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Videogame Places You're Not Supposed To Go

Soulskill posted more than 5 years ago | from the is-second-life-one-of-them dept.

Games 261

Ssquared22 writes "The eight far-off realms in this article exist for different reasons. They could be developer test areas, or forgotten pieces of landscape that somehow made their way into the final code. Whatever their reason for being, they all have one thing in common: they weren't meant to be explored by the likes of you and me. But through persistence, hacks or some combination of the two, you can take in these rare delights for yourself. Pack your bags." What odd, interesting, or funny game locations have you wandered into?

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Two Words! (5, Funny)

KneelBeforeZod (1527235) | more than 5 years ago | (#28290427)

Hot Coffee

Re:Two Words! (4, Funny)

La Gris (531858) | more than 5 years ago | (#28290461)

Earl Gray! Hot!

GTA 3 Lighthouse (4, Interesting)

TheLink (130905) | more than 5 years ago | (#28290471)

Years ago, I got up to the lighthouse on the island in Portland beach in the first GTA3 by getting a boat to it, and then jumping _backwards_ all the way up to the lighthouse.

If you face the slope, the game slides you down. Not sure why it doesn't when you're facing backwards - maybe they designed it that way for people like me.

Apparently there are plenty of other "easter egg spots" in GTA3.

Re:GTA 3 Lighthouse (2, Informative)

Nursie (632944) | more than 5 years ago | (#28290951)

Pretty sure that somewhere on the middle island there's a little place you can get to by flipping a car a certain way, and by no other means. In there is a sign saying "you're not supposed to be able to get here" or something similar.

Re:GTA 3 Lighthouse (4, Funny)

iamhassi (659463) | more than 5 years ago | (#28291467)

"n there is a sign saying "you're not supposed to be able to get here" or something similar."

quick google search results [softpedia.com] :
"Go to Staunton Island. Head for Bedford Point, and bring a tall vehicle with you, like an Ambulance. Go to the parking lot that is behind some buildings in the projects (it was used in the "Kingdom Come" mission you do for King Courtney). Park your Ambulance next to the wall where the Kuruma is parked. Climb up on top of the ambulance and jump over the wall. On the other side, you'll see a sign that says "You weren't supposed to be able to get here you know". "

Splinter Cell (1, Interesting)

Anonymous Coward | more than 5 years ago | (#28290439)

I once stumbled across what I nicknamed "The America Room" in the original Splinter Cell. Inside the CIA level, turning on ghost mode allowed me to find a small room floating in space, covered in the U.S. flag.

Obvious reply (4, Funny)

feufeu (1109929) | more than 5 years ago | (#28290459)

>What odd, interesting, or funny game locations have you wandered into? Slashdot ?! Oh wait, that's not a game...

Re:Obvious reply (5, Informative)

La Gris (531858) | more than 5 years ago | (#28290533)

Regarding WoW secret areas (there are several) the obviously omitted the most significant Mont Hyjal as an entire zone area you had to join by trick jumping. The place had nice project site marking and barrier at the end of the long coiling road.
It was only opened to playable content with the Caverns of Time.

Re:Obvious reply (4, Interesting)

fractoid (1076465) | more than 5 years ago | (#28290593)

There's also the caverns under Karazhan, which you can only get into via mild exploiting (sit in a corner and get another player to duel you and cast a 'fear' spell on you, you have a chance for the 'run around like a headless chicken' code to actually run you through a closed gate). It's surprisingly creepy [youtube.com] down there.

Re:Obvious reply (1)

Spazztastic (814296) | more than 5 years ago | (#28291259)

There's tons:

  - Old AQ40, which you have to do wall walking, slow falling, and lots of running all the way from Tanaris to the back of Silithus. Bring a soulstone!

  - The caverns under Karazhan can also be found by running there in ghost form if you pop a Dark Rune or have a horde kill you.

  - Old Caverns of Time was fun. There were also many invisible holes in the ground. If you stepped the wrong way, you'd have to spirit res.

  - The Ironforge landing strip. You can still get there if you wall walk in the right place. If you follow the mountain, you can find the peak with a banner on it. If you go NorthEast down the mountain from there you can find a walkway with a troll cave.

  - Old ZG. You could (and possibly still can) wall walk and jump around enough to get into an unpopulated ZG still in the STV zone.

  - Between STV and Duskwood, you could run up the hillside near the bridge and follow that along to be up on top of the mountain bordering the two zones. It's how I made it to Swamp of Sorrows as horde at level 35.

Blizzard got it right when they made the flying mounts. Many of these hidden areas they would sometimes 72 hour suspend you for no longer could be found because everything could be explored from above.

Re:Obvious reply (1)

UbuntuniX (1126607) | more than 5 years ago | (#28290933)

Several? There are dozens, if not hundreds! Shame many of them can't be reached legitimately, anymore. Flying mounts in Ahn'Qiraj remains my favourite, and should still be possible.

Sierra (2, Interesting)

Jarlsberg (643324) | more than 5 years ago | (#28290483)

In the old Sierra games (King's Quest, Colonel's Bequest etc), you could enter the debug mode easily - like pressing both shift buttons and the minus key for instance - and go to places never intended for gamers. You could read debug notes, supply yourself with inventory items etc, and of course transport to any place in the game that you wanted.

Re:Sierra (1)

Norwell Bob (982405) | more than 5 years ago | (#28291823)

In the original Quest for Glory game (back when it was named Hero's Quest - not sure about after the name change, but probably) you could get into debug mode by entering "razzledazzlerootbeer"... then there were various numeric codes that would do different neat things.

Unfortunately, it also ruined the game for me because I hadn't finished it "properly" yet. I must go back and play through it correctly one day.

Honestly... (0, Redundant)

Gravedigger3 (888675) | more than 5 years ago | (#28290485)

Not my idea of a good time. I'm hard pressed to find games that keep me interested in the places I AM supposed to go.

Re:Honestly... (2, Funny)

Anonymous Coward | more than 5 years ago | (#28291515)

I'm a cheap date: I'm one of the guys who when he was a kid kept driving towards the volcano in Battlezone.

