Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

First Age of Conan Expansion On the Way

Soulskill posted more than 5 years ago | from the now-with-one-hundred-percent-more-age dept.

Role Playing (Games) 47

Funcom announced today that they are working on the first expansion to Age of Conan, titled Rise of the Godslayer. In addition to high-level content, it contains new objectives for lower levels as well, in an effort to fill out the leveling process. It also introduces new factions that are at war with each other: "Faction gameplay plays a large role in Rise of the Godslayer, presenting the player with choices that earn them both allies and enemies in Khitai. Through questing and adventure players can advance through faction ranks, rewarding them with treasures such as epic new armor and weapons. Players can choose to continue their adventures with existing characters, acquiring new combat abilities and spells through a robust alternate advancement system, or start over again as a Khitan — an all-new culture." A brief trailer has been posted, and Eurogamer has a more detailed preview of the new content.

Sorry! There are no comments related to the filter you selected.

This just in! (5, Funny)

tnok85 (1434319) | more than 5 years ago | (#29115973)

Remember that pile of crap I left on your doorstep a year ago? Remember that? Yeah?

Well guess what! I crapped a little extra and put that ON TOP of the old pile of crap! Why don't you come take another look? It's way more awesome, I promise!

Re:This just in! (1)

Jeek Elemental (976426) | more than 5 years ago | (#29116553)

hell hath no fury like a nerd scorned

A better question! (0)

Anonymous Coward | more than 5 years ago | (#29116909)

So, are we really talking about Conan [] here?

MODERATORS!!!! SIEG HEIL (-1, Offtopic)

Anonymous Coward | more than 5 years ago | (#29117157)

mod parent up

Ah, yes... (4, Funny)

Kokuyo (549451) | more than 5 years ago | (#29115991)

Age of Conan... fond memories, those!

I remember how much I was looking forward to test it at a friend's. He had ordered the special edition with the artbook. That one half nude chick in there had me believe that there just might be a god who made it so that the creators of the game actually did have the guts to produce an adult game and who actually had taste when it comes to women... as opposed to stick figures.

Then we installed the game and... yeah, well, that's it, basically.

Re:Ah, yes... (3, Funny)

BadAnalogyGuy (945258) | more than 5 years ago | (#29116015)

Hey, have you tried EVONY? Your queen awaits!

Re:Ah, yes... (5, Interesting)

fractoid (1076465) | more than 5 years ago | (#29116043)

They don't bounce. THEY DON'T BOUNCE. /oh teh horrorz.

Actually the worst flaw that I heard of was them tying the combat system directly in with the animation system, so that (for instance) female players did lower DPS because their swing speed was slower, and combat mechanics changed whenever the art team adjusted a model. The lead designer at Interzone quit for that reason, I remember him complaining about it. :P

Re:Ah, yes... (1)

Barny (103770) | more than 5 years ago | (#29116185)

That was a bug, but yeah, pretty fucked up.

Re:Ah, yes... (2, Interesting)

Kokuyo (549451) | more than 5 years ago | (#29116193)

Severely off topic, but if they bounce on a real woman, she's wearing the fucking wrong bra or none at all and will carry her bits around her knees very shortly. Personally, for this reason, I prefer them not to bounce all that much ;).

Re:Ah, yes... (4, Informative)

fractoid (1076465) | more than 5 years ago | (#29116261)

If she's wearing a string bikini and swinging a machete in each hand they'd damn well better bounce a little or they're fake. Watch womens' 100m or hurdles in the Olympics. They bounce more than AoC boobies and you can't tell me they're wearing the wrong jubblekit.

great news (5, Funny)

omgarthas (1372603) | more than 5 years ago | (#29116033)

I guess that those two that still playing will be thrilled!!

Re:great news (1)

Exitar (809068) | more than 5 years ago | (#29119083)

One. Don't you know that Bob quitted last week?

So what's the game like now? (1)

MindlessAutomata (1282944) | more than 5 years ago | (#29116049)

I'm one of the people that was conned into buying the game waaay back when it had problems. Does it still have problems? What's the game like now?

