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BlizzCon Keynote — New WoW Expansion, Diablo 3 Details

Soulskill posted more than 4 years ago | from the here-it-is dept.

Role Playing (Games) 316

BlizzCon kicked off this morning with a keynote address that brought some major announcements for some of their games. First, World of Warcraft's third expansion, Cataclysm, was officially revealed. It differs from the previous expansions in that they will not be creating an entirely new continent for players to explore. Instead, the two huge continents from the original game will be going through a literal cataclysm, causing some zones to be destroyed, new ones to become available, and existing ones to be entirely revamped. Big news came for Diablo III as well, with the announcement of the Monk class and a trailer showing how it plays. More details for both games as well as StarCraft II will undoubtedly become available over the next few days, but read on for more about what we already know. If you have any questions, don't forget to post them here.Cataclysm will also be different due to the fact that the new level cap is 85 — a five-level increase, as opposed to the ten-level increases from previous expansions. That's not to say there is less content, but the idea is that each individual level will be more meaningful. There will be two new playable races for this expansion: Goblins for the Horde and Worgen for the Alliance. The disaster apparently strikes the Goblins hard, forcing from their lands and into conflict with an "unknown enemy," which the Horde helps them with. Meanwhile, the Greymane Wall has broken open, revealing the kingdom of Gilneas, the residents of which were turned into the werewolf-like Worgen, but were able to keep their human minds.

The revamped Azeroth will include updated dungeons — heroic versions of Shadowfang Keep and the Deadmines — as well as entirely new dungeons for leveling and endgame. It's not yet clear whether the old version of the damaged zones will still be around in some form, but look for an explanation in the next few days. Players will be able to use their flying mounts in the new Azeroth. The dragon Deathwing is making a return, and will serve as a major villain. In addition to the damaged zones, some will change in other ways — Desolace, which is currently a barren wasteland, will find new life from the water of the tidal waves, turning the land green. The more damaged zones will feature lots of lava and broken terrain. There will be new Battlegrounds, new Race/Class combinations (we saw a Troll Druid, Tauren Paladin, and Gnome Priest), a new profession called Archaeology, a guild leveling system, tons of new monsters and quests, as well as a new "character progression" system called "Path of the Titans."

From the Diablo III Monk trailer, you can see that the class seems to have an area-of-effect swing of his weapon, a way to reflect spells, and an attack that sprints between a bunch of enemies, hitting each of them. The monk also seems to be able to make enemies explode quite easily. And messily.

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316 comments

More Like JewsCon (-1, Troll)

Anonymous Coward | more than 4 years ago | (#29150111)

am i rite?

Re:More Like JewsCon (-1, Troll)

Anonymous Coward | more than 4 years ago | (#29150463)

the goblins are actually personalizations of the activision-blizzard accounting department

Huh? (4, Insightful)

Misanthrope (49269) | more than 4 years ago | (#29150137)

"Cataclysm will also be different due to the fact that the new level cap is 85 -- a five-level increase, as opposed to the ten-level increases from previous expansions. That's not to say there is less content, but the idea is that each individual level will be more meaningful. "

What does that even mean?

Re:Huh? (5, Insightful)

Anonymous Coward | more than 4 years ago | (#29150181)

It means that you'll be spending an excruciating amount of time grinding to level cap, with less to show for it than before.

Re:Huh? (2, Insightful)

flitty (981864) | more than 4 years ago | (#29150183)

It takes 2x as much xp to level as it would have. So, it's Twice as meaningful. we all know it doesn't matter, since most time will be spent at 85 anyway.

Re:Huh? (-1, Redundant)

Last_Available_Usern (756093) | more than 4 years ago | (#29150205)

It means that instead of being able to mindlessly ding a level in an hour or two you'll really have to work at it. Odds are it will take you much MUCH longer to get from 80-85 than it did to get from 70-80.

Re:Huh? (1)

ZenDragon (1205104) | more than 4 years ago | (#29150437)

I think what they are saying is that they are focusing less on leveling past 80 and more on the character dynamics past 80. One thing I think would be very cool would be at level 85 or something, allow characters to train one extra profession, I think that would certainly renew some interst in some of the origional professions while allowing a new dynamic of character combinations. It would also probably help to bring auction house prices down as many people wouldnt have to buy everything they cant currently gather. I dont play much anymore, these days only to join my son who plays. I played pretty hard core for the first 3 years however so I saw a lot of content and level caps come and go. The only thing I disliked was that it always seemed like a race to level and gear up. Im hoping that announcement means that they have given that some thought.

Re:Huh? (3, Funny)

pha3r0 (1210530) | more than 4 years ago | (#29150597)

Holy crap again? I still havnt regained my soul from the 60-70 grind!!! Blizzard stop the insanity only you can release SC2 please save us from our endless struggles!

