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CCP Announces Console MMO Tie-In To the EVE Universe

Soulskill posted more than 4 years ago | from the ambitious-endeavours dept.

Role Playing (Games) 89

Hork_Monkey writes "CCP Games, developer of the popular MMO EVE Online, has announced a new game called Dust 514. Building on the EVE universe, this game will provide planetary combat from an RTS and FPS perspective, with significant impact into the space combat aspects of EVE Online. Love or hate EVE Online, this appears to be an innovative way to expand the overall universe by catering to a different gamer audience. A video with a trailer and further explanation was posted from GDC Europe."

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89 comments

Wow... (1)

Malenx (1453851) | more than 4 years ago | (#29120677)

That seems like an interesting first.

Re:Wow... (1)

Culture20 (968837) | more than 4 years ago | (#29122031)

No, you misread. This is an MMO to RTS transition. I wish they'd do something like this for WoW, maybe they'd call it Space Hulk.

On a serious note, I would like a Warcraft/Starcraft FPS. C&C Renegade was fun.

So is FPS comming to EVE Online as well? (1)

holmstar (1388267) | more than 4 years ago | (#29120689)

I've heard that there is a "walk around in stations" change coming to E.O. Does that mean that once this is in place, you will have to be careful when walking around stations? I guess it might allow for station taking missions where you have to fight your way through the station. That could be cool I guess, But EVE is pretty complex as it is.

Re:So is FPS comming to EVE Online as well? (3, Interesting)

hafhal (774877) | more than 4 years ago | (#29120793)

These 2 will probably not mix. My best guess is that Dust514 will be running on the Unreal Engine ( CCP has been advertising jobs with that skillset ). While Walking in station is being made on top of the current eve engine to the best of my knowledge.

Re:So is FPS comming to EVE Online as well? (3, Informative)

Anonymous Coward | more than 4 years ago | (#29121305)

Walking In Stations was always claimed to be based on an engine they were creating for an unrelated MMO.

For comparison, here is one of the screenshots of Dust in their press release [eveonline.com] , and a preview video of WIS [youtube.com] .

However, to answer the GP, WIS won't include combat (at least in the first version), if for no other reason than it would clash with the established backstory for cloning (requires a lot of tech built into the players Pod to transmit current brain contents just before the moment of death), and thus make permadeath possible.

Re:So is FPS comming to EVE Online as well? (2, Informative)

harl (84412) | more than 4 years ago | (#29121449)

CCP has stated they have no plans for combat in stations at this time. They want battles faught in space.

Re:So is FPS comming to EVE Online as well? (1)

popo (107611) | more than 4 years ago | (#29121879)

No. Stations and Planetary combat sound like very different animals.

The two worst genres for console (-1, Troll)

Mprx (82435) | more than 4 years ago | (#29120747)

Both FPSs and RTSs require keyboard+mouse control to be enjoyable. This game is certainly going to suck.

Re:The two worst genres for console (2, Insightful)

Turiko (1259966) | more than 4 years ago | (#29120777)

CCP has always been doing a good job before. Maybe it'll still be fun in the end. I do hope for a PC version toguh, and then running them both :P.

Re:The two worst genres for console (3, Funny)

jandrese (485) | more than 4 years ago | (#29121211)

Doing a good job making the game enjoyable? Eve? That's debatable.

My big concern is that typical console gamers are about as far removed from Eve players as they are from people who snapped up Barbie Horse Adventures.

Re:The two worst genres for console (1)

Majik Sheff (930627) | more than 4 years ago | (#29121849)

That's the idea. This move is meant to pull in the Halo monkeys of the world who are in it to run-shoot-run.

The idea as I understand it is to have corps issue contracts for battles on planet surfaces. The battles determine regional control of planets, which ultimately determines control of the whole planet. Control the major planets of a system and you control the system, and so on up the scale to entire constellations and regions of space.

The shooters get their fun by fighting the ground battles for whoever pays them the most. The Corporate Overlords of EvE issue mercenary contracts and use the shooters as pawns in the much larger game/metagame. Both sides will (in theory) get a much richer experience from this move.

It's a huge gamble and I hope it pays off for CCP. My only wish is that they port the game to the PC so that I can enjoy it, because I have no intention of shelling out $350+ for a game console.

Re:The two worst genres for console (1)

Reapy (688651) | more than 4 years ago | (#29133149)

Yeah this is actually pretty freaken amazing if they pull this off correctly. I'm not sure how they will actually run it so planets win. I'm worried they may try to do something like, 5 'maps' each named after a planet, then a +win/loss for a side at the end of the day decides who gets the resources from the planet. Have to watch out for win trading and other stuff like that.

I hope they can pull this off, and go deeper with it. Its kind of like the mech warrior leagues that I always wanted to be um, more detailed. They would have a star map, then basically fight quick mech warrior battles, but they were set up such that the mechs and weapons they used were based on what resources were available on the strategic map. Based on the outcome, control of the planet or whatever would be determined on the in game play.

I'm with you though, I really won't be touching this on the console, my hands are wired for pc FPS and something about paying for xbox live gold itches me the wrong way. It's definitely a 'get off my lawn' move on my part, but meh. If they had this for the pc I'd be all over it.

I know they are tapping a bigger audience here with consoles, AND they have the chance to suck in people who play and enjoy dust to try out EVE, potentially reaching a bigger audience. Still, I would almost see dust as something that would work well with the PC, since all EVE players are by nature pc users, and I am sure a lot of eve people would love to mine crap in one window and blow up people while on dust. But I guess they can do that on the console, maybe thats another of their thought patterns.

Anyway, this is a pretty unique and cool idea, I hope they pull it off, I'd love to see it in action.

