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Finding New and Unintended Ways of Playing Games

Soulskill posted more than 5 years ago | from the trickjumping-and-speedruns-and-bears-oh-my dept.

Games 346

Ronald Diemicke writes "World of Warcraft players sometimes hang out in front of Ironforge and dance. Fallout 3 players seek out new and elaborate ways of destroying their avatar. Brawlers in Smash Brothers have an itchy pause finger, ready to catch any humiliatingly hilarious screengrabs. The thugs running rampant in Grand Theft Auto are putting Evil Knievel to shame by using a full assortment of vehicles to pull off some incredible stunt work. Personally, I like to collect and move things. My favorite is making piles of bodies in any game that lets me move them around. Ever catch yourself doing something in-game that isn't exactly part of the game, or just something really dumb?"

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FRIST! (1)

Fat Wang (1230914) | more than 5 years ago | (#28994163)

FRIST!

I like to get the first post on news forums (5, Funny)

MrRTFM (740877) | more than 5 years ago | (#28994169)

instead of reading articles, it is more fun to be the first to comment on it without knowing what I am talking about

Interesting Discussion (4, Funny)

Hojima (1228978) | more than 5 years ago | (#28994417)

I've never really realized how subconsciously evil I am until this topic was brought up. I'm usually a care-bear when it comes to online play, but when it comes to computers, I'm a total dick. For instance, in Spore I would pay all my allies to fight against each other in an effort to start a mindless massacre. In Oblivion, I would kill a whole town by using command humanoid to gather them, then casting a giant frenzy spell to start a mindless massacre (you can start to see the trend there). Then in other strategy games, I like to destroy everything except their main base. Then I build up a massive army of the strongest artillery, surround it, and then blast the bajesus out of it.

Re:Interesting Discussion (4, Interesting)

sopssa (1498795) | more than 5 years ago | (#28994551)

Its fun to be a dick. In games its easier and theres no consequences in it and in single player games you wont be ruining anyone elses game either.

This is partly why I love physics games too. Its fun to build, destroy, smash and do something unexceptable to see the results. Physics games probably fit this category the best because they're made to play around with.

Sometimes I also dont want to get into some epic story but just have a bit of fun. Good physics engine + Good and responsive AI and the fun begins.

Re:Interesting Discussion (2, Interesting)

interkin3tic (1469267) | more than 5 years ago | (#28994673)

I think everyone does that to some degree. In civilizations you turn off "domination" victory, beat the last guy to one city, completely surround it with artillery, send in spies to destroy any building and sabotage production of any units, build cities all around it so it has no resources.

In fallout I am busy trying to kill every non-generic character I can in capitol wasteland. I also do this often with "Way of the samurai." I like games where you can choose to kill almost every character and it affects the story.

Hey, I don't do it in real life, I'm curious.

Re:Interesting Discussion (4, Funny)

sam0vi (985269) | more than 5 years ago | (#28994795)

That reminded me of the times I played Lemmings in my 386. Whenever i got bored or frustrated I would just put two lemmings in "guard" mode right where they came out into the level, and after getting them all packed into the 3 or 4 pixels left between the guards, I would hit the suicide button and watch all of those lemmings blow up. It was like fireworks! Pretty fireworks!

Re:I like to get the first post on news forums (0)

Anonymous Coward | more than 5 years ago | (#28994519)

Do you always lose in games for fun too?

Short answer (1)

Korbeau (913903) | more than 5 years ago | (#28994175)

Short answer: yes

Long answer: /golfclap

Doing stupid shit that doesn't gain anything... (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#28994177)

Sounds like something the Alliance would do. !Surprised.

Dumb AND obsessively repetitive... (5, Funny)

choovanski (780936) | more than 5 years ago | (#28994181)

When I was introduced to (pre-WOW) Warcraft I would annihilate a level by _almost_ completing it. For example, if a requirement was that I needed three buildings to clear the level I'd only build two. Then I'd put the peons to work chopping down every tree, emptying every mine, sucking up every last bit of oil... Once there was nothing more that could be done to rape the landscape THEN I'd move on to the next level. Don't ask me why, it wasn't exactly fun sitting there waiting for them to finish. I just had the urge to take it ALL... I think I was meant to be an upper level executive instead of an admin. :P

Re:Dumb AND obsessively repetitive... (1)

pgn674 (995941) | more than 5 years ago | (#28994297)

I sort of do this in Heroes of Might and Magic sometimes. Even though for the most part it doesn't help my character's stats or affect the next level in any way, I tend to search for and visit every object on the map, and build out my city to the fullest, before doing the last action to complete a level.

Nice to know know I'm not alone.

Re:Dumb AND obsessively repetitive... (5, Informative)

DNS-and-BIND (461968) | more than 5 years ago | (#28994339)

This is just a symptom of hoarding disorder [komonews.com] . Likewise the article in the summary. For whatever reason, some people just can't feel good without FINISHING. A Warcraft level is finite, the real world much less so. What would happen if the completion counter on GTA3 (or whatever game) only went up to 99% and never 100%? Imagine the groaning and gnashing of teeth! And if the reason was revealed as "some developer with a subversive sense of humor made it so nobody could get 100% complete?" Oh, my, there would be blood. The real krovvy kind, not the kind that turns to green when you hit the parental guidance icon.

Re:Dumb AND obsessively repetitive... (1)

lostmongoose (1094523) | more than 5 years ago | (#28994487)

makes one wonder if the 98.2% bug in Gran Turismo 2 that made it impossible to get 100% wasn't done on purpose....

