Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

EA Looking Into Reviving Classic Games?

Soulskill posted more than 4 years ago | from the easier-than-being-creative dept.

Classic Games (Games) 142

Gamasutra reports that Electronic Arts has filed for trademarks on several popular old franchises: Populous, Wing Commander, Theme Park, and Road Rash. This, along with comments from Harvey Elliot of EA's Bright Light Studio, have led many to suspect that we may see new titles for those IPs in the near future. Elliot said, "If you remember all the old classics you played, if you go back and play them now, they're not the same. They were right for their time, and the trick with those games is coming up with what's right for the time now. I'm going to look at them at some point; I think there's an opportunity to bring those back in the future, but only if it's right for the time and not just a 'remake' or something. We'd need to do it in a way that's true to the original values, but would still make a great game today."

cancel ×
This is a preview of your comment

No Comment Title Entered

Anonymous Coward 1 minute ago

No Comment Entered


Theme Hospital 2 (4, Insightful)

omgarthas (1372603) | more than 4 years ago | (#29049287)

pretty please....

Re:Theme Hospital 2 (1)

Opportunist (166417) | more than 4 years ago | (#29049451)

You are aware who you're asking, yes? What you'll get is basically the same game with a few new graphic tiles and a 50 bucks price tag.

Re:Theme Hospital 2 (1)

hedwards (940851) | more than 4 years ago | (#29049505)

And don't forget that you'll only be able to install it 3 times and will be required to submit to a cavity probe to identify you as the sole user.

I'm seriously hoping that they don't go through with it because I'm completely unwilling to buy anything from them any more. I'm always puzzled that they can feign outrage at piracy even as they make it less and less tenable to buy their products.

Re:Theme Hospital 2 (4, Funny)

RogueyWon (735973) | more than 4 years ago | (#29049553)

Are you telling me a 50 bugs price tag is too high to watch people suffer from both Bloaty Head and The Squits at the same time in high definition 3d?


Re:Theme Hospital 2 (4, Funny)

darthvader100 (1482651) | more than 4 years ago | (#29050181)

50 bugs price tag

50 bugs?
Any restriction on what breed they have to be?
Do ants count?

What a novel way to pay for your games. I can now afford *millions* of games

Re:Theme Hospital 2 (0)

Anonymous Coward | more than 4 years ago | (#29052163)

Hey, that plan has worked fine so far for Mario..

Reality check... (1, Interesting)

Anonymous Coward | more than 4 years ago | (#29049309)

"We'd need to do it in a way that's true to the original values, but would still make a great game today"

And you expect that from EA? They've been losing a lot of popularity for a reason.....

Re:Reality check... (1)

vintagepc (1388833) | more than 4 years ago | (#29049919)

Yep. You get to pay $50 for a game that they patched with someone else's WinXP/Vista/7 patch, and the only new feature is some complementary DRM.

Re:Reality check... (1)

westlake (615356) | more than 4 years ago | (#29053101)

They've been losing a lot of popularity for a reason.....

Bestsellers in Video Games [amazon.com]

3 Madden NFL 10 XBox
4 Madden NFL 10 PS3
16 EA Sports Active Wii
18 The Sims 3 Windows
58 Madden NFL 10 Wii
60 Dragon Age Origins XBox
64 NCAA Football 10 XBox
68 Madden NFL 10 PS2
70 Beatles Rock Band XBox

The Amazon list ranks bestsellers in hardware and software. With the exception of The Sims, all titles are pre-orders.

It should be obvious at a glance that fans of Madden and the Sims are loyal.

Or... (5, Insightful)

ledow (319597) | more than 4 years ago | (#29049333)

Or, they are just renewing their trademarks? Or they are planning to pump some old stuff out through Steam, etc.?

Why does "trademark application" have to equal "writing a sequel"?

Re:Or... (0)

Anonymous Coward | more than 4 years ago | (#29049403)

well, as it is more and more companies are revisiting old games for beating their dead horses on mobile devices

Re:Or... (0)

Anonymous Coward | more than 4 years ago | (#29049573)

Or, you don't know what you're talking about. Like it says above, they filed for trademarks, new trademarks. This is very different than just renewing old trademarks. There's no reason to get a new trademark, unless you're planning to release something new, not covered by the original trademark. Of course it doesn't mean they'll definitely make new games for each series, but they're planning something.

Re:Or... (1)

A. B3ttik (1344591) | more than 4 years ago | (#29050159)

As far as I am concerned, the more stuff that gets pumped out through STEAM, the better. I pretty much refuse to buy games these days unless its through STEAM, because I am afraid that I will lose the discs or CD-Keys but STEAM will likely at least outlive my game-playing days.

Hell, I even buy some old games that I already own through STEAM just because I am willing to pay for the service of always having the game when I want it.

Re:Or... (1)

ledow (319597) | more than 4 years ago | (#29050305)

Same here. I've went through my history the other day and, including my original Half-life / Counterstrike purchases way back when it was still a new game (I used the CD-Keys to activate my Steam account), I've spent about £300 and I currently have 59 games sitting on that account. Now, about 10-15 of them I'll never, ever play again (they were bundled for free, or limited technology demos, etc.). About 20 of them I owned previously and played to death. But just my L4D stats (ONE GAME) show that I've played hundreds of hours for that money... it's the best bargain I've ever had.

