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StarCraft II Single-Player Details Revealed

Soulskill posted more than 4 years ago | from the no-lan-wah-wah-hey-look dept.

PC Games (Games) 206

As Blizzcon approaches, a number of gaming sites were invited out to California to get an early look at the single-player campaign for StarCraft II: Wings of Liberty. Kotaku has a detailed write-up (spoiler-free version), and 1Up summarizes one of the missions: "... you're on a planet with an alternating day/night cycle (every five minutes, it switches): during daylight, you're safe. You can build forces and go out and destroy structures. At night, the infected Terrans will relentlessly stream towards your base — necessitating a strong defense against the 'zombie horde.'" An interview with some of the developers is available, in which lead designer Dustin Browder says Blizzard will continue their trend of having downloadable maps and other improvements throughout the game's life. BlizzPlanet posted a mission guide for the part of the game they got to see, and new video footage has been released that shows off the single-player mode.

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206 comments

Some lame game (-1, Flamebait)

Anonymous Coward | more than 4 years ago | (#29095083)

Who gives a fuck? Why is this shit on /.??

Ladies and gentlemen... STARFOX! (-1, Offtopic)

Anonymous Coward | more than 4 years ago | (#29095105)

Every single time I see "StarCraft" I think "StarFox", and wonder, "How in the heck did that crappy old game get so popular???"

Re:Ladies and gentlemen... STARFOX! (1, Insightful)

Anonymous Coward | more than 4 years ago | (#29096259)

Do a barrel roll!

the next lost generation of koreans (5, Funny)

jollyreaper (513215) | more than 4 years ago | (#29095135)

As if Starcraft wasn't damage enough, now comes Starcraft 2. Millions of young South Korean men idling away their lives on multiplayer servers. I think Blizzard's done them more damage than the Japanese occupation.

Re:the next lost generation of koreans (1)

roscocoltran (1014187) | more than 4 years ago | (#29095161)

And worse: While they play they don't buy anything!

Re:the next lost generation of koreans (3, Insightful)

Hatta (162192) | more than 4 years ago | (#29095295)

So how are the dedicated fans of Starcraft going to take any changes in the gameplay? Starcraft was perfectly balanced, the fact that people are still having competitions after so many years shows that much. What can Blizzard do to Starcraft to make it new and worthwhile, without damaging the perfection of Starcraft?

Re:the next lost generation of koreans (4, Funny)

Mister Whirly (964219) | more than 4 years ago | (#29095861)

Apparently by adding zombies.

Re:the next lost generation of koreans (0)

Anonymous Coward | more than 4 years ago | (#29095993)

The original SC had infected terrans as well.

Re:the next lost generation of koreans (3, Funny)

SQLGuru (980662) | more than 4 years ago | (#29096011)

Next up....Pirates and Ninjas! Then the triumvirate will be complete!

Re:the next lost generation of koreans (5, Funny)

Chris Burke (6130) | more than 4 years ago | (#29096193)

Next up....Pirates and Ninjas! Then the triumvirate will be complete!

Off in the corner, unnoticed and unloved, a single drop of hydraulic fluid leaks from a robot's optical sensor.

Re:the next lost generation of koreans (2, Funny)

Jurily (900488) | more than 4 years ago | (#29096711)

That's because his left diodes hurt.

Re:the next lost generation of koreans (4, Funny)

Mister Whirly (964219) | more than 4 years ago | (#29096229)

That actually sounds awesome. Starcraft but with Zombies vs. Pirate vs. Ninjas. I would buy that game.

Re:the next lost generation of koreans (0)

Anonymous Coward | more than 4 years ago | (#29096311)

And cyborgs you insensitive clod!

Re:the next lost generation of koreans (2, Funny)

Anonymous Coward | more than 4 years ago | (#29096389)

But then it's just Warcraft III, and that's just not as good.

Re:the next lost generation of koreans (1)

bonch (38532) | more than 4 years ago | (#29096407)

It wasn't perfectly balanced, and there are still those who will tell you Terrans are the best race overall.

