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iPhone Shakes Up the Video Game Industry

Soulskill posted more than 4 years ago | from the shakes-down-customers dept.

Cellphones 325

Hugh Pickens writes "Troy Wolverton writes in the Mercury News that in less than a year, the iPhone has become a significant game platform, but its bigger impact could be to help change the way the game industry does business. 'It's got everything you need to be a game changer,' said Neil Young, co-founder and CEO of ngmoco, which develops games solely for the iPhone. With a year under its belt and an installed base of iPhone and iPod Touch owners at around forty million, the iPhone/iPod Touch platform has eclipsed next-gen console penetration numbers and started to catch up to the worldwide penetration of both Sony's (50 million) and Nintendo's (100 million) devices. Wolverton writes that not only is the iPhone one of the first widely successful gaming platforms in which games are completely digitally distributed, but on the iPhone, consumers can find more games updated more often, and at a cheaper cost per game than what they'd find on a typical dedicated game console. While an ordinary top-of-the-line game for Microsoft's Xbox 360 sells for about $60, and one for Nintendo's DS about $30, a top-of-the-line iPhone game typically sells for no more than $10. With traditional games, developers might wait a year or two between major releases; ngmoco is planning on releasing new versions of its games for the iPhone every four to five months. 'You have to think differently,' says Young. 'It's redefining what it means to be a publisher in this world.'"

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Neil Young Says ... (3, Funny)

eldavojohn (898314) | more than 4 years ago | (#28362791)

'It's got everything you need to be a game changer,' said Neil Young

Young went on to say that the iPhone "keeps him searching for a game of gold" and went on to speak of the coming mobile console war:

There's fanboi lines bein' drawn
A-nobody's right if everybody's wrong
Young people spendin' their dimes
A-iPhone sales leavin' others far behind

Proof (-1, Offtopic)

Anonymous Coward | more than 4 years ago | (#28362959)

This post is proof that people will mod up ANYTHING.

Re:Neil Young Says ... (5, Informative)

sexconker (1179573) | more than 4 years ago | (#28363201)

iPhone + iPod Touch: ~30 million. Phone/iPod.
PSP: ~48 million. Games device/media player.
DS + DSi: ~105 million. Games device.

Re:Neil Young Says ... (-1, Flamebait)

Anonymous Coward | more than 4 years ago | (#28363291)

iPhone + iPod Touch: ~30 million. Phone/iPod.

You forgot blackberry: over 50 million.

Not to mention many hundreds of millions for nokia/ericsson/motorola.

Attention Span = 0 (5, Insightful)

stewbacca (1033764) | more than 4 years ago | (#28362823)

Thanks to the Zero Attention Span Theater Generation we get vapid video games (as opposed to substantive ones of old) and 15 second "music videos". Now get off my lawn.

Re:Attention Span = 0 (5, Funny)

Anonymous Coward | more than 4 years ago | (#28362909)

tl;dr

Re:Attention Span = 0 (5, Insightful)

Gizzmonic (412910) | more than 4 years ago | (#28363141)

Thanks to the Zero Attention Span Theater Generation we get vapid video games (as opposed to substantive ones of old)

Substantive games like...Pac-Man and Tetris? Or maybe you meant those complex, nuanced tabletop games like Solitaire or Cribbage. Seriously, do you really desire to play Xenogears while you're waiting in line at the bank? Think of the implications that has for your battery life. Sorry, I agree that everyone needs to work on their attention span, but putting long, complicated games on the cell phone just doesn't make sense.

Re:Attention Span = 0 (1)

sexconker (1179573) | more than 4 years ago | (#28363223)

It sure as hell doesn't, but it pisses me off that some companies keep whoring shit out to them (CAPCOM).

I believe there's still some Phoenix Wright stuff not available anywhere other than cell phones. Ughhh.

Re:Attention Span = 0 (5, Insightful)

MBaldelli (808494) | more than 4 years ago | (#28363301)

Thanks to the Zero Attention Span Theater Generation we get vapid video games (as opposed to substantive ones of old)

Substantive games like...Pac-Man and Tetris? Or maybe you meant those complex, nuanced tabletop games like Solitaire or Cribbage. Seriously, do you really desire to play Xenogears while you're waiting in line at the bank? Think of the implications that has for your battery life. Sorry, I agree that everyone needs to work on their attention span, but putting long, complicated games on the cell phone just doesn't make sense.

Christ on a drunken rampage, you have got to be kidding me. What is so bleeding hard to stand in a bank line all of at most 10-20 minutes for doing business at a bank that you have to be twiddling your thumbs or playing with the gravity controls on your iPhone to play a game?

Or 8 - 15 minutes in line at the grocery store?

Or 10 - 20 minutes at the cinema (that's if you don't pull an order online for those tickets and take at most 5 minutes at the will-call line)?

Must your attention be constantly filled with something on a 2 inch screen with pretty graphics?

You talk about people needing to work on their attention span, but what they really need to do is work on their patience , which you didn't remotely cover when playing advocate in this argument here.

Re:Attention Span = 0 (0)

Anonymous Coward | more than 4 years ago | (#28363509)

Wasted time != patience.

Re:Attention Span = 0 (0, Flamebait)

FishWithAHammer (957772) | more than 4 years ago | (#28363513)

Standing there doing nothing is not being patient, it is being stupid. Pulling out an iphone or the like for a quick video game is no different from picking up a book and reading in line (which I have done)--it adds activity to an otherwise inactive section of the day.

I'd rather be talking to people, but people look at you funny if you smile and say 'hi,' let alone try to strike up a conversation.

Thanks for playing, fuckbean.

Re:Attention Span = 0 (1)

Lucky75 (1265142) | more than 4 years ago | (#28363557)

I'm sorry, but this article is full of shit. The iPhone is NOT a gaming platform, nor could it ever be. How can one play a serious game with a touch screen keypad, with touchscreen buttons, a slow, non dedicated processor and poor battery life? Let's not forget about the....lack...of ergonomics in the thing. Your hands will cramp in about 10 minutes if you plan on doing any serious gaming on it.

Re:Attention Span = 0 (1)

HaZardman27 (1521119) | more than 4 years ago | (#28363559)

Seeing as how this post is NOT exclusive to cell phone games, your point is moot. I use my DS regularly, and I would hate for portable versions of Final Fantasy and Castlevania to cease production in favor of 5-minute-fix games. And portable gaming is not restricted to waiting in lines or killing time on the bus; sometimes I enjoy relaxing on my patio with the DS, or lounging on the couch while my wife is watching TV.