Re:Honestly... (0)

Anonymous Coward | more than 5 years ago | (#28291769)

Thanks for letting us know.

Stalker (4, Interesting)

dunkelfalke (91624) | more than 5 years ago | (#28290513)

When you turn no-clipping on and try to explore the levels, you can very often see (especially at the wild territories and at the brain scorcher) that the levels were originally meant much larger and the story was meant larger, too (what's with the helicopter behind the fence at the radar site?)

Oh... so not real locations then (4, Funny)

interkin3tic (1469267) | more than 5 years ago | (#28290517)

I read the title and thought it was talking about places in real life. When I was living in Tokyo, I went to Squaresoft's headquarters. Totally could have stolen some videogame award trophies right off their front desk, assuming I completed some sidequest to distract the guard first. On the next floor there was a taped up piece of paper with a moggle on it pointing to the left and saying something in japanese, probably something like "That way to accounting."

Pretty boring, plus I felt like a huge nerd. Then again, it was only 3 blocks out of my way.

Anyway, I'm not sure how many other real videogame related places you aren't supposed to go there are.

Re:Oh... so not real locations then (1)

cyclomedia (882859) | more than 5 years ago | (#28291545)

A good real life location was in the shopping centre across from one place I worked. You could get from end to end via the loading areas and access corridors quite easily, and similarly up and down stairs between levels. No security, no locks, the place was usually filled with empty boxes or the odd rail of clothes at the back of the stores. Very handy when trying to get from A to B on a busy saturday lunch time and avoid the crowds, or pretending to be in Dawn of the Dead.

WoW Exploration (4, Interesting)

sunami (751539) | more than 5 years ago | (#28290523)

For anyone who's been doing exploration in World of Warcraft for a long time, the name Dopefish has additional meaning. Wall walking to places was amazing, and 1.9 was a sad sad day, except wall jumping took it's place! Hyjal, above/under Orgrimmar, on top of zeppelins, epic levitate jump from Hyjal to Orgrimmar, above and 2nd floor of Undercity, under Stormwind and behind the gated instance portal, Ironforge airport, Wetlands farm, Elwyn house/retreat/pond, the Dragon-Dwarf fight on the flight to Searing Gorge, Troll village, half-existing Gadgetzan from ZF, outter edges of the BE starting zones, middle part of Eastern Kingdoms, smiley face under Karazhan, and the Crypts next to it, outside the Karazhan instance, most especially the large area where you fight Prince, underneath all of Outlands (except for Netherstorm, damn bridge) especially behind Black Temple, outside the playing parts of CoT: Hyjal, inside CoT pre-BC, top of CoT, on the hourglass (old and new), behind AQ (which allowed zoning in before the Wall opened), North Plaguelands, behind the Greymane Wall. So much amazing exploration over such a long time.

Only 2 things I've never done that I really want to is get to Old Ironforge on my guy, and outside of Deadmines.

Re:WoW Exploration (5, Funny)

Anonymous Coward | more than 5 years ago | (#28290699)

I know of a huge forgotten area, but it's too difficult to get to for most WoW players.

It's called real life.

Re:WoW Exploration (5, Funny)

Kjella (173770) | more than 5 years ago | (#28290823)

I know of a huge forgotten area, but it's too difficult to get to for most WoW players. It's called real life.

It's all real life. But I've heard of this mysterious land AFK, haven't explored that yet...

Re:WoW Exploration (0)

Anonymous Coward | more than 5 years ago | (#28291585)

If you do go there, whatever you do...

DON'T MOVE!

Re:WoW Exploration (1, Insightful)

Anonymous Coward | more than 5 years ago | (#28290749)

I feel horrible after reading that. The way you're so enthusiastic - it's like the blurb for a Lonely Planet guide! Have you ever thought that this emotion you feel could be better replicated in the real world..?

Get a life! Dude, really. (0)

Anonymous Coward | more than 5 years ago | (#28290811)

What are you doing on Slashdot when you could be supping ale in a tavern in a made up angular world?!

There is another undocumented area (5, Interesting)

dzfoo (772245) | more than 5 years ago | (#28291045)

In Stonetalon Peak, slightly south-west of the Inn, my wife and I tricked-jumped on a spot of the mountain side that looked the most accessible, and we eventually reached the top. Right there, you get to a plateau on top of some of the highest mountains in the area, with a nice and beautiful view of the mountain ranges as far as your GPU will render. You can see various map areas all around.

Anyway, that's not the coolest part. The best part is what lies beyond. There is a cliff at the edge which brings you to a "secret" area. If you jump down from the left-most edge of the cliff, you'll fall down and die; but with persistence you can then come back the same way as a spirit, jump down and reclaim your body. Et voilá, you're in!

This area is a wide expanse of unfinished terrain between the various world sections that intersect there. It seems to be completely uninhabited and serene. It is vast and pretty, with a weird mélange of texture maps. you can explore this huge area and marvel at the beautiful collage of colors, textures, and terrain elements.

Eventually, you'll find a rather large, rectangular pit, where various areas coincide. It is like a huge deep pool drained of water. Its floor is composed of texture tiles from the different areas that meet at that point. But be careful! If you decide to jump in, know that there is no way out of it. You'll have to use your hearthstone (or call a game master). There is plenty more beyond that point which I haven't explored yet (as you may imagine, we dropped into the pit and got stuck).

All in all, it is one of the most strangely beautiful areas--hidden or not--of the World of Warcraft. So, be sure to pack plenty of sandwiches, your beverage of choice, and your video camera!

          -dZ.

Re:There is another undocumented area (5, Funny)

somersault (912633) | more than 5 years ago | (#28291533)

my wife and I [..] get to a plateau on top of some of the highest mountains in the area, with a nice and beautiful view of the mountain ranges as far as your GPU will render.

For some reason that strikes me as one of the nerdiest things I've ever read. Gone are the days of "you can see x island from here on a clear day!", now it's "you can see x island from here if your graphics card can has enough memory!".

