×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

ZeniMax, Parent Company of Bethesda, Buys id Software

Soulskill posted more than 3 years ago | from the elder-scrolls-5-will-have-rocket-launchers dept.

First Person Shooters (Games) 147

CelticLo writes "ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced it has completed the acquisition of legendary game studio id Software, creators of world-renowned games such as Doom, Quake, Wolfenstein, and its upcoming title, Rage. In an interview with Kotaku, John Carmack said, 'We're really getting kind of tired competing with our own publishers in terms of how our titles will be featured. And we've really gotten more IPs than we've been able to take advantage of. And working with other companies hasn't been working out as spectacularly as it could. So the idea of actually becoming a publisher and merging Bethesda and ZeniMax on there [is ideal.] It would be hard to imagine a more complementary relationship. They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes.' The press release confirmed that id's projects will remain under Carmack's control."

cancel ×
This is a preview of your comment

No Comment Title Entered

Anonymous Coward 1 minute ago

No Comment Entered

147 comments

FIRST! (-1, Redundant)

Anonymous Coward | more than 3 years ago | (#28455407)

[sarcastic point about how great Bethesda's faults and id's faults will join together to make worse games]

Competition. (2, Interesting)

Jaysyn (203771) | more than 3 years ago | (#28455459)

Looks like they might have a bonafide Atari stomping machine.

Re:Competition. (0)

kenp2002 (545495) | more than 3 years ago | (#28456163)

whoa wait? Atari is still around? Sweet when is Pole Position 3 coming out?

Id IP and Quake Live (1)

NeoStrider_BZK (1485751) | more than 3 years ago | (#28455489)

I was about to post it. Its hard to belive! I hope Quake live goes on for Linux... I wonder what happens to legacy IP from ID and how will it blend with Bethesda IP. Quake vs Terminator: future shock? =-P

Re:Id IP and Quake Live (2, Insightful)

sanosuke001 (640243) | more than 3 years ago | (#28457137)

The company is still going to be run by John Carmack. It looks like it's more of a business decision to make publishing/marketing easier and to get a hold of new tech than to merge IPs.

Linux native games (4, Insightful)

zebslash (1107957) | more than 3 years ago | (#28455503)

I hope they will carry on using OpenGL and providing Linux native binaries.

Re:Linux native games (0)

Anonymous Coward | more than 3 years ago | (#28455665)

Rumor has already it that the new Wolfenstein title is Direct3D.

If they don't continue to provide Linux/Mac binaries, it's because id decided it wasn't worth the bother, not because of the publisher.

Re:Linux native games (4, Interesting)

zebslash (1107957) | more than 3 years ago | (#28455995)

I am surprised. Wolfenstein is based on Doom 3 engine, which is OpenGL. Isn't the alledged switch for the future engines ?

Also, I wonder if Doom 3 engine will be GPLed. id always GPLed their code after a while.

Re:Linux native games (2, Interesting)

sznupi (719324) | more than 3 years ago | (#28457507)

Around one year ago Carmack said Doom 3 will GPLed right about now. Few months away at most, supposedly.

Re:Linux native games (0)

Anonymous Coward | more than 3 years ago | (#28457769)

Also, I wonder if Doom 3 engine will be GPLed. id always GPLed their code after a while.

Carmack has already stated [wikipedia.org] that Doom3 code will be open source eventually. I think he has also said that he hopes to continue this open sourcing with Rage too.

Re:Linux native games (2, Informative)

Unending (1164935) | more than 3 years ago | (#28456077)

I saw Carmack give a talk a couple weeks ago and OpenGL came up in the Q&A session.
Carmack's take on it was that OpenGL had not continued to be update to take advantage of newer technology and had therefore largely fallen into disuse, though he also said that the graphics code was not that large a portion of their codebase so they could fairly easily write OpenGL and Direct3D versions of their engines with minimal effort.

Re:Linux native games (1)

StormReaver (59959) | more than 3 years ago | (#28458397)

John Carmack is still in charge of development, so it seems likely that OpenGL will continue to be used. The game engines id makes are largely portable, and have good Linux support already, so there's no reason to discontinue the Linux ports.

good match (0)

Anonymous Coward | more than 3 years ago | (#28455519)

They're both formerly great game developers who have now sold out and make shitty console games. So it's a good match. Possible next step: Get Epic in there too.

