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Playing a First-Person Shooter Using Real Guns

Soulskill posted more than 5 years ago | from the and-shovels dept.

First Person Shooters (Games) 225

Blake writes "A group called Waterloo Labs rigged up a few accelerometers to a large wall and projected a first-person shooter onto it. Using some math, they can triangulate the position of impacts on the wall, so naturally they found someone with a gun and bought a large case of ammunition. Even cooler, this group usually posts a 'how we did it' video a few weeks after a project's debut, including source code."

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Does the wall... (3, Funny)

MichaelSmith (789609) | more than 5 years ago | (#28984121)

shoot back?

Re:Does the wall... (5, Funny)

galaad2 (847861) | more than 5 years ago | (#28984139)

more importantly, is there a respawn location available?

Re:Does the wall... (2, Funny)

hahiss (696716) | more than 5 years ago | (#28985389)

does it shoot first? And if so, does George Lucas change it later?

Guns? (4, Funny)

acehole (174372) | more than 5 years ago | (#28984129)

Real guns or not, iddqd and idkfa is all i need baby.

Re:Guns? (3, Funny)

pinkushun (1467193) | more than 5 years ago | (#28984279)

idclip would just cause headaches, unfortunately

Re:Guns? (1)

tom17 (659054) | more than 5 years ago | (#28984765)

fuck it, go all the way. idspispopd

can't wait... (0)

Anonymous Coward | more than 5 years ago | (#28984169)

...for the rocket launcher mode for zone damage

For their next project (0)

Anonymous Coward | more than 5 years ago | (#28984173)

For their next project they can work on not being so fucking annoying. Either that, or go stand in front of the screen for the ultimate realism in FPS technology.

Re:For their next project (0)

Anonymous Coward | more than 5 years ago | (#28984273)

++

My thoughts exactly.

Source code (3, Funny)

xerent_sweden (1010825) | more than 5 years ago | (#28984183)

I sure hope it's bullet proof!

Re:Source code (1)

sadness203 (1539377) | more than 5 years ago | (#28984219)

If it's not going to at least absorb the impact, I fear the players are going to be calling "Meeeeedic" soon enough when the bullets ricochet. I didn't see if it was blank bullet in TFA, or if they could use maybe airsoft gun, but probably since they use shovel at the end.

Re:Source code (1)

Alarindris (1253418) | more than 5 years ago | (#28984287)

You couldn't use blanks, there is no projectile.

Re:Source code (1)

koolfy (1213316) | more than 5 years ago | (#28984315)

You couldn't use blanks, there is no projectile.

Yes you could, using the orientation of the barrel in space and math, instead of impact points.

Re:Source code (3, Insightful)

Alarindris (1253418) | more than 5 years ago | (#28984455)

You could also use a broom, but the whole point of this was using a projectile.

Re:Source code (0)

Anonymous Coward | more than 5 years ago | (#28984689)

Which is specifically what they're NOT doing in TFA. Then you've pretty much got another lightgun game.

Re:Source code (1, Interesting)

Anonymous Coward | more than 5 years ago | (#28984397)

You've never shot a gun, have you?

Re:Source code (1)

palegray.net (1195047) | more than 5 years ago | (#28984615)

Just run it on Unbreakable Linux.

/me goes back to his Debian rig...

Sadly... (3, Insightful)

Pvt_Ryan (1102363) | more than 5 years ago | (#28984199)

This will only encourage those idiots that say games are simulators for killing people.

On a brighter note it was still a pretty cool idea.

Re:Sadly... (3, Insightful)

Annwvyn (1611587) | more than 5 years ago | (#28984225)

Eh... no one pays attention to those people anyway. They have a right to an opinion just as much as I have the right to own my gaming systems as well as a real firearm. If they REALLY don't like it they can always start one of those online petitions (because from what I hear they are SO influential... *sarcasm*).

Re:Sadly... (-1, Flamebait)

Anonymous Coward | more than 5 years ago | (#28984321)

Eh... no one pays attention to those people anyway.