And each month I re-buy a big pack of games that I probably own 2 or 3 of already (just bought the Indie game pack despite already owning Gish, mainly because Gish has a HORRIBLE activation system otherwise) just so that I have them "forever". I don't really care about them being around in fifty years time but the current convenience of not having to dig out a CD, of loading up my steam account while at a friends and downloading the original UT, etc. far outweighs the potential cost if they disappear in, say, less than 10 years from now.

What I *really*, *really*, want is all the current "ancient" budget titles to appear on Steam - the C&C's, Red Alert, Master of Magic/Orion, etc. Even if it's just another "Throw it into DOSBox" bodge like the UFO series, I don't really care. I have the CD's of them all but they come to about 8-10 CD's which I don't want to have to keep storing / reinstalling / reconfiguring on different machines just to load up and play a game. Oh, and Bridge Construction Set (same authors as Gish, with same horrible activation system).

Re:Or... (0)

Anonymous Coward | more than 4 years ago | (#29050599)

What I've just done is just converted my CD/DVD gaming collection into ISO files and stored them on an external hard drive. Whenever I feel the urge to play one of these old classics, I just boot up the external HDD and mount the ISOs on DaemonTools.

Re:Or... (1)

Moryath (553296) | more than 4 years ago | (#29052461)

They just did Populous for the DS in 2008 (with XSeed handling a lot of the programming).

I think this is just "renewing in case" and nothing special.

Oh, and no thanks on the Steam. I'll just grab the games, throw them in Dosbox, and not have the SteamDRM problem.

Re:Or... (2, Interesting)

Xest (935314) | more than 4 years ago | (#29050303)

It's worth pointing out that a new Wing Commander game was released just last year on XBox Live Arcade so I think you're probably right. They're just ensuring protection of existing trademarks I'd guess.

Still, I'd love a nice revamped 3D HD version of Desert Strike and Jungle Strike though personally! I wouldn't say no to a new Theme Park/Theme Hospital either. Oh, how about bringing Syndicate back whilst we're at it ;) ?

Re:Or... (1)

ledow (319597) | more than 4 years ago | (#29050381)

Syndicate should stay in its hallowed ground of excellence, standing on the rotting corpse of Syndicate Wars. Remaking that game (and especially in 3D, not matter how "ground-breaking" at the time) should be deemed blashpemy.

DOSBox re-release? YES! Crappy remake/sequel? No.

Re:Or... (1)

Xest (935314) | more than 4 years ago | (#29052239)

I dunno, I even found Syndicate Wars quite fun, although as you say it wasn't really Syndicate.

Being able to throw nuclear hand grenades in Syndicate Wars to dig holes in the ground which you could then surround with razor wire to make yourself a little trench was kinda fun. Just not as fun as indoctrinating about 100 civilians, jumping into a vehicle with them all, getting it blown up and watching them all run out of the vehicle in a nice circular ring of burning bodies.

Those were the days, when games weren't all just Call of Duty clones ;)

Re:Or... (2, Insightful)

vell0cet (1055494) | more than 4 years ago | (#29052423)

That was in NO WAY a Wing Commander game. It was as much a Wing Commander game as the Star Wars Christmas Special was a Star Wars movie.

Re:Or... (0)

Anonymous Coward | more than 4 years ago | (#29052557)

Honestly I've been waiting for the privateer remake and wing commander universe stuff for vegastrike to get fixed up. While playing Wing Commander 2/Privateer in dosbox is fun there were lots of little annoyances in the original games I'd like to see fixed, and real time 3d wouldn't hurt either :)

Re:Or... (1)

Xest (935314) | more than 4 years ago | (#29052919)

Yeah but my point is that it still used the Wing Commander IP meaning they had to keep their trademark valid. I get what you're saying though :)

Sequels (4, Insightful)

Carra (1220410) | more than 4 years ago | (#29049337)

Just what we need, more sequels... They'd better just rerelease the old classics or give them new graphics and rerelease them like Lucasarts did. Nothing wrong with a good remake, lots of people never played the originals.

Re:Sequels (4, Insightful)

Delkster (820935) | more than 4 years ago | (#29049815)

I'm particularly sceptical about sequels to titles like Populous which were originally interesting because they did something that was a pretty new concept in games at the time: in Populous, for example, it was the modeling of behaviour of relatively large populations, and giving the player seemingly great powers to drive those. (SimCity did something similar in that sense at around the same time, but I don't know of many other mainstream games that did.) Many of these games relied pretty heavily just on those novel ideas.

If you tried to make a new game now based on the same idea, it wouldn't be novel or exciting anymore. You'd have to make up a new and different concept in order to achieve a similar "wow" effect, but if it's going to be based on an entirely new concept and idea, why would you call it with the same name as an older title with a different concept, except for marketing purposes? That's a paradox -- you can't both be novel and retain the old idea. The only way it would make sense would be to use the original concept and develop it further so that it brings in an additional concept that is compatible with the original spirit but still novel enough *today* that it brings a new "wow" effect. I'm sure that's not impossible, but it's rarely seen, and probably rarely in the mind of people thinking up sequels.