StarCraft with nothing but the most useless units (5, Interesting)

crucifer (697054) | more than 5 years ago | (#28994393)

I actually finished SC and BW campaigns doing nothing other than zerglings for zergs, zealots for protoss and firebats for terran (marines are too powerful; so I decided to go for firebats). The entire game was quite easy even with this unit choice handicap. But when I arrived at the last mission of the expansion pack of BW. It was hell. The mission is as follow : You need to kill 3 overminds; each one with a special ability : 1- Your entire base is surrounded by invulnerable sunken colonies. The only way to reach that overmind is through a very long path of invulnerable sunken colonies. 2- Once ever 2-3 minutes a boss ultralisk would spawn and attack your base. That ultralisk takes only 1/2 HP damage per firebat hit, has 800HP and kills the firebat in a single hit. 3- Guardians and mutalisks attacks. Pretty hard to kill guardians with turrets since they have bigger ranger than turrets. I spent 8 hours in that single mission. I mined almost every last mineral of the map (some I couldn't reach because I could not build shuttles). t was absolutely awful, but I couldn't stop there. I HAD to be able to say I finished the entire game building nothing but the most basic units of the game.

Re:StarCraft with nothing but the most useless uni (4, Funny)

DNS-and-BIND (461968) | more than 5 years ago | (#28994529)

WTF dude? Why did you 'HAVE' to do this? In another age, you would have been a bomber aircrew with a singleminded determination to esacpe a Nazi prison camp (the real kind, not the Wolfenstein 3D kind.) Or you would have been a crusader with the determination to wipe out all Christians from the Holy Land. Or you would have been a crewman on a British frigate, determined that Spain should not have hegemony of the seas. What happened to us, such that our best and brightest waste their talents on imaginary worlds instead of the real one?

Re:StarCraft with nothing but the most useless uni (0)

Anonymous Coward | more than 5 years ago | (#28994745)

we ran out of IRL land to deal with so the best minds go to the cyberlands, maybe if we get into space quick then it will be ok.

Re:StarCraft with nothing but the most useless uni (5, Insightful)

DMUTPeregrine (612791) | more than 5 years ago | (#28994765)

So instead of single-mindedly killing fake people it's better if he single-mindedly killed real people? Perhaps not such a bad change after all, eh?

Re:StarCraft with nothing but the most useless uni (0)

Anonymous Coward | more than 5 years ago | (#28994651)

Zealots, useless? What are you ON?

Re:Dumb AND obsessively repetitive... (0)

Anonymous Coward | more than 5 years ago | (#28994499)

I really thought that I was the only person who would do this. :,) comment of healing!

Re:Dumb AND obsessively repetitive... (1)

bill_kress (99356) | more than 5 years ago | (#28994781)

Along the dumb and repetitive lines, I used to make maps that were ALL wood with the bare minimum required to move and cut my first log. From here on it was just a matter of cutting and cutting and making more cutters (Once I could build the required living spaces)....

I don't know why.

Re:Dumb AND obsessively repetitive... (4, Funny)

pbhj (607776) | more than 5 years ago | (#28994835)

You feel threatened by the potency of a male figure in your life, probably your father.

If I were Freud I'd say you want to sleep with your mother too, but I'm not.

Explorer (5, Insightful)

omnilynx (961400) | more than 5 years ago | (#28994193)

I'm not sure if this really counts because often it fits in with the intent of the game, but I like to completely explore everything. Especially if there's a map that gets filled in as I explore; I will happily criss-cross a bare desert if it's the last uncharted corner of the map. It really clues you in on the quality of the game: the best games are the ones where the designers stuck all sorts of cool little things away in corners for people like me to find. The worst games are the ones where none of the doors open but the ones you need to reach the next story point.

Re:Explorer (4, Interesting)

WinterSolstice (223271) | more than 5 years ago | (#28994219)

Same here - for me, it's part of why Ultima stood so far above the rest.

I get any game, doesn't matter what, and I'm always trying to hop onto buildings, fall off maps, find new KOS zones, etc. Usually long before it makes sense for my character to be in a zone or area, I'm there. Sneaking around, harassing NPCs.

Oblivion is one of my all time favorites for exactly this reason. I've explored probably every inch of that game. Right now, I'm visiting and taking screenshots all over LOTRO, though there are less hidden wonders than I'd like (the river basin with two opposing waterfalls is funny, though. Where's the water *go*?)

Re:Explorer (2, Insightful)

Anonymous Coward | more than 5 years ago | (#28994251)

This is what bothered me about WoW. There are places (such as the southern reaches of the Eastern Kingdoms) where you can swim around the continent and up onto hidden beaches and up into valleys, but there's nothing there. No gold. No creatures to kill. No NPCs to interact with. It's like it was created to be a secret spot, but they forgot to reward the player for spending the time and effort to get there.

Re:Explorer (2, Interesting)

RalphSleigh (899929) | more than 5 years ago | (#28994971)

Were there any non trivial reward everyone would go there...

Re:Explorer (1)

Ihmhi (1206036) | more than 5 years ago | (#28994355)

I'm the same way with a lotta stuff. Even though I had Cartographer in WoW, I had to open up all those zones completely.

In Team Fortress Classic, there was that whole skills community... maps based around conc, rocket, pipe-jumping etc. I miss stuff like that.

Re:Explorer (0)

Anonymous Coward | more than 5 years ago | (#28994975)

In Fallout 3, I turned combat AI off, godmode on, got the Explorer perk and set out to discover all the locations on the map.

