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Epic Sticking With Classic Controllers For Now

Soulskill posted more than 5 years ago | from the no-hand-waving dept.

Input Devices 64

Cliff Bleszinski, design director for Epic Games, said in an interview with Develop that while motion control schemes like Project Natal look interesting, Epic will probably be sticking with classic controllers "for the foreseeable future." He said, "Microsoft came down a few weeks before E3 and gave us a demo, and they're now shipping out the dev kits; I think it's great. When you start combining the motion-capture, the facial recognition, and the vocal recognition you can create some unique experiences. And of course more accessibility is always a good thing. When you build an interface like that though you need to [specifically] design a game for it. It can't just be tacked on."

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Good idea (3, Insightful)

ShadowRangerRIT (1301549) | more than 5 years ago | (#28608775)

Like the WiiMote, Natal will probably be horribly misused early on. Watching competitors releases and looking for lessons is a good way to approach this. Let the smaller (and sometimes larger) companies flame out on ill-conceived uses of Natal, then avoid the same mistakes.

Re:Good idea (4, Insightful)

Directrix1 (157787) | more than 5 years ago | (#28609247)

The WiiMote is still horribly misused. I have a Wii, and after my initial wow factor with motion controls, constantly making jerk off motions to do stuff got old. And while I used to postulate about how great motion controls would be with my friends, I never really thought about the accessibility side of things. Because of work video games are often what I do when I'm sick or something along those lines. It sucks having to move all over the place just to do what used to be doable with a standard controller. I'm not saying it doesn't have its uses, but it often does make me second guess using it.

Re:Good idea (2, Insightful)

Aladrin (926209) | more than 5 years ago | (#28609837)

Other than Wii Sports, the only game I've found that uses the WiiMote well is WarioWare. Yeah, a silly mini-games game. I blame this on the fact that the WiiMote is sadly lacking in capability. There is no 1:1 mapping of movement (yes, WiiPlus is coming... We'll see) and pointing at the screen is -not- accurate. With the old light-gun, you could use it like a regular gun and aim from the hip. With the WiiMote, you can't do that... You have to aim in relation to an invisible box... One that changes position and size depending on where you stand.

So thanks to those 2 problems, both melee and ranged weapons are both flawed horribly.

Natal, supposedly, won't have the 1:1 problems... But it still won't handle guns properly. It's also a lot more flexible than the WiiMote as well, though... So we'll see.

It might end up like the WiiFit, though, with only a couple games supporting it and just dying.

Re:Good idea (1)

KDR_11k (778916) | more than 5 years ago | (#28621787)

From what I heard the actual lightgun games let you calibrate the cursor settings so it actually matches your physical aim. Most games just don't do that because it's extra effort for the user and regular, non-lightgun games don't benefit from it.

Re:Good idea (4, Insightful)

RogueyWon (735973) | more than 5 years ago | (#28609927)

Most developers have given up on trying to do anything clever with the Wii-mote. Most games now use the pointer-function, and then basically map "waggle" onto a single action. If you're lucky, you might get "waggle from side to side" mapped to something different to "waggle up and down" (though the Wii-mote's now-legendary imprecision can make even this annoying). Personally, I felt that Force Unleashed was the moment it was clear that the Wii-mote's impact on gaming had been massively overhyped. People had demanded a lightsabre-fighting game on the Wii from day one and, when one finally appeared, it turned out that the secret to winning fights in it was just to waggle furiously.

The fact remains that at present, a mouse and keyboard remains the best option for precise control, while a decent, well-balanced 2-stick analogue controller is a respectable second.

Re:Good idea (2, Insightful)

DigitalCrackPipe (626884) | more than 5 years ago | (#28610965)

I've played some games that I thought did a good job of using the wiimote, and some games that were just crap. I'm thinking that the crap games were crap regardless of how they used the wiimote.

Doesn't make sense (2, Interesting)

HalAtWork (926717) | more than 5 years ago | (#28610233)

Sure, but one area the Wiimote has always made sense is first person shooters and other games that require you to target objects. Why doesn't Epic think Natal could work in its games?

Re:Doesn't make sense (1)

grumbel (592662) | more than 5 years ago | (#28615661)

Natal isn't a Wiimote like thing. Unlike the Wiimote Natal doesn't have an analogstick or buttons, it has no controller at all, so you end up with not only having to replacing some actions with waggle, but you are being forced to replace everything with fully body waggle, making Natal pretty much unusable for any even half serious gaming.