Re:There is another undocumented area (2, Insightful)

MrMista_B (891430) | more than 5 years ago | (#28291981)

Why do you think they're gone? That'd just different. 'Different' doesn't mean 'exclusive'.

Re:WoW Exploration (1)

dontPanik (1296779) | more than 5 years ago | (#28291297)

I love jumping around and trying to get to new places in WoW. While waiting for pvp matches I've done some impressive jumping to get into the raftiers of the pvp building in orgrimar. Another fun place to jump is the skeleton outside that one instance in barrens.

My friend and I had a great idea to start a "jumping" guild. It would be a guild comprised of alts, and we would just go around and jump on stuff and try to get to cool places :). Kind of like virtual parkour.

Hong Kong - Deus Ex (1)

rarel (697734) | more than 5 years ago | (#28290525)

There are pretty funky places in the Honk Kong level of Deus Ex that you can reach if you enable the fly/ghost mode, I don't remember the exact name. Maybe both. Anyway, you can go to the top of the skyscrappers, and literally behind the scenes (a bit like a hollywood lot) where all the walls are plastered with random textures or ingame (fake) ads.

I vaguely remember someone finding the head of one of the triads on top of one of the buildings, walking around in a loop before his official apparition ingame. He fired up the editor, teleported him, made him 50ft tall and got him to walk around the level Godzilla-style. Funny stuff.

Re:Hong Kong - Deus Ex (1)

Jesus_666 (702802) | more than 5 years ago | (#28291307)

Somewhere you can also use LAMs as stepping stones to climb a tall building snd get behind the scenes without cheating. Paris, IIRC.

Much more interesting WoW locations (0)

Anonymous Coward | more than 5 years ago | (#28290529)

They chose by far the most boring of all the 'secret' locations in WoW.

To list but a few (all of which are much harder to get to these days):
Hyjal, Azshara Crater, Dancing Troll Village, Programmer Isle, etc.

Wow has a few places... (4, Informative)

UnknownSoldier (67820) | more than 5 years ago | (#28290557)

From "Old Iron Forge", to the top of Iron Forge Mountain where the airplanes are, to _under_ Stormwind, and before BC, you could actually travel N along the shore from Hinterlands and see "behind" Stratholme.

Thankfully the WoW Map Viewer [wowmodelviewer.org] lets you explore the world (& zones) offline.

Duke Nukem (1)

earthloop (449575) | more than 5 years ago | (#28290563)

"You're not supposed to be here."

Or something like that. It was at the end of a very high tunnel type thing that could only be reached be using a flying cheat.

Fallout 3 (1)

Gunslinger47 (654093) | more than 5 years ago | (#28290677)

Next time you're near Megaton, fly up to the inaccessible catwalk over the gate to see what the guard has to say.

Re:Duke Nukem (1)

BlackMesaLabs (893043) | more than 5 years ago | (#28290917)

I believe the comment was signed by "Levelord" (By the game designer Richard Gray, who was quite prolific).

Re:Duke Nukem (0)

Anonymous Coward | more than 5 years ago | (#28291069)

I remember there were at least 3 such places in Duke Nukem you could reach with either jet pack or no clip mode, each signed Levellord, Overlord or sth like that.

One is at the end of level 3-1. There is a crack in the wall where you can suppossedly look at the bank in level 3-2. If you use no clip to get there you see that it's of course just a small part of 3-2 pasted there with the message from the level designers.

Re:Duke Nukem (1, Interesting)

Anonymous Coward | more than 5 years ago | (#28291619)

The Serious Sam games had a number of jokes about Duke Nukem, one of them was in Serious Sam II in the swamp level. At some point you can find a "Duke's coat", "Duke's sword" and "Duke's hat". If you continue in the direction that those items are strewn, you will see a tree with a skeleton hanging from it (complete with blonde flattop) with a missile stuck up its ass. Sam says something to the effect of "Dude, you've like been hanging around here FOREVER".

Playing a game in a way you are not supposed too (1)

it0 (567968) | more than 5 years ago | (#28290567)

Currently I am addicted to a game called 'reset generation' which you can play on your nokia or online http://resetgeneration-site.arena.n-gage.com/ [n-gage.com]

You play against 3 players who all have the goal to steal each others princess, they mix the game play up by you having to lay a path using tetris bricks to the other castle. Also there are 10 classes so each character plays differently.

So if you get the last princess then you win.

However since I play not so much online but against AI players I try to survive as long as possible. I do this by eliminating all but 1 player, then I make sure the playfield is only covered with my tiles which limits the movement of my adversary. At his time the ai player mostly gives up, however sometimes wierd stuff happens like chickens turning into zombies or just giant monsters appearing destroying everybody.

Re:Playing a game in a way you are not supposed to (1, Funny)

Anonymous Coward | more than 5 years ago | (#28290599)

You play against 3 players

Ah, the other 3 people that bought the N-Gage?

Re:Playing a game in a way you are not supposed to (1)

it0 (567968) | more than 5 years ago | (#28290657)

I know n-gage is not popular, however I think for about of 80% of the time that I do go online I have no problems finding other players.

And it did had a shitty start and although I did expect more of them, they are continiously pushing new games.
it certainly is not the quality of n-gage.

OBlivion (5, Interesting)

Anonymous Coward | more than 5 years ago | (#28290623)

Oblivion has a nice place you can teleport to.
Its a room full of doors.

Behind every door, there is something developers used to test, like items, enemys, even a whole test city :D

When talking to test npcs there can be very funny messages ^^

Re:OBlivion (2, Interesting)

Anonymous Coward | more than 5 years ago | (#28290899)

And how does one get there?

Re:OBlivion (1, Interesting)

Anonymous Coward | more than 5 years ago | (#28291421)

They had these in Morrowind as well: there are a couple of different rooms you can only get to by cheating, and they contain something to test pretty much anything in the game from whether or not the Ordinators arrest you for crimes to whether or not Vampirism was infectious like it should be.