Boom-badadadada-boom-ba-boom-boom (1)

Ryyuajnin (862754) | more than 5 years ago | (#28994195)

How high can you actually get ball bomb jumping in Metroid?

Sometimes... (1)

nitsew (991812) | more than 5 years ago | (#28994199)

In racing games, I like to go around the track backwards, and hit the other cars head on.

In the games with skyscrapers, I was always amused by going to some of the taller ones, and just jumping off.

I guess the obvious would be teabagging after a frag.

Re:Sometimes... (1)

interkin3tic (1469267) | more than 5 years ago | (#28994317)

I think everyone does the "go backwards in a race" from time to time. Especially mario kart, trying to snipe the other players as they're rushing at you with the green shell.

Skyscrapers, just jumping off them is fun, but spawning a motorcycle, car, or bike in GTA SA was fun. In GTA4, the chopper blades send bodies flying, I keep trying to do something I did on accident: get out just right so I would be hit by the blades and sent flying across the river/bay.

wat (0)

Anonymous Coward | more than 5 years ago | (#28994201)

I used to spend hours with the koopa shell in the first mario64 level going everywhere possible. Even doing timed runs up the mountain and back again. Who hasn't?

Designing a SIMS home-improvement (4, Interesting)

Announcer (816755) | more than 5 years ago | (#28994207)

I've used The Sims (1) to create some rather nice and pseudo-realistic drafts of some ideas my wife and I have for an expansion/remodel of our house. It worked quite well, despoite the limitations of this version of the game. Just create some random Sim, plop him on the property, pause the game, use the "rosebud;!;" cheat to rack up the Simoleans, and go to town.

I also used it to create sketches of a future radio station facility:
http://www.wphafm.org/concept [wphafm.org]

All done with The Sims (1)

I would like to try this with the Sims 2, seeing it provides much more flexibility and realism for such things. For now, though, those are my major "out-of-game" adventures. ;)

Re:Designing a SIMS home-improvement (-1, Troll)

Anonymous Coward | more than 5 years ago | (#28994345)

I clicked on your link and, wow, you're a religious freak. Hopefully god will help you achieve your goals.

Re:Designing a SIMS home-improvement (0)

Anonymous Coward | more than 5 years ago | (#28994623)

And the God driven designs you did looked like something Escher drew. Not practical at all. I'm not sure the almighty approves of your staircase that ends on a meeting table. I'd love to see the face on the contractor that tries to build the foundation for your building. He might invoke the name of God, but I'm guessing not in a good way.

Re:Designing a SIMS home-improvement (4, Interesting)

Anachragnome (1008495) | more than 5 years ago | (#28994347)

I seem to recall an interview with Will Wright that mentioned that he was told that he was tasked with making a program to do exactly what you described, but to also test design efficiency of floor-plans. The end result became "The Sims". He was essentially tricked into making a game.

So no surprise that you ended up using it for exactly that, designing buildings.

Did you actually use the sims in the game to test floor-plan efficiency?

Re:Designing a SIMS home-improvement (4, Funny)

johncadengo (940343) | more than 5 years ago | (#28994589)

Really? I had no idea.

I'd always thought the point of Sims was to build elaborate swimming pools, take out the ladder, and watch your sims drown to death. Or my other favorite, surround the sims with four walls but no exits. And watch them starve. If I were feeling generous that day, I'd make a window or paint the walls.

Heh heh heh.

Re:Designing a SIMS home-improvement (5, Funny)

Anachragnome (1008495) | more than 5 years ago | (#28994965)

Jeez, a little imagination please.

Try taking two Sims (or better yet, many!) with opposing personalities, then bricking them into a room with nothing but a toilet and an espresso machine.

"Get the fuck out, asshole. I need to take a leak!"

"Really? You sure you just don't want another Caramel Machiatto ?"

It's the only way I've actually made a Sim I didn't control kill another Sim (gotta love them neighbors!). It takes about 10-15 fist-fights, but eventually one takes a permanent dirtnap. I even had BOTH Sims fall asleep in the middle of one of them fist fights once because there was no bed. Ball of Fury, then pow!, interrupted script and two Sims sleeping in puddles of piss.

The funniest part is watching the "totally surprised" reaction of the Sim that did the killing when the Grim Reaper shows up.

"Oh sure, it's all fun and games until someone gets hurt!"

Re:Designing a SIMS home-improvement (1)

DamienNightbane (768702) | more than 5 years ago | (#28994661)

Oddly enough, Sim City was born the exact same way. He was making a game, I think an overhead scrolling shooter, and created what became Sim City to make map design easier.

Re:Designing a SIMS home-improvement (-1, Offtopic)

dcollins (135727) | more than 5 years ago | (#28994377)

I'm hoping this was also drafted in some fantasy game:

http://www.wphafm.org/sofaith.htm [wphafm.org]

"WPHA Statement of Faith

1. There is one God. Infinitely perfect, He is a triune God, eternally co-existant in three persons: Father, Son, and Holy Ghost.

2. Jesus Christ, the Son, is true God and true man. He was conceived by the Holy Spirit and born of the Virgin Mary. He died, was buried, rose again the third day, and is seated at the right hand of God making intercession for believers. He, the Just, died on the Cross of the unjust as a substitutionary sacrifice for all who believe in Him and are thereby justified by His shed Blood.

3. The Holy Spirit is a representative of the Tri-Unity in the world today. His work is to convict men of their sin, bringing them to repentance. He also seals, indwells, and comforts the believer. We believe in the supernatural Gifts of the Holy Spirit as described in the New Testament. Although important in the life of a Believer, the Gifts are NOT essential for Salvation, and their lack does NOT indicate a "lesser Christian" or a "lack of Faith".