Politicians do. Liberals too.

Re:Sadly... (1)

Annwvyn (1611587) | more than 5 years ago | (#28984335)

It is okay. I don't pay attention to politicians. :)

Re:Sadly... (3, Insightful)

Desler (1608317) | more than 5 years ago | (#28985017)

Yes, because we all know that Jack Thompson was a noted liberal! Oh and that channel 'Fox News' that would continually have him on as a 'video game violence' expert is also well-known as being the most liberal channel on all of US cable!

Re:Sadly... (0)

Anonymous Coward | more than 5 years ago | (#28984331)

are you kidding me? Fox news is the 'news' channel with the highest ratings. People eat garbage scare pieces like video game violence up and then beg for more.

Re:Sadly... (0, Redundant)

Pvt_Ryan (1102363) | more than 5 years ago | (#28984293)

er wtf how the hell is this flamebait?

Re:Sadly... (5, Funny)

Yvanhoe (564877) | more than 5 years ago | (#28984531)

And they demonstrated it works fine while hitting the damn wall WITH A SHOVEL ! That was the greatest part. Forget the Wii, I want the next zombie game to be played with a wall of concrete and a shovel.

Re:Sadly... (2, Funny)

gijoel (628142) | more than 5 years ago | (#28984907)

Forget the shovel I want a cricket bat [imdb.com]

Re:Sadly... (0)

Anonymous Coward | more than 5 years ago | (#28985145)

Zombies are squishy. Tie a thick wet sponge to the back of the shovel to improve the haptic immersion (and reduce the stress on your hands and arms).

Re:Sadly... (1)

Opportunist (166417) | more than 5 years ago | (#28984533)

I wish someone would prove it using them as the display...

Re:Sadly... (3, Interesting)

amateur6 (1597289) | more than 5 years ago | (#28985133)

Actually, this will make the games more like simulators for killing people. Hell, I played a (crappy) sniper game for an hour and then walked out of the arcade onto a catwalk above a food court... and couldn't help picking out targets. Mentally, of course.

In this case anyone playing will learn that you can't reload just by firing off-screen, and that real guns are loud, kick, eject shells... and they'll get used to it. I'm not saying that it will turn an ordinary person into a killer, but there is an argument to be made, and it does get stronger in this case.

Re:Sadly... (3, Informative)

FlyingSquidStudios (1031284) | more than 5 years ago | (#28985325)

Yes, but the difference between you and a crazed shooter is that they aren't just mentally picking out targets. Charles Whitman didn't need video games.

Re:Sadly... (1)

KDR_11k (778916) | more than 5 years ago | (#28985411)

Yeah except the real shooting simulators don't use bullets because the whole point of the simulator is to save the expense of actual bullets.

Been done... (1, Informative)

Anonymous Coward | more than 5 years ago | (#28984215)

This type of thing has been done at shooting ranges around the world. Usually it involves laser modules added to a weapon, but some of them allow use of actual munitions without modifications.

Most are hunting or self-defense simulations.

Doesn't sound the same (5, Insightful)

oodaloop (1229816) | more than 5 years ago | (#28984231)

Shooting at a close wall representing a target far away, and shooting at a target far away are not the same thing, ballistically speaking. Depending on the angle, a shot taken might have traveled past the intended target and missed if it were for real. Also, a closer shot means you don't have to adjust for windage or elevation, or at least as much. In Marine Corps boot camp, we fired at man-sized targets at 500 yards outdoors, which is not easy. I knew someone in the air force who said they did the same thing - little targets much closer indoors. Not surprisingly, he thought it was easy.

All that being said, this sounds pretty cool. It might liven up range time if nothing else.