I've seen really good sequels. System Shock 2 comes to mind, as do Civilization games. These sequels did exactly that: took parts of what was central to the spirit of the original games and built a game on top of it that brought in something else that made the combination interesting.

On the other hand, Populous 3 wasn't particularly interesting, IMHO, probably because it didn't have any particularly novel ideas anymore. It just shared the name and a loosely connected background story, neither of which made the original games interesting.

Re:Sequels (2, Insightful)

zoney_ie (740061) | more than 4 years ago | (#29050647)

I just started up Civ 4 again in the last day or two - it is I think a particularly interesting "sequel" because it's not just about new concepts - it also tries to offer the central ideas of the past games with improvements based on experience since then. A lot of items are redesigned to offer smoother and less annoying gameplay. All previous Civ games had myriad things that were genuine annoyances in the game. Civ 4, almost none. And, on top of all of that it's got modern 3D graphics and nice animations without compromising the essential isometric-style view.

If the attempted reworking of EA classics are anything like Civ 4, then that's a worthwhile endeavour in my view and something that will be genuinely nice to play. The summary is right about the old games unless you're a hardcore enthusiast. Even Diablo II, that I sunk hours into and is a formative game for any number of copycats, I can't go back to even after an imitation like Titan Quest. I enjoyed the updated version of Monkey Island far more than I would have going back and playing the original. However, like the updated version of Monkey Island, I'd only probably be interested in spending 10 on these.

Re:Sequels (1)

maxume (22995) | more than 4 years ago | (#29051805)

Civ III is the only real dud of the four Civilization games, and apparently, if you play Alpha Centauri you get Civ II improved.

Even Civ III wasn't too bad, but it didn't improve on Civ II in the same way that Civ II had improved on the original.

Re:Sequels (1)

ausekilis (1513635) | more than 4 years ago | (#29051105)

... in Populous, for example, it was the modeling of behaviour of relatively large populations, and giving the player seemingly great powers to drive those. (SimCity did something similar in that sense at around the same time, but I don't know of many other mainstream games that did.)

Another game that comes to mind is Ascendancy [wikipedia.org] . That game had a lot of ideas combined into one. It wasn't as battle-driven as Warcraft/Starcraft, but it did follow a similar notion of "build my species up" and conquest of solar systems. In that regard it was similar to Populous and SimCity, allowing for very diverse arrangement of factories, starports, farms, etc... and every decision you made impacted everything you did. You would put resources into research instead of colonization, for example. For those that haven't tried it, see if you can get a copy, it's worth it.

Re:Sequels (0)

Anonymous Coward | more than 4 years ago | (#29052177)

Wrong genre to map against. The game that would best describe Ascendancy in a comparison is Master of Orion. Both are in the 4-X genre (eXplore, eXpand, eXploit, eXtinguish), particularly in space with multiple species and star systems. Build up your planets, research civilian and military technologies, and fight against aggressive civilizations who want to destroy yours... or vice versa if you're the violent type.
MoO 1 & 2 were critical successes, and are like the WarCraft of the genre (they did many things right). 3... tended to be the bastardized offspring of 4-X and Excel.
As far as Ascendancy, I think I remember seeing the box long ago in my youth, and was intrigued by the variety of odd species on the back. A shame I never got it, as I enjoy the genre.

Re:Sequels (1)

arth1 (260657) | more than 4 years ago | (#29051809)

Populous spawned a whole genre, god games. And since it had used up most of the good ideas, the competitors had to divert from the core model to differentiate themselves as other than a Populous clone. Which few of them could.

The whole genre more or less died when the horrible Black and White came out. It was hyped up (after all, it was made by the same guy who made Populous), so it initially sold well, but that didn't stop it from quickly ending up in the bargain bins. That they even bothered to come out with Black and White 2 surprises me.

Yes, I think there would be room for a new Populous. As long as it retains the elements of simplicity that did make the original special. Like keeping the world small enough that you actually see the bad things that happen to your subjects, and can mentally keep track of them. Like keeping the controls very simple -- the difficulty is in how you use the choices, not how many hundred choices you have to choose from. Few enough building types that you can easily distinguish them from another at a glance.

And yes, I belive MOST ports of old games fail because in addition to adding visual complexity, the developers can't seem to resist adding interface complexity too. Sure, Tachyon, Jumpgate and EVE are far more visually stunning than Elite, but lack the man-machine interface that made Elite so immensely playable, and separated the Elite from the mere Deadly.

Some games, of course, aren't easily portable because they more or less rely on simpler graphics.
Frogger, for example. Or Night Rider, for that matter. That doesn't stop people from releasing new versions of classics like Pong and Space Invaders. But IMO they all fail, not because of the new and improved graphics, but because they killed the old interface that responded in an utterly predictable way.

Re:Sequels (2, Insightful)

NervousNerd (1190935) | more than 4 years ago | (#29049827)

They'd better just rerelease the old classics or give them new graphics and rerelease them like Lucasarts did.

