it/don't understand it.

Sure, the Wii is the shovelware console this gen. Why does this matter? It's not like anyone has the budget to buy EVERY Wii game. Just pick and choose the games that do use it well.

Re:Sigh... (1)

MikeBabcock (65886) | more than 5 years ago | (#28196077)

I really do like the motion-controlled fine grained aiming on sniper rifles in Killzone 2 on the PS3. I think its really well-done.

There are a few motion-controlled gimmick games on the PS3 that are actually quite fun, like the one with the rubber duckies that float. Did Sony force everyone to make use of motion? No. Is it available for developers who wanted it? Yes.

I know, before all you fanbois say it again, the Wii is immensely popular. Good for it. I still hate doing arm movements compared to button presses for special moves in fighting games.

But games are for fun, not efficiency...Re:Sigh... (3, Interesting)

WillAdams (45638) | more than 5 years ago | (#28196217)

It doesn't feel natural to me to use a mouse to control and fire a firearm, or a sword and besides, I sit at a chair and push a mouse around all day at work (and sometimes longer) --- it's not something I want to do for leisure.

The Wii allows for interesting, natural interfaces which minimize button mashing and allow for more immersion, which for me equates to fun.

Better still, one can use various gun shells to improve the verisimilitude --- I've even been making Wii Zapper-like pistols in my wood shop and handing them out to co-workers along w/ used copies of Link's Crossbow Training so that we can all compete for high scores.

Do yourself a favour, open your mind, get your keister out of your chair, grab a Wii Zapper or other gun shell (the Nyko Perfect Shot Pistol is excellent if you have large hands) and try an FPS on a WII, e.g.:

  - ranger levels in _Link's Crossbow Training_
  - Quantum of Solace --- this game is quite a bit of fun, almost as good as Goldeneye
  - Metroid Prime 3: Corruption
  - Medal of Honor
  - Resident Evil: Umbrella Chronicles
  - House of the Dead: Overkill

Unfortunately Resident Evil 4 Wii Edition doesn't work well w/ a standard gun shell, though GameStop makes a 2-button one which does work w/ it.

A game which almost makes it is the prosaically named Ski and Shoot (a biathlon game) which also supports the Wii Balance Board --- I'd really like to see an FPS which did this well.

William

Re:But games are for fun, not efficiency...Re:Sigh (1)

flitty (981864) | more than 5 years ago | (#28196939)

It doesn't feel natural to me to use a mouse to control and fire a firearm, or a sword and besides, I sit at a chair and push a mouse around all day at work (and sometimes longer) --- it's not something I want to do for leisure.

Yeah, agreed, but until these motion controls give me a way to turn 90 or 180, or 75 in the same amount of time and accuracy like a mouse does, I'll settle for control over natural feel. This controller doesn't seem to get there either. I mean, it's closer than the Wii controller, but if you watch the videos, the kid can't hit a ball with a racket, has trouble shooting a giant sword lying on the floor with a gun, and has trouble aiming the bow when asked to shoot a specific enemy.

Motion controls will be intuitive and natural one day, but I still don't think this is it.

Re:Sigh... (1)

JoeMerchant (803320) | more than 5 years ago | (#28196499)

I know it's not "motion sensing" in the extreme of the Wiimote, but the SixAxis already has a great deal of "dynamic awareness" with its accelerometers... I wouldn't try to control a sword on screen with it, but it can be used to a very satisfying effect - the soul sucking gimmick in Folklore is probably the most gratifying aspect (of the demo, at least, didn't convince me to buy it.)

Of course, what do I know, the first night I fired up the PS3, I downloaded the ducks in a tub thing for the kids and couldn't figure out how it worked (because I didn't know the SixAxis had accelerometers in it!)

Re:Sigh... (0)

Anonymous Coward | more than 5 years ago | (#28196583)

for every game that uses it well, there are 50 that abuse it/don't understand it.

And that's for a system built around motion controllers. Imagine how poor the experience is going to be for a system where the motion controller is going to be an optional extra bought by 10-20% of the users (with the smallest market share of the big players).

No games company is going to invest the time and money to make using the motion controller on the ps3 a great experience, just for that reason.

using your TV like a touchscreen (0)

Anonymous Coward | more than 5 years ago | (#28196923)

Yes, because we all want sticky cheetos fingers on our 52inch screens.