4. The Old & New Testaments, as originally written, are without error. Being divinely inspired by God, they are a complete revelation of His Will for the salvation of man. They constitute the divine and only rule of Christian faith and practice. In ALL matters of doctrine, The Bible is the final Authority. (To borrow an old saying, "Nothing TRUE is NEW, and nothing NEW is TRUE.")"

Emergent behavior (3, Informative)

S3D (745318) | more than 5 years ago | (#28994231)

Emergent behavior [wikipedia.org] is a property of any complex enough non-linear system [wikipedia.org] .

Re:Emergent behavior (-1, Troll)

Anonymous Coward | more than 5 years ago | (#28994411)

What's with modding barely related karma-whoring wikipedia linkage as "informative"? The topic is "what weird shit do you do while gaming", not "what unrelated shit from wikipedia can you link to". Pathetic, both the karma-whoring and the moron moderators that fall for this.

We could call it that... (1)

ciroknight (601098) | more than 5 years ago | (#28994463)

Or we could fess up to the real reason this happens: We can't believe we dropped 50 bones on a game we beat in 2 and a half hours and now need something better to do with our time, so we prance around the game until we find something to entertain ourselves with.

Game developers have come a long way, but nowadays it's 99.999% about graphics and how much eye candy and shit you can pile into a game, and almost everyone's forgotten about the actual game part of the game, and the reason we'd want to play it in the first place.

Re:We could call it that... (1)

Xaositecte (897197) | more than 5 years ago | (#28994725)

"but nowadays it's 99.999% about graphics and how much eye candy and shit you can pile into a game, and almost everyone's forgotten about the actual game part of the game, and the reason we'd want to play it in the first place."

People have been saying this ever since the mid-90's. There is no 'nowadays' about it. There is no 'forgotten.'

superbounce (2, Interesting)

Panzor (1372841) | more than 5 years ago | (#28994235)

man, I must have spent a whole summer in halo 2 superbouncing and rocketlauncher-sword zooming (I forget what we called that) to see where I could get on maps. I hated it when people did that in ranked matches though.

I think we do these things because it's a new way to play a familiar game. Games get old and new games can be fun - especially when all your friends are already playing them - and you're tired of the "real" game.

Take a game like halo: standard shoot-em-up. Now you're practically free-running with superhero-like glitches flying you around the map juuuuust short of that one ledge. *runs around and tries it again*

It's just a matter of time before someone mentions machinima. Machinima is awesome. Most noteable is Red vs. Blue (another halo ref, I'm sorry) - a fan machinima that's been going for YEARS and even got it's most recent full-length film put into CANON. I couldn't believe that when I heard it. You know what, I just tried to get a citation and couldn't (going off of what my friend said). Who can confirm/deny that claim? I'd appreciate it.

Tricks and machinima. I think game developers (at least at Bethesda(spelling) and Rockstar games) are quickly realizing that sandboxy games are an easy way to let the gamers' imaginations add 100s of playing hours.

sims (4, Funny)

Anonymous Coward | more than 5 years ago | (#28994243)

I always found it amusing to try to get straight female sims into lesbian relationships.

You could get them to be best of friends and then ...

Never worked, but it was fun trying.

Re:sims (0)

Anonymous Coward | more than 5 years ago | (#28994689)

Funny, it always worked for me. Keep at it ;)

Sometimes (1)

Tubal-Cain (1289912) | more than 5 years ago | (#28994253)

My personal hobby is making little kids cry when playing board games.

When I was younger (1)

Dunbal (464142) | more than 5 years ago | (#28994257)

I used to play a game called "Island of Kesmai", an ASCII pseudo-graphic multi-player RPG. My guild (the KILL guild) would specialize in these silly antics, such as attacking the dragon with a broken glass bottle, rocks, coins, and other fairly harmless items. I can't believe we paid $6+/hour for such silly stuff, but well, we had fun. Oh and yes we killed it - eventually...

These guys... (5, Interesting)

Xtense (1075847) | more than 5 years ago | (#28994287)

...have absolutely nothing on the admins of it-he.org

Read their Ultima sections.

Reeeead them.

warthog jump! (2, Interesting)

Chalex (71702) | more than 5 years ago | (#28994299)

This video was really popular around 6 years ago! Warthog jump [youtube.com]

I also remember my college friends spending all their time shooting seagulls in Metal Gear Solid for the PS3.

Hooray for body-piling! (1)

Morbid Curiosity (156888) | more than 5 years ago | (#28994301)

I'm guessing you've played a bit of Thief: The Dark Project in your time, am I right?

Finding glitches... (2, Interesting)

Aliotroph (1297659) | more than 5 years ago | (#28994315)

and things that shouldn't be there! Sure, the regular easter eggs are fun, but it's more fun finding interesting ways to break a game or finding ways to end up somewhere that teaches you a bit more about how the game was constructed. TFA mentions suiciding in FO3. It sure is fun to shoot up a pile of cars and go flying (the best one is just west of the Arlington Library, on the freeway). The neat side effect of this is your corpse bouncing off the skybox. That's also the disappointing effect -- it limits how far you can fly.

I was particularly impressed when my brother called me over to show me how he figured out how to jump out of the train in Half-Life. My friends played that game for years and never found that little gem. Weirdness ensues when you leave the confines of the train and confound the scripts.

