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Mac, Linux Support For Quake Live, Preview of Rage

Soulskill posted more than 5 years ago | from the no-more-excuses dept.

Linux 79

AlexMax2742 writes "Great news for those anxious gamers who have been waiting for a Linux and Mac version of Quake Live. Support for both is being implemented with next Tuesday's update, according to project lead Marty Stratton, who gave the release date during a press conference held at QuakeCon 2009. A video of the press conference is up at QuakeUnity." John Carmack revealed that they're working on a "premium" subscription service for Quake Live, which will allow players to configure and run their own private servers. Also at QuakeCon, a new trailer was released for id's upcoming shooter, Rage. Kotaku posted an extensive preview of Rage, saying, "I've seen no game that, in this realistic style, looks so good and has a landscape so rich with visual splendor." A detailed presentation on id Tech 5, the new game engine behind Rage, was given at SIGGRAPH 2009 last week.

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Wrong link (4, Informative)

blackraven14250 (902843) | more than 5 years ago | (#29074935)

The link under "extensive preview of rage" is wrong. Should link to here, I think: http://kotaku.com/5337404/rage-impressions-gun-rage-road-rage-and-a-monster-closet-joke?skyline=true&s=x [kotaku.com]

Re:Wrong link (2, Funny)

yoyhed (651244) | more than 5 years ago | (#29074971)

Don't sweat it, no one here reads the articles anyway ;-)

Re:Wrong link (1)

Kratisto (1080113) | more than 5 years ago | (#29075349)

No, but they might watch the (fucking) articles.

Re:Wrong link (0, Troll)

Anonymous Coward | more than 5 years ago | (#29075005)

No, still wrong, the correct link is here [goatse.fr] .

Doooon't click that link (0)

Anonymous Coward | more than 5 years ago | (#29075937)

For anyone who is new enough not to know what the "goatse" name implies, suffice to say that you probably don't want to see it.

Re:Doooon't click that link (0)

bertoelcon (1557907) | more than 5 years ago | (#29076633)

You cannot unsee what has been seen.

Sweet but... (3, Interesting)

hubert.lepicki (1119397) | more than 5 years ago | (#29075019)

why would I want to run it instead of ioquake3? I think most of long-term hardcore quakers already have their servers configured, other can easily play with ioquake/cpma too. Not sure if they make any profit out of it...

Re:Sweet but... (1)

Pinchiukas (828697) | more than 5 years ago | (#29075033)

I haven't played (io)q3 online for a long time, but I bet it doesn't have as much players as QL and it's not as easy finding a game as picking a server and clicking on it.

Re:Sweet but... (1)

SanityInAnarchy (655584) | more than 5 years ago | (#29077413)

it's not as easy finding a game as picking a server and clicking on it.

Erm, what?

That's pretty much how all online FPSes have done this. You bring up a list of servers, click one that looks interesting, and join it.

It's difficult to see how putting it in a web browser would help.

Re:Sweet but... (1)

Pinchiukas (828697) | more than 5 years ago | (#29082439)

I mean there is no skill matching. :) And the overall experience is worse I believe.

Re:Sweet but... (1)

SanityInAnarchy (655584) | more than 5 years ago | (#29084963)

I mean there is no skill matching. :)

Ok, makes sense, except that this is exactly, precisely the opposite of what you said -- skill-matching would not be picking a server, it would be clicking on the "take me to a server with people who suck as much as me" button, right?

And the overall experience is worse I believe.

Possibly. I haven't tried it. But I certainly would rather use native Quake 3, most of the time...

Re:Sweet but... (1)

Pinchiukas (828697) | more than 5 years ago | (#29086365)

No, not really. It's more like "one player who has 176 frags 5min after the match starts, two with -3 and -17 respectively and one that is compiling his config." Not really my idea of fun. I personally have the most fun with players that are on the same level of skill as myself.

Re:Sweet but... (4, Insightful)

dnaumov (453672) | more than 5 years ago | (#29075035)

Because QuakeLive is not Quake 3.

Re:Sweet but... (1)

morari (1080535) | more than 5 years ago | (#29075887)

That's for sure. QuakeLive has too much of a crappy CPMA feel to it. The only reason to play Quake 3 anymore is for the Generations Arena mod anyway!

