Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Console Makers Worry Over Apple's Growing Competition

Soulskill posted about 5 years ago | from the worming-their-way-in dept.

Cellphones 281

The NY Times is running a story about the effect Apple is having on the console gaming market, making Microsoft, Sony and Nintendo worry that consumers will be satisfied playing games on devices that aren't necessarily focused on gaming. Quoting: "The concerns highlight an accelerating shift away from hard-core games, which have traditionally driven console sales, to more casual ones played on cellphones. Of the 758 new game titles shown at the Tokyo Game Show, 168 were for cellphone platforms — more than twice as many as in the previous year. ... Apple's assault could even eat into sales of home consoles like Nintendo's Wii, Sony's PlayStation 3 or Microsoft's XBox, as game-playing quickly becomes centered on cellphones. Many in the industry say that Nintendo, Sony and Microsoft need to explore more radical changes to their businesses, including an emphasis on software rather than hardware and a better way for users to download games. 'As a platform, the cellphone has the biggest potential, because everybody owns one,' said Kazumi Kitaue, chief executive at another game maker, Konami Digital Entertainment. A family with three children might buy just one Wii or PlayStation to share, but those children will probably have cellphones of their own and download and play games, Mr. Kitaue said."

Sorry! There are no comments related to the filter you selected.

We're doomed!! (3, Insightful)

assemblerex (1275164) | about 5 years ago | (#29553263)

Or at least the Wii is.

Re:We're doomed!! (5, Insightful)

kubrick (27291) | about 5 years ago | (#29553301)

I only wish my bank account was as doomed as Nintendo's must be right now.

Re:We're doomed!! (1)

pizzach (1011925) | about 5 years ago | (#29553341)

I knew the Wii was only a fad! Just remember, you heard it here first!

[/joke]

Re:We're doomed!! (-1, Troll)

Anonymous Coward | about 5 years ago | (#29553751)

My Wii was not a fad, you insensitive clod!
I have been trying to beat my Wii for years now!
I've choked my chickens, spanked all of my monkeys, and have just now beat my Wiii! [I love internet pr0n!]
How dare you reduce the noble efforts of myself, and others like me who have striven to beat our Wii!

*leaves computer to answer doorbell...climbs up basement steps....'Auhggg!!! Sunlight!!'...retreats back down basement stairs, activates robot carrying a duplicate of credit card to collect pizza delivery*

Except that the iPhone is a TERRIBLE game machine (5, Interesting)

Anonymous Coward | about 5 years ago | (#29553279)

Seriously, have any of these people actually played any games on it? They are uniformly quite terrible. The lack of physical buttons is simply too big of an obstacle. Sure you can do some interesting stuff with the accelerometer, but at some point you want to be able to mash some buttons to kill the baddies and the in this regard the iPhone simply sucks ass.

Re:Except that the iPhone is a TERRIBLE game machi (5, Funny)

Anonymous Coward | about 5 years ago | (#29553373)

I just hope that console games start becoming ports of mobile phone games. That would be justice for how they've ruined the PC game market.

Re:Except that the iPhone is a TERRIBLE game machi (0, Redundant)

binarylarry (1338699) | about 5 years ago | (#29553703)

lol, mod parent up!

Re:Except that the iPhone is a TERRIBLE game machi (1)

BikeHelmet (1437881) | about 5 years ago | (#29553795)

Ahh!...bitter, are we? ;)

Well, truth be told, I agree - although many console ports(like TF2) still play better on PC.

Re:Except that the iPhone is a TERRIBLE game machi (1)

Lord Kano (13027) | about 5 years ago | (#29553943)

I wish I still had mod points. That's great!

LK

Re:Except that the iPhone is a TERRIBLE game machi (4, Insightful)

93 Escort Wagon (326346) | about 5 years ago | (#29553407)

Seriously, have any of these people actually played any games on it? They are uniformly quite terrible. The lack of physical buttons is simply too big of an obstacle. Sure you can do some interesting stuff with the accelerometer, but at some point you want to be able to mash some buttons to kill the baddies and the in this regard the iPhone simply sucks ass.

You're obviously not the target demographic. I'm guessing that, in other discussions, you've said similar things regarding perceived shortcomings with the Wii.

The target demographic that's mainly interested in "mash[ing] some buttons to kill the baddies" is the group that's currently buying XBox 360s and Playstation 3s - and, based on sales, it's pretty obvious it's a significantly smaller group than the group buying the Wii and/or interested in playing short games that you can pick up for a short while and set down afterward. And, in the end, overall sales is really pretty much the only thing any of these companies care about.