Yeah, like what they did with Tomb Raider: Anniversary. I felt that Anniversary was a rare case where the remake was better than the original. Though, I doubt EA is innovative enough, and we'll just end up with Road Rash 2010.. Road Rash 2011 and so on..

Fuck sequels, I want the original ones (0)

Anonymous Coward | more than 4 years ago | (#29050807)

Long ago I owned some awesome games. Populous, LotR 2 (Lords of the Realm 2 in this context), Beasts and Pumpkins... They were some of the first games I remember having played so I feel nostalgic when I think about them.

A while ago I decided "Damn! I want to play LotR 2 again!". Of course, it was over a decade old so I had lost the CD somewhere. But hey, it was published in 1996 and was very popular then. Big title by Sierra. Even had another sequel. Wikipedia calls it a loved classic. It can be found, right?

No. I googled and googled but didn't find any way to buy it legally. Not a single shop sells it. (Not even gog.com) There are some abandonware sites that claim to let you download it but then you need to register, add some shady internet explorer toolbars, etc. before that... And I didn't trust them enough to do that.

Amazon.com has some used ones but... Behold! You can't buy pc games from amazon.com to Europe. Amazon.co.uk does currently have 2 used ones. Other costs over 30 euros (shipping included) and is apparently in "Very good" condition, other one is "Like new" but costs over 60 euros.

I am not sure if I am willing to pay that much for used discs of over a decade old PC game without being able to verify their condition before purchase (and don't know how badly they would be damaged with postal service. Especially when I can't be sure if I could get it working on a modern computer. (Google tells me there might be some sort of patches for that, which I could download from third party sites...)

Re:Fuck sequels, I want the original ones (1)

Bashae (1250564) | more than 4 years ago | (#29052007)

Good old Lords of the Realm...
Somehow I liked more than twice as many games in then 90s than in this decade. I wouldn't mind seeing GOOD remakes of them either.

More Like... (0)

Anonymous Coward | more than 4 years ago | (#29049407)

"People are equating us buying a franchise as Murder, and many companies are now blocking our attempts to take them over. So, we're going to dig up some classics that we've shat on over the years, and utterly destroy them with our ineptitude!"

Road Rash (1)

SchizoStatic (1413201) | more than 4 years ago | (#29049469)

I personally loved Road Rash and think along with Twisted Metal, that with the newer platforms available these games would kick ass.

So what's the yay factor? (4, Insightful)

RogueyWon (735973) | more than 4 years ago | (#29049471)

Let's assume that in each case, we're talking about a bona-fide sequel or franchise reboot, rather than just a port of the original to Steam/Xbox Live/PSN. Just how much of a gap in the market is there for the games named in the summary?

Populous: This might work. However, the god-game genre has been through quite a few evolutionary steps since Populous kicked things off. I think a game that stuck too closely to the formula of the original (or Populous 2) would feel a bit dated and lacklustre now. A new installment in the series would need to either reflect the advances we've seen over the last couple of decades, or else have enough brand new ideas of its own that it could stand out from the crowd. If you're looking at old Bulldog franchises, I'd much rather they try to resurrect Syndicate.

Wing Commander: Yes please. The space-combat-sim genre has been sadly dormant for many years now and this is one franchise where a full reboot would be highly desirable. Take it back to the Kilrathi war, spend a fortune on the FMV cutscenes and recreate the sinking "I'm going to need a new PC" series that the old games were known and loved for.

Theme Park: This one I'm really not convinced by. There's been an absolute flood of Theme-Sim-Tycoon games in recent years, many of which have focussed around Theme Parks. The quality has varied wildly, and I'm not sure the genre's standing is particularly high. I'm really not sure that there's much room to reawaken this franchise without a distinct feeling that you're flogging a dead horse.

Road Rash: Fun enough games in their day, but I'm not really sure the old Road Rash titles really stand comparison to the other 3 franchises named above. Still, if they want to make a fun, arcadey motorcycle combat game and stick the Road Rash name on it, it certainly wouldn't do any harm.

Re:So what's the yay factor? (1)

Thanshin (1188877) | more than 4 years ago | (#29049925)

Wing Commander: Yes please. The space-combat-sim genre has been sadly dormant for many years now and this is one franchise where a full reboot would be highly desirable. Take it back to the Kilrathi war, spend a fortune on the FMV cutscenes and recreate the sinking "I'm going to need a new PC" series that the old games were known and loved for.

I'll just wait for X4.

Re:So what's the yay factor? (2, Funny)

fuzzyfuzzyfungus (1223518) | more than 4 years ago | (#29049937)

While they're digging through Bullfrog's ruins, a new Dungeon Keeper would kick ass.

Populous could go either way. Done wrong, it'd just be EA sodomizing the corpse of a once inspiring series. Done right, it could be the game that Black & White never managed to be.

Re:So what's the yay factor? (1, Interesting)

Anonymous Coward | more than 4 years ago | (#29050787)

Wing Commander: Yes please. The space-combat-sim genre has been sadly dormant for many years

You should check out Eternal Silence [eternal-silence.net] then, I think you would enjoy it. Very fun./p.

