Slashdot: News for Nerds


Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

10 Business Lessons I Learned From Playing D&D

ScuttleMonkey posted about 5 years ago | from the always-the-necromancer-never-the-bride dept.

Role Playing (Games) 257

Esther Schindler writes "Those hours you spent rolling dice in your youth weren't wasted according to my 10 Business Lessons I Learned from Playing Dungeons & Dragons. Playing fantasy role playing games did more than teach the rules of combat or proper behavior in a dragon's lair. D&D can instruct you in several skills that can help your career. Such as: 'One spell, used well, can be more powerful than an entire book full of spells' and 'It's better to out-smart an orc than to fight one.'" What other wisdom have you gained from your time sequestered with various RPGs?

cancel ×


Real Life (4, Insightful)

sopssa (1498795) | about 5 years ago | (#28599041)

To be honest, this seems a lot like just made to work out from D&D. These are pretty much general principles in life that apply everywhere, and hence its not a surprise that they apply in *roleplaying* games aswell.

If you take it further, the same general principles that also works in business also works with women, or for that matter, any stuff. This can be something along the lines "dont be afraid to be yourself and be convinent when saying your say, because it works a lot better". It works the same way in RPG's, real life, women, business and for that matter in everything. Its just general human philosophy.

Like said, RPG games tend to reflect real life a lot. You just take different character. That's why the stuff is pretty much the same.

Re:Real Life (4, Interesting)

Feyshtey (1523799) | about 5 years ago | (#28599349)

Or maybe the author was just having a little light-hearted fun for fun's sake. Kinda like when you play an RPG.

Something I learned from D&D : Just because the NPC has 10 minutes of prepared dialogue doesn't mean that the NPC actually has anything of interest to say. Maybe he's just wasting your time. And maybe he's doing it on purpose...

Re:Real Life (5, Funny)

2names (531755) | about 5 years ago | (#28599621)

I learned that you NEVER, NEVER, NEVER try to put a Portable Hole into a Bag of Holding...

Re:Real Life (0)

Anonymous Coward | about 5 years ago | (#28600107)

I learned you should NEVER touch a duck you find in a dungeon!!

and the captcha was "grieved"

Re:Real Life (1)

ushering05401 (1086795) | about 5 years ago | (#28600217)

And I learned that you can have a mind expanding experience whilst blindfolded with a towel.. provided you have access to the proper meat.

On another note, I panned the last Esther Schindler post and I would like to mention for the record that this one is not as lame. Still not something worth mulling over.. but worth a quick scan.

Re:Real Life (4, Insightful)

prefec2 (875483) | about 5 years ago | (#28600075)

I would say people act braver in RPG than in real life, because most of the stuff you can do in a game is beyond your normal capabilities. And even more important: If you die you can start all over. Beside a depression that your character died, nothing of consequence happens. IRL you have to face the real consequences. If you trick your chef or a customer, this will come back to you. And all behavior patterns (protocols in certain situations) can be learned IRL even better than in RPGs. This is because RPGs are only a model of a world, which is beside some fancy features as dull as the real one, but only a model. The real thing is much more complex, and challenging, and rewarding. Think of it: You collect 1000000 of currency X in game. However, IRL using the same time to collect 100000 $/EUR/Pound would be more rewarding. And think of real relationships vs. RPG-relationships.

What I learned (5, Funny)

nizo (81281) | about 5 years ago | (#28599045)

What other wisdom have you gained from your time sequestered with various RPGs?

D&D: the more you played the less likely you were to get laid.

(Queue up the, "but I only gamed with hot vixens back in high school!" responses)

Oh and I also learned that playing D&D makes you sarcastic and bitter.

Re:What I learned (1)

Martin Blank (154261) | about 5 years ago | (#28599097)

I learned that the dice were out to get me, and even when they weren't, it was a trap laid to get me to believe in them before they could take me down.

Hence why I play poker. At least then I can blame the guy across the table and secretly plot his demise.

Re:What I learned (1)

SkankinMonkey (528381) | about 5 years ago | (#28599137)

Nope, never played with any 'vixens' and the vixens I did know had no knowledge about my gaming habits. ;)

Re:What I learned (0)

Anonymous Coward | about 5 years ago | (#28599547)

Add in the following:

No matter what the rules say, if you Bribe the guy in charge of the rules with the right stuff, you can literally move mountains with the tip of your finger, come back to life, and have more power than God Himself.

Or in other words, I learned that it's a steaming pile of BS. Sure, if you had a GOOD dungeon master I suppose stuff would apply, but for the article to really mean anything you'd have to account for all the DM's who ran campaigns like "Ok, you're level one, what do you want to do?" "I'll look in the sock drawer" "Ok, you just became a Demigod due to a rare magical item hidden by a gnome in your underwear."

So ya, waste of space.

Re:What I learned (3, Insightful)

Evil Shabazz (937088) | about 5 years ago | (#28600201)

...which is actually precisely how capitalism, the US, etc, predominantly works. All of the rules apply, unless you have enough money that you can give to the guy who makes the rules - then the rules bend as much as the money allows.