I am not meaning (or attempting) to demean your opinion. I'm just pointing out that it's unlikely you're a reflection of the audience Apple is after.

Re:Except that the iPhone is a TERRIBLE game machi (4, Interesting)

gbarules2999 (1440265) | about 5 years ago | (#29553443)

I have a feeling that demographic doesn't really strike a lasting profit, however. Nintendo is slowly falling and has been for a few months - could the Wii's marketing be wearing off? Could the iPod Touch face the same downward curve?

Besides, while the Wii has had phenomenal sales, the other two consoles have still gathered an audience - numbers that most markets would BEG to have. The positive thing about the button mashers is that they're growing (gaming is very mainstream, even in the Xbox/PS3 variety) and they don't stop spending money. I mean, if the Xbox 360 and its failure rate (which may or may not be fixed; who knows) can lead the charge through the High-Definition consoles in this economic decline, what will get those gamers to stop spending money?

Re:Except that the iPhone is a TERRIBLE game machi (-1, Flamebait)

Anonymous Coward | about 5 years ago | (#29553571)

you have a feeling? shit, call the press! a feeling carries even more weight than anecdotal evidence!

Re:Except that the iPhone is a TERRIBLE game machi (1)

Sycraft-fu (314770) | about 5 years ago | (#29553903)

Another thing I wonder about the Wii as compared to the other consoles is the attach rate, meaning how many games the average owner has. That is actually where the console makers really make money. They make little to no money (and even lose money often) on the hardware itself. They make money because each title sold pays a license fee. It also indicates how well the owners like their gaming experience over all. After all if you buy a system and only get two games for it, good chance you aren't enjoying it that much. That you bought it means you thought you'd like it, not that you do like it.

I can't find any numbers on this, but I'd be interested because my observational evidence suggests that the Wii has a fairly low attach rate. People seem to get it, buy a couple games, and then the novelty wears off and they don't get more. Now perhaps I haven't seen a representative sample (which is why I'd like some hard numbers) but I could certainly see it based on my own experience. My roommate got a Wii and I tried it out. It was kinda cool, but the novelty of the controller wore off in a hurry and I really wasn't interested in it.

Re:Except that the iPhone is a TERRIBLE game machi (4, Interesting)

eonlabs (921625) | about 5 years ago | (#29553585)

Actually, I find that the mashing buttons to kill the baddies falls squarely on the Wii, while beer drinking FPS tournaments are 360's big thing, and heavily priced bizarre gameplay falls in the ps3 arena.

Regardless, the biggest issue seems to me to be basic economics. What is the cost of your entertainment. I've been interested in picking up a next gen console since the wii came out. I've played all three extensively, and at the moment, their price point is nearly identical. But for me to get one game out of a system, I need to drop about $300 for the base system WITHOUT any games, and $50 for a relatively old game (Mario Galaxy is still $50, 3 years in). With high quality games like Braid coming out on steam for $5-$20 the comparable initial drop of $20 to start playing and $350 to start playing is an obvious choice. Needless to say, despite the fact I've typically enjoyed console gaming for years, the higher price point for individual games combined with the cost of the systems (which haven't dropped to levels that I feel the purchase is justified), makes people who share this opinion swing away from them.

I still haven't swung toward cellphone games, because generally, across the board, I haven't found many of them that are on par with games from the super nintendo. Tetris maybe, but I haven't found a good solid push for thought provoking games for a cell. The biggest challenge for me is that the cost of old classics is finally pushing up into the current 'new game' price point that I have no interest in.

I'm mostly hoping this commentary will shed some light on the mindset of a, possibly atypical, non-hard-core gamer.

Re:Except that the iPhone is a TERRIBLE game machi (1)

Requiem18th (742389) | about 5 years ago | (#29553713)

Where are the mod points when you need them?

You are right on spot. The truth is that Nintendo through the Wii, decided to base their entire market on the kind of people that don't really love games, and now they are worried because the non gamer market prefers non gaming devices, well I'm shocked, not

Seriously why did they expecting different? Are their marketing teams so retarded?

