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New RTS Based on DotA Offers Native Linux Client

ScuttleMonkey posted more than 5 years ago | from the it-DOES-run-on-linux dept.

173

S2 Games, longtime fans of the "Defense of the Ancients" (DotA) mod for Warcraft 3, have decided to create an entire game based around it (which IceFrog had no objection to). Without offending their still-active NDA, I can say that Heroes of Newerth is shaping up to be a very polished RTS, with the ability to play both via S2's own online service and local games, something that even Blizzard seems to be missing these days. Unlike most publishers, S2 has also decided to simultaneously release Windows, Mac, and Linux clients, making this one of the best looking games that I have ever seen on my Linux box. Additionally, S2 would like to invite another 400 players to the HoN beta, so if you are an RTS fan (and especially if you are a DotA fan) just send an email to scuttlemonkey at slashdot dot org with the subject line of "HoN Beta Key Request" and I'll reply to the first 400 requests as best I can. Update 20:37 GMT by SM: In case you don't notice in your haste to create a beta account, let me remind you that this game is still under strict NDA, so please no specifics in the discussion below. Update 00:01 GMT by SM: Well, given the 800+ emails that flooded my inbox in the first half hour or so we're all out of beta keys, but keep an eye out for a release date. Update 01:00 GMT by SM: Apparently your friends over at S2 games were quite impressed with the level of interest and are furnishing another 2,000 beta keys for me to continue working through the requests in my inbox (I'm at around 1,500 requests total as of this update, and only about 350 keys sent out). Please be patient as I slowly try to catch up. Also a point of clarification, while IceFrog doesn't mind S2 diving in to this space with a game based on DotA (competition is good in the long run after all), he wanted to make sure loyal fans of DotA knew that he plans to continue developing and improving DotA for WC3. Update 7/10/2009 13:06 GMT by SM: to all those still waiting on a beta invite, please be patient. I use gmail as the central repository for my email for ease-of-use, and while I was only expecting to have to hand out 400 keys, apparently gmail has an email cap of 500 per day. Last night my account got locked for excessive use, so I am waiting on the wrist-slap to expire so I can continue my key-spam. It looks like all who have requested a key so far will get one.

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173 comments

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Woo Hoo!!! (5, Funny)

grub (11606) | more than 5 years ago | (#28628161)


Gaming comes to Linux, this is the end for Tux Racer!

Re:Woo Hoo!!! (4, Insightful)

Cornflake917 (515940) | more than 5 years ago | (#28628329)

It's multi-platform? Great!

It supports LAN? Awesome.

Will it be a fun, enjoyable gaming experience (possibly more fun then DoTA, a game I already have access too)? You seemed to leave out that minor detail.

Let's not start comparing a game to Blizzard's games until we actually see the game, shall we?

Re:Woo Hoo!!! (0)

VulpesFoxnik (1493687) | more than 5 years ago | (#28628405)

The real question is what Architectures they will support. Often when we see close source software in linux, it's still all for 32 bit, even though the majority of systems being run on desktops are 64bit.

Re:Woo Hoo!!! (4, Insightful)

Cornflake917 (515940) | more than 5 years ago | (#28628511)

No. That's not the real question. I don't mean to sound apathetic about the poor availability of games to Linux, but if the game sucks, it doesn't matter what platform it runs on.

Re:Woo Hoo!!! (1)

Calithulu (1487963) | more than 5 years ago | (#28629191)

I agree that if the game is crap it won't be worth playing on any platform. However, while under a "strict NDA" according to TFS he probably can not give a review out without violating aforementioned NDA.

Re:Woo Hoo!!! (0)

Anonymous Coward | more than 5 years ago | (#28629031)

i'm running it on 64bit xubuntu 8.10

Re:Woo Hoo!!! (1)

orkybash (1013349) | more than 5 years ago | (#28629093)

Um, citation needed? Everyone I know right now is still on a 32-bit system, including someone who downgraded to 32 bit from their older 64-bit computer because of precisely the phenomenon you're describing. I also see a lot more pre-built 32-bit systems on the market than 64.

Re:Woo Hoo!!! (1)

VulpesFoxnik (1493687) | more than 5 years ago | (#28629383)

I'm saying if you bought a new desktop PC in the last 3 years, you have a 64 processor. Whether you decide to run 64bit on it because of the lack of 64bit support by closed source developers, thats your decision. I was also including ARM and PPC in the set too, although I'm not sure the program would run on many of the Arm devices due to processing requirements.

Re:Woo Hoo!!! (1)

Shark (78448) | more than 5 years ago | (#28629479)

I mean, 3GB of RAM ought to be enough for everybody....

Re:Woo Hoo!!! (0)

Anonymous Coward | more than 5 years ago | (#28629461)

run it inside a 32bit virtual machine

Re:Woo Hoo!!! (3, Insightful)

TheSambassador (1134253) | more than 5 years ago | (#28628489)

A note - DotA isn't made by Blizzard... but is a Warcraft 3 map/mod made by players.

Re:Woo Hoo!!! (3, Insightful)

Cornflake917 (515940) | more than 5 years ago | (#28628573)

True that. However, the submitter still made a comparison to SC2, almost implying that the game will be better because it supports one feature that SC2 won't. That's like me saying "I can shoot medium to long range shots better than Shaq." Like it really means anything about my Basketball ability.

