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Open Source FPS Game Alien Arena 2009 Released

Soulskill posted more than 4 years ago | from the new-bells-new-whistles dept.

First Person Shooters (Games) 142

Alienkillerrace writes "The open sourced, freeware FPS game Alien Arena 2009 has been released (Windows and Linux). The improvements to the game engine are very significant, and have surely raised the bar for free games of this genre. All surfaces in the game are now rendered using GLSL, not only improving the visual quality, but the performance as well. Interesting new effects like post-process distortions using GLSL have been implemented, as well as light volumes, better per-pixel lighting (reminiscent of UT3), and shaded water. Equally notable is that the sound system has been completely rewritten using OpenAL, allowing for effects such as Doppler, and adding Ogg Vorbis support. The game is free to play and available for download on its official website. It has a stats system and a built-in IRC client in its front-end game browser."

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142 comments

GLSL is .... ? (1)

snotclot (836055) | more than 4 years ago | (#28410701)

I am a casual gamer and tech-average slashdotter, but what the heck is GLSL ???

Re:GLSL is .... ? (3, Informative)

KDR_11k (778916) | more than 4 years ago | (#28410751)

(Open)GL Shader Language.

Re:GLSL is .... ? (3, Insightful)

sopssa (1498795) | more than 4 years ago | (#28411803)

What is interesting is that how have they implemented a system to prevent cheaters and hackers? As Open Source game makes it possible to get the full game code and just make your cheats into it and build your own client, rather than going the harder route of debugging asm language. Have they implemented something to prevent cheating, or have they just totally ignored it?

You mean like Assault Cube? (1)

msimm (580077) | more than 4 years ago | (#28412577)

I played Alien Arena for a month or so and at the time there wasn't a problem with cheating. I run a server for Assault Cube now and here it's about as bad as it was with the last big commercial game I played (Team Fortress 2). Playing on a well admined server with any game helps tremendously.

All games are free if you know where to shop (0)

Anonymous Coward | more than 4 years ago | (#28413085)

PirateBay is where I do all my shopping.

Re:GLSL is .... ? (1)

xappax (876447) | more than 4 years ago | (#28414193)

Trusting the client allows cheating, whether it's open source or not. I don't need to hack assembly to cheat at a client-trusted game, I can just tamper with my outgoing network stream. I don't necessarily even need to look at the binary.

I dunno if Alien Arena implements trusts the client or not, but the point is that security in games has nothing to do with whether the software is open source.

Re:GLSL is .... ? (1)

Toonol (1057698) | more than 4 years ago | (#28412121)

Does it REQUIRE OGSL capability? I've been a bit disappointed with the number of open-source games that require relatively cutting edge and expensive video hardware, with no fallback options. My current system only has drivers for OpenGL 1.4, which as far as I can tell doesn't support that capability.

Re:GLSL is .... ? (-1, Troll)

Anonymous Coward | more than 4 years ago | (#28410763)

What about getting your lazy azz finger up an clicking on the link to find out.

Re:GLSL is .... ? (4, Informative)

donscarletti (569232) | more than 4 years ago | (#28410775)

GLSL stands for openGL Shader Language [wikipedia.org] . It's a high level way of specifying vertex programs (functions run on each vertex) and fragment programs (functions run on each pixel as it is drawn). Basically, it provides a language environment similar to c that can be used to program the GPU to do calculations that the CPU would otherwise have to do. Another similar technology is Microsoft HLSL [wikipedia.org] which does something very similar for DirectX (though using slightly different terminology such as "vertex shaders", "pixel shaders" and "geometry shaders").

It's a "winner take all" economy (-1, Offtopic)

Anonymous Coward | more than 4 years ago | (#28410731)

and I've got the fucking gun.

Nexuiz clone? (1, Insightful)

Anonymous Coward | more than 4 years ago | (#28410757)

It looks, plays and feels just like Nexuiz! [alientrap.org]

Re:Nexuiz clone? (0)

Anonymous Coward | more than 4 years ago | (#28410869)

How many single player maps does it have?

Re:Nexuiz clone? (0)

Anonymous Coward | more than 4 years ago | (#28410995)

How many single player maps does it have?

the old version had quite a few - I just played through about 6 levels (i.e. lots more than nexuiz)

Re:Nexuiz clone? (1)

legirons (809082) | more than 4 years ago | (#28411009)

How many single player maps does it have?

the old version had quite a few - I just played through about 6 levels (i.e. lots more than nexuiz)

if they wanted more levels, would it be possible to use the ones from tremulous?

Re:Nexuiz clone? (1)

MaxToTheMax (1389399) | more than 4 years ago | (#28414949)

Alien Arena uses Quake 2 format maps, Tremulous uses Quake 3 format maps. It's possible to convert between them, but you could not just copy over the .bsp file.

Slashdotted (4, Informative)

KermodeBear (738243) | more than 4 years ago | (#28410767)

The main site seems to be slashdotted out of existence, but I was able to find a download link [gamershell.com] as GamersHell.

