×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

cancel ×
This is a preview of your comment

No Comment Title Entered

Anonymous Coward 1 minute ago

No Comment Entered

229 comments

I saw the trailer (1)

Killjoy_NL (719667) | more than 4 years ago | (#28639773)

And it was looking ok enough, let's just hope the gameplay is excellent :)

Re:I saw the trailer (-1, Troll)

Anonymous Coward | more than 4 years ago | (#28640655)

The gameplay will be about as fun as compiling a gentoo install. In other words, not at all.

Woo-hoo (5, Insightful)

RogueyWon (735973) | more than 4 years ago | (#28639801)

Excellent news about Mechwarrior 4. I wonder if the stand-alone Mercenaries spin-off (which I preferred) is also included (I note the expansions are)?

Also good news that if the screenshots/concept art are anything to go by, they plan on doing this properly. It doesn't look to me like some arcade-ified MechAssault type of game. I used to love the Mechwarrior games, partially because the complexity made it feel like you really were in command of a huge lump of metal. I don't expect they'll use half the keyboard on controls again, but if they can get something with even a vaguely sim-like feel, I'll be delighted.

I'm also very pleased that they're jumping back in the time-line. The Clans are great, and it would be neat if this game could feature the Clan invasion as its finale (like Battletech 2 and Mechwarrior 2 Mercenaries), but I always felt that the narrative just meandered after that. Plus it's actually a lot of fun trying to survive in relatively primative mechs like the Jenner.

Re:Woo-hoo (1)

StickansT (1585125) | more than 4 years ago | (#28639879)

"I used to love the Mechwarrior games, partially because the complexity made it feel like you really were in command of a huge lump of metal." Last time I went to Chucky Cheese, with a few friends (before they made the rule that u had to be over 18 and accompanied by childred). They had Mech warrior 3 (I believe it was that one) where u sat down in the chair, strapped in, and had 2 joy sticks. Also the chair raised up and moved accordingly to how u moved your mech and if u were dmged or not! It was pretty freakin sweet.

Re:Woo-hoo (0)

Anonymous Coward | more than 4 years ago | (#28640583)

The word is spelled "you", dumbshit.

Learn it. Love it.

Re:Woo-hoo (1)

tepples (727027) | more than 4 years ago | (#28640859)

Last time I went to Chucky Cheese, with a few friends (before they made the rule that u had to be over 18 and accompanied by childred).

Was that a joke? I just checked chuckecheese.com and the kid check page [chuckecheese.com] didn't mention anything about grown-ups not being allowed in by themselves.

Re:Woo-hoo (1)

StickansT (1585125) | more than 4 years ago | (#28640953)

maybe it was just a local thing, they didnt want it to be the new 'Hang out' place for the highschool kids.

Re:Woo-hoo (1)

dyingtolive (1393037) | more than 4 years ago | (#28640951)

Yuck. You got some aol-speak on my shoes.

Re:Woo-hoo (1)

StickansT (1585125) | more than 4 years ago | (#28641081)

If you are refering to the shortened words as in dmged meaning damageded. I used this way before the Im messangers became popular. u can thank Diablo and Diablo2 for that.

Re:Woo-hoo (3, Insightful)

bigstrat2003 (1058574) | more than 4 years ago | (#28639925)

The main thing I'm concerned about them getting down is the tweaking. By far the best part, for me, was always building your own mechs, coming up with new combinations. It was especially great if you had a regular opponent: my roommate and I were always looking to one-up or counter the other's newest mech design. That's the key part of the game to get right, in my opinion. If they get that, the rest isn't too hard to have fall into place.

Re:Woo-hoo (3, Informative)

RogueyWon (735973) | more than 4 years ago | (#28639955)

Yes, that was great as well. I quite liked the balance they reached in MW4 with that, where you had room to tweak, but had to keep the categories of weapons etc vaguely in line with the original ethos of the chassis. So a laser-heavy mech might only be able to use energy weapons in a lot of its slots. It struck me as a good way of finding a balance between allowing for customisation, without turning it into a game of pure min/maxing.

Re:Woo-hoo (5, Insightful)

Shadow of Eternity (795165) | more than 4 years ago | (#28640691)

Sorry but that just doesn't fly when you actually play a PC game. I think it's cute that people are that obsessed with how it was originally configured in a tabletop game but there's no logical reason to start forcing me to use lasers instead of autocannons just because that's whan someone else did.

Gameplaywise I think MW2 really had it set. You could do pretty much anything you wanted, including strapping nothing but machineguns and PPCs to a mech that'd been stripped down to a leafblower for the engine and 3 sandwich wrappers for a heatsink. You'd explode if you tried to fire and never get anywhere but you COULD do it. It was up to you to find effective loadouts, you weren't shoehorned into it by some consoleized list of restrictions.