Re:What I learned (4, Funny)

sbeckstead (555647) | about 5 years ago | (#28599791)

Not getting laid makes you sarcastic and bitter, playing D&D is just a bonus.

Re:What I learned (4, Interesting)

OctaviusIII (969957) | about 5 years ago | (#28599869)

Can't say I ever played with vixens (at least, none that were single), but I can say that I was seduced by a D&D playing siren.

Actually, D&D taught me how to interact with my fellow males. I'd largely forgotten in high school, and my college years were significantly richer for the extremely intelligent, down-to-earth and wise people I had around the gaming table.

Re:What I learned (0, Troll)

JWSmythe (446288) | about 5 years ago | (#28599873)

    That's why D&D playing usually ends right about the time puberty kicks in. Well, it divides the players into two groups. The ones who are at home all weekend playing, and the ones who are out dating.

    I haven't touched dice since I was 13. Well, except a dirty set of dice, and those were only used during foreplay, until we gave up and decided to just do what we wanted. Sex, just like life, shouldn't be controlled by the roll of the dice.

Re:What I learned (3, Funny)

hurting now (967633) | about 5 years ago | (#28600185)

I also learned that playing D&D makes you sarcastic and bitter.

Really? No shit.

Rolling the dice (1, Troll)

Danathar (267989) | about 5 years ago | (#28599095)

I learned that RPG's are nothing more than fancy statistical simulations that have as much to do with simulating anything as the order of playing blackjack.

Other than the content background which I can get from reading novels, playing RPG's is about as exciting as moving numbers around a spreadsheet.

Re:Rolling the dice (5, Interesting)

decipher_saint (72686) | about 5 years ago | (#28599489)

I knew a few players who were just in it for the game mechanics and they got bored with it too. If you're playing an RPG correctly that number crunching system is merely the "how" and not the "why".

I mean, the last group of players I was playing with weren't optimizing statisticians, they were people who wanted to contribute to a great story and have some fun in the process. We had more than one session where dice weren't rolled at all, or if they were it was out of combat.

That's role playing.

Re:Rolling the dice (2, Informative)

Feyshtey (1523799) | about 5 years ago | (#28599507)

If this is your experience with RPG's then I'm sorry to say you had an unimaginative gamemaster. If you have a talented storyteller that's willing to adapt from their intended plan quickly and creatively, then RPG's can be extremely entertaining.

It's all about creating scenarios where people can try bizarre crap and see what happens, an much less about adhering to some statistical dogma.

Re:Rolling the dice (1)

xaxa (988988) | about 5 years ago | (#28600115)

I've only roleplayed three times, when I was ~14, ~15 and ~16 (I'm now 20-something). In all cases it was with more-or-less the same group, all between a month and three years older than me. The first time wasn't very good, we roughly played D&D but got bored with it.

The second time, we were much less structured. The dice weren't rolled very often, and the story was much more interesting. However, like the first time I was more interested in getting drunk...

The third time, a girl with an incredible imagination led the story. There were no dice. Essentially, she told an hours-long story, weaving in the contributions made by the players/characters. That was actually worthwhile, but I felt my contribution was pretty pathetic (I'm useless at expressing what I'm thinking, especially if it's fantasy) so when the older people left for university I didn't try and find another group. (Being the youngest and least mature didn't really help.)

Re:Rolling the dice (2, Insightful)

gurps_npc (621217) | about 5 years ago | (#28599529)

Sounds like you either: 1. Had some really bad players/DM's and/or 2. Are stupid enough to think that people that like things you don't like should be insulted, as should the things they liek. How DARE they enjoy something you dislike? They should be taken out and SHOT. And you certainly have the right to make fun of them and insult them.

Re:Rolling the dice (3, Insightful)

SloppySevenths (1592383) | about 5 years ago | (#28599599)

Much like WOW and Everquest are inefficient database clients.

Re:Rolling the dice (3, Funny)

Ironica (124657) | about 5 years ago | (#28600143)

Maybe Tetris was just an early attempt at cloud computing to solve the backpack problem?

Re:Rolling the dice (1)

vertinox (846076) | about 5 years ago | (#28599669)

I learned that RPG's are nothing more than fancy statistical simulations that have as much to do with simulating anything as the order of playing blackjack.

Other than the content background which I can get from reading novels, playing RPG's is about as exciting as moving numbers around a spreadsheet.

Someone recently joked on Eve Online in the newbie corp channel about the game being "SPREADSHEETS IN SPAAAAACE!"

But something interesting happened to me about a year ago... Being an avid number cruncher and power gamer in consoles, computer, and pen and paper games, I have fallen in love with the stock market and funds.

There are so many intricacies and rules (shorts, puts, calls, options, long, dividends etc etc) that when compiled you've got a rule book that rivals any pen and paper RPG (except maybe GURPS)

So I thought to myself... Why not?

So I started to self educate myself and lo and behold I'm doing pretty good (sort of considering how everyone else is doing lately) and even though its not going to make me rich overnight, it is fun playing if you learn how to do it.

It is like gambling but the house is usually on your side (most of the time).

Re:Rolling the dice (1)

sbeckstead (555647) | about 5 years ago | (#28599825)

Now that's a man with an under active imagination, needs other people to give him background content. Sheesh, next you'll say that no flavor of ice cream other than vanilla is any good.

