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Ultima Online Expansion Sept. 8, WAR Expansion In Near Future

Soulskill posted about 5 years ago | from the bigger-and-better dept.

Role Playing (Games) 40

IndustryGamers recently spoke with Mythic Entertainment execs about the futures of Ultima Online and Warhammer Online. UO's newest expansion, Stygian Abyss, was recently given a September 8th release date. As for WAR, they say, "... we just finished up a major patch for Warhammer Online and there's a lot of stuff we're thinking about for improving and enhancing the gameplay experience and guaranteeing that the product lives up to the legacy of the Warhammer franchise. You should expect an expansion in the near future." The Overly Positive blog suggests that recent developer interviews have undergone a change in tone, demonstrating a greater willingness to acknowledge the game's flaws and work out ways to correct them.

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Goatse expansion NOW (-1)

Anonymous Coward | about 5 years ago | (#29073607)

FUCK THE EASILY OFFENDED (-1, Offtopic)

Anonymous Coward | about 5 years ago | (#29073659)

Favorite NIGGER joke - What do you call a bunch of niggers hanging around a farm? Antique farm equipment!
Favorite JEW joke - How was copper wiring invented? Two jews fighting over a penny!
Favorite DEAD BABY joke - What's black and bubbly and taps on glass? A dead baby in the microwave!
Favorite BEANER joke - Have you heard of the Mexican car races? Yeah, the first one to get the car started wins!
Favorite FAGGOT joke - Four fags walk into a gay bar but the bartender has just one stool. He turns the stool upside down!
Favorite BITCH joke - What do you say to a woman with two black eyes? Nothing, you already told her twice!
Favorite DUNE COON joke - why did the Muslim go apeshit and singlehandedly destroy a whole enemy army? He heard they were drawing cartoons of Mohammed.

BUT WAIT, THERE'S MORE! Extra nigger joke story!

A Chinese dude walks into a bar. The bar has a black bartender. The Chinese dude sits down and says "Hey, gimme a jigger, nigger!" The black guy didn't like that one bit. He says to the Chinese dude, "hey, that's not fair. how would you like it if somebody did that to you?!" The Chinese guy says "I wouldn't give a damn if they did." So the black guy wants to prove his point. He gets the Chinese guy to sit behind the bar so he can be the bartender. Then he leaves and comes back in. The black guy sits down and says "Hey, gimme a drink, chink!" The Chinese dude just smiles and says "we don't serve no niggers here."

Now wait for the stupid easily offended mods with no sense of humor. They're jokes, get over it. I can laugh at a nigger joke but if I ever saw someone harassing a black man because he was black I would come to the black man's defense. I bet you fucks wouldn't understand that. You see, it's easy to separete the reality of racism from the fantasy of a joke, unless you're a moron. The reality of racism is a horrible thing that must be resisted but the jokes are quite entertaining. I bet you dumb fucks think violent video games are anything other than a non-issue too, for all of the same reasons. Now go pat yourselves on the back for sitting in your computer chair and wasting a mod point and thinking that you're doing a god damned thing to further the cause of human equality. Or just admit you'll mod this down too because the truth hurts when it exposes how shallow and stupid and conformist you are. Quick, go serve the media by defending the hypersensitivity and political correctness they have tried so hard to instill in you, like a good little orthodox citizen.

Meanwhile, I CHALLENGE ANYONE to come up with a GOOD and FUNNY white joke. I've never ever heard one. I want to. May wanna post it anonymously because the frothing-at-the-mouth easily offended politically correct droids will probably mod down even a white joke. So much for tolerance and free speech. Oh they say they are for those things then they only support speech they like because they are hypocritical little bastards who should have been blowjobs.

Re:FUCK THE EASILY OFFENDED (0)

Anonymous Coward | about 5 years ago | (#29073721)

Meanwhile, I CHALLENGE ANYONE to come up with a GOOD and FUNNY white joke.

Every blonde joke ever. All of Jeff Foxworthy's "you might be a redneck if" jokes. The U.S. Republican Party. Is that enough for you?

Re:FUCK THE EASILY OFFENDED (0)

Anonymous Coward | about 5 years ago | (#29073809)

Might as well throw the US democrat party and health care reform in there. While your at it, cap and trade around the world and the Kyoto treaty seems to be pretty much a joke too.

Re:FUCK THE EASILY OFFENDED (0, Offtopic)

genner (694963) | about 5 years ago | (#29073831)

Meanwhile, I CHALLENGE ANYONE to come up with a GOOD and FUNNY white joke.

The U.S. Republican Party. Is that enough for you?

He said funny joke. Politics is just a cruel game that people took too far.