It fits their business model (0)

Anonymous Coward | more than 4 years ago | (#29049503)

I for one am looking forward to EA Populous 2010, which should be quite an improvement over EA Populous 1998, especially since that one didn't quite live up to the standard set by EA Populous 1991 and EA Populous 1989. In addition to the new graphics and new teams, they could include a running commentary by the Archbishhop of San Francisco.

EA HAS ..... (0)

Anonymous Coward | more than 4 years ago | (#29049547)

Said this a million times, and have wasted 100's of millions of dollars trying to bring back the Strike and Rash franchises. They lost all the people that made those games, and just utterly suck at designing anything these days, its amazing to me they still have share holders.

A little refreshing (1)

Mag7 (69118) | more than 4 years ago | (#29049571)

I have to say that's a refreshingly astute observation coming from a large entertainment corp, one that like so many entertainment companies so often takes the safe option of flogging a concept, genre or property to death.

In my experience he's right about revisiting old games. I've fired up a few of my old favourites, and still play some arcade games with MAME, but the memories and feelings of nostalgia almost always are far better than playing the actual game. Among other things, taste changes with age.

If they were to do this right, you could mix the nostalgia of your experience playing the old version with some of the best things of today's consoles or PCs, like new inputdev (wii anyone). Throw in some astute in jokes and tributes to elements of the original (remember how Day of the Tentacle had the full version of Maniac Mansion as an in game surprise) and you could have a winner.

Of course, we're all a bit jaded by bad experiences with remakes and sequels (and those god-awful prequels- you know the ones...)

System Shock (3, Interesting)

rarel (697734) | more than 4 years ago | (#29049591)

I'd love to see a sequel to System Shock 2, a third installment would not only complete the Shock series, it would also complete the great "Looking Glass Trinity" as one could call it: Thief, Shock, Deus Ex. Two of these have "lived" to see a third, as DX3 is currently in the works. Thief will even have a #4...
(I'm aware that DX isn't technically an LG game, but its development was heavily influenced by Shock and Thief to say the least.)

Plus Shock 2 just turned 10 this week ;)

Sadly it will probably never be done. EA may have some trademark but the whole Shock licence is scattered among people who probably don't know or care that they have it. Even Levine back in the day couldn't trace it back.

Sucks. :(

Re:System Shock (0)

Anonymous Coward | more than 4 years ago | (#29049613)

Don't even suggest such a thing!

EA doing a system shock? Oh that's so sad and pathetic i want to cry.

You know they would fuck it up beyond belief. you KNOW they would. ea games sucks hard for 'quality' like you would expect for a system shock remake or sequel.

As much as i'd love to see another system shock... I'd rather not have one than have one from ea games.

Re:System Shock (1)

Delkster (820935) | more than 4 years ago | (#29049883)

EA published System Shock 2. They just didn't design it. I guess that's the key.

I don't think anyone should try making another System Shock game just because they want to make a sequel to the series, though. If someone were to do that, it would have to be because they happened to get a great idea and vision for building new things on top of the spirit of the original games. That's the only way I could see a sequel to System Shock succeeding, and you can't force such a vision, so "we want to make a sequel because... we just want to make a sequel!" is wrong, no matter who does it.

If you get an idea of what the crucial pieces of the original spirit are and how to retain them, how to tastefully bind the pieces together, finish the story, and bring in something new into the game in the process, then you can go ahead with figuring out who could implement those ideas well enough to make justice to the originals.

Re:System Shock (1)

rarel (697734) | more than 4 years ago | (#29051557)

Oh, I totally agree.
A sequel just for the heck of it would be a terrible idea.

Wing Commander! (0)

Anonymous Coward | more than 4 years ago | (#29049605)

Wing Commander pls and with full joystick support (Not Gamepad) pretty pls :)

Ultima (3, Insightful)

MatrixCubed (583402) | more than 4 years ago | (#29049607)

Ultima died years ago. If brought back with the panache found at its pinnacle (IV-VII), it would far surpass any current-day RPG.

Re:Ultima (0)

Anonymous Coward | more than 4 years ago | (#29049837)

Ultima without reference to Lord British? EA and Richard Garriott aren't exactly the best of friends.

Re:Ultima (1)

WWWWolf (2428) | more than 4 years ago | (#29049863)

Ultima died years ago. If brought back with the panache found at its pinnacle (IV-VII), it would far surpass any current-day RPG.

Hah! I'd actually say that while Ultima series was still going, it was leading the way for others to follow. When it was, ahem, brought to conclusion (to put it politely), all other games were left on their own, and started to slowly overtake the Ultima series. And now, we've gone beyond.

Seriously - among the first few conclusive thoughts I had about The Elder Scrolls IV: Oblivion was "okayyyy, now they've finally surpassed Ultima VII, far and wide, on every possible area." Better graphics, better music, better world (although still suffering from the same problem as Ultimas - the better the graphics, the more cramped the game area becomes), better NPCs, better side quests, better backstory, better writing all around, and far better game engine. (Well, most of the time.)