Re:Huh? (1, Interesting)

Anonymous Coward | more than 4 years ago | (#29150213)

It means Blizzard doesn't care about WoW anymore and it's chugging along on fumes.

WoW is pretty much dead as a game now, and really has been since WotlK imo, no idea why I played through Ulduar...

Can't wait for SC2/D3 though!

Re:Huh? (1)

SatanicPuppy (611928) | more than 4 years ago | (#29150283)

Coupled with the whole "Path 'o Titans" thing, I imagine the levels will be different from your standard "1 more level, 1 more talent point thing."

There are a lot of things you can do with leveling outside the standard "grind xp until you puke" methodology...Maybe they're experimenting in that direction.

Re:Huh? (4, Insightful)

Trails (629752) | more than 4 years ago | (#29150453)

Actually, leveling in WoW was never really the problem (well, the 30-40 stretch in the pre-expansion game was kinda a drag). It was once you hit the max level that you learned what grinding really means. Grinding rep, grinding raid instances, grinding for items, blech. Chased me away from TBC.

Re:Huh? (1)

SatanicPuppy (611928) | more than 4 years ago | (#29150639)

Agreed, though the addition of repeatable daily faction quests and tabards and crap dropped that to a more bearable level.

The end game is where you get to stop pretending that casual gamers have a role in the game at all...Grinding faction is about the only way to get gear for the casuals, but it takes so much time, only hardcore people do it.

Re:Huh? (1)

teg (97890) | more than 4 years ago | (#29150687)

Coupled with the whole "Path 'o Titans" thing, I imagine the levels will be different from your standard "1 more level, 1 more talent point thing." There are a lot of things you can do with leveling outside the standard "grind xp until you puke" methodology...Maybe they're experimenting in that direction.

Maybe they want to repeat the success of Trials of Atlantis [mmofansites.com] in Dark Age of Camelot [darkageofcamelot.com]?

End level content is where the game is at (4, Interesting)

Shivetya (243324) | more than 4 years ago | (#29150313)

What is means is that Blizzard recognizes that people don't like to wait to do end game content. While I expect the time requirement between levels to be higher I fully expect that they merely compressed eight to ten levels into five. It also is probably a method to bring back WOW from the rampant gear inflation it is suffering. Both expansions seriously ramped gear up to major importance over the previous. It is nearly monty hall in effect.

The level of 85 also makes it possible to increment levels between expansions. They can slowly add a level or two requiring play to reach newer raids and gear. Right now the problem is that all top end gear is level 80. This means each new raid just expands on level 80 gear making the game solely revolving around gear. The problem is that "why hate gear X at level 80 when gear Y is there as well?" It invalidates similarly level gear and the content that provides it. Will they do this? Who knows, but they have headroom to act should they choose.

Plus redoing the old world allows the overcome one major problem people had with it, no flying.

Re:End level content is where the game is at (1)

myowntrueself (607117) | more than 4 years ago | (#29150857)

It is nearly monty hall in effect

nearly???

Have you seen the new instances? 'Trials of the Crusader'?

That place is literaly *a* monty hall! Its pure cheese.

(yeah I know, Monty Hall was a person not a place).

Re:End level content is where the game is at (1)

gknoy (899301) | more than 4 years ago | (#29150917)

Speaking of talents, does anyone know of a talent calculator that lets you un-cap the max level? Wowhead's and MMO-champion's both were capped at 80 when I looked earlier today.

Re:End level content is where the game is at (0)

Anonymous Coward | more than 4 years ago | (#29150997)

Could you clarify what you mean by "It is nearly monty hall in effect"? The only place I know the phrase from is in the "monty hall problem" which generates endless arguments with non-mathematicians. Would be interested to know what it means in this context.

Re:Huh? (1)

aztektum (170569) | more than 4 years ago | (#29150355)

They've come up with a way to make gaining 5 levels take as long as it took to gain 10 levels in the prior expansions.

Re:Huh? (3, Insightful)

brkello (642429) | more than 4 years ago | (#29150483)

It means that each level will probably give each class major new abilities. In the original WoW, large changes came every 10 levels or so. They will just make each level give you something cool rather than spreading them out over multiple levels.

Re:Huh? (0)

Anonymous Coward | more than 4 years ago | (#29150723)

By only adding 5 levels they leave room for more expansions. I am going to take a stab in the dark and say that level 99 will be the max eventually. 85+5+5+4, so 3 more expansions at a minimum.