Re:Woo-hoo (4, Insightful)

RobotRunAmok (595286) | more than 4 years ago | (#28640905)

It's not a matter of being cute, it was a matter of improving on the logic of the game. There you were in a Madcat, the most iconic of all the mechs, with what were clearly two shoulders filled with missiles (or something that looked pretty close to them) and you were --- what? saying "Pay no attention to those things that look like missiles, they're REALLY a mix of lasers and machine guns" ?

Video games are a visual medium. Function should follow form, especially in a giant robot. Especially in Multiplayer. Imagine playing Halo online and what looks like a pistol in your opponent's hand is really a BFG.

I think it's cute that people are that obsessed with how it was originally configured in a tabletop game
Seems to me you're the guy who should be playing the pen and paper game. Maybe upgrade yourself to a spreadsheet, and you can tweak your mathematical "what ifs" to your heart's content.

Re:Woo-hoo (1)

Shadow of Eternity (795165) | more than 4 years ago | (#28641027)

So the developers laziness or technological limitations are just cause for forcing players to choose specific loadouts?

It's got rocket pods on the shoulders, woo hoo, so let me alter the loadout on the shoulder pods and then alter them visually ingame or make those unalterable and give me the rockets but let me do what I want with the rest of the mech. An arm with a gun barrel on it doesn't automatically mean PPC any more than it means gauss or autocannon.

Re:Woo-hoo (4, Informative)

Bakkster (1529253) | more than 4 years ago | (#28641365)

So the developers laziness or technological limitations are just cause for forcing players to choose specific loadouts?

No, it's the game canon. Most Mechs are not intensely customizable. They have some hardpoints for mounting, and it makes sense that some hardpoints might not have the hardware to accept any old weapon. Energy weapon hardpoints will have large power and coolant conduits. ACs and Missiles will have smaller energy/coolant conduits, and ammo feed mechanisms. Additional modifications would not be within the realm of possiblity for a mercenary lance or other small combat group.

It seems a fair assumption that the MadCat designers (in canon) would not find the need to place ammo feeds into the arms (where the PPCs were located) or high-power conduits to the missile pods.

Re:Woo-hoo (1)

Fireye (415617) | more than 4 years ago | (#28641395)

Rather, the developers are staying within the existing confines of the BattleTech universe. In 3015, it simply isn't possible to have a variable weapons loadout, especially not out in the field. Mechs were rare commodities, very very very few NEW mechs were being produced, and the ones that were generally were based on older designs.

There were no Omnimechs. There was no system to effectively retrofit a battlemech in the field. There WERE Battlemech Variants. So you may be able to choose from a Battlemaster C and a Battlemaster A, but you couldn't (easily) convert from A to C.

Re:Woo-hoo (1)

RobotRunAmok (595286) | more than 4 years ago | (#28641401)

An arm with a gun barrel on it doesn't automatically mean PPC any more than it means gauss or autocannon.

You're absolutely right. And if you notice, it's those components which were appropriately open-ended and customizable in MW4. But a shoulder hod of missiles was, well, a shoulder hod of missiles.

Remember, also, that the Computer Game Mechwarrior developers were working within a firmly established canon of what these mechs looked like, and it was important for them -- and the fans -- to respect that legacy. You don't go pay good money to DC to make a Batman game and then decide to let the lead character have heat vision and super-strength because some game players who aren't familiar with Batman demand a lot of customization.

Re:Woo-hoo (2, Insightful)

RogueyWon (735973) | more than 4 years ago | (#28641037)

Yes, I was going to repond to the grandparent, but you've said it all better than I would have done. For me, the biggest defect of MW2, particularly Mercenaries, was the way that all of the mechs felt so generic once you got into the tweaking. They were basically all just slightly differently shaped shells with a set amount of capacity for weapons.

As you say, in Mechwarrior 4, your mech's function actually had to match its form to some degree. There were actually mechs that had a lot of versatile slots for their weapons, making them completely customisable, but these mechs tended to have glaring defects elsewhere.

It also meant that when I picked out my lance for the mission, I actually ended up arranging it so that the lance looked and felt plausible within the context of the fiction. If I wanted a long range support mech, I'd be using a Catapult or a Vulture, not a Zeus stuffed with invisible missile racks.

It's funny, really, how excited I am that they've gone back to an early time-line setting. I mean, I do hope the Clans show up at some point, even if only in the multiplayer, but my defining memories of Battletech and Mechwarrior games basically revolve around frantically scuttling about in a lance of Locust and Jenner type mechs, with a couple of SRMs and lasers, frantically trying to come up with a way to take down a Dragon.

Re:Woo-hoo (1)

The Moof (859402) | more than 4 years ago | (#28641507)

"Pay no attention to those things that look like missiles, they're REALLY a mix of lasers and machine guns"

So what would be so hard about making it look like this [blogspot.com] ? It's a Catapult (basically the Madcat w/ no arms), but it still shows my point. Basically, instead of rendering large box missile pods, just put laser cannons on the shoulders.