Re:The two worst genres for console (2, Funny)

fuzzyfuzzyfungus (1223518) | more than 4 years ago | (#29120991)

More important, when discussing an EVE tie-in, is the fact that spreadsheets require a keyboard, and optionally a mouse, for best results...

Re:The two worst genres for console (0)

Anonymous Coward | more than 4 years ago | (#29125341)

It's common knowledge that EVE stands for "Excel with Visual Effects".

Re:The two worst genres for console (4, Funny)

elrous0 (869638) | more than 4 years ago | (#29121083)

I guess I was mistaken when I thought I enjoyed playing Halo. Thanks for setting me straight.

Re:The two worst genres for console (1, Interesting)

Mprx (82435) | more than 4 years ago | (#29121157)

You've obviously never seriously played any PC FPS. Designing for console controller means dumbing down the game with slower pace and autoaim. All console FPSs are casual games.

Re:The two worst genres for console (0, Flamebait)

elrous0 (869638) | more than 4 years ago | (#29121329)

Again, thanks for setting me straight on how superior your tastes in gaming are compared to us uneducated, unwashed masses.

Re:The two worst genres for console (-1, Flamebait)

eldavojohn (898314) | more than 4 years ago | (#29121631)

Again, thanks for setting me straight on how superior your tastes in gaming are compared to us uneducated, unwashed masses.

I don't know why I bother with telling you what you're missing. If you have ever mainlined a PC FPS vs a console FPS, you'd know what I'm talking about. Go ahead and try it on your jugular, under your eyes, between your toes, nothing works for console FPS. Hell, you can't even get a high off a simple freebasing. Now, PC FPS, you catch a whiff of that on your friend and you're tripping balls for three, maybe four hours. You're also a much more rabid asshole as you're not physically in the same room as your opponent. So when you do frag him, you respond all hardcore with "n00bfag gtfo my server nao, btch" unlike the casual console response of "nice shot, man!"

PC FPS? Hell yeah, I shower in that shit.

As for education, it's the only way to go. Uneducation is for casual gamers. If you had a clue, you'd know that you need to spend four or five hours a day reading forums and studying FAQs/guides of the game before you even set foot on the servers. If you do, we don't have time for you climbing the learning curve.

Don't even get me started on washed vs unwashed masses.

Re:The two worst genres for console (5, Insightful)

elrous0 (869638) | more than 4 years ago | (#29122187)

You know that friend of yours who has different music tastes than you, who will go on for hours about how his favorite musicians don't lip-sync, how they write their own songs, etc? You know, the guy who everyone rolls their eyes at and avoids at parties (lest he go on a long rant about how crappy pop music is today and how the obscure shit he likes is so superior in every way)? You know that smug douchebag?

Well that's what it's like to listen to a PC snob.

Re:The two worst genres for console (0)

Anonymous Coward | more than 4 years ago | (#29125725)

Yea, he appreciates music, you listen to distorted crap with no dynamic range and full of autotune artifacts, and prefer to ignore him because hey, fitting in with mainstream is what it's really about isn't it. How dare he claim his music is better.

Re:The two worst genres for console (0)

Anonymous Coward | more than 4 years ago | (#29128283)

You know what you do to that douche? Yell in his ears. Shove a rockband drumstick up the PC douche's ass, it has about the same effect. And then you can tell him, "'The right tool for the job buddy." And then you can post on Slashdot about how awesome your console is. Cause this isn't just asinine. I'm gonna go play Super Mario World, on my iPhone. Wrap your console/pc hate riddled minds around that one.

Re:The two worst genres for console (0)

Anonymous Coward | more than 4 years ago | (#29129225)

Who the fuck modded this douchebag up?

I would say YHBT, but apparently the level of heterosexualness of this place has dropped by a degree of 10 Clay Aikens.

Fuck you and the unicorn you rode in on, bitch.

Re:The two worst genres for console (0)

Anonymous Coward | more than 4 years ago | (#29129315)

...and that douchebag is soo right.

Re:The two worst genres for console (0)

Anonymous Coward | more than 4 years ago | (#29123943)

pwnd

Re:The two worst genres for console (1)

Icegryphon (715550) | more than 4 years ago | (#29121599)

sure there are less of keyboard options but if you have a maxshooter 360,
you can program it to use a mouse and keyboard on Xbox 360
Clicky Here [google.com]

Re:The two worst genres for console (2, Insightful)

Desler (1608317) | more than 4 years ago | (#29121995)

I've played FPS games on consoles and I've played seriously on my PC. I enjoy both. Why is it that some many people like care how someone plays an FPS or RTS game and then get all worked up over the fact that people enjoy them on consoles. The world isn't this black and white were you can only enjoy playing games either on your PC or your console.

Re:The two worst genres for console (2, Informative)

Cornflake917 (515940) | more than 4 years ago | (#29122625)

I have played all the Quakes, Unreals, and Half-Lifes, including CS semi-professionally. Guess what? I have fun playing Halo as well. Just because a superior control scheme exists for a game, doesn't mean that people can't enjoy the game on it's own merits.

Re:The two worst genres for console (1)

ZorbaTHut (126196) | more than 4 years ago | (#29123135)

Which obviously means nobody could ever find them fun!

Re:The two worst genres for console (1)

drsquare (530038) | more than 4 years ago | (#29129817)

What I find funniest is that you think being a 'hardcore' gamer is something to be proud of, rather than ashamed.

Re:The two worst genres for console (2, Informative)

MotorMachineMercenar (124135) | more than 4 years ago | (#29129989)

I've played FPSs since Wolfenstein 3D, some would say obsessively. The level of hardcore I'm talking about can be summed up looking at the game list I played at the bottom. I got tired of upgrading my PC every two years (downing a console's worth of money each time), keeping up with what's the best bang-for-buck setup (I just want to play), aimbotting and dealing with incompatibilities between hardware components and/or software.