Re:Huh? (4, Interesting)

gknoy (899301) | more than 4 years ago | (#29150793)

Some of the nice effects:

- Good gear: Your T8-grade gear, which many seem to have access to now, will make great leveling gear. I'd be surprised if you couldn't do l85 dungeons in a lot of them. (except as a tank, I imagine)

- Alternate rewards: While leveling, they can give rewards in terms of things other than gear and XP. They could give Marks of Whatever to let you BUY good gear (rather than receiving 15 different pieces of crap that you sell to a vendor), or give you plain money, or consumables, etc. (That reminds me ... make flasks for leveling. ;)) They could give you things/points/etc that would help you on this mysterious alternate leveling system, which I suspect will reflect role (healer, tank, melee dps, ranged dps) rather than class.

Talent trees, and the role of individual talents, seem to be changing, so I expect it won't be as simple as taking your current talents and adding 5 points to them. (In some cases, that makes for effects like "5% more damage", but other times it's something powerful like being able to get two powerful cooldowns or talented abilities which were previously separated by a lack of points.

Re:Huh? (0)

Anonymous Coward | more than 4 years ago | (#29150963)

What it really means is that blizzard can't balance their talent trees for pvp/pve if they keep giving more points.

New 3D engine? (4, Interesting)

Krneki (1192201) | more than 4 years ago | (#29150143)

I love WoW and always will (even if I don't play it now for 6 months), but the 3D engine is getting old. It doesn't matter if you have a new PC, it will still lag when too much players are in the same zone. I'd go back, but I need some new mind blowing sound and 3D experience, after all this is why we like PC games, always delivering top technology.

Good luck WoW.

Re:New 3D engine? (4, Informative)

Darkness404 (1287218) | more than 4 years ago | (#29150255)

WoW survives for 2 reasons, one is the same reason as social networking, you have some friends on WoW who might only play WoW, so to move to a different game would mean losing them, and the other is time, there are people who have devoted nearly years of their life to WoW, even with a better MMO people will still play WoW because they are the top level, have good weapons, etc. they don't want to go back to level 1 and no items even if the game is more fun.

Re:New 3D engine? (1)

Krneki (1192201) | more than 4 years ago | (#29150279)

Maybe it's me or maybe it's the RP server where I used to play. But "stuff & level" means jack shit. I guess it's like real life, kids and dump people value material stuff, while other value the meaning of actions and words. And I don't want WoW to die, just to update the engine to properly use 2 cores. Right now the 2nd never goes above 15%.

Re:New 3D engine? (3, Insightful)

SomeJoel (1061138) | more than 4 years ago | (#29150305)

after all this is why we like PC games, always delivering top technology.

Speak for yourself. I'd rather have superior content than high-end graphics. PC games have much more memory and disk space to use (in general) than console games, so they could theoretically offer far more depth. However, since so many people think like you do, we are force-fed inane games that are very nice to look at but very little fun to play. WoW doesn't need a graphics overhaul. It needs a content and game-mechanics overhaul. The reason most people quit isn't because it isn't pretty enough, but rather they've run out of "meaningful" things to do. This expansion appears to be an effort to address that, but I think it is probably too little too late for most jaded players.

Re:New 3D engine? (1)

Ardaen (1099611) | more than 4 years ago | (#29150383)

I agree on the pretty graphics front. If we continue to expect newer and better quality graphics all we do is push the development costs and end-user hardware costs up to the point we get nothing but recycled sequels with no real content while paying rediculous sums of money. I'd rather fun games with old school graphics over super-pretty games that you forget in 2 weeks because they are hollow shells. I don't buy that a game is good because its super pretty, I say its good if people still play it 5 years later.

Re:New 3D engine? (1, Insightful)

Anonymous Coward | more than 4 years ago | (#29150941)

WoW doesn't need a graphics overhaul. It needs a content and game-mechanics overhaul. The reason most people quit isn't because it isn't pretty enough, but rather they've run out of "meaningful" things to do. This expansion appears to be an effort to address that, but I think it is probably too little too late for most jaded players.

You couldn't be more correct. After years of playing WoW, I finally quit recently out of sheer boredom. With the latest patch the prospect of grinding the same boring crap over and over again just to keep my gear up to date was too much tedium to consider. I can keep in contact with the friends I've made there via e-mail and regular social networks without paying the $15 monthly WoW tax.

It's true that Blizzard might've been able to entice me back with the introduction of Goblins as player characters (I always wanted to play one), but most of my friends are Alliance, not Horde, and for the last year or so those friends were the only thing keeping me playing.

Which leads me to another gripe: Considering Goblins have been a neutral faction in the MMORG up to this point, making them Horde-only just because they are getting help from the Horde seems completely silly considering all the help they've received from Alliance players via quests over the years. Not to mention that the closing off of a significant market that going to war with Alliance would represent also seems out of character for the Ferengi-like Capitalists.

Perhaps they do a good job of explaining this, but I've no more interest in investing my time in the game to find out. I've lost faith in Blizzard's ability to entertain me via WoW; especially since I've had the growing impression that all their good game designers have either left WoW for newer/greener pastures or have completely lost interest in what they are doing.