Re:Rolling the dice (0)

Anonymous Coward | about 5 years ago | (#28599997)

Yeah, I'm with everyone else. You suck! You must like sex and girls and stuff.

Re:Rolling the dice (2, Funny)

schon (31600) | about 5 years ago | (#28600231)

I learned that RPG's are nothing more than fancy statistical simulations that have as much to do with simulating anything as the order of playing blackjack.

Do I hear the sound of a FASA [] player griping? :)

I learned this one (1)

phantomfive (622387) | about 5 years ago | (#28599113)

It was a hard lesson, but I realized, if I am focused on making money and running a business, I make more money that when I'm focused on killing orcs and playing games. Seriously.

Re:I learned this one (1)

tisepti (1488837) | about 5 years ago | (#28599263)

It was a hard lesson, but I realized, I make more money when working then I do when not working. Seriously.

fixed that for you.

Re:I learned this one (2, Interesting)

vux984 (928602) | about 5 years ago | (#28599355)

It was a hard lesson, but I realized, if I am focused on making money and running a business, I make more money that when I'm focused on killing orcs and playing games. Seriously.

But are you having more fun?

If so, then carry on.

If not, then why are you doing it? If making more money isn't making you happier, then you are wasting your time.

Re:I learned this one (1)

Cro Magnon (467622) | about 5 years ago | (#28599477)

But, if I don't make enough money to pay my ISP, how can I play my online games?

Re:I learned this one (1)

vux984 (928602) | about 5 years ago | (#28599685)

But, if I don't make enough money to pay my ISP, how can I play my online games?

Then you aren't having "more fun" and that's clearly not a good strategy either.

The point is you need to work enough to maximize your fun. Working more than that lowers your quality of life. As does working less.

Re:I learned this one (2, Interesting)

Feyshtey (1523799) | about 5 years ago | (#28599727)

Let us know when you figure out that if your life is all focused on running a business and making money, it eventually occurs to you that you havent really lived life at all.

Oblig. "Jose Chung's From Outer Space" quote (4, Informative)

elrous0 (869638) | about 5 years ago | (#28599143)

Well, I didn't spend all those years playing Dungeons and Dragons and not learn a little something about courage.

Re:Oblig. "Jose Chung's From Outer Space" quote (0)

Anonymous Coward | about 5 years ago | (#28599273)

Hopefully it wasn't the fact that you don't have it.

What I learned... (1)

Geoffrey.landis (926948) | about 5 years ago | (#28599293)

What I learned is that when your small, not terribly dangerous character happens to be the only one standing up on the ridgeline this turn taking a shot at that humongous monster (while everybody else is recharging their spells or reloading their weapons)... you die.

Re:Oblig. "Jose Chung's From Outer Space" quote (1)

johnsonav (1098915) | about 5 years ago | (#28599531)

Well, I didn't spend all those years playing Dungeons and Dragons and not learn a little something about courage.

Best X-Files episode ever.

Pick up groups suck (3, Insightful)

rgviza (1303161) | about 5 years ago | (#28599159)

Always try to work with people you already know.
Playing as a team works better than being out for yourself.

Re:Pick up groups suck (1)

prefec2 (875483) | about 5 years ago | (#28600149)

Oh I learned the same thing IRL. Including the following:
Don't kill your neighbor.
Drive safely.
Be nice to your teammates, but do not become an apple-polisher or teams idiot it won't help you and the team.
A yes and, a team goes through different phases:
a) You meet them the first time.
b) You start working
c) You start fighting
d) hopefully you work it out
e) you work perfectly with your colleges
f) you release in time
And don't push people. Their performance will suck. Its better when they want it or at least accept it.

Wisdom? (-1, Troll)

WaZiX (766733) | about 5 years ago | (#28599167)

What other wisdom have you gained from your time sequestered with various RPGs?

That video games are a pretty bad place to gain wisdom from?

Re:Wisdom? (5, Funny)

Feyshtey (1523799) | about 5 years ago | (#28599389)

As are assumptions. For instance, assuming that D&D is a video game.

Smaller does not mean less dangerous (5, Funny)

Clueless Moron (548336) | about 5 years ago | (#28599195)

Stepping on a d4 hurts a hell of a lot more than stepping on a d20.

Re:Smaller does not mean less dangerous (1)

SatanicPuppy (611928) | about 5 years ago | (#28599407)

Otherwise known as "the crippling effect of a Cone of Cold."

Re:Smaller does not mean less dangerous (0)

Anonymous Coward | about 5 years ago | (#28599513)

caltrops require a balance check after damage is taken or you fall to the ground and must take a full-round action to get up again.

Re:Smaller does not mean less dangerous (4, Funny)

omris (1211900) | about 5 years ago | (#28599557)

D4: the caltrop of the dice world.

Re:Smaller does not mean less dangerous (1)

Ironica (124657) | about 5 years ago | (#28600179)

Stepping on a d4 hurts a hell of a lot more than stepping on a d20.

Or to put it another way... when you have more choices, you're less likely to get hoisted on your own petard.