Re:Slashdotted (0)

Anonymous Coward | more than 4 years ago | (#28410921)

The main site seems to be slashdotted out of existence

ehh?

apt-get install alien-arena

Re:Slashdotted (1)

ElKry (1544795) | more than 4 years ago | (#28411099)

Package alien-arena is not available, but is referred to by another package.
This may mean that the package is missing, has been obsoleted, or
is only available from another source
E: Package alien-arena has no installation candidate

Not in amd64 I take it.

Re:Slashdotted (1)

JackieBrown (987087) | more than 4 years ago | (#28414825)

It's the last version, but it is in sid (I am on amd64)

$ apt-cache policy alien-arena
alien-arena:
    Installed: (none)
    Candidate: 7.0-1
    Version table:
          7.0-1 0
                500 http://ftp.de.debian.org/ [debian.org] sid/contrib Packages

Re:Slashdotted - torrent (1, Informative)

Anonymous Coward | more than 4 years ago | (#28411917)

there's also a torrent available of the windows version:

http://www.mininova.org/tor/2701466

Wow, it has technical specs. (4, Insightful)

Chelloveck (14643) | more than 4 years ago | (#28410777)

But is it fun?

Re:Wow, it has technical specs. (2, Insightful)

nomadic (141991) | more than 4 years ago | (#28410819)

Since it's open source, the answer is: probably not.

Re:Wow, it has technical specs. (0)

Anonymous Coward | more than 4 years ago | (#28410965)

0/10

Try to troll better next time.

Re:Wow, it has technical specs. (0)

Anonymous Coward | more than 4 years ago | (#28410865)

What did you expect in a changelog? "Now with 23.7% more fun!" Duh.

  It's a multiplayer team-based first-person shooter. Like Unreal Tournament or the latter Quake games. If you like that sort of thing, this is one of those, and your individual preferences within that genre will determine if this one plays the way you like or not. If you don't like that sort of game, well, go play something else.

Re:Wow, it has technical specs. (2, Interesting)

LoverOfJoy (820058) | more than 4 years ago | (#28412173)

I'd much rather a slashdot game summary link to a game review than a changelog. Sure, not everyone will agree with the review. There are individual preferences. But personal preferences aside, some games have design flaws that make it less fun for most people. Some games have unique quirks that make it more fun for more people. It'd be interesting to learn of some of those kinds of differences and I don't think there's anything wrong with asking about it.

Re:Wow, it has technical specs. (0, Troll)

Anonymous Coward | more than 4 years ago | (#28410875)

Wow, the bashing didn't take long.

Everyone bashes anything that is free. From free t-shirts, to a free day camp for kids, to free FPS game. If it's free it is bashed. If it cost $10, it would not be nearly as criticized. There is some sort principle I've read explaining this concept somewhere.

Re:Wow, it has technical specs. (4, Insightful)

ZosX (517789) | more than 4 years ago | (#28410987)

Perceived value. The value of something increases in peoples' minds with the cost. It all has to do with how informed the consumer is. A lesser informed consumer would see something that is free as worthless, otherwise, why would it be free?

Re:Wow, it has technical specs. (1)

gEvil (beta) (945888) | more than 4 years ago | (#28410989)

Wow, the bashing didn't take long.

So simply asking whether a game is any fun is considered "bashing"?!? Sounds like you have a slight persecution complex.

Re:Wow, it has technical specs. (0, Informative)

Anonymous Coward | more than 4 years ago | (#28411061)

He was talking about the troll post afterwords, dumbshit.

Re:Wow, it has technical specs. (1)

gEvil (beta) (945888) | more than 4 years ago | (#28411621)

Then maybe he should have posted his comment in response to that post, as opposed to the one simply asking if the game was any good, genius!

Re:Wow, it has technical specs. (5, Insightful)

Lisandro (799651) | more than 4 years ago | (#28411087)

Seriously. I hear that argument with OSS games every time - "yeah, it might be fun", but it looks like crap". Now we have a relatively good looking game, and we get this. It's a fairly classic multiplayer FPS - if you liked Quake 3 or the UT series, you'll be enjoying it.

I find it funny no one seems to apply this argument to most commercial games lately. Most of them look glorious but are shit to play.

Re:Wow, it has technical specs. (2, Informative)

Anonymous Coward | more than 4 years ago | (#28411403)

I find it funny no one seems to apply this argument to most commercial games lately. Most of them look glorious but are shit to play.

Wow, you're right! I've never heard anyone express this opinion of popular commercial games before, especially not in EVERY SINGLE GAMING DISCUSSION EVER!

Re:Wow, it has technical specs. (0)

Anonymous Coward | more than 4 years ago | (#28413571)

I hear that argument with OSS games every time - "yeah, it might be fun", but it looks like crap"

Really? I've never heard that - I've also yet to find many open source games that are fun OR pretty. I can count on one hand the number of games I've played more than three times, and they are among the worst looking. Koules is about the best open source game I've ever played, and it's an awfully steep drop from there.