Re:Except that the iPhone is a TERRIBLE game machi (1)

feepness (543479) | about 5 years ago | (#29553925)

The target demographic that's mainly interested in "mash[ing] some buttons to kill the baddies" is the group that's currently buying XBox 360s and Playstation 3s - and, based on sales, it's pretty obvious it's a significantly smaller group than the group buying the Wii

The 360 and PS3 combined have outsold the Wii. When you look at game attach rates, even more so.

Maybe the market they mean.. (1)

msimm (580077) | about 5 years ago | (#29553483)

Maybe the market they mean is the newly identified lethargic gamer market. The kind of people who might play Tetris or Solitaire on a console.

Cellphone sales vs Video game console sales (0)

Anonymous Coward | about 5 years ago | (#29553495)

Why do people keep comparing the two? I know cellphones have games sold on them, but thats like comparing cars to boats. Of course more cars are going to be sold than boats!

Re:Except that the iPhone is a TERRIBLE game machi (5, Insightful)

Mista2 (1093071) | about 5 years ago | (#29553575)

If I want a great multiplayer strategy game with complex rules and takes a lot of time to learn, I'll play that on my PC or Mac, if I want to blow a couple of hours in a racecar or fragging aliens in an FPS, then my console is pretty good at that. If I am on the bus and have 30 minutes, I might play Assasins Creed or bejewled on the iPhone. (or listen to a podcast, or watch a TV episode, or listen to music etc)
Sometimes I even play board games with my kids and soccer outside. All sorts of games have their place and I hope none of them goes away.

It is an excellent game shop (1)

Ilgaz (86384) | about 5 years ago | (#29553679)

It is terrible for us but some people loves it, especially casual type games rock with touchscreen.

Anyway, I think Sony and others are missing the point. It is how easy it is to buy a game, almost globally! You feel like gaming, you just enter your password and the game is there. No serials, no credit card numbers, no physical media, no J2ME warnings (don't ask), no IMEI entering while purchasing... IMEI is the most evil DRM system ever BTW... Buy a game tied to your device IMEI, device dies, game is gone too. Happened to me couple of times.

It is amazing that they don't see the real deal, take lesson from Apple's success with that "gaming creature". I remember almost buying a PSP game for 20 dollars and gave up just when I saw post and packaging cost $25!

Oh, Look! (1)

His Shadow (689816) | about 5 years ago | (#29553717)

A whiny pointless dismissal of an Apple product by someone who doesn't understand the appeal! Stop the presses!

Re:Except that the iPhone is a TERRIBLE game machi (1)

BikeHelmet (1437881) | about 5 years ago | (#29553791)

Absolutely agree! And so do these guys! [icontrolpad.com]

Re:Except that the iPhone is a TERRIBLE game machi (2, Insightful)

onefriedrice (1171917) | about 5 years ago | (#29553889)

It looks like you entirely missed the point. Whether or not you believe the games on the iPhone terrible, it's a sizable market, and it's not even a gaming device.

Re:Except that the iPhone is a TERRIBLE game machi (2, Interesting)

stu9000 (861253) | about 5 years ago | (#29553897)

Not true AC. As a long time PC gamer I have been very impressed with the quality and workability of iPhone games. All my gaming is now on the iPhone. The PC gathers dust. And yes I mostly play shooters.

Re:Except that the iPhone is a TERRIBLE game machi (5, Insightful)

Anubis IV (1279820) | about 5 years ago | (#29554009)

That seems to be a relatively short-sighted opinion, and clearly you're playing the wrong games (hint: ports of games from consoles that try to capture the same style of gameplay rarely work).

As someone who has been a gamer for a few decades now, as well as a happy iPhone owner, I can attest to the fact that the iPhone does indeed do video games well. That said, it obviously can't handle the same sorts of gameplay that consoles can handle, and, conversely, it can handle some gameplay that consoles are poorly-built to handle.

Consider Zen Bound [zenbound.com] . It's certainly a casual game, but the premise (using your fingers to rotate a 3D block of wood or metal in order to wrap a rope around as much of the shape as possible...just look at the video at the link) simply doesn't work well on any of the consoles at the moment. I was skeptical at first, but once I saw a few gameplay videos and then got my hands on it, I was sold; the game demonstrates a new form of play and is remarkably entertaining for such a simple concept

Or consider a game like Eliss [toucheliss.com] . Again, remarkably entertaining and yet incredibly simple in concept and execution. Both of these rely heavily on a multitouch interface (Eliss in particular) that none of the other consoles or handheld game devices could possibly hope to match (neither of these have a chance of working on the DS or Wii). When iPhone developers play to the iPhone's strengths, it really shines. When they try to shoehorn gameplay that was made for an entirely different medium, such as a console, into the device, it shows (and it usually sucks).