They also contained lots of rare items, which is what most people were interested in them for: as far as I remember they were the only realistically possible way to get a full set of Daedric armour without killing a quest-critical character.

Re:For a really unusual one (0)

Anonymous Coward | more than 5 years ago | (#28291647)

So I was playing Oblivion on my PS3, and it I wandered into some cave (frostfire or something along those lines, the main point is that it's a separate min-map) for a quest. After getting bored and wandering the area for a bit, I decided to try and climb the steep slopes. Naturally, I was stopped after a certain height. But, I was able to force myself up the remaining slope with some creative use of trees and rocks to 'push' me. Surprisingly, there was land still around me. I jumped down a tall cliff (being a good gamer and saving before doing so), and started wandering out into the surrounding area. Naturally, it ended pretty quickly. But, as I walked off the edge of that, I bean to swim in mid-air. it was quite entertaining for a while, especially since I wandered onto the base construct for a map. Sadly, there was no way to get back, so I had to restore from my last save point. I'd link to the story of how I did it on uesp.net, but the company filter is as good as ever...

Re:For a really unusual one (1)

Random2 (1412773) | more than 5 years ago | (#28291659)

And let me correct my posting fail by adding my name to my post...

Unreal Tournament (1)

powerslave12r (1389937) | more than 5 years ago | (#28290647)

Anyone know about the Nali and other easter eggs in DM Peak of Unreal Tournament?

Ultima 7, Lucas Arts, Baldur's Gate (2, Informative)

UnknownSoldier (67820) | more than 5 years ago | (#28290653)

Using the Alt-214 cheat in Savage Empire lets you explore the "top-most" part of the world.

Us old school gamers will remember stacking crates in Trinsic to climb on the roof in order to access the teleporter room in Ultima 7. :-)
I remember being giddy when I saw the debug menu (and warp map) in Ultima 7 and figured out how to access it. i.e. ultima7 abcd

For Monkey Island 1, Zak McKracken , Maniac Mansion, Loom, Last Crusade, Monkey Island 2, Fate of Atlantis, Day of the Tentacle
Enter Debug Mode [lucasforums.com] to use the Goto-Room.

My brother used to use the (PS2) Baldur's Gate built-in warp menu cheat to run the Gauntlet. (Warp In, Warp Out :)

Hell, just check gamefaqs for your favorite game.

--
Dark Energy by any other name is still the Aether.

Halo (1)

buddah77 (1560579) | more than 5 years ago | (#28290663)

The top of Blood Gulch in Halo 1 for the xbox.

More Halo love... (3, Interesting)

interactive_civilian (205158) | more than 5 years ago | (#28290763)

There is a lot of fun exploration in Halo 1, and even some in Halo 2. In the second level of Halo 1, there are numerous places you can get to using the Warthog, the easiest of which is the plateau between the central valley and the valley where the UNSC men are hiding under ground. It is also possible to get up the sides of the valley with the first pulse generator, though it can be difficult, because the action freezes in most situations when the pulse generator fires. Also, using co-op and some clever grenade work, you can get yourself and a Warthog on TOP of a pulse generator. Finally, in that level, it is pretty easy to get to the bottom of the underground cave where the light-bridge is.

It is also possible to get on top of the island in Silent Cartographer and roam around, and if you are tricky, you can also get a warthog up there. Also, though I've never managed it, it is possible to get down to the bottom of the deep shaft in the Silent Cartographer. You can surf the Pelican and jump off a the right time to land on top of the cliff on the level 343 Guilty Spark as well. From there you can walk all the way around the beginning of the level, and you will come across a non-responsive Pvt. Jenkins up there as well.

You can do quite a bit of exploration in Assault on the Control room, especially if you can steal an early Banshee. A fun thing about this is that you can use the Banshee to get to places without activating the enemy spawning, and then you can move things like vehicles around and use all of this to help set up one of the most amazing mega-battles [badcyborg.net] of the game. Also, if you can manage to get a Banshee in the final part of the level and fly up above the control room to one of the ledges of the upper structure, you can find a nice Easter Egg: you can hear the music of "The Siege of Madrigal" from Myth. Finally, it is possible to get outside on various places of the Pillar of Autumn in the final level of the game.

There wasn't a lot of exploration possible in Halo 2 because there were several insta-kill zones, but sometimes, if you could manage to stay off the ground (either using a ghost or a banshee, you could do some exploration). The most notable exploration is in the level Delta Halo. If you nab a Ghost and then head about halfway back towards the first area, there is a place where you can ride the Ghost up the cliff and explore the top of the level.

Sadly, I haven't played Halo 3, so I don't know what, if any, opportunities it has for exploration.

Not exactly a dupe, but... (1)

fatp (1171151) | more than 5 years ago | (#28290669)

This looks like a subset of a previous story:

http://games.slashdot.org/story/09/04/06/0344206/Strange-Glitches-In-Games?art_pos=1

Re:Not exactly a dupe, but... (1)

iamhassi (659463) | more than 5 years ago | (#28291601)

that article links to top 20 glitches in games. This is places you're not supposed to go. Not a "not exactly a dupe". It's two different things.

UO, EQ, WoW (1, Interesting)

Anonymous Coward | more than 5 years ago | (#28290689)

UO: "Green Acres"; dev area where many of the dungeon levels were build/saved. Get summoned by a GM, mark a rune. Probably fixed that now, but the old runes still work/exist...; inside various unfinished temples, accessed with teleports and clipping. Many others.

EQ: Behind the geometry in Grobb (levitate up the side walls); The "eye" above the zone in to PoFear (lev + climbing up the dead trees there); the top of the outside of the Tower of Frozen shadows. Top of the volcano where the epic quest fishie spawned (eventually); many others, reachable with levitation and the wonderful, epic BFG.

WoW: "Green Acres, V2". Unfinished areas north of EPL, south of silithis, between feralis and tanaris, outside the nagrand arena, many others. Not like the airport and other "finished but only intended as eyecandy" locations, these are raw unfinished terrain, sheer walls, missing textures/colors. The bottom of the geyser in ungoro (it's DEEP), etc. All accessible without any type of exploit btw...