Re:Woo Hoo!!! (1)

Lunzo (1065904) | more than 5 years ago | (#28630045)

Can you rephrase that as a car analogy? I'm not sure what this "basketball" thing is.

Re:Woo Hoo!!! (0)

Anonymous Coward | more than 5 years ago | (#28630185)

When the missing feature (Linux support) is a show-stopper, the presence of that feature does make this game more attractive than the other - though I still don't know whether it's attractive enough to be worth buying, and won't know for a while due to their NDA garbage. If I happen to notice the game again after it ships, I'll give it a closer look.

Re:Woo Hoo!!! (1)

wozzinator (1079319) | more than 5 years ago | (#28629155)

Is there any chance that this is some form of Blizzard copyright violation even though its a user made game? Aside from the obvious reusing of icons and models I wonder if Blizzard has anything like "any user created content is now ours" type of stuff in the fine print. Hopefully it's good enough that all the DOTA players go to it so i'll finally be able to see my tower defenses on the game's list.

Re:Woo Hoo!!! (2, Informative)

tylerni7 (944579) | more than 5 years ago | (#28629053)

Just wanted to mention there is a mutli-platform (okay well, Mac support is still iffy :/), LANable, fun, RTS engine called Spring. It's FOSS, of course, and lots of mods are available for playing online.
Don't mean to preach or anything, I was just really happy when I found a game I could play at LAN parties with my friends without having to reboot. http://springrts.com/ [springrts.com]

Re:Woo Hoo!!! (1)

BorgAssimilator (1167391) | more than 5 years ago | (#28629085)

Well from the very limited amount of screenshots and the 9 second video clip, it seems to look a lot like it does in Warcraft 3, so while it does look pretty awesome and fun, I'm not sure what they'll be able to do that wouldn't be possible using Warcraft 3.

I'd think the main things this game could have to offer is better graphics and more options (more heroes / the ability to build and repair structures / etc). Plus, it might be cool if they allowed mods, kindof how World of Warcraft does, so that players could customize the interface and whatnot (however I say that not knowing specifics about this game, so that might not be possible).

Then again, just the simple fact that it's "DOTA on Linux" does have appeal in-and-of itself.

Let it die (0, Troll)

Anonymous Coward | more than 5 years ago | (#28628221)

Correct me if I'm wrong, I never was a big RTS fan, but I _think_ DotA is where all the tower defense games spawned off of?

I for one would like to see this genre die already. It's been done. And done. And done to death.

Re:Let it die (4, Insightful)

Broken scope (973885) | more than 5 years ago | (#28628271)

No, dota doesn't even qualify as a tower defense game really, it is more action rpg than anything.

Re:Let it die (1)

Radhruin (875377) | more than 5 years ago | (#28628365)

DotA is not a tower defense game at all. It's more akin to Diablo where you control a single character and attempt to kill enemy characters. You also must destroy the enemy towers and, finally, their main structure, however towers are never built by players; they are present at the beginning of the game as an obstacle for players to overcome.

Re:Let it die (4, Interesting)

Fozzyuw (950608) | more than 5 years ago | (#28628575)

Wikipedia to the rescue! [wikipedia.org] . DotA is it's own kind of mini-genre but it does share some similarities to a Tower Defense game. More of a "Tower Offense and Defense" and instead of "Tower" you have "hero character". More of a "tug-of-war" kind of game where you stream of soldiers is trying to push back your enemies stream of soldiers to their base so your guys can kill their "boss" or "Ancient".

Some games have a "tower" builder making it possible to play it similarly to a tower defense with offense.

I love Warcraft 3 mods. I would probably call these things their own style of mini-games:

Defense of the Ancients
Tower Defense
Castle Defense
Team Survival (or Enfo's Team Survival)

I think Enfo's was one of my favorites and they're all fairly similar, but just different enough. No doubt some where inspired by others.

Sunken D (1)

ciroknight (601098) | more than 5 years ago | (#28629025)

You're thinking of Sunken D from Starcraft. There are probably even earlier tower defense games, but this was the really, really big one (it was the Killer Game for an already Killer Game; I've bought several copies of SC over the years just to play this game, those damned keys are hard to keep track of).

Re:Let it die (0)

Anonymous Coward | more than 5 years ago | (#28629503)

You're thinking of Wintermaul TD.

http://images.google.ca/images?q=wintermaul+td

lolwut (-1, Troll)

Anonymous Coward | more than 5 years ago | (#28628229)

Only two types of people care about this: faggots and queers. Which are you?

Mac version? (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#28628245)

Why?

Mac users are too busy eating penises to play video games.

DotA - fun game, horrible community (4, Interesting)

abigsmurf (919188) | more than 5 years ago | (#28628273)

I've never experienced any game which has such a hostile community as DOTA. The torrent of abuse you can get from your team mates, even if you're winning, is unreal and to say the experience for noobish types is unpleasant is an understatement.

They're so deadly serious and so intolerant, it spoils a good game. I did stick with it a while and get reasonable with it but I got tired of the abuse hurled around at everyone and gave it up. By contrast Footman Frenzy and Maffarazzo TD are much more tolerable.

Re:DotA - fun game, horrible community (5, Interesting)

dannys42 (61725) | more than 5 years ago | (#28628415)

I've found this to be true of pretty much anything on battle.net. Or perhaps of anything remotely popular.