I HAVE heard the "it might be fun but it looks like crap" comments, but never referring to open source games - more like classic games, such as Master of Orion or Civilization.

Re:Wow, it has technical specs. (0)

Anonymous Coward | more than 4 years ago | (#28416051)

TF2/L4D/CoD/GoW. These games are far more tactical than the shallow "boom headshot" games of yore. UT/QIII were fun nearly a decade ago, but I wouldn't trade today's games for them.

Re:Wow, it has technical specs. (0)

Anonymous Coward | more than 4 years ago | (#28411153)

People like hierarchical price structures.

A 'good,better, best' system is the most common.

If everything is the same price then it's up to the buyer to analyse every product, via personal experience and reviews, and decide which is best. Buyers don't really like doing that, especially for trivial products where it's too time consuming.

They like to think 'Ok, this is not so important to me, I'll go for the cheapest', or 'I really care about this, give me the luxury edition'. This does not replace evaluating products, but it gives the buyer the *feeling* they have performed a cost/worth evaluation.

Also, once you have the buyer considering your 'good, better, best', they tend to focus on choosing within that range, rather than evaluating a competitors product.

Re:Wow, it has technical specs. (2, Funny)

nacturation (646836) | more than 4 years ago | (#28413473)

Wow, the bashing didn't take long.

Everyone bashes anything that is free. From free t-shirts, to a free day camp for kids, to free FPS game. If it's free it is bashed. If it cost $10, it would not be nearly as criticized. There is some sort principle I've read explaining this concept somewhere.

Okay, I think we've answered the question "Are you fun?" But the original question was whether or not the game was fun.

Re:Wow, it has technical specs. (0)

Anonymous Coward | more than 4 years ago | (#28411145)

But it is Open Source so you can make it fun!

Re:Wow, it has technical specs. (1)

mariushm (1022195) | more than 4 years ago | (#28411181)

I'm not stupid but I couldn't join any game... just can't figure out, each time I join a game it shows the console and stays there.

The interface is horrible and inconsistent, in a hundred colors, with basic things anyone would expect missing. But it does have matrix style text in the console... meh.

For example, there's no 1920x1080 or 1920x1200 setting in the video options but you have two boxes where apparently you have to enter manually the resolution.... but the first time you click on it you just type and overwrite the numbers in the box, the second time you click you actually have to press Backspace to clear the numbers...

Instead of just going to game they had to bother with the ugly irc application that's pointless because nobody bothers chatting when they want to play...

Re:Wow, it has technical specs. (0)

Anonymous Coward | more than 4 years ago | (#28411245)

I don't know. But TF2 is fun, and it cost me $30, but that was a long time ago, so to me, TF2 is free to (continue to) play.

Re:Wow, it has technical specs. (1, Informative)

Anonymous Coward | more than 4 years ago | (#28411391)

But is it fun?

I'll bite.

Yes, it is fun. It is not "I'll log in every day and join a clan and become a regular" fun, but more like "I'll log in when I'm bored and chase people around and waste the day" fun. I've installed and uninstalled this game dozens of times. There is no backstory single player mode. Mostly just running around shooting people

It's free. Why would you even ask if it is fun? It's like having a chef try to hand you a free sample to taste and saying "but is it yummy?".

Re:Wow, it has technical specs. (-1, Flamebait)

Anonymous Coward | more than 4 years ago | (#28411573)

It's free. Why would you even ask if it is fun? It's like having a chef try to hand you a free sample to taste and saying "but is it yummy?".

Because maybe they don't want to waste their time downloading/installing/trying out a game that blows?

The value of time (2, Informative)

nacturation (646836) | more than 4 years ago | (#28413521)

It's free. Why would you even ask if it is fun?

Well Timmy... here in the adult world, we tend to value our time. There are many things that are free and are definitely fun that we adults could be doing. This game has to compete with the other free, fun things that we already do. If very few of our peers find it fun, why bother wasting the time when we'd likely come to the same conclusion? We'd rather keep doing our other free, fun things. Or perhaps new free things that our peers have found to be fun.

Re:The value of time (0)

Anonymous Coward | more than 4 years ago | (#28414421)

here in the adult world, we tend to value our time.

Ah! So that's why you're responding to comments on Slashdot =)

Re:Wow, it has technical specs. (5, Interesting)

KermodeBear (738243) | more than 4 years ago | (#28411399)

I played for 15-20 minutes and, for me, it isn't all that fun for one simple reason: All of the weapons take only a few shots to kill someone, at most. Usually just one or two. So, it ends up being a twitch-fest. There's enough twitch games out there already.

Half-life, now there is a game that had deathmatch down. It took a while to kill someone. There weren't a lot of insta-kill weapons. A little slower paced. The "thinking man's deathmatch" if you will.