In an extended interview... (1)

devleopard (317515) | more than 3 years ago | (#28455535)

Carmack revealed that the added resources of the new company will enable him to prevent repeats of the company's biggest flops, In other words, he can now keep overhyped wrestlers from ever being associated with id game titles.

Could this... (2, Insightful)

Darkness404 (1287218) | more than 3 years ago | (#28455555)

Could this mean that ID is now going to become less OSS/Linux friendly?

Re:Could this... (-1, Troll)

Anonymous Coward | more than 3 years ago | (#28456841)

hopefully

Re:Could this... (-1, Troll)

Anonymous Coward | more than 3 years ago | (#28457771)

GPL is a like a dirty disease. Its better to stay away if people are interested in making money by selling games.

Re:Could this... (3, Interesting)

westlake (615356) | more than 3 years ago | (#28459297)

Could this mean that ID is now going to become less OSS/Linux friendly?

Carmack has said before that the Linux port did not make much sense from a business point of view.

[The port to the Wii almost certainly does make sense. The cell phone. The portable media player.]

He has waffled now and then on DX vs OGL.

iD released game engines that were well past their commercial prime.

Never the games themselves.

The IP that makes a Commander Keen or Doom or Wolfenstein a unique and valuable property.

Bethesda's focus is on the sale of its games - and not on the sale of its game engines.

I can't see any very compelling reason for it to open source anything.

No FPS competition? (2, Interesting)

Viewsonic (584922) | more than 3 years ago | (#28455601)

Terminator: Future Shock and Skynet would like to have a word with you! Two of my favorite FPSs that most games still can't compare to. They paved a lot of the way for vehicles in a FPS, great depressing storylines, it was 100% pure awesomeness.

I was kind of hoping a new one would come out with the arrival of the new movie.

Chris Weaver (5, Interesting)

BrookHarty (9119) | more than 3 years ago | (#28455685)

So after reading about Zenimax on wikipedia, it said that Dr. Chris Weaver was forced out of the company. (Dual Doctorates at MIT). And zenimax didn't pay its 1.2 million severance in the contract.

Kinda interesting, Weaver broke into Zenimax's email server and used the copies in court. So the appeals court dismissed his case due prejudice. The other interesting thing is the CEO of Zenimax was in a banking fraud scandal and banned from banking industry by the feds.

Doesnt sound like a great team heading it up. I bet this comes back to bite Carmack in the ass down the road.

Re:Chris Weaver (1, Funny)

Anonymous Coward | more than 3 years ago | (#28455985)

That donkey down the road is a really unlucky fellow.

Re:Chris Weaver (4, Insightful)

Anonymous Coward | more than 3 years ago | (#28456285)

I bet this comes back to bite Carmack in the ass down the road.

As one of id's owners, Carmack has just become a very rich man at a point in time where id's flagship titles are fading from the limelight. Doom 3 is largely considered a disappointment.

He's been tinkering on rocketry and iPhone development rather than pushing the state of the art (megatexture?)

Despite the press release stating that all the key players have signed long term contracts, I suspect Carmack is angling to retire from the games biz in the next few years.

Posting anonymously because I am still a big fan but see the writing on the wall.

Re:Chris Weaver (0)

Anonymous Coward | more than 3 years ago | (#28456533)

> Doom 3 is largely considered a disappointment.

Not sales-wise. Its funny how Doom3 is universally hated on the internet, yet managed to sell 8 million copies or whatever.

Now if you want to talk dissappointing, let's talk QuakeWars.

Re:Chris Weaver (1)

discord5 (798235) | more than 3 years ago | (#28457245)

Doom 3 is largely considered a disappointment.

Its funny how Doom3 is universally hated on the internet, yet managed to sell 8 million copies or whatever.

Tickets sold in a movie theatre don't make the movie great either. FWIW, I really liked the sound of the plasma gun in Doom 3. The charging sound it made when you inserted new ammo was one of the better sound effects in videogames in a while. Other than that, the game didn't leave the same impression as its predecessors did at the time. I guess it's mostly disappointment with the game as the expectations were so high (especially if you consider the hardware requirements for the time).

Re:Chris Weaver (0)

Anonymous Coward | more than 3 years ago | (#28456581)

I have my own reasons for disliking Bethesda and Zennimax.

They actively thwart any kind of criticism of their staff or corporate policies on their discussion boards, and have an almost sneering elitist angle to their press releases.