If Ultimas were to be brought back, the implemetors would have to think hard and deep on how to redefine the genre yet again - because we expect each new Ultima title to do nothing less! They should incorporate all of the advances that the other game series have been making over the years and then surpass all of that. It can be done - there are a lot of obvious and not-so-obvious problems in modern CRPGs that just cry to be fixed. For example, if you really think about it, all of the latter Ultimas have tiny game worlds and a tiny number of NPCs - we have planets inhabited by a few people. And meanwhile, you can literally see all of Cyrodiil in Oblivion if you know where to go and the weather is right. Yawn. Make a giant world with tons of people. Imagine the lively-looking streets and big crowds from Assassin's Creed, but give all of the people some personality. Use the increased processing power in modern PCs and consoles for something worthwhile for a chance.

Cinemaware (2, Insightful)

jamesh (87723) | more than 4 years ago | (#29049629)

I was a kid when I played them, and the storylines were pretty linear, but I loved "It came from the desert", and "wings". It would be nice if they could be given an updated retelling...

I will pay 50â for a good remake of Wing Comm (3, Interesting)

Kaleidoscopio (1271290) | more than 4 years ago | (#29049637)

Wing Commander was and his a great game. The story line did got a bit cheesy, it looked like a Sopa Opera towards the end, but it was fun, it was great and it even had Mark Hamil. I believe it was on Wing Commander II that your carrier got destroyed right at the start. Great storyline. Epic I would say http://en.wikipedia.org/wiki/Wing_Commander_(video_game) [wikipedia.org]

Re:I will pay 50â for a good remake of Wing C (1)

Hatta (162192) | more than 4 years ago | (#29051213)

I'm actually playing through WC on Dosbox right now. It's fucking hard!

Re:I will pay 50â for a good remake of Wing C (2, Informative)

Reapy (688651) | more than 4 years ago | (#29053159)

Honestly...WC was great for mind blowing graphics. I remember installing all 13+ disks taking over an hour and waiting patiently to get the thing going. The story was pretty cool, but what sucked me in were the incredible graphics. The story was pretty cool, but it always came down to how cool it looked to be flying around capitol ships and dog fighting such nice looking things. That is what WC sold me on.

But then I started playing tie fighter much later, then freespace 2. Sorry guys, the space combat in those games is MUCH MUCH better. The variety of capitol ships and the ability to take them out with small ships (needed torps in WC if i recall correctly) and the way the missions played out were much much more dynamic then anything I recall in WC.

If the space flight sim genera needs a reboot, it should be from freespace or the xwing/tie fighter games, not wing commander, unless of coarse they are going to blow my skirt up with disgustingly awesome graphics again.

branda (-1, Offtopic)

Anonymous Coward | more than 4 years ago | (#29049697)

thanks very good


Good bye... (0)

Anonymous Coward | more than 4 years ago | (#29049743)

...I'll miss you abandonware websites!

Milliways, Infocom & risking being eaten by a (3, Interesting)

Daem(Off) (1617427) | more than 4 years ago | (#29049793)

I really miss the old Infocom games. I remember playing them the first round through in elementary school, HHGTtG gave my brain a real hardcore tease for the longest time. IF (Interactive Fiction) is just so much fun, for both authors as well as players.

Anybody else read the Choose Your Own Adventure series? I used to have the whole collection, I just wish they were longer. Would love to see something more along these lines for adults. (My gutter-fabulous mind can only start to envision some of the more 'adult' "tails" that could be chosen. *starts chortling to self*

I think also would be great to see a revival of the old games we used to play on BBS'. Still to this day trying to remember the title of this one, it simulated hacking, sort of like GIbson's Johnny Mnemonic, pre-Shadowrun sort of era. Turn based, only got so many a day, and I believe it was interactive with the other players as well, as you rose up in levels.

Well, probably enough nostalgia for now... Should get back to social-notworking....

How about Zero Wing (4, Funny)

oodaloop (1229816) | more than 4 years ago | (#29049801)

You don't even need to correct the English for kids today to recognize it. You know what you doing!

Re:How about Zero Wing (0)

Anonymous Coward | more than 4 years ago | (#29051203)

you have no chance to survive make your time.

take off every zig.

I could get into some of these (2, Informative)

Tridus (79566) | more than 4 years ago | (#29049853)

A new Wing Commander would be nice, that entire genre doesn't seem to exist anymore. I'm not sure what happened to cause that.

I could go for a new Populous too, depending on how it's done.

Re:I could get into some of these (1)

ceoyoyo (59147) | more than 4 years ago | (#29050339)

First person shooters. Everyone has been busy making those, or trying to cash in on MMORPGs.

an old Sega game (1)

FudRucker (866063) | more than 4 years ago | (#29049899)

Skitchin' [wikipedia.org] its a rollerblade game that is fun, launch off cars to go faster do jumps, outrun the police, you better not slow down or you get busted by the cops...