Bought a PS3 and haven't played a PC game since (except Nethack). It just works. Killzone 2 is the only FPS I've played extensively, and it's good. I played the campaign almost through to acquaint myself with the controller, and now it's second nature.

Of course it has slower pace, but that doesn't make it less harder, or more casual. It's just as enjoyable as TO:AOT, TCE, NS (as such a serious PC gamer as you are I'm sure you're familiar with those) or BF2 - without the hassle that comes with PCs I just mentioned. No autoaim, either.

Re:The two worst genres for console (1)

Dan667 (564390) | more than 4 years ago | (#29149565)

Consoles are the epitome of auto-aim no skill game play so I am not sure what you are talking about. And vendor lock-in means you are at the mercy of what ever Sony does and there will never be a free game you can play (and games will always be over prices relative to PC games). A budget rig costs $600 and will run Crysis at full settings. I have not updated my rig in 2 years and will likely only need a new video card to get another 2 years of use out of it. On top of all that, PC gaming is just more fun is you actually like skill based play rather than bland most common denominator easy mechanics (and the limitations of a console controller vs an actual keyboard and mouse)

Re:The two worst genres for console (1)

brkello (642429) | more than 4 years ago | (#29134105)

You've obviously never seriously fought in any wars. Designing for the PC means dumbing down the combat with unrealistic physics and click and shoot aiming. All PC gamers are pussies.

Do you see how dumb you sound? I have played FPS competitively (and done quite well) and still enjoyed playing the halo series. Yeah, KB+mouse is what I prefer...but I don't run off labeling people who like console FPS's. You just come off like some nutso screaming at a town hall meeting.

Re:The two worst genres for console (2, Insightful)

harl (84412) | more than 4 years ago | (#29121549)

He didn't say anything about Halo being fun or not. Just that PC is a better platform for it. I agree for 2 reasons.

Mouse and keyboard is a better control system. Console controllers are gimp. At least 4 fingers are wasted simply holding it. That's if you use the horribly uncomfortable and unergonomic claw style. 6 otherwise.

Number of people in battle. On PC my team is often the same size or larger as the whole battle on console.

Re:The two worst genres for console (0)

Anonymous Coward | more than 4 years ago | (#29121809)

"Both FPSs and RTSs require keyboard+mouse control to be enjoyable. This game is certainly going to suck."

He didn't say halo wasn't fun, he said it is impossible to have fun playing it without a mouse + keyboard. I really don't understand why people have such a problem with controllers. Yeah they arent as good as mouse + keyboard, but they aren't unplayable. I should think the massive success of console FPS games would be a bit of a hint that a large amount of people don't mind using a controller. And yes, quite a few of those people have played FPS games with a mouse + keyboard.

Re:The two worst genres for console (1)

Rakshasa Taisab (244699) | more than 4 years ago | (#29130093)

Quake and such are reliant on sub-100 ms pings etc to be played optimally due to the accuracy of your input devices. Not only is that kind of precision not possible using a controller, we are also dealing with a single server architecture... Thus you will always have what ever the lag is to London.

That is imo the reason why they're going console, in addition to the hackability issue, where they can go more tactical rather than twitch based.

Re:The two worst genres for console (0)

Anonymous Coward | more than 4 years ago | (#29132029)

"I should think the massive success of console FPS games would be a bit of a hint that a large amount of people don't mind using a controller."

Invalid conclusion. They may not have tried both. Once they realize the problems with console controllers they may agree that they're crap for FPS.

Re:The two worst genres for console (1)

popo (107611) | more than 4 years ago | (#29121945)

I don't think it's going to suck for fans of FPS.

But I question CCP's premise that "console gamers want FPS games". IMHO, there are far, far too many FPS's available for consoles, and console gamers are desperate for deeper, and more varied games.

I have basically stopped playing my 360 because the games themselves seem so limited in terms of genre and gameplay.

I'd love to see EVE for the 360, or any MMO for that matter. I think the fundamental question that needs to be asked of console-game developers is: Why and who decided that MMO's, as one of the most successful and profitable genres of game for the PC, would not work on the 360? It pains me to see MMO's finally brought to consoles, only to see them reduced to yet another FPS.

Sigh.

I won't be playing this game, not because it's an MMO, but because I can't bear to touch yet another FPS.

Re:The two worst genres for console (1)

dontPanik (1296779) | more than 4 years ago | (#29124059)

I am curious about the RTS aspect of this game, not much has been said on it. Also, what does DUST 514 mean?

I've recently started playing EVE (3, Interesting)

Pengo (28814) | more than 4 years ago | (#29120791)

About 4 months now, I was playing wow for a few years and just needed a change.

The universe is complex, but the training and progression system is unbelievable. I have friends int he service who are on duty for sometimes weeks at a time. They are progresssing at the exact same pace that the rest of us are that might play 3-4 nights a week. After about 6 months, you're competent with just about anything you want to do, and then further specialization allows for deeper access to ships and better equipment.

The difference i like between EVE and WoW, you don't really need to raid to get into a decent ship and get good equipment. Just about everyone has access to everything in the game. Just fly to Jita and buy what you're looking for :)

Re:I've recently started playing EVE (3, Insightful)

elrous0 (869638) | more than 4 years ago | (#29121227)

Personally, I found it to be a dull griefer's paradise. It's fun at first, but seeing the same scenery over and over again and doing the same stuff over and over again gets boring really fast. About the only way to make it any fun is to join a guild. But since you can't really trust anyone in the game, and so many guild activities just involve grinding to build some new ship (which someone in the guild will probably just steal anyway), even this is dubious.