Re:So what's the game like now? (0)

Anonymous Coward | more than 5 years ago | (#29116171)

Age of Conned... nice one

Re:So what's the game like now? (5, Informative)

JaredOfEuropa (526365) | more than 5 years ago | (#29116413)

Does it still have problems? What's the game like now?

From a technical point of view (i.e. client and game stability), the game has vastly improved since last year's summer. For those who weren't there, the game at launch was ok-ish, there were some issues but nothing really game-breaking. But subsequent patches and updates made matters much worse, to the point that the client would almost invariably crash after a hour of playing or sooner, with frequent disconnects and clients freezing when loading a new zone. People left the game in droves, not because AoC was a bad or boring game but because it was rather unplayable at the time.

Those problems are mostly gone. There are some very minor issues and the occasional crash, but I'd say the game's stability is more than sufficient, if not quite on par with the industry standard. They've also added some content in free updates since then... If you liked the game itself back then, it's well worth taking another look (though I think you've just missed the recent 2 week free trial offer)

Re:So what's the game like now? (2, Informative)

Vohar (1344259) | more than 5 years ago | (#29118433)

For those who weren't there, the game at launch was ok-ish, there were some issues but nothing really game-breaking.

Bull. For starters, the game's base stats didn't do anything. Str, dex, etc--they were just numbers and affected nothing. Now I'm no game programmer, but shouldn't the most fundamental stats be the first thing nailed down?

There were also MANY feats that were either broken or just not implemented, though the game would happily let you spend your feat points on them. I did 3 respecs with my ranger before giving up on it, because every time I found that I'd wasted 5-15 points on broken feats. That's pretty damn gamebreaking to me.

Re:So what's the game like now? (1)

JaredOfEuropa (526365) | more than 5 years ago | (#29118597)

There were also MANY feats that were either broken or just not implemented, though the game would happily let you spend your feat points on them. I did 3 respecs with my ranger before giving up on it, because every time I found that I'd wasted 5-15 points on broken feats. That's pretty damn gamebreaking to me.

I suppose it depends on what you are looking for from the game. I for one enjoyed exploring the game and levelling my ranger and tempest of Set immensely.

Re:So what's the game like now? (2, Informative)

Tridus (79566) | more than 5 years ago | (#29119431)

Expecting stats to function correctly isn't asking very much of a game. Any game that can't do that is not ready to ship.

This was one of the most botched launches in the history of MMOs, and it came in an era when majorly botched launches aren't tolerated anymore. To say that the game is "vastily improved" is also like saying "the game actually works most of the time now."

Sorry, tried the two weeks and the game is still (3, Interesting)

Anonymous Coward | more than 5 years ago | (#29118591)

Well, it is crap. What I think was most shocking about the game is that in the end, it simply ain't fun.

Or at least it ain't to people brought up on UO, EQ, SWG, LOTRO, WOW etc.

There is no tactics, no roles. Everyone does DPS, just a bit differently, but there is no saving the day with using the right skill at the right time.

It is one giant hack&slash. It appeals to people who like the korean MMO's. The most basic error introduced were the super-elites. Enemies that took ages to get down, even in a group and you had to wade throught the most boring dungeons since I had my hands on a Doom editor.

I know a lot of people who played the game, tried it in the new trial and spend more time downloading then playing.

Sadly, AoC is just to shallow for anyone who does not think hitten 4 buttons instead of 1 is an amazing new form of playing.

Re:So what's the game like now? (1)

drsquare (530038) | more than 5 years ago | (#29129847)

(though I think you've just missed the recent 2 week free trial offer)

Any reason they don't have a permanent free trial like World of Warcraft?

Re:So what's the game like now? (0)

Anonymous Coward | more than 5 years ago | (#29144087)

"For those who weren't there, the game at launch was ok-ish, there were some issues but nothing really game-breaking."