Re:Sweet but... (1)

supernova_hq (1014429) | more than 5 years ago | (#29075107)

Canada can't see it either, anyone got another source?

Re:Sweet but... (1)

Pushpabon (1351749) | more than 5 years ago | (#29075183)

a) quakelive is not cpma b) ioquake3 is a piece of crap lame excuse for a client. You should instead use the CNQ3 (challenge quake3) client developed by the cpma developers. It's miles ahead of anything ioq3.

Re:Sweet but... (1)

hubert.lepicki (1119397) | more than 5 years ago | (#29076257)

Err... not sure why CNQ3 is any better?

Voice chat support - ioquake has it.

True multiplatform (Sparc/Linux/Solaris/Windows) - got it.

Good performance on Linux - checked.

I didn't use CNQ3 to be honest and you brought my attention. Could you please explain to me why it's any better than ioquake3? Me and my bored sysamdim colleagues will be happy to hear ;).

Re:Sweet but... (0)

Anonymous Coward | more than 5 years ago | (#29075515)

Because ioq3 mouse input doesn't feel right.

Re:Sweet but... (0)

Anonymous Coward | more than 5 years ago | (#29077307)

Because ioquake3 isn't a game, it's an engine.

That's like asking why you would want to play Oblivion when you can just play Gamebryo.

Re:Sweet but... (1)

gbarules2999 (1440265) | more than 5 years ago | (#29077477)

Because the matchmaking is halfway decent and gives you a game where you don't get your ass handed to you in less time than it takes for you to say "spawn camping."

Copyright morons (1, Insightful)

Anonymous Coward | more than 5 years ago | (#29075025)

Video is locked down to US only. Fucking twats.

Re:Copyright morons (4, Informative)

omgarthas (1372603) | more than 5 years ago | (#29075039)

I'm from Europe and I'm able to watch it

Re:Copyright morons (1)

Fross (83754) | more than 5 years ago | (#29075103)

Whereabouts in Europe? I'm in the UK, and it won't let me :(

Re:Copyright morons (1)

omgarthas (1372603) | more than 5 years ago | (#29075127)

I'm browsing from Spain, and my reverse DNS points to a .es domain

Re:Copyright morons (1)

Paaskonijn (1220996) | more than 5 years ago | (#29075177)

I can see it too and I'm in Belgium.

Re:Copyright morons (0)

Anonymous Coward | more than 5 years ago | (#29075229)

Germany here, no problem with the video.

Re:Copyright morons (4, Informative)

Tack (4642) | more than 5 years ago | (#29075821)

I'm from Canada, and I can't. For those having trouble, try: http://www.gametrailers.com/video/quakecon-trailer-rage/54146 [gametrailers.com]

Re:Copyright morons (4, Informative)

orta (786013) | more than 5 years ago | (#29075123)

Don't forget that they were nice enough to let us watch the advert first then tell us that we can't watch it. Alternative link: http://www.gametrailers.com/game/rage/5315 [gametrailers.com]

the good old days (0, Offtopic)

jeffstar (134407) | more than 5 years ago | (#29075065)

it must have been 14-15 years ago I used to dominate my local quake server because I had a sweet 2.2/1.1 mbps adsl connection and everyone else was on dial up or later 784/128k adsl.

that and my 5 button mouse.

old cpu1673.adsl.bellglobal.com stopped working one day and was so grandfathered nobody knew what the hell it was.

Re:the good old days (1)

TaggartAleslayer (840739) | more than 5 years ago | (#29075115)

Probably about 13 years ago, as Quake came out in 96', but man, I envy you. ADSL back then? You must have been an extremely early adopter very close to a telco switch. Remember ISDN? Yeah, I had that, and nobody else remembers either.

Re:the good old days (1)

nschubach (922175) | more than 5 years ago | (#29075745)

I had ISDN... was expensive as hell for me.

Re:the good old days (1)

RedK (112790) | more than 5 years ago | (#29077263)

Not only that, but ADSL became a standard in 1998 and that's about when it started being rolled out. This guy is on some serious medication, we're now down to 11 years.