I think part of the problem is the complete anonymity of people and the fact that there are a lot of immature people playing the game that haven't learned yet the value of teamwork.

What may help is a psuedo social network, where players could rank each other in terms of who're good players, whether people enjoyed playing with/against them, etc. Somewhat like the feedback mechanisms of ebay and amazon. This way unpleasant players will find that they just don't get invited/allowed to many games.

But of course you still need some way for newbies to get experience and reputation, or else you'll effectively cut off experience players from new players.

A mechanism like this could also make it easier for people of similar skill levels to find and play with each other.

Re:DotA - fun game, horrible community (1)

pwfffff (1517213) | more than 5 years ago | (#28628435)

This is only because there's no form of matchmaking in DotA. If you don't want to play with bad people, the only option is just to yell at them until they decide never to play again :)

Hopefully I can beta test this, and beg them to implement a skill-based matchmaking system (or maybe they already have one, who knows).

Re:DotA - fun game, horrible community (1)

khellendros1984 (792761) | more than 5 years ago | (#28629611)

You talk about "bad people" and "skill-based matchmaking"....so I've got to assume that you're saying that people are hostile assholes because other players are either new players or have inferior skill in the game. I'd say that neither of those is a good reason to do your best to drive someone away from the game, especially if they're a new player. It sounds selfish and short-sighted, and it's the exact situation where I would stay in the game specifically to make peoples' lives miserable. Because what can I say? If someone tried to yell at me enough to get me to leave the game, then they damn well deserve it.

Re:DotA - fun game, horrible community (0)

Anonymous Coward | more than 5 years ago | (#28630357)

Well, most people start off by playing against the AI locally. There's no reason to ruin 9 other people's game with your inexperience, really..

Re:DotA - fun game, horrible community (2, Interesting)

Cornflake917 (515940) | more than 5 years ago | (#28628447)

I have to second this. I have never experienced so many whiny, stupid, inconsiderate assholes in a single game. DoTA games makes Counter-Strike servers seem like Sesame Street. It's really such a shame because I think DoTA is a freakin' awesome game.

If you are new or somewhat new to the game you can download the AI maps for DoTA which actually has relatively challenging AI, and you can at least learn about all of the weapons and skills. After playing that for awhile you can probably join a few games with only few curse words thrown in your direction.

Re:DotA - fun game, horrible community (2, Insightful)

Radhruin (875377) | more than 5 years ago | (#28628495)

I have certainly experienced this. The problem is, in general, that just one missing link on the team becomes a major handicap for the 4 other players. All it takes is for one player to give opponents a few easy kills for the opponents to gain enough experience and equipment to become more or less unstoppable. This, combined with the fact that DotA is played on chiefly on Battle.net where the average age is seemingly mid-teens and you've got a recipe for problems.

My advice, if you want to get in to it, is to first play with AI players (you can download a map with AI players at getdota.com [getdota.com] ). This will get you acquainted with how to control your hero, what items there are, figure out how to stay alive in your lane, and some other fundamentals. Then, when joining a game, participate in the team chat. DotA is very much a team game. Ask for help, and in my experience, you'll get it. Pick a hero that sounds fun (maybe one you practiced with using the AI), and ask for advice on item builds and for a player to team up with in a lane. If people know you're new, and that you're trying to learn, they'll cut you some slack.

I don't know that it would help (1)

Sycraft-fu (314770) | more than 5 years ago | (#28628835)

There are just a lot of immature gamers out there and on Battle.net, there are a lot of people who really, really, really care about their statistics. Their win-loss rating is like a measure of self worth to them.

A long while ago a roommate and I played Starcraft online together for fun. Most matches were 2v2 so we'd go and do that as a team. Now we were pretty good, in part because we worked together all the time, but we still made mistakes and lost sometimes. So I remember in one match, my roommate screwed up and an enemy player got in his base (one of those zerg tunnel things). He survived the attack, but it crippled him to the point that there really wasn't going to be a recovery. So I hunkered down and built up my defense. As soon as they finished off my roommate, one of the guys on the other team told me to quit. I said no thanks, I'll play to the end. He started berating me saying I had no chance to win. I told him this was probably correct, but I'd play anyhow. He got furious that I wouldn't give him a quick win. So I decided, rather than play to win, I'd just play to stay. I was able to hold out for a long time and he kept screaming at me more and more. I pointed out he could leave any time he liked, but he wouldn't because that would hurt his stats. He did win, in the end, but was just livid with anger.

That just seemed to be the general attitude on bnet. People didn't play to have fun, they played to have big numbers, and hence were assholes about anything that would threaten that, including playing with team members that were less than perfect.

Heck for that matter people did stupid things like setup 7 players vs 1 computer to boost their ratings.

Re:I don't know that it would help (1)

Rycross (836649) | more than 5 years ago | (#28628909)

DOTA, however, doesn't really have stats to track. At least not without using some sort of external program (I don't know if they exist or not). Custom games aren't tracked in WC3/Battle.net. Within a DOTA match, however, it was quite common for players to try to get the biggest kill/death ratio and brag about that. This got to the point where you would get screamed at if you killed an enemy player that your team-mate was fighting (called kill-stealing).