Natal at this point in time looks like a solution looking for a problem. So far I have seen not a single half decent game concept or techdemo using Natal and I somehow doubt that this will ever change, unless Microsoft adds a Wiimote-like controller into the mix, that would provide the much needed buttons and analogsticks.

Re:Doesn't make sense (0)

Anonymous Coward | more than 5 years ago | (#28625781)

Natal at this point in time looks like a solution looking for a problem.

Doesn't surprise me... "MS Hohm" anyone? Just pay some more attention to your monthly bills, and keep good habits, and you'll probably do better than anyone using "MS Hohm".

That makes two of us (4, Insightful)

elrous0 (869638) | more than 5 years ago | (#28608799)

As a gamer, let me say that the Wii controllers (and now Sony and MS motion controllers) SOUNDED cool. But, at the end of the day, I realized the essential flaw in them:

I'm a lazy-ass.

Re:That makes two of us (1)

Moridineas (213502) | more than 5 years ago | (#28608979)

Heh, I have to more or less agree!

I will say that when you have 4 people playing some wii games, it's really fun and a great group experience.

However, (and maybe it's just me) this virtually never happens. The first christmas after getting a wii was fun, and everyone loves being introduced to it. But I feel it really gets old--fast. ESPECIALLY the kind of games that are fun for multiple people. I will say I really liked Mario galaxy, and Mario Kart was fun too (though imho not as fun as previous incarnations). Now, I don't think I've turned on my wii in at least 6 months.


Re:That makes two of us (1)

somersault (912633) | more than 5 years ago | (#28609599)

Likewise, I just left my Wii at my mum's house after some holidays and have never really missed it.

Bought my sister a snowboarding game recently for her to use with her Wii balance board, however to make the snowboard move forward you have to wave your arms around like an idiot - WHY (even worse, it doesn't really detect the movement all that well either, and often misinterprets the movement for the 'jump' movement, so your character hops up and down a lot while doing this too)? It would be much more natural and fun with just a button press. Waving your arms is fine for the ski-ing part of the game as at least it makes sense, but for the snowboarding it just really pisses me off. When you're just using the motion controls because they're there, rather than because they improve the controls, it's stupid.

Re:That makes two of us (0)

Anonymous Coward | more than 5 years ago | (#28609233)


Everyone is trying to make these complex arguments for advancement of technology and looking forward in the industry

At the end of the day, i want to relax and play a video game... if i wanted to go do physical activity i would go do physical activity

Ouch! That Has Got To Sting For Microsoft (3, Insightful)

Anonymous Coward | more than 5 years ago | (#28609349)

Epic is Microsoft's premier third party developer for the Xbox.

And they just came out and stated they aren't bothering with this motion controller crap that Microsoft just showed off as the future of the Xbox. That has got to sting up in Redmond.

Completely understandable on Epic's behalf. Old Sony EyeToy style tech, Microsoft getting caught faking the demos at E3, a late 2010 release date at the earliest, and demos being done in special clothing and lighting conditions.

Microsoft has the weakest first party lineup compared to Nintendo and Sony. Microsoft only has about 4 first party developers, Nintendo has around 10, and Sony has some 19 or 20. If major third part devs are already in public coming out with statements of non-support for Microsoft Xbox motion controls, Microsoft is most likely looking at another HD-DVD add-on level of success - ie. mostly diehard existing Xbox owners being the only people buying into the tech.

Re:Ouch! That Has Got To Sting For Microsoft (3, Insightful)

Anonymous Coward | more than 5 years ago | (#28609627)

I don't think anyone at Microsoft expects this motion controller stuff for the Xbox to be any more successful than HD-DVD was.

Spending billions to create new Xbox hardware obviously wasn't going to happen given the huge layoffs and cutbacks going on. Microsoft needs something to keep the suckers forking out 50 bucks a year for online play for another year or so. The absolute joke release list of exclusive games for the 360 wasn't going to do it and keep the existing base from abandoning the console.


Re:Ouch! That Has Got To Sting For Microsoft (-1, Troll)

Anonymous Coward | more than 5 years ago | (#28610503)

Ahahaha. You Sony Fanbois crack me up.

Yeah - the 360 is _such_ a failure.

Trying to salvage the xbox fiasco (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#28610679)

I don't think anyone would have imagined that in 2009 the only thing Microsoft has to hype the Xbox 360 is a Sony EyeToy type addon. If you went back in time to late 2005 and told gamers that Xbox owners would be sitting around in forums trying to hype 'me too' motion controls they would have laughed at you for claiming something so absurd.

The Xbox 360 has gotten graphically humiliated like no other console in history this gen by the PS3.