ATTN: MARTICOCK (-1, Troll)

Anonymous Coward | about 5 years ago | (#29074251)

if your reading this and your dad is still mistreating you call me at 203-712-1417

Stygian Abyss? (0)

Anonymous Coward | about 5 years ago | (#29073733)

... Stygian Abyss? Is it going to be first person [wikipedia.org] and filled with mapping out mazes?

...wait, ultima online still exists?.. (0)

Anonymous Coward | about 5 years ago | (#29073741)

...color me dumbfounded...

Re:...wait, ultima online still exists?.. (5, Funny)

_Sprocket_ (42527) | about 5 years ago | (#29073777)

UO is one of those old celebrities who you thought were dead, but aren't. They just have elves.

Re:...wait, ultima online still exists?.. (1)

Draconi (38078) | about 5 years ago | (#29073841)

And Gargoyles too now :P

Amazing (1)

genner (694963) | about 5 years ago | (#29073827)

I knew ultima online was still around but I had no idea they were still putting out expansions.
Even EA can't kill this greatness, of course it weas cooler when Origin still existed and owned it. .

Re:Amazing (3, Insightful)

Greyfox (87712) | about 5 years ago | (#29073887)

Our expectations were a whole lot lower back then. I think one of UO's strengths back then was that even though the whole thing outside town was PvP, there wasn't an insurmountable difference between a relative newbie and a geared-out character. Two or three fairly new people could ambush and kill a 7xGM if they played their cards right.

It went downhill after EA took over and introduced the non-PVP zones, the WoW-like gear grind, insurance (To let you keep your items when you were killed) and the $20 expansions every 2-3 months.

Re:Amazing (1)

lovemayo (674154) | about 5 years ago | (#29073921)

Two or three fairly new people could ambush and kill a 7xGM if they played their cards right.

Say that to my Corp Por, In Vas Flam combo!

Re:Amazing (0)

Anonymous Coward | about 5 years ago | (#29074259)

Unfortunately when I quit playing UO, that combo would have produced nothing more than a slight sliver of hp loss that would be healed with one In Mani spell... Not even an In Vas Mani! Artifacts (conveniently available from EA.com for around the cost of the monthly fee), Item driven events and a general change in the expectations of the more vocal (though not necessarily the majority) player base ruined a game that I willingly payed and payed for over a decade.
Ask any player who has played UO for more than a few years what the most important part of the game is/was and they will answer in resounding unison COMMUNITY! Massive wars, entirely player created between RP orcs and L33T speaking PK's. People gathering for marriages between friends, catered, decorated, and run by other players and Game staff.
When I think about all the wonderful and innovative things that UO brought to the gaming world and look at what we have today (WOW, AEON, ect.) it makes me sad that there is an entire generation of mmo!!!RPG!!!'ers that have no idea how great these types of games can truly be.
MMORPG |= RPG + MSN

Ug der lat dat gruk dis! HOOWAH! Stomp dem nub nub gruk un sakrifize dem to da Nob!

Re:Amazing (0)

Anonymous Coward | about 5 years ago | (#29074957)

Two or three fairly new people could ambush and kill a 7xGM if they played their cards right.

Say that to my Corp Por, In Vas Flam combo!

I would counter that with the Bork Bork Bork combo.

Re:Amazing (1)

LandDolphin (1202876) | about 5 years ago | (#29073939)

Don't forget when ti came out you could not become a 7xGM because someoen would lgiht a campfire next to you and you'd gain a point in Camping and lose one of your GMs.

Letting you lock skills was one really nice change they made over the years.

Re:Amazing (4, Interesting)

ShakaUVM (157947) | about 5 years ago | (#29074357)

>>Don't forget when ti came out you could not become a 7xGM because someoen would lgiht a campfire next to you and you'd gain a point in Camping and lose one of your GMs.

Yeah the skirmishing combat chefs were one of the best parts of the early guild battles.

Don't look! He's cooking an omelet!

(For those of you who didn't play UO, the above is not actually a joke. You'd send people in front of their army to cook in order to drop their highest skills - the game had a skill cap, and also a system where you'd learn skills by watching other people. And the first skills to be dropped were your highest ones, like grandmaster spellcasting. =)

Re:Amazing (1)

Greyfox (87712) | about 5 years ago | (#29101849)

Oh yeah, and grinding that last point back was like 4 goddamn hours. If I recall correctly (it HAS been a while) I got around that by having cooking as one of my GMs...

Re:Amazing (1)

LandDolphin (1202876) | about 5 years ago | (#29102045)

Yeah, Specially when it took stacks or reagents that were not cheap. Losing your GM was worse than the death sometimes.

Re:Amazing (1)

TheSpoom (715771) | about 5 years ago | (#29074861)

Two or three fairly new people could ambush and kill a 7xGM if they played their cards right.

The killing of Lord British, anyone? [wikipedia.org]

Re:Amazing (1)

SupremoMan (912191) | about 5 years ago | (#29073985)

EA is the reason they are minting expansions, probably 3 different boxes a year.