The entire game was broken at launch, both design and bug-wise. Entire zones (Fields of the Dead) made people's machines freeze up, most of the bosses weren't itemized, rafts of NPCs had no dialogue, unfinished zones, inordinately long load times, broken and massively imbalanced classes (Tempest of Set, Rangers, anyone?). Stats contributed nothing towards your character, item procs were borked, The melee combat vs spells is also poorly thought-out. Their world with tiny Instanced zones, full of invisible walls and artificial limitations completely blowed.

AoC *was* bad and boring, and patch after patch from FunCom just served to show the community that these people had lied to us. The PR and hype around the launch was amazing, seductive and MILES away from the unfinished and undirected mess that landed. So many people got burnt, and will never go back to a FunCom game. I mean, they were talking about expansions back at the end of 2008 when they didn't even have an enjoyable game.

What really hurts though is that these guys had a GREAT IP -- the REH universe could have made such a good MMO, with a focus on melee and low-magic like in the books. Instead they tried to make it like WoW -- and like all others (WAR, I'm looking at you) failed.

Re:So what's the game like now? (1)

montyzooooma (853414) | more than 5 years ago | (#29116499)

By all accounts it's a better game. But it would have to be a MUCH better game.

They're talking about an expansion with no new classes (probably because they still haven't balanced the existing one) in a continent with content that'll let you level separately from Tortage to 80 (if I understood the article correctly - I was skimming) but that's solo-friendly. The MM bit of AOC was a joke at the start with each "level" feeling really sparse, as you struggled over hill and dale for miles, trying to get to a point that you could clearly see about twenty feet from you, but were unable to reach because of landscape restriction. Jeeze, I was almost kidding myself I was willing to give them another go with the expansion, but I'm getting ticked off just thinking about it. The extra month of gametime I paid for and half-used was the biggest waste of money I've ever spent on a game.

Re:So what's the game like now? (2, Informative)

myowntrueself (607117) | more than 5 years ago | (#29116637)

I was there at release and played for a few months. When I realised that it was the most expensive MMO available I decided to give it up until it had a chance to improve.

They recently sent me an email offering a free retry period.

After a few days, I deleted all my characters, old and new, uninstalled the game and emailed them to ask that they delete my account completely.

You feel like you got conned into buying it?

I feel conned that they got me to reinstall the game and download a couple gigs worth of patches.

I am NEVER going back. And never buying another Funcom product ever again.

Re:So what's the game like now? (0)

Anonymous Coward | more than 5 years ago | (#29118619)

Not terribly helpful since you don't illustrate WHY you left.

Re:So what's the game like now? (2, Informative)

myowntrueself (607117) | more than 5 years ago | (#29124663)

Not terribly helpful since you don't illustrate WHY you left.

For one thing, I would imagine that anyone who has played this game would understand that.

For another, the reasons are far too many to list here. If I gave one or two of my reasons, by themselves they may seem insignificant and people would wonder what the fuss is about.

Let me put it this way;

If MMOs were a drug, World of Warcraft would be the heroin of MMOs.

Age of Conan would be the methadone.

Its list of adverse effects on the user is far longer than that of heroin. Its very unpleasent to use but still addictive.

You want a concrete example?

The graphics.

Phew, the graphics in AoC are amazing aren't they? Fantastic effects and detail.

But what about the colors? Everything is so drab; all browns, greys and greens.

You may say 'well much of nature is browns greys and greens' and that'd be true.

But in nature the contrast between shades of these colors is noticable.

Age of Conan may *use* 24 bit color but it may as well be 16 bit.

I turned the digital vibrance on my video card up so high it hurt my eyes on the desktop and that produced *some* contrast in AoC.

Thats the flavor of the game; its drab, dull, boring and monotonous. I have never seen an MMO like it.

Interestingly, Funcom is a Swiss company. Perhaps if they had done an MMO based on cleaning, for example, it'd have been truly great.