Re:New 3D engine? (4, Insightful)

myowntrueself (607117) | more than 4 years ago | (#29150777)

I love WoW and always will (even if I don't play it now for 6 months), but the 3D engine is getting old.

Be careful what you wish for.

A lot of games with 'high end' graphics like Crysis or Age of Conan for example, have APPALLING color depth. These games really may as well be using 16 bit color.

Age of Conan, the one I'm (shudder) most familiar with makes my eyes hurt after just a few hours play due to its lack of contrast, everything being colored with the same few shades of brown, green or grey.

At least with WoW they have highly colorful, contrasty graphics that make the world easy to see and separate one thing from another.

Re:New 3D engine? (5, Funny)

X0563511 (793323) | more than 4 years ago | (#29150909)

Dammit, Low/unsteady framerate IS NOT LAG!

Lag is network latency!

I am so sick of seeing this! It ranks right up there with people calling their whole computer the 'hard drive.'

Re:New 3D engine? (1)

Ardaen (1099611) | more than 4 years ago | (#29151063)

At least some use the term "framelag" which, while still somewhat questionable from a technical perspective, does indicate there is a distinction. What always amazes me is the number of "experts" you run into in online games that lecture you incorrectly about the technical details of any issues occuring in game. I wish people would learn enough to know how ignorant they are or are not before making assertions as an "expert".

Changes to old zones (5, Interesting)

Vohar (1344259) | more than 4 years ago | (#29150171)

I read elsewhere that the changes to old zones are likely to be done with their 'phasing' method used in some zones of the current expansion. It kind of splits the zone into parallel versions, and what a player sees (and what other players they see)will be different depending on what quests they've done. What they've done with it so far did a great job of giving the illusion that players were making a difference in their world.

It makes sense that they would do this with the old-world areas rather than just replace them; low-level characters still need places to hunt and quest.

Re:Changes to old zones (1)

Krneki (1192201) | more than 4 years ago | (#29150195)

I read elsewhere that the changes to old zones are likely to be done with their 'phasing' method used in some zones of the current expansion. It kind of splits the zone into parallel versions, and what a player sees (and what other players they see)will be different depending on what quests they've done. What they've done with it so far did a great job of giving the illusion that players were making a difference in their world.

It makes sense that they would do this with the old-world areas rather than just replace them; low-level characters still need places to hunt and quest.

Dude, if you want to see other dimensions, just use less tobacco. :)

Re:Changes to old zones (2, Funny)

Vohar (1344259) | more than 4 years ago | (#29150227)

Dude, if you want to see other dimensions, just use less tobacco. :)

...Tobacco? Seriously? I mean, I see what you were trying to do there. But tobacco??

Re:Changes to old zones (1)

Krneki (1192201) | more than 4 years ago | (#29150301)

You sound exactly like my friend, but you know a join is like a coffee, somebody like it strong other with some milk. :)

Re:Changes to old zones (0)

Anonymous Coward | more than 4 years ago | (#29150659)

I like joins, especially inner joins, though nested inner joins require the hose.

Re:Changes to old zones (4, Informative)

Anonymous Coward | more than 4 years ago | (#29150645)

In Europe they usually cut the weed with tobacco and put a little piece of rolled up paper at the end for a filter when they roll joints. Just sayin'.

Re:Changes to old zones (1)

Mascot (120795) | more than 4 years ago | (#29150867)

It won't be phased. They specifically stated they have reworked 1-60 leveling completely, including examples of the reworked flow between zones while leveling up.

Re:Changes to old zones (1)

bdenton42 (1313735) | more than 4 years ago | (#29150945)

That's ashame. It would have been nicer on the PvP servers to no longer have the 80+ crowd hanging around in lowbie areas ganking you. But on the plus side the new reworking might make leveling a new alt bearable.

Re:Changes to old zones (1)

BarryJacobsen (526926) | more than 4 years ago | (#29150875)

They stated during the events that the redesign itself does not use phasing to accomplish the change - the new "old world" will be that way for everyone, even those that don't buy the expansion.

"Will I need the expansion to be able to experience the Cataclysm changes? When the Cataclysm occurs, it will occur for all players, whether they have purchased the expansion or not--you will no longer be to play in the original version of Kalimdor or the Eastern Kingdoms. However, certain features such as the new zones, new races, and new level cap will only be accessible to players who purchase the expansion."

From the faq: http://www.worldofwarcraft.com/cataclysm/faq/ [worldofwarcraft.com]

Re:Changes to old zones (1)

Martin Blank (154261) | more than 4 years ago | (#29150981)

I'd like to see servers that allow for older content, especially in light of events like this. Blizzard could start new servers that are further back in the storyline, allowing players old and new to (re-)experience what it was like before, and then put the servers on a storyline rotation, where every six months or so the storyline is advanced. In order to simplify the maintenance, new realms would all come up at the same time, and would thus advance at the same points.