Some people really enjoy this game, but it's definitely not for a general audience (or anyone who likes exploration and variety and hates grinding)

Re:I've recently started playing EVE (3, Funny)

tbcpp (797625) | more than 4 years ago | (#29121523)

See that's your problem, you wanted to join a guild...you really want to join a Corp in EVE. Seriously though, EVE is a PVP game...nothing else

Re:I've recently started playing EVE (2)

cthulu_mt (1124113) | more than 4 years ago | (#29121629)

My first PvP encounter in EVE my heart was beating so hard I thought I needed to call an ambulance.

In most games you just go back to respawn. In EVE when someone pops you that shit is gone. Every engagement is life or death.

Re:I've recently started playing EVE (1)

Majik Sheff (930627) | more than 4 years ago | (#29121899)

There would be a lot less douchebaggery in WoW if you lost all of your purples on the first gank.

Re:I've recently started playing EVE (0)

Anonymous Coward | more than 4 years ago | (#29122115)

no, just a lot more ganking for the lols.

Re:I've recently started playing EVE (2, Insightful)

Reapman (740286) | more than 4 years ago | (#29123879)

Ya, kind of like how Ultima Online originally was (still is?). That was great. All of your best armor and equipment stayed in storage unused so if you died you wouldn't lose it.

Ya, that's a BRILLIANT idea....

Re:I've recently started playing EVE (1)

brkello (642429) | more than 4 years ago | (#29123937)

Yeah, the reason why your hear is pounding is because you don't want to lose a month of work. Not because the fight system is engaging or interesting. Just lock on, hit F1-F6 then orbit the thing while watching your shield and armor. It is probably the most boring combat system you could possibly come up with in space.

And most PvP consists of you sitting at a gate, 10 to 1ing some poor guy who pops through. And PvP is the best part of Eve. Saying it has PvE is being extremely generous.

Re:I've recently started playing EVE (1)

Opportunist (166417) | more than 4 years ago | (#29129729)

If you see EvE only from its combat aspect, I guess you're right. What most people fail to see is that in EvE, the combat is already over when the weapons get turned on. The battle starts way earlier than that.

If you don't start your battle way earlier, well, I can see why you're frustrated...

Re:I've recently started playing EVE (4, Informative)

Rhacman (1528815) | more than 4 years ago | (#29123919)

I never really understood the attitude that EVE is a PVP _only_ game. CCP neither presents it as such, nor does the gameplay reflect it. PVP is a huge component of the game but it is hardly the _only_ component. From the EVE FAQ:

"You can trade to make a living, conduct mining operations, market your fighting skills as a mercenary, camp the spacelanes for profit as a pirate, conduct espionage and infiltration, focus on research and manufacturing, or perform increasingly profitable missions for NPC (non player controlled, run by the EVE system) agents. What you choose to do day by day is up to you. You can play alone, form a corporation (equivalent of clan or guild) with a close group of friends or seek entrance to any of the large player run corporations and alliances already established."

Personally I run R&D, invention, manufacturing, and work the market when I don't have much time to invest. I squeeze in a few missions when do have some time to kill mostly as an income supplement. The MMO aspect of the game provides me with a dynamic marketplace to work with and something to talk about with my buddies at work. I have played for roughly 2 years and have never even taken a shot at another player. EVE does not have the most exciting PVE content but it does have a lot of it if you know what to look for and if it is your cup of tea.

Re:I've recently started playing EVE (2, Insightful)

Lotana (842533) | more than 4 years ago | (#29126457)

There is more than one kind of PvP in EVE.

I run R&D, invention, manufacturing, and work the market

You sir engage in what we call "Market PvP". Ever spend significant time overbidding someone?

Essentially when we say PvP, we don't necessarily mean blowing someone up, podding him, scooping the loot and then smacking him in local. Any action that adversely affects another player falls under the term PvP. Scamming does not fills up your kills page, but you have got to agree that there is a human victim on the receiving end.

Now if you were mining without ever selling or running missions, then you would be justified in saying that you never PvP. However it is nearly impossible to avoid using the market, thus you really can't avoid the confrontational play.

Regardless on how you cut it, EVE is a purely PvP game.

Re:I've recently started playing EVE (2, Insightful)

PeterBrett (780946) | more than 4 years ago | (#29129683)

Personally I run R&D, invention, manufacturing, and work the market when I don't have much time to invest.

This is PVP.

I squeeze in a few missions when do have some time to kill mostly as an income supplement.

This is PVE.

Re:I've recently started playing EVE (1)

Rhacman (1528815) | more than 4 years ago | (#29142425)

I tend to agree but more often then not a person saying "EvE is a PVP only game" is referring to ship to ship player combat. While I appreciate that this is not always the case the attitude in-game and on the EvE forums tends to support this view. My only point is that EvE was designed to be and is a sandbox. CCP states as much and it supported by the game mechanic.

Re:I've recently started playing EVE (1)

MBraynard (653724) | more than 4 years ago | (#29129969)

What do you like to make and sell? For a while I was manufacturing ammo and would get bigger and bigger tankers so I could haul stuff around for trade.

Re:I've recently started playing EVE (1)

jaggeh (1485669) | more than 4 years ago | (#29130559)

a good combo is to make ammo while running missions, then use the LP and your manufactured ammo to order faction ammo from the LP store.

then haul it to low sec neighboured systems and sell it. you can easily make your first billion in a few days.

Then start playing the market.

Re:I've recently started playing EVE (1)

MBraynard (653724) | more than 4 years ago | (#29166001)

What is faction ammo? What is LP? Sorry, i've been out of the game for a while.