Only things worse than waggle abuse is the need to make everything touchscreen.

I do agree with everything else about abuse/not understanding what games should incorporate some technologies.

Almost identical to Wii Motion Plus (5, Informative)

CityZen (464761) | more than 5 years ago | (#28195571)

Both systems need accelerometers + gyros to sense the controller rotation (X & Y absolute, Z relative).

The Wii uses a camera on the remote and targets in the sensor bar to detect position and Z-rotation (absolute).

The PS3 thingy uses a camera on the TV and a target on the controller to detect position. I don't know how it detects Z-rotation (absolute); maybe it uses a magnetometer?

The PS3 can track position better because the Eye can see the controller most of the time. The Wii tracks better when the controller is pointed at the screen.

Re:Almost identical to Wii Motion Plus (0)

Anonymous Coward | more than 5 years ago | (#28195675)

Bwahahaha! Have you ever used the Wii controller? Accuracy was something they completely skipped.

Re:Almost identical to Wii Motion Plus (0)

Anonymous Coward | more than 5 years ago | (#28196071)

Bwahahaha! Have you ever used the Wii controller? Accuracy was something they completely skipped.

Have you ever tried the Wii Motion Plus controller which the parent was talking about? It improves the accuracy tremendously.

Re:Almost identical to Wii Motion Plus (1)

Sockatume (732728) | more than 5 years ago | (#28196117)

Z-axis rotation hadn't occurred to me. I understand that the new controller uses ultrasound for measuring camera-to-controller distance, and the patent images suggested that the system was in stereo, so perhaps it exploits that somehow.

Re:Almost identical to Wii Motion Plus (0)

Anonymous Coward | more than 5 years ago | (#28196891)

look to the ball on top its different colours all round and you have a camera on top of the tv ahh the joy of colour detection

underwhelming (0)

ionix5891 (1228718) | more than 5 years ago | (#28195589)

considering their competitor did this a few days ago

  http://www.xbox.com/en-US/live/projectnatal/ [xbox.com]

Re:underwhelming (3, Interesting)

theaceoffire (1053556) | more than 5 years ago | (#28196565)

I believe that the video displayed earlier was only a tech demo, as in pre-recorded. Otherwise it has a horribly slow reaction time to movements... sometimes 2-3 seconds later, the character would move. When the 360's product comes out, or an actual demonstration occurs, I will be MUCH more interested.

Re:underwhelming (1)

F-3582 (996772) | more than 5 years ago | (#28196627)

Considering SONY already showed stuff like that there four years ago on their E3 keynote... remember the 'bathtub with duckies, battleships and cans' tech demo? Certainly not, I suppose. Go watch it [youtube.com] !

Re:underwhelming (1)

jgtg32a (1173373) | more than 5 years ago | (#28196899)

I thought they also had this on the PS2

Drawing? (5, Funny)

internerdj (1319281) | more than 5 years ago | (#28195595)

The graphics are killer. The AI has me pinned down. The story is immersive. If only I could freehand draw some genitalia on the wall this game would be perfect.

Re:Drawing? (1)

Joebert (946227) | more than 5 years ago | (#28196585)

GTA: Pimp Chronicles -- Keep your pimp hand way strong.

Re:Drawing? (0)

Anonymous Coward | more than 5 years ago | (#28196675)

Rick James: The video game.

The one caveat is... (3, Funny)

Drone69 (1517261) | more than 5 years ago | (#28195597)

The player has to inject the obligatory rootkit implant into their body upon first use.

Re:The one caveat is... (2, Funny)

Joebert (946227) | more than 5 years ago | (#28196737)

Well, then good news! It's a suppository.

Really nice!!! (0, Redundant)

GerardAtJob (1245980) | more than 5 years ago | (#28195623)

It's a really nice controller, and it seems to be really precise! It'll be really a nice addition to the PS3... As a Ps3 owner I can't wait to try a game dedicated to this controller (not one patched to use it like so many Wii games...).

Price? (0, Troll)

FunkyELF (609131) | more than 5 years ago | (#28195631)

This looks like it is all done with software which runs on the PS3. The cost of the controller should be no more than $5 but Sony will find a way to charge you $60 or $100 for it.

Also, expect it to be full of DRM so you can't make your own. Afterall, its probably just a specially shaped object with some IR or something, easy to duplicate.... so pack it full of DRM and pass the cost onto the customers.