The idea that the CEO of Zenimax was involved in fraud does not surprise me in the least bit, nor that they would force somebody out that has technical merits, then refuse to pay severance.

I refuse to ever buy another Zenimax/Bethesda title, and now that Id is part and parcel with them, I wont buy any Id software either.

Re:Chris Weaver (0)

Anonymous Coward | more than 3 years ago | (#28456893)

Never go down a road with something that could bite your ass following you!!

Re:Chris Weaver (4, Insightful)

verbalcontract (909922) | more than 3 years ago | (#28458783)

First, let me just say that I love John Carmack.

The reason I love him is because in the TFA he explains why they did this:

"We're really getting kind of tired competing with our own publishers in terms of how our titles will be featured... They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes."

They didn't sell because of Zenimax's leadership. They sold so they don't have to worry about the publishing end of the business. Zenimax now distributes id and Bethesda games, and since they don't compete in the market, id doesn't have to worry about Zenimax giving them the shaft. Meanwhile, id stays independent and keeps doing what its doing.

Sound familiar? [wikipedia.org]

No Overlap? (2, Insightful)

Hatta (162192) | more than 3 years ago | (#28455705)

They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes.'

What about Fallout 3?

Re:No Overlap? (1)

MarchTheMonth (1232442) | more than 3 years ago | (#28455753)

They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes.'

What about Fallout 3?

Last I checked, Fallout 3 was an RPG. I don't know I could be mutated to believe anything.

Re:No Overlap? (1)

Darkness404 (1287218) | more than 3 years ago | (#28455947)

Fallout (and somewhat of Oblivion) seems to be more of a FPS/RPG combo and I can really see them using FPS technologies in first-person action-RPGs.

Re:No Overlap? (3, Interesting)

DavidTC (10147) | more than 3 years ago | (#28456387)

Seriously, Bethesda has been doing FPS/RPGs with both Oblivion and Fallout 3, which use the same engine.

I don't have any idea how relevant that is to the Quake engine, but to pretend it's totally irrelevant is a bit silly.

Considering that the Bethesda engine is somewhat buggy, what with people falling through to the void and glitching through walls, what would be nice is if future Bethesda FPS/RPGs used the Quake engine for their graphics and rendering.

If I understand correctly, the Quake engine is already packaged for third parties to purchase and use, and other people have used it, so it shouldn't be incredibly hard. And it would let the Bethesda people concentrate on the RPG part.

OTOH, the Bethesda people have gotten Obsidian (Of KOTOR and NWN2 fame) to do Fallout 3: New Vegas, so apparently they don't want to do RPGs either!

Does anyone else find the game industry very confusing? We've got developers and publishers, but they're often the same company, but they'll do things like develop one game and have someone else publish it, and then publish another game that someone else develops, and then develop and publish a game...it's chaos.

And that's not counting all the 'sub' brands that companies like Atari and EA own. And the actual owners of the property the game is developed from.

Someone should make a 'mindmap' java program online showing all game companies, their relationship with other companies, and all games that have been worked on and by whom.

Re:No Overlap? (1)

khellendros1984 (792761) | more than 3 years ago | (#28458927)

It seems like the Quake engines are mostly optimized for indoors rendering, and anything in a Bethesda-style RPG would need to be optimized for large outdoor spaces, with trees, times of day/night, weather, etc.

Re:No Overlap? (1)

Steauengeglase (512315) | more than 3 years ago | (#28460343)

"OTOH, the Bethesda people have gotten Obsidian (Of KOTOR and NWN2 fame) to do Fallout 3: New Vegas, so apparently they don't want to do RPGs either!"

Fallout 3 did well and people have been gobbling up the DLC, so it seems like they have a good thing. Getting Obsidian in on it only means that they want to produce more.

Re:No Overlap? (0)

Anonymous Coward | more than 3 years ago | (#28457917)

Last I checked, Fallout 3 was an RPG. I don't know I could be mutated to believe anything.

Last I checked, Fallout 3 was an FPS that required the kind of M4D SKILLZ that keeps my lamer self cheerfully in turn-based game territory.

Re:No Overlap? (0)

Anonymous Coward | more than 3 years ago | (#28456527)

I was never impressed with Bethesda combat system since Daggerfall. May be if ID does engine and combat things would be more fun. I'd quit playing oblivion in couple of hours if not for modding community. granted fallout 3 was more fun and continues to become more fun with mods.