Re:the next lost generation of koreans (2, Informative)

Joelfabulous (1045392) | more than 4 years ago | (#29098009)

It wasn't just that it was insanely well balanced, it's also that Blizzard patched it over the years as exploitable game mechanics came about. It could be argued that the constant focus on balancing and rebalancing the game, as well as listening to the community from pros on down is what made Starcraft a perfectly balanced game.

(for an RTS -- I suck horribly at micromanaging so TBS is more my bag)

Re:the next lost generation of koreans (2, Funny)

dkleinsc (563838) | more than 4 years ago | (#29095351)

Of course not. In Korea, only old people play Starcraft.

Re:the next lost generation of koreans (1)

snarfies (115214) | more than 4 years ago | (#29095415)

Except that Blizzard isn't forcing anyone, in ANY county, to play their games. The Japanese didn't really give anyone a choice.

Re:the next lost generation of koreans (1, Offtopic)

Orange Crush (934731) | more than 4 years ago | (#29095477)

The British didn't force the Chinese to buy their opium either.

Re:the next lost generation of koreans (2, Funny)

jgtg32a (1173373) | more than 4 years ago | (#29096041)

Hell they gave it away in the beginning

Re:the next lost generation of koreans (0)

Anonymous Coward | more than 4 years ago | (#29096157)

This is patently false. Recall the Opium Wars [wikipedia.org] .

Re:the next lost generation of koreans (0)

Anonymous Coward | more than 4 years ago | (#29095827)

That sonic boom you heard was the whooshing of the joke going over your head.

Re:the next lost generation of koreans (0)

Anonymous Coward | more than 4 years ago | (#29095829)

I wonder if Blizzard is sponsored by Kim.

Re:the next lost generation of koreans (0)

Anonymous Coward | more than 4 years ago | (#29095981)

As if Starcraft wasn't damage enough, now comes Starcraft 2. Millions of young South Korean men idling away their lives on singleplayer servers. I think Blizzard's done them more damage than the Japanese occupation.

There, fixed that for ya!

Re:the next lost generation of koreans (1)

ground.zero.612 (1563557) | more than 4 years ago | (#29096171)

As if Starcraft wasn't damage enough, now comes Starcraft 2. Millions of young South Korean men idling away their lives on singleplayer servers. I think Blizzard's done them more damage than the Japanese occupation.

There, fixed that for ya!

I wonder if someone could do an energy consumption comparison to see how much extra electricity is being wasted, just in the server room, to play single player when forced to connect to an online server.

Seems like the green-zealots might have something new to get pissed about...

Re:the next lost generation of koreans (2, Funny)

ae1294 (1547521) | more than 4 years ago | (#29097003)

Seems like the green-zealots might have something new to get pissed about...

Was this intentional?

Re:the next lost generation of koreans (4, Funny)

tick_and_bash (1256006) | more than 4 years ago | (#29096035)

On the bright side, that's millions of available South Korean women.

Every five minutes (5, Funny)

Daimanta (1140543) | more than 4 years ago | (#29095151)

An unstoppable message stating: "What A Horrible Night To Have A Curse" or "The Morning Sun Has Vanquished The Horrible Night".

Re:Every five minutes (1)

Anubis IV (1279820) | more than 4 years ago | (#29095283)

Thankfully, there's a nice ferryman to help you cross the water that's mid-map.

Re:Every five minutes (0)

Anonymous Coward | more than 4 years ago | (#29096315)

Charon?

Re:Every five minutes (1)

WilyCoder (736280) | more than 4 years ago | (#29095427)

A flame whip and holy water was used to kill Dracula.

Re:Every five minutes (0)

Anonymous Coward | more than 4 years ago | (#29097001)

1awesome 2awesome 3awesome 4awesome 5awesome 6awesome 7awesome

damn (0, Troll)

hypergreatthing (254983) | more than 4 years ago | (#29095181)

I didn't know starcraft II had worgen in it. I mean, i guess infected terrans are like vampires. Cuz you know, i would of figured that all one needs to do to avoid them is lift your cities off the ground and head in the same direction as the rotation, sounds like a plan.

Re:damn (0)

Anonymous Coward | more than 4 years ago | (#29095331)

Or build on the other side of running water, so they can't cross. Or build a really strong wall and put cheap gates they have to ask permission to go through.