Re:Finding glitches... (1)

sam0vi (985269) | more than 5 years ago | (#28994967)

That sounds like fun! What happens afterwards? Do you instantly die? If not I'd love to know how to do it (if you don't mind sharing). Thanx

Ultima Online... (3, Informative)

Anachragnome (1008495) | more than 5 years ago | (#28994327)

My best in-game friend letting me kill her over and over, then chop up her corpse(s) to supply me with body parts which were needed to take advantage of a bug that allowed you to place objects on the walls of a house.

It got to the point we were having to get creative to kill her as fast as possible. A pet White Wyrm turned out to be the best method. One Bite-Death. If he got hungry, I could feed him some of the body parts as well.

"Whoa! How'd you get all that stuff to hang on the wall?"

"You really want to know?"

Re:Ultima Online... (1)

dragonjujotu (1395759) | more than 5 years ago | (#28994739)

Oh gawd, tell me you have screenshots!

Re:Ultima Online... (1)

Anachragnome (1008495) | more than 5 years ago | (#28994907)

Your kidding right?

That was ten years and 4 computers ago. You'll just have to imagine it. :)

Pro Roping (5, Interesting)

Gunslinger47 (654093) | more than 5 years ago | (#28994349)

The roping community from Worms: Armageddon and World Party abuse the ninja rope in ways the developers certainly never anticipated.
http://www.youtube.com/watch?v=MQeNMD95lrE [youtube.com]

...

/msg xOaPxJacky wiptistean
PACK: !Piles, AFR, CBA, KTC
gl+hf

starcraft (0)

Anonymous Coward | more than 5 years ago | (#28994373)

get a standart map (not the one made by players where you have like unlimited ressources..pfft, cheat if you dont have to steal the other's ressource)

play against 7 coop computer .. and win, without a single lost (terran evidently, since you can repair bunker and all)

best score to date, 1850 kill 0 lost

WoW gold farmer spamming (3, Interesting)

Anonymous Coward | more than 5 years ago | (#28994391)

A few weeks ago the gold farmers got a bunch of level-1 characters, all dressed alike, to lie down in a major city, then I guess got a high-level from the opposite faction to come in and kill them - so the bodies all spelled out a website URL. I wasn't there when it happened, just saw the results. I assume it happened on most of the other servers and for both factions, but I have no direct knowledge of that.

In WoW, a dead body sits around for quite a long time if the player doesn't resurrect. A level-80 mage or other character with an area-of-effect spell could most likely run in, avoiding combat until in range of the level-1's all lined up, then just fire a few quick blasts while running up the line and they all drop dead.

I tried to think of ways to move the bodies, there are a couple spells that can affect corpses, but I don't know if anyone tried to do it. Lying down or standing a large mount over them sort of messed it up, lighting fires or planting flowers really didn't do much. Eventually the bodies started disappearing as Blizzard cleaned it up. They did it again a few days later.

In Eve (1, Funny)

Anonymous Coward | more than 5 years ago | (#28994615)

we just get them spamming the forums with crap like "naked woman caught by sattelite watch" with a link to a keylogger.

sad thing is, seems to have caught a few people.

Re:WoW gold farmer spamming (0)

Anonymous Coward | more than 5 years ago | (#28994743)

Actually, they're doing it at the moment. They have a teleport hack (which'd get you banned really fast, but they don't care about that as they're using stolen accounts and don't need them for long). They just teleport the corpses to the right places, and then teleport them really high up in the air, straight up - and let 'em fall straight down. Splat. All those corpses died of falling damage.

It is the coolest thing I've seen scum do, but don't be tempted to visit the sites: keyloggers (Flash exploits, mostly). That's how they get the stolen accounts and all that gold. Go figure.

I had a chat with a GM a while back, and he mentioned that he loved it when they did that (when it was still very rare), as he got to sit there, deleting the players as they fell from the sky - like "bot Tetris". And we thought we got to have fun with the game...

It was also amusing to find a bot using Glider (a common WoW bot at the time, now sued into oblivion by Blizzard's crack team of legal attack sharks), then trick it to do things its owner wouldn't expect. Tagging mobs around it, training mobs into it... kiting Teremus the Devourer onto it... Oh, fun.

Re:WoW gold farmer spamming (0)

Anonymous Coward | more than 5 years ago | (#28994797)

Unfortunately (if you can say so in regards to spam) the reality is not that complicated. the poor characters are just marched to their positions, hacked to be high in air and plummet to ground to their deaths forming the URL.

BF2 end of round posing (1)

LazyAcer (105424) | more than 5 years ago | (#28994425)

when the round ends in BF2 (and it's mods like AIX2.0) the splash screen shows a live action camera view of a specific part of the battlefield... the trick is to position yourself, your vehicle etc so you appear in the frame at the end of the round just as the tickets expire and take a screenie of you and your buds posing for group shot :D but it's mostly helicopters spinning out of control, jets crashing into the ground and assorted carnage, all in good fun!

http://battletracker.com/index.php?page=Index&gamefilter=bf [battletracker.com]

Re:BF2 end of round posing (1)

Shadow of Eternity (795165) | more than 5 years ago | (#28994801)

I used to play on a server that would have the losing commander fall from the sky and die at the end of each round while everyone watched and gave a 0-10 rating.