Personally, I prefer the "do whatever you want" instead of "missile a, b, or c for generic box on the shoulder" because it lets you play around more and experiment.

Re:Woo-hoo (1)

Kell Bengal (711123) | more than 4 years ago | (#28640961)

MW2 really represented the tabletop design mechanics quite well. This was its great strength to me - it gave you freedom to experiment and find out what worked. MW4 was completely different and took away a great deal of freedom, and I agree that it was a poor design decision.

Re:Woo-hoo (2, Informative)

CAIMLAS (41445) | more than 4 years ago | (#28641121)

Yep, MW2 had it set. I was pretty disappointed with MW3 and MW3 loadout ability. It was really restrictive compared to MW2. I couldn't use my favorite combinations.

I had a friend who loved the Jenner and, god forbid, the Uller for multiplayer. He'd strip the armor down to nothing, give it a handful of heatsinks and a jumpjet or two, boost up the engines to the max, and outfit it just a handful of small lasers. He was devistating against anything but other similarly equipped mechs: he'd avoid all incoming fire with finesse, get in close, and either get up underneath you and shoot the cockpit out (quickly) or follow you (if you were in a medium or other light mech) and shoot the backside middle of the chassis out. It was a really good technique, and he could do it while avoiding another mech as well.

In 3 and 4, a lot of the more esoteric combinations didn't really work. For that matter, it was largely a moot point; they'd changed the chassis on most mechs enough, as well as the general aiming and gameplay, that it didn't matter much. Pretty frustrating.

The other thing about 3 and 4 I didn't like was that LRMs weren't as effective for actual long-range use, it seemed.

Re:Woo-hoo (1)

Kell Bengal (711123) | more than 4 years ago | (#28640941)

I absolutely HATED that aspect of MW4. For me, it ruined the game. I love the boardgame and the great depth of modification you can go to, which was preserved in MW2 and MW3. The hardpoint system in MW4 could have made sense, but it oversimplified things for the console dweebs and lost its impact. Even then, the system didn't make sense in the continuity when you consider that omnimechs should have been able to have any weapon in their hardpoints, unlike conventional 'mechs that ar emuch more constained. It just stank to me.

Re:Woo-hoo (1)

ThinkWeak (958195) | more than 4 years ago | (#28639991)

Chromehounds did a good job in this regard. I enjoyed it for quite some time. I've been playing "mech" games since Battledrome and I've had an itch lately to get back into playing them. So much so that I loaded Earthsiege onto an old PC.

I'll keep an eye on battletech.com for the distro release.

Re:Woo-hoo (1)

An ominous Cow art (320322) | more than 4 years ago | (#28640671)

I played MechWarrior and Mechwarrior II a bit. I don't remember how well they handled custom/modified mechs.

I and some of my friends lost many, many hours of our lives to MechForce/BattleForce on my Amiga. That was an adaptation of the board wargame, with top-down 2D graphics. We loved designing new mechs and trying them out on each other. I hope that this new game makes it just as easy...

Re:Woo-hoo (1)

Fireye (415617) | more than 4 years ago | (#28641419)

MechWarrior (286/386 era) didn't have any customisations for mechs, if I remember correctly. You could purchase whatever mech you wanted, but it had a fairly standard loadout (though some weapons came destroyed and had to be repaired, IIRC).

Re:Woo-hoo (0)

Anonymous Coward | more than 4 years ago | (#28641245)

The MekTek guys have also been working on the updates featured on teh original BattleTech Center pods, the Virtual World Tesla II BattleTech VR Pods.

The pods currently run BattleTech: Firestorm, which is based off of the MW4 source, but tweaked for the VR cockpits (7 monitors, 100 controls, etc)

The guy at MechJock.com took them to Origins, and it taking some of them to Gencon next month.

The same guy bought Virtual World (www.virtualworld.com), the company, and moved it to Kalamazoo, MI (Note that Cmdr Taco)

There is a group in Houston called MechCorps who is taking the BattleTech pods on the road as well (mechcorps.com)

Re:Woo-hoo (1)

UnknownSoldier (67820) | more than 4 years ago | (#28641697)

> I wonder if the stand-alone Mercenaries spin-off (which I preferred) is also included (I note the expansions are)?

Cyberlore did The Black Knight and 2 mech packs. Since they are no longer in business there might be some legal issues (hopefully not.)

They never did fix that no heatsink bug... :-(

--
WoW (TM) is the McDonalds (TM) of MMORPGs.

Q! (5, Interesting)

StickansT (1585125) | more than 4 years ago | (#28639809)

What was the same type of distribution model that id Games used for Quake3's free release?

Re:Q! (1)

verbalcontract (909922) | more than 4 years ago | (#28640365)

No, this is fre, which means you can only play three-fourths of the game. But luckily the last fourth is pretty much the same as the third.