Hey, can EA get the Spore team to make a new (2, Interesting)

DeanCubed (814869) | more than 4 years ago | (#29049923)

Dungeon Keeper? That game ruled - 3rd person RTS that could turn into a first person game whenever you wanted. Imagine if that concept had been added to other RTS games that came out later - Warcraft 3, Age of Empires, etc. Hell, port the original games on Steam, WiiWare and the new download service on the DSi. It's a NO BRAINER EA! Both the Wii and DS have great interfaces for playing RTS/FPS games.

Re:Hey, can EA get the Spore team to make a new (1)

FlyingSquidStudios (1031284) | more than 4 years ago | (#29050045)

Agreed. In fact, the one thing I didn't like about Dungeon Keeper was that the graphics were too limited for the concept due to their simplicity (the game came out in 1997). An updated version with new graphics designed to run on modern machines could solve that problem.

Heeeello! This is EA... (2, Insightful)

castironpigeon (1056188) | more than 4 years ago | (#29049989)

Nothing good can come of this. If they do start churning out sequels it'll only be to cash in on old names.

Pointless (0)

Anonymous Coward | more than 4 years ago | (#29050035)

Just like remaking old movies, there's no point in remaking old classic games. Just go back and play the old games. If you're such a "modern" gamer that you can't overlook the old graphics to see the great game underneath and enjoy it, you're not much of a gamer -- which is sadly true for most of the kids raised on late 90s/early 2000s games, and even some of the people who do remember early games.

It's pathetic.

Not just graphics. . . (4, Insightful)

JSBiff (87824) | more than 4 years ago | (#29050809)

There are great reasons to make new games in 'old' franchises, or to re-do earlier games. Graphics is only one of those. There's also issues of the ability to do much more with sound now than some of the early games were able to do with the PC speakers, but even more importantly. . .

* Network/Internet multiplayer (ok, for some games multiplayer would make no sense, but for others, there's great potential

* More memory and faster CPUs means that not only can you update graphics, but you can create universes/worlds populated by more planets, stations, NPCs, ships, etc (how many of those really old games which were supposed to have 'epic' scope, ended up feeling a bit small or empty because of the memory and processing constraints of having 4M or less of memory? There's great opportunity to go back and have much 'bigger' worlds now that most 'gaming' machines have >= 1G of RAM.

Re:Not just graphics. . . (1)

k8to (9046) | more than 4 years ago | (#29051379)

Oh right. The old games had limited worlds because of memory. Like Ultima 4, or Elite....

I find it's the modern games that have much more constrained worlds.

Wing Commander remake (1)

Armakuni (1091299) | more than 4 years ago | (#29050079)

I'm all for it. Because if Wing Commander gets remade, and then sells well, possibly LucasArts will be inspired to do the same with the X-Wing/TIE Fighter series.

Re:Wing Commander remake (1)

SpacePunk (17960) | more than 4 years ago | (#29052053)

All they need to do is upgrade the graphics/engine to modern standards. Otherwise the game is fantastic. Even by todays standards the game itself excels.

Magic Carpet (0)

Anonymous Coward | more than 4 years ago | (#29050141)

The original was awesome. They don't even need to redo it as the graphics and sound were just fine the way it was (though I think it completely missed out on bug testing). Internet multiplayer too would be nice. Release it on Steam asap...

Old / Early PC Games - Think Cross (1)

realsilly (186931) | more than 4 years ago | (#29050167)

I have a great puzzle game called Think Cross that's simple and fun. It's a decently done application, fits on a 3.5" floppy, yes I still have those and the machines, and I just enjoy the game.

Mission Based Road Rash? (1)

puroresu (1585025) | more than 4 years ago | (#29050371)

I'd think that the Road Rash franchise would be crying out for a mission based driving title. However I know that it'd just come off as another sub-standard GTA clone, and Road Rash 2010, Road Rash 2011, Road Rash 2012 etc. would make insignificant changes to the gameplay in an attempt to dupe us out of more money on a regular basis.

Re:Mission Based Road Rash? (2, Insightful)

Hatta (162192) | more than 4 years ago | (#29051359)

Mission based Road Rash wouldn't really be Road Rash. Road Rash is arcadey motorcycle racing with weapons. If I have to think about where I'm headed, it's not Road Rash. Not that there's anything wrong with a mission based motorcycle game. I just don't think they should revive a franchise and make substantial changes to the formula that made that franchise a success.

Crusader: No Remorse/Regret series (2, Interesting)

PrescriptionWarning (932687) | more than 4 years ago | (#29051013)

Now this is one series of games I would much rather see a fresh re-imagining of beyond all others. Just so long as its not like what they did with the Bionic Commando (that is to say a very generic platform 3rd person shooter).

Remake X-com while we're at it (0)

Anonymous Coward | more than 4 years ago | (#29051023)

Not that I want EA screwing w/this title but if we are remaking old games can someone PLEASE do a bad ass version of X-Com??? With today's processing power you could have a huge variety of options to research and we could have sweet graphics.

Starflight 1 and 2 - (1)

jzarling (600712) | more than 4 years ago | (#29051059)

I would love to have the Starflight series updated.

I still find it incredibly fun to play, and can waste hours with them both.