Re:Attention Span = 0 (1)

Gizzmonic (412910) | more than 4 years ago | (#28363735)

Seeing as how this post is NOT exclusive to cell phone games, your point is moot.

Well, it *is* in an iPhone thread.

I use my DS regularly, and I would hate for portable versions of Final Fantasy and Castlevania to cease production in favor of 5-minute-fix games. And portable gaming is not restricted to waiting in lines or killing time on the bus; sometimes I enjoy relaxing on my patio with the DS, or lounging on the couch while my wife is watching TV.

Totally irrelevant. Are you worried about gaming too long on the DS because your battery life might run out? This is a serious concern on cell phones, especially with the already-crappy battery life of the iPhone.

Re:Attention Span = 0 (1)

alen (225700) | more than 4 years ago | (#28363249)

because all the campy crap from the 1990's was so deep and full of substance. like a plumber jumping around for 20 levels is deep

Re:Attention Span = 0 (0)

Anonymous Coward | more than 4 years ago | (#28363339)

Mario changed my LIFE fucker.

When the existence of Wario was revealed...it hit me like a shit tonne of bricks. The realization that two people could be so similar, but one good and one evil...just mind blowing.

Don't Fuck With My History asshat.

Re:Attention Span = 0 (1)

gbarules2999 (1440265) | more than 4 years ago | (#28363439)

Thanks to the Zero Attention Span Theater Generation we get vapid video games (as opposed to substantive ones of old) and 15 second "music videos". Now get off my lawn.

Don't blame it on the kids; they don't even have enough money to buy an iPhone these days (they're spending their cellphone bill, you know, talking and texting). It's everybody else who buys these $10 turds transformed into 0's and 1's that we should be complaining about.

Your official guide to the Jigaboo presidency (-1, Troll)

Anonymous Coward | more than 4 years ago | (#28362825)

Congratulations on your purchase of a brand new nigger! If handled properly, your apeman will give years of valuable, if reluctant, service.

INSTALLING YOUR NIGGER.
You should install your nigger differently according to whether you have purchased the field or house model. Field niggers work best in a serial configuration, i.e. chained together. Chain your nigger to another nigger immediately after unpacking it, and don't even think about taking that chain off, ever. Many niggers start singing as soon as you put a chain on them. This habit can usually be thrashed out of them if nipped in the bud. House niggers work best as standalone units, but should be hobbled or hamstrung to prevent attempts at escape. At this stage, your nigger can also be given a name. Most owners use the same names over and over, since niggers become confused by too much data. Rufus, Rastus, Remus, Toby, Carslisle, Carlton, Hey-You!-Yes-you!, Yeller, Blackstar, and Sambo are all effective names for your new buck nigger. If your nigger is a ho, it should be called Latrelle, L'Tanya, or Jemima. Some owners call their nigger hoes Latrine for a joke. Pearl, Blossom, and Ivory are also righteous names for nigger hoes. These names go straight over your nigger's head, by the way.

CONFIGURING YOUR NIGGER
Owing to a design error, your nigger comes equipped with a tongue and vocal chords. Most niggers can master only a few basic human phrases with this apparatus - "muh dick" being the most popular. However, others make barking, yelping, yapping noises and appear to be in some pain, so you should probably call a vet and have him remove your nigger's tongue. Once de-tongued your nigger will be a lot happier - at least, you won't hear it complaining anywhere near as much. Niggers have nothing interesting to say, anyway. Many owners also castrate their niggers for health reasons (yours, mine, and that of women, not the nigger's). This is strongly recommended, and frankly, it's a mystery why this is not done on the boat

HOUSING YOUR NIGGER.
Your nigger can be accommodated in cages with stout iron bars. Make sure, however, that the bars are wide enough to push pieces of nigger food through. The rule of thumb is, four niggers per square yard of cage. So a fifteen foot by thirty foot nigger cage can accommodate two hundred niggers. You can site a nigger cage anywhere, even on soft ground. Don't worry about your nigger fashioning makeshift shovels out of odd pieces of wood and digging an escape tunnel under the bars of the cage. Niggers never invented the shovel before and they're not about to now. In any case, your nigger is certainly too lazy to attempt escape. As long as the free food holds out, your nigger is living better than it did in Africa, so it will stay put. Buck niggers and hoe niggers can be safely accommodated in the same cage, as bucks never attempt sex with black hoes.

FEEDING YOUR NIGGER.
Your Nigger likes fried chicken, corn bread, and watermelon. You should therefore give it none of these things because its lazy ass almost certainly doesn't deserve it. Instead, feed it on porridge with salt, and creek water. Your nigger will supplement its diet with whatever it finds in the fields, other niggers, etc. Experienced nigger owners sometimes push watermelon slices through the bars of the nigger cage at the end of the day as a treat, but only if all niggers have worked well and nothing has been stolen that day. Mike of the Old Ranch Plantation reports that this last one is a killer, since all niggers steal something almost every single day of their lives. He reports he doesn't have to spend much on free watermelon for his niggers as a result. You should never allow your nigger meal breaks while at work, since if it stops work for more than ten minutes it will need to be retrained. You would be surprised how long it takes to teach a nigger to pick cotton. You really would. Coffee beans? Don't ask. You have no idea.

MAKING YOUR NIGGER WORK.
Niggers are very, very averse to work of any kind. The nigger's most prominent anatomical feature, after all, its oversized buttocks, which have evolved to make it more comfortable for your nigger to sit around all day doing nothing for its entire life. Niggers are often good runners, too, to enable them to sprint quickly in the opposite direction if they see work heading their way. The solution to this is to *dupe* your nigger into working. After installation, encourage it towards the cotton field with blows of a wooden club, fence post, baseball bat, etc., and then tell it that all that cotton belongs to a white man, who won't be back until tomorrow. Your nigger will then frantically compete with the other field niggers to steal as much of that cotton as it can before the white man returns. At the end of the day, return your nigger to its cage and laugh at its stupidity, then repeat the same trick every day indefinitely. Your nigger comes equipped with the standard nigger IQ of 75 and a memory to match, so it will forget this trick overnight. Niggers can start work at around 5am. You should then return to bed and come back at around 10am. Your niggers can then work through until around 10pm or whenever the light fades.

ENTERTAINING YOUR NIGGER.
Your nigger enjoys play, like most animals, so you should play with it regularly. A happy smiling nigger works best. Games niggers enjoy include: 1) A good thrashing: every few days, take your nigger's pants down, hang it up by its heels, and have some of your other niggers thrash it with a club or whip. Your nigger will signal its intense enjoyment by shrieking and sobbing. 2) Lynch the nigger: niggers are cheap and there are millions more where yours came from. So every now and then, push the boat out a bit and lynch a nigger.