Re:Doesn't sound the same (1)

Annwvyn (1611587) | more than 5 years ago | (#28984275)

That is true... I wonder if there is away to simulate that similar to the way the indoor driving ranges work (with wind, trajectory, and velocity altering the destination of the ball)? I would be impressed if they can do a sniping simulation that takes into account all of the ballistics considerations that you just mentioned. If someone said "hey, try this out!" though, I would probably still have some fun with it. :)

Re:Doesn't sound the same (2, Interesting)

Anonymous Coward | more than 5 years ago | (#28984323)

True story: in boot camp, on pre-qual day I was platoon high shot, with a 242/250. On qual day, I fell to a 237 (choked under pressure) and someone else stole high shot.

Later, in the fleet, we were going to be tested, right? So, the knuckleheads in the butts thought they'd be funny, and they gave me crap windage data, flagging me as a total miss on half my shots. I KNEW I was hitting, so I blew it off, even though it meant I couldn't log any windage data for qual day.

So that night, this wise ass in my platoon said I was going to go unq, and I bet him 20 bucks that not only would I qualify, I'd kick the whole platoon's ass in doing so.

The next day, every target had an officer monitoring the marking and scoring. I was platoon high shot. The guy tried to get out of the bet, saying I was a "ringer". He ended up buying me a pint of schnapps instead (I was underage, so I was ok with that).

Did you know the army gets tested by shooting at sheet metal signs 300 yards away? If the sign goes "Ding" they get marked down as a hit. No scoring! No competition targets! It's amazing they ever hit ANYTHING in the field...

MY rifle instructor taught us how to evaluate the wind speed and correct with the windage dial (1 click = 1 inch per hundred yards, for you non-hackers out there). None of this "Kentucky Windage" crap. Ah, the good old days! I wonder what happened to SSGT Hawkins? I bet he still shoots in competition...

I'm thinking about getting a modern, American manufactured SVD and trying it out in marksmanship competitions... I get chills just thinking about it.

Re:Doesn't sound the same (1)

oodaloop (1229816) | more than 5 years ago | (#28984557)

I managed a 221 in boot camp (220 is minimum score for expert). Without glasses. Somehow I missed the eye exam and should have gotten glasses. At the 500 yard line, the target was a little gray blur inside a little white blur, so I just aimed at the center of the blur and got 7 out of 10.

Air Force people learn to shoot guns? (0)

EWAdams (953502) | more than 5 years ago | (#28984355)

That's real helpful when you're at 38,000 feet and Mach 2.3, and your target is somewhere over the horizon. Yet another example of government waste.

Re:Air Force people learn to shoot guns? (4, Informative)

dunkelfalke (91624) | more than 5 years ago | (#28984381)

bullshit.
all soldiers (and yes, airforce pilots are also soldiers) undergo the same basic training so if the pilot cannot fly he still can shoot at the enemy or defend himself after ejecting.

this is not a fucking team fortress, real humans are universal.

Re:Air Force people learn to shoot guns? (5, Interesting)

Broken scope (973885) | more than 5 years ago | (#28984545)

A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.

-Robert Heinlein

Re:Air Force people learn to shoot guns? (3, Insightful)

Anonymous Coward | more than 5 years ago | (#28985067)

And yet Heinlein's specialty was writing.

Re:Air Force people learn to shoot guns? (0)

Anonymous Coward | more than 5 years ago | (#28985361)

Maybe during a military regime, but otherwise specialization is what lets us survive,. If everyone does their own work well, it turns out efficient overall, if everyone does [everything] "decently" we end up with crap.

Military wise - you want a pilot who's good at flying and not getting shot down in the first place. Good accuracy/stamina are secondary in this situation. Similarly a SWAT team member shouldn't need to know how to "sorta" fly a plane.

Re:Air Force people learn to shoot guns? (1)

Martin Foster (4949) | more than 5 years ago | (#28984385)

Not necessarily. Who does security of the perimeter around the air base? Who would defend the air base in war time conditions when the marines and army are out there holding the line?

Knowing how to defend your colleagues, the installation and yourself is not a waste of money. It's not like they are in a low risk job and will never be deployed overseas.

Of course if their training is almost meaningless and treated as a joke by those doing said training. Then I agree with you.