Re:the good old days (1)

KamuZ (127113) | more than 5 years ago | (#29075175)

I don't know you but i prefer low latency than tons of bandwidth anytime for multiplayer.

carmack video (4, Informative)

Rogerpq3 (602113) | more than 5 years ago | (#29075069)

You can also check out the full video of Carmack's keynote here: http://www.quakeunity.com/file=2919 [quakeunity.com]

Re:carmack video (0)

Anonymous Coward | more than 5 years ago | (#29075483)

I get audio only with mplayer / vlc from both low quality files (the linked one and the one used in the flash movie). Presumably the 1.3GB version will also resist my ffmpeg-foo. Does anyone have this in theora?

Re:carmack video (0)

Anonymous Coward | more than 5 years ago | (#29075993)

The 1.4GB version works nicely on mplayer. It's h264 1280x720 so it requires a beefy computer (don't try to play it on a netbook!)

As Carmack reads this (4, Informative)

orta (786013) | more than 5 years ago | (#29075165)

I thought I'd say a big thanks from the Mac community!

Re:As Carmack reads this (0)

Anonymous Coward | more than 5 years ago | (#29078075)

I thought I'd say a big thanks from the Mac community!
--
my band is more brutal techno punk [brutaltechnopunk.com] than yours

...but my computer is more brutal techno punk than yours ;)

Rage looks... terrible (0)

Anonymous Coward | more than 5 years ago | (#29075171)

If you're a js/flash refusenik like me, here's an FLV [shacknews.com] .

This new game looks and sounds just like Doom3. Sure the engine is better, the environments are more open, there's a drive mode and the character animation a bit smoother but these weren't the only areas in which Doom3 was lacking. Why don't id get a decent screen writer and director and do something genuinely disturbing instead of these schlock-cartoon 3D engine demos?

HD Youtube link to trailer (4, Informative)

Fross (83754) | more than 5 years ago | (#29075173)

For those outside the US, or who simply prefer Youtube (and it's a bigger version, too!)

http://www.youtube.com/watch?v=YfeErZt3emc [youtube.com]

Re:HD Youtube link to trailer (0)

Anonymous Coward | more than 5 years ago | (#29075283)

you do realize that youtube also blocks videos based on country, right?

Re:HD Youtube link to trailer (1)

thetoadwarrior (1268702) | more than 5 years ago | (#29075395)

Some videos but not that one.

Re:HD Youtube link to trailer (1)

Narishma (822073) | more than 5 years ago | (#29075385)

The original link works fine outside the US.

Re:HD Youtube link to trailer (1)

Fross (83754) | more than 5 years ago | (#29075779)

Not in the UK, it doesn't - see other thread above. The message it displays is "This is not viewable outside the US", implying to me that they've tried to restrict it to US only and failed, letting some additional countries through :)

Re:HD Youtube link to trailer (1)

chebucto (992517) | more than 5 years ago | (#29076225)

Not in Canada

Higher resolution, higher bitrate trailers (0)

Anonymous Coward | more than 5 years ago | (#29075215)

There's some nice quality trailers for both Rage and Raven's new Wolfenstein game available here:
http://www.bigdownload.com/games/rage/pc/rage-quakecon-2009-trailer-hd/
http://www.bigdownload.com/games/wolfenstein/pc/wolfenstein-launch-trailer-hd/

Realistic?? (2, Interesting)

ivoras (455934) | more than 5 years ago | (#29075249)

I don't know, maybe it's because of the uncanny valley effect on a larger scale but these new games seem increasingly unrealistic to me. I see it takes a lot of skill and C/GPU power to do a real-time image like this: http://multiplayerblog.mtv.com/wp-content/uploads/2009/08/rage_quakecon2009.jpg [mtv.com] but realistic? I don't know - something's missing there. Sometimes I think Q3A was more "realistic" than Fallout3 and newer games. *shrug*

Re:Realistic?? (1)

Turiko (1259966) | more than 5 years ago | (#29075309)

Well, if by realistic you mean photo-realistic, then this game is far more realistic. photo-realistic graphics are nowhere near ready for games... unless you like a slideshow, with 5 or more hours in between slides. Quake 3 was just a lot more simple, but it absolutely was NOT more realistic then the screenshot you provided.