Can they do anything wrong? (5, Funny)

Stenchwarrior (1335051) | more than 4 years ago | (#29095187)

Warcraft(s), Diablo(s), Starcraft(s)....These guys are the Tom Petty of video games; they just can't write a bad game.

Maybe they'll get smart and include 40 hours of marriage counseling with this one...

Re:Can they do anything wrong? (5, Insightful)

space_jake (687452) | more than 4 years ago | (#29095259)

I think they can create a bad game, they are smart enough not to release it.

Re:Can they do anything wrong? (4, Insightful)

hansamurai (907719) | more than 4 years ago | (#29095475)

Ahh... Starcraft Ghost.

Re:Can they do anything wrong? (1)

TJamieson (218336) | more than 4 years ago | (#29096255)

Don't forget the aborted Warcraft-based game that looked similar to old Sierra games.

Re:Can they do anything wrong? (1)

Thansal (999464) | more than 4 years ago | (#29096669)

Warcraft Adventure iirc.

I am still waiting on my damn Lost Vikings 3.

Re:Can they do anything wrong? (3, Funny)

Chris Burke (6130) | more than 4 years ago | (#29096765)

I am still waiting on my damn Lost Vikings 3.

I think that part near the end of LV2 where Erik had to jump over a shark was an indication that they don't think there's much left to do with the franchise.

Though on the other hand I made that up.

Re:Can they do anything wrong? (5, Insightful)

caladine (1290184) | more than 4 years ago | (#29095269)

Now, if only they'd add LAN play back.

Re:Can they do anything wrong? (0)

Anonymous Coward | more than 4 years ago | (#29096159)

No doubt there will be a mod for it.

Re:Can they do anything wrong? (1)

Stenchwarrior (1335051) | more than 4 years ago | (#29096173)

You guys remember a few years ago when EA released Need for Speed: Underground and it was lacking LAN support? It wasn't long before someone made their own fix and put out a Lan Patch [nfscars.net] that added the feature. I bet someone will do the same for Starcraft 2.

Re:Can they do anything wrong? (3, Interesting)

loufoque (1400831) | more than 4 years ago | (#29097251)

There is no need to.
Just set up your own personal Battle.net server.

Re:Can they do anything wrong? (1)

The Grand Falloon (1102771) | more than 4 years ago | (#29097435)

Man, have you heard "Zombie Zoo?" Maybe it was on a bet or something, but the dude can write a crappy song.

Sounds like a Standard Tower Defense Game (4, Interesting)

Useful Wheat (1488675) | more than 4 years ago | (#29095193)

This sounds suspiciously like a standard tower defense game. They were wildly popular when I played starcraft (9 way lurker defense anyone) and if you visit any flash gaming website you'll find a dozen. I'm not saying this is a bad thing (I'm addicted to gemcraft), but it does seem unoriginal. I wonder if they'll give you the ability to change it to nighttime at will.

Re:Sounds like a Standard Tower Defense Game (5, Informative)

Turiko (1259966) | more than 4 years ago | (#29095265)

tower defence isn't exactly right... tower defence always makes the enemy come from one certain direction, or a few. In this one mission, they'll more then likely come seeping out of every hole.... oh, and they aren't so stupid to run right past your base either :).

Re:Sounds like a Standard Tower Defense Game (1)

PPalmgren (1009823) | more than 4 years ago | (#29097313)

Correct that it isn't like Tower Defense. TDs are about mazing and clustering non-agressive units trying to pass your defense, not destroy it. The custom map you are looking for is "Survival" maps.

They first appeared in SC custom where you'd have a normal base and waves would come at set intervals with increasing difficulty with the attack-move command - meaning they'd blow your stuff up. I was saddened when it didn't become popular since I enjoyed them very much. For those that recall, this was mimicked in the last wacraft 3 scenario level.

Re:Sounds like a Standard Tower Defense Game (2, Interesting)

Anonymous Coward | more than 4 years ago | (#29095267)

The Horde (1994) had this same 'night monster rush' concept a long time ago. Blizzard isn't revolutionizing anything new.