Not always applicable!! (4, Funny)

rts008 (812749) | about 5 years ago | (#28599199)

What other wisdom have you gained from your time sequestered with various RPGs?

Always loot the corpse!

Re:Not always applicable!! (1, Funny)

Anonymous Coward | about 5 years ago | (#28599911)

What other wisdom have you gained from your time sequestered with various RPGs?

Always loot the corpse!

And it's often a good idea to burn it or at least lop off the head(s). Yes, these things can also apply in business...

- T

Most valuable lesson... (1)

grub (11606) | about 5 years ago | (#28599213)

My most valuable lesson? That "Your breasts are perfectly symmetrical, like a well matched pair of D20 dice" is not a good pickup line.


Re:Most valuable lesson... (1)

camperdave (969942) | about 5 years ago | (#28599403)

That's worse than "Its a... [rolls dice]... peasure to meet you". However, it does have the advantage of leading to physical contact with the opposite sex. After all, you're much more likely to get slapped in the face with your line.

Sarah Palin: Loser +1, Interesting (-1, Troll)

Anonymous Coward | about 5 years ago | (#28599215)

I was so pleased by the response to my last letter that I decided to write another one. Don't worry; I have plenty of new stuff to say about Sarah Palin and her spin doctors. The first thing I want to bring up is that we need to look beyond the most immediate and visible problems with Palin. We need to look at what is behind these problems and understand that Palin wants to become an intellectual without the hardship of study and serious thought. That should serve as the final, ultimate, irrefutable proof that if we let her abandon the idea of universal principles and focus illegitimately on the particular, all we'll have to look forward to in the future is a public realm devoid of culture and a narrow and routinized professional life untouched by the highest creations of civilization.

I have the following to say to the assertion that the Eleventh Commandment is, "Thou shalt rewrite and reword much of humanity's formative works to favor teetotalism": Baloney! This march into primitive, choleric wowserism is not happening by mere chance. It is not, as many unscrupulous backstabbers insist, the result of the natural, inevitable course of things. It is happening as a direct result of Palin's prudish perversions. The question, therefore, must not be, "Which of the seven deadly sinsâ"pride, envy, anger, sadness, avarice, gluttony, and lustâ"does Palin not commit on a daily basis?" but rather, "Why aren't our children being warned about Palin in school?". The latter question is the better one to ask because the point at which you discover that I can barely contain myself from going into a laughing fit when I see one of these goofy buggers is not only a moment of disenchantment. It is a moment of resolve, a determination that she is capable of only two things, namely whining and underhanded tricks.

This moral issue will eventually be rendered academic by the fact that I like to face facts. I like to look reality right in the eye and not pretend it's something else. And the reality of our present situation is this: Palin is trying to brainwash us. She wants us to believe that it's irascible to guide the world into an age of peace, justice, and solidarity; that's boring; that's not cool. You know what I think of that, don't you? I think that when I say that the majority of snappish egotists probably agree that it requires surprisingly little imagination to envision a future in which Palin is free to spit on sacred icons, this does not, I repeat, does not mean that she is cunctipotent. This is a common fallacy held by raucous dummkopfs. Palin's initiatives have caused widespread social alienation and from this alienation a thousand social pathologies have sprung.

Palin has written volumes about how individual worth is defined by race, ethnicity, religion, or national origin. Don't believe a word of it, though. The truth is that we must soon make one of the most momentous decisions in history. We must decide whether to let Palin keep essential documents hidden from the public until they become politically moot or, alternatively, whether we should drive off and disperse the infernal, obscene apostates who provide the worst types of imprudent barrators I've ever seen with a milieu in which they can create anomie. Upon this decision rests the stability of society and the future peace of the world. My view on this decision is that by comparing today to even ten years ago and projecting the course we're on, I'd say we're in for an even more mean-spirited, craven, and incoherent society, all thanks to Palin's pranks.

Be that as it may, backwards individuals ought to be worshipping at a higher altar than the bottom line of a balance sheet. Why do I tell you this? Because these days, no one else has the guts to. I can't understand why Palin has to be so blinkered. Maybe a dybbuk has taken up residence inside Palin's head and is making her go to great lengths to conceal her true aims and mislead the public. It's a bit more likely, however, that we must tell it like it is if we are ever to give Palin condign punishment. Yes, this is a bold, audacious, even unprecedented undertaking. Yes, it lacks any realistic guarantee of success. However, it is an undertaking that we must unquestionably pursue because Palin is like a stray pigeon. Pigeons are too self-absorbed to care about anyone else. They poo on people they don't like; they poo on people they don't even know. The only real difference between Palin and a pigeon is that Palin intends to entangle our peace and prosperity in the toils of the ambition, rivalship, interest, humor, or caprice of maladroit scamps. That's why it's undeniably a tragedy that Palin's goal in life is apparently to make things worse. Here, I use the word "tragedy" as the philosopher Whitehead used it. Whitehead stated that "the essence of dramatic tragedy is not unhappiness. It resides in the solemnity of the remorseless working of things," which I interpret as saying that poststructuralism doesn't work. So why does Palin cling to it? To answer that question, we need first to consider Palin's thought process, which generally takes the following form: (1) You and I are inferior to inhumane flag burners, so (2) human beings should be appraised by the number of things and the amount of money they possess instead of by their internal value and achievements. Therefore, (3) the laws of nature don't apply to her and thus, (4) every word that leaves her mouth is teeming with useful information. As you can see, Palin's reasoning makes no sense, which leads me to believe that she apparently believes that courtesy and manners don't count for anything. You and I know better than that. You and I know that I certainly dislike Palin. Likes or dislikes, however, are irrelevant to observed facts, such as that Palin alleges that children don't need as much psychological attentiveness, protection, and obedience training as the treasured household pet. Naturally, this is a tale told by an idiot, full of sound and fury, signifying nothing.