Re:I don't know that it would help (1)

khellendros1984 (792761) | more than 5 years ago | (#28629649)

Kill-stealing is one of those courtesy things in a lot of games, not just DotA. It's stupid how seriously some people take it, but I might be annoyed if someone stole a kill of mine, possibly enough to send them a message reminding them that it's rude.

Re:I don't know that it would help (1)

Rycross (836649) | more than 5 years ago | (#28629705)

It depends. If I'm fighting a guy, and I'm whomping him completely, with none of his allies around, and some guy comes along and purposely takes the last hit, I'd probably send him a message saying its rude. If our life bars are roughly even, or there's lots of enemy players around, then its understandable that the other guy might assume that I needed help, and I'd just brush it off. Its also worth noting that your character auto attacks stuff, so in several cases I've been in a situation where my character kills off a trash unit, then turns and hits the enemy hero, killing him, before I notice and re-assign targets.

At any rate, the level of verbal abuse is often-times completely unwarranted. In many cases, the hostility shown due to a simple mistake is on-par of what you'd expect if other players were following heros with the explicit goal of taking the kill-shot.

Re:I don't know that it would help (1)

Radhruin (875377) | more than 5 years ago | (#28629159)

DotA wins or losses don't show up anywhere within battle.net, being a 'custom' game. It's all about having a 'good game', and unfortunately, a new person on a team can quickly turn it into something else.

Adding to what I said above, consider that when a team loses, it can take 45 minutes to an hour. If the game is just one team dominating and the other (with the novice player) just waiting for defeat, it's not all that fun. That's a lot of time wasted, which adds to the hostility you see. This can probably be considered a chief flaw in DotA's gameplay, but it may just be a consequence of a very desirable trait - that of being highly team based.

Re:I don't know that it would help (1)

Rycross (836649) | more than 5 years ago | (#28629197)

Its partly a flaw of having to deal with Battle.net as a matchmaking system. That is, you couldn't kick players, swap players for new ones, mark players to avoid, or re-balance teams.

Re:I don't know that it would help (1)

Lunzo (1065904) | more than 5 years ago | (#28630245)

Back when I played DotA someone had made a program which helped with the match setup. banlist.nl [banlist.nl] was the place to get it, and with a quick check it looks like its still there.

It did things like:

  • Check if any of the players in the game should be avoided
  • Add players to a local blacklist.
  • Ping all the players in a game (so you can boot people from overseas who would leave because of lag)

It also allowed you to whitelist as well as blacklist, so you could keep track of people that were worth playing with. That feature wasn't used much back when I played, but maybe its used more these days?

I do agree that it would be useful to re-balance teams half way through, or kick players that are being jerks. At the very least being able to ignore them in in-game chat would be a useful improvement. Sometimes if one person left someone on the opposite team would leave to keep it balanced, but unfortunately that was the exception, not the rule.

Re:I don't know that it would help (1)

Rycross (836649) | more than 5 years ago | (#28630403)

I tried using banlist. My impressions were that it was flakey technically (sometimes pinging and banning just didn't work for me), and also flakey from a social perspective. I got "banned" for some of the stupidest stuff, including picking the hero that the host wanted.

Re:DotA - fun game, horrible community (1)

Rycross (836649) | more than 5 years ago | (#28629335)

Ask for help, and in my experience, you'll get it.

In my experience, if I was in a lane with an opposing hero that was particularly bad against mine (as some heroes have a lot of trouble fighting other heroes), then my request would be all but ignored until I died several times, at which point I would be verbally berated. It was a tossup whether questions about optimal weapon builds would be met with a helpful answer, scorn, or just ignored. Suffice to say, I did not find that the community was willing to help you get through challenges in the game.

Re:DotA - fun game, horrible community (0)

Anonymous Coward | more than 5 years ago | (#28628595)

There are very few custom maps available for Warcraft 3 that require as high a level of teamwork as dota. Due to its popularity, there is a greater chance to play with a very wide assortment of skill levels and because each game lasts at least half an hour it's easy to see why people might be intolerant to others who don't play at their skill level, their weakness is your loss. Similarly, even though you're winning it can be extremely agitating having to deal with individuals who gloat and reap the benefits of a few veteran players hard work. The hostility has always been as severe in other blizzard games it just happens to be more visible in this case because of the number of opportunities it has to occur.

Re:DotA - fun game, horrible community (0)

Anonymous Coward | more than 5 years ago | (#28628725)

Agreed with the comment that the game (which was a lot of fun) is plagued by a truly awful community. It's actually quite vexing how outwardly hostile so many of the players are, especially considering that as far as I can tell it's always been that way. None of the DoTA-before-DoTA games garnered such a community, and yet for whatever reason DoTA was pretty much serious fucking business right at the start.

I remember during its infancy I noticed that one of the computer-controlled units did more damage than its opposing side's corresponding unit, and when I raised the issue on the community boards I was instantly and relentlessly flamed. No one, as far as I could tell, even considered the possibility that I might be right. They made provably false claims about how it was balanced, and lied to me about tests they obviously didn't run to show that it was balanced. The whole experience was strangely surreal.

I kept trying the game every little bit, since it is quite a bit of fun. Every time though I'd be attacked by friend and foe alike for being a noob (which isn't hard to do since the game is both extremely elitist in design and not the most intuitive), and I'd be turned off from the experience for another stretch.