Re:I've recently started playing EVE (1)

brkello (642429) | more than 4 years ago | (#29133875)

It isn't presented as such, but essentially that is what it is. What you do is PvP as well. You are competing against others in the market to sell the products of your R&D.

The only PvE in the game is mission running and complexes. They are extremely repetitive. Even worse than collect 10 hooves. You do the same missions over and over again. Oh no! Bob Evil must be killed. You come back after killing Bob Evil and collect your reward. Oh no! Bob Evil must be killed! Or even worse, please deliver this thing a half hour away and then come back. Oh joy!

So yes, there is PvE in Eve, but it is by far the worst PvE content I have ever seen in any MMO.

Re:I've recently started playing EVE (0, Troll)

megamerican (1073936) | more than 4 years ago | (#29121545)

Sounds an awful like real life, just replace guild with government.

Re:I've recently started playing EVE (4, Insightful)

WarlockD (623872) | more than 4 years ago | (#29121931)

I was going to put in a point but thought I chime in.

The problem is that you CAN trust your local corp. Its not like they fold over night and most people in one are honest. The problem is that once you are IN a corp, there are so many meinal things to do. Camp a damn jump gate for 6 hours. Act as rat killer for the miners or sit there with a mouse and mine. Act as truck driver for said mine. Even using some of the automated towers still requires this annoying manual process.

But Eve is not the only one with the grind, as you know. Eve says you are just one of the cogs and buy insurance like everyone else. Like the real world you find a "job" You train in miner to be a miner, recon to be a zone watcher. All these "jobs" are menial and boring. But, I hate to say this is the problem with ALL PVP SYSTEMS. All games out there make you to be the "special one" The one who will win the war or save the universe. (I ran into this in the beta of Fallen Earth when I started. Your a speical "clone"? What are the other players?) Any job you take, out side of this, is just to progress to main story line.

War is all about waiting and dicking around and about 10 minutes of fighting. WoW had to introduce the battlegrounds to give players a way to play PvP at no cost. Even Wintergrasp limits you to every few hours to make sure enough people join up so its "fun" There were no wars in Ultima Online, just a few assassins once in a while. Even major battles in EVE lasts only about 30 minutes.

EVE designed a system where if you want to keep what you got, you have to protect it yourself. You spend all those grinding hours working for your corp and you want to protect your work. Your not fighting for the "fun" of it. Your not fighting because "your the one". Your fighting because you did a time sink of 6 months into this corp and you don't want a bunch of god damn pirates taking out your control tower out when eveyones off to dinner (again). In EVE, you fight to protect what you got. Its quite possible the most raw political simulators created in the mmorg world.

I just wish there WAS a way to reach out and throttle the players who say "fuck it" and quit though. Especially the ones with the higher rights in corps:P

Re:I've recently started playing EVE (0)

Anonymous Coward | more than 4 years ago | (#29122145)

You have never been in a "major battle" in EvE if you think they last "only about 30 minutes."

Re:I've recently started playing EVE (1)

Arimus (198136) | more than 4 years ago | (#29123257)

Half the time they do only last 30 minutes. After 30 mins lag used to get so bad and still does on occasions most of the fleets say sod this for a game of soliders and logoff ski.

Which is another can of worms.

Re:I've recently started playing EVE (3, Informative)

Andy Dodd (701) | more than 4 years ago | (#29123913)

No.

You, my friend, haven't been in a major battle in EVE if the node lasted for 30 minutes before crashing...

Re:I've recently started playing EVE (1)

Saib0t (204692) | more than 4 years ago | (#29124187)

War is all about waiting and dicking around and about 10 minutes of fighting. WoW had to introduce the battlegrounds to give players a way to play PvP at no cost. Even Wintergrasp limits you to every few hours to make sure enough people join up so its "fun" There were no wars in Ultima Online, just a few assassins once in a while. Even major battles in EVE lasts only about 30 minutes.

That's not entirely true. Battles are short only if the number of people involved is small or one side overpowers the other. I've faught battles that have lasted between 2 and 6 hours. And once a whole week-end, with constant skirmishes faught over this gate or that, that POS or that one (there were a few).

Just my 2 cents

Re:I've recently started playing EVE (1)

jaggeh (1485669) | more than 4 years ago | (#29130627)

i think we have different definitions of battles.

what lasts 30 minutes is a skirmish, any battle can be made up of several 'escalating' skirmishes with each side upping the ante each time.

Example

Battle for a system in querious started at 6am gmt, i set my alarm so i would be up for it. local fills and by 7am we have 600, several groups move out of the system and start locking down other systems. fighting begins with small scale skirmishes between 6 and 7.

fighting in earnest begins just after 7 when the enemy start busting through our camps, each of those fights take 15-30 minutes, our forces start to let them through and we rally in the target system.

8am enemy uses Titan jump bridge to drop a similar number of players on to us. next 3 hours is spent in constant quick fire skirmishes with hundreds of losses accounted for on both sides.

after downtime its a race to form up and the battle continues for 6 or so more hours.

its now 6pm, the dust has cleared, we held the field and fought off the enemy this time. 12 hours have gone by where i was either fighting
with someone screaming targets over teamspeak or i was re-arming/repairing or getting a new ship to get back in the fight.

30 minutes? i think not.

Re:I've recently started playing EVE (1)

Yakisoba_noodle (1617819) | more than 4 years ago | (#29147631)

Good observations. There is a large set of players that want to feel heroic. Heck, most folks do on some level want to save the day, or (conversely) achieve infamy by killing the hero. What's interesting in EVE is that, the players give one another what they want. There's a place for the skulking assassin, and for the corp hero piloting the titan. There's a place for the ruthless businessman, and for the rookie fueling the POS. It's the best kept secret in the MMO world right now, and one of the rare world that combines PVP and PVE well without too many artificial strictures.