Graphically, it is pretty nice. For an open source game, it is fantastic.

Re:Wow, it has technical specs. (1)

MaxToTheMax (1389399) | more than 4 years ago | (#28414621)

I remember Half-Life. It was nice, but it was a little boring. I was always falling asleep at the keyboard, waiting for the guy I was shooting at to finally die. I remember having the same problem with Halo. I don't play either game anymore.

Re:Wow, it has technical specs. (1)

V!NCENT (1105021) | more than 4 years ago | (#28411461)

Well, it's the 12329429th online shooter incarnation. So uhm... nothing new there.

The game is really polished. The quality of the graphics and the sound is really good. It isn't surround sound, but who the hell has a 5.1 surroundset for gaming anyway?

The artwork is err... a bit outdated but good acceptable as in it doesn't feel like you are playing a 5 year old game.

The entire feel and setting to this game is, well, a bit kiddy. No hardcore übergamer-style here. It is more targetted for 15 year old players and below. For these people the game is probably a blast, but for older people I would redirect you to Warsow.

OMG WHY NOT ON MAC? (1)

TibbonZero (571809) | more than 4 years ago | (#28410821)

Sorry, had to ask. The Linux world always bitches when something ignores them. Just seemed right.

Re:OMG WHY NOT ON MAC? (1, Informative)

Anonymous Coward | more than 4 years ago | (#28410847)

i believe it is on the mac as well... the linux client is listed as linux/unix, still downloading and waiting to test it for sure though

for everyone else, here's another download link:
http://games.on.net/file/27574/Alien_Arena_2009_7.30_for_LinuxUnix

Re:OMG WHY NOT ON MAC? (0)

Anonymous Coward | more than 4 years ago | (#28410861)

What, are you stupid? If it runs on linux it will run on your fucking toaster. You just have to install the OS.

Re:OMG WHY NOT ON MAC? (4, Informative)

wicks0r (982807) | more than 4 years ago | (#28410951)

There is a "unofficial" mac patch here [110mb.com] , but I can't get it working on 10.5.7. Anyone else get it working?

From the Alien Arena site:

The official MacOS port has been indefinitely postponed. However, apparently someone has indeed ported Alien Arena to the Mac, and released a patch. Download the linux version above, then apply this patch. We cannot guarantee this will work.

Re:OMG WHY NOT ON MAC? (1, Funny)

Anonymous Coward | more than 4 years ago | (#28411547)

This site [gigenet.com] has a patch that will fix your issue.

Re:OMG WHY NOT ON MAC? (1)

MaxToTheMax (1389399) | more than 4 years ago | (#28414557)

None of the developers have Macs, none are willing to buy one just to port the game. There was someone who was working on a Mac port, had it almost finished, then he disappeared without releasing so much as a header file. He was calling himself "Heisenburguncertain." If you ever run into him online you should ask him about it.

Windows installer totally broken (1, Interesting)

Blakey Rat (99501) | more than 4 years ago | (#28411237)

Just fair warning, if you let their crap-ass installer do its think it'll put the game on the root level of your C: drive. I don't know whether it's 32 or 64-bit, and since the installer's busted, I have absolutely no clue where to install it on my 64-bit Vista machine.

Quality work, as always, from the open source game front.

Bzzzzzzt - WRONG (0)

Anonymous Coward | more than 4 years ago | (#28411275)

No, actually, I think you'll find that its *Windows* that is broken - Windows simply isn't ready for Linux software, and doesn't have the resources to be installed 'properly', as it would be on a Linux system.

Oh wow, it gets worse. (5, Informative)

Blakey Rat (99501) | more than 4 years ago | (#28411321)

Not only does the installer pick the wrong folder to install in, it tries to install a spyware toolbar for IE. (What is this, 2001? Seriously, guys.)

Then when you run the game, it presents a poorly-designed dialog in which you're forced to type a username. Well, fair enough-- then you end up in something called "Galaxy." Is this the game? I thought it was an FPS! All I get is unreadable green-on-blue gibberish. (I tried to copy and paste some of the gibberish, but of course copy and paste doesn't work.)

I refresh servers, it's impossible to sort by number of players. Oh and every time you click in the window, it beeps for some reason. Now my screen blanked and I'm looking at some kind of green-screen CLI or something? I have absolutely no clue what to do here.

I've yet to see any way of changing the screen resolution, putting the game in windowed mode, setting the controls-- hell I've been at this a few minutes and I've yet to see a single 3D model!

I tried typing "Run" into the green-screen CLI-ish thing, "unknown command." So I tried typing "play", and got "use STOPSOUND". WTF!

And now I give up. Congratulations, you've made Battlefield: 2142 look like a paragon of video game quality. Hell, America's Army 3 has a better user experience, and I've yet to successfully log on to it.

Re:Oh wow, it gets worse. (5, Funny)

Anonymous Coward | more than 4 years ago | (#28411347)

Clearly, Windows is not ready for gaming.