Carmack's condition (2, Funny)

Anonymous Coward | more than 3 years ago | (#28455735)

Doctor Carmack's condition is irreversible. Because Carmack's condition is that... he sold out.

Re:Carmack's condition (0)

Anonymous Coward | more than 3 years ago | (#28455849)

His condition is reversible. After all, the opposite of selling out is buying in.

Sooo... (0)

Theodore (13524) | more than 3 years ago | (#28455945)

We're tired of fighting with the people who "present" our stuff to the public...
(yeah, I don't really remember nor care who "published" Quake (1/2/3), it was id as far as I care, what are those other leaches giving us?).

Complementary?
Say "Quake".
Say "Doom".
Find someone who DOESN'T know SOMETHING about one of those two games (any version).

Zenimax looks to be a flash haven,
And what the hell has Bathesda done?
More Elder Scroll than Square has done FF?

It should have been the other way around...
Id acquires two waste-of-bits-game-companies.

Re:Sooo... (3, Insightful)

tnk1 (899206) | more than 3 years ago | (#28456123)

Actually, if you compare Doom and Quake to Oblivion and Fallout3, you basically have two companies that have really made their names on two franchises. You might think that id is in a better position because they made the Classics, but "classic" is also just another word for "old", or in this case, "not generating revenue any more".

Honestly, Bethesda may not be the industry pioneer that id was, but they're certainly just as successful, or perhaps, even more successful than id in the present time. That's all that matters for a business decision.

Re:Sooo... (1)

plague3106 (71849) | more than 3 years ago | (#28456255)

And what the hell has Bathesda done?

Oblivion, which I can't comment on, and Fallout 3, which I've found very enjoyable. I'm sure there are others... have you tried googling?

Re:Sooo... (1)

internerdj (1319281) | more than 3 years ago | (#28456283)

So what the hell has ID done?
Generic FPS (granted the first generic FPS) Doom, Fantasy Doom, Nazi Doom, and future Doom.
To each his own I suppose.

Re:Sooo... (1)

Turiko (1259966) | more than 3 years ago | (#28456585)

that logic could only be accepted if you see every single shooter as doom. In that case i could say every RPG is elder scrolls.

Re:Sooo... (1)

binarylarry (1338699) | more than 3 years ago | (#28457653)

Oh yeah, what about Fallout and Fallout 2?

Just like elder scrolls, LOL

Re:Sooo... (1)

Turiko (1259966) | more than 3 years ago | (#28457755)

you know, you took it literally. He compared quake, wolfenstein, etc. all as doom. It's ridiculous, and i showed so with the other games. quake is just as much as doom as fallout is like elder scrolls; they're completely different.

Re:Sooo... (0)

Anonymous Coward | more than 4 years ago | (#28461043)

And what the hell has Bathesda done?
More Elder Scroll than Square has done FF?

Yes?

Valve and iD, twin snakes (5, Insightful)

SixGame (1565287) | more than 3 years ago | (#28456009)

Their situation was very similar to Valve's before Steam became a viable platform. (ie: struggles with EA/Sierra) But the two roads diverged: We see that Valve's initially puzzling move of developing their own distribution channels has lead to a period of unbridled growth and creativity. iD's decision to innovate only on their core competencies (graphics,graphics,graphics) has lead to the events of today.

Re:Valve and iD, twin snakes (4, Insightful)

dunezone (899268) | more than 3 years ago | (#28456493)

Wasn't the core income of iD software from developing game engines and licensing them to other companies?

I might be wrong but the last major engine they built and sold was the one for Doom 3, and I don't remember many games that used that engine after that except Quake 4? And that title was repackaged garbage.

Valve on the other hand...well they haven't made a many mistakes, they built a complete distribution system that is the best around by far, they release amazing development tools for their games, and they still release new content for older games like Team Fortress 2 and that was released back in October of 2007, might I add they just released the source files for their official TF2 maps allowing anyone to view how they made them.

iD software has gone stale, they stuck with what worked for them, being the leading developer of game engines and graphics, and that worked when they were the only competitor back in 1993(Doom), 1996(Quake), 1997(Quake 2), and 1999(Quake 3), no game engines could compete with those. The biggest competitor between 1997 and 1999 was the Lithtech engine or the original Unreal, and post 1999, Lithtech didn't power much, and the Unreal was just beginning to shape up to what it has turned into today.