Re:DotA - fun game, horrible community (1)

thenewguy001 (1290738) | more than 5 years ago | (#28628777)

100% agree. The DOTA online community is the most hostile online community I've ever encountered. I don't plan on paying these chumps any of my money solely based on my previous experience with these players.

Re:DotA - fun game, horrible community (1)

Dragonslicer (991472) | more than 5 years ago | (#28628803)

The people involved in the original game (I notice how the summary doesn't credit the real original author) weren't too bad. I gave up when the crappy remake came out, which became much more popular because the characters had easy-to-abuse instant-kill abilities.

Re:DotA - fun game, horrible community (1)

Radhruin (875377) | more than 5 years ago | (#28628887)

This was true in the 5.84 days, I remember it well. Back when it was RoC DotA or Allstars, I was on the side of the old DotA because Allstars was rife with abilities like Slayer's Laguna Blade that would kill most heroes in a single shot. Now, though, heroes are far more balanced, and insta-kill abilities are non-existent, assuming the hero in question is not fed. There are also a lot more items now, so it's easier to tailor your build for the heroes you're up against using items that still make sense for your hero.

Re:DotA - fun game, horrible community (1)

Jimmy_B (129296) | more than 5 years ago | (#28628851)

I think the reason is because for most of DotA's history, there was no way to balance the teams after players left. A large portion of games were spoiled by players leaving early and imbalancing the teams, which is very frustrating, and since you can't yell at someone who's already gone, people take out their frustrations on players they expect to leave, ie noobs. The situation was greatly improved by adding the option to switch teams, so that if two players left from the same team someone could volunteer to switch teams and make them even again; but a community of assholes remains a community of assholes forever, because non-assholes are driven away.

Re:DotA - fun game, horrible community (1)

Rycross (836649) | more than 5 years ago | (#28628981)

Yes, the community certain rates as one of the top-3 most hostile I've come across, if not the number one. Once I noticed the hostility starting to rub off on me, I decided to quit playing the game altogether. That kind of thing is poisonous. If one of these spin-offs develops a significantly better community, then I'd consider picking it up.

Re:DotA - fun game, horrible community (0)

Anonymous Coward | more than 5 years ago | (#28629175)

The majority of the players I believe came from CS if that tells you anything. CS definitely has just a hostile community as DOTA. The reason people are so hostile on DOTA is because the average game is going to take 40+ minutes and its annoying when you play twenty minutes in and someone starts getting repeatedly ganked/killed or doing a terrible build. I pretty much never play anymore because I couldn't stand playing unless I knew at least one or two of my friends would be in there as well so not all my teammates would mess the game up. I pretty much always play in pubs too so its to be expected, a lot of the players whom were better that I'd played with all played in TDA/in-house games.

Re:DotA - fun game, horrible community (1)

Rycross (836649) | more than 5 years ago | (#28629427)

Its understandable why they're hostile, but its still not acceptable. And it still kills the fun in the game. I tried to get a couple of friends into playing DotA so we could have a competent team, but they never got past the newbie stage. They didn't feel that dealing with all the harassment was worth it.

Re:DotA - fun game, horrible community (1)

TheSoepkip (612477) | more than 5 years ago | (#28629289)

It's far from perfect but there are several leagues out there that track stats and have leaderboards. People in those leagues tend to be slightly better behaved because being a total asshat may result in a ban. However, new players will still be... "asked"... to go play "pubs" first before playing another "pro" league game.

I hear ya. (-1, Troll)

proc_tarry (704097) | more than 5 years ago | (#28629309)

The only thing worse than the intolerant players is the fucking noobs that need to learn how to play or GTFO.

Re:DotA - fun game, horrible community (1)

otterpopjunkie (1558913) | more than 5 years ago | (#28629347)

I agree with parent. While there are immature players in any online game I've noticed it's particularly harsh in DotA. That's why I often host noob-only games even when I'm not playing, because there's so few hosted games for people to just play for fun or to learn. For the most part, there aren't too many regular players joining these games with malicious intent, but when that happens I banlist them.

Re:DotA - fun game, horrible community (1)

alexhard (778254) | more than 5 years ago | (#28630259)

The problem with DotA is that if one player is not playing well, the rest aren't just playing 4v5 (or whatever), but are playing against an exp and gold advantage because the newbie has died too much. Before going on battle.net I suggest you play every hero at least once with the AI, and read guides on each hero and gameplay in general. Or at least play in "noob-only" games, so that you won't ruin the experience for the rest.

DotA is the only game I play these days (4, Interesting)

Radhruin (875377) | more than 5 years ago | (#28628331)

For those unaware of what DotA is, it's a team based strategy game where you control a single character (called your hero) with varied abilities. The goal is simply to destroy the enemy team's main structure, which is protected by multiple towers of progressive difficulty and, of course, enemy heroes.

During the course of the game, you attempt to kill as many neutral computer units as possible in order to collect money, buy items to improve your character, gain experience and skills, and kill enemy heroes. When you get into the strategy a bit more, there are far more goals to attend to, such as harassing enemy heroes and denying them of experience and money, 'ganking' enemies with your teammates, and etc. There is a lot of depth in the game play and lots of general strategies to pick from.

As the subject says, DotA is really the only game I play these days, and I've been playing it for years. There are around 100 heroes, each with their own set of unique abilities, strengths, and weaknesses. The game is intuitive to play and always interesting. It also runs on old hardware, being based on a blizzard game, although it can take a while to load.