Need I point out that for all Palin's bombast about freedom, liberty, and tolerance, she still wants to put our liberties at risk by a benighted and sniffish rush to misdirect our efforts into fighting each other rather than into understanding the nature and endurance of sneaky antipluralism? It's not just the lunatic fringe that's in Palin's corner; a number of previously respectable people have begun backing her. I feel funny having to tell readers whom I presume are adults that you don't need to look far to see that unless Palin provides unequivocal evidence to the contrary, I will continue to maintain that there is no longer any room for hope. I bring that up solely to emphasize that she always demands instant gratification. That's all that is of concern to her; nothing else mattersâ"except maybe to authorize, promote, celebrate, and legitimize obtrusive exhibitionism. I tell you this because Palin has been deluding people into believing that she does the things she does "for the children". Don't let her delude you, too.

Above all, before I knew anything about Palin, I was once an onlooker at a few of her mass demonstrations, without possessing even the slightest insight into the mentality of her apple-polishers or the nature of her publicity stunts. If someone were to twist my words six ways for Sunday, I'd rather it be an army of depraved utopians than she because the latter is perfidious, while the former are only cantankerous. There's no shortage of sin in the world today. It's been around since the Garden of Eden and will definitely persist as long as Palin continues to bar people from partaking in activities that cannot be monitored and controlled. Regardless of what she seems to suspect, I like Palin's memoirs about as much as I like rheumatism. Now, it is not my purpose to suggest that whenever I ask her for proof of her claim that it is pigheaded to question her notions, she runs and hides but rather to advance freedom in countries strangled by tyranny. To be thoroughly candid, on the issue of parasitism, Palin is wrong again. Sure, she is unable to distinguish bona fide science from astrology, channeling, crystal healing, telekinesis, psychic surgery, and all the other New Age pseudoscientific drivel floating about. But I am aware that many people may object to the severity of my language. But is there no cause for severity? Naturally, I insist that there is because Palin is a black-belt master of fetishism. The logical consequences of that are clear: Palin's stances manifest themselves in two phases. Phase one: defile the present and destroy the future. Phase two: make a big deal out of nothing.

Palin says she's going to bring widespread death and degradation to millions of human beings across the face of the Earth before long. Good old Palin. She just loves to open her mouth and let all kinds of things come out without listening to how splenetic they sound. As a consistently mortified observer of her sophistries, I can't help but want to supply the missing ingredient that could stop the worldwide slide into fogyism. She has been known to say that one can understand the elements of a scientific theory only by reference to the social condition and personal histories of the scientists involved. Let me interpret that for you. Palin is really saying that she intends to pooh-pooh the concerns of others sooner than you think. She obviously can't come out and say it that way because too many people would realize that I can truly suggest how she ought to behave. Ultimately, however, the burden of acting with moral rectitude lies with Palin herself.

I realize that some people may have trouble reading this letter. Granted, not everyone knows what "isomerizeparabolization" means, but it's nevertheless easy to understand that Palin's premise (that arriving at a true state of comprehension is too difficult and/or time-consuming) is her morality disguised as pretended neutrality. Palin uses this disguised morality to support her criticisms, thereby making her argument self-refuting. If it is not yet clear that the police should lock her up and throw away the key, then consider that her devotees have been running around recently trying to acquire power and use it to indoctrinate nasty degenerates. Meanwhile, Palin has been preparing to produce a large number of absolutely vindictive extravagancies, most unsympathetic indecencies, and, above all, the most thrasonical blasphemies against everything that I hold most sacred and most dear. The whole episode smacks of a carefully orchestrated operation. If you ask me, you cannot suppose that Palin would have the slightest compunction about ordering her expositors to terrorize our youngsters. Or, to express that sentiment without all of the emotionally charged lingo, her holier-than-thou attitudes are designed to lead to the destruction of the human race. And they're working; they're having the desired effect.

Palin, get a life! She must think that being ultra-intolerant entitles one to pursue a militant, contemptuous agenda under the guise of false concern for the environment, poverty, civil rights, or whatever. At the risk of sounding hopelessly xenophobic, she is an opportunist. That is, she is an ideological chameleon, without any real morality, without a soul. Now that this letter is over, I pray that my logic and passion have convinced you that Sarah Palin's commentaries have no place in a free, humane society of individual value, individual choice, and individual responsibility.

Wisdom (2, Funny)

lavaforge (245529) | about 5 years ago | (#28599223)

What other wisdom have you gained from your time sequestered with various RPGs?