That actually *is* a good question (2, Informative)

Anonymous Coward | more than 4 years ago | (#28640727)

To a question like that my first reaction was "RTFA! I am sure it is explained there.". Then I RTFA and... It wasn't. Then I followed the link to Battletech and didn't quickly find it there either. Then I googled for "Quake 3 free release", got to wikipedia and... Still found no mention of what this magical distribution method is.

Re:Q! (0)

Anonymous Coward | more than 4 years ago | (#28641043)

they released the most of the source code for Q3, back then.

Re:Q! (2, Informative)

mewsenews (251487) | more than 4 years ago | (#28641153)

Quake 3's source code was released under the GPL, but the game assets remained commercial property of id Software.

They did the same thing with Quake 2, Quake 1, and Doom. Hopefully Doom 3's code will be released soon.

I don't know why the story submitter couldn't have said "source code released under GPL", like Slashdotters won't know what "source code" means?

Wait wait wait... (3, Informative)

mewsenews (251487) | more than 4 years ago | (#28641201)

I'm looking at these announcements and they're saying the game is going to be released "for free". I do not see what this has to do with Quake 3 at all, or even how the two releases are similar. Quake 3 the game was never released "for free" unless you are counting Quake Live.

I think the submitter may have fucked up.

Re:Q! (1)

thepotoo (829391) | more than 4 years ago | (#28641283)

Engine goes GPL, artwork, textures, models etc., are still owned by company. Homeworld also used this same scheme, as did Freespace. This means that the game becomes free as in open, not free as in gratis (in this case, however, it appears that the game itself will be free as in beer too, which is awesome.)

This allows the open source community to use a cool new engine, builds goodwill amongst the game's fan/mod community and lets the company keep their IP exclusive for new titles. At least, this is what I think they're doing. I can't seem to find details anywhere.

er wat (0)

Anonymous Coward | more than 4 years ago | (#28639817)

New MechWarrior Announced, MechWarrior 4 To Be Distributed For

To Be Distributed For what???

Re:er wat (1)

Reason58 (775044) | more than 4 years ago | (#28639969)

New MechWarrior Announced, MechWarrior 4 To Be Distributed For

To Be Distributed For what???

For free. If you bothered to read the only sentence in the summary you would have figured that out.

Re:er wat (1)

StickansT (1585125) | more than 4 years ago | (#28640081)

ok, we aren't freaking stupid here, and it seems like a deacent question if more than one person was thinking it. We know what FREE means but how are we, the users, going to get this FREE game. Are they going to show up at out house with the CD and pass it out to every one in our house hold, or are they going to release it though a client like Steam or just a click here for your free mechwarrior4 game!

Re:er wat (-1, Flamebait)

Anonymous Coward | more than 4 years ago | (#28640385)

how about RTF links then, you stupid fuck

Re:er wat (1)

Zero__Kelvin (151819) | more than 4 years ago | (#28640807)

Are they going to show up at out house [wikipedia.org] with the CD and pass it ... [Emphasis and Link Added]

You are thinking of the Windows distribution model ... ;-)

What about Mechassault 3? (1)

spire3661 (1038968) | more than 4 years ago | (#28639845)

I know alot of mechwarrior purists hate it for being too arcade, but they were FUN games.

Re:What about Mechassault 3? (1)

HaZardman27 (1521119) | more than 4 years ago | (#28640203)

True, I am a fan of both series. I would like to see an update to MechAssault with modern physics engines almost as much as I am glad to see this.

Re:What about Mechassault 3? (1)

Bakkster (1529253) | more than 4 years ago | (#28641441)

I'm still waiting for a high-quality graphical update to the old board game. Even incorporating the MechWarrior RPG rules. Basically Mech Commander using the old turn-based rules instead of scrambling to do simple things.

AND . . . (0)

Anonymous Coward | more than 4 years ago | (#28639877)

IT'S ALREADY SLASHDOTTED.

More companies should emulate iD (0)

Anonymous Coward | more than 4 years ago | (#28639907)

Releasing a working version which can be installed and experienced before purchase is both ethical and effective! What is it with upper management that they can't demonstrate either competence of confidence when it comes to development and marketing? What ever happened to building a good product and then profiting honestly? Why are so many companies developing crap and then denying the consumer the right to receive a refund or resell the product? Most software these days is just completely unreliable, overpriced crap being foisted on a captive audience, imho.

Excellent! (2, Insightful)

Khan (19367) | more than 4 years ago | (#28639917)

Aside from the original X-Wing trilogy, the MechWarrior series of games have always been my favorites! I can't even begin to account for all of the time I lost playing those online.

Re:Excellent! (1)

digitalgiblet (530309) | more than 4 years ago | (#28641281)

You sir have excellent taste.

I'd love to get the X-Wing/Tie series updated and re-released.

For my money MechWarrior 2 was the most fun in the series. 3 and 4 were great, but 2 was special.

Looks like I'll have to go buy a joystick.