Screw Sony... where is my NetFlix on PS3?

Re:Price? (1)

harryandthehenderson (1559721) | more than 5 years ago | (#28195721)

Also, expect it to be full of DRM so you can't make your own.

I don't think that term means what you think it does. DRM has to do with restrictions on the copying and playback of digital media files. What exactly does that have to do with a gaming controller?

Re:Price? (1)

GerardAtJob (1245980) | more than 5 years ago | (#28196379)

He surely want to make a dick out of this... PronPower! Nothing is better than fapping online with friends!

Re:Price? (0)

Anonymous Coward | more than 5 years ago | (#28196605)

This looks like it is all done with software which runs on the PS3.
The cost of the controller should be no more than $5 but Sony will find a way to charge you $60 or $100 for it.

I bet the parts cost more than $5. And then there's shipping, advertising, staff and other overheads. And that tiny amount spent on R&D (for this and other (failed) products). Get your head out of your ass.

The eyes have it? (1)

Drakkenmensch (1255800) | more than 5 years ago | (#28195691)

Wasn't their Eye peripheral supposed to do that already?

Only a gimmick when Nintendo does it? (2, Informative)

pembo13 (770295) | more than 5 years ago | (#28195697)

Because I remember Sony dissing the Wii controller every which way when Nintendo presented it.

Re:Only a gimmick when Nintendo does it? (1, Troll)

harryandthehenderson (1559721) | more than 5 years ago | (#28195825)

Have you used the Wiimote to play Wii games? In the form it's in, it is a gimmick. It's basically a tacked on feature to most games outside of those made by Nintendo themselves and has poor sensitivity and tracking.

Re:Only a gimmick when Nintendo does it? (-1, Troll)

Anonymous Coward | more than 5 years ago | (#28196179)

Have you used the Wiimote to play Wii games? In the form it's in, it is a gimmick. It's basically a tacked on feature to most games outside of those made by Nintendo themselves and has poor sensitivity and tracking.

And the glorious Sony company will of course make far better use of it (never mind that Sony themselves don't make games), obviously! Puny kids' console will be crushed under mighty PS3, at least until they stagnate and need to steal a good idea from someone again! ALL GLORY TO PLAYSTONIA.

Re:Only a gimmick when Nintendo does it? (1)

spire3661 (1038968) | more than 5 years ago | (#28196567)

The difference being that on the PS3 this is an alternative control scheme, not the only one. Yss i realize some wii games allow use of conventional controllers, but the vast majority dont.

Air Guitar Hero. Finally! (1)

mattj452 (838570) | more than 5 years ago | (#28195727)

I can't wait...

Too late in the game (4, Insightful)

mnky-33 (1293220) | more than 5 years ago | (#28195797)

Microsoft and Sony's new technologies are just appearing, halfway through the product life cycle. This means they'll be, what, 3 good games using this hardware. Just look at headsets. Sony didn't include one and so many games don't support such a fundamentally important piece of online play. This'll wind up in the dumpster next to the Playstation Eye and other such technologies.

plf (2, Insightful)

Anonymous Coward | more than 5 years ago | (#28195869)

drawing with the wii controller is hard not because of accuracy but cos of the resolution, target size (i.e small TV) and lack of friction for stability like you'd get with paper.

Can you still innovate in the console market ? (4, Funny)

BESTouff (531293) | more than 5 years ago | (#28195965)

- Can you still innovate in the console market ?

- Yes Wii can !

Time for another video game crash? (2, Interesting)

British (51765) | more than 5 years ago | (#28196457)

Really, I'm asking in all seriousness. The things that were presented in E3 seemed as gimmicky as when they first were thought of(u-force, etc). Almost 20 years ago we had the gimmick of "multimedia" with games having FMV sequences, and it ended up being a bunch of bad Sega CD games.

Then I thought of the video game crash(no more Atari, Coleco, Intelly, etc) and what good came out of it: a revamped market that wasn't the same ol same ol. A cleansing with fire.

I remember the "pop the bubbles" game that came free with a webcam. Amusing for roughly 5 minutes. Sony's wand seems like they are just trying to catch up to the Wii, but it's too late.