Re:So what's the game like now? (1)

gad_zuki! (70830) | more than 5 years ago | (#29118059)

I just installed it last week and have put in a few hours. So far I'm not seeing all these bugs. I did have a glitch on one quest but it cleared itself up after a few minutes. I didnt like that mandatory non-grouping intro quest, as I prefer grouping, but it wasnt too bad. The game looks like its built for solo players, at least in the beginning.

Unfortunately, a lot of slashdotters are pretty bombastic and unforgiving people. Ignoring some of the more hysterical posters, you'll find the game to be a decent WoW clone.

Re:So what's the game like now? (1)

Rogerborg (306625) | more than 5 years ago | (#29118551)

Tell you what, why don't I come round and kick you in the balls, then lecture you on why you should forgive me? Look, other people who I haven't kicked in the balls forgive me: why are you being so bombastic?

While I'm punting your nads up into your intestines, I'll be asking you what part of your post explains why anyone would want to pay to play AoC over WoW. Have notes handy.

Re:So what's the game like now? (1)

Tridus (79566) | more than 5 years ago | (#29119483)

Well yeah, it's more then a year old now. I'd hope some of the massive crippling bugs would be fixed.

I mean this is the game that advertised DX10 on the box, and 9 months later still didn't have it. It's pretty understandable for people who were ripped off on the broken mess at release to carry a grudge when they see "Funcom" mentioned anywhere.

Re:So what's the game like now? (1)

PotatoFarmer (1250696) | more than 5 years ago | (#29119737)

Are you out of Tortage yet? If not, you should be aware that the game you're playing now is not the same game you'll be playing after around level 20.

I've played a lot of video games, and I can't recall another title that did as effective a bait-and-switch as AoC.

New Expansion, many players excited! (4, Funny)

Digestromath (1190577) | more than 5 years ago | (#29116603)

A new expansion drops, and most of the current players are happy. Well of the 4 still playing, Ted perfers things the way they are, but the other 3 are psyched. They will be let down though, the new 4 person raid content is useless unless Ted also buys the expansion.

Re:New Expansion, many players excited! (1)

emocomputerjock (1099941) | more than 5 years ago | (#29117005)

As funny as this is, this is pretty much how it went with Asherons Call 2.

Re:New Expansion, many players excited! (1)

hemlock00 (1499033) | more than 5 years ago | (#29125503)

No no, AC2 was different--it was actually fun and innovative.

Re:New Expansion, many players excited! (3, Funny)

T.E.D. (34228) | more than 5 years ago | (#29118227)

No, I quit playing months ago. Perhaps you want to talk to Bill.

aw man, still? (2, Insightful)

spyrochaete (707033) | more than 5 years ago | (#29116753)

I've been looking forward to an expansion for a while. AoC is a great game that has completely shed the shackles of its lousy launch, but could certainly benefit from an injection of new content. However, I was very disappointed to read this in the press release:

No matter what the choice may be, adventurers will find a wealth of new high-level content, but also low-level content in Khitai available immediately after leaving Tortage Island.

Aw man.. we still have to endure 8 hours of Tortage every time we create a new character? It's a beautiful area with great quests, but every AoC player has played through that entire area about 12 times. It's time to introduce a new starting area. I don't care how they rationalize it in the story but it must be done.

Re:aw man, still? (0)

Anonymous Coward | more than 5 years ago | (#29117193)

I think they made it possible to skip Tortage for new characters, but maybe it was a one-time/one-character-only offer. I dunnu.

I didn't play the game at launch (that it would be buggy was sort of obvious), but waited 6 months while they patched it.

I never had any problems with bugs, crashes, lag or disconnects while I played it, but found it to become a bit boring after a while. Maybe I'm just not the MMORPG kind of guy or maybe I was not willing to invest enough time and effort in playing it. I dunno.

I'll probably do the same thing when they release TSW: wait 6 months while they patch it before I buy it.

Re:aw man, still? (1, Informative)

Anonymous Coward | more than 5 years ago | (#29119279)

You can skip Totrage, you know.

There's a piece of paper hidden on the back of one of the buildings which will let you skip the area when you click on it.