Not really a place... (1)

Max Romantschuk (132276) | more than 5 years ago | (#28290693)

I vividly remember playing Ultima VI on the PC, and learning to use the debug mode. Entering codes you could create any "item" in your inventory, including walls of buildings etc. (Isometric 3D game.)

I sunk a huge amount of time into building my own castle or something, only to have it vanish when I wandered off somewhere else... :(

Memory location 0xFF83E2D4 (5, Funny)

Anonymous Coward | more than 5 years ago | (#28290717)

You're SO not supposed to go there! But if you do, a secret screen comes up with a bunch of cryptic text that nobody has yet been able to decipher.

Re:Memory location 0xFF83E2D4 (5, Funny)

Drinking Bleach (975757) | more than 5 years ago | (#28291143)

I deciphered it, it was just a stupid ad for Ovaltine.

Re:Memory location 0xFF83E2D4 (5, Funny)

chromas (1085949) | more than 5 years ago | (#28291193)

A crummy commercial? Son of a bitch!

Re:Memory location 0xFF83E2D4 (3, Funny)

ezzzD55J (697465) | more than 5 years ago | (#28291621)

http://xkcd.com/138/ [xkcd.com]

(don't forget mouseover text)

Hidden and dangerous delux (1)

anticharisma (1431855) | more than 5 years ago | (#28290733)

Theres this level where you assault a chateau in some large grounds full of formal gardens and theres a wall/fence around the grounds and beyond that is a forest. You start the level in the forest. I wandered around the forrest probing its depths and somehow I fell off the world and my soldier character was able to manoeuvre around in a kind of grey screen area. I could run quite far and as I ran I was still on terrain and was able to be running up hill and as I looked back there was the chateau and forest area small and far in the distance. No I was not on mushrooms at the time....

Ah the memories (2, Funny)

pinkushun (1467193) | more than 5 years ago | (#28290737)

Who can forget John Romero's head on a pole, hidden behind the boss demon in the last level of Doom II? Or the level full of Wolfenstein 3D Nazi's, with Command Keen hanging from a noose!

The most sacred place must be when I was creating maps for DN3D, Blood & Doom, browsing the sprites you'll find a few that were never used in-game.

Thief 1 & 2 - movement tricks (5, Informative)

Anonymous Coward | more than 5 years ago | (#28290747)

There's a very interesting technique you can use to move pretty much anywhere you like in Thief 1 & 2 due to a physics bug or feature. Until it was discovered by Luthien, fans of the games (at www.ttlg.com) stacked enormous amounts of crates on top of each other to explore different places in levels but one player discovered a trivial method to move like that (crate stacking is somewhat difficult). For those interested, here's how to move through flare elevatoring (the same can be done with keys in Thief 1 but note that you must always have one object of the kind you use, in your inventory all the time so you need at least three). It's easier if you have very low mouse senisitivity so adjust it before trying this.

1. look straight up and drop a flare in the air so that it lands on your head (note: do not throw it but drop it, check your key configuration, if necessary)
2. look straight down and jump, the flare you threw will become "stuck inside you"
3. you can jump once or twice more to gain more height
4. again look straight up and drop a flare in the air like in 1.
5. look straight down, you should see the flare you dropped in 1. below you
6. jump and when doing so also pick up the flare below you
7. jump once or twice more to gain more height
8. goto 4.

You can climb as high as you like but if you're close to the edge of a wall, you'd better not face it since the result of jumping might become an attempt to climb (mantle) it instead. It's better if you wait until you're high enough to mantle it easily.

This technique can also be used to move horizontally in the air but it's quite difficult (at least for me).

A first suggestion of a place to visit is of course the roof of Angelwatch. In the demo they have even placed some AI there but it's not there in the full game version (in neither one are you supposed to actually get there). And in case you didn't know it: The Thief 2 demo is quite a nice playing experience otherwise too, it is a version of "Life of The Party" but with quite a lot of modifications. Very much worth playing, if you liked the full game. You can also try climbing the lighthouse in "Kidnapped" from the outside.

Beware that when you visit locations that you're not supposed to, the game might crash because the polygon limit might be exceeded. In the editor, it's possible to have more polygons on screen than in the actual game and thus some places like that have been possible to design and the level designers have only taken into account from what directions you should be able to see them.

More about the technique here [ttlg.com] .

Another location: In case you didn't know it, there's an easter egg in "Framed" in Thief 2: If you throw a scouting orb over the fence to your left in the beginning of the level, you'll see something funny (a couple of dancing zombies) and you can even visit them (without flare elevatoring). One of the buildings in front of you has a roof object instead of a real roof and that object has no physics properties so you can climb onto it even though it looks too steep and high to allow it. I don't remember exactly which building it is, probably the tavern you can enter. From its roof you can then jump over the fence. I don't remember if the zombies will care about you or not.

And one more: In Thief 1 (and Thief 1 Gold), you can enter the cathedral during your first visit to it too. If you go behind the cathedral to the window (which isn't even there when you visit it again in "Return to The Cathedral"), you can enter the cathedral through it like this: Jump up to it so that you're "in it" but can't squeeze through since you're not meant to. Turn 180 degrees and jump. You'll fly straight into the cathedral. This jumping backwards with higher force feature, is probably meant to stop you from getting stuck somewhere but you can exploit it like this. The haunts inside won't see you since the level has their vision off to reduce CPU load but they will hear you (so they might go on alert but won't be able to harm you). Too bad, you cannot grab the eye, though :)

And one more (the only one I've discovered on my own): If you drink a speed potion and run like hell and then jump over the waterfall behind the lighthouse in "Kidnapped", you can land in the water and thus survive the fall. There is a little area you can check out there but obviously you're not meant to survive the fall and be able to. In case you didn't know it: Any tiny puddle is enough to make you survive a fall from any height. Landing on top of an AI, also makes you survive any fall.