Re:Time for another video game crash? (1)

Yamagami (778559) | more than 5 years ago | (#28196633)

No, its not too late. This is a controller that i actually want to use (the ps3 one). It looks miles ahead of nintendo. And the potential for on-screen carnage is huge... bring on the blood

Did anyone else think that... (0)

Anonymous Coward | more than 5 years ago | (#28196589)

... the motion "wand" looked like a big dildo?

Seriously, when the sixaxis was unveiled I called it the PSWii... I'm calling the dildo wand the PSThwiener. I know it's a prototype, but I hope they take more thought into the final design.

Interesting..... (0)

Anonymous Coward | more than 5 years ago | (#28196647)

How, after deriding the Wii for the last few years, both Sony and Microsoft want to become it now....

Probably doomed to mediocrity and failure (2, Insightful)

alvinrod (889928) | more than 5 years ago | (#28196651)

Maybe things have changed a little bit now that people are more willing to accept buying add-on peripherals for their console now that Nintendo has made the idea more popular, but I don't think that this will help sell additional consoles for Sony or have any major content released for it.

Microsoft has much the same problem, even though I think that the technology is amazing. Their core audience probably couldn't care less about the device and generally prefer using console controls to play their games. Because it's an add-on, most companies will not target the device because it has no install base and few people will buy one because there are no killer apps for it. Notice the vicious circle here. I'm honestly surprised that the balance board for the Wii has sold even half as much as it has.

If Microsoft really wants to push this technology their next console should include this by default and there should be a stripped down version sold at a mass market price so that people outside of hardcore gamer group will buy the console. Sony really needs to do the same as well if it wants to cash in on the casual gaming crowd. However, what they've done now is too late as the casual gamer boat has already set sail. Of course, it may be another two years before either Microsoft or Sony can release a new console. Microsoft supposedly just started to break even recently and has a lot of losses to eat up whereas Sony might not even be at the break-even point from what I've heard.

"The controller can be measured..." (2, Funny)

Tetsujin (103070) | more than 5 years ago | (#28196753)

"(The controller can be measured) to sub-millimeter accuracy."

Big deal. Get a good enough caliper and you can measure any old NES controller to sub-millimeter accuracy, too.

3D Input but no 3D output (2, Interesting)

EdgeyEdgey (1172665) | more than 5 years ago | (#28196887)

Did you notice how he kept missing the ball?
He can control where the bat is in space, but he has absolutely no idea where it is relative to the ball. This may work in combination with 3D TV, but even that will have calibration problems.
Sony's controller has knows it's absolute position, and the Wii knows it's relative position. The question is, when would you need to know a controllers absolute position?

What level of accuracy is enough... (1)

SuperKendall (25149) | more than 5 years ago | (#28196903)

It will be really interesting to see motion capture games play out between Microsoft and Sony, sony's tech seems slightly more acccurate but microsofts motion capture was said to be down to fingers, which seems accurate enough for drawing.

Microsoft's tech has no controls but Sony's may work better in real world conditions, or when used with a projector (microsoft's camera may not be able to discern the user as well with stray ir from a projector bulb backlighting a player)

Both honestly seem like sideshows to the main point of each console, some way to slow down the Wii... In the end it will all come down to games to make or break the tech on each console.

Great for Nintendo (1)

LoverOfJoy (820058) | more than 5 years ago | (#28196907)

There are a lot of games that don't get ported to the Wii because they are designed around a classic controller instead of a wiimote. With all three systems having a similar control system now, I'll bet we see more cross platform games come to the Wii that intelligently use the wiimote instead of having it tacked on or simply not made at all.

That's Dr. Marks to you (1)

Rand23 (107100) | more than 5 years ago | (#28196975)

I think that Rick Marks fellow has one of those PhDs. See EyeToy entry:
http://en.wikipedia.org/wiki/Eye_Toy

s/Mr/Dr/g

"Sony R&D whipped out a purple-headed rod..." (1)

Corpuscavernosa (996139) | more than 5 years ago | (#28196991)

Did anyone else start laughing like a 14 year old boy when they read that?

At a minimum, a good touchpad alternative (0)

Anonymous Coward | more than 5 years ago | (#28197027)

Upon turning on my ps3 for the first time I was greeted with a "create your profile" screen.
And immediately annoyed that I had to use the controller to navigate through the onscreen keyboard.

If this mimics the Wii's ability to do that I will be happy enough.

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