HD-DVD got its ass kicked by BluRay

Virtually every 'exclusive' 360 game has a better PC version with free online play

And the 360 has sold only a few million more worldwide than the first Xbox marketplace flop due to the RRoD failures causing people to have to buy 2,3 or more replacement consoles hoping to find one that actually works without breaking down every few months

What other options than just outright dumping the entire Xbox fiasco does Microsoft have than slapping some motion controls on the piece of crap Xbox 360 hardware and hoping for some magical Nintendo Wii type success?

Re:Trying to salvage the xbox fiasco (1)

elrous0 (869638) | more than 5 years ago | (#28611413)

Exactly what world are you posting from? In the one I live in Sony is in a distant 3rd place in every country but Japan and will be again this Christmas (the 4th in a row for them). Nintendo and MS are the clear winners this generation by almost any sane standard. Even if Sony were to begin to catch up, what kind of Pyrrhic victory will it be if they only did it as MS and Nintendo prepare to release their next generation consoles (which will likely be coming up around 2011)?

Re:Trying to salvage the xbox fiasco (0)

Anonymous Coward | more than 5 years ago | (#28612699)

What's that you fucking piece of shit Xbot. You fucking filth. You fucking shitstain on the gaming world.

The PS3 is the third fastest selling console in history. Only behind the PS2 and Wii and at almost double the price.

Go back to jerking off to your Xbot buds and their 'sales numbers' over on vgchartz you fucking loser. The PS3 has kicked the piece of fucking shit RRoD box into last place in every major country outside of the US and the UK.

Buh,buh,buh!!!! vgchartz says!!!

Re:Trying to salvage the xbox fiasco (1)

elrous0 (869638) | more than 5 years ago | (#28613063)

Ladies and gentlemen, I present to you the intellect of the average PS3 fanboy. Please keep your hands away from his mouth when feeding him and remember that long words and reality will only enrage him.

Re:Trying to salvage the xbox fiasco (0)

Anonymous Coward | more than 5 years ago | (#28619359)

What the heck is a "major country" if you're not talking about the US or UK?

Re:Ouch! That Has Got To Sting For Microsoft (5, Insightful)

Monkeedude1212 (1560403) | more than 5 years ago | (#28609973)

All Epic is saying that the game ideas that they have and/or are planning on developing weren't designed for Natal, and that Natal games should be designed with Natal in mind. Basically, they don't want to be attributed to alot of the flops that will jump on a new gimmick controller.

But once a developer comes along and says, "Hey, I've got a great idea and Natal is the perfect tool to implement it" - it'll take off.

Epic has never done anything new. Anything in UT, GoW, whatever, its all been done before and Epic just did it better.

And Natal will be the same as the Wii controller. Would gamers consider it fail? Probably a little, it aims itself to casual games, has alot of experiences of being finicky and frustrating, and can be mastered on the couch.

But guess what - it sold, it still sells, and alot of people enjoy it, people who weren't gamers before. Mario Kart? Designed for Wiimote - done right.

Now Natal needs something like that, a first party developer for the X-box, and then we'll see Epic jump on board. I have very few doubts.

Re:Ouch! That Has Got To Sting For Microsoft (1)

elrous0 (869638) | more than 5 years ago | (#28611303)

It's a wash for MS (if you're comparing them to Sony). Sony is jumping on the exact same bandwagon. They're both just racing to see who can get to the cliff first. Nintendo has made a lot of money by milking the motion control fad, and when it passes they can at least move on intact and with a nice wad of cash.

Sony is actually the one with the MOST to lose on this fad right now. They're not only trying to jump on the motion control bandwagon, but they're also still in third place with even the regular controllers. So not only do they have the embarrassment of placing third after dominating the console market for two generations (coming up on 4 Christmases now), but they're also heading down the wrong path even after trying a course correction. They just seem to be making one wrong move after another.

Clueless Fanboys (0)

Anonymous Coward | more than 5 years ago | (#28612759)

"Sony is jumping on the exact same bandwagon"

How can someone be that utterly clueless?

Why don't you go look up what year Sony's EyeToy motion controller first came out instead of making a fool of yourself next time.

Re:Clueless Fanboys (1)

elrous0 (869638) | more than 5 years ago | (#28613011)

Obviously you missed Sony's E3 press conference where they demoed their new Wiimote knockoff. A fanboy like you should keep up with that stuff. Sony may have to yank your Official Sony Kiss-ass Club membership if you don't.