WoW Tolls (0)

Anonymous Coward | more than 5 years ago | (#28994431)

Back in my early days in Wow, our horde guild made a pact with an alliance guild to charge gold for anyone of the opposite faction a toll to ride the boats. For example if a non-guildy horde guy showed up to the docks and didn't hand over gold to one of us, we'd tell via Vent to the alliance guys to gank him. And vice versa. =)

Torture your Sims (1, Funny)

Anonymous Coward | more than 5 years ago | (#28994449)

Nothing is more fun than watching them pee their pants because you did not provide a bathroom.

http://www.destructoid.com/blogs/Tino/the-sims-torture-test-pretty-pictures-included--42504.phtml

What strange things have I done? (1)

julesh (229690) | more than 5 years ago | (#28994471)

I broke into Manic Miner so I could change the title music. It had the best polyphonic tone generator I could find on the Spectrum.

I once tried to play Elite without using the jump drive. Turns out you don't actually move when you're not using it.

I used to play Doom II with the intent of minimizing the number of things I killed.

I built ships in Master of Orion that had huge numbers of the smallest missile launcher available and no defensive systems at all. Perhaps this isn't quite playing it outside of the way it was intended to be played, but the results could be quite amusing anyway.

Played GTA (the original, not the funky new 3D versions) by just sitting and driving along in traffic, trying not to attract police attention.

Struggling to think of any more right now.

Re:What strange things have I done? (0)

Anonymous Coward | more than 5 years ago | (#28994945)

In Doom II I enjoyed warping to the level where you had to fire rockets into Romero's brain, but use the god cheat, the monster respawn cheat and the noclip cheat to go to the window where Romero resided, and the monsters would fire at you from the terraced level for about 15 minutes. They'd accidentally hit each other and create a melee among themselves every 5 minutes or so (decimating the population to a low enough level that the inter-monster killing would stop) but THEN you'd jump to the floor and clip cheat through the wall to your right. There'd be a crapload of monsters on the wrong side of the wall (killed monsters?) that would all fire on you at close range. It was impossible to really see what was going on due to all the explosions of hundreds of monsters firing their plasmaballs and whatnot as fast as they could.

In Need for Speed: Hot Pursuit II I'd enjoy the "outrun" sequence with a lap limit, driving the wrong way so the cops would chase me the wrong way, they'd run into your competitors at relative speeds of 250mph or so, if you did it right they'd become so damaged that the cop cars (and competitors cars) "broke down" and you could go backwards forever (since it ran your laps completed below zero). Also if a competitor broke down before some of the cops you could push it into the middle of the road so the cops would hit them.

In classic games (1)

mrderm (685352) | more than 5 years ago | (#28994485)

A donkey kong clone on - if I remember right - the zx81, allowed you to climb up the stack of ramps then jump over the damsel in distress that was supposed to be your target. Jump onto donkey kong's arm, over his head onto the other arm, then make an adrenaline-filled slow-motion fall down the full height of the screen back to where you started.

Well, you had to be there.

Operation Flashpoint (3, Insightful)

Laser Dan (707106) | more than 5 years ago | (#28994493)

I always liked playing coop Operation Flashpoint with friends, there was a particular map where the enemies had 2 or 3 tanks next to each other with the drivers standing next to them. The map was supposed to operate with you fighting the tanks with RPGs etc as the drivers would jump in as soon as you were detected, but we found that you could put everyone in a jeep, then drive full speed at the camp and if you were lucky you could run over the drivers before they got in the tank. Then everyone jumps in the tank, blows up the enemy tanks before they can turn the turret, and go on a rampage in a mission where you aren't supposed to have a tank. Soo much fun.

There was another mission where you could steal a helicopter in a similar way.

Sometimes it would take many tries to do it without someone being killed, but it was so worth it!

Re:Operation Flashpoint (1)

deniable (76198) | more than 5 years ago | (#28994705)

Well, there are people who fire up the mission editor and use Flashpoint as a racing game. Dirtbikes can be a lot of fun, but you have to keep the guns out of the race. Then again, we had one race with armed spectators that joined in. :)

Daggerfall (3, Interesting)

Drasil (580067) | more than 5 years ago | (#28994503)

In Daggerfall I used to enjoy finding routes around town that minimised the time I spent on the ground. Why simply walk down the street when you can run along hedges or leap from rooftop to rooftop? Using magic would have been cheating of course.

FPSes (0)

Anonymous Coward | more than 5 years ago | (#28994515)

In Tribes, almost every server you come across is heavily modified. Though, some take the game in new directions. For example, there have been "Boot Camp" servers where you practice playing the game. Some versions of these include such challenges as climbing up tiny platforms that stretch on for miles and racing along floating bridges and other things.

The racing can't be done without a skiing script, which basically makes you hop continuously which makes you glide up and down hills, but everyone who plays the game uses one of those. It actually became a built-in feature in the later Tribes games (though, those are nothing compared to the original, sadly)

Also, in Quake II, I have a nasty habit of blowing up every corpse I see. That's not exactly a way of changing the gameplay, but it is an odd habit I've developed.

diablo:Covering as the whole centre in gold piles (1)

lord_io (550654) | more than 5 years ago | (#28994549)

Covering as the whole city in gold piles, problem was they disappeared after a while... quite disappointing. Starcraft: building an armada of command centres trying to cover the opponents buildings so he can't select them. Lords of the realm 2: attacking with as many 50 peasant armies as possible burning every single one of the opponents fields. And of course burning the quarry and the black smith. Doomlegacy: Changing the corpse sprite to a normal sprite, then hiding in the jungle of your own corpes plasmaing the opponent to death. My buddy used to play as a box, Now THAT is annoying.

GTA2 carbombs (1)

Mal-2 (675116) | more than 5 years ago | (#28994565)

I had a special way of passing time in GTA2, and it went something like this:

Find a grassy area with lots of pedestrian traffic passing, near one of the paint-and-weapon shops. Acquire something powerful like a bus or a fire truck -- you're going to need it later. Park it out of the way.