Re:Oh wow, it gets worse. (0)

Anonymous Coward | more than 4 years ago | (#28411437)

That sounds like a ludicrously complicated game - you have to "win" just to get it started. I think I'll stick with Zork.

> go n
Oh no! You have walked into the slavering fangs of a lurking grue!

**** You have died ****
>shit
You can't even do that.

Sounds about like the CLI for this new game, huh?

Re:Oh wow, it gets worse. (2, Informative)

GimpAlien (1581901) | more than 4 years ago | (#28414569)

Tries to install toolbar, wow, I found a way around it! I unchecked the friggin box!! Woohoo! And let me say, if you are having Galaxy issues, look to your router\firewall or your settings. OR even read why some issues may occur. All this crap over a free game, FREE, that you are whining about just shows immature reactions and impatience. And if you'd simply hit esc, you would have gotten into the game very easily. That's why SOME have enough sense to read before jumping into something. Well, most can take some time and have the intelligence to figure things out. Had you played with shape blocks as a toddler, you may have better luck and patience now. For others who read this, trust me, the game is great, especially for FREE. To complain about something that gives you what Alien Arena does, have no patience and make it sound SOOO bad is beyond ridiculous and while everyone has preferences, may not like the game which is fine but going off like you paid for it, lol, childish.

Re:Oh wow, it gets worse. (1)

QuoteMstr (55051) | more than 4 years ago | (#28416103)

[It] tries to install toolbar, wow, I found a way around it! I unchecked the friggin box!

Yet more of this defense-of-authority attitude. Come on. Nobody wants this thing, and the default should be off.

Re:Windows installer totally broken (4, Interesting)

KermodeBear (738243) | more than 4 years ago | (#28411367)

I noticed that too. I also noticed that you can change the installation directory, as long as you have one of those input devices... What are they called now? Keyboards? Kids these days.

That I didn't mind nearly as much as the search toolbar they try to get you to install after the game is installed. Can't blame the guys for trying to get some compensation for their work, but I, like everyone else I'm sure, avoid those toolbars like the plague. (o:

Re:Windows installer totally broken (1)

Blakey Rat (99501) | more than 4 years ago | (#28411395)

I noticed that too. I also noticed that you can change the installation directory, as long as you have one of those input devices... What are they called now? Keyboards? Kids these days.

The point is that I don't know what to change it to, because I have no idea if it's a 32-bit or 64-bit application. You know, the thing that non-retarded installers, knowing which type of application it is, normally does automatically.

Re:Windows installer totally broken (1)

KermodeBear (738243) | more than 4 years ago | (#28411413)

Would it kill you to try one, and if that doesn't work, then try the other, and then file a bug report?

Re:Windows installer totally broken (3, Insightful)

Blakey Rat (99501) | more than 4 years ago | (#28411441)

Would it kill me? No.

Do I feel any compulsion to help them fix bugs in a game that I'll never play, or even look at, again? No.

Do I have any confidence that they give even the slightest shit about fixing bugs, since I saw approximately 50 of them in the first 5 minutes of running (or failing to run) the game? No.

Look, the "Galaxy" dialog beeps every time you click on anything. Copy and paste doesn't work. The text is an unreadable color-combination. The actual game presents you with a mysterious prompt (using a different unreadable color-combination) with absolutely no instructions how to play. For God's sake, it tries to install spyware. Obviously the people making this game don't give a shit. So neither do I.

Re:Windows installer totally broken (0)

Anonymous Coward | more than 4 years ago | (#28411449)

How many open source games have you worked on?

Re:Windows installer totally broken (0)

Anonymous Coward | more than 4 years ago | (#28414201)

Would the game get something from you except for useless rants? No.
Do the developers owe you something? No.
Would you help improving this game? No.
Would you bitch on the forums even if you decide to keep playing? Hell yes.

Re:Windows installer totally broken (1)

MaxToTheMax (1389399) | more than 4 years ago | (#28414583)

"Galaxy" is an IRC client/server browser. I do agree that it sucks, but you don't have to use it. As for the "CLI" you got, that's the ingame console, which basically all games (Quake 1-4, Doom 3, ET:QW, UT 1-3, etc) have. You should have been able to get out by hitting "escape." If you didn't think to use "esc" you obviously haven't been using computers long enough to know that button's universally understood and respected function. If you want to skip galaxy, try the "quickplay" icon which should also have been installed.

Re:Windows installer totally broken (1)

Blakey Rat (99501) | more than 4 years ago | (#28415997)

"Galaxy" is an IRC client/server browser. I do agree that it sucks, but you don't have to use it.

If it sucks, why is it the default option? The thing most users are likely to see first? "Hey, I know! Let's make sure users see the crummiest thing we have first, before entering the graphically intense, super-fun, awesome video game!"

Is it some kind of test you're supposed to pass? "You are not geeky enough to play this game! You have not passed the Galaxy test!" Fuck that.