Re:Sounds like a Standard Tower Defense Game (3, Insightful)

Anonymous Coward | more than 4 years ago | (#29095403)

Blizzard never was a revolutionary company. Warcraft was just dune/c&c with a warhammer-like theme. Starcraft was "just" Warcraft in space, with non-identical sides this time (THE major difference, I would say). Diablo is just a 3rd person real-time dungeon hack. World of Warcraft was not the first mmorpg. What all these games have in common is this: they're well made. To increases sales, they also try not to murder your poor PC.

Re:Sounds like a Standard Tower Defense Game (5, Insightful)

BassMan449 (1356143) | more than 4 years ago | (#29095625)

You stated your self what revolutionary things Blizzard has done. The big one being non-identical sides. Think of the major games before Starcraft. I honestly can't think of a single one that had teams that were more than different models and maybe a few variations on special abilities like Warcraft had. The idea of having 3 completely distinct and yet balanced races was extremely revolutionary. What Starcraft did was show that you could have races that were absolutely nothing alike and yet the battles would still be balanced and fun.

Re:Sounds like a Standard Tower Defense Game (0)

Anonymous Coward | more than 4 years ago | (#29095885)

Total Annihilation had non-identical sides and was released about a year before starcraft.

Re:Sounds like a Standard Tower Defense Game (3, Interesting)

SQLGuru (980662) | more than 4 years ago | (#29096047)

Archon had non-identical sides.......and the units fought each other and there was strategy. The only piece missing was the real-time aspect.....which in the head-to-head mode, you got.

Re:Sounds like a Standard Tower Defense Game (1)

BassMan449 (1356143) | more than 4 years ago | (#29096253)

Total Annihilation may not have been identical but they were far from being fundamentally different. Don't get me wrong I love TA and still play it, but it's sides were very similar.

Re:Sounds like a Standard Tower Defense Game (1)

dave562 (969951) | more than 4 years ago | (#29095999)

The original Command and Conquer had different sides with different play styles. NOD and GDI had a fairly large variation on their unit types. The few that come to mind were the GDI helicopter were better at killing vehicles and the NOD helicopters were good against tanks. GDI heavy tanks while NOD had stealth tanks. NOD had those laser beam defense towers while GDI had a more generic gun platform like tower. If you compare that to the original Warcraft, I think you'll find more similarities between sides in WC than in C&C.

Re:Sounds like a Standard Tower Defense Game (5, Insightful)

BassMan449 (1356143) | more than 4 years ago | (#29096285)

They had differences among units sure, but on the whole the races were very similar. With Starcraft playing Zerg requires a completely different style than playing Protoss. As Zerg I can throw Zerglings at you and if they die I don't really care. They are cheap and easy to produce. With Protoss your economy can feel every unit lost. As far as I know no other game had tried something so radical at the time.

Re:Sounds like a Standard Tower Defense Game (1)

Alcimedes (398213) | more than 4 years ago | (#29096281)

If you're going to be tossing around RTS's with "non-identical sides" then the list would be incomplete without including the original Dune (not the 2000 remake).

You could choose Harkonan, Ordos or Atreides which had *very* different units available to them. That game ruled.

Re:Sounds like a Standard Tower Defense Game (4, Informative)

Black Cardinal (19996) | more than 4 years ago | (#29096565)

Actually, I think you mean Dune II [wikipedia.org] , the first RTS from Westwood. It was released in 1992. And yes, it was a great game. It runs great on DOSBox, and once in a while I still play it.

Re:Sounds like a Standard Tower Defense Game (0)

Anonymous Coward | more than 4 years ago | (#29097239)

Along with it being Dune II that you're thinking of, they did not have very different units. Most units were available to every side. From memory, each team had a single unique highest-tier tank (Devestator, Sonic Tank, and some V2 rocket vehicle that released a mind control gas). They also had a single unique building for nuclear weapons, free freemen units, or a sabouteur.

Also I think the Harkonnen couldn't build light infantry, ornithopiters, or trikes.

Re:Sounds like a Standard Tower Defense Game (1)

fireylord (1074571) | more than 4 years ago | (#29096953)

diablo isn't just a dungeon hack, sheesh, theres endless amounts of nuance in diablo 2!