Lynchings are best done with a rope over the branch of a tree, and niggers just love to be lynched. It makes them feel special. Make your other niggers watch. They'll be so grateful, they'll work harder for a day or two (and then you can lynch another one). 3) Nigger dragging: Tie your nigger by one wrist to the tow bar on the back of suitable vehicle, then drive away at approximately 50mph. Your nigger's shrieks of enjoyment will be heard for miles. It will shriek until it falls apart. To prolong the fun for the nigger, do *NOT* drag him by his feet, as his head comes off too soon. This is painless for the nigger, but spoils the fun. Always wear a seatbelt and never exceed the speed limit. 4) Playing on the PNL: a variation on (2), except you can lynch your nigger out in the fields, thus saving work time. Niggers enjoy this game best if the PNL is operated by a man in a tall white hood. 5) Hunt the nigger: a variation of Hunt the Slipper, but played outdoors, with Dobermans. WARNING: do not let your Dobermans bite a nigger, as they are highly toxic.

DISPOSAL OF DEAD NIGGERS.
Niggers die on average at around 40, which some might say is 40 years too late, but there you go. Most people prefer their niggers dead, in fact. When yours dies, report the license number of the car that did the drive-by shooting of your nigger. The police will collect the nigger and dispose of it for you.

COMMON PROBLEMS WITH NIGGERS - MY NIGGER IS VERY AGGRESIVE
Have it put down, for god's sake. Who needs an uppity nigger? What are we, short of niggers or something?

MY NIGGER KEEPS RAPING WHITE WOMEN
They all do this. Shorten your nigger's chain so it can't reach any white women, and arm heavily any white women who might go near it.

WILL MY NIGGER ATTACK ME?
Not unless it outnumbers you 20 to 1, and even then, it's not likely. If niggers successfully overthrew their owners, they'd have to sort out their own food. This is probably why nigger uprisings were nonexistent (until some fool gave them rights).

MY NIGGER BITCHES ABOUT ITS "RIGHTS" AND "RACISM".
Yeah, well, it would. Tell it to shut the fuck up.

MY NIGGER'S HIDE IS A FUNNY COLOR. - WHAT IS THE CORRECT SHADE FOR A NIGGER?
A nigger's skin is actually more or less transparent. That brown color you can see is the shit your nigger is full of. This is why some models of nigger are sold as "The Shitskin".

MY NIGGER ACTS LIKE A NIGGER, BUT IS WHITE.
What you have there is a "wigger". Rough crowd. WOW!

IS THAT LIKE AN ALBINO? ARE THEY RARE?
They're as common as dog shit and about as valuable. In fact, one of them was President between 1992 and 2000. Put your wigger in a cage with a few hundred genuine niggers and you'll soon find it stops acting like a nigger. However, leave it in the cage and let the niggers dispose of it. The best thing for any wigger is a dose of TNB.

MY NIGGER SMELLS REALLY BAD
And you were expecting what?

SHOULD I STORE MY DEAD NIGGER?
When you came in here, did you see a sign that said "Dead nigger storage"? .That's because there ain't no goddamn sign.

Slashdot (5, Funny)

Spatial (1235392) | more than 4 years ago | (#28362845)

The only place where you can measure the rate of iPhone stories in hertz and get an integer.

Re:Slashdot (3, Funny)

edittard (805475) | more than 4 years ago | (#28363025)

<pedant mode> Zero is an integer </>

Re:Slashdot (4, Funny)

shentino (1139071) | more than 4 years ago | (#28363113)

<mode type="pedant">you suck at xml</mode>

Re:Slashdot (5, Funny)

sexconker (1179573) | more than 4 years ago | (#28363385)

Pay no charges to messenger. For quick service, reply by bearer.

Name of Addressee: shentino
Address: Not Shown Publicly
URGENT: DELIVER WITHOUT DELAY

Receiver's number: 1139071
Date: June 17th, 2009
Time Filed: 10:19 A.M.
Check: WORD COUNT, SYMBOLS

Sending Station: Slashdot.org, 216.34.181.45
This is a full-rate telepost. The filing time is STANDARD TIME in point of origin.

TELEPOST
The World Wide Web Electrical TelePosting Company

MESSAGE GOES HERE. BE BRIEF.

Nobody said it was XML STOP If you're going to be a pedant, make sure you're right STOP Moron END

sexconker

----
The poster will appreciate suggestions from its readers regarding this post.

Re:Slashdot (1)

Henk Poley (308046) | more than 4 years ago | (#28363353)

Search for iPhone on Twitter now. You will get a yellow bar after a minute or so, saying something like "1146 more results since you started searching. Refresh to see them."

Yeah, right (5, Insightful)

Anonymous Coward | more than 4 years ago | (#28362875)

As a mobile developer, I cannot deny the strength in numbers of iphone users. That said, I really don't see how any company is making enough money to keep afloat (unless the company is just a handful of people). Also, I'm sure a significant number of people are only using the free apps and using their phone as a phone, rather than as a game console.

Likewise, I very much doubt that a gamer is getting an iphone just so that they can play all of the latest iphone games.

If the company can succeed doing this, great. If people want to buy their games every 5-6 months, wonderful. But it's not shaking up the industry at all.

Re:Yeah, right (1)

Enuratique (993250) | more than 4 years ago | (#28363049)

Mod parent up... I totally fall into the same category... I don't spend money on apps (aside from some really useful utility apps that are no more than $2) and try to entertain myself with the Lite games. While I'm sure there is a burgeoning class of iPhone owners that are in the "can't yet legally drive" demographic who go ape-poopy over new iPhone games, for the most part it's a nice living if you can make it but nothing to write home about.

Re:Yeah, right (3, Informative)

sexconker (1179573) | more than 4 years ago | (#28363163)

iPhone + iPod Touch: ~30 million, sold as a phone / iPod

PSP: ~48 million, sold as a games device / media player

DS + DSi: ~105 million, sold as a games device

The DS also has 77 games that have sold over 1 million copies at an average price of $35.

7 titles have sold more than 10 million copies.

Nintendogs has sold 22.5 million copies.

The DS, despite RAMPANT piracy, has pushed over 420 million pieces of software.

If you're a games developer who likes money, the answer is pretty damned obvious.

Re:Yeah, right (4, Informative)

s73v3r (963317) | more than 4 years ago | (#28363233)

There is, however, a much lower barrier to entry on the iPhone/iPod Touch than there is for the DS. Nintendo requires you to get approval for your game before you start, and you have to be a registered, paid developer to get a look at their Dev Kit. In part, this is to try and keep the overall quality of software on the platform high, and it has been since the NES days.