Now in 2009 we have the Unreal Engines which are cross platform compatible and easy to develop for, the Source Engine which anyone can mod with the help of the Valve SDK's, multiple open-source engines, and enough tools, online knowledge, and resources for a company to develop their own engine if they want to go down that path. The Doom 3 Engine is not as appealing, iD was the leader because there was no one else to go to for a quick pre-built game engine, today that isnt true.

I don't think iD software is in financial trouble but they definitely don't have the income like they used to have.

Re:Valve and iD, twin snakes (5, Interesting)

SixGame (1565287) | more than 3 years ago | (#28457279)

I agree. They can't compete in their traditional market due to capital. Look at the kind of money Activison can put behind a Call of Duty production, let alone the marketing. iD, being a fairly independent developer and thus capable of paying for their own development, doesn't really stand a chance when it's competing against a publisher funded project where the publishers have a vested financial interest in the title's success. iD didn't leverage their projects enough so competing with the likes of Inifinity Ward, who used the traditional "publisher funded" approach, just isn't possible. Their publishers simply didn't make enough money off iD's "niche" titles and self-funded approach. iD's previous organic growth provided immense stability and financial independence, but it severely limited how quickly they could expand and thus compete in a rapidly changing marketplace.

Re:Valve and iD, twin snakes (1)

Ant P. (974313) | more than 3 years ago | (#28458047)

Now in 2009 we have the Unreal Engines which are cross platform compatible and easy to develop for

Having to reboot into Windows to use the UE editor - or UT3 at all - is not "easy to develop for", nor is it cross platform.

Re:Valve and iD, twin snakes (1)

dunezone (899268) | more than 3 years ago | (#28458665)

Unreal Engine runs on PC(Windows), PS3, and Xbox 360.

Reboot into Windows...are you kidding me? You use what you have to use to get the job done.

Re:Valve and iD, twin snakes (1, Interesting)

Blakey Rat (99501) | more than 3 years ago | (#28459257)

Valve on the other hand...well they haven't made a many mistakes, they built a complete distribution system that is the best around by far

Which is really sad, considering how crap Steam is.

Re:Valve and iD, twin snakes (1)

complete loony (663508) | more than 4 years ago | (#28462133)

Also putting all your DRM eggs in one convenient basket makes a nice big juicy target for piracy. While this is a continuously moving target, the tools I've seen lately are getting fairly good [cs.rin.ru] .

Re:Valve and iD, twin snakes (3, Interesting)

johncandale (1430587) | more than 3 years ago | (#28457879)

id has made nothing except tech demos for years and years. Valve has made actual full good games. Being owned by a publisher is not likely to improve Id's games much.

Valve build on what 3d realms did with duke3d, and just went from there, making more and more fleshed out worlds, and encounters, more and more interactive environments. Id just remade Doom 2/quake 1 over and over with better graphics. They don't oven make the best engines anymore (CryEngine 3).

Graphics hardly make a game good, and we are not seeing the huge leaps in graphics we used to.

Re:Valve and iD, twin snakes (0)

Anonymous Coward | more than 4 years ago | (#28461853)

Pfffttt... Valve is highly over rated. Their only good game was Half Life one. Their more recent titles are more concerned with story over gameplay. In TF2's case, style over substance.

WTF are you comparing CryEngine 3 to? Have you demoed it and id tech 5 already?

Re:Valve and iD, twin snakes (1, Interesting)

Anonymous Coward | more than 4 years ago | (#28461855)

I have to agree with this. id has really failed to do anything disruptive in its last few releases, while being a company founded and based almost entirely on its early clout as a disruptive innovator. Steam is a good point of comparison. While it may not have been a stellar product to begin with, and may would argue it still has its flaws, it has created an entirely new business for Valve beyond the process of having to develop AAA title after AAA title. Videogames are like movies; the success and failure of the firms is determined by their ability to produce blockbusters or exploit alternative revenue streams. id managed to shut itself out of the engine market, and producing blockbusters endlessly is simply impossible. I think these conditions together made selling out an inevitable prospect and a favorable alternative to eventually suspending operations.

Perfect Marriage (4, Interesting)

kenp2002 (545495) | more than 3 years ago | (#28456119)

Zenimax with Bethesda makes great games with crappy software.

ID makes crappy games with great software.

Either this is going to be GREAT GAMES WITH GREAT SOFTWARE or CRAPPY GAMES WITH CRAPPY SOFTWARE.