Re:I've recently started playing EVE (1)

elrous0 (869638) | more than 4 years ago | (#29124077)

I should add that I do like the fact that it's not divided into servers the way too many MMO's are. It's sharded (like Second Life) so everyone can play in the same universe.

I really do despise the server model MMO. And if you just *must* design your MMO this way, at least make it easy to move my character to another server (like Guild Wars does) so I can play with my friends without having to create a whole new character every time.

Re:I've recently started playing EVE (1)

aafiske (243836) | more than 4 years ago | (#29126293)

Huh, did you join the goons or their subsidiaries or something? (somethingawful regulars). I've been in a number of corps and no one expects me to help them build their ship, or steals stuff. Most money-making enterprises are beneficial for everyone involved, and there are plenty of basic things you can do to secure guild assets.

Another article on the story. (2, Informative)

Nyphur (514992) | more than 4 years ago | (#29120921)

Massively has run another wrap-up article on the announcement: http://www.massively.com/2009/08/18/ccp-games-reveals-new-eve-online-console-mmo-dust-514/ [massively.com] Details on how exactly this will impact 0.0 soverignty are scarce and as usually happens with the EVE forum when big announcements occur, people are assuming the worst. It's an ambitious plan that has the potential to extend EVE into the console market but there's a lot that could go wrong with it. If past experience is anything to go by though, CCP are certainly capable of doing the "impossible".

now this is unique. (1)

Turiko (1259966) | more than 4 years ago | (#29120959)

I thnk it's pretty nice that eve manages to make big news time and time again. The game is already complex and very interesting and ever-changing. This will just add another layer to it, increasing the complexity but also giving eve's universe a chance to interest non-MMORPG people. Yes, i know this new game is called an MMO, but you're using guns. You need to aim. It's not goign to be an MMO, it's going to be an fps with MMO elements, like call of duty already has. The big difference will be the dependancy on you from another game - wich is completely unique. CCP is really trying to make a good game here, and with their history i would like to see how this ends up.

Re:now this is unique. (1)

cowscows (103644) | more than 4 years ago | (#29121405)

I'd reverse your statement, and say that it's going to be an MMO with fps elements. Planetside, which apparently is one of the models for CCP's new game, would definitely fall into the MMO category in my opinion. The fact that it's from a first person perspective rather than third-person doesn't disqualify it from being an MMO.

There's nothing intrinsic about an MMO that makes it incompatible with first person shooters. This is really just a semantics argument, but I see three basic necessities for me to consider a game an MMO. It has to support a high number of players simultaneously (a couple hundred at least), it has to allow for some sort of continuous player advancement (leveling, new gear, new skills, etc...), and the game universe needs to have some sort of continuity to it.

How the player views the world and interacts with it is a separate issue.

BWAHAHAHAHAHA (1)

EmperorKagato (689705) | more than 4 years ago | (#29121023)

I'm going to be hiring Dust soldiers to do my bidding

Re:BWAHAHAHAHAHA (1)

cthulu_mt (1124113) | more than 4 years ago | (#29121185)

I am terrified at the thought of Goonswarm hiring Counter Strike players to do their bidding.

The Mittani's power knows no limits now.

Re:BWAHAHAHAHAHA (2, Insightful)

KDR_11k (778916) | more than 4 years ago | (#29123949)

There's just one flaw in your plan: Counterstrikers train on keyboard and mouse, this is a console FPS.

Re:BWAHAHAHAHAHA (1)

CronoCloud (590650) | more than 4 years ago | (#29139395)

Unless they hire the players of the console version of Counter Strike. :-)

Hey, maybe the EVE corps should start playing online console shooters to scout for people to hire. "I hear you are ranked in the top 20 percent of SOCOM players, therefore we at EvilCorp in EVE would like to you to serve on our EvilCorp team in the console EVE game"

Re:BWAHAHAHAHAHA (1)

Icegryphon (715550) | more than 4 years ago | (#29121481)

I look forward to recieving half my payment up front. After I complete the job I want the rest in unmarked ISK.

Different player bases (1)

tsotha (720379) | more than 4 years ago | (#29122057)

I'm curious how they're going to go about this. For the most part people who play EVE don't do much FPS, and vice versa. Without an overlap in the player base, they'll be essentially making a completely different game for a different demographic. So what's the point of trying to tie the two together?

Re:Different player bases (2, Insightful)

nacturation (646836) | more than 4 years ago | (#29125825)

I think it's really cool. Instead of missions where you do things that some computer has randomly generated, you're able to carry out missions designed by humans which actually contributes towards some larger purpose. So rather than some random skirmish that doesn't mean a whole lot, you're fighting for a cause. It's a brilliant idea.

Check Out PlanetSide (0, Offtopic)

AP31R0N (723649) | more than 4 years ago | (#29122855)

If you're looking for a game that:
- is grind free (you play to play, not just to get the next *ding*)
- doesn't have straight jacket classes
- has a shallow power curve (and therefore no noobstomping)
- has no currency (and therefore no gold farmers, no buying of virtual items, no twinking)
- requires some skill (as opposed to letting equations and die rolls do the work)
- encourages/rewards teamwork, but also allows solo play
- rewards strategy and tactics
- has massive maps
- can have up to 150 vs. 150 vs. 150 on one map
- Does not reset every X minutes, or when the "round" is over (anything you conquer stays yours for as long as you can hold it)
- allows for multiple play styles (stealth, flight, infantry, armor, power armor suits, support, sniping etc) ...you should check out PlanetSide.