And still one more: In Angelwatch, when you get to the main gate from the inside, you can actually break the door by hitting it several times with your sword. It is actually a wooden door (or has its properties set to wood) even though it looks like metal. Once you've broken it, you can run outside and stay alive briefly but since one of the mission objectives was to only use "The Thieves Highway" and never go to ground level, the mission will end pretty quickly. Not all players know that wooden doors can be broken with your sword since it takes so many hits but that is the only interesting door to break (IIRC) since you're not meant to and thus cannot find a key.

And still another technique, which doesn't really let you visit places you're not supposed to but you can take at least one shortcut with it (this only works in Thief 1 & Thief 1 Gold):: If you run and jump all the time, you can gain enormous speed and that will let you jump much further. Thus you can take a shortcut and jump straight to the Talisman in "The Lost City" from the location that you see it pretty early in the level (to the right once you've gotten out of the waterfall area (IIRC). This technique is a bit difficult (for me, at least).

And two more shortcuts:

The really, really fast way of finishing "Return to The Cathedral" (only works in Thief 1 and I don't have it so I haven't done this myself): When entering the cathedral, place something between the doors so that they cannot close (and get locked) when you grab the eye. Then just go and grab the eye and go out through the doors without doing everything you need to, in order to escape. This has been patched in Thief 1 Gold.

The still pretty fast way of finishing the same level (works in Thief 1 Gold too): When you exit the cathedral through the back door, you'd better not move too much further since you'll run into Murus and he'll give you all the extra tasks to complete before you can get out. Grab crates in the cathedral and stack them so that you can climb onto the roof right above you when you exit (IIRC you need 4-8 crates, depending on how good you are at stacking, i.e. if you can jump and stack or if you need stairs). Once you get onto the roof, you can then get further up with some more crate stacking so you must grab 3 or so with you (there's only one way to move, really, so it's not hard to figure out) and thus get further up and then you can jump along the wall surrounding the cathedral until you get to the exit area and thus finish the mission without doing Murus' tasks. You can also see how the cathedral is floating in space, surrounded by stars (the skybox is like that).

And yes, I am a fan of the games. If you're too (or if you're just in favour of open sourcing old games); please sign the source release petition [petitiononline.com] (there has been one before and this too is written by a retard but the contact at Eidos Montreal, has some leads about where the source could be found despite LGS' bankruptcy and consequently fans have more faith in it now than before when it wasn't just about lobbying but also about simply finding out who might have it).

There's so much to break (2, Informative)

WWWWolf (2428) | more than 5 years ago | (#28290781)

Most of my favourites are the stuff that is left in some Nintendo games (Zeldas in particular) - debug or beta versions of some levels that the developers somehow left in. Not that I've seen them personally, and the website I was about to point people to is dead. *sigh*

As for the rest, I really recommend people to check out this guy's anti-walkthroughs and findings [it-he.org] . A lot of this stuff is absolutely brilliant.

"This is for you, you crazy rocket-jumpers" (5, Interesting)

Scott Kevill (1080991) | more than 5 years ago | (#28290795)

A secret area in Quake II with a stash of ammo, that you could only get to by rocket-jumping.. acknowledging a unintended trick that started with the original Quake. The message printed on the screen was, "This is for you, you crazy rocket-jumpers."

Re:"No prize for you, rocket man" (4, Informative)

Airw0lf (795770) | more than 5 years ago | (#28290971)

There was an even better one in one of the Quake II mission packs. In one of the levels you can barely glimpse an invulnerability power up high up in the ramparts...naturally an experienced player would identify that a rocket jump or two will enable you to get up there. But as you approach the power up after rocket jumping onto the ledge, it suddenly vanishes and the message "no prize for you, rocket man" pops up! If the developers had a sicker sense of humour they might have made a badass enemy or two suddenly teleport in too!

Re:"No prize for you, rocket man" (1)

Scott Kevill (1080991) | more than 5 years ago | (#28290999)

Ha, that's awesome. I have the mission packs but haven't played them yet. I still intend to someday. Loved the campaign for Q2, and I think it still holds up pretty well.

Re:"No prize for you, rocket man" (1)

Airw0lf (795770) | more than 5 years ago | (#28291077)

Ha, that's awesome. I have the mission packs but haven't played them yet. I still intend to someday. Loved the campaign for Q2, and I think it still holds up pretty well.

I played Quake II as soon as it was released...back in the day. But I only played the mission packs last month - got them for free with my copy of Quake 4. Both mission packs were really enjoyable - quite challenging for an experienced player and lots of hardcore action against enemies that can take quite a pounding. It's very satisfying when you unload 10 rockets or a handful of rails into a big bad dude and watch him keel over and blow up.

Ultima VII (4, Interesting)

RogueyWon (735973) | more than 5 years ago | (#28290807)

I remember a great one of these in Ultima VII. Basically, there was a certain building in the first town, which had an invisible portal hidden behind its chimney. To access it, you had to either cheat (which is... well... cheating), or else build a staircase out of crates to get onto the roof. To do this, you needed to pretty much scour the entire town for crates, as you would need every last one to get up there.

Once you went through the portal, you found yourself in a strange sci-fi type area, with the Kilrathi theme from Wing Commander 2 playing as BGM. There were chests containing multiple sets of the best equipment in the game, a huge variety of useful magical items, as well as most of the plot-related items. There were also teleporters that could take you to most of the key points of interest around Britannia.

This one was so cool because it didn't require the use of a cheat or clipping exploit to find it. Sure, nobody was ever going to find it on their own accord without having been told about it in advance, but you could get in there without typing in any special commands or cheat codes.

Re:Ultima VII (1)

TempeTerra (83076) | more than 5 years ago | (#28290887)

An interesting point about that teleporter room was that you could access it before encountering the game's copy protection. In Ultima VII you could explore the first town freely but would be challenged with some look-in-the-manual questions when you tried to leave.

Of course if you just want to skip the copy protection it's much easier to download the answers to those twelve questions from somewhere.

Quel'Thalas in Warcraft. (0)

Anonymous Coward | more than 5 years ago | (#28290831)

If you ride north along the shore from undercity you'll come across a clearing with a night elf styled doc called Quel'Thalas. Nothing much there, but your probably not supposed to be there.