Time to move... (1)

MaWeiTao (908546) | more than 4 years ago | (#29051115)

I'm sure they see a cash cow here by going with established material. Older gamers will buy on name alone, and the game will be sufficiently flashy and dumbed down to appeal to younger gamers. I even find myself conflicted, seeing the appeal on some of these remakes while at the same time wanting to make a stand against never-ending, often subpar remakes.

Perhaps it's time the game industry moved out of California because it seems they're being infected by the same lack of imagination that has afflicted Hollywood for so long. I definitely am not pleased with the way these two industries seem to be converging. At least with movies, there's a greater chance of someone doing something creative. But with games, they're already often bad enough, we don't need a never-ending stream of amateurish, Michael Bay-style epics.

I can think of a few possibilities (2, Funny)

KnownIssues (1612961) | more than 4 years ago | (#29051347)

  • Populous: the MMO
  • Wing Commander: the MMO
  • Theme Park: the MMO
  • Road Rash: the MMO

or when those fail to take off...

  • Populous: the Movie
  • Wing Commander II: the Movie
  • Theme Park: the Movie
  • Road Rash: the Movie

Civilization 2. (1)

crhylove (205956) | more than 4 years ago | (#29051433)

Can you make a new version of Civ 2 with updated graphics? All the ones since then are only about half as much fun, at best.

iPhone Games? (1)

cheezitmike (537630) | more than 4 years ago | (#29051441)

We just saw the launch of the original Civilization for the iPhone... I'm imagining that EA is looking to do similar things with these other old, but fondly remembered titles. Spruce up the graphics, modify the gameplay to work on the iPhone, and then sell them for $9.99.

Whoever has the license should revive Carmageddon (1)

IIEFreeMan (450812) | more than 4 years ago | (#29051553)

It was really fun and could be awesome with today's tech.

(Maybe I'm sick ... :) )

Spoiled Milk (0)

Anonymous Coward | more than 4 years ago | (#29051803)

In other words, "We're reviving franchises so we can milk older, nostalgic players that stopped paying attention to us years ago with casualized shovelware. Investment in new IP is for losers."

Thanks but no thanks, EA. While you're all committing franchise grave robbery, maybe you can choke yourselves on a big barrel of dicks, too.

These ARE right for the times (1)

Monkeedude1212 (1560403) | more than 4 years ago | (#29052115)

Populous, Wing Commander, Theme Park, and Road Rash.

If you remember all the old classics you played, if you go back and play them now, they're not the same. They were right for their time, and the trick with those games is coming up with what's right for the time now. ... there's an opportunity to bring those back in the future, but only if it's right for the time and not just a 'remake' or something. We'd need to do it in a way that's true to the original values, but would still make a great game today.

What was the last Real Time Simulator, Space flight Simulator, or Motorcycle "quote" racing "unquote" game? Personally I haven't played Theme park myself.
I mean, yeah, they do keep remaking games to death and I would hate to see that happen. Resident Evil was once a good series. But the real issue is the games that get Remade that don't NEED to be. Like any sports title. Or they redid a Monkey Island special edition - which was a great game and still is, but to be honest I enjoyed it more in its classic graphics and sound over the new ones. The episodic launch of the new Monkey Island series does have me bouncing a bit.

But back to the games at hand. Populus would be an interesting remake because there are so many angles they could approach it at, even if they didn't bring any new game concepts the graphics of what is taking place could be awesome and breathtaking enough as it is.

Wing Commander, along with its brother the X-wing series could also do with a new release. I mean space flight sims aren't generally all that new or different from one to another, but the next Gen consoles have been out for a while now and I haven't seen any.

And Road Rash... I... I honestly don't know how this could turn out... I actually pulled it out a month ago and played it for like 10 minutes. I don't remember how this appealed to me when I was younger.

Privateer, Syndicate and Dune 2000 pretty please (1)

grapeape (137008) | more than 4 years ago | (#29052643)

It seems LucasArts was on to something...people do like the old stuff they just need them updated graphically (though im still waiting for my Xwing vs Tie Fighter), its good to see EA come around. Now that Activision is trying to replace EA as the most evil game company EA seems content to try and make amends, bringing back the classics will only help.

Privateer with modern internet multiplayer would be amazing, ditto for Syndicate and Dune. Now if we could only get Infogrames/Atari to update Star Control.

Re:Privateer, Syndicate and Dune 2000 pretty pleas (1)

amstrad (60839) | more than 4 years ago | (#29052759)

Privateer with modern internet multiplayer would be amazing

See Eve Online [wikipedia.org]

Re:Privateer, Syndicate and Dune 2000 pretty pleas (1)

BackwardHatClub (763903) | more than 4 years ago | (#29052927)

The big difference between EVE and Privateer is that you can actually fly your ship dynamically in Privateer. In Eve you can maneuver but it's very much like a capital ship battle, point and click and wait. Excepting a few classes (like the interceptor) there's almost no need to try and manually fly your ship. Privateer featured real dogfighting and the market based economy which is something I'd love to see in a new game (or even MMO).
Load More Comments
Slashdot Account

Need an Account?

Forgot your password?

Don't worry, we never post anything without your permission.

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>
Sign up for Slashdot Newsletters
Create a Slashdot Account