Re:Air Force people learn to shoot guns? (1)

coolmoose25 (1057210) | more than 5 years ago | (#28984647)

When my dad was in the Army Air Corp in WWII, his training group was almost done and were getting ready to fly their B-17's across the ocean. There was a hitch though...

Seems that no one had arranged for their firearms training. They had to complete that before they could ship out. So they were all loaded onto trucks and brought to a deserted part of the Jersey shore (they were stationed in Atlantic City at that point - the hotels had all been converted to barracks)

They were each given a rifle, and they had to shoot three rounds. They told them to shoot at the ocean. Training completed, they flew off for Bangor, Me, and then made the perilous trek across the Atlantic (Halifax, Goose Bay Labrador, Iceland, etc.)

Re:Air Force people learn to shoot guns? (1)

oodaloop (1229816) | more than 5 years ago | (#28984391)

That was years ago, so I guess. But today there are many airmen serving on the ground in Iraq and Afghanistan. In fact, the AF has increased combat training in boot camp because of that.

Re:Air Force people learn to shoot guns? (0)

Anonymous Coward | more than 5 years ago | (#28984393)

Perhaps helpful if you have to eject above enemy territory?

Yet another example of human waste.

Re:Air Force people learn to shoot guns? (1)

Annwvyn (1611587) | more than 5 years ago | (#28984401)

You do know that Air Force has support ground elements, correct? And what if a pilot gets shot down in enemy territory? What is he going to defend himself with?

Re:Air Force people learn to shoot guns? (2, Insightful)

El Torico (732160) | more than 5 years ago | (#28984409)

Not everyone in the Air Force is a pilot or weapons officer. I know Air Force security personnel who had to "knock doors" in Iraq.

Re:Air Force people learn to shoot guns? (2, Insightful)

langelgjm (860756) | more than 5 years ago | (#28984429)

I guess you've never heard of pilots landing in enemy territory?

techies outthinking the problem (0)

Anonymous Coward | more than 5 years ago | (#28984445)

the same was thought when fighters were
designed for viet nam. it turned out to be
a very expensive mistake it's possible to
carry many more bullets than missles.

Re:Air Force people learn to shoot guns? (1)

calmofthestorm (1344385) | more than 5 years ago | (#28984607)

Dude, have you *seen* Stargate?

Re:Air Force people learn to shoot guns? (1)

palegray.net (1195047) | more than 5 years ago | (#28984633)

You're either a troll or completely retarded. Allow me to enlighten you: most personnel in the Air Force don't serve in planes.

Re:Air Force people learn to shoot guns? (4, Funny)

Anonymous Coward | more than 5 years ago | (#28985065)

You're either a troll or completely retarded. Allow me to enlighten you: most personnel in the Air Force don't serve in planes.

... they are shot out of catapults

Re:Doesn't sound the same (4, Funny)

Yvanhoe (564877) | more than 5 years ago | (#28984437)

Ssshhhh, any FPS player knows that bullets travel in infinite straight line at the speed of light.

Re:Doesn't sound the same (0)

Anonymous Coward | more than 5 years ago | (#28984495)

Yes. Unlike light itself, even.

FPS and space shooters (5, Funny)

GNUThomson (806789) | more than 5 years ago | (#28984613)

Ssshhhh, any FPS player knows that bullets travel in infinite straight line at the speed of light.

Unless you use lasers in space shooters. Contrary to a popular disinformation spread frivolously by those lousy physicists, lasers are actually very slow. With a proper engine upgrades, you can outmanuver them easily.

Re:Doesn't sound the same (0)

Anonymous Coward | more than 5 years ago | (#28984475)

Though it's not the same, shooting at small close range targets does get you to learn the basics of firearms. That's the basis of the Appleseed Project, and it's turned out many fine long range shooters.

Re:Doesn't sound the same (1)

shoemakc (448730) | more than 5 years ago | (#28984477)

Makes sense, but what about zombie-sized targets?

Re:Doesn't sound the same (1)

Opportunist (166417) | more than 5 years ago | (#28984519)

How many FPS games do you know that adjust for wind, elevation (ok, a few have that to a minuscle degree on sniper guns and the like) and other physical effects? We might see them in the near future, but that's hardly a feature of contemporary games.