There's a better version of a zone called the same thing in the blood elf starting zone.

Ender's game (Spoiler Alert) (4, Interesting)

wisebabo (638845) | more than 5 years ago | (#28290839)

In the book "Ender's Game" by Orson Scott Card, Ender keeps exploring the super video game the kids are given beyond what anyone else does. Since the game "engine" is very sophisticated it keeps generating new territory and challenges for him (sometimes based on his alien influenced "dreams"). Not only does he eventually successfully complete his self-driven quest but the computer creating the game becomes sentient! Of course this is just one of several important "games" in the book.

So, maybe if you go places in your videogame that you're not supposed to go, you'll create new territory not imagined by the designers of the game and cause the game to become self-aware!

Good luck reading that book (1)

Viol8 (599362) | more than 5 years ago | (#28291237)

I made it halfway and gave up. One of the most tedious sci-fi books i've ever had the misfortune of reading. Hardly anything happens, just a lot of Ender self reflecting. Reminded me of the Thomas Convenant novels by Donaldson - endless verbiage about Coventants inner thoughts and feelings and blah effin blah and very little action. When I buy a fantasy or sci-fi book I want some action - if I want to read a load of girly navel gazing crap I'll go and get a copy of Bridget Jones!

Re:Good luck reading that book (0)

Anonymous Coward | more than 5 years ago | (#28291369)

People like you tend to like the Ender's Shadow series. Its like Ender's Game, turned into shitty hack sci-fi.

Re:Good luck reading that book (-1, Flamebait)

Viol8 (599362) | more than 5 years ago | (#28291439)

I don't like hack sci-fi , I like good sci-fi , you know, something with a friggin story where interesting things happen? Enders Game is a womans novel dressed up as Sci fi.

Re:Good luck reading that book (1)

Rogerborg (306625) | more than 5 years ago | (#28291811)

Hey, if you persevere, you get some kiddie pr0n in book 4 of the trilogy, when some dickwad starts macking on a 13 year old(*). In other words, Card goes where every other SF author before him boldly went.

(*) To be fair Card starts forgetting a few minor points like character ages, whether beings are scheduled to die or not, his own frequently asserted core world rules... likely it's just the syphilis kicking in.

Re:Ender's game (Spoiler Alert) (0)

Anonymous Coward | more than 5 years ago | (#28291431)

Yeah, but how many of Spore's phallic worlds do you need to explore?

Everquest 1 Secret Cat Room (1)

Nefarious Wheel (628136) | more than 5 years ago | (#28290885)

There was a benefit to being a gnome in EQ (yes, truly!) ... you got to see through walls occasionally due to the many & varied clipping bugs. Depends on how close you were, mostly. But in one or two of the original zones there were completely enclosed rooms with no apparent doorways where all walls were tiled with real-life photographs of someone's ginger cat. Very disturbing. I began to think that was how they started with wall textures - start with some photo image then photoshop it into unrecognisability. Either that or a very warped sense of humour.

SMB (1)

regular_gonzalez (926606) | more than 5 years ago | (#28290903)

I'm surprised no one's mentioned the one I assumed was the well-known, the negative world [youtube.com] in Super Mario Bros. It wasn't exactly fun and it was a one-way trip so you had to restart your game if you got tired of playing the same level over and over again, but it was a novelty and something I doubt was meant to be found by the average gamer.

Wolfenstein 3D (1)

L4t3r4lu5 (1216702) | more than 5 years ago | (#28290949)

Level 30, with the Pacman ghosts.

Proper GTA (1)

dugeen (1224138) | more than 5 years ago | (#28290977)

The original and best GTA had many of these. Some you were clearly supposed to find (like the island in Liberty City), as they had cars, bikes or tanks set up for you to jump or batter your way in. Others were genuine (?) glitches, like the areas you could enter by sliding under cars and thence under fences. I'm surprised no-one has yet claimed to have found the castle in Battlezone, which was variously supposed to be inside the crater or the volcano, or to be locatable by driving towards the moon for a very long time.

Goldeneye 007 (1)

Scienceman123 (1366877) | more than 5 years ago | (#28291241)

Well, there's the classic island on the Dam level, accessible with a GS code, and the Citadel test level, similarly visitable. It's amazing the things that get left behind. Even cooler is the fact that new levels can be made for that game- google "goldeneye setup editor".

Silkroad Online (1)

skiman1979 (725635) | more than 5 years ago | (#28291247)

My friends and I have found several places that you're not really supposed to go to in Silkroad Online. These are mostly accessed through small invisible holes in a wall or bridge or similar.

  - in Jangan, there is a river to the north. My guild used to go under the water to do Pandora's Box parties and the like where we wouldn't be disturbed.

  - In Jangan, the mountains to the south can be climbed. There's nothing up there, but you can climb around up there to the edge of the map.

  - In Hotan, if you run into the south bridge just right, you can go under the river that circles around the city.

  - in Karakoram, there's a tunnel that leads to Takla Makaan (Dark Caves I think). There's a spot in the wall of the cave you can walk through if you do it right, and you'll end up on top of the mountains that the cave goes through. I'm told there's a good amount of land to explore there, just not really anything to do there.

  - West of Samarkand at the ampitheater, you can walk under the theater... and get stuck.

Anyone know of any others?

John Romero at the end of Doom 2 (1)

inflamez (885475) | more than 5 years ago | (#28291261)

In the Doom II final level "Icon of Sin", the boss is a giant goat's skull with a fragment missing from its forehead. It says, "To win the game, you must kill me, John Romero!", distorted and in reverse to sound like a demonic chant. One can use the "idclip" cheat to enter the boss and see Romero's severed head which is skewered to a post. The player defeats the boss (without the idclip cheat) by shooting rockets into its exposed brain after activating a lift and riding it; Romero's head functions as its hit detection point; when he "dies", the boss is killed and the game is finished.