Re:Sounds like a Standard Tower Defense Game (2, Insightful)

PitaBred (632671) | more than 4 years ago | (#29097895)

The thing is, Blizzard is revolutionary because they typically do things right. There are very few other games that I can remember (even now) that are as well designed as Starcraft or Diablo. They just work... you can get lost in playing the game, you stop thinking about the engine in the game, where the pathing weaknesses and such are. You just play. THAT is the revolutionary work that Blizzard does.

Re:Sounds like a Standard Tower Defense Game (5, Insightful)

StreetStealth (980200) | more than 4 years ago | (#29095315)

If just one mission is tower defense, I think that leaves a good degree of potential for the rest of them.

I wouldn't worry much about mission variety here -- if the originality Blizzard has been cranking out for of World of Warcraft quests in the expansions is any indicator, they'll have their hands full experimenting with mission structures.

Re:Sounds like a Standard Tower Defense Game (1)

CorporateSuit (1319461) | more than 4 years ago | (#29097967)

That the next mission, you'll be assaulted every 4 minutes'30 seconds by infected terrans who are a different color?

Re:Sounds like a Standard Tower Defense Game (1)

Red Flayer (890720) | more than 4 years ago | (#29095359)

Hmm... 5 minutes to build and stockpile resources, then a 5-minute wave of zombie attackers.

I know I've played a flash game with the same kind of gameplay... oh yes, I remember -- it was Super Energy Apocalypse.

FWIW, I found the timed delay waves annoying. I prefer TD games with either constant waves, like Gemcraft or Desktop TD, or with on-demand waves like Protector.

BTW, are you playing Gemcraft 1 or 0? I stopped playing at lvl 185 in 0, but now I've restarted and am restricting myself to traps only. It's pretty damn hard, it's taken me a few weeks to reach lvl 40.

Re:Sounds like a Standard Tower Defense Game (1)

EvanED (569694) | more than 4 years ago | (#29095391)

To be fair, there was a mission in the original SC's (not BW) Terran campaign (around the 4th or 5th) where you have to defend against waves of zerg attacks. In retrospect, it was actually relatively close to this concept, except that the "day" and "night" weren't so well-defined.

So not only is this not new in general, it's not even new to Starcraft.

Re:Sounds like a Standard Tower Defense Game (1)

Borg453b (746808) | more than 4 years ago | (#29095401)

Arguably fitting; seeing as "Tower defense" began as a Starcraft mod.

Some would say "Rampart" (1990) started the thing; with it's two phases and turret placement; but i think that the game mechanics differ; primarily through required turret control and the wall segments system (though may TD's also require you to construt walls, to funnel enemies now).

Oh - and Gemcraft seems awesome.. I'm an utter newb. at it :D

Re:Sounds like a Standard Tower Defense Game (3, Interesting)

impaledsunset (1337701) | more than 4 years ago | (#29095855)

It doesn't matter if it's technically a standard tower defense game, looking at the screenshot it looks like it's a little scary at night, so it will probably be a lot of fun, your classic standard tower defense game lacked that feeling. A lot of things technically are the same, but when you change the circumstances, they can become quite different. Technically, walking through an empty street after sunset is the same as walking the same street at midnight. If you go and try, though, it certainly doesn't feel the same.

You can hardly do much to introduce a new game type that is very different from what you had with the original Starcraft without straying from the genre, but you can improve the old ones to create something new, fresh, and exciting. And that's what they've done.

It's only ONE MISSION (0)

Anonymous Coward | more than 4 years ago | (#29097095)

Chill

Sounds Like Simon's Quest (-1)

Anonymous Coward | more than 4 years ago | (#29095317)

I'm sure it won't have the annyone popup telling you that it's daylight but this sounds a lot like Castlevania II: Simon's Quest for NES in concept.

http://en.wikipedia.org/wiki/Simon%27s_Quest

http://www.youtube.com/watch%3Fv%3DV4we8iFk-fY&rct=j&ei=bZyJSsKlMqiltge4sdznDA&sa=X&oi=spellmeleon_result&resnum=1&ct=result&q=agvn+simon%27s+quest&usg=AFQjCNGSfORcBT8MbWb4xTfYapkRDcY44g

haha (3, Interesting)

Anonymous Coward | more than 4 years ago | (#29095417)

is it just me, or does anyone else get the feeling that when they play these strategy games all they are essentially doing is balancing a giant system of linear equations?