MW4 Mercs, FOSS In spirit (4, Interesting)

Useful Wheat (1488675) | more than 4 years ago | (#28639931)

I don't know how many of you ever played Mechwarrior 4, but at its very heart it was an open source game. In Mechwarrior 4 mercenaries, you were allowed to model and add your own vehicles, weapons, and maps to the game. The Mw4 community added no less than 30 incredible mechs to the game, as well as a wide variety of vehicles and weapons that were throughly tested and balanced through extensive player testing.

It was this community effort that brought mechwarrior in line with its true battletech roots, and Microsoft gained a lot of my respect because not only did they allow it? They encouraged it, by making these extensions easy to build and distribute.

The only complaint I have is that the open source expansions broke Microsoft's expansion, and I couldn't use my WarHawk anymore. (Masakari, to you Inner Sphere Trash).

Re:MW4 Mercs, FOSS In spirit (1)

Buzz_Litebeer (539463) | more than 4 years ago | (#28640393)

Note, all of those mechs were hacked into the game by mektek.net, because of this work and their work on the models they were added this way.

Re:MW4 Mercs, FOSS In spirit (1)

SavTM (1594855) | more than 4 years ago | (#28640759)

I don't know how many of you ever played Mechwarrior 4, but at its very heart it was an open source game.

For real? MechWarrior 3 was the only one I skipped as it appeared to be an obvious step down from MechWarrior 2. I was sort of dismayed when I learned that the MechWarrior franchise was bound to go the way of Halo, but I bought MechWarrior 4 and played through it. It was fun, if not very long. I played on a few public servers but I became bored quickly with the lack of certain tactics that are in the classic game and, especially, the lack of customizable mechs available.

The only complaint I have is that the open source expansions broke Microsoft's expansion, and I couldn't use my WarHawk anymore. (Masakari, to you Inner Sphere Trash).

Okay, that sounds about right. I never got into the MechWarrior 2 expansions, though I had the Ghost Bear one. I really wanted to customize the loadout myself, like you could do in the Battletech tabletop games. But are you saying I need to buy the expansion in order to make customized mechs and that nobody without the expansion can experience those mods and additionally that once you use customized mechs it actually disables the expansion content you purchased? I admit it. The fact is, I held my prejudice against expansions for games and never even considered the possibility that I could experience something more among the community because I considered it a foregone conclusion that...

Microsoft gained a lot of my respect because not only did they allow it? They encouraged it, by making these extensions easy to build and distribute.

would not happen. Even more prejudiced, I know. Still...wtf MicroSoft? Why you gotta be like that? Anyway, glad I found out. Might try this out if Mercs is included.

Open the MW3 and MW4 game engine! (2, Insightful)

werfu (1487909) | more than 4 years ago | (#28639935)

I really hope they'll open up the game engine for MW4 and MW3. I never been able to finish MW3 do to a nasty bug in the game :@ Anyhow, I hope they'll stick to the classic MW gameplay and it'll be a success for sure :D Well, I'll be buying!

About time! (1)

failedtoinit (994448) | more than 4 years ago | (#28639993)

It's about time that a new Mechwarrior is released. It is one of my all time favorite games, wasted many many hours on the series. I can't get to the page due to my companies crappy websense, any news if this is going to come to PC or console only?

Re:About time! (0)

Anonymous Coward | more than 4 years ago | (#28641131)

It's about time that a new Mechwarrior is released. It is one of my all time favorite games, wasted many many hours on the series. I can't get to the page due to my companies crappy websense, any news if this is going to come to PC or console only?

According to IGN, it's going to be on PC & 360.

Old Times (1)

djconrad (1413667) | more than 4 years ago | (#28640019)

I used to play MechWarrior all time time growing up! I haven't got so much enjoyment from a series for

Unseen 'Mechs? (1)

dunkelfalke (91624) | more than 4 years ago | (#28640025)

So if the game is really placed during the last years of the third succession war, do we get to see the unseen 'mechs?
I mean, you can clearly see the Warhammer in the intro, but aren't the developers afraid if a lawsuit?

I'd just love to drive a Shadow hawk (Dunkelfalke being the German name for that mech)

Re:Unseen 'Mechs? (2, Informative)

you-nix-boy (698814) | more than 4 years ago | (#28640113)

Nope, Catalyst Games Labs (who now have the rights for the Battletech game) have secured the rights for the Unseen again. The classic "Robotech" mechs are all available again in Battletech. http://catalystgamelabs.com/2009/06/24/catalyst-game-labs-brings-back-unseen/ [catalystgamelabs.com]

Re:Unseen 'Mechs? (1)

Kell Bengal (711123) | more than 4 years ago | (#28641003)

I -thought- I saw a Warhammer in TFA. I couldn't believe my eyes, and now I know it is truth. Thanks for the clarification!