Re:Amazing (3, Informative)

IorDMUX (870522) | about 5 years ago | (#29074225)

of course it weas cooler when Origin still existed and owned it. .

Agreed. I've recently been reading up on the Ultima IV - VII "Let's Play"'s [lparchive.org] , and I am quite impressed at what Lord British (the programmer, not the NPC) was able to achieve in the late 80's and early 90's with the series. It was enough to make me forget that there ever was this EA nonsense... that is, until Serpent's Isle came out and all the NPC's walked around calling Lord British a bastard and a beast.

*Ahem* ... CURSE YOU SHAMINOOOO!

Rule, Britannia! (4, Interesting)

Draconi (38078) | about 5 years ago | (#29073829)

What a day! We just launched the open beta, and now I get to come home and see UO up on the front page of Slashdot!

This totally made my registration all those years ago worth it :P

Seriously! A lot of people don't even realize UO is even around, when it still has a playerbase that outshines (in size *and* passion) many of the newest entrants, who're so quick to fade away while Britannia lives on.

It's amazing, and humbling, when I think about how different UO is from the grindfests so prevalent these days, when all we do is try to let players live in the Ultima universe with some fun, tile-based physics and a penchant for interactivity (and in Felucca, a bit of brutality!)

The Stygian Abyss expansion may not be 3D (awww, sorry Ultima Underworld), but there's plenty homage paid to our rich past :)

Re:Rule, Britannia! (0)

DerekLyons (302214) | about 5 years ago | (#29074191)

It's amazing, and humbling, when I think about how different UO is from the grindfests so prevalent these days

So, what did UO do to get rid of it's grindfests?
 

Seriously! A lot of people don't even realize UO is even around, when it still has a playerbase that outshines (in size *and* passion) many of the newest entrants, who're so quick to fade away while Britannia lives on.

Yes, Britannia lives on - like an old actress hooked on drugs, but painted up to look pretty (momentarily) for her segment of a 'What Ever Happened To?' tabloid entertainment feature. A pale and wrinkled shadow what she once was.

Re:Rule, Britannia! (1)

MemoryDragon (544441) | about 5 years ago | (#29074973)

Besides the merits of UO I cannot forgive that it was one of the reasons why Ultima as a series died, I know there were many others, but without Garriot abandoning the U9 project halfway for Ultima online and then finishing it in a lousy state because EA finally after years demanded a product the series probably still would be alive.
It still is sad for me that the series died such a death, it still surpasses the modern RPGs in many aspects. Bring in another RPG game like U7 with total freedom and still yet with such a density in story and character and trying to recreate a modern world without trying to force the player on rails. The only game having partially succeeded in this aspect is Arx Fatalis, and Gothic 2 and both of them were a hommage to UUW.
I still miss this kind of RPG style lost nowadays in either japanese RPGs which play like Ultima 2 on rails or american RPGs which try to recreate the world but forget about a decent story or deliver good characters and story but push the player on rails.

U7 was sort of the pinnacle of a genre which was Monkey Island to the adventure games.

Re:Rule, Britannia! (0)

Anonymous Coward | about 5 years ago | (#29076323)

I played for many years, and the UO I knew and loved IS gone. All that's left is ninjas, elves, and trammel trammel trammel.

Re:Rule, Britannia! (0)

Anonymous Coward | about 5 years ago | (#29090269)

Ahh Draconi, yes very few realize Ultima Online is still around, this is true.

Unfortunately for the few that realize it, the majority do not play on your production servers.

We have evolved to emulate your servers program and do as we please.

Considering the multipule times that your "company" has changed hands (ultimately to produce a cruddy product), the community has decided that the corporate structure offends the gaming community.

Until the "corporate structure" becomes ammenible to the community, Ultima Online production servers will continue to fail.

And we will continue to create our own emulated (yet balanced) communitys.

As you as a group fail to balance your economy, we seem to do just fine.

Should this thread prove to become an actual viable thread, only then will I bother to register and debate you on your corporate ideology. (tool)

Until then I submit as,

Axia.

 

Why.. (3, Informative)

Renraku (518261) | about 5 years ago | (#29074135)

Why is Warhammer Online releasing an expansion? There's not enough players for the content that's out there, unless they merge to about five servers.

Sorry to shit on their parade, but every time I check server populations, it's low/low or medium/low. Haven't seen any highs, except in the beginning.

Re:Why.. (0)

Anonymous Coward | about 5 years ago | (#29075825)

I don't know where you play, but the main European servers are usually high/high during on-hours, and only hit low/low at the middle of the night.