Re:Doesn't sound the same (1)

Ironsides (739422) | more than 5 years ago | (#28984687)

Well, not so much for wind, but Unreal adjusts for elevation in most of the weapons.

Re:Doesn't sound the same (0)

Anonymous Coward | more than 5 years ago | (#28984525)

All of that can be taken into account by the computer calculating the point of impact. If you shoot from a fixed distance with a known gun and projectile, then the trajectory beyond the wall can be extrapolated to the distance of objects in the virtual environment, with gravity, air resistance and wind affecting the bullet. You can use shutter glasses and a DLP projector with a high refresh rate to create a realistic depth impression.

On the other hand, besides the cool factor, why would anyone do that? Mount an infrared laser on the gun and shoot blanks. Much safer and just as realistic and fun.

Family Guy did it (1)

erroneus (253617) | more than 5 years ago | (#28984283)

Just saw that last night in one of their patented "off the wall tangent" clips. They were playing paintball in the house and realized they didn't have paintball guns, so they decided to use real guns.

System (5, Interesting)

TerraGreyling (1605413) | more than 5 years ago | (#28984285)

When I was in the ARMY we trained on a video game system that had normal ar15's connected to gas lines that would simulate a round being fired. The whole wall in the trailer would be the target zone, close and far distances. This would also have wind, barometric pressure, and temperature so you know how to adjust your fire. And this was back in 2003, so how exactly is this new? This system would also use live ammo, but the ballistics gel isn't a fine surface to project onto.

Re:System (1)

Annwvyn (1611587) | more than 5 years ago | (#28984349)

You are right, the sensors aren't terribly new, but it isn't so much that ballistics mixed with electronics is new. What is the nifty part is that they took the sensors used and integrated them into a FPS. I could have some fun with their setup and CS 1.6 AWP Map.

Wrong approach... (1)

denzacar (181829) | more than 5 years ago | (#28984379)

Live ammo is actually irrelevant part of the project.
It would have been far cooler if they played the fact that ANYTHING thrown at the wall registers as the accelerometers they've placed in the wall measure impact of practically anything.

As can be seen at the end of the video - it is far more fun to hit zombies with shovels than to shoot them.

Re:Wrong approach... (1)

Annwvyn (1611587) | more than 5 years ago | (#28984433)

I think a little bit of both would be fun. :)

Re:System (0)

Anonymous Coward | more than 5 years ago | (#28984635)

That's funny. When I was in the local conscription army, we practiced by running in the forest and shouting to tell others we were shooting at them. And we learned to fight just as well as you stinking rich Americans do.

Re:System (1)

lordandmaker (960504) | more than 5 years ago | (#28985011)

And we learned to fight just as well as you stinking rich Americans do.

This is likely not something you want to boast about.

Re:System (0)

Anonymous Coward | more than 5 years ago | (#28985269)

Especially considering the average American Slashdot reader's ability to fight.

Re:System (1)

nurb432 (527695) | more than 5 years ago | (#28984809)

Only new because the average joe is doing it with off the shelf components?

Re:System (1)

jittles (1613415) | more than 5 years ago | (#28985281)

I went to IITSEC last year and used an AR-15 simulator there that was similar, only you fired actual blanks. It was pretty fun.

Re:System (1)

RegularFry (137639) | more than 5 years ago | (#28985367)

It's new because:

a) Live ammo. Different technology.
b) It's *fun*, and put together by a bunch of students, not a defence contractor.
c) Dirt cheap. I mean, really - the most expensive part of the rig is probably the LabView license.

Screw the game they are playing (2)

sadness203 (1539377) | more than 5 years ago | (#28984295)

And gimme Duck hunt [wikipedia.org] !

I thought you said Friendly Fire was off! (1)

IronDragon (74186) | more than 5 years ago | (#28984311)

This actually sounds fun - but its going to make the physical brutality (exercise!) of certain Wii games look like a walk in the park (also exercise).