No matter how clever the idea sounds, livestock never fixes anything.

Magic Missile the Darkness (1)

butabozuhi (1036396) | about 5 years ago | (#28599229) [] ...sometimes you just have to laugh at yourself. Don't take yourself too seriously and you'll better handle the politics and vagaries of work.

This list is horrible (1)

bigdady92 (635263) | about 5 years ago | (#28599241)

All of these are generic axioms. None of these are special or unique or "Oh I learned this ONLY from playing D&D". It's a bloggers way of using catch phrases to garnish interest and get posted around the internets for hits.

Slashdot fell for it, hook line and grell.

Re:This list is horrible (2, Insightful)

Feyshtey (1523799) | about 5 years ago | (#28599439)

Or maybe Slashdot recognized some light-hearted fun and went with it. Maybe the author and /. just chose to take a moment to reflect on things, and point out some obvious truths we sometimes take for granted in a fun way.

As a great prophet once said : "Lighten up Francis."

Re:This list is horrible (3, Funny)

PotatoFarmer (1250696) | about 5 years ago | (#28599617)

You expect us to react in a light-hearted way to a List made up by someone named Schindler? What kind of monster are you?

Re:This list is horrible (1)

Feyshtey (1523799) | about 5 years ago | (#28599777) shows 63 PAGES of Schindlers in New York city alone. Round em all up! They must all be mass murderers!

Re:This list is horrible (1)

Feyshtey (1523799) | about 5 years ago | (#28599809)

Correction: that was meant to read 63, not 63 pages.

Regardless, it just goes to show that we can't possibly take a publication like seriously if they actually list Schindlers.

Re:This list is horrible (1, Informative)

Anonymous Coward | about 5 years ago | (#28600069)

Helloooooo? Schindler was the movie's hero!

Re:This list is horrible (2, Insightful)

gurps_npc (621217) | about 5 years ago | (#28599577)

I find your analysis to be faulty. Sure people could have learned them from other places, but this particular guy claims that he learned them from this game. Maybe he would have learned them later - like say after he got fired. Better to learn things when you are young BEFORE it really matters. That by the way is the reason why all mammals play. It is learning without consequences. It lets the cat learn how to stalk without starving in the first month. It lets the wolf pack learn how to cooperate, so they can take down bigger game, without getting into huge dominance battles right before you hunt.

Re:This list is horrible (1)

VRisaMetaphor (87720) | about 5 years ago | (#28599787)

I admire your confidence in attacking his analysis when you clearly haven't read the article.

let's see... (0, Insightful)

Anonymous Coward | about 5 years ago | (#28599259)

1. Violence solves everything.
2. The only thing that trumps violence is more violence.
3. Wholesale slaughter is good and right as long as the race you are slaughtering has green/grey/orange/etc. skin.
4. Nothing wins an argument like a Rod of Silence.
4a. ...except for the Great Big F***ing Sword of Silence. (see 1 & 2)
5. "Your mom" jokes are a bad idea around dragons. Their moms are always bigger and meaner.
6. Charisma is a dump stat.
7. People will forgive any transgression if you can dish out the pain.

I quit. Anyone else?

Re:let's see... (2, Interesting)

Beardo the Bearded (321478) | about 5 years ago | (#28600003)

The first two apply to XML:

"XML is like violence. If it doesn't solve your problem, use more."

CHA is the only stat that matters in real life.

By Pelor's 1996 Honda Civic (0)

Anonymous Coward | about 5 years ago | (#28599261)

Lesson I learned: Even if they can get annoying or you don't always agree, its always good to have a friend who is very religious, just in case.

I learned all about Tedium and Red Tape (4, Funny)

dmomo (256005) | about 5 years ago | (#28599277)

In a dungeon, I just wanna pull out my Dwarf's Double Blade Axe, lop the head off a goblin and escape with the gold. At work, I just wanna go into the php file, remove the fucking ampersand, roll it out and go home. Either one however, requires sign-off and verification from multiple parties.

They'll try telling you that you "can't do that without creating a subversion branch first". Or "You can't do that without a level 6 Ring of Hurt".

Either way, you're better off just going to Home Depot, buying a real axe and running down all the goblins that stand in your way.

Re:I learned all about Tedium and Red Tape (1)

FMZ (1178473) | about 5 years ago | (#28599993)

No matter how many times I read that title, it continues to look like Ted Rape, and I don't want to know what life-lessons you've learned from inappropriately touching plush bears.

You insensitiVe clod... (-1, Offtopic)

Anonymous Coward | about 5 years ago | (#28599319)

Fear the reaper 4bout 700 Users development model

Modeling reality (1)

gmuslera (3436) | about 5 years ago | (#28599333)

In games you have a simplified version of reality, but the people behind them are real, so some interactions with them. Games rich enough where you have commerce, in fact a whole economy, politics, things that you can play with, but if you are involved enough in the game you must learn to do it well, with rules that work even in the real world.

Re:Modeling reality (1)

h2oliu (38090) | about 5 years ago | (#28599491)

To follow up on this, looking at problems from a variety of perspectives will help you understand it better.