As for the "CLI" you got, that's the ingame console, which basically all games (Quake 1-4, Doom 3, ET:QW, UT 1-3, etc) have.

I understand that, but how come it shows up when I'm trying to enter a game? And not, for example, when I'm already in a game and hit ~? And apparently there was some secret formula I had to type in there to join, and hell if I know what it is, so.

You should have been able to get out by hitting "escape." If you didn't think to use "esc" you obviously haven't been using computers long enough to know that button's universally understood and respected function.

And if I hit escape, what happens? Jack shit. It just sits there, doing nothing. I gave it at least a full minute before giving up.

Look, the game has awful usability, terrible quality, and obviously the makers of it simply do not give a shit. If this is the *best* user experience they can offer, I'm saying no thanks.

Re:Windows installer totally broken (1)

Kiffer (206134) | more than 4 years ago | (#28411383)

It also wants to Enhance My Browsing Experience by installing a browser tool bar... yippy

Re:Windows installer totally broken (3, Funny)

robot_love (1089921) | more than 4 years ago | (#28411541)

Don't believe it, Kiffer. I have over 15 toolbars installed and if anything, I'd say my browsing experience is significantly degraded. However, I suspect that with just 5-10 more toolbars I'll be past the 'tipping-point' and my browsing experience is going to go stratospheric!!

Re:Windows installer totally broken (0)

Anonymous Coward | more than 4 years ago | (#28411519)

Ouch. Vista doesn't handle stuff under root well because of its security model.

Found this out 2 years ago: every time I needed to save files or compile code under a non-User location the Cancel / Allow warning would come up for every single component that needed writing.

Some programs don't make windows generate the popup warning and simply fail to save your stuff (compiling involves making lots of intermediate files in the folder)

Manu C++ and java development apps, Apache, the JDK and other programs have deep-rooted "long filename fear issues." They may or may not allow you to choose their default dir, and go under a root location. Windows has provided a "Program Files" location since 1995, and 12 to 14 years later, developers still choose their own defaults.

All that said, "C:\Program files\" works the same as C:\ with those warnings and failures. I have had to just install these pesky programs under C:\Users\Public\ because they can't otherwise even change their config files. Microsoft thought this would educate developers to start using the registry more, or to output stuff to user specific directories.

I rarely do any development work on Vista as a result of the prior hassle, and don't know if they "fixed" this on SP1. This is one of the cases where the developer ignorance/lazyness "tax" is passed straight to the customers in the form of broken apps when you get a forced upgrade.

Re:Windows installer totally broken (1)

Blakey Rat (99501) | more than 4 years ago | (#28411575)

I rarely do any development work on Vista as a result of the prior hassle, and don't know if they "fixed" this on SP1.

They didn't fix it because it's not a bug. You're supposed to do development in your user profile folder; that's why it's the default project location for Visual Studio, for example.

This is one of the cases where the developer ignorance/lazyness "tax" is passed straight to the customers in the form of broken apps when you get a forced upgrade.

That I agree with. The number of developers who will force their broken apps down your throat while blaming Microsoft for any problem they have is staggering.

not much love from you guys (0)

Anonymous Coward | more than 4 years ago | (#28411753)

From changelog ...

17. New player model, Slashbot.
I thought it to be funny.

Furthermore,it`s free. Ill try it.

I wish everybody would give their time and knowledge for free,
( as opposed to charging someone 80.000 $ for 1 !! mp3 because we need an example and someone felt cheated )
the world would be so much more beautifull and people might actualy be happy and feel good about them self and each other.
I bet these guys feel pretty good.

A Quake clone? (1)

Mishotaki (957104) | more than 4 years ago | (#28411937)

I just watched the video, and all i saw was a Quake clone... so they worked so hard to make us play their own version of Quake arena?

Re:A Quake clone? (0)

Anonymous Coward | more than 4 years ago | (#28412185)

If multiplayer arena fps == Quake clone, then yes.

People don't seem to like fps that involve movement and shooting these days. :'(

Re:A Quake clone? (1)

Agent ME (1411269) | more than 4 years ago | (#28412567)

The game also has "Arena" in the title, so it is kinda hard to take it seriously as anything but a cheap Quake clone. (Coming from a long-time fan of Quake and older FPS games.)

Re:A Quake clone? (1)

GimpAlien (1581901) | more than 4 years ago | (#28414611)

It's hard to take seriously because "ARENA" is in the title??? Are you for real?? That's up there with one of the most idiotic reasons I've heard yet! I can't believe how many ppl cut down a free game! You don't have to play it or like it but COME ON! Sheesh! Look at most of the crap you pay for and get crap out of. Although I wonder how many are FANBOYS of other games and\or developers looking to knock Alien Arena out of the way, not all but makes ppl wonder when all the effort to knock out a free game is put forth.