Re:Yeah, right (0)

Anonymous Coward | more than 4 years ago | (#28363377)

There is, however, a much lower barrier to entry on the iPhone/iPod Touch than there is for the DS. Nintendo requires you to get approval for your game before you start, and you have to be a registered, paid developer to get a look at their Dev Kit.

Ummm, isn't that exactly what Apple does with the iphone?

And you can sell your DS game anywhere - you don't have to pay the additional Apple tax to sell it via the app store.

Re:Yeah, right (1)

FishWithAHammer (957772) | more than 4 years ago | (#28363547)

Apple's devkit distribution cost: $99.

Nintendo's: dunno, because unless you're a large-scale incorporated developer they won't talk to you.

The $99 fee from Apple is just high enough to keep out (most of) the idiots and is recouped quickly by any decent product.

Re:Yeah, right (2, Interesting)

toppavak (943659) | more than 4 years ago | (#28363733)

This lower barrier to entry puts the platform on par with online flash games, not portable consoles. Even the platform itself is best suited to the type of game you play to pass the 5-30 minutes it takes your train/bus/etc to reach its destination. While the size of the iPhone market is significant, comparing it to the DS/PSP market is comparing apples to oranges. Every DS/PSP owner bought theirs to play games on, what percentage of iPhone owners would even care about a new $30 FPS for their phone, let alone want to kill the battery for their primary means of communication with it?

Re:Yeah, right (1, Informative)

Anonymous Coward | more than 4 years ago | (#28363241)

http://cavalcadegames.com/blog/iphone-gaming/epic-iphone-app-stats-roundup-1st-half-09/

165,000 sales at $1.99 a sale. Even after the Apple tax that seems to be pretty good...

One line says it all (5, Insightful)

Xistenz99 (1395377) | more than 4 years ago | (#28362877)

"a top-of-the-line iPhone game typically sells for no more than $10" That's because the top of the line game on iPhone is no where near comparable to the new games and new ports of those systems

Re:One line says it all (2, Insightful)

Dr. Manhattan (29720) | more than 4 years ago | (#28363071)

That's because the top of the line game on iPhone is no where near comparable to the new games and new ports of those systems

What looks fine on a 480x320 screen doesn't look quite so hot in 720p, let alone 1080p. The length of gaming session's going to be rather different, too.

Of course there's a lucrative model and market for iPhone games. But they are different things entirely from console games, occupying a different ecological niche. It's like comparing hyenas and lions.

Re:One line says it all (1)

jslater25 (1005503) | more than 4 years ago | (#28363235)

Totally agree. I use my iPhone for gaming, but only when I'm not at home where I have access to a gaming console (or my PC) plus a nice huge screen and sound system to accompany it. The only time I bother gaming on my phone is when I'm waiting for an appointment and don't want to read 5 year old magazines or if I'm sitting around waiting for 5 minutes.

I find it hard to believe that the gaming industry would get all shaken up over that kind of usage.

Re:One line says it all (0)

Anonymous Coward | more than 4 years ago | (#28363273)

What looks fine on a 480x320 screen doesn't look quite so hot in 720p, let alone 1080p. The length of gaming session's going to be rather different, too. Of course there's a lucrative model and market for iPhone games. But they are different things entirely from console games, occupying a different ecological niche. It's like comparing hyenas and lions.

The DS is only 256 x 192, but games for it are $30. I don't see why we can't compare that to an iPhone.

Re:One line says it all (0)

Anonymous Coward | more than 4 years ago | (#28363379)

Buttons with physical feedback AND touch screen. End of story.

Re:One line says it all (1)

Saysys (976276) | more than 4 years ago | (#28363359)

Myst, the Sims 3 and super monkey ball all come to mind as $10 games that compare well with anything you may have to offer on a portable system.

Re:One line says it all (1)

tonycheese (921278) | more than 4 years ago | (#28363435)

Even if the game ran perfectly smoothly and impressively on the iPhone, you're looking at probably no more than 2-3 hours of playtime for a game (especially if it's 3d). Considering that you're also supposed to be using this device for music, phone calls, and possibly videos, I'd feel squeamish using it to play games for anything other than on a 10 minute bus ride. Compare that to a DS, which will give you more than 15 hours pretty easily.

twaddle (0)

Goffee71 (628501) | more than 4 years ago | (#28362879)

The new games-class iPhone has sold zero units, many existing iPhone users can't afford to or won't upgrade for novelty reasons (the same reasons PSP owners won't ALL race off and buy a PSPGo). Those buying an iPhone will probably look at the older, cheaper units, since the majority wish to buy a phone first and a gadget second.

This will limit its appeal to core developers, but many may dabble in the new control system the iPhone brings, which is good, but not a revolution.

In around two to three years time you can talk about it having helped to evolve "the game", PSP having an App store, a DSi store and so on, but it won't change it. Perhaps the fourth-gen iPhone may be a real contender if it comes out to coincide with the PSP2 and Nintendo's Wii-portable (or whatever).

Re:twaddle (2, Insightful)

sexconker (1179573) | more than 4 years ago | (#28363047)

The DSi store is an extension of the Wii's store, which, you know, was out before the iPhone.

Same goes for the PSP.

Re:twaddle (1)

Have Blue (616) | more than 4 years ago | (#28363549)

And the iPhone store is an extension of the iTunes Music Store, which predated the Wii store.

Re:twaddle (1)

edittard (805475) | more than 4 years ago | (#28363063)

many existing iPhone users can't afford to or won't upgrade for novelty reasons

You owe me a new keyboard.

Re:twaddle (1)

Goffee71 (628501) | more than 4 years ago | (#28363479)

Cor, can I come and live in your reality? Or is your hometown just immune to global recession? One where real economic decisions are do we eat this month or should I buy a new smart-ass phone?

To be resumed after the next set of Apples sales figures...

Anal Sex is not a Game (-1, Flamebait)

Anonymous Coward | more than 4 years ago | (#28362885)

It's a lifestyle.

Question for you gamers (1)

Anonymusing (1450747) | more than 4 years ago | (#28362891)

To quote: "While an ordinary top-of-the-line game for Microsoft's Xbox 360 sells for about $60, and one for Nintendo's DS about $30, a top-of-the-line iPhone game typically sells for no more than $10."

I don't own any of these devices, but how do these games compare? Is a top-of-the-line iPhone game as cool or complex as a top-of-the-line DS game? Isn't it a different kind of game -- certainly a different game experience?