Re:Ouch! That Has Got To Sting For Microsoft (1)

brkello (642429) | more than 5 years ago | (#28613181)

I really like my 360 and am glad I selected it over the Wii and the PS3. I guess I don't care about "first party developers". I care about exclusives and the 360 had more of the ones I was interested in. Final Fantasy is even coming to the 360. Really, if you like RPGs, the 360 really is great.

As far as Natal and Epic goes...all I can say is great! I hope MS sticks with the standard controller. The Wiimote is ok, but I really don't feel it offers anything other than something to pull out for parties. I much prefer the standard controllers and hope that they are bundled with the console and not Natal. Of course, that would mean Natal would have a small market so it wouldn't do well...but that's fine by me. I at least want one console that doesn't force you to use motion controls.

Re:Ouch! That Has Got To Sting For Microsoft (0)

Anonymous Coward | more than 5 years ago | (#28623257)

Natal is a diversion, they've thrown it out there to make it look like they're going to outdo the Wii ANY MOMENT NOW. They always do that. If the announced product gets released at all it's usually massively cut down.

Re:That makes two of us (0, Troll)

westlake (615356) | more than 5 years ago | (#28609445)

the Wii controllers SOUNDED cool. But, at the end of the day, I realized the essential flaw in them: I'm a lazy-ass.

Wii Fit isn't sold to the couch potato - but to the young woman who makes it a regular part of her exercise regime.

Wii Sports appeals to the competitive senior only too well aware of his physical limitations.

The Wii has found a very profitable niche among non-traditional gamers.

Re:That makes two of us (1, Troll)

hurting now (967633) | more than 5 years ago | (#28612365)

My wife uses it in her daily Wii Fit and Wii Sports routine & my grandmother uses it at her nursing home 1x a week... there is a sign up sheet and a line. I have used it for Wii Sports and Zelda's crossbow training, but otherwise, for the games that allow a controller, I use the controller. Heck, my mother touched Wii and hates anything that isn't a typewriter.

Re:That makes two of us (1)

ObsessiveMathsFreak (773371) | more than 5 years ago | (#28609513)

I'm a lazy-ass.

Or is it simply that you don't have the upper body strength to wave your arms about for 8 hours a day [] .

I play games. A four hour session is a regular occurrence for me. Over the years, games have gotten more immersive and sophisticated, and even with a dozen or so buttons, analog sticks and analog sensitivity, many buttons have context sensitive actions or use "shift key" functions. Characters can perform a dozen action at any given moment, and indeed need to be able to do so at a moments notice. You need to be able to play the game with a speed as close to "thought" as possible.

Controllers are currently the best way we have of controlling all kinds of video games, in particular 2D and 3D third person titles, which comprise the largest segment of games. Dual analog sticks have cut the Gordian knot of 3D movement and camera control. Analog buttons allow "volume control" in issued commands. Even FPS titles, with their increasing roster of (needed) actions, are more ergonomically played on controllers.

This is no accident. The modern controller is the result of a slow, continuous, and at times retrograde, evolutionary process. The current incarnation: Left-Dpad/ Right main buttons/ Twin Analog Stick/ Center control buttons/ Shoulder buttons/ has not emerged from thin air. It is the end result of continuous refinment and feedback over thirty years. To throw all that out, especially given its huge success, is mad folly.

I cannot do everything I do with a controller using a motion control system. It's not possible now, and it never will be possible. I can play a gimmicky game or two, but when it comes to 3D movement and camera control, I need analog sticks. When it comes to jumping firing a weapon, I need a tactile button press. When it comes to pausing or main menus, I need dedicated function keys. I cannot make do with waving around dongles, lurching my arms about, or making a convoluted gesture if I want to do any of these things. Or at least, I can't do that for 4-6 hours straight.

Motion control is a gimmick. It can never, ever be the main way of controlling video games. Perhaps in time, our current methods will be replaced. But I see that happening in a gradual evolution process, not in a huge marketing driven push for accessibility at the expense of usability.


Keill (920526) | more than 5 years ago | (#28609841)

Efficiency is the key to making a good control system. I.e. you can do the most with the least amount of effort...

The controllers we have used so far, such as keyboard and mouse, gamepads and joysticks have stuck around for a while now because they're efficient, and also evolving to become MORE efficient - (adding more buttons etc.).

The problem with ANY control system that requires more movement to use, (such as the Wii's or some of those other 'wave your hands in the air to do stuff' demos you can find, aswell as even touch-screen tech, are all pretty inefficient for long-term use. Touchscreens are great for self-contained immediate short-term use, though still have problems with calibration. All the others are really just there for novelty value in short bursts - (including light-guns).

A friend of mine keeps going on about virtual keyboards and stuff, but again, I just don't see anything like that being as efficient for the majority of people for a long time.