The emphasis on the xbox 360 scares me. (4, Insightful)

oogoliegoogolie (635356) | more than 4 years ago | (#28640029)

My gods, please don't take yet another PC game that works so fantastically with the keyboard-mouse combination and 'dumb it down for the masses' that use console controls. Note, I'm not saying console gamers are dumb, just the controls are in many types of games.

Re:The emphasis on the xbox 360 scares me. (1)

thisnamestoolong (1584383) | more than 4 years ago | (#28640145)

Oh they will -- I am certainly still excited about this game but there is no way they are going to be able to retain the complexity of the old games with an X360 controller. Not to mention the fact that the video game market has blown up to a much larger percentage of the greater population, most of whom are total idiots.

Re:The emphasis on the xbox 360 scares me. (1)

Fireye (415617) | more than 4 years ago | (#28641473)

This point is addressed directly in the interview that IGN did.
http://pc.ign.com/articles/100/1002164p1.html [ign.com]

IGN: That actually brings me to my next question. As far as PC gamers were concerned, part of the appeal of controlling your mech in the MechWarrior franchise was feeling like you were in control of your mech, having access to multiple cockpit commands at one time with your keyboard and your mouse. How are you planning to keep this classic control scheme feel, and will you be adding any new elements for your mechs, especially now that you want to create this full cockpit experience?

Russ Bullock: First and foremost, in this day and age and this time, we've all played the PC games in the past and absolutely loved them. But certainly going forward, just out of necessity and because we think we can, we're definitely very focused also on the Xbox 360. So we're very focused on the console standpoint moving forward. Now, we still need to work out a lot with our chosen publishing partner, so some of these questions will become answered, but I think that Jordan and I are in agreement that we want to make a MechWarrior game.

The MechAssault games were interesting in the role they played inside the universe for the consoles at the time, but we feel the technology is there that we can make a true MechWarrior game, a MechWarrior experience on both the Xbox 360 and the PC and not lose anything from that true MechWarrior feeling. We feel confident obviously in the PC and its control scheme that can be realized because it's been done before. But for the Xbox 360, we've spent a lot of thought and a lot of time in playing around with the controller and finding ways to give the same level of control in the way that you throttle, in the way that you turn and move, use your jump jets, and everything that gives you that MechWarrior experience that doesn't turn it into a power-up pickup sort of arcade style game. So that is something that we're spending a lot of time on â" all the answers aren't there yet, but we want to make a MechWarrior experience and we feel like we can do it both on the 360 and the PC.

Re:The emphasis on the xbox 360 scares me. (1)

HannethCom (585323) | more than 4 years ago | (#28640229)

No, not dumbed down, just simplified. The controls will be simplified down so much to make you feel like an old time British person. (Like you have a stick stuck up your butt)
You just have to hit, A A B AA C to fire your main weapon. Other weapons will require a little more complex system. *sarcasm*

Re:The emphasis on the xbox 360 scares me. (1)

ComputerGeek01 (1182793) | more than 4 years ago | (#28640709)

Come on now Armored Core does VERY well on consoles IMO, and I don't care who you are that series is twice as complex as Mechwarrior ever was! Don't get me wrong I grew up on Mechwarrior and would not have given AC a chance if it weren't for Mechwarrior 2 laying the ground work. I'm just saying that you don't have to dumb anything down just because you feel like there aren't enough buttons.

Re:The emphasis on the xbox 360 scares me. (1)

Divide By Zero (70303) | more than 4 years ago | (#28641471)

I'd settle for an adapter for my Steel Battalion controller. Thing's twice as complicated as any keyboard I've owned and has a light-up, plastic-shielded eject button. Nerdgasm.

Re:The emphasis on the xbox 360 scares me. (1)

Cor-cor (1330671) | more than 4 years ago | (#28641777)

That was kind of my first thought, but the more I think about it, the more I feel like this could be a tremendous poster child for Project Natal. If it's at all like advertised, they could throw in a cheap fake plastic controller or something, maybe even have you map your own equipment to controls and get all the control of a PC game on the console. Or maybe use the standard controller in conjunction with motion capture. Hell, I'd definitely spend sixty bucks to rain destruction from a Mech that mimicked my movements.

It's about time (1)

AdmiralAl (1136661) | more than 4 years ago | (#28640109)

I'm really glad to see that they are finally coming out with a new MechWarrior game. Being a veteran of all the previous iterations, I've been longing for a new one for quite some time. The fact that they are re-releasing 4 for free is also very good news. 4 was certainly not my favorite, but it definitely gives me an excuse to ignore my family for awhile until the new game is released.

Distributed for what? (0)

Anonymous Coward | more than 4 years ago | (#28640227)

How is it distributed? It's almost as if Candlejack had something to do with the

Future "MechCommander" games? (1)

hiryuu (125210) | more than 4 years ago | (#28640325)

I'll echo the sentiments of a few others here with my appreciation for the classic MW games over the console-appropriate MechAssault, but I never hear anyone mention the MechCommander titles. Any speculation (or inside info) on the possibility that we'd see any more in the overhead-strategy vein?