Re:Question for you gamers (3, Insightful)

Robert1 (513674) | more than 4 years ago | (#28363169)

The games are pretty incomparable. Xbox360/PS3 games are entirely apart from the hand-held games both in terms of graphics and gameplay.

Compared to the DS, iPhone games are terribly shallow and comparable to regular cell phone games. They are designed to be played for 1-2 minutes at a time and not touched again for days. The games have no "continuity" in that they rarely have progression - tending instead to be levels that you can choose from or the same objective over and over again.

I've always found the iPhone games to get boring very quickly both due to the lack of complexity and lack of depth. They've burned me enough times that I'll only download free games, play them a handful of times and move on.

An apt analogy would be comparing internet based flash games to multimillion high budget PC games. Sure they're both "games" but I would be pretty hard pressed to actually consider flash based games what I call "true games," since high budget and flash games have no overlap and usually completely separate audiences (gamers vs non-gamers). In the same sense, iPhone games are the flash game of the hand-held world; I feel the don't really represent any sort of actual competition for "real games," rather serving as a quick time waster when you're bored and you have your phone handy (just think of it as every other phone based game).

Re:Question for you gamers (2, Insightful)

Robert1 (513674) | more than 4 years ago | (#28363243)

As an aside for something I just realized:

The video game market crash of the early 80s was caused by the quantity of poor titles and lack of quality control - eventually driving away costumers who had been burned too many times buying shitty games. Of course, this took years to occur since games were expensive and it took a certain threshold of shitty games before the consumer just gave up.

In this way the digital distribution actually hurts iPhone brand as a gaming machine, because you can reach the point of no longer purchasing games much faster due to ease/low cost of downloading games. You can rack up 5 terrible games in a row within the course of a day/week and swear off purchasing anymore for the 'system.' What took Atari gamers years to realize an iPhone gamer can realize in a matter of days.

Or in my case was about 1 month.

Re:Question for you gamers (5, Funny)

vertinox (846076) | more than 4 years ago | (#28363199)

I don't own any of these devices, but how do these games compare? Is a top-of-the-line iPhone game as cool or complex as a top-of-the-line DS game? Isn't it a different kind of game -- certainly a different game experience?

I played Cooking Mama lite on the iPhone and couldn't really tell a difference between it and the DS version. Same for the "My Little Pony" ports.

What? Why is everyone looking at me?

I never... (2, Informative)

Drone69 (1517261) | more than 4 years ago | (#28362911)

considered games on a cell phone before. While some of my phones have supported games I wasn't interested. That is until I saw the iPhone commercials. Now an iPhone 3GS is on this years' xmas list. :)

Re:I never... (1)

vertinox (846076) | more than 4 years ago | (#28363299)

I never considered games on a cell phone before.

Besides the net hack, tetris, and brick buster clones on previous models I never thought about playing games on my Phone either.

I did download Wolfenstein3d for nostalgias sake (in fact the only game I've bought for the iPhone) and have to say its pretty fun.

I wonder if they do have a nethack clone for free out there in the iPhone store.

Re:I never... (1)

MysteriousPreacher (702266) | more than 4 years ago | (#28363555)

Rogue has been ported. I'm not sure how Nethack would do, since the GPL doesn't appear to work very well with the app store terms. I'm hoping that Angband gets ported, but that may have the same licence issues.

The price is right (4, Insightful)

Duradin (1261418) | more than 4 years ago | (#28362913)

One thing (Sony especially) that other companies need to take note of is the price for these digital only games on the iPod.

Ten dollars or less is a good price range for a game you can't lend or sell. Paying current full retail price for a umd psp game for a digital only download that you can't move off of your system is an idea that isn't going to play out in Sony's favor. The DSi still has a card slot so there's still the illusion that you still will be able to own your games.

Re:The price is right (2, Insightful)

PJ1216 (1063738) | more than 4 years ago | (#28363295)

Digital download-only games for the PSP are cheaper than UMD games. UMD games also available for download are again, cheaper. They're not $10, but they're significantly cheaper. Also, they're tied to your PSN login name, not your system. You can play the games on other systems as long as you can log in. If you can't log in, then I believe it has to be the system you purchased it on or at least one thats been logged in with your name before. I've transferred games from various PSP's and to and from a PS3 (game played on both systems) before.

seems odd to me (1)

Sporkinum (655143) | more than 4 years ago | (#28362921)

Seems odd to me that they have sold 40 million of these. I would imaging that they suck as a phone, and are damned expensive on a monthly basis. Then again.. I'm a cheap bastard. Now get off my lawn!

Re:seems odd to me (1)

ColdWetDog (752185) | more than 4 years ago | (#28363167)

Seems odd to me that they have sold 40 million of these. I would imaging that they suck as a phone, and are damned expensive on a monthly basis.

[Insert various Heinlein quotes about human stupidity and generalized foolishness here]

That's why Steve is richer than you (or me or anyone else here). We just don't Get It.

But our lawns are nice and neat and green.

fad or is it real? (1, Informative)

Anonymous Coward | more than 4 years ago | (#28362923)

I can honestly see how the iphone and the related gizmos may change the landscape but I can't help but think that is is just a passing fad. Right now the iphone is still new and exciting and people are discovering its potential and trying to make fast money off it. What happens 5 years down the line? (Besides apple bringing out some new cool gadget everyone wants but no one needs.)
I predict that the iphone may change some gaming but it will not significantly change those who want an in depth experience which can only really be provided by a console or computer. I'm sure there are still a few of them left.
Then again my opinion and $5 will get you a cup of coffee.

saturation point (5, Interesting)

rarel (697734) | more than 4 years ago | (#28362933)

Am I the only one who's starting to be completely saturated by iPhone stories posted left and right and how it's awesome and shiny and great?
I swear it's like the damn thing is going to save the world. Even for nerds there must be other topics of conversation, right?

...Right?

I think I've reached the point of hype backlash. I might have been somewhat interested in the iPhone at the beginning, but now I'm just tired of seeing it everywhere.

I bow to the Apple marketing team though. They are doing a truly excellent job. Honestly.

Re:saturation point (4, Insightful)

MobileTatsu-NJG (946591) | more than 4 years ago | (#28363431)

Am I the only one who's starting to be completely saturated by iPhone stories posted left and right and how it's awesome and shiny and great?

Nope. But the iPhone's not alone. I'm f'n tired of Pre stories around here. I've heard enough about FireFox, too.

I think I've reached the point of hype backlash.