There would probably have to be some balancing, of course, but level caps could still be enforced specific to the content.

WHEN WILL DIABLO 3 BE RELEASED ?! (0, Troll)

Smidge207 (1278042) | more than 4 years ago | (#29150173)

I mean, come on; just release the fucker to manufacturing so I can download it from ISOHunt already. Jesus! Too much to ask?

Setting a good example! (1)

space_jake (687452) | more than 4 years ago | (#29150187)

Recycle, reduce, reuse! Go Blizzard.

Re:Setting a good example! (1)

Krneki (1192201) | more than 4 years ago | (#29150223)

Recycle, reduce, reuse! Go Blizzard.

If it ain't broken, don't fix it.

But I agree, I want something better now, ffs! :)

Re:Setting a good example! (2)

Arthur Grumbine (1086397) | more than 4 years ago | (#29150891)

If it ain't broken, don't fix it.

It seems to me that this is a case where "breaking" it (Azeroth) is actually going to improve it, by offering new places to go, things to do, etc.

expansions come out for games daily (-1, Flamebait)

Anonymous Coward | more than 4 years ago | (#29150189)

why does wow get all the spotlight? i smell fanboism and it stinks to high heaven.

Panties STINK! (-1, Offtopic)

Anonymous Coward | more than 4 years ago | (#29150233)

Panties Stink!
They really, really stink!
Sometimes they're red, sometimes they're green,
Sometimes they're white or black or pink
Sometimes they're satin, sometimes they're lace
Sometimes they're cotton and soak up stains
But at the end of the day, it really makes you think
Wooooooo-wheeeee! Panties stink!

Sometimes they're on the bathroom floor
Your girlfriend- what a whore!
Sometimes they're warm and wet and raw
From beneath the skirt of your mother-in-law
Brownish stains from daily wear
A gusset full of pubic hair
Just make sure your nose is ready
For the tang of a sweat-soaked wedgie
In your hand a pair of drawers
With a funky feminine discharge
Give your nose a rest, fix yourself a drink
cause wooooooo-wheeeeeee! panties stink!

Monk Class (3, Funny)

Anonymous Coward | more than 4 years ago | (#29150243)

Blizzard: Do you have a special name for the female version of the monk class? Like nuns... or something?

-SanguS

Re:Monk Class (-1, Flamebait)

Anonymous Coward | more than 4 years ago | (#29150257)

Would that make female Witch Doctors Witch Nurses?

Re:Monk Class (0)

Anonymous Coward | more than 4 years ago | (#29150333)

uh... Fail? Can women not be doctors?

Re:Monk Class (0)

Anonymous Coward | more than 4 years ago | (#29150501)

It depends on the breasts size and the hair color.

How Many More Expansions? (0)

Anonymous Coward | more than 4 years ago | (#29150251)

At some point, Blizzard is going to reach (or has already reached) the point of diminishing returns with expansions. How many more random elements can be added to WoW (wow, another 5 levels and another two classes!)? And, as other posters have said, the game continues to suffer from the limitations of its years-old graphics engine. At some point (hopefully, sooner than later), the answer has to be a complete reboot / new game. At least that would help get some of the casual gamers back into things too. I played the original WoW for a while, but I'm not about to buy three different expansions to get back into things.

Wha? (3, Informative)

TheRealMindChild (743925) | more than 4 years ago | (#29150263)

From the Diablo III Monk trailer, you can see...

No I can't! The only link in the article is to the "Ask Blizzard people something or another"... and every other comment seems to be a bunch of WoW zombies.

Re:Wha? (5, Informative)

Dremth (1440207) | more than 4 years ago | (#29150445)

Re:Wha? (-1, Troll)

Kokuyo (549451) | more than 4 years ago | (#29150747)

I don't get Diablo... seriously... No story, just mindless hack and slay and... jesus, what a bad trailer. The animation looks crappy, the whole thing is unbearably cliche...

This is one Troll/Flamebait I'll be proud of. WHY would one play Diablo? At least for more than fifteen minutes to get the stress out of your system?

Re:Wha? (1)

TheRealMindChild (743925) | more than 4 years ago | (#29150835)

Actually, there is quite an ingrained story, but you wouldn't know that by the screenshots. Is this the most you have played of the game? Screenshots?

Mindless hack and slay, you say? Like WoW? Like Left 4 Dead? Like countless-other-games-you-can-overgeneralize?

Re:Wha? (2, Insightful)

ShakaUVM (157947) | more than 4 years ago | (#29151005)

I love the thousands of people cheering on the ads that they paid hundreds of dollars to get to BlizzCon to see.