OpenAL (1)

unifyingtheory (1357069) | more than 4 years ago | (#28412001)

Unfortunately pulseaudio has significant problems rendering sound from OpenAL apps such as the RTS game Glest. Sound is very choppy and maxes the processor making the game unplayable. Hopefully either pulseaudio gets its shit together or "mainstream" Linux distributions dump it altogether.

Re:OpenAL (1)

LingNoi (1066278) | more than 4 years ago | (#28414891)

They should dump it. Building an application to manage the sound API is completely backwards and makes linux look poorly designed.

Doesn't work (1)

mnemonic_ (164550) | more than 4 years ago | (#28412023)

I just tried running it on Ubuntu 9.04 and it segfaults on sound initialization. Meanwhile, my sound works perfectly well in anything else I try. It's stupid problems like this why linux isn't ready for the desktop. Don't give me excuses about searching for howto's or configuring it right. If I run a mainstream distro, on extremely common hardware (Dell Inspiron laptop), everything should be fucking flawless.

Re:Doesn't work (0)

Anonymous Coward | more than 4 years ago | (#28413775)

Actually, it's not Linux (or your distro), it's the damn program it self. It sucks on Windows. It sucks on Linux.

Doesn't work on Fedora 11 (1)

smartin (942) | more than 4 years ago | (#28412103)

when I try to run it, all I get is command not found stangely enough even though the executable is there

% ./crx
./crx: Command not found.
Exit 1

Re:Doesn't work on Fedora 11 (1)

jroysdon (201893) | more than 4 years ago | (#28414523)

I used unzip and it kept the +x permission just fine. I have a different error:
$ ./crx ./crx: error while loading shared libraries: libopenal.so.1: cannot open shared object file: No such file or directory

I have openal installed (and installed the openal-devel package just to test):
$ rpm -qa | grep openal
openal-devel-0.0.9-0.17.20060204cvs.fc11.i586
openal-0.0.9-0.17.20060204cvs.fc11.i586

Looks like F11 doesn't have the latest/right version of libopenal:
$ locate libopenal.so /usr/lib/libopenal.so.0 /usr/lib/libopenal.so.0.0.0

OpenAL (4, Interesting)

arQon (447508) | more than 4 years ago | (#28412367)

Ignoring for a moment that doppler has been supported in Q3 engines since 2000 anyway, it really makes me cringe to see uninformed people touting OAL as an "upgrade" to ANYTHING, just because of its name. Pasting from a post of mine from our engine forum about a year ago:

(apologies for Wall Of Text if it comes out that way: /. seems to want to use HTML whitespace consolidation even in POT mode)

>>>

As some of you have noticed, over the years we've gone from "openal is off by default" to "openal is excluded from builds" to, finally, "openal is removed completely".

In many ways, this irritates me a lot. I like the CONCEPT of openal, and I especially like the idea that we could have HRTF etc in hardware someday "for free", and ideally I'd like to make oal the ONLY sound backend we supported and get rid of the "ugly" direct-DMA stuff.

There's just one tiny problem: openal simply isn't very good.

As I mentioned in the 1.43 notes, we've made some very significant speedups in the last year or so, and sound is one of the key contributors to that (aside from actually, yknow, WORKING properly now too :P). With my standard config, there's now NO difference in timedemo rates between having full sound and disabling it completely. If you've been around Q3 for a while, that's pretty staggering. Even if I drop to a quarter of that resolution and essentially take the graphics card out of the equation, the numbers are 478 fps with sound disabled, and ... 474 with it on.
That's 96 channels, and they're ALL used when timedemoing "four".

I tried one of the openal test programs, and clocked it at ~6% CPU, which I'd probably just about be willing to accept, except that it was only mixing 64 channels, and the entire thing was static (i.e. this is an absolute "best possible case", where it could potentially pre-mix to an absurd degree because it wasn't doing any dynamic spatialisation).

6% CPU vs 0% CPU, for 64 channels rather than 96, puts it *at a minimum* at ~10% CPU overhead when you're talking apples to apples, and that's not very encouraging. I don't expect it to MATCH cnq3's sound code by any stretch, but that's a pretty big difference and it's even worse if it IS using lazy spatialisation.

There are also questions about how "timely" it is. If positioning etc only updates 30 times a second, or sounds don't actually start playing until 50-100ms after they're added, that's fine for WoW but absolutely shit for Q3. There's no guarantees in the oal spec, or even ANY documented indication of what the "reference" implementation's behavior is, which means we'd have to wade through a bunch of (frankly, pretty sloppy and mediocre) code to actually find out. I have no intention of moving to oal just to end up spending weeks fixing it for Creative.

There are several other issues too: the bug that Q4 has with looped sounds is a direct result of bad design that would have to be worked around at the app level; likewise, oal requires app-level culling of sounds despite the fact that the app CANNOT do so correctly because only the oal implementation actually knows what the 0-volume falloff distance for any given sound is. That's just utterly incompetent design/implementation.