Re:aw man, still? (0)

Anonymous Coward | more than 5 years ago | (#29124613)

You still have to be a certain level to use that smuggler's route out. I think 16? So it's certainly not skipping Tortage, but it can help you get out a bit quicker than following the full night quest series.

The next Age of Conan expansion... (1)

ExE122 (954104) | more than 5 years ago | (#29116971)

...will be known as "The Tonight Show"

expansion? fix what's there (1, Informative)

Anonymous Coward | more than 5 years ago | (#29117259)

An expansion? With so many things still broken they should fix the pvp murder system, fix the rez pad choice after getting almost constantly ganked by 3+ vs. 1 and enforce some policies regarding RP. Leveling after 67 is a tremendous grind and you mostly become prey for higher level players hunting you for your tasty pvp xp. Pvp is a fun part of most games but with the pvp leveling and the murder system there are many exploits and it pretty much ruined the fun. However, it seems that a lot of people like to run around in groups killing anyone they can find and then insult them.

If you get in with a larger guild and play with a group you can get some things done. The AoC world is really pretty and some areas are really creepy so the pve servers can be fun to explore but then you can't pvp without paying Funcom to transfer to a pvp server. But after you've been through it once it's the same, again and again.

After playing since AoC for the past 15 months I finally canceled my subscription and started the open beta of Champions Online, which seems to have fewer problems in open beta than AoC has now. AoC is one of those that had great potential but imo it fell on it's face. I think I even heard Conan crying......

The First Age Of Conan (0)

Anonymous Coward | more than 5 years ago | (#29119007)

The First Age of Conan: Infant.

Why, exactly...? (1, Insightful)

Anonymous Coward | more than 5 years ago | (#29119413)

Funcom shouldn't be announcing an expansion: they should be announcing that they're shutting down the game. Who on earth would buy this? If I was a Funcom shareholder, I'd be talking to my lawyer right now.

Why buy a new Conan expansion when WoW has:
1) Better quests
2) Better and more classes
3) More races
4) Better graphics
5) Better music
6) Better zones
7) Better dungeons
8) Better PvP
9) About 1000x the population
10) Developers who can continuously fund the game and improve it. 11.5 million players at $15/mo gives a lot of bank.

What game will you find the top raiding guilds in any MMO? WoW. The top PvP players, and the most competitive PvP community? WoW again. No one's going to get sucked into Funcom's latest MMO abortion, sorry.

Re:Why, exactly...? (1)

Stupendoussteve (891822) | more than 5 years ago | (#29123777)

So I'm getting the distinct impression you really like WoW. Maybe I'm wrong.

I personally think Aion is going to give WoW a run for its money. The quests and grinding manage to be pretty fun and the PvP is exciting and unique, and it's already stable unlike AoC.

A basic review to warn you (3, Insightful)

SmallFurryCreature (593017) | more than 5 years ago | (#29121091)

Age of Conan is a comedy of errors. There are so many mistakes made that you have to wonder just what the hell they were thinking.

Lets start with the start. There are four main classes, the heavy fighter, the damage dealing mages, the health restorers and the light fighters. You may notice that I do NOT mention the usual tank, healer, dps. That is because these roles really just don't exist in the game, but more on that later.

You choose your race and that determines the classes you can choose. You then crash on an island, every race does it, every class does it. EXACTLY the same island.

For the next 20 levels you will do the EXACT same quest except for some minor variations in the main story line quest that are different for every main class.

Does this sound odd? That's right, almost all western MMO's give you different starting points, so that if you create an alt, you spend at least the first few hours in a new area with new quests. Not AoC. As nice as Tortage seems the first time, many a player has commented just how much they hated doing it again and again. In fact, if you want to start in the new area that comes with expansion, you have to go through Tortage ALL OVER AGAIN!

Another huge mistake is the new combat system. In most MMO's you have a thing called auto-attack. This is evil. Nobody actually uses auto-attack (you attack an enemy and you keep hitting with a basic attack until you or the enemy are death, almost certainly you) outside korean MMO's because you get a rich set of special skills that you use to make the fight go in your favor. What these skills are depend highly on your class and a skilled player will learn what skills to use when for maximum effect.