It's stuff like that that confirms my faith in the intelligence of humanity.

Yes, but... (1)

NecroPuppy (222648) | more than 4 years ago | (#29150265)

Will this expansion be the one that finally makes Engineering something that people actually want to level for something other than toys?

Re:Yes, but... (1)

Krneki (1192201) | more than 4 years ago | (#29150319)

Dude, Engineering is for fun and I hope always will. You totally missed the point.

Re:Yes, but... (0)

Anonymous Coward | more than 4 years ago | (#29150481)

Never been on a raid eh?

Re:Yes, but... (0)

Anonymous Coward | more than 4 years ago | (#29150611)

my hand mounted pyro rockets for burst damage are bad for a raid compared to other hand enchants... how?
my parachute cloak for the explody fights is bad.... how?

or.

I'm sorry minmaxer, what godspec do you want us mortals to spec to today?

Re:Yes, but... (1)

Idiomatick (976696) | more than 4 years ago | (#29150753)

Hand mounted pyro as of 3.2 are the higest dps chant, and parachute cloak gives as much agi as the enchant.... Also bombs generally raise yours dps if you use them and saronite bombs are pretty much free...

Re:Yes, but... (4, Interesting)

NecroPuppy (222648) | more than 4 years ago | (#29150557)

No, I don't think that I have.

I've played an engineer in WoW since the first day I created my toon.

Engineering items fall into a few categories. (Note: I haven't played in a few months, so it is entirely possible that some of these -might- have been addressed... but I rather doubt it.)

Vanity: The Hog, and similar items. To be honest, I wouldn't trade my Hog for any other land mount out there, but it doesn't offer anything that other land mounts don't. Admittedly, I liked it better when I could fall from any distance on without anything happening... But hey.

Single user items: Aka, the teleporters. I used them all the time when I was in the appropriate areas / level range, but they don't make the profession, in and of itself, worthwhile.

Explosives: Largely bloody worthless.

Scopes: Useful, but so flooded on the market that you don't really have to worry about making one yourself; just hit up the AH.

Item "enchants": Never used. Seriously, there's no point to them, everyone would rather have a real enchant to their items rather than something with a short use, long cooldown, and questionable utility (especially in raid). Boots? Enchant. Cloak? Enchant. Belt? Put the belt buckle on there and socket a gem. Etc.

Helms: Most engineers would greatly prefer if they could make them for non-engineers. It would actually be a moneymaker.

The problems with engineering could be solved in a few ways:

1) Recycling: Let engineers turn gray/white items into metal scrap which functions similar to ore, but you can't get gems from it.
2) Let them make items for non-engineers: Engineering is the only profession where the majority of the actual items (not parts) can't be used by non-engineers.
3) Give engineers a bonus on mechanical mounts. Bonus speed / damage. It wouldn't even have to be much of a bonus. Say, skill/75 as a percentage.
4) Give engineers something that actually makes them useful on a raid... other than repair bots. Yes, I recognize that there are certain things that are useful with single bosses (the Shadow Reflector for Twin Emps was one), but I'm looking for something with the more constant utility that enchantment or alchemy (flasks) provides.
5) Lower the failure rate. Engineering doesn't work like that; it's actually genuinely reliable.

Re:Yes, but... (0)

Anonymous Coward | more than 4 years ago | (#29150885)

And let us learn our teleporters so they don't clog our bags.

well... (0)

Anonymous Coward | more than 4 years ago | (#29150335)

... it beats 4th Edition Dungeons and Dragons, that's for sure.

I have a life (-1, Flamebait)

letsgetsilly (933122) | more than 4 years ago | (#29150435)

All of this information is fascinating. Unfortunately, I have a life.

Re:I have a life (5, Funny)

edremy (36408) | more than 4 years ago | (#29150509)

Which you spend posting on Slashdot on topics you don't care about?

Must be some new definition of the word "life" I'm not familiar with.

Just when I think I'm out... (1)

greymond (539980) | more than 4 years ago | (#29150465)

THEY PULL ME BACK IN!!!!

Damnit, I'm about to login to WoW to prepare for the expansion again.

Re:Just when I think I'm out... (1)

imunfair (877689) | more than 4 years ago | (#29150859)

No hurry, you've got a good six months at least - they still have to release Icecrown, and I'm sure they'll delay the expansion a few times "until it's ready".. figure maybe a year from now. They're just letting you know ahead of time that everything you do for the next year will be obsolete in the near future.

Blizzard is brilliant (2, Insightful)

brkello (642429) | more than 4 years ago | (#29150537)

I am always impressed on how much Blizzard really "gets it" when it comes to making a game. Having the cataclysm occur on the original continents allows them to update those areas so that all areas can allow flying mounts. Due to the way the game was originally written, flying mounts are not allowed in the original content. This allows them to update and improve those zones while also making all the newbie quests better and more interesting. They learned a lot since it first came out, and you can really see that with their latest expansion. Quests are grouped together better and closer to the quest giver. They are more interesting (at least to me) than the original content. They use new game mechanics like vehicles. Now all that can be seen at level 1. Smart move.