Re:Why.. (0)

Anonymous Coward | about 5 years ago | (#29077695)

Actually WAR has merged alot of servers. They basically have 8 servers now with 3-5 usually on med/high, and the oceanic's are still low/low. The game has improved alot since launch, but there is still need for improvement. This next patch is revamping the city siege mechanics which make it more rvr based than pve.

Re:Why.. (1)

Psychochild (64124) | about 5 years ago | (#29079365)

An expansion brings new interest to a game, because it puts new boxes in stores. So, the stores have a reason to sell the new version of the game, which could bring in more people. This really is the best way for them to try to gain more users through typical means.

Re:Why.. (1)

donweel (304991) | about 5 years ago | (#29083489)

Perhaps they expect the Mac community to jump on with the new OsX version, and free trial. http://www.warhammeronline.com/mac/ [warhammeronline.com]

Re:Why.. (0)

Anonymous Coward | about 5 years ago | (#29086111)

WAR merged a lot of servers.

I'm not a fanboy (the game has serious issues), but I have had to queue to login more than once in the last month (Iron Rock destro). IR usually is High/High or Med/High.

Re:Why.. (0)

Anonymous Coward | about 5 years ago | (#29096391)

your retarded Gorfang is high every single night and so is DarkCrag next time you say something use facts not the opinion of what you thought was right k thnx

Absolutely nothing! (0)

Anonymous Coward | about 5 years ago | (#29074197)

WAR... what is it good for?

While UO is not Archetype based it keeps niche (3, Insightful)

The_Myth (84113) | about 5 years ago | (#29074509)

I left UO to play SWG as in the Original days SWG was UO:2 with the Star Wars IP. UO's greatest strength was that you could change your class. Its not like WOW where a Mage is a Mage is a Mage. You could mix parts of the Mage skill set with that of the warrior and with the pet handler and create your own combination. Sure there were cookie cutter builds but by the time you changed your character to that build a new cookie cutter build had gained popularity. People became good at PVP not by changing their skills every two weeks but learning to master the skills that they had chosen to learn for best effect. IMO while UO stays away from Archetype based characters it will maintain its niche.

Re:While UO is not Archetype based it keeps niche (1)

obi (118631) | about 5 years ago | (#29076157)

A bit like Guild Wars then? In GW, you can choose a "secondary" profession, and later in the game, you can change the secondary profession freely. It becomes quite interesting to see what combinations of skills work well.

Re:While UO is not Archetype based it keeps niche (1)

Shihar (153932) | about 5 years ago | (#29081985)

No. Absolutely nothing like Guild Wars. The two games are basically polar opposites. UO is (or at least was as of a few years ago) a 100% skills game. No levels, no classes, and you could drop and add skills at will. Further, skills were learned 100% by doing. Slaughtering a few thousand NPCs didn't make your skills go up. Using your skills made your skills go up. If you happen to kill something in the process, loot to you, but that is it.

Guild War is a generic Everquest style system. Levels, classes, etc. Sure, it tweaks the formula, but it is the same beast. The fact that you can later on pick two classes (OMG!? TWO!?) doesn't make it anything like UO. If you want to play a comparison game, if Everquest is Doom and Guild Wars is Half Life 2 (different games, different features, same rough idea), UO was Star Craft,a totally different games balls to bones. The only thing it had in common with the current crop of MMORPGs is that it is a "massive" online game set in a fantasy realm.

Re:While UO is not Archetype based it keeps niche (1)

obi (118631) | about 5 years ago | (#29084041)

You misunderstood me: you can pick two classes in the beginning, and later on, you can combine your primary class with _any_ secondary class. Also the system of attribute points means you can assign them to whatever skills you want - you get a certain number of points relative to your level, and then you just create specific builds for specific tasks. So one minute I can use a secondary healer build, and the next minute I can swap all my attribute points out and assign them to an offensive type magic for example.

The difficulty becomes combining a limited amount of skills you've unlocked (8 per build), and _NOT_ grinding for XP in a certain skill. The level is capped very low, because they want to avoid people needing to grind (everyone ends up quite quickly at lvl 20, the maximum). Anything that lets me avoid grinding for XP for a level or XP for a specific skill is a plus.

But I do see now that the UO system is different.

Umm they are still not being responsive (1)

chriskovo (1011723) | about 5 years ago | (#29110969)

To be honest Warhammer is dying out they have been basically ignoring the player base for the last 6 months and pumping out PVE content in a PVP game. They are starting to address PVP issues now but it might be to late. Most people have abandoned the game and they are down to like 7 or 8 servers from 40 in the begining. With Aion coming out next month and many people saying they will abandon the game when it does, leaves this title in question. Destruction is leaving in mass (due to nerfed classes not being addressed) and then their will be no one left to fight. This is kinda a shame since i liked the game but its poor client performance and annoyance of grinding they put in the game have erroded my support for it. An expansion might be interesting but i dont think it will last that long to monetarily support one.
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