But it can be said that pressing the buttons for these attacks can be become rather routine.

So AoC in a brilliant move did NOT make enemies more intelligent or force more tactical/strategic thinking on how to survive. Rather they introduced a system where you press a button for a skill, then have to press 1-4 more arrow buttons (ALWAYS THE SAME ONE FOR EACH MOVE), for the move to fire. The "trick" is that enemies can have their defences up randomly in each direction and you get best result of your attack has the direction where the enemy is defending least.

It sounds intresting, on paper. But since defence is random it is mostly based on luck and the skills themselves are all pretty much the same "do some damage". There is precious little beyond the direction to choose between the moves.

The effect is that in PvE you could just was well macro the "combo's" and be done with it, you are then left with the simplest of korean MMO's. Those games attract HUGE audiences and are a valid genre in their own right, but AoC made the mistake of marketing itself to a WESTERN audience, the kind of people who cut their teeth on EQ, WOW and LOTRO. They expect roles, tactics even a bit of strategy. Not, go into a dungeon, find enemies randomly standining around in a very wide series of hallways, each of which requires no more then to attack them for a minute or so in an endless slapdown. There really is nothing to it. No thinking, just endlessly pushing the same buttons over and over again. I played it one time with a looping macro and did perfectly. There is not even the satisfaction of finding a masterly put together macro. Just take three skills that hit different directions and you got it.

People put up with SWG and remember it fondly because beyond the bugs was a marvelous deep game. Age of Conan is bugs on top of an extremely shallow hack&slash.

If you are tired of WoW or EQ, then this is not the game for you. If you loved Lineage, then you might like this.

AoC is the example of the game that tried to be different for the sake of being different. They seemed to have thought, "maybe there is reason everyone else do it that way".

The MMO market certainly can do with some new ideas, but square wheels on a car would be new.

It will be intresting to see what The Secret World does. It to is a different MMO and uses the same engine and is also produced by Funcom but by a different team. But it is done by the guy who thought that after he scored a sleeper hit with "The longest journey" he had to change the format, because.

Age of Conan was different and special. Unfortuannly that means it spent a lot of time drooling and had to walk around with a helmet.

Re:A basic review to warn you (0)

Anonymous Coward | more than 5 years ago | (#29148337)

You forgot the one thing AoC combat has that no other MMO has. Melee does not require a target; it relies 100% on collision detection. When you swing a sword in front of you, you needn't have anything targeted; you'll hit whatever is there. As for you claiming defense is random, while mobs may choose random defense, it takes them a few seconds to switch typically, and you can always see where they are defending. So that most definitely DOES play into which combo you are going to execute. Combo length can determine it too. Sometimes a combo does less DPS, but has fewer steps, and you've got a buff that's going to run out in 2 seconds. You pick the shorter combo and actually get more damage than you would with the longer combo that would execute the finisher after the buff wears out. Happens all the time on my HoX in raids.

Seems a bit premature (1)

StoatBringer (552938) | more than 5 years ago | (#29121765)

Shouldn't they, like, fix all the massive problems in the current game before introducing a thousand new massive problems with an expansion?

Apparently, AoC is too manly for you dweebs (0)

Anonymous Coward | more than 5 years ago | (#29126745)

AoC has come a long long way since launch. A change in leadership (old Game director OUT! new game director RAWKS!) has made a world of difference. All you jaded gamers who are still stoking the coals in ignorance shame on you. AoC is the best PvP MMORPG on the market today. All this misinformation rivals Faux News. If you want to limit choice in the genre, go ahead and keep spewing your uninformed opinions. Or (GASP!) maybe go download the free trial and experience AoC as it exists today. Visually stunning, best combat in the genre, best PvP in the genre, and some of the best PvE quests in the genre is what AoC offers.

Can't wait for the expansion.

Check for New Comments
Slashdot Login

Need an Account?

Forgot your password?