Source: http://en.wikipedia.org/wiki/John_Romero [wikipedia.org]
(incl. picture)

Kings Quest 2 (1)

WML MUNSON (895262) | more than 5 years ago | (#28291283)

LOOK IN HOLE

Dalaran bubble (1)

Tridus (79566) | more than 5 years ago | (#28291319)

I once got into the bubble around Dalaran in World of Warcraft, before it floated away. I was pretty disappointed, there wasn't anything in there except dirt. :\

It also used to be possible to get underneath Stormwind and into Old Ironforge, but they seem to have fixed the bugs that let that happen.

Second Life (5, Funny)

Peregr1n (904456) | more than 5 years ago | (#28291321)

I took a look at Second Life once and found all kinds of half-finished buildings and stuff!
Oh, wait...

Re:Second Life (1, Funny)

Anonymous Coward | more than 5 years ago | (#28291455)

Everytime someone makes fun of SecondLife, SecondLife lasts another year.

Re:Second Life (1)

CFBMoo1 (157453) | more than 5 years ago | (#28291541)

Activeworlds has a lot of that on AW world. All those people who built thing there for so many years now just sits there like old relics. It's almost like exploring an ancient pyramid, though a messy and sometimes vulgar one but still it's neat to explore.

2 Examples (1)

Crock23A (1124275) | more than 5 years ago | (#28291367)

The two examples that come to my mind but weren't in this article are the infamous "minus world" from Super Mario Brothers 1. The other one is the Test Area in Zelda: Windwaker. Linky here... http://www.zeldaelements.net/9testrooms.shtml [zeldaelements.net] I have never personally experienced either.

Driver for PS1 (1)

Dr Egg (1451323) | more than 5 years ago | (#28291417)

I always loved the secret Newcastle level that was in the PS1 version of Driver(Not sure if it is in the PC version). Screaming around a vaguely recognisable city in an old Jag was pretty cool. Needs an Action Replay code to work though, and my AR disk won't work in my PS3, so I'm SOL for now.

Super Mario Bros 1 (0)

Anonymous Coward | more than 5 years ago | (#28291485)

On the very first level, it is possible to go right past the flag pole and continue on forever. I stumbled by accident that you can 'fall' through the floor and have half your body in the ground. This can be done near the end (the last Goomba). If you run, jump hit the brick just above your head, bounce on the Goomba, and rebound onto the next brick you will fall through the ground. Strange bug (feature?). You can then run and slide under the flag pole.

What's interesting is, the castle that Mario enters to get to the next level, there is a hidden brick right after the door to prevent Mario from going past the entrance. You can skip this with above hack and walk on forever.

oh well (0)

Anonymous Coward | more than 5 years ago | (#28291555)

Funny,

that's exaclty what my web proxy tells me if i click on the link in the article "You CANT GO THERE"

Katamari Damacy / "Royal Warp" (2, Interesting)

bushing (20804) | more than 5 years ago | (#28291577)

How about a collision-detection bug turned in to an easter-egg?

In some cases, the collision detection is broken in Katamari Damacy, and you can end up falling through objects. (The easiest way I've seen this happen is if you're moving and some other object pushes you through a wall, but there's a video on YouTube [youtube.com] with a simpler way to trigger it.)

When it happens, the screen fades to black and the King of All Cosmos apologizes for the inconvenience and uses the "Royal Warp" to put you back on the playfield. Looks like they caught a bug right before they had to ship and didn't have time to fix it, so they turned it in to an easter egg.

Super Mario Brothers (1)

jbeale53 (1451655) | more than 5 years ago | (#28291625)

In level 3-1, at the end, you can get tons of 1-ups by stepping on a turtle on the steps, then jumping on the edge of the shell over and over, pinning the shell against the steps. Every time you step on him in a row without touching the ground, the points double, and eventually turn into 1-ups. My brother actually found that one before any books had published it (No interwebs back in 1985...) Old skool, dog.

Oblivion (0)

Anonymous Coward | more than 5 years ago | (#28291713)

There's a section in the eastern borders of Cyrodiil, somewhere near Fort Scinia, where the box that prevents you from passing the boundaries of the gameworld is either missing or can be circumvented. I don't think I was doing anything particularly tricky, but noticed something was up when I'd travelled over the edge of the Jerall Mountains and was well into the off-map segment.

I've made a save of it and it's quite fun to roam around and drink in the scenery without being hassled by monsters. It's also amusing because you can get to a stage which on the map would put you well within Morrowind, but while you're still in the Cyrodiil landmass.

Deus Ex (1)

DiscountBorg(TM) (1262102) | more than 5 years ago | (#28291719)

Once you got the ability to jump, there were spots in the game where you could jump right over the walls and run around outside the level

Deus Ex hidden goodness (0)

Anonymous Coward | more than 5 years ago | (#28291727)

In the original Deus Ex you can use two sticky grenades to climb walls. I was able to explore parts of the Hong Kong map that can only be seen from a distance by climbing off of the bridge that goes over the canal.

I also found in the Paris map you can "push" through the wall at the hostel. It puts you in a passage between the wall and a second outer wall. The passage pops you out behind the cafe.

Dopefish (1)

DaveGod (703167) | more than 5 years ago | (#28291757)

Strange there is no mention of the Dopefish [wikipedia.org] .

Donkey Kong 64 (1)

davosmith (1308917) | more than 5 years ago | (#28291835)

On the 'scary crypt' level (sorry, can't remember its real name), of Donkey Kong 64, you can jump into the wall torches at the right angle and go straight through a wall. There's not much to see, but still slightly satisfying. In Superman Shadow of Apokolips on PS2 there's a few walls on the reactor level (by the big glowing-ball thingy), that you can fly through... but there really is no point at all (I found them too late for them to be fixed before the game shipped).

Over the flag in SMB1 (1)

iamjoltman (883526) | more than 5 years ago | (#28291903)

I remember one time me and my friends played Super Mario Bros with a game genie, and we got super jumping ability. You could then jump over the flag at the end of the level, which, if I remember correctly, just had you running through a repeated background with nothing to do except wait for the time to run out.
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