Re:Blizzard is brilliant (1)

geekoid (135745) | more than 4 years ago | (#29150751)

every online game that did this failed soon after.
Blizzard isn't the first.

It's also been in many fantasy games.

Of course, based on history, Blizzard will pull it off. This doesn't make them brilliant.

Re:Blizzard is brilliant (0)

Anonymous Coward | more than 4 years ago | (#29150983)

So... every other game that's done this has failed. And you think Blizzard will pull it off. But even if they're finally able to do something that *no other* game has ever managed to do, you're insisting that doesn't make them *brilliant*.

Right.

Troll Druids?! (3, Insightful)

MalleusEBHC (597600) | more than 4 years ago | (#29150571)

I don't play anymore, but seriously, a Troll Druid? Is nothing sacred anymore? I can only imagine what kind of piss-poor retcon that will involve.

Re:Troll Druids?! (1)

rehtonAesoohC (954490) | more than 4 years ago | (#29150633)

What were you expecting?!

In the first expansion, they put into the game space-faring goat men who, although crash landing in an interstellar spaceship, end up walking around whacking things over the head with a wooden club.

It's not like they have Tolkien working their lore department...

Re:Troll Druids?! (2, Interesting)

EXTomar (78739) | more than 4 years ago | (#29150697)

In this particular case, Druids probably do need to be opened up to more races but there are some strange combinations that are even worse "piss-poor retcon". This makes me wonder if this is "necessary" why bother having factions at all? Is it crazier to have Tauren Paladin and Human Hunters or just have Human Paladins grouping with Tauren Hunters?

What to do... (4, Insightful)

Monkeedude1212 (1560403) | more than 4 years ago | (#29150607)

See I quit WoW before WotLK because I knew it would mean that Burning Crusade Endgame would be pointless, much like Onyxia and MC and BWL and AQ and Naxx became pointless with the release of Burning Crusade. See I didn't have a problem with Vanilla Wow for that manner, you had to get attuned for Onyxia to get the gear good enough to go into Molten Core. You needed the Gear from Molten Core to progress to Black Wing Lair. So on and so forth (AQ could be argued though).

Anyways. So I was upset that all this really well generated Content was completely ditched with each new expansion, being that if you told someone about a 45 baron run and how pulling it off was the shiz, nowadays they'd either laugh at its easy sauce or just go "Whats a stratholme?"

And like mentioned in some other comments in other articles, their new leveling system makes it easier to level up, and actually bypass alot of the content along the way. If I can get my lvl 30 - lvl 40 sprint in 1 or 2 zones easily accessible to the alliance, why would I go to Desolace, why would I explore Mauradon or whatever?

So I quit Wow. It was TOO easy to progress to endgame, and everyone and their mother could epic themselves with little to no effort. Dropping the regular raid size from 40 to 25 made Raiding seem more casual, which it shouldn't have turned into. Make the raids 25 man accessible? Sure, but why drop 40 mans? Apparently they made a comeback in WotLK so I'll quit my bitching.

Anyways, so NOW they're re-introducing Azeroth, bringing it back. This is what I would want to see. Especially with Deathwing being prominent again, he's probably my favourite Warcraft Villain. For whatever Reason Arthas didn't seem all that badass to me because its really Ner'zhul controlling him.

So what do I do? Do I return to WoW, try to pick up all the complex and convoluted new additions, like new talent trees? Do I go back to WoW to see if they'll turn Gnomer into an actual city? (Prays). Do I Spend a good chunk just to get back into a subscription video game?

But what about the old stuff? If zones are changing, wouldn't that mean some of the old content is gone and lost forever? To live only in my memory? Will Black rock Depths be wiped out with a volcanic eruption?

I... I feel so torn...

Re:What to do... (0)

Anonymous Coward | more than 4 years ago | (#29150757)

my best guess is that the changing zones will use the phasing they already use in the northrend zones ... read up on it if you dont know what I mean

Re:What to do... (1)

Seakip18 (1106315) | more than 4 years ago | (#29150811)

It's like an abusive relationship.

I can't help but remember the good times and I keep hoping that if I come back, I'll get that sense of wonder when my toon took it's first steps into BRD. I remember the first time my toon helped drop Rag and Onyx....and then that big night when Nef died for the first time in our guild. The next week the expansion came out and it all went downhill from there it seems.

After that, nothing really seemed all that special. There was nothing like that first scholo or dead mines run.

I think Blizz should just slow down and release things slower so folks can actually enjoy the lead up grind. Let the game mature with each expansion rather than keep pouring on content faster than folks can wring the last drop of the last.