KDR_11k (778916) | more than 5 years ago | (#28623659)

Not every action is supposed to be efficient to input. For example shooting a bunch of targets in a game like Prototype is way faster than in an FPS because Prototype uses autoaim, you just hold the target button, select an enemy, hold the fire button down just long enough to send off a deadly volley, nudge the stick to select the next target, repeat. You can down a large number of targets very quickly with little effort. In an FPS the act of aiming becomes a gameplay element, you have to manually make the gun point at the target before you pull the trigger. Go a step further and many fighting games don't want you to shoot an energy ball with just one button and expect you to input a button combo before you hit the fire button so the act of firing the shot even if it's lined up properly becomes an element of the gameplay. Sports games lend themselves to motion controls easily because they mimic real world movements and often the skill comes from the precision with which you perform but many current videogame designs don't have much in terms of actions the player has to perform skillfully. I think to properly utilize motion controls actions in games need to have more variation in execution, e.g. if you swing a sword incorrectly (say, with the blade not correctly aligned to your swing) you may end up doing less damage. Currently motion controls tend to get used on actions the player character always performs flawlessly and the motion only triggers a predefined result instead of the motion being used to alter the result. Of course that can be done with a button too while the imperfect actions of sports games tend to require huge workarounds to be challenging even with buttons.

Re:That makes two of us (3, Interesting)

PyroMosh (287149) | more than 5 years ago | (#28610353)

I was going to write a reply, but then I realized it didn't make as good a point as what I summed up already here [] , so I just copy/pasted below:

I love Nintendo, and other than the PC, I only own Nintendo consoles. But the Wii's biggest problem is that waggle is not fun in and of itself. Developers (Nintendo included, though they are a lesser offender) need to get that through their heads. If it adds to a game, (Mario Kart) use it! If not (Mario Galaxy, most other titles), don't! A great compromise is what they did with Super Smash Bros. Brawl. You can use several control schemes, including one for the GameCube controller, or for the "Classic Controller" that uses no waggle at all.

Basically, Wii controls should be used for three things:

  1. On screen analog pointing. For god's sake though, give me the option of using the D-pad, or analog stick if your game only uses on screen pointers for the menu!
  2. Extremely analog actions, which lend themselves to a tilting motion. Marble Mania, Super Monkey Ball single player mode, driving games, and flying games lend themselves to this type of action.
  3. Mimicking action gestures, where the gameplay doesn't require much beyond those gestures. Wii Tennis is a great example of this. You don't need to do much more than swing at the ball. But games where you need to perform an action like that, and then return to a completely different control paradigm are poorly thought out. That's not immersive. That's the opposite of immersive.

There are probably others that I can't think of, but my larger point is this: I should never be able to swap waggle for a simple button press, without loosing a degree of control. If I can, give me a fucking button. Zelda: Twilight Princess' spin attack is a great example of that. No reason it had to be waggle related. I will give some leeway for "satisfying" waggle. In the same game, swinging the remote to swing a sword just feels right, though I would love it if it had more control.

If you are a Wii developer, and you are developing a Wii game. Ask yourself this: "If I added a menu to allow players to remap their controls, would the game loose something if a player remapped Wii-specific controls?" If the answer is no, you should not be using waggle. You should be using buttons. And that's okay! Buttons are okay too!

That said, I have to disagree with you. It's not a gimmick, although I agree that it's mostly used in a gimmicky way so far. It's just a new tool in the inventory. I'll agree that it will never take the place of buttons (Natal), but Nintendo's hybrid implementation on the Wii (or something very much like it) seems like an indication of the direction of controller evolution to me.

The challenge now is getting developers to understand when to use it, and when not to, and more importantly that if the game doesn't need it, DON'T USE IT.

Re:That makes two of us (1)

timeOday (582209) | more than 5 years ago | (#28612963)

Motion control is a gimmick. It can never, ever be the main way of controlling video games.

I agree the modern control is the result of an evolutionary process. But at the same time, conventional video games have evolved with the limitations and possibilities of the controllers. Meanwhile, conventional, real-world sports have not died out, even though they require (gasp) moving your body! So I think we should look for novel controls to expand the scope of games, rather than displacing conventional controllers for conventional games.

Re:That makes two of us (2, Insightful)

PeanutButterBreath (1224570) | more than 5 years ago | (#28613697)

Meanwhile, conventional, real-world sports have not died out, even though they require (gasp) moving your body!

If you want a real-world sports experience, play a real-world sport. Motion control is a gimmick because standing in front of a TV mimicking the motions of playing a sport within the confines of a room in your home will simply never be a substitute.