I honestly can't think of a good ID game in the sense of a contemporary game. BRILLIANT technology. Great game engines, but the games themselves were always lack luster. In short: If it moves, it dies. That was it.

Doom series was nearly devoid of any literary content. It was literally just shoot stuff. Fun mind you but nothing to write home about.

Fallout 3 shows you can have an excellent game structured around bug ridden crap code.

Imagine ID's team doing the coding with the BETTER half doing the rest. Pure magic.

OR A COMPLETE DISASTER AS THEY BRING OUT THE WORST IN ONE ANOTHER.

Re:Perfect Marriage (1)

DavidTC (10147) | more than 3 years ago | (#28456487)

Yeah, me too. I hope that Bethesda starts using the Quake engine for their FPS/RPGs.

Re:Perfect Marriage (2, Insightful)

Anonymous Coward | more than 3 years ago | (#28457127)

In short: If it moves, it dies. That was it.

Absolutely nothing wrong with that kind of game. Some of the best games have been exactly this. Doom, Duke Nukem, Quake, Unreal, Halo, Serious Sam, Far Cry, etc. were all "shoot anything that moves" games that only had the most superficial of stories. They are proof that games don't need strong storylines and can rely purely on gameplay.

Re:Perfect Marriage (0)

Anonymous Coward | more than 3 years ago | (#28457219)

there was a rumour + screenshot of the ID tech 5 engine driving the next elder scrolls game, which makes perfect sense, as the ID5 engine is design specifically to render large areas with beautiful textures.

Re:Perfect Marriage (3, Informative)

Hatta (162192) | more than 3 years ago | (#28457275)

Great game engines, but the games themselves were always lack luster. In short: If it moves, it dies. That was it.

What more do you want from a game?

Doom series was nearly devoid of any literary content. It was literally just shoot stuff. Fun mind you but nothing to write home about.

It's a game, the fun stuff is the point. Literary content is superfluous. If you want literary content, read a book. If you want to have fun and shoot stuff, play a game.

Re:Perfect Marriage (1)

justinlee37 (993373) | more than 3 years ago | (#28460441)

You must be one of those blokes who thinks that reading a good book is about as much fun as sticking needles under your fingernails. Seriously, some people enjoy a game with a good story and "kill everything that moves" just isn't enough to get them going.

Re:Perfect Marriage (2, Funny)

Pharmboy (216950) | more than 4 years ago | (#28461417)

You obviously have never played "Redneck Rampage". I am still disappointed that there isn't a current sequel out. There is something about using a crossbow, with a stick of TNT tied to the bolt, and blowing up a cow, that is entirely gratifying. The pigs that attack you if you pop them with bullet were pretty cool as well. And don't get me started on the bra machine guns...

Re:Perfect Marriage (1)

justinlee37 (993373) | more than 4 years ago | (#28462259)

I don't know how I feel about the way that game sounds but I'm not beyond enjoying a "kill everything that moves" game. Recently I've been enjoying Prototype which is more or less that kind of game, but with an interesting sci-fi story and some pretty wicked platform gaming action thrown in. I just like a little variety and I feel that there's room for literary and artistic elements in gaming. The plot of Planescape: Torment for example easily rivals the writing of any popular fantasy novel.

Outta Left Field (0)

Anonymous Coward | more than 3 years ago | (#28456149)

I guess if Carmack is happy, then all is well with the new arrangement. It is strange that his "bigger, stronger, best talent" comment seems to run counter to his "small, tight, efficient" philosophy of the glory days at Id. It almost struck me as more "Romaro-esque". I guess with the demanding complexity and resources required for development in the current environment, even the best of the best need to make some sacrifices in autonomy to survive.

Hey, whatever. (2, Interesting)

FlyByPC (841016) | more than 3 years ago | (#28456181)

As long as I get my next Elder Scrolls fix (and it's still single-player and anywhere near as good as Oblivion), Bethesda can do no wrong.

In the meantime, howsabout an official version of Morroblivion [morroblivion.com] ? I'd pay good money for that!

Re:Hey, whatever. (1)

discord5 (798235) | more than 3 years ago | (#28457283)

In the meantime, howsabout an official version of Morroblivion [morroblivion.com] ? I'd pay good money for that!

Oh god no... no! NOOOOOOOO! Brb, reinstalling

Re:Hey, whatever. (1)

Fallingcow (213461) | more than 3 years ago | (#28458141)

Meh, quests don't work and it barely looks any better since it uses the original textures. The only big improvement I saw was the grass.