Re:Future "MechCommander" games? (0)

Anonymous Coward | more than 4 years ago | (#28641559)

Well, they mentioned Shadowrun and the possibility of picking that up.

Based on that, I would imagine after they release this MW, they'll try their hand at SR, possibly another MW, and only then might we see what MC2 should have been. I think most of the MC community would agree that MC/MCX was far superior than MC2!

Seriously?! (0)

Anonymous Coward | more than 4 years ago | (#28640369)

I've been a big Battletech fan since 1989. That video looked like absolute shit. Whatever team came up with it needs to be fired. I won't say that it's as big of an abortion as JJ Trek, but it seriously sucked ass. In no way does this make me want to play the game.

Zone of the Enders 2 MechWarrior (1)

Jackie_Chan_Fan (730745) | more than 4 years ago | (#28640399)

MechWarrior is great and all but its often frustratingly slow controls makes it a snore fest.

I hope they improve on this major flaw. Its the one aspect of MechWarrior that hurt it.

I much prefer the faster paced, and stylistic movements of Zone of the Enders 2.

Mech games need to be fun, not just cool ideas that are "slow and boring" just to be "simulation like"

Re:Zone of the Enders 2 MechWarrior (3, Insightful)

Yosho (135835) | more than 4 years ago | (#28640647)

MechWarrior is great and all but its often frustratingly slow controls makes it a snore fest.

I hope they improve on this major flaw. Its the one aspect of MechWarrior that hurt it.

No, that's exactly why many people loved the MechWarrior games so much. They (the good ones, at least), are not arcadey action games, they are giant robot combat simulators. Hundred-ton hunks of metal covered in weapons are not quick, agile acrobats; they are tanks with legs. The more realistic behavior of the mechs makes combat more about strategy and tactics than twitch reflexes.

If that's the kind of mech game you want, there are other ones out there that cater to you (ZoE). Please don't try to change MechWarrior into something it's not.

Re:Zone of the Enders 2 MechWarrior (0)

Anonymous Coward | more than 4 years ago | (#28640863)

Some people enjoy feeling the weight and scale of the hunks of metal they are piloting. These folks will play the MechWarrior games for their simulation aspects.

Others enjoy fast-paced killing in robots. These folks will play MechAssault.

Other others enjoy the strategic aspects of commanding a lance of 'Mechs. These folks enjoy MechCommander. (An aside: I also wish another game in this series would be made.)

To each their own.

Re:Zone of the Enders 2 MechWarrior (1)

Kell Bengal (711123) | more than 4 years ago | (#28641035)

Let's hope a Mechcommander sequel is a sequel to MC, not MC2... that abortion of a game needs to be erased from history. The original Mechcommander was fun and polished. It was dreadfully underrated.

Re:Zone of the Enders 2 MechWarrior (0)

Anonymous Coward | more than 4 years ago | (#28641781)

Completely agree! Though I wouldn't get my hopes up until they release a second MW...

Re:Zone of the Enders 2 MechWarrior (1)

Jedi Alec (258881) | more than 4 years ago | (#28641323)

If that's the kind of mech game you want, there are other ones out there that cater to you (ZoE). Please don't try to change MechWarrior into something it's not.

The IGN article mentions pilots becoming more adept at piloting specific (types of?) mechs as they spend more time in them, so I guess the GP could just opt for becoming a master of the light scout mech. iirc those moved, turned and jumped around at pretty high speeds.

Re:Zone of the Enders 2 MechWarrior (1)

Creepy Crawler (680178) | more than 4 years ago | (#28641627)

I personally liked piloting a 30 ton mech with a MASC, engines cranked up, no armor, and armed with light lasers.

I'd run something like 300 km/s while literally charging at your side. Good luck with your 55 ton mech turning around to even see me.

Glad to see this posted in Slashdot (0)

Anonymous Coward | more than 4 years ago | (#28640409)

Who developed and owns Mechwarrior 4? I don't see the name mentioned on this forum. Hmmmmmm.

Re:Glad to see this posted in Slashdot (1)

Gwarsbane (905113) | more than 4 years ago | (#28640711)

It was developed by Microsoft and others, but Smith and Tinker now have all the rights.

Re:Glad to see this posted in Slashdot (1)

JSBiff (87824) | more than 4 years ago | (#28641645)

I thought it was *published* by Microsoft, but developed by someone else? Isn't that how Microsoft usually does games?

In related news.... (5, Funny)

NerveGas (168686) | more than 4 years ago | (#28640439)

Joystick manufacturers expect, once again, to be able to make a profit!

Re:In related news.... (1)

failedtoinit (994448) | more than 4 years ago | (#28640611)

Funny you should mention joysticks. One of my first thoughts after seeing this article was "where is my joystick, ah hell I'll just buy a new one!"