I think that point happened for most ppl here around a year or so ago when a line of people materialized at an Apple store a month before the 3G was announced. Everybody assumed it was people just waiting in line for the new vapor phone. It was believable. Untrue, but believable. Now people spout reasons not to like the phone, regardless of whether they're true or whether or not they really matter. (I cannot cast stones here, really. I did this exact same stuff with the PS3 back when it was announced.)

I bow to the Apple marketing team though. They are doing a truly excellent job. Honestly.

Eh, I personally think it's their product design team. They essentially made the PocketPC we've been wanting since the late 90's. The success of a product with a good web-browser and an ubiquitous internet connetion was inevitable. Both Microsoft and Palm utterly failed to put those two ingredients together. Apple does it, and blammo, everybody can see the potential of it. With potential comes imagination. With imagination comes hype. I think most of the iPhone's hype has come from the people interested in it.

Re:saturation point (1)

rarel (697734) | more than 4 years ago | (#28363679)

Yeah Pre could go that way too, but it's not yet as ubiquitous, and it remains to be seen if it will ever be.

There's no doubt that there is genuine interest in the iPhone and it's not all marketing, the touch interface is really sweet, however you would expect the novelty factor to wear off after a while. It didn't happen. It seems that even now, every time the tiniest update to iPhone-related stuff is published, it gets front page coverage and ok, that is no accident, iPhone news sell and that's a huge marketing power but it's crazy to see it plastered everywhere like that.

In terms of smartphones the iPhone is not for me (I'm getting a Touch Pro 2 as I'd rather have a real keyboard) but I was kind of semi-interested in a iPod Touch, so I still follow the news.

Re:saturation point (2, Interesting)

causality (777677) | more than 4 years ago | (#28363531)

I think I've reached the point of hype backlash.

I don't believe it should take much to reach that point, either. To quote Henry David Thoreau (emphasis mine):

"And I am sure that I never read any memorable news in a newspaper. If we read of one man robbed, or murdered, or killed by accident, or one house burned, or one vessel wrecked, or one steamboat blown up, or one cow run over on the Western Railroad, or one mad dog killed, or one lot of grasshoppers in the winter -- we never need read of another. One is enough. If you are acquainted with the principle, what do you care for a myriad instances and applications? To a philosopher all news, as it is called, is gossip, and they who edit and read it are old women over their tea. Yet not a few are greedy after this gossip. There was such a rush, as I hear, the other day at one of the offices to learn the foreign news by the last arrival, that several large squares of plate glass belonging to the establishment were broken by the pressure -- news which I seriously think a ready wit might write a twelve-month, or twelve years, beforehand with sufficient accuracy."

The meaning of "acquainted with the principle" is such a contrast to the methods of learning-by-rote so common in education today. As in, I believe the latter is doing it the hard way for the dubious "benefit" of avoiding abstract thought. Subjectively, I can see a link between that rote learning and the repetition behind this kind of hype saturation. It's how people have been conditioned to acquire information and it's how you transform a message into something everybody knows about. As a consequence, we don't have many proactive people who like to discover things on their own; we have passive people who wait to be told what the next big thing is. Of course, that's synonymous with the next popular thing. So, I think backlashes against this kind of hype are overdue but it helps if they comet with an understanding of why companies use these methods and why they make money when they do.

Yeah Right! (1, Funny)

Anonymous Coward | more than 4 years ago | (#28362965)

comparing iPhone games to PS3 or XBox360 games is like comparing a gnat to a pterodactyl. Yes they both fly, but one is a beast while the other is a nuisance. This article holds no merit.

Re:Yeah Right! (4, Insightful)

thePowerOfGrayskull (905905) | more than 4 years ago | (#28363311)

comparing iPhone games to PS3 or XBox360 games is like comparing a gnat to a pterodactyl. Yes they both fly, but one is a beast while the other is a nuisance. This article holds no merit.

There's a joke in here about which one of those has gone extinct...

The games are gimmicky (5, Interesting)

MBGMorden (803437) | more than 4 years ago | (#28362977)

As an avid iPod touch user (and iPhone if Apple ever gets one onto Verizon . . .), I must say that the vast majority of the games I've seen for the platform is just too gimmicky. The system has plenty horsepower for simple stuff that might be a good diversion (think Pacman, Asteroids, Space Invaders - or even some more powerful stuff - I recently downloaded Myst for my iPod), but the touch screen interface is just terrible for gaming purposes.

I just don't see it cutting into Gameboy sales that much. On the other hand as an APPLICATION platform the little bugger is amazing. Sure it's an "iPod" suggesting music player (which is does indeed do, and do well), but my iPod touch is about the best damned PDA I've ever used. There are apps for everything I need, and much unlike most cell phone browsers of old (including the one on the Blackberry Curve that I have for work), the included version of Safari actually works for almost any site I want to visit. I might have to zoom in/out to see some things, but I can use the page at least.

To tell the truth mine has replaced 95% of what I would use a laptop for. My laptop now has become truly a "portable computer" like the old ones that you just lugged around. I'll take it on a trip to use in the hotel room, but for when I'm actually out and about, in a coffee shop, etc, the iPod is smaller, lighter, and is always with me. Battery life is great too.

All in all I truly do see them as revolutionary devices, just not so much on the gaming front.

Re:The games are gimmicky (2, Informative)

kindbud (90044) | more than 4 years ago | (#28363149)

As an avid iPod touch user (and iPhone if Apple ever gets one onto Verizon . . .)

PHS-300 [cradlepoint.com] + Verizon UM-175 [evdoinfo.com] + iPod touch does nearly what you want. If only Apple would release an iPod touch with a camera and GPS chip.

Re:The games are gimmicky (1)

MysteriousPreacher (702266) | more than 4 years ago | (#28363629)

I've been fairly impressed by the controls that some developers have devised. Simcity is working pretty well for me, and Wolf3D and some other shooting games are quite easy to control. The screen definitely limits certain types of games though.

Full size games (1, Insightful)

Brandee07 (964634) | more than 4 years ago | (#28362979)

What the iPhone needs are FULL SIZE games, not these cheap, quick, and shallow things currently available. There's a lot of arcade style stuff, puzzle style stuff, and very flat approximations of every other genre of game.

In fact, the only games on the iPhone outside of the puzzle/arcade variety that I'd term full-size are Myst and Wolfenstien. That's not to say that the only possible good games on the iPhone are ports of old games, but that if you want to fit a full size game on an iPhone, you need to give up on the super-detailed graphics.

That goes for xBox 360 and PS3 games too, actually. I like to play games, not watch loading screens!

Re:Full size games (1, Funny)

Anonymous Coward | more than 4 years ago | (#28363153)

Put WoW on an iPhone and society may collapse.