Download the SOE Station Client and then the PlanetSide 14 day trial client. Create a Vanu Sovereignty character on the Gemini (US) server. Around 1930 Eastern, look for players with the tag "Ghosts of the Revolution". That's my outfit (guild). They will help you get started. We have weekly raids on Thursday of 30 to 90 players organized into divisions and using TeamSpeak. My primary character is N1H1L (Nihil).

Hit reply to pour on the PlanetSide hate or to ask questions about the game or my outfit.

Re:Check Out PlanetSide (1)

stoat (125788) | more than 4 years ago | (#29123313)

Planetside is an awesome game but it's really really old now, also full of cheaters (client side hit detection/cone of fire is an awesome idea c/d).

WTB Planetside2 without SoE.

Re:Check Out PlanetSide (1)

AP31R0N (723649) | more than 4 years ago | (#29123707)

"Planetside is an awesome game but it's really really old now"

True. Yet, the age of the game allows it to run on older/less expensive machines. i'd love to see a graphics upgrade though! The populations are sadly lower than we'd like. They are about to merge the Europe server into the US server. We see poplocks regularly again, which is nice.

"also full of cheaters"

The cheaters generally find themselves alone pretty quickly, esp. after all the /report and /appeals start. It was pretty bad last year, but recently hackers are fairly rare.

"(client side hit detection/cone of fire is an awesome idea c/d)."

Indeed!

"WTB Planetside2 without SoE."

In the next few months there will be a number of PlanetSide inspired games* hitting the market. They borrow, rather shamelessly, some of the interesting aspects of PS. None of them are fully copying it (aside from Welkin, which is China's reverse engineered PS), which is a shame. PS has some traits that make it rewarding for players who want depth and duration, but without feeling like a second job. i think one of the reasons PS is waning is that most MMO players don't want a challenge, or something that requires skill, tactics or cooperation. They want to become gods who can stomp on low level characters with a click of the mouse. They want to spend their way into power, rather than earn it.

As for the 'without SOE'... yeah. That would be orgasmic. Shit, i'd buy a console to play it. MAG is close, but it has no persistence. Global Agenda has a power curve and is basically Unreal Tournament or Team Fortress with levels.

i will be sad when PS ends.

*(MAG, Global Agenda and a few others that i can't name)

Re:Check Out PlanetSide (1)

Reapy (688651) | more than 4 years ago | (#29133277)

Yeah, PS was always on the cusp of amazing but still hasn't figured itself out. One of my biggest gripes with the game was that all towers and all bases on all continents looked the same. So you have these really cool continents with varied terrain and what not, but at the end of the day, you fight over the same guard tower or same main tower over and over again. It was sorta like playing a FPS that had one level.

Which is a shame, because organizing and transporting your unit from one place to another was amazing. Max charges, gal drops from towers, hell even just catching that once a 5 minute orbital drop thing was amazing.

The way you leveled up was cool. All the weapons you had were good to start, but you increased versatility as you leveled up, making you all the more deadly. I had many a relaxing days on a ridge with a sniper rifle and shotgun waiting for one of the 200+ players swarming around to stop so send one down range.

Honestly, if they had actually taken the time to create different style bases and towers, I would have still been playing that game on and off to this day.

I'll go check out those games, mag, global agenda... can you think of any others?

Re:Check Out PlanetSide (1)

AP31R0N (723649) | more than 4 years ago | (#29142423)

Agreed. They could have done more to make bases and towers different. For the most part, i play to be a part of my outfit and to be a leader (which makes it a very different game).

Check out:
Section 8 and Welkin 4591.

Re:Check Out PlanetSide (1)

LanMan04 (790429) | more than 4 years ago | (#29123971)

OK, I'll bite. That sounds pretty damn interesting. Questions:

1) The game is 6 years old. Is it still very active? Do we need to worry about the game being "canceled"?
2) Are the only players left the hard-core players? Or are new people still joining in?
3) Looks like they're consolidating everyone to one server this month. Will this be a good or bad thing, in your opinion?
4) Is one of the empires way more popular than the others? Is there good balance?
5) What are the players like in each empires? Is one dominated by younger players, one older (ala WoW)?

Thanks for the info, I might have to check it out, especially if the "reserves" product is available for free.

Re:Check Out PlanetSide (1)

AP31R0N (723649) | more than 4 years ago | (#29124615)

1) The game is 6 years old. Is it still very active? Do we need to worry about the game being "canceled"?

It's not as active as it was, but since they have condensed down to two servers (North America and Europe)(Soon to be just one server), the battles are intense again. When an empire hits it's population limit for a given continent, no more can go there for that side. We call that a Pop Lock. We're seeing those more and more. Things are pretty busy.

There is no time frame for cancellation. See server merge below.

2) Are the only players left the hard-core players? Or are new people still joining in?

New players are joining steadily, but alas, not enough to cause them to split the servers again. Or to make new content :(

Since the power curve of the game is shallow, new players have access to the same stuff as 6 year vets like me. The difference would be that i have more options right now. You'd have to unload X to get Y. But you can get up to a good level pretty quickly. Once you find your niche, additional cert points are nice to have but aren't critical. i can have you sniping in heavy armor with an implant to see even further than your scope in about a week of play. You can have a sniper rifle on day one.

As a contrast: At Battle Rank 25, i have 3 implants, an aircraft, a mobile spawn point, infiltration suit (invisibility), i can place mine and lil robot turrets and explosive devices, install viruses, hack anything and hack quickly, revive the dead and repair vehicles and armor. But it works out because i'm limited in what i can do/carry at once. If you get the cert for explosives, yours are just as powerful. i don't have 1337 explosives of kill everyone.