Steal a car, equip it with a bomb, and drive it up onto the grassy area. Wait till the peds come back, arm the bomb, and run like hell. Watch bodies fly every which way! Quickly steal another car (or have one waiting) and get it painted to dump your wanted level, then equip it with a bomb. Use the bus or fire truck to shove the bombed car into the street, and blow up another crowd of people with a new car bomb. The people WILL come back, never mind that cars keep blowing up. They're totally oblivious to what happened 30 seconds ago. Repeat till it gets old -- which for me took about 30 minutes.

I would also dump a bunch of oil in and around an intersection, jack cars and pack them insanely tight with one bomb-equipped car in the middle, and set it off to see how many I could get to go up at one time. The oil just made it easier to jack a lot of cars in a short span of time.

Mal-2

Am I really the only one here who remembers.. (0, Redundant)

Hillview (1113491) | more than 5 years ago | (#28994575)

Am I really the only one here who remembers 'beyond naked mages'?

Re:Am I really the only one here who remembers.. (2, Interesting)

Hillview (1113491) | more than 5 years ago | (#28994591)

Am I really the only one here who remembers Beyond Naked Mages [realmsbeyond.net] ? (sorry double post)

Getting around triggers (1)

PontifexPrimus (576159) | more than 5 years ago | (#28994603)

I love trying to get around triggers when playing heavily scripted games. In many cases you can just avoid setting monsters or events off, and I enjoy it when you can just use the game's unfair tricks against it: "Oh, if I do that the game will teleport several elite forces into my camp." *moves camp* *builds traps and defense towers* *triggers event*
I also like looking at enemies when they're frozen in inactive states - I hate that in almost all games nowadays the corpses just disappear after seconds, so you can never really get a look at the monster design.

Fallout 1: Pacifist (5, Interesting)

Filip22012005 (852281) | more than 5 years ago | (#28994609)

I finished Fallout 1 without a single kill. Turns out the developers had thought someone wanted to do that. There were experience rewards for sneaking or finding peaceful solutions in almost every quest. It is with that mindset that I started playing Fallout 3. I was disappointed...

Re:Fallout 1: Pacifist (3, Interesting)

tdelaney (458893) | more than 5 years ago | (#28994869)

I've completed both Fallout 1&2 without my character directly killing anyone. I've also completed both using only unarmed combat. And I think I've managed to complete both by killing every single killable character in the game (hopefully I didn't miss any ...).

Then again, I have completed both games over 40 times each.

I haven't completed FO3, and doubt I ever will.

Let me see, I might have done stuff like that (1)

dickbot (1116661) | more than 5 years ago | (#28994619)

ahhhh Elite 2 : Frontier... what a game

I used to pilot a Panther clipper (some really big transport ship with 6 gun mount-points and 2.000 metric tons of cargo capacity) and I would fit it with an hydrogen scoop (to collect fuel from gas giants).

I would then buy 300t of grain, 50t of narcotics and a few sex slaves, a few automated mining installations, and head straight AWAY from the civilizaed core of the galaxy, into the unknown (and the unpopulated), where I would simply jump from star to star, refueling out of the outer layers of gas giants' atmospheres, dropping mining stations on select asteroids and rocky planets.

I once managed to reach the center of the galaxy that way (hundreds of hours of play), until a statistical rarefaction of gas giants occurence inside a 300 ly zone forced me to stop jumping and settle.

Oh yeah. I would also converse with my ship computer, discussing philosophy and politics, that sort of stuff. 'her' name was, unsurprisingly, 'Panther'.

The idea of leaving the corruption and conformism of the federation / empire far behind would procure me intense joy, and that truly was the only way I could play the game while still feeling different.

good thing I never installed Eve Online...

Battlezone II (1)

m6ack (922653) | more than 5 years ago | (#28994635)

On one of the levels ("On Thin Ice" -- I think) you descend in a drop-ship. The aliens are in an enclosed valley, and I found a way of climbing my tank to the tip of the mountains over the valley, baited tanks about the alien factory, sniped them, and then destroyed the factory with grenade pack... then proceeded to clear the level, as much as possible with sniping. Ended up being more fun than the level itself.

Battlezone II was a game with so much potential -- but so poorly scripted. Still like to go back to it every so once in a while.

WoW & Spore (1)

jaydebard (1607745) | more than 5 years ago | (#28994639)

I often find myself wandering around in circle in Dalaran while just chatting on vent. The time could be spend fishing, mining, or doing anything else, but it's nice to just do nothing sometimes. On a more in-depth note, if you haven't checked out Spore for some time-wasting, I suggest you do. The amount of customization in the game is unreal. I can spend hours just creating a space ship custom to my liking that I get to fly around with in space and explore thousands of star systems with!

Apple II Stock Trader (4, Interesting)

Bones3D_mac (324952) | more than 5 years ago | (#28994663)

A neat trick I used to do with the Apple II was to put two machines side by side on the same power bar, switch both machines on then flipping on the power bar, causing the machines to boot simultaneously. Next, I'd load up a Stock Trading game on both machines and start playing.

Why do this, you ask?

Well, the Apple II uses a very simple random number generator that is always the same sequence from the moment the system powers up. So, by booting two machines simultaneously, it put the random number generators on each system in sync with one another.

In terms of the Stock Trading game, this meant I could use one machine as a sort of crystal ball, allowing me to see into the game's future, and then use the generated results to only buy up stocks that were going to increase in value and sell off those that would decrease.