Re:Realistic?? (3, Interesting)

Goaway (82658) | more than 5 years ago | (#29075411)

It's not the uncanny valley. It's just that it plain doesn't look anything like reality in the first place. The biggest culprit is the lighting, which pretty much no game has ever managed to get anywhere near right. I doubt anybody's even trying.

Game developers seem to be attempting to create the most realistic depiction possible... of a video game. Certainly reality doesn't seem to be their model.

Re:Realistic?? (1, Interesting)

Anonymous Coward | more than 5 years ago | (#29075455)

you can have it
a) realistic
b)fast
c)not take up all the processing power of a system

you can only choose 2 outta 3 though

Re:Realistic?? (1)

drsquare (530038) | more than 5 years ago | (#29075645)

I'll take 2 and 3. I don't even want realism. In fact, 'realistic' graphics just look boring to me. It generally means ten million shades of grey and brown, overcast skies, and everything made out of concrete rubble.

Why is all this new technology and processing power going to make games look less interesting than what I can see out of my window?

Re:Realistic?? (1)

falckon (1015637) | more than 5 years ago | (#29075685)

you can have it a) realistic b)fast c)not take up all the processing power of a system

you can only choose 2 outta 3 though

not take up all the processing power of a system = fast

You just get 1 out of 2.

Re:Realistic?? (0)

Anonymous Coward | more than 5 years ago | (#29077699)

not really you can make something that takes up all the processing power of a system look at video codecs

Re:Realistic?? (1)

Lemming Mark (849014) | more than 5 years ago | (#29075985)

Agreed that the lighting is usually not realistic in games - AIUI it's pretty computationally hard to do realistic lighting even if there is a will to do it.

I still think the unrealism described kinda is an uncanny valley effect though - in that Quake 3, for instance, looked sufficiently far from reality that you could kinda go "That's just a lo fidelity representation". The graphics were so (comparatively) basic that you didn't feel compelled to compare them with real life. With modern games, with the graphical quality being much higher in terms of resolution, polygon count, texture detail, etc it is now getting to the stage that it looks more like a slightly unreal photograph. The picture the OP linked is a good example - it looks like a digital photo of a scene that's somehow too perfect to be real.

Re:Realistic?? (1)

Abcd1234 (188840) | more than 5 years ago | (#29078753)

It's not the uncanny valley. It's just that it plain doesn't look anything like reality in the first place. The biggest culprit is the lighting, which pretty much no game has ever managed to get anywhere near right. I doubt anybody's even trying.

Need I point out that most movies don't have realistic lighting, either? Last I checked, the world wasn't filtered in green or blue, washed out in grays and beiges, or hyper saturated.

Re:Realistic?? (2, Insightful)

MrHanky (141717) | more than 5 years ago | (#29075727)

But why would you want it more realistic? The real world is bland. Games are a means to escape reality for a while.

What the game designers mean by 'realistic' is bigger textures and more polygons lighted by a bigger number of light sources, creating a more vivid picture, and that should be their goal. I like the 'realism' of stepping out into City 17 and its dreamlike yellow sunlight better than the prosaic realism of going out into the grey rain to fetch today's mail. It's a more exciting atmosphere. You don't get that by portraying 'reality' as-seen. You need to distort, over-focus on certain aspects, etc.

Re:Realistic?? (0)

Anonymous Coward | more than 5 years ago | (#29075795)

You are confused. Realism as in looking like buildings and whatnot are made from real objects like wood, glass and bricks, and not just crap scaled textures with a convincing rating of zero.

Re:Realistic?? (1)

JAlexoi (1085785) | more than 5 years ago | (#29075883)

Wee ID did manage to get good games with excellent performance a number of times.

Re:Realistic?? (1)

zokier (1049754) | more than 5 years ago | (#29076015)

I blame the fancy HDR/Bloom/Blur -effects that have plagued this generation of games. Some of it hides the fugly lowres textures made for consoles, and some can be explained by the proliferation of Unreal Engine 3.

Re:Realistic?? (1)

zokier (1049754) | more than 5 years ago | (#29076081)

One recent "game" (more like simulation actually) to for realistic graphics is DCS: Black Shark. Yes, it runs on 5+ years old engine, and has some lowres textures and other rough edges. But still, I think it looks more realistic than some more technically advanced games (for example HAWX). Another comparison is ARMA 2, and OFP 2. Arma 2 has much plainer and realistic look than what i have seen videos of OFP2 so far. Arma 2 probably compares favorably even to aforementioned DCS:BS in realism, but cant really say as I haven't played it myself.