Question is... (1)

space_jake (687452) | more than 4 years ago | (#29095467)

Did they fix the pathing so that the Infested Terrans acknowledge that they have to destroy the Supply Depots before they can attack the Bunkers?

Re:Question is... (1)

Talderas (1212466) | more than 4 years ago | (#29095717)

Infested Terrans? Try Zerglings, Dark Templar, Zealots, Firebats, Broodlings, Ultralisks, and possibly Archons as well.

My favorite trick to use against the AI.

Re:Question is... (0)

Anonymous Coward | more than 4 years ago | (#29096709)

You played Starcraft II already???

Oh, you meant the issue that existed with Starcraft 1...

What does that have to do with an entirely new game with entirely new code and probably entirely new developers?

Nothing. Starcraft II has no known bugs because we haven't seen it yet. ;)

Re:Question is... (5, Funny)

m.ducharme (1082683) | more than 4 years ago | (#29097031)

Hmm, I can see it now. " BRAINS! BRAIIIII- what? Oh, right, well we're attacking your bunkers, you see, we're all hungry for BRAINS! BRAAAAII--right, sorry. ...The Supply Depots? Really? Are there brains there? No. So what.....munitions. Er, munitions? ARe they delicious? No? So why would....the contract? What contract? I see. Yes. Section 11(b)...in every case the zombies shall attack the supply depots.....bunkers are off limits until such time... Hm. I had no idea. Well let us get to it then, and we'll meet again here in a few. Off we go chaps! MUNITIONS! MUNIIIIIITTIOOOOOONS!"

Well, maybe we we've found a use for (1)

jayme0227 (1558821) | more than 4 years ago | (#29095771)

This. [slashdot.org]

Omega Man? (1)

macraig (621737) | more than 4 years ago | (#29095803)

So does the player character look or sound at all like Charlton Heston or Vincent Price?

Re:Omega Man? (1)

mr_mischief (456295) | more than 4 years ago | (#29096271)

Or Will Smith?

Re:Omega Man? (1)

macraig (621737) | more than 4 years ago | (#29096553)

Or maybe the Infested sound like Anthony Zerbe?

Starcraft 2 will not be defined by single player (5, Interesting)

Daveznet (789744) | more than 4 years ago | (#29095903)

Starcraft Broodwar was not defined by how good it's single player campaign, it was defined by how balanced the game was in multiplayer mode. Sure Blizzard games usually have really great story lines and awesome cinematics but there is a reason why it has been delayed till 2010. Battle.net. For this game to succeed the multi-player aspect must be up to par with Starcraft Broodwar, Blizzard is currently having difficulties with the latest version of Battle.net and this is why it has been delayed till 2010. This single player stuff is nice to see but it is just a very small portion of what is in store for Starcraft 2.

Re:Starcraft 2 will not be defined by single playe (2, Insightful)

Anonymous Coward | more than 4 years ago | (#29096103)

Glad to know that the only opinion that matters is yours. I'll be sure to consult you next time I need to know if a game is good or not.

Personally I couldn't care less about the multiplayer. My idea of a good time doesn't involve teenage boys calling me a faggot Mexican Jew Lizard, which is pretty much all that multiplayer games are.

Re:Starcraft 2 will not be defined by single playe (1)

Daveznet (789744) | more than 4 years ago | (#29096367)

Obviously you didn't play the game enough on multi-player to become good at it. This is not just my opinion but the opinion of the hardcore gamers that still play the game religiously to this day. There is a reason why Korea has 3 television stations dedicated to this game and why it is a multi-million dollar industry in Korea. The game has amazing re-playability (multi-player). You can only play single player campaigns for so long until it gets boring. Trust me when I say that the majority of the Starcraft gaming community have NOT been playing single player campaign for 10 years.