[snip]

Happily, Timbo (ioq3's developer) was kind enough to run the tests for me, and the numbers very nicely match the observations I've made here:
131.6 fps 2.0/7.6/35.0/3.6 ms no sound
113.5 fps 3.0/8.8/82.0/5.4 ms dma
104.1 fps 3.0/9.6/72.0/5.7 ms openal

So, "normal" Q3 sound (with some of our fixes from 141/142) is about 16% slower than no sound, which is historically what you'd expect; and oal is another 9% slower than that (while mixing only 2/3 as many channels, so the truth is more like 14%, for a total of ~30% slower than cnq3).

And that's why we no longer support oal at all.

I MAY someday revisit this. I doubt there are too many cases where the "missing" 32 channels are actually going to matter, simply because if there's THAT much noise where you are, you're not going to be able to pick the "extra" sounds out. Where that falls down is if it loses IMPORTANT sounds because it decides to play a gnat farting 2000 units away instead: and again, this is something that WE prioritise correctly ATM but oal has no mechanism for.
I could, potentially, create a "non-shit oal" dll that didn't have the performance problems, extend the spec/api/implementation to support priorities, fix the culling bugs, and so on, but I just don't find it a particularly interesting field and I have better things to do.
I MIGHT even be willing to put up with the performance TBH, but I'd still have to either work around the bugs at the app level or fork oal to fix it, which doesn't really benefit anyone, and again, is a waste of my time.

Obviously, just saying "screw it" and switching to oal anyway when it's so inferior in every way is as unacceptable to me as a player as it is to me as a developer, regardless of how much I'd LIKE to do so in the abstract, and that leaves me in a Catch-22. We can't switch to oal until it sucks less; and it won't suck less until someone actually fixes it, which apparently nobody is going to do unless it's us. (Creative, obviously, couldn't care less because their attitude is "buy a Fatal1ty Extreme Super Audigy Z5 Pro III Platinum Deluxe", which I'd actually be really happy to if it had HRTF and worked with Q3, but it won't because, Catch-22 again, we won't support oal in its current state).

So, in a nutshell, OpenAL is:
A Nice Idea, but
Slow as hell
Does not, and CANNOT, actually work correctly for several critical real-world scenarios because of some huge (and blatant) flaws in its design

It's important to understand that this doesn't mean it's unsuitable for EVERY game: I'd probably be perfectly willing to put up with the crapness for something like an RPG or an RTS, where the poor performance isn't especially meaningful; and you can make arbitrary decisions about cutoff ranges; and having sounds just randomly Not Actually Play (which is, yknow, kind of the whole POINT of a sound lib in the first place...) isn't the end of the world. But for a skill-based MP FPS game, OAL is the worst possible option there is.

Works perfect for me (1)

ZeroNullVoid (886675) | more than 4 years ago | (#28412615)

This works perfect on Ubuntu for me after...

I had a seg fault on boot until I installed libopenal-dev as found on their forum.
http://corent.proboards.com/index.cgi?board=crarena&action=display&thread=4026 [proboards.com]

I also found on some resolutions I would always look up.
Another forum post also fixed that issue.
http://corent.proboards.com/index.cgi?board=crarena&action=display&thread=4025 [proboards.com]

Everyone having issues look at forums.

Plays great on my Dell Inspiron e1505 and looks great for FOSS/x-platform

Cheating? (1)

Scot Seese (137975) | more than 4 years ago | (#28414131)

Does this game have multiplayer cheats available for it?

I was excited when I installed Urban Terror for the first time a few weeks ago, and enjoyed it for a day or so.. before noticing that some guys were pulling off unbelievable sniper rifle kills, suspiciously high head-shot percentages and the like. Five minutes with Google confirmed the worst- There is a wallhack + aimbot available for both Windows & Linux, it's absurdly easy to find and operate, and works like nobody's business. It just sucked the enjoyment out of the game.

Part of the problem with all these multi-platform games built on the id software open-sourced engines is that.. bots have been available for those engines for years, and the bot coders have very little updating to do in order to make new bots for the latest X, Y and Z mods running on those id engines. The people making the new games or mods have limited time or resources to put into staying ahead of the bot coders. Sad panda.

Help missing (1)

SEWilco (27983) | more than 4 years ago | (#28414515)

Someone forgot to include instructions. There's no listing of keys/commands. At least they remembered to classify it as a game. (I saw an object at WalMart recently whose box didn't give any hint what it was used for...)

Re:Help missing (0)

Anonymous Coward | more than 4 years ago | (#28416353)

In the game menu under Game Options click customize controls. Not that hard to find...

A quick note for those having any problems. (0)

Anonymous Coward | more than 4 years ago | (#28416563)

The main site got slashdotted, literally to the brink of death. COR has moved the site to a temporary location until things calm down and the original site at Icculus is back up. Because of this, the Galaxy client takes a bit longer to launch, as it's timing out trying to get a news feed off of Icculus. So if you're a windows user, just click on "Alien Arena Quickplay", and use the in-game browser(which is a better browser now anyway).
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