Re:In related news.... (1)

JSBiff (87824) | more than 4 years ago | (#28641583)

Do the MechWarrior games work well with a PlayStation-2 style controller? (I have a Logitech USB controller which is basically a PS2 controller). Or do you need some other type of joystick to work well with the MechWarrior games? I don't really like the idea of having to plunk down $20-60 for another HID if I can avoid it.

All of MechWarrior 4 will be free (5, Informative)

Gwarsbane (905113) | more than 4 years ago | (#28640569)

Everything, will be free. Vengence, Blackknight, the packs and Mercs. It will also include a whole bunch of maps and MekTek's own MekPaks. It will all be one download more then likely via bit torrent, the ISO image maybe as large as 3 or 4 gigs.

who needs a subject anyways? (1)

Well-Fed Troll (1267230) | more than 4 years ago | (#28640693)

Can we get this released on STEAM?

Re:who needs a subject anyways? (1)

Drone69 (1517261) | more than 4 years ago | (#28641075)

Or preferably Impulse? That way we don't have to need an internets connection to play. Yes, I know Steam provides the ability to disconnect from the net but in order to do so you have to be online in the first place! The game library may be not as huge but Impulse > Steam.

There are lots of good Mchwarrior clones too (0)

Anonymous Coward | more than 4 years ago | (#28640761)

This is pretty god news, but lately I have been enjoying a more modern Mechwarrior clone on instantaction.com which provides all the desired mech game play. It's a good tide-me-over while waiting to see if MW5 lives up to expectations (MW4 is ok but a bit outdated for my tastes).

Woo Hoo! (1)

Theodore (13524) | more than 4 years ago | (#28640873)

First we get the unseens back,
now we get a new MW game, with the previous one FREE?!?
SCHWEET!!

How many games hit a 25 year anniversary?
Now, how many hit it with a "we're not just here, we're not just expanding; but we're back, with 16 different kinds of vengance".

Hail Loren Coleman
Hail Randall Bills
Hail Herbie the love munch!

(For the unknowing, Loren is pretty much head author, Randall was the chief BT developer up until '07, now it's Herb Habeas, lord of nuclear weaponry.)
I hope I can hit gen con this year, this all fucking rocks.

Re:Woo Hoo! (0)

Anonymous Coward | more than 4 years ago | (#28640991)

well Coleman took the rains in the later years but Michael Stackpole did a lot of work raising that tentpole beforehand.

Sweet! (1)

Malenx (1453851) | more than 4 years ago | (#28641015)

Man, I loved being the super annoying guy who decked his mech out with all LRM 5's and just ran around ducking behind hills, shooting 1 weapon at a time in an infinite row.

Didn't get much kills, but man did it piss people off. >.

ADL league anyone? (0)

Anonymous Coward | more than 4 years ago | (#28641199)

Oh the good old days in the Astral Dominion League. Anyone else play in a league as Clan or IS? Clan Hells Horses all the way!

a few features (3, Insightful)

roc97007 (608802) | more than 4 years ago | (#28641379)

I stopped playing video games after Mechwarrior 4. Partly because I had other things to do (like raise a child) but partly because I haven't been able to get interested in computer games since.

With a new Mechwarrior out, I will probably go out and get a modern joystick and give it a shot. I'm especially glad they went back to the Clans, as they had the more interesting mechs and backstory.

I'm hoping that we see some new abilities in the new game. I always thought it was odd that in the 31st century you fired weapons by manually lining up a hood ornament on your enemy, when 20th century technology has object recognition and automatic targeting. Or, at least, some kind of helmet tracking. What, did computer technology get lost in the intervening years?

In a slightly different vein, it seems like in all that time someone would have thought to weld on a few weapons backwards on the chassis. (With associated hardpoint and weight penalties, of course.) A lot of knife fights depended solely on how fast you could turn your chassis to bring weapons to bear. This doesn't seem reasonable in the 31st century. I want to be able to glance in my rearview mirror and squeeze off a few rounds or missiles at that mech sneaking up behind me. Or -- this would be cool -- have the arms be articulate enough to temporarily point backwards.

It should be possible in this day and age to have the mechs be as fully articulate as the backstory led us to believe.

Re:a few features (3, Informative)

Yosho (135835) | more than 4 years ago | (#28641579)

I'm especially glad they went back to the Clans, as they had the more interesting mechs and backstory.

That's not quite right -- the game is being set in 3015, which is before the Clan invasion, and so it's unlikely you'll see any Clan technology in the game.

What, did computer technology get lost in the intervening years?

Actually, yes; in the BattleTech universe, centuries of warfare have caused the loss of quite a bit of scientific knowledge and technology. That's why Clan technology was so much more advanced than the Inner Sphere stuff.

Load More Comments
Slashdot Account

Need an Account?

Forgot your password?

Don't worry, we never post anything without your permission.

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>
Sign up for Slashdot Newsletters
Create a Slashdot Account

Loading...