Re:What to do... (1)

pauls2272 (580109) | more than 4 years ago | (#29150955)

"But what about the old stuff? If zones are changing, wouldn't that mean some of the old content is gone and lost forever? To live only in my memory? Will Black rock Depths be wiped out with a volcanic eruption?"

If they use their "phasing" technology - both zones will exist. Pre-80 you will see the old BRD and post 80 (the Cataclysm event), the wiped out one. This allows them to have their cake and eat it too...

Re:What to do... (2, Interesting)

imunfair (877689) | more than 4 years ago | (#29150965)

I loved BC, but quit recently because 2/3rds of WotLK endgame content has been partially or totally rehashed art and combat mechanics from BC or before. Why should I pay a company money months on end if they can't actually manage to produce new endgame multiplayer content.

Examples:
Naxxramas (exact rehash)
Colosseum daily quest patch before instance (yay grind content!)
Colosseum (uninspired instance using old models)

That leaves us with 5 man content, a couple 1 boss instances and 1 full raid (Ulduar) in 10 months (since November 13, 2008). They just did a gear reset with the last patch, so now everyone gets to grind old content for a few weeks to pick up enough badges to buy a full new set of gear. Basically they've also just told you that once you manage to get the bosses down in Icecrown you can quit until the next expansion. No reason to grind it over and over when your gear will just be replaced at the next level cap.

I haven't played Guild Wars, but I'll admit that Guild Wars 2 looks tempting. After dealing with Blizzard I'd appreciate a game that could offer a lot of new content in a timely fashion.

âoeWill I need the expansion?" (-1, Flamebait)

Anonymous Coward | more than 4 years ago | (#29150647)

"When the Cataclysm occurs, it will occur for all players, whether they have purchased the expansion or not--you will no longer be to play in the original version of Kalimdor or the Eastern Kingdoms."

I, for one, have just canceled my account of 5 years.

Blizzard is slipping. (3, Interesting)

ddt (14627) | more than 4 years ago | (#29150743)

Compare this Diablo 3 Monk Trailer that just came out in 2009:
http://www.youtube.com/watch?v=wFGXKV_45HQ [youtube.com]

With this Warcraft 3 trailer that was released back in 1999:
http://www.youtube.com/watch?v=iOdTeT1xUQQ [youtube.com]

Pretty wild. A 10 year difference, and the WC3 trailer still looks better to me.

Re:Blizzard is slipping. (2, Insightful)

Shadow of Eternity (795165) | more than 4 years ago | (#29151019)

cinematics vs supposedly actual engine footage. Although still D3 looks barely better than black and white 2 crossed with WoW.

Re:Blizzard is slipping. (1, Informative)

Anonymous Coward | more than 4 years ago | (#29151045)

How is this rated interesting? The Diablo 3 trailer is in-game graphics while the Warcraft 3 is pre-rendered. Apples and oranges.

Re:Blizzard is slipping. (4, Informative)

chrisG23 (812077) | more than 4 years ago | (#29151051)

Apples and Oranges buddy. The difference is the Diablo 3 trailer was not using pre-rendered graphics, instead was on display was using the in game engine. (Or the worst. graphics. renderer. ever.) The Warcraft 3 cinematic you linked to is a pre-rendered movie saved as a movie file that is played using whatever the WC3 movie player is.

Pre-rendered cinematics are nice, especially the ones made by Blizzard, and there will probably be some in the game, but I expect Diablo 3 to continue the trend that they used in WC3 to tell as much of the story with scripted cinematic events that make use of the game engine and don't have to break the contnuity of the game. And save money on production costs.

what it all means.. (2, Interesting)

otopico (32364) | more than 4 years ago | (#29150849)

Another $45 to play new content for a game you already bought and pay $15 a month to play.

Hey Blizz, how about not charging for this one, say, maybe as a thank you to the suckers like me that have played for years and already bought the two previous expansions?

Re:what it all means.. (1, Insightful)

kitsunewarlock (971818) | more than 4 years ago | (#29150973)

You didn't buy a game. You bought a temporary license that grants you an account on their servers. Its like bribing the bouncer at a club to get in. Then finding out the drinks are pricier than most and if you don't buy them continuously, you get bounced. Furthermore, you can get bounced for any reason, including drinking out of glasses the bar offers to its guests only to trap them. Finally, after you get in and drink a few drinks you learn what you've been drinking has been watered down. Real drinks require another bribe into a special part of the bar. That's the expansion.

WoW is like a Linear form video game. Except you have to pay $15 a month to keep playing. And there is no ending. And if you take too much time off to play something else, your accomplishments become meaningless or no greater than a "title" that can be obtained by a "normal" player in a matter of an hour or two.
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