Re:Realistic?? (1)

edxwelch (600979) | more than 5 years ago | (#29076115)

because the goal from the art point of view is to make it look good and that doesn't necesarily mean photo-realism. In fact, photo realistic rendered images can often be quite ugly

Another Trailer Link (0)

Anonymous Coward | more than 5 years ago | (#29075251)

Rage Trailer/Homepage [rage-game.com]

Pay? To provide a server? They must be kidding! (0)

Anonymous Coward | more than 5 years ago | (#29076043)

In the good ol days, iD was happy to see me buy a game and admin a server, however, with the new "need for greed" policy, they simply won't see me at all. I guess they think they're being clever? Why is it that senior management always seems so grossly incompetent?

Re:Pay? To provide a server? They must be kidding! (1)

Ascagnel (826800) | more than 5 years ago | (#29085043)

It's because QL is free to end users. The server isn't so much for the traditional model of game server (you run server and everyone buys said game) as for clans to customize their servers as they see fit. For example: if you ran a clan that absolutely hated the rocket launcher, you could pay to get a server and turn the rocket launcher off on that server.

MTVs demo won't play for most people! (0)

Anonymous Coward | more than 5 years ago | (#29076135)

"... this service is not available in your region ..."

i guess i'm just not geospecial enough

f..ing borders

so, what are virtual textures anyway? (1)

edxwelch (600979) | more than 5 years ago | (#29076145)

That document about id Tech 5 mentions virtual textures, but I couldn't find any easy to understand explaination. What are they for?

Re:so, what are virtual textures anyway? (2, Informative)

byner (1428013) | more than 5 years ago | (#29076349)

As I understand it, basically the virtual texturing is how they organize the chunks of megatextures (upwards of billions of pixels in size) so that they can be streamed into memory in an effective manner even while the textures reside on media. This is targeted at the XBOX 360 for example where the textures might still reside on the game disc and you'd want to avoid game stutter from loading those huge textures on the fly.

Re:so, what are virtual textures anyway? (1)

edxwelch (600979) | more than 5 years ago | (#29077637)

Is it like a texture atlas so?

Why a special Linux port? (0)

Anonymous Coward | more than 5 years ago | (#29077133)

It was playable in VirtualBox . . .

Re:Why a special Linux port? (1)

diego.viola (1104521) | more than 5 years ago | (#29081905)

Running native on Linux is always better.

Re:Why a special Linux port? (1)

space_jake (687452) | more than 5 years ago | (#29095341)

The EvE Online Linux client disagrees.

Re:Why a special Linux port? (2, Informative)

diego.viola (1104521) | more than 5 years ago | (#29095495)

The "EVE online Linux client" is not native, it's just a wrapped version of a Windows EVE executable with old Wine (Cedega).

Does it support x86_64? (1)

Drinking Bleach (975757) | more than 5 years ago | (#29077309)

Quake Live on Linux is great news; means I can finally get rid of my Windows partition (which I only added because of Quake Live... ahem...). The only real concern of mine is whether they are bothering with an x86_64 version? If not, then I'd either have to keep Windows or find a way to run the 32-bit version of Firefox... neither of which are very appealing options.

Re:Does it support x86_64? (1)

SanityInAnarchy (655584) | more than 5 years ago | (#29077439)

Or use nspluginwrapper, which we've been using to run Flash for years now.

Re:Does it support x86_64? (0)

Anonymous Coward | more than 5 years ago | (#29079945)

nspluginwrapper is a buggy piece of shit; native Flash has obsoleted it for over a year now.

Is that all there is? (1)

westlake (615356) | more than 5 years ago | (#29078097)

What I want to see is convincing proof that iD can still deliver a game and not a tech demo.

Rage on Linux (1)

diego.viola (1104521) | more than 5 years ago | (#29081861)

Will Rage run on Linux?

Re:Rage on Linux (1)

diego.viola (1104521) | more than 5 years ago | (#29081911)

Wikipedia shows Linux as one of the supported OSes for Rage nice :D
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