Walk through the problem as others might. It will help you produce a more useful solution.

What I learned about business fro this article: (-1, Offtopic)

Anonymous Coward | about 5 years ago | (#28599387)

Slashdot is getting desperate for viewership and the subsequent ad revenue (for those that still haven't put Adblock in and actually click on ads - *snort*) that they're posting lists just like the more successful, although also money losing, Digg.

In other words, the internet business is a losing proposition unless you can sell out to a sucker with a lot of money.

Lesson learned (1)

tnk1 (899206) | about 5 years ago | (#28599401)

I learned that Rust Monsters are as annoying as fuck.

If I see one of those around my neighborhood, I am totally going to be ready for them. Eat Kevlar, motherfucker!

Don't get me started about the Gelatinous Cubes.

Re:Lesson learned (2, Insightful)

Beardo the Bearded (321478) | about 5 years ago | (#28600079)

I learned that Rust Monsters are as annoying as fuck.

That would teach you both about the importance of a maintenance schedule and the futilty of all work. Everything that we do will eventually wear out and crumble to dust.

Or, put more poetically, "in spite of us, Nature wins."

He left out my biggest one (1)

gurps_npc (621217) | about 5 years ago | (#28599435)

Shopping for the right equiptment may take as much time as using it does, but it is well worth the effort.

Sacrifice. (0)

Anonymous Coward | about 5 years ago | (#28599443)

Not with D&D, but with Call of Chtulhu... In doubt, sacrifice the priest. With that stunt, we have won the favors of shub-Niggurath.

In your office if it's to a greater good, you can sacrifice one to save all :D

What did I learn? (2, Insightful)

mraudigy (1193551) | about 5 years ago | (#28599487)

Don't piss off the DM. Best life lesson ever.

Nothing new (3, Insightful)

OrangeMonkey11 (1553753) | about 5 years ago | (#28599499)

These are all things that can be trace back to books written hundreds of years before our time. for example The Book of Five Rings and The Art of War, these two books have pretty much the blue print on problem solving. You can pretty much apply them to business, school, games, women, etc..

Life... (1)

CannonballHead (842625) | about 5 years ago | (#28599549)

.. doesn't have a "save" feature like most CRPG's do. Think before you act. And, by the way, "talking" is acting...

One thing I learned that is not helpful (1)

gurps_npc (621217) | about 5 years ago | (#28599609)

In game, I found that it is best to: Always take the head. Merely because it looks dead doesn't mean it is.

But in real life, I found that to be rather bad advice. Things that look dead generally are either dead or helpless - whether it is a creature or a company.

Re:One thing I learned that is not helpful (3, Funny)

ais523 (1172701) | about 5 years ago | (#28599983)

You've obviously never heard of SCO.

Watching Players Argue About Magic Powers.... (-1, Troll)

Anonymous Coward | about 5 years ago | (#28599635)

Watching two players argue about magic powers: "My level 3 Sorcerer is immune to your Double Axe power 2 attack", sounded a lot like Religion (via George Carlin): "my God has a bigger dick than your God!"
I never understood the attraction of D&D (or any other not-of-this-reality games), I run simulations and simulators to learn real world skills (model planes, robotic control, etc).
Reminds me of South Park - Cow Days: The Line Ride! Enjoy the ride that simulates a real line!


Real lessons from gaming. (5, Insightful)

Animats (122034) | about 5 years ago | (#28599647)

  1. The little people are expendable. If you have to kill or lose a few thousand orcs or zombies, no prob. It's the major characters that matter.
  2. When in doubt, kill it. There are no noncombatants.
  3. The purpose of life is to acquire power. Self-explanatory.
  4. Having a thief around to steal from the little people is a useful asset. Grinding is for losers.
  5. The most aggressive player runs things. Just like high school.

This is a losing strategy in real life, or even real war. (Roman saying: "The legion is not composed of heroes. Heroes are what the legion kills.")

Diablo teached me something (0)

Anonymous Coward | about 5 years ago | (#28599675)

First Diablo2 teached me to never make a shortcut on ALT F4 it ends bad
Also 5 Years of 'Vampire the Masquerade' LARP teached me no matter how good a Plot is Planned everyone whos involved will definately destroy it if he wants or not,so better dont plan anything and just be creative in the right moment

the wisdom of Mr. Burns (2, Funny)

rubycodez (864176) | about 5 years ago | (#28599681)

"Family. Religion. Friendship. These are the three demons you must slay if you wish to succeed in business" -- Mr. Burns, The Simpsons

Law, Chaos, Good, Evil, and Neutrality (3, Interesting)

Krishnoid (984597) | about 5 years ago | (#28599713)

Alignment [] has worked as a good first pass on identifying the behavior of myself and coworkers. It helped me separate the axes of
  • good vs. evil
  • law -- e.g., bureaucrat/corporate citizen vs. disorder -- bending or violating the rules
  • neutrality -- just don't make waves, I don't care, or it's not important

and gave me a starting point on 'measuring' motivations and tendencies. This in turn helped me predict behavior for various people in the workplace. If nothing else, it makes it obvious that people have motivations and tendencies along more than one axis; I then added on a 'radius' from true neutral and a 'strength/weakness' axis and it still serves me (albeit simplistically) in learning how to work with other people to get results.