Stupid (0)

Anonymous Coward | more than 4 years ago | (#28362985)

People keep spouting off hype about Apple getting into games.

They will fail.

No one can take on Nintendo in the handheld department and win.

They compare the iPhone sales to the DS sales, yet fail to account for the fact that the iPhone is a PHONE and the DS is a dedicated gaming device.

They mention the price difference as if it's a good thing? If you're looking to attract developers, you need to provide them with a market. Which would you want? A market that sells a few tens of thousands at $10? Or a market that sells a few million at $40?

Do you have a simple, small game that you want to sell for cheap? Both the PSP and the DSi have their own online stores. You can pimp that shit out to the PS3/360/Wii's online stores as well.

The bottom line is when Apple has something that is the equivalent of Pokemon, we can talk. Until then, Nintendo dominates the handheld arena.

False Dichotomy (1)

danaris (525051) | more than 4 years ago | (#28363247)

People keep spouting off hype about Apple getting into games.
They will fail.
No one can take on Nintendo in the handheld department and win.

Because, of course, there is absolutely no middle ground between "win out over Nintendo" and "fail completely."

Dan Aris

Can't help but wonder about quality... (0)

Anonymous Coward | more than 4 years ago | (#28363005)

As a gamer and a software developer, you just have to wonder how "top of the line" the game could be if it can be developed and released in 4-5 months... And even though the install base of the iPhone may start to catch up with DS and PSP, how many of those are gamers that will purchase games?

The games are $10 because they aren't worth more (2, Interesting)

Jonathan (5011) | more than 4 years ago | (#28363017)

Really, I have yet to see an iPhone game that captured my attention for more than an hour or two -- even the recent version of the Sims for the iPhone is a very stripped down version of the real game. A DS or full fledged console or computer game may cost $30 or more but I expect I'll get at least 50 hours of enjoyment out of it....

Re:The games are $10 because they aren't worth mor (0, Flamebait)

crazybilly (947714) | more than 4 years ago | (#28363093)

Really, I have yet to see an iPhone game that captured my attention for more than an hour or two

You spelled "Nintendo Wii" wrong in that sentence.

more frequent game purchases (3, Funny)

zmollusc (763634) | more than 4 years ago | (#28363033)

While I applaud the growing market for games of the complexity and graphic resolution of twenty years ago, I am holding off from buying an iPhone until someone develops an app which monitors the motion sensors and battery level and bills me every time i charge up the phone or take it out of my pocket, and maybe it could bill me every time I change from one cell reception area to the next.

I'm a game, have been since 1983. (2, Interesting)

DragonTHC (208439) | more than 4 years ago | (#28363039)

What people play on the iphone are time-passers. Mere distractions.

While the platform is certainly selling these time passing distraction apps, I don't believe I'll call it a serious games platform.

Business goes where the money is. Sometimes the money is in wasting your time.

Different markets (4, Informative)

FLoWCTRL (20442) | more than 4 years ago | (#28363041)

This is silly; mobile devices and "full size" gaming systems have to be considered different markets.

I can write documents on my iPhone, but that doesn't mean I won't be buying word processing software for computers any more.

Yep (1)

Sycraft-fu (314770) | more than 4 years ago | (#28363227)

While Nintendo might be worried about it getting in on the DS's market, I doubt they are concerned about it getting in on the Wii's market. I'm quite sure that mobile gaming will be a large market, and it doesn't surprise me that a big share will start happening on phones since they are now very capable devices. However, people are not going to abandon their computers/game consoles for their phones.

Re:Different markets (1)

Colonel Korn (1258968) | more than 4 years ago | (#28363373)

This is silly; mobile devices and "full size" gaming systems have to be considered different markets.

I can write documents on my iPhone, but that doesn't mean I won't be buying word processing software for computers any more.

Completely agreed. I even think this is largely true of the Wii vs. 360/PS3 markets. I don't think the same people are choosing one over the other. Some people are interested in both, but even those people, I think, are imagining them filling different roles and considering them against different opportunity costs.

Re:Different markets (1)

sorak (246725) | more than 4 years ago | (#28363621)

The other thing is that they assume that "40million people with iPhones"=="40million people with PSPs". No, the 40million people with iPhones bought them to use as cell phones. They are less likely to shell out $50 for the next GTA game than the 40 million who bought video game systems to use as video game systems.

Talk about self-advertising (1)

Aceticon (140883) | more than 4 years ago | (#28363055)

iPhone-only game producer says iPhone is a great games platform (and asks for VC capital???)

Can we please have a separate category in /. for iPhone articles: I'd really like a way to filter out the dross from the iPhone-cultist crowd.

Hmm (1)

Drakin020 (980931) | more than 4 years ago | (#28363077)

Maybe it's also because the games that are released also contain updates to make the game more fun.

For instance, I downloaded a game called Flight Path. They recently came out with an update containing more maps, and different kinds of planes.

Now in the PC or console industry, they would just re-box this and call it Left 4 Dead 2....

Shakes Up The Video Game Industry? Yes And No (2, Informative)

rsmith-mac (639075) | more than 4 years ago | (#28363085)

The article seems to be more hype than anything else, but it does hit on a couple of good points.

Yes, the iPhone platform has shaken up the industry, due to the digital distribution of games. This has a lot to do with timing (you need oodles of cheap flash memory for this) but it also builds on the fundamentals of how the iTunes store has built up over the years. It's clearly proven that digital distribution of games can be viable, and you're going to see a lot of this in the future. Both to sell games that would never be viable retail releases due to pricing (micro transactions come to gaming), and because everyone wants to cut Gamestop out of the loop.

And no, the iPhone platform has not shaken up the industry, due to hardware designs. The hardware is fundamentally that of a phone. The processor is overpowered and the GPU is underpowered for gaming, and the whole thing eats too much power when you ramp up the *PUs. The DS gets something ungodly (10+ hours) and even the PSP can do 5+ hours with its better graphics. The controls are also lacking - a touch screen is good for some things (e.g. Solitaire) and bad for others (e.g. Super Mario Brothers). iPhoneOS 3.0 will allow what amounts to button caddies, but since buttons aren't standard they can't be counted on. The hardware means it's an additional avenue for gaming, but it's not necessarily a threat to traditional handhelds like the DS/PSP.

Marketing Penetration vs Market REACH (1)

molotovjester (1273662) | more than 4 years ago | (#28363123)

Not every iPhone/Touch user is a gamer, so the penetration measurement here is significantly skewed.