As long as the machines booted up simultaneously, this always worked.

BOOM! (1)

iron spartan (1192553) | more than 5 years ago | (#28994669)

Destructible environments are my downfall. I have spent hours blowing everything I can up, just because.

Cybernations. (1)

Repossessed (1117929) | more than 5 years ago | (#28994683)

The primary game I play (a free browser based MMO at cybernations.net ), has gone through a number of major transformations by the players due to a largely hands off attitude from the admin.

Alliances, equivalent to a gaming clan in normal speak, have elaborate internal politics, constitutions and governments, a few of the largest and most organized have banking systems and police forces as well. All of this set up without any coded control over the alliance, the players organized it themselves.

Loopholes in the foreign aid rules, originally meant to provide help to other players, have been exploited to allow for a system of barter, rapidly accelerating everyone's growth to both faster and farther points than the game originally allowed for.

The inter-alliance politics have also grown to staggering levels of complexity, allowing for warfare to take place with thousands of players on a side when people are sufficiently motivated (the current record sized war had 16000 people at its peak).

Even the way the donations that fund the game take place is different now, with the smaller in game bonuses from donating being replaced by larger bonuses payed by game rich but cash poor players who want to support the game, but don't have money to do it.

Re:Cybernations. (1)

Shadow of Eternity (795165) | more than 5 years ago | (#28994841)

Hands off? Up until the most recent war pretty much every update was almost exclusively for the profound benefit of one of those ingame alliances. I'd hardly call altering the game rules every time his favorite alliance needed some help "hands off".

A better example would be swapping out nation improvements which minimize bills with ones that maximize income before players do either.

Re:Cybernations. (1)

Repossessed (1117929) | more than 5 years ago | (#28994927)

I mean hands off in terms of allowing people to dictate how they play, and not giving special coded privileges to alliance leaders the way most (possibly all) other games in the genre do.

You are right about not mentioning the economics tweaking that goes on though.

Re:Cybernations. (1)

omnilynx (961400) | more than 5 years ago | (#28994877)

Wait, is this Fraternite? If so, you were in my alliance a while ago; I remember your economics advice. Yeah, CN has some of the best player organizations I've ever seen in any game, on or offline. I have often thought that it would take virtually no structural changes to convert my alliance into an actual real-world organization. The game itself is almost nonexistent: it's just a thin pretext for the player-created politics.

Re:Cybernations. (1)

Repossessed (1117929) | more than 5 years ago | (#28994919)

Nope, this is Requia. Totally different economics munchkin.

Call of Duty (1) (1)

InfernalRuss (1180857) | more than 5 years ago | (#28994695)

I always used to enjoy the jumping scene on CoD1. Getting outside of the map or on top of buildings that you arent meant to and suprising/confusing people was always pretty fun. example: http://www.youtube.com/watch?v=8lCPHYsnbnY&feature=related [youtube.com]

Combat flight sims (1)

hcdejong (561314) | more than 5 years ago | (#28994723)

In games like Microprose's F-19, I'd try and shoot my allies, bomb the carrier I'd just taken off from, kill the operative I was supposed to pick up and rescue, drive my airplane on the ground instead of taking off, etc.

Grand Theft Base Jumping: Vice City (1)

Coriolis (110923) | more than 5 years ago | (#28994809)

Why yes, now you come to mention it... GTA:VC is a work of art, a beautiful evocation of a place and a time (and mindless violence). Sometimes my friend and I would just drive a boat out into the ocean at night, and watch the sharks swimming under the hull. And sometimes...sometimes we'd try get Tommy standing on the top of the tallest buildings in the city. And then throw him off. It turns out there's only a couple of buildings that are tall enough to kill him.

I used to play Jet Set Willy.... (1)

Tomsk70 (984457) | more than 5 years ago | (#28994825)

....despite knowing that there were bugs in the game that made it impossible to complete.

Which may sound daft, but I wasn't alone.....which raises the question - in today's modern gaming world, when did *you* last like a game so much that you did the same?

What I do... (0)

Anonymous Coward | more than 5 years ago | (#28994883)

I like GTA3, even though I have only done one or 2 of the missions. I like to drive around and explore (I have saved games where I am on each of the three islands). I also like to get a tank and just be destructive. I have found several places in the game where only the police helicopter can get me, no matter how many game characters I shoot. I like to do insane stunts. Its also fun to run around and kill the pimps.

I do similar things in other games too.

JC Denton, Interior Decorator (4, Interesting)

WoodenTable (1434059) | more than 5 years ago | (#28994951)

In Deus Ex, I occasionally rearranged the furniture in rooms for no particular reason. I can only imagine the reactions later: "Oh my god, my ammo and credit chits are all gone! And... someone has swapped my desk chair with the sofa from the break room. And my microscope is now on the corner table..."

I gave myself bonus points for the one time I did it while a guard was patrolling the room. I wonder if there's some sort of term for this in psychology.

I also have a riot occasionally setting up Team Fortress 2 engineer-buildings in ridiculous places, such as completely submerged in a lake.

And don't even get me started on Dwarf Fortress. How long do you want to bet a dwarven settlement, constructed entirely of soap, can survive on a diet consisting solely of horse meat and beer?

tribes 2- Becon Art (1)

TornCityVenz (1123185) | more than 5 years ago | (#28994955)

Becon Art. when bored in the enemy base using beacons to draw things like happy faces that teamates could see on their HUDS.. Normally done during matches where things are going very poorly for the unfortunate foe.
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