Re:Starcraft 2 will not be defined by single playe (4, Insightful)

Colonel Sponsz (768423) | more than 4 years ago | (#29096795)

The game has amazing re-playability (multi-player). You can only play single player campaigns for so long until it gets boring. Trust me when I say that the majority of the Starcraft gaming community have NOT been playing single player campaign for 10 years.

Sure. But how many copies will a pure single-player gamer (who will only play through the game once and then shelve it) buy? One. How many copies will a hardcore multi-player gamer (who will play it obsessively for years and years until he finally croaks in an internet café [slashdot.org] ) buy? One. Once you've bought your copy, it doesn't matter how much or for how long you play it. The money's already changed hands.
Good multi-player is a selling point. But don't delude yourself for a minute that the fanatic cliché is who the game is developed for - it's developed to lure in as many customers as possible, and there are a hell of a lot more casual than hard-core gamers.

Like the Anonymous Coward, I don't really care about Starcraft II's multiplayer (and much for the same reasons) - but if its single-player mode is as good as Starcraft I's, I'll buy it in a heartbeat.

Re:Starcraft 2 will not be defined by single playe (1)

Shooter28 (1564631) | more than 4 years ago | (#29097715)

Except the fact that the game is still being played brings in a small amount of sales. Myself, and others have lost numerous CDs and CD keys over the years, especially during moves. We just buy new copies (Blizzard's new online system lets you store your CD keys and digitally download, so this will change some). I've bought 2 physical copies and one digital for both Starcraft and Warcraft III. Multi-player is the sole reason.

The benefit of having the game good enough that people play it 10 years later is that people have friends. Friends convince friends to try out this old, but really great game. That means the game still makes money while lesser games are no longer even sold.

Re:Starcraft 2 will not be defined by single playe (1)

DisKurzion (662299) | more than 4 years ago | (#29097855)

Sure. But how many copies will a pure single-player gamer (who will only play through the game once and then shelve it) buy? One. How many copies will a hardcore multi-player gamer (who will play it obsessively for years and years until he finally croaks in an internet café [slashdot.org] ) buy? One. Once you've bought your copy, it doesn't matter how much or for how long you play it.

Maybe true now, where digital download is the new thing..But my gamer friends and I (6 of us) have paid for at least 10 copies of Starcraft over the years, due to lost CD-keys and hardware failures/upgrades.

Re:Starcraft 2 will not be defined by single playe (1)

Tawnos (1030370) | more than 4 years ago | (#29096885)

To be fair, you are on /. - being called a "faggot Mexican Jew Lizard" seems like the kind of AC troll you see around here. So maybe for it to be a good time only requires the person to be named "Anonymous Coward."

Re:Starcraft 2 will not be defined by single playe (0)

Anonymous Coward | more than 4 years ago | (#29097821)


3) Getting the Rules Right

I am a highly experienced judge. I actually enjoy answering rules questions - and I get a lot of them when I am playing casually, or running paper tournaments. I don't mind teaching players the game. I go out of my way to do so. However, there are times that I really like not having to worry about the rules. On MTGO, I know the rules are just going to work. Sure, a very, very small number of cards are actually bugged, but the vast, vast, vast majority of all interactions are going to be perfect, and I appreciate that.

I have also played some of the other online alternatives - the ones that do not include a rules engine. People playing those games don't know the rules any better than paper players - in fact, many seem to have even less knowledge of how the game actually works. They, are, however, far more likely to be rude and insulting if you try to call them on a rules error. A very few examples like this:

Me - "You can't sacrifice Viridian Zealot without a target for the ability."

Opponent - "Lern the rules, you f**king nOOb." >disconnect<

have pretty much turned me off those other programs.
-- http://puremtgo.com/articles/ten-reasons-why-mtgo-better-real-life-magic [puremtgo.com]

Another Day/Night RTS?? (1)

neo (4625) | more than 4 years ago | (#29095933)

I'm remembering another game that had a day/night theme. Two sides fighting and one had the advantage in the daytime, the other at night time. Sad if this is just a rip-off of that game. :(

Re:Another Day/Night RTS?? (2, Informative)

Desler (1608317) | more than 4 years ago | (#29095949)

Did you miss the part where this was only just one of the missions? It's not the entire storyline.