Hell, with the right texture mods you can make Morrowind look better than this in its original engine. Which raises another point: even if they got quests working and made higher-res textures, you probably still wouldn't be able to use any of the amazing mods that really bring the Morrowind world to life and increase its replay value enormously.

If I can't have:
- The library outside of the capital that pays to copy your books
- Some of the great companion mods
- The option to play on the Sixth House's side (should have been in the vanilla game, really)
- Slaver Guild/slave-rescuer factions (again, should have been in the vanilla game)
- Extra NPC and NPC schedule mods
- Harder faction progression/higher House joining standards mods

etc, etc, etc

then I'm not interested.

Re:Hey, whatever. (0)

Anonymous Coward | more than 3 years ago | (#28458575)

If you want Morrowind with more advanced graphics, try Morrowind Graphics Extender:
Linky [slashdot.org]
Features:
Distand land
Moving grass
hdr shaders
water shaders + reflection
distant blur
+ much more.

Re:Hey, whatever. (1)

gbarules2999 (1440265) | more than 4 years ago | (#28462277)

As long as I get my next Elder Scrolls fix (and it's still single-player and anywhere near as good as Morrowind), Bethesda can do no wrong.

Fixed that for you.

Carmack's Plan (4, Interesting)

nevhan (1422601) | more than 3 years ago | (#28456253)

Sounds like Carmack may be setting things in motion to shift his attention to Armadillo Aerospace.

Next thing we know, he'll be performing secret experiments with teleportation... we all know how that story turns out.

Re:Carmack's Plan (3, Funny)

darkjedi521 (744526) | more than 3 years ago | (#28456403)

Which story? Quake, Doom, or Half-life (not iD, but originally an iD engine)

Re:Carmack's Plan (2, Funny)

DigiShaman (671371) | more than 3 years ago | (#28460087)

The one where both him and his funding get telefragged out of existence. I would recommend he experiment with kittens first.

ID stays ID (1)

Turiko (1259966) | more than 3 years ago | (#28456439)

as long as ID software keeps doing what it's doing now (making high-quality games) that's good. If, however, they act out like bethesda and make Doom 4 and other upcoming titles rushed a la fallout 3, then they'll see their sales drop a lot.

Re:ID stays ID (1, Interesting)

Jackie_Chan_Fan (730745) | more than 3 years ago | (#28456663)

ID still makes games? I havent played an ID game since Doom 3.

Re:ID stays ID (0)

raynet (51803) | more than 3 years ago | (#28456873)

Haven't played a good singleplayer ID game since Wolf3d.

Re:ID stays ID (0)

Anonymous Coward | more than 3 years ago | (#28457869)

What's wolf3d? I lost track of ID after Commander Keen.

i hope, ZM use iD wisely(like tech fogery. yep) (1)

x4r (1573235) | more than 3 years ago | (#28457493)

i hope, ZM(and related studioushome or contractors)) finally switch to more appropriate(for their products)angine, like iD Tech 5, for example. little lack of "easy to use" SDK(like CT SandBox or UnreaEd or etc)-tools maybe also fixed and thus - main and only present GameBryo egine advantages can be quickly elemintated with any reason to use it further.

What happened to iD's licensing (2, Interesting)

WiiVault (1039946) | more than 3 years ago | (#28459869)

Perhaps this is OT, but I think it is likely the primary reason for this deal- What happened to iD's engine licensing? Before D3 it seemed 80% of games were iD based, the rest being Unreal. What happened to make iD's engines so unappealing today?

Bethesda + iD = ??? (1, Funny)

Anonymous Coward | more than 3 years ago | (#28460111)

Space Marine 1: I saw a cacodemon the other day by the water.
Space Marine 2: Filthy creatures.
Space Marine 1: Yes.

TES 5 on id Tech 5 (2, Insightful)

DeathCarrot (1133225) | more than 4 years ago | (#28461593)

They're Raging on about how Tech 5 megatextures can render vast landscapes without compromising performance. I think an Elder Scrolls game would be a perfect showcase for this in action. *fingers crossed*
Load More Comments
Slashdot Account

Need an Account?

Forgot your password?

Don't worry, we never post anything without your permission.

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>
Sign up for Slashdot Newsletters
Create a Slashdot Account

Loading...