Monitors can not be used this way. (1)

sgt scrub (869860) | more than 5 years ago | (#28984361)

I've tried. They just stop showing the pretty pictures.

In before... (1)

rekenner (849871) | more than 5 years ago | (#28984365)

Jack Thompson! Sigh. Hopefully he or someone else like him does not see this.

Re:In before... (0)

Anonymous Coward | more than 5 years ago | (#28984645)

Jack Thompson! Sigh. Hopefully he or someone else like him does not see this.

I'm impressed - I thought you'd be hoping he was in the room at the time.

Konami did it already (3, Interesting)

davidbrit2 (775091) | more than 5 years ago | (#28984367)

Granted, their version used something like Airsoft pellets rather than live rounds, but the idea was the same. Kind of a fun game, if you ignore the pellets that keep bouncing off the target and hitting you in the face...

Some info on the game. [arcade-history.com]

MUhahaha.. M4 Carbine vs Controller (4, Funny)

C_Jax (1331301) | more than 5 years ago | (#28984375)

Finally, a chance to level playing field against all the smack-talking 13 yr olds playing COD on Xbox live, Say hello to my M203

Found someone with a gun? (0)

Anonymous Coward | more than 5 years ago | (#28984423)

Found someone with a gun? Makes it sound like it was a challenge. I keep mine close to my bed, Most of my friends have safes full of guns. The challenge would have been picking the coolest gun in the bunch to use!

As the vile Brooks&Dunn put it (1)

bagorange (1531625) | more than 5 years ago | (#28984431)

Only in America

Guns are OK, but *shovels*? Now we're talking! (1)

Elphin (7066) | more than 5 years ago | (#28984447)

I preferred the bit at the end where they start dispatching the bad guys with shovels.

Now I want to play Left 4 Dead with a shovel!

Re:Guns are OK, but *shovels*? Now we're talking! (1)

oodaloop (1229816) | more than 5 years ago | (#28984497)

You got something against chainsaws?

Re:Guns are OK, but *shovels*? Now we're talking! (1)

TommyTumult (1614051) | more than 5 years ago | (#28985373)

You got something against chainsaws?

Bruce Campbell [imdb.com] : "I've gotten a lot of use out of chainsaws over the years. Killed a lot a zombies, saved a lot of lives, but at the end of the day when push comes to shove... they're just too damn heavy. "

Re:Guns are OK, but *shovels*? Now we're talking! (1)

BassMan449 (1356143) | more than 5 years ago | (#28985109)

Forget Left 4 Dead. As a proud TF2 soldier, I can say I'm quite excited about the prospect of actually getting to hit my enemies in the face with a shovel.

Or they can just move to my country... (1)

codeButcher (223668) | more than 5 years ago | (#28984555)

... where walls, accelerometers and all that fancy stuff is optional.

Re:Or they can just move to my country... (2, Interesting)

codeButcher (223668) | more than 5 years ago | (#28984643)

Where I live there's an indoor shooting range with a projection system. I remember one afternoon in the late nineties when a couple of us went and had a huge amount of good, clean, violent fun with the street battle scene from the movie Heat [imdb.com] - must have been a year or two after it was released.

After that I've often wondered how one could go about creating a 3-D projection system for total immersion. One of the walls I ran into was the problem of running onto a wall :-) And then soon after, paintball took off....

Re:Or they can just move to my country... (1)

silanea (1241518) | more than 5 years ago | (#28984677)

Wait, what? The Combine have taken over? Oh dammit, I should spend less time in the basement.

Crazy (0, Flamebait)

DoofusOfDeath (636671) | more than 5 years ago | (#28984665)

I'd be really concerned that a player, even temporarily, forgets that the gun is real (since he's also playing a video game), and carelessly shoots someone with his "controller".

Wouldn't this me just as fun with blanks?

Re:Crazy (0)

Anonymous Coward | more than 5 years ago | (#28984745)

I'd be really concerned that a player, even temporarily, forgets that the gun is real (since he's also playing a video game), and carelessly shoots someone with his "controller".