If this game is even a fraction as fun as DotA, and has a native Linux client, it's a must buy from me.

Re:DotA is the only game I play these days (0)

blahplusplus (757119) | more than 5 years ago | (#28628525)

"If this game is even a fraction as fun as DotA, and has a native Linux client, it's a must buy from me."

You should also check out demigod if you have a more modern system.

http://www.demigodthegame.com/ [demigodthegame.com]

Demigod is inspired by DoTA

Re:DotA is the only game I play these days (3, Informative)

Radhruin (875377) | more than 5 years ago | (#28628559)

Demigod does not have a Linux client and will not run on Wine for various reasons, making it far less attractive to me when regular old DotA is lots of fun and runs with Wine mostly without issue.

Re:DotA is the only game I play these days (1)

blahplusplus (757119) | more than 5 years ago | (#28628783)

Sorry I didn't know you were a linux only guy!

Re:DotA is the only game I play these days (1)

Lunzo (1065904) | more than 5 years ago | (#28630319)

Demigod is a fraction as fun as DotA. A very small fraction in my opinion, say 1/1000.

The main difference is it has 8 heroes, in 2 broad categories. The heroes in each category play exactly the same, so it basically has 2 play styles. It gets old quick. In contrast, DotA has many heroes with a great variety of play styles. Different hero combinations on a team also greatly change the dynamics of the game.

Also the DemiGod user interface is much harder to use than the War3 interface, making controlling your hero an annoyance.

Let me fix that for you (1, Funny)

Overly Critical Guy (663429) | more than 5 years ago | (#28628727)

Went ahead and corrected your post for you.

For those unaware of what DotA is, it's a team based strategy game where you control a single character (called your hero) because you're a dumb Diablo player incapable of commanding a multi-unit army in Starcraft, so you resorted to Warcraft III mods that play your armies for you using the AI. Like other creepy DotA players, you will, for some reason, only play DotA, even though it's not that fun nor is it worth that much attention. You will rarely find genuine Warcraft III games on Battle.net. It's non-stop DotA games.

During the course of the game, you attempt to curse and swear at the other 12-year-olds as much as possible in an attempt to recreate the Counter-Strike community circa 2000. When you get into the strategy a bit more, there are far more insults and profanities to throw out because you care way too much about victory in a cartoon RPG mod. There is little depth in the imbalanced game play.

As the subject says, DotA is really the only game I play these days, and I've been playing it for years. There are around 100 heroes, but a select few are the most powerful, which DotA players will defend by telling you to just not pick them. The game is boring to play and always pisses you off. It also runs on old hardware, being based on a blizzard game, although it can take a while to load.

If this game is even a fraction as fun as DotA, and has a native Linux client, it's a must buy from me.

League of Legends? (0)

Anonymous Coward | more than 5 years ago | (#28628387)

Isn't Guinsoo (the original DotA Allstars developer) already making a game like this, called League of Legends?

http://www.leagueoflegends.com/

Competition in the DotA successors? (4, Interesting)

Myrcutio (1006333) | more than 5 years ago | (#28628401)

Demigod only came out a few months ago, turned out to be a worthwhile alternative to DotA, and surprisingly more friendly to newcomers. The biggest downside to Demigod however is the conversion from the Wine-friendly stardock client to the newer Impulse client, based on dotnet2. As yet, mono isn't up to the task of running the client, which basically puts linux out of the picture for what would be a very fun game (note* warcraft3 runs flawlessly). A native linux remake of DotA could be very enticing for us penguin lovers.

Where do I buy it? (1)

SL Baur (19540) | more than 5 years ago | (#28628479)

A Linux client? I'll buy it. Where do I sign up?

Re:Where do I buy it? (2, Informative)

xnixnix (31045) | more than 5 years ago | (#28628547)

Note that the other games S2 games has developed also have native Linux clients.
Check out Savage 2 for example which is a great game and available for Linux
for free:

http://www.savage2.com/en/ [savage2.com]

Re:Where do I buy it? (1)

777a (826468) | more than 5 years ago | (#28630131)

I was a huge fan of Savage 2 for quite a few months.

The game itself was pretty sweet, and when they added full voice chat (previously only the commander could chat, and the chat was often buggy) the game just got better.

S2 Games makes good stuff, supports open source (Savage 1 source was released after Savage 2 came out, and the community updated the game quite a bit), and make good games.

They have really, really sucky marketing though, so expect to hear about the game on geek friendly sites like slashdot, but if it's anything like there previous games, the player base will be a few hundred players.

On the plus side, a large percentage of those players would be able to make UI interfaces, maps, and the usual stuff that normal players can't.

Re:Where do I buy it? (1)

SL Baur (19540) | more than 5 years ago | (#28630303)

Check out Savage 2 for example which is a great game and available for Linux
for free:

I'll check that out, thanks, but I'd *much* rather _buy_ something from them that runs on Linux.

Re:Where do I buy it? (1)

BitZtream (692029) | more than 5 years ago | (#28628563)

Its hard to click the link in the summary isn't it.

Re:Where do I buy it? (1)

SL Baur (19540) | more than 5 years ago | (#28630227)

This is slashdot. I can barely be bothered to read the summary let alone the article.

The summary did say this game was in beta which implies it is not for sale yet. So let me restate it in plainer words for the Microsoft Windows clingers - "Because there is a native Linux client for this game, I will buy it."