Re:Another Day/Night RTS?? (1)

Arimus (198136) | more than 4 years ago | (#29096713)

Did you forget this is /. and so reading (or atleast comprehension of the article) is not a requirement before posting... :p

Re:Another Day/Night RTS?? (2, Informative)

cheesybagel (670288) | more than 4 years ago | (#29095985)

I can remember at least two other games doing this off the top of my head. Warcraft III, Wesnoth (ok, that is a tactical turn based game).

Re:Another Day/Night RTS?? (1)

Finallyjoined!!! (1158431) | more than 4 years ago | (#29096057)

Dark Colony ISTR had day/night bias.
Could be wrong though, it's from a good few years ago..

Re:Another Day/Night RTS?? (0)

Anonymous Coward | more than 4 years ago | (#29096403)

Yeah - this looks like a complete rip off of Archon: The Light and The Dark. It'll totally suck.

starcraft and any blizzard game is dead to me (-1, Troll)

Anonymous Coward | more than 4 years ago | (#29095969)

theres been a starcraft 2 rumor since a year after starcraft
which turned into ghost, that failed
now starcraft two gets a little more press (because really how many wow expansion sets can you make?)
then you took away the ability to play on my lan
then you delay more
now your gonna feed a few little details about single player, why dont you just cut it since theres really no reason anyone would not want to be on battle.net

your still just a has been company that sold out.

Re:starcraft and any blizzard game is dead to me (1)

pwfffff (1517213) | more than 4 years ago | (#29096661)

"then you took away the ability to play on my lan" ...but that's OK because...
"theres really no reason anyone would not want to be on battle.net"

SC2 will require internet to install (4, Informative)

Vaphell (1489021) | more than 4 years ago | (#29096645)

incgamers.com [incgamers.com]
quote: In order to install the game, "you need to connect once to install the game," StarCraft II lead designer Browder revealed. A player will also either have or sign up for a Battle.net account during the installation process.

Re:SC2 will require internet to install (1)

Shooter28 (1564631) | more than 4 years ago | (#29097755)

This is a benefit. As long as the game is actually being paid for, Blizzard can continue to put out quality games. Secondly, registration saves your CD Key, so if you lose it you can download and install the game using your Blizzard Account.

No more keeping old, scratched CDs in a box in the attic.

Re:SC2 will require internet to install (2, Informative)

seizurebattlerobot (265408) | more than 4 years ago | (#29098085)

It goes without saying, though, that this "phone home" feature will be used to enforce an inevitable lifetime install limit. It also goes without saying that this limit will be arbitrarily small.

What I find more troubling, however, is that this DRM is a vehicle to violate the privacy of the user and otherwise subvert the operation of the computer it is running on against the interests of its owner. I have no interest in joining Blizzard's organization (Battle.net) or being subjected to its terms of service, which Blizzard considers legally binding and may change at any time. I have no interests in my personal information being stored indefinitely in Blizzard's marketing database - ready to be sold to the highest bidder, should the company ever become desperate enough for the cash.

If I play this game, it will be a pirated and cracked version that does not have these defects.

Re:SC2 will require internet to install (1)

hipifreq (1323407) | more than 4 years ago | (#29097903)

That's really gonna help keep the game out of the office LANs isn't it?

One of the great things about the first 'Craft was being able to install and play either single-player or LAN-based multi from a copied disk. How many offices lost hours and hours of productivity to that feature?

On a related topic - I'm not too happy about the battle.net multiplayer for another reason. Why connect to some distance server for all that traffic when the overhead could be kept on the local LAN for strictly local gameplay? Especially when the game "checks in" on installation, which presumably would prevent rampant theft.

Re:SC2 will require internet to install (1)

Toonol (1057698) | more than 4 years ago | (#29097987)

This lost the sale for me. Yes, I have an internet connection. But requiring real-time online registration to play a game is a deal-breaker. It's distasteful. It's one of the reasons I don't have Steam on any of my machines.

Honestly, this is one of the things I like better about consoles. The ability to play a game is inherent in the physical possession of the disc. That'll probably go away in a gen or two, though.
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