Server merges also bring out the veterans. We're seeing players from ages ago coming back.

3) Looks like they're consolidating everyone to one server this month. Will this be a good or bad thing, in your opinion?

Mostly good. It will allow us to have bigger battles in more places. The European players have been using US servers for a long time, so the lag, while a factor, won't be crippling. Communication might be a bit of an issue. Most Europeans understand enough English and use the same terms we do, so even that might be OK. On the downside, there are no other servers to merge. My guess is that PS has about a year to live after the merge. But that's just my guess. i'll prolly play until they shut down. i play mostly for the camaraderie now. Becoming an officer made it a completely different game for me.

4) Is one of the empires way more popular than the others? Is there good balance?

The balance is interesting. It's good if you look at the empires as a whole. One side might have "Better" tanks, but the other side might have better power armor. It also depends on the latest buff/nerf pass. When there is a buff to empire A, players flock to A to play with the new toy. Empires B and C see lower population, being outnumbered and being killed by the weapon of the week. This leads to cries of OP. This usually settles down after a week or so. The empires are pretty well balanced in terms of equipment.

In terms of popularity, there are shifts and there are bad days. Overall the pops are within a few % of each other. Sometimes there are spikes in population on one side. On our raid nights, we cause a spike because we're a big outfit.

A side can do well even if out populated. They just have to adjust their strategy.

5) What are the players like in each empires? Is one dominated by younger players, one older (ala WoW)?

i'm a poor source for this info. i've been VS since day one, and the same outfit since a few months in. i hear that the Terran Republic tends to be less coherent overall. They have some outfits that are amazing though. The TRx are bad ass. Finding an outfit that fits you is key. Some are very military like, others are very casual. My outfit is somewhere between. i don't know of any age/personality trends in any direction. Some players play all three.

Thanks for the info, I might have to check it out, especially if the "reserves" product is available for free.

The breakdown of the empires is this:

The VS are all about flexibility. Our power armor suits have jump jets. We have two hover craft (which is handy for Capture the Flag type stuff). Our tank shoots in a straight line rather than an arc. If the enemy loots our corpses they probably can't use our ammo (but we can use theirs).

The TR are all about speed. Their weapons have the highest rate of fire. Spray and pray.

The NC are all about hitting hard. Low rate of fire, but when they hit you.... i think their vehicles have the most armor as well.

Alas, they ended that program. i wish they hadn't, and they ought to bring it back. AFAIK, the 14 day trial is all that remains. But you don't have to pay for the client to get it.

PC version? (1)

Macd275 (1447077) | more than 4 years ago | (#29123699)

Will there be a PC VERSION ?!?!?! EVE is great fun and I almost died last year when they started talking about FPS combat for EVE. I have too much money in my PC as it is I don't want a reason to buy a consol. Plus I F***ing hate thumb sticks.

Advert (4, Informative)

TheThiefMaster (992038) | more than 4 years ago | (#29124343)

In the top-right corner of this page is an advert* for the following site: http://mmorpged.net/eve/ **
IT IS A SCAM ...but I don't know where to report it to.
* for those of you not blocking ads. I myself have the slashdot "Ads disabled" checkbox immediately below that ad ticked, rather than running adblock on this site, but the advert's still there for some reason.
** url is not a link to protect the stupid

If you go to that crazy page and read, it talks about "owning your server", "leveling" and "if you just want the ISK for your mount". NONE OF THESE APPLY TO EVE. EVE is a one server game, your character doesn't "level up" and you don't buy a "mount" with lots of currency. The page is a copy of another advert scam page, and they haven't even made it match the game they are scamming for, more than changing the currency. It even says "strategies that [...] make kama for you!". Kama is the currency from the Dofus, which unsuprisingly they ALSO have a page for: http://www.mmorpged.net/dofus/

The Everquest 2 page on the same site is better: http://www.mmorpged.net/everquest2/
It says "all you have to do is take the link here to order your copy of EVE Ultimate gold Guide." (whoops, wrong game) and if you click the order link it invoices you for "Lord of the Rings Online Gold Guide". Clever.

Now, does anyone know where I could report it to google (ads) as a scam?

Re:Advert (1)

TechnoFrood (1292478) | more than 4 years ago | (#29132959)

You could call a ship a mount I guess. You do "mount" your pod inside the ships in EVE.

this was seen at fanfest last year (1)

jaggeh (1485669) | more than 4 years ago | (#29130673)

footage was 'slipped' into one of the speeches during fanfest last year and they also showed off the planetary interface. this has probably been in the works for the last two years already.

i look forward to it as it will add a new dynamic to the mmo while giving a new view into the universe. i have an xbox and an sli-pc so if it comes out on either i will be happy.

Signifficance of 514? (1)

Sindri (207695) | more than 4 years ago | (#29130687)

In the video Hilmar mentioned that the number 514 had some signifficance in the gameworld. Has anyone figured out what that is?

Eve is not all that great (0)

Anonymous Coward | more than 4 years ago | (#29145773)

So which GM should I pay off with the new expansion to get all of the good rare items?

The problem with these games is trying to bring new people into this game. The game and economy are so established that it will be very difficult to make it up higher in the ranks of the other players.

I am the type of gamer where I am a perfectionist. I always go for a 1000 gamer score per 360 game, and will feel stuck on a game until I do it.

With something like Eve, the economy and game are so massive that it will be difficult to take out the highest people in the highest guilds to make yourself the top dog

Wow, this seems huge (1)

Dan667 (564390) | more than 4 years ago | (#29149453)

I cannot believe something as interesting as this is a blurb that never hit the front page.
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