I hope it's a good game, but people like this must be encouraged and I vote with my pocketbook.

Vi sitter hÃr i venten... (0)

Anonymous Coward | more than 5 years ago | (#28628505)

... och spelar lite Heroes of Newerth ...

Re:Vi sitter hÃr i venten... (1)

xaxa (988988) | more than 5 years ago | (#28628717)

I didn't know DotA was a game (I've know that song, but don't know any Swedish).

I'd hand in my geek card, but I never filled in the application form.

I'd like to comment without violating the NDA (5, Funny)

Anonymous Coward | more than 5 years ago | (#28628537)

Some of the aspects of the game I really enjoy:

1) Having it so that certain buildings can't be built until you have other supporting structures built before that. It's almost like a "tree" of "things" you can "build."

2) Being able to highlight a bunch of your army and send them off to fight people on the other side of the map. Tremendous fun.

3) The developers, knowing how much people enjoy 2) have implemented "keyboard shortcuts" to make bundling up a group of units and sending them off as one easier. I can't discuss the specific keys being used, but on ANY STANDARD KEYBOARD, you'll be able to press a combination of keys that will "store" your group selected in memory. Not just that, but you can RECALL this group that was stored at a prior time by pressing yet another patented group of keys. What will they think of next?!

4) Being able to choose more than one race as the army under your control. So Race 1 can fight Race 2 and employ different tactics!

5) Not being able to build until you "harvest resources." You have to send out a bunch of little guys (I'd probably call them peons) to get these resources for you before you can build any of the buildings and get a start on your "tech tree."

Go to facebook to join the beta? (-1, Troll)

BitZtream (692029) | more than 5 years ago | (#28628551)

So I've got to go to a Facebook page to join the beta?

I don't know how to say this any other way:

Go fuck yourselves, you've already shown me you have no taste or self respect.

Get a real website and get yourself off the white trash center of the Internet and I'll consider you.

And yes, I dislike Facebook and generally have a lower opinion of anyone who subscribes to such retarded friend ePenis contests, I'm sorry, social networking sites.

Re:Go to facebook to join the beta? (0)

Anonymous Coward | more than 5 years ago | (#28628601)

I'm sorry if you don't understand this, but you can use Facebook without trying to get as many friends as possible.

Re:Go to facebook to join the beta? (1, Funny)

Anonymous Coward | more than 5 years ago | (#28628629)

And yes, I dislike Facebook and generally have a lower opinion of anyone who subscribes to such retarded friend ePenis contests, I'm sorry, social networking sites.

Sounds like someone got unfriended. :(

Re:Go to facebook to join the beta? (1)

BitZtream (692029) | more than 5 years ago | (#28628633)

Before anyone feels the need to reply:

Yes, I realize I am in fact an idiot who didn't even fully read the summary in his haste to get in on the action.

Re:Go to facebook to join the beta? (1)

drougie (36782) | more than 5 years ago | (#28628665)

They're not in the business of raising your opinion, BitZtream, rather to take advantage of a possibly symbiotic arrangement with a company that may help them market their product. That said, on behalf of these guys I apologize for letting you down and suggest you try DopeWars [sourceforge.net] which it addition to the platforms this game runs on also runs on the TI-82 [calcg.org] .

Re:Go to facebook to join the beta? (1)

Verdagon (1532631) | more than 5 years ago | (#28628741)

Yes, the problem with most of facebook is that most people are immature and use it obsessively and abuse it. But saying Facebook sucks is like saying battle.net sucks; most of battle.net is rabid teenagers, but battle.net is a very good tool when used right. Facebook is a good tool in the right hands. I use it to join my friends' capture the flag games all the time, and its much easier than getting another site, because we all already have accounts on facebook.

Re:Go to facebook to join the beta? (0)

Anonymous Coward | more than 5 years ago | (#28628763)

I'm sorry that your ePenis is so small. I hear they have pills for that, check your e-mail for more details.

Re:Go to facebook to join the beta? (0)

Anonymous Coward | more than 5 years ago | (#28628799)

If you have RTFA or not, I share your sentiment 100%.

Re:Go to facebook to join the beta? (0)

Anonymous Coward | more than 5 years ago | (#28629323)

sorry you don't have any friends. loser.

Discussion not in breach of NDA (1)

Vainglorious Coward (267452) | more than 5 years ago | (#28628657)

If a post does breach the NDA, will it be deleted?

Re:Discussion not in breach of NDA (0)

Anonymous Coward | more than 5 years ago | (#28628663)

Nope. Usually, offending posts are just trunc

Re:Discussion not in breach of NDA (1)

selven (1556643) | more than 5 years ago | (#28629147)

Only if there's a bunch of crazies with million dollar lawyers enforcing it.

Please no specifics? (1)

Mr2001 (90979) | more than 5 years ago | (#28628689)

Isn't that what "Post Anonymously" is for?

what's the point? (0)

mzechner (1351799) | more than 5 years ago | (#28628765)

am i missing something here? they advertise a game, but any information except what genre it is and what plattform it supports is under an NDA. the website is a single image showing of artwork which is so heavily borrowed from warcraft its not funny. why does this make it on the front pa... oh nevermind, it's running on linux, free pass no matter how crappy it is.