If you wanted to talk about Market REACH (entirely different metric) then you still couldn't compare since the reach of the other systems is still far greater than what Apple can even have a wet dream for.

Stupid (1)

Anonymous Coward | more than 4 years ago | (#28363179)

Every cell phone since hte late 90s has shipped with the ability to play "games".

Why do we persist in pretending the iPhone is something new? Why is it a revolutionary gaming console, when my 5 year old treo (which at least has a dpad and buttons) is a mere phone?

do they pay for this shit, or is it purely an image/cliq thing? If the former, can I get a piece of the action somehow?

Here's a little taste for free:
"The new iPhone revolutionizes both cameras and phones by having a camera in it!"

Re:Stupid (0)

Anonymous Coward | more than 4 years ago | (#28363287)

Why is it a revolutionary gaming console, when my 5 year old treo (which at least has a dpad and buttons) is a mere phone?

Seriously? You're not being sarcastic?

Why don't you compare the following to your "5-year-old Treo":

The new iPhone 3GS introduces OpenGL ES 2.0 compatible hardware. Its 3D chip--reportedly a PowerVR SGX GPU core integrated in a Samsung chip--is more powerful than the previous generation...The new graphic processing unit provides the iPhone with a modern GPU core with 5th-generation shader-driven tile-based deferred rendering. The current 3D graphics unit is 4th-generation tile-based deferred rendering, compatible with OpenGL ES 1.1, but not 2.0.

from Will Future iPhone Games Run on Your iPhone 3G? [gizmodo.com]

Re:Stupid (1)

Ash-Fox (726320) | more than 4 years ago | (#28363597)

The new iPhone 3GS introduces OpenGL ES 2.0 compatible hardware. Its 3D chip--reportedly a PowerVR SGX GPU core integrated in a Samsung chip--is more powerful than the previous generation...The new graphic processing unit provides the iPhone with a modern GPU core with 5th-generation shader-driven tile-based deferred rendering. The current 3D graphics unit is 4th-generation tile-based deferred rendering, compatible with OpenGL ES 1.1, but not 2.0.

All this and it still can't do MMS (pretty much the standard in most of the world for sending media - images/music etc. over mobile networks) or even video calls, while my £69 3skypephone can.

What? (0)

Anonymous Coward | more than 4 years ago | (#28363185)

An iPhone is not (and could never considered) a gaming platform. My 3.5 Ghz, SLI-enabled, liquid cooled machine is a gaming system.

Hand down, a bad article.

Re:What? (0)

Anonymous Coward | more than 4 years ago | (#28363263)

I game on my air cooled skt 939 Athlon x2 with 2gb or ram and a single x1950gt. Your point?

All I can gather from your post is that you like to waste money, which most pc upgrades are at the moment.

Big deal! (5, Interesting)

wytten (163159) | more than 4 years ago | (#28363329)

...and I'm not being sarcastic, if my 11 year old son is any indication of what is happening around the country.

He saved all his birthday, christmas and allowance money for months to buy an iPod touch and spends way
too much time playing games on it. Most of the games are free or only cost a couple of bucks, meaning he
can get near-instant gratification without having to save $50 to buy a console game. He uses it almost
exclusively as a game platform, even to the point of using a clunky old mp3 player for music, in order to save the
iPod touch battery for game play.

It's NOT got everything that you need for games! (1)

Hurricane78 (562437) | more than 4 years ago | (#28363341)

There is no bigger risk for a game developer, than to have his entire project being blocked, because some company found it "objectionable"
Which could also mean: We have a deal with your competitor. (Usually EA.)

Give me a standardized platform that is not dependent on a single company (=point of failure), and you have a developer studio on your side.

Come on (3, Interesting)

kuzb (724081) | more than 4 years ago | (#28363369)

The iphone is so limited as a game platform it's silly to try to compare it. The touch screen does work well for some kinds of games, but it's an absolutely horrid interface for a lot of others.

Shooters do not work well with the touch interface. Racing games do not work well with the touch interface. Sports games do not work well with the touch interface. Platformers do not work well with the touch interface. Right there, you've accounted for (conservative estimate) more than half of the game market. The iphone/touch is great at what it does, but it isn't very good as a portable game system. People are still better off getting a DS or PSP if they want that kind of thing, because let's face it. Having a lot of games doesn't mean you have a lot of good games that have interfaces which are implemented well.

Re:Come on (1)

MysteriousPreacher (702266) | more than 4 years ago | (#28363727)

It kind of depends on the complexity of the shooter. UT2K would be tricky due to it's large selection of weapons and abilities, but the older-style shooters translate pretty nicely. Wolf3D is entertaining, and I've played some nice top-down shooters as well. It's just about developers understanding the platform and then developing games appropriate to it. I can't imagine WoW working terrible well on a simple console controller, since there are too may abilities to map to keys. Even if you present them as buttons, you'd struggle to reach them in time.

A year? (1)

prestomation (583502) | more than 4 years ago | (#28363503)

"with a year under its belt and an installed base of iPhone and iPod Touch owners at around forty million"

iPhone OS 2 has only been out for a year. Has everyone already forgotten then the iphone itself has been out for 2 solid years?

elbowed to death on airplane (2, Funny)

peter303 (12292) | more than 4 years ago | (#28363511)

The only complain I have about iPhone games is the big guy who sat in the middle seat on the plane and excitedly played one of those tilt-sensitive race car games all flight. I was elbowed a thousand times. Other than that iPhone games are pretty neat.

A couple of questions (0)

Anonymous Coward | more than 4 years ago | (#28363599)

There is obvious hype around iPhone and iTouch, it's is the sexy thing today, but how long?

Is there any statistics that how many people can make a profit and a living off iPhone game development (not counting the ones who actually lost money, never made enough sales to recover development costs or just manage to break even)?

Where are the profitable developer companies located? Can US, European, etc. developer companies compete with lower wage locations?

How many of the games are truly new titles and not porting or rip-offs of existing properties, originally developed for other platforms?

What's the graphic chip capable of? (1)

ShooterNeo (555040) | more than 4 years ago | (#28363637)

What is the 3d chip in the iphone capable of doing? More specifically, how does it compare to the power of an older console like the playstation 2? John Carmack has stated that he thinks Quake 3 could be ported to the iphone : is this really possible?

iPhone cannot replace a Nintendo DS (1)

MobyDisk (75490) | more than 4 years ago | (#28363717)

Nintendo DS lite: $99 street price ($129 list). iPhone: $99 - $400 + 2 year contract + give your social security number to AT&T to get a credit check. An iPhone is not attanable by a 12 year old mowing lawns.
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