Wouldn't this me just as fun with blanks?

If you enjoy never actually hitting your target, yes.

And I don't think this game is intended for 12 year olds anyway.

Re:Crazy (1)

SupplyMission (1005737) | more than 5 years ago | (#28984789)

Did you even watch the video?

Re:Crazy (0, Offtopic)

navygeek (1044768) | more than 5 years ago | (#28984791)

Shootin' blanks is never fun. Your wife gets all pissy cause you can't have kids, gotta drink herbal teas to boost your count, you feel like less of a man... Wait, what were we talking about again?

Why is idiocy a tag? (0)

Anonymous Coward | more than 5 years ago | (#28984737)

Science and firearms are fun you liberal douchebags!

Whats old is new.... (1, Interesting)

Anonymous Coward | more than 5 years ago | (#28984757)

This is a recent twist on something that has been going on in Firearms training since (at least) the 1970's.
My father, who was an LE firearms trainer for 20 years, would setup a sheet of drywall and movie projector and play "home movies" of car stops and building entries filmed in the first person. The student would fire live ammunition at the "screen" and the projector would be paused at the moment that the terminal force decision was made/executed.

Discussions would then be carried out about the shoot out and then the next guy would go (with a new clip, of course).

Low tech? Sure, but not bad for some rural cops 25 or 30 years ago...

Having said that... This is an amazing idea and I would very much like to build one of these for myself. I always wanted to play Redneck Rampage with my USP45. :)

Been done already at VT (-1, Troll)

jellybear (96058) | more than 5 years ago | (#28984819)

with real people, too.

Interesting (1)

Kranerian (1427183) | more than 5 years ago | (#28984921)

An actual use for Arisoft guns.

Backwards (2, Funny)

Jeppe Utzon (721797) | more than 5 years ago | (#28984991)

It's funny how they were able to think up this quite cool technology use but then manage to get their explanatory graphics wrong. At 0:40 in their Youtube clip, they show the shockwaves travelling out from the sensors and then intersect at the impact location. That is, of course, the exact opposite of what is really happening.

They are missing the point (1)

hubert.lepicki (1119397) | more than 5 years ago | (#28985013)

The whole idea of playing Half Life is not to go outside with real guns and kill aliens, but to sit in front of your laptop and killing them with mouse clicks.

If I wanted to kill aliens with real guns, I could do that without starting my PC... right?

multiplayer version (0)

Anonymous Coward | more than 5 years ago | (#28985285)

in other news, the ministry of defense announces they already have a multiplayer version available.
Colonel W.A.R. Monger said, "Our version is not only multiplayer, we were finally able to eliminate the need for convulated electronic equipment. We can do without it now!"
The Colonel refused to elaborate on how exactly they accomplished this feat, stating the fierce competition in this business as the primary reason. However, the 2 demonstrations given so far, in their testing centers in Iraq and Afghanistan, were very convincing.
The Colonel also said "We have good hope that before the end of 2010 we can reduce the dependency on expensive equipment by 90%, leaving only people and cheap guns, vastly reducing the costs of playing our MMO's. We expect a significant advantage over our competitors from this."

Hardly improves on an old method (3, Interesting)

El Cabri (13930) | more than 5 years ago | (#28985391)

Reminds me of basic training in the army in the 70s. A projection screen is rolled around two rotating vertical cylinders, one on the left and one on the right, therefore forming a "double layer screen". A movie is projected on the front of the screen and light also shines from the back. The trainee shoots at the screen, where the movie representing the advancing enemy is running. At the "bang", the movie projector freezes the frame and we can see light shining from the back through the two aligned holes in the front and back screens. The instructor can determine whether it's a hit and then the cylinders are rotated so that the front and back holes are not aligned anymore and the impact disappears, and the exercise continues.

reloading (2, Funny)

WAG24601G (719991) | more than 5 years ago | (#28985409)

Do not shoot off screen to reload!!!!!
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