NDA + Slashdot = FAIL (1)

Hurricane78 (562437) | more than 5 years ago | (#28628789)

let me remind you that this game is still under strict NDA, so please no specifics in the discussion below.

Yeah. Right. That will work! </sacrasm>

S2 games (1)

SLot (82781) | more than 5 years ago | (#28628869)

has a long history of supporting linux. Both of their previous titles, Savage 1 & Savage 2 also have native linux clients.

HoN is the most polished game I've seen from s2games.

Kudos to them for continuing to provide linux games that don't suck and for taking the time to listen to their community.

We appreciate it Marc (Maliken)!

Re:S2 games (1)

MrMunkey (1039894) | more than 5 years ago | (#28629047)

Maliken rules! (yes, I've played a little too much Savage 2)

Re:S2 games (1)

MortimerV (896247) | more than 5 years ago | (#28629131)

Oh, thanks for posting this! I knew I recognized their name from somewhere, but I was too lazy to check.

I loved Savage, but I never played Savage 2. Now I'm interested in seeing what this game's like.

HoN Beta Key Request (0, Offtopic)

mds820 (944427) | more than 5 years ago | (#28628877)

Thanks.

Here's an idea Blizz should have released (3, Interesting)

idontgno (624372) | more than 5 years ago | (#28628941)

in World of Warcraft:

A PvP battleground implementation of DotA.

Seriously. DotA, first-person perspective. You and 39 of your closest friends plus auto-spawning NPC combatants slugging it out to advance battle lines and destroy opposing infrastructure. The other faction, doing exactly the same thing. And trying to kill you in the process, just like you're trying to do to them.

Add combat vehicles... maybe aircraft with dogfighting... yeah. That's what Blizz shoulda done.

Re:Here's an idea Blizz should have released (1)

Merc248 (1026032) | more than 5 years ago | (#28629035)

For some reason, I thought they already did this in one of their battlegrounds? I haven't really advanced too far in WoW (the last time I played it was about two years ago), but I did watch my friend play and I thought they had a battleground with AI enemies. But maybe someone can correct me on that?

Re:Here's an idea Blizz should have released (0)

Anonymous Coward | more than 5 years ago | (#28629239)

Yes, he's trying to complain about what Blizzard has failed to deliver regarding Alterac Valley. There was talk about adding siege weapons, vehicles, etc in AV, but instead they made Strand of the Ancients, which has the vehicles and siege warfare, is an offense/defense map. You play offense first round (if you're Alliance, Horde plays defense), and after you complete the battleground objectives (basically capture the other team's point), or run out of time (10 minutes or something), you switch roles. (If you play Horde, you do it in reverse order). Team with fastest time wins. The map is not bad, but updating AV would have been much more exciting. And old schoolers will complain that it's time based, so you no longer can have 24 hour long BGs.

Re:Here's an idea Blizz should have released (3, Insightful)

selven (1556643) | more than 5 years ago | (#28629163)

Alterac Valley ... until they trivialized it into yet another 15-minute game with no strategy beyond rushing to the enemy base.

Re:Here's an idea Blizz should have released (1)

idontgno (624372) | more than 5 years ago | (#28629441)

The fact that you can zerg Van or Drek proves it's not DotA.

Try that with any hero character in the original WC3 DotA and die in seconds.

Restrictive terrain, swarms of aggressive and advancing NPCs, static defenses... that's DotA. WoW hasn't done it yet.

Re:Here's an idea Blizz should have released (2, Informative)

Chris Burke (6130) | more than 5 years ago | (#28629519)

The fact that you can zerg Van or Drek proves it's not DotA.

You couldn't zerg the bosses in the original Alterac Valley which is what they were talking about... at least, I'd never seen it done, and if it was possible to do then it would have been done rather than have the games drag out for 8+ hours like they did, with no additional reward.

Restrictive terrain, swarms of aggressive and advancing NPCs, static defenses... that's DotA. WoW hasn't done it yet.

That was AV too... not that this means it was good. I mean, it was cool to fight through lines of NPCs and enemy PCs, building up and coordinating assaults by your own NPCs, summoning the Uber NPCs, and all that jazz. But it was a novelty. The first time you'd summoned all the npcs and run the gauntlet and spent 6 hours pushing a couple graveyards towards the enemy base, only to have a counter offensive or defensive slip-up push you back to a stalemate in the center of the map, and you were ready to quit and never play again.

It's a shame... they should learn from DotA and others and put a battleground like that back in.

Its completely worth the effort. (0)

Anonymous Coward | more than 5 years ago | (#28629019)

Im a beta tester and believe me, it hurts to not be able to share any infos. Suffice it to say this is probably the most polished and fun game Ive ever beta tested. There's tons of invites floating around you should try to get in on the action.

Meh (0)

Anonymous Coward | more than 5 years ago | (#28629237)

IceFrog didn't create DOTA, so they didn't really need his blessing anyways. Allstars was/is a knockoff of the original Reign of Chaos DOTA. At this point it's pretty much entirely original though, although back when Allstars first came out it was just a slightly edited knockoff of the original DOTA.

Hopefully with some AI version (1)

squisher (212661) | more than 5 years ago | (#28629573)

I love DotA, and I would be so happy about a game based on the concept which has a native client. I'd hope though that it included some kind of AI script. And similarly, one great thing about DotA is that Icefrog updates the game every now and then, I wonder if they'd do a similar thing for HoN.

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