So am I, that's why I have a Wii (0)

Anonymous Coward | more than 5 years ago | (#28610067)

If you want laziness, the motion controls are for you. There are a lot of games that can be played with one hand, so you're free to eat and drink and smoke with the other, without compromising the game.

But aside from that, motion controls are great for first person shooters. Why wouldn't Epic want to take advantage of that?

Re:That makes two of us (1)

Nightspirit (846159) | more than 5 years ago | (#28610417)

For me it isn't that I'm lazy, it is that: 1) The motion controls don't work well 2) Most games use motion control when a button press makes more sense

Re:That makes two of us (1)

KDR_11k (778916) | more than 5 years ago | (#28623419)

Wii games rarely require much actual movement, many use mainly the buttons and pointer with the few gestures requiring just a bit of movement (just enough to tell it's deliberate and not accidental). It's not physically demanding to play something like an FPS on the Wii, only sports games are about mimicking the actual sports movements and only in games that use the upper body (PES uses the Wiimote to turn it into a football RTS instead of making you act stuff out). I found correctly used gestures help the immersion, something like making a quick movement with the Wiimote to reload a weapon or slap an enemy out of the way feels natural.

Hope they don't .. (-1, Flamebait)

terbo (307578) | more than 5 years ago | (#28608887)

go the same route as sony [] did. epic fail.

Re:Hope they don't .. (1)

terbo (307578) | more than 5 years ago | (#28629065)

The fact that this post is modded as flamebait shows how these ideas
are merely being censored, instead of discussed.

But, maybe you don't want to know that you *may* be supporting war and
murder with your way of life, so you can play video games and use ipods.

Either way. It will come to an end.

Good to hear... (1)

hbean (144582) | more than 5 years ago | (#28608985) neat as playing with my friends Wii is (does that sound dirty or what?), at the end of the day, I personally want the option, at least, of video gaming to be something sedentary. The advent of these motion capture controllers being the cool new thing is great for sports games, or maybe fighting games, etc, but come on, who actually wants 20+ hours of RPG in the genre of mass effect or an FPS to be completely controlled by motion? That kind of gaming needs, imo, to stay controller based.

Re:Good to hear... (1)

Ardaen (1099611) | more than 5 years ago | (#28609817)

I found it counterintuitive at first but, after some experimentation I've found many classic sedentary activities are actually easier and more enjoyable if you find some way to make them a bit more physically active. I guess the human body is adapted to move more than once every hour or two. As well, the brain seems to be as or more active when the body is somewhat active than when the body is in a resting state. My daydreams are more detailed when I'm walking then when I'm laying on a couch.

At first the increased physical activity can be difficult and uncomfortable for someone who isn't accustomed to it. Similarly sitting around all day not moving can lead to discomfort for someone accostomed to being active. Just because its what you're used to doesn't mean its better.

This quote says it all: (3, Insightful)

Reason58 (775044) | more than 5 years ago | (#28609031)

When you build an interface like that though you need to [specifically] design a game for it. It can't just be tacked on.

These controllers are gimmicks. A very small percentage of the games are truly designed from the ground up to incorporate these controllers, the rest are using them simply because they can and it is a frustrating experience.

Re:This quote says it all: (1)

WiiVault (1039946) | more than 5 years ago | (#28610223)

Well they are a gimmick if they are tacked-onto in a meaningless way yes. But they could also open up whole new genres and expand some existing ones like RPGs or puzzle games. You are pre-judging something that we have seen very little of, I think in the future some of the possibilities of these "controllers" will be far clearer. I have no doubt though that motion, in some form will be the dominant console gaming input in the next gen, with "classic" controllers required for certain game types.

Re:This quote says it all: (0)

Anonymous Coward | more than 5 years ago | (#28613637)

You're right on. Right now everything may feel "tacked on" simply because the tech is so new. That's why it's good MS, and conceivably Sony, will be pushing more motino control. More people in the market, more competition, more innovation. In the end it comes down to better controls and a better experience for us gamers.

Re:This quote says it all: (0)

Anonymous Coward | more than 5 years ago | (#28610639)

That doesn't mean they are gimmicks. It means exactly what it says. If you're going to use a controller, the game needs to be designed for it. Would you play Starcraft with an X-Box 360 controller? No. Does that mean the X-Box 360 controller is a gimmick? No. It means nothing more than that Starcraft would have to be redesigned for the X-Box 360 controller.

no surprise here (3, Insightful)

thetoadwarrior (1268702) | more than 5 years ago | (#28609115)

Epic is one of the least innovative companies around. The won't do anything different until there are about a dozen solid examples to copy.