If absolutely nothing else, it gives me a common language and a starting point for identifying good and evil behavior that I can use in discussions with D&D-familiar wage slaves -- otherwise it sounds weird to use the word 'evil' to describe behavior in a world of moral relativism. Being able to back it up with a clear description helps. (Read from here [] on for the next 210 strips for a version with pictures).

mod 04 (-1, Offtopic)

Anonymous Coward | about 5 years ago | (#28599743)

OpenBSD, as the obsessives and the to delLiver what,

One unstated rule... (1)

solios (53048) | about 5 years ago | (#28599761)

... it's easier to find a new DM than a new boss. Though unlike a boss, the Tinpot Dictator model of DM - the kind who doesn't listen to the players, who's "my way or the highway" with the rules, who tells you can always find another game if you don't like how he does things - is more likely to eventually change his tune if his players are unhappy.

Here's my favorite... (0)

Anonymous Coward | about 5 years ago | (#28599765)

Always carry poison.

How to Barter ! (5, Interesting)

cbelt3 (741637) | about 5 years ago | (#28599785)

Seriously. Growing up in the US suburbs, the concept of 'bartering' is foreign, and considered impolite at best, and offensive at worst, to the point where you will be banned from a shop for it. Fast forward a decade after my D&D experience and I found myself alone for half a year in a middle eastern country. And shopping in the bazaar for supplies. Almost immediately the bartering skillset I had learned playing D&D for the better part of five years raced to the forefront. While spells and armor were not available (but automatic weapons were) , I still made out just fine, and never had to roll the D20 I kept in my pocket. Yes, I still have that talisman some 30 years later, it's a useful decision making tool.

Other things learned (2, Insightful)

Krishnoid (984597) | about 5 years ago | (#28599815)

What other wisdom have you gained from your time sequestered with various RPGs?

For one thing, that wisdom is different than intelligence. I'm still not sure what the difference is, but at the time I read the rules, I assumed that someone wiser (or is that smarter) than me had written them, so he probably knew what he was talking about.

Re:Other things learned (1)

Beardo the Bearded (321478) | about 5 years ago | (#28599985)

Wisdom is the sum of all the facts, tidbits, trivia, and other things you remember. How many factoids have you got in the tank? The physical analog would be constitution, sort of.

Intelligence is how quickly you can react to a situation mentally and use the parts of the problem against itself to come up with a solution. Mental dexterity, if you will.

So yes, IQ tests and puzzle questions check your wisdom -- not your intelligence -- since they bascially test "have you seen this problem before?"

Re:Other things learned (1)

ais523 (1172701) | about 5 years ago | (#28600037)

In D&D at least, and quite possibly in real life, Wisdom implies being a good judge of character and good at noticing things, whereas Intelligence is more about memory and working things out.

If you ain't cheating, you ain't trying (2, Funny)

Propaganda13 (312548) | about 5 years ago | (#28599893)

Cheat, cheat, cheat then stick to your story if you get caught.

Paranoia taught me... (2, Funny)

asicsolutions (1481269) | about 5 years ago | (#28599895)

That all my fellow troubleshooters coworkers are all expendable. To spy on everyone. Use information to turn in communists. Keep your laser(pointer) ready.

the History of TSR hobbies (1)

sesshomaru (173381) | about 5 years ago | (#28599935)

Actually, probably the best place to get real useful business information for D&D is from the History of D&D, specifically, the History of TSR hobbies.

Here's a good starting point. [] It's a sad and horrifying tale of corporate intrigue that led to business failure.

Landscape construction, of course... (4, Funny)

(H)elix1 (231155) | about 5 years ago | (#28599981)

*I* know what a gazebo [] is.

How to handle huge sums of money on the market (1)

just fiddling around (636818) | about 5 years ago | (#28600085)

I got most of my financial knowledge from "Corporate Shadowfiles": put options, selling short, commercial paper, hostile takeovers, the works.

And I still have to acquire a multinational corp to put that into practice :-(

History of TSR hobbies (0, Redundant)

sesshomaru (173381) | about 5 years ago | (#28600137)

Actually, probably the best place to get real useful business information for D&D is from the History of D&D, specifically, the History of TSR hobbies.

Here's a good starting point. [] It's a sad and horrifying tale of corporate intrigue that led to business failure.

Tools. (0)

Anonymous Coward | about 5 years ago | (#28600175)

I know it's an old saying, but I learned it from playing RPGs (Shadowrun, in this case):

"If the only tool you have is a gun, all your problems start to look like targets."

Keep a creative and open mind and you'll go much farther than using the same ol' bag of tricks.
I guess the corollary to this is
"One dumb action makes things spiral quickly out of control."

What I learned from reading this article... (1)

hanako (935790) | about 5 years ago | (#28600211)

... is that your DMs weren't very good, especially when it comes to adjudicating magic. And everyone knows what poor management does to a business!
Load More Comments
Slashdot Account

Need an Account?

Forgot your password?

Don't worry, we never post anything without your permission.

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>
Create a Slashdot Account