Re:no surprise here (1)

Aphonia (1315785) | more than 5 years ago | (#28609171)

Atleast they admitted that they weren't going to go jump on it first and tack it on to some game where it makes no sense.

Re:no surprise here (1)

El_Muerte_TDS (592157) | more than 5 years ago | (#28609475)

Innovation is highly overrated for entertainment products.

Re:no surprise here (1)

WiiVault (1039946) | more than 5 years ago | (#28610251)

You must be in the music/movies or gaming industry, or at least share their mentality. I for one can't stand paying $50 a pop to play essentially the same game over and over again. But hey, different strokes for different folks I suppose.

Re:no surprise here (0)

kamapuaa (555446) | more than 5 years ago | (#28611205)

I for one can't stand paying $50 a pop to play essentially the same game over and over again.

That's kind of ironic, coming from somebody who named himself after a Nintendo Product...

Re:no surprise here (1)

tepples (727027) | more than 5 years ago | (#28612883)

I for one can't stand paying $50 a pop to play essentially the same game over and over

Millions of Madden NFL players disagree with you.

Re:no surprise here (1)

skorch (906936) | more than 5 years ago | (#28611469)

Innovation is actually about as overrated as execution is underrated

Re:no surprise here (1)

Canazza (1428553) | more than 5 years ago | (#28609491)

As far as I'm aware... all they've done is Unreal and Gear of War (in the last decade anyway) which are pretty much derivitive and bog standard as far as games go. Pretty graphics, and decent gameplay, they ARE fun games, and by far and away as entertaining as any other shooter out there, but you're right, they don't push anything other than graphics very far. They make all their money licensing the Unreal Engine, all they do is bring out some entertaining tech demos.

Let Epic work on their engines, and other companies can license it and build their own motion-controls on top.

Re:no surprise here (1)

thetoadwarrior (1268702) | more than 5 years ago | (#28611363)

But Epic do make games and having them put out half baked rubbish like Unreal Tournament 2003 only for CliffyB to turn out and say that the game is bad because they put a priority on graphics over gameplay when they have new technology to play with while he's selling Unreal Tournament 2004 just says to me they're not really bothered about making great games.

If they want to make money from engines, that's cool. Make the greatest engine ever but leave game making to those who take it seriously.

Re:no surprise here (0)

Anonymous Coward | more than 5 years ago | (#28611585)

Have you considered that if Natal does take hold, developers will need integration with an engine that can handle you interaction with the game world, using your point of view when rendering, your hand position when shooting, etc?

Maybe the Unreal Engine itself?

Having Epic say they are not going to support the new controllers for now is kind of a setback for both companies.

Sorry... (2, Insightful)

Zab UvWxy (694326) | more than 5 years ago | (#28610467)

I may sound like a troll with this post, and my apologies for it. But I've lost all respect for Cliff B., ever since he used the lame-o "piracy" excuse for not porting - PORTING, mind you, not "developing from scratch" - Gears of War 2 to PC [] . It's a cop-out, and to me it shows a lack of understanding of the issue and ways around it.

After all, Stardock doesn't have any problems developing for PC; they don't DRM their titles beyond what's being implemented with the new GOO platform [] ; and despite the rocky launch of Demigod mired by users connecting with warezed copies [] , they seem to have made it a fairly successful title [] .

Re:Sorry... (0, Flamebait)

kamapuaa (555446) | more than 5 years ago | (#28618035)

If there was money to be made in PC Gaming, they would be doing it. It's not like they're on an anti-PC crusade, or trying to making some kind of point about IP protection, and losing money is of no real concern.

Piracy has killed PC gaming for most developers, it's obvious.

Re:Sorry... (1)

DeskLazer (699263) | more than 5 years ago | (#28624853)

note to mods: disagreeing with a comment does not make it a troll or flamebait. parent has made a point which a lot of devs are thinking. s/he's not necessarily correct, but a lot of game companies [EA Sports for example] are refusing to release games on PC platforms due to worries about piracy. I don't see how piracy isn't affecting consoles because you can do that too, but admittedly it's easier on PC.

you know what else fixes piracy? making good games and charging a reasonable price for them. see: monkey island series [and new telltale games series']. episodic content that you can finish in a few hours, $35 for the whole lot or $9 an episode. why do we allow ourselves to pay upwards of $60 for games that we might only play a handful of times and never come back to versus ones we keep playing?

I'm pissed that EA cancelled NHL 10 for PC because it was supposed to compete with xbox360 and ps3 with the next gen graphics and interface, and then 2K sports cancelled NHL 2K10 for PC. I would've bought those games [both] on principle to show that people still care about hockey on PC [if they'd do something about it]. EA has phoned in the NHL series since 2005 or 2006, which is why I stopped buying them [no significant upgrades, only roster updates, still costing $40 a year]. if they sold the version my friends got on the xbox or ps3, I would've been first in line to buy it. oh well, I guess I'll spend my money elsewhere.

I still buy the Pro Evolution Soccer series on PC because it's GREAT and looks and plays like the consoles, but with the added benefit of playing on something I have, instead of a console that I don't have nor want to spend money on.

i don't see the significance (1)

gintoki (1439845) | more than 5 years ago | (#28610907)

The first time i saw natal i was intrigued. It was only after a few hours that it suddenly hit me; son of a bitch.........that things just an advanced version of the sony eye-toy. The eye-toy sucks on the ps2/ps3. Granted, this is a lot more advanced than that but I doubt I would ever buy it. I would try it out for a few hours and then be done with it. Who knows...there might actually be a game that makes this worth it ( I would need to buy a 360 first though). When the wii came out I was one of the people that rushed out to buy one. Thank god they sold out before i could buy one. One of my friends got one and I had a go on his wii. The wii sports thing was entertaining for about 2 hours then the whole motion control thing just lost its novelty. Also, the zelda game that launched with the wii was a lot more fun without motion controls. After that, there have only be 3 more games since its launch that have caused me to almost impulse buy a wii ( no more heroes, super mario galaxy and super smash bros). I just played 2 of those at my friends house and realised that one game is not enough to justify buying a console. Last year i bought a ps3. I just wanted to play MGS4 (good game but the cutscenes could have been shorter) and burnout. No way in hell was i gonna spend £300 on a stupid games console so i got my brother and parents to put in £100 each. My brother wanted one anyway and I convinced my parents that it would go well with the new 1080p hd tv in the living room. They weren't convinced but gave me the money anyway(my dad's exact words were.....I don't care for blueray because I am not particularly interested in seeing someone's stubble a bit more clearly in a film). Since then, I have spent less than 75 hours on the ps3 in total over a period of 11 months. Lets not forget sony's own motion control gimmick. This one seems the most viable for hardcore games but I'm gonna have to see actual games before I buy one. Also, since the ps3 controller already has motion controls, couldn't they just make that better instead of a whole new controller? For me, the only new gameplay gimmick that has actually worked and added to gameplay is the touchscreen. I love my ds. About 95% of its games library is utter crap but the 5% that remain make it all worthwhile. Also, its a lot more affordable and portable. These days I don't really have much free time which has resulted in me developing a short attention span when it comes to games and movies. If it doesn't capture my attention within 15-30 minutes I'm done with it. I don't care how good it gets after 4 hours, I simply refuse to waste my time doing something I don't enjoy just to get to the good part. If microsoft, sony and nintendo think that I will deal with flailing my arms like a moron as well as tedious gameplay then I got 2 words: bite me. I'm all for innovation but all i can see right now is gimmicks that cater to the casual market. I hope to be proven wrong when these gimmicks finally launch.

Re:i don't see the significance (1)

Gizzmonic (412910) | more than 5 years ago | (#28622173)

There are a lot of great PS3 games...Killzone 2, Ghostbusters, Rock Band 2, and Resident Evil 5 have been taking up a lot of my gaming time lately. You should check them out! There's also an awesome pinball simulator for PS3 that's download only..."Zen Pinball" is what it's called.

CliffyB (1)

Anonymous Coward | more than 5 years ago | (#28611137)

is no John Carmack.... Im sorry but i ve lost all respect for Cliffy after hes abandoned PC, capitulated on the 'no free DLC on 360 mantra', and basically hasnt made anything original in a VERY long time.

Re:CliffyB (1)

Tycho (11893) | more than 5 years ago | (#28613391)

is no John Carmack.... Im sorry but i ve lost all respect for Cliffy after hes abandoned PC, capitulated on the 'no free DLC on 360 mantra', and basically hasnt made anything original in a VERY long time.

And John Carmack is a NULL, everything since the original Quake has been a copy of previous versions of the engines and he has used awful techniques and idiotic features that have not stood up at all over time. CliffB is not much better, granted. So in reference to your statement, how am I to compare the value of a NULL to the value of another NULL?

Re:CliffyB (1)

DeskLazer (699263) | more than 5 years ago | (#28624873)

you can try boolean equals() to see if they take up the same waste of space or not...
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