Really, it all comes back to what it has always been about: making games fun. Quite a few of the developers and console makers have gotten caught up in the shinier graphics, yearly releases on spent franchises, and other such nonsense that they've forgotten what real gamers (read: not "frat bros") want, which is to have a fun time. 8-bit games weren't fun in spite of the graphics. Rather, the only thing that the developers could feasibly work on to differentiate themselves was the gameplay of their product, so they were forced to innovate if they wanted to produce sales, and we saw quite a few brilliant and entertaining examples of new gameplay from that generation. The introduction of 3D with the 64-bit era really changed the game as well, since it allowed for new forms of gameplay, but since then, the industry has stagnated and very little has really changed in terms of the types of gameplay that we can expect.

The iPhone, for all of its foibles and drawbacks, is offering developers a chance to get in on the ground floor with something that's fresh, different, and entirely game-changing. And I'm not talking about the iPhone itself, but rather about multitouch. I honestly believe that multitouch has the potential to provide a more entertaining interface than that of any current console, so while the iPhone may be relegated to "casual" games for now (and it is), it certainly has the potential to explode in the "hardcore" market if a few hardcore titles showcasing multitouch come out. What those titles would be, I have no idea, otherwise I'd be building it now to make my millions.

Re:Except that the iPhone is a TERRIBLE game machi (1)

rolfwind (528248) | about 5 years ago | (#29554021)

Seriously, have any of these people actually played any games on it? They are uniformly quite terrible. The lack of physical buttons is simply too big of an obstacle. Sure you can do some interesting stuff with the accelerometer, but at some point you want to be able to mash some buttons to kill the baddies and the in this regard the iPhone simply sucks ass.

I own a DSi just for a few months. I bought 3 games for it (Knights in a Nightmare, Trauma Center: Under the Knife 2, and some popular Brain Game with sodoku). What struck me was that none of them used buttons for any of the main action so far even though the DSi has four face buttons, it's all about the touch screen and the stylus.

Since the iPhone will be closest competition to handhelds, something worth noting. I played some good games on the iPhone, but they aren't on the caliber of serious DS games yet, but more like quick entertainment when you're bored for 5 minutes (something like paper toss), however, as the market grows, I'm sure it will catch up.

Also, the lousiest games tend to be.... free. (Some damn good ones too though). I think the DS will be king for a while.... but the iPhone/iPod Touch platform makes a way better gaming machine than the DS will ever make it as a browsing machine (Wii's Opera browser.... I shudder thinking about even having tried it on the normal web.)

Competition from What??? (0, Offtopic)

bit trollent (824666) | about 5 years ago | (#29553289)

Apple computers don't even play any of the best video games. You need Windows for that. Why would console makers fear Apple?

I could see why console makers might consider fearing Windows, since Direct X 11 promises better graphics than what is available on any console. Of course the prohibitive cost of a gaming PC means consoles don't really have much to worry about.

Maybe the handheld console makers like Nintendo might fear Apple, if they weren't already laughing all the way to the bank.

Bottom line: This is just more non-sensical Apple loving fluff "news".

Re:Competition from What??? (1)

0100010001010011 (652467) | about 5 years ago | (#29553303)

From the iPhone. Did you even look at the summary?

Re:Competition from What??? (2, Insightful)

bit trollent (824666) | about 5 years ago | (#29553319)

How does an iPhone compete with an XBox 360 or a PS 3 as the summary implies? It doesn't.

An iPhone at best competes with a DS, and even then, it's a sad comparison. It only really works if you put on your iPose blinders.

You don't even need to read the summary to see that this article is totally retarded.

Re:Competition from What??? (2, Insightful)

rjames13 (1178191) | about 5 years ago | (#29553427)

An iPhone at best competes with a DS, and even then, it's a sad comparison. It only really works if you put on your iPose blinders.

It is not the quality of the platform in question but rather the developer mindshare. iPhone is building up greater mindshare so more developers will aim for that platform. It does not matter how good your console is if nobody makes games for it.

Re:Competition from What??? (1)

DrEldarion (114072) | about 5 years ago | (#29553651)

Mindshare? Really?

What's happening is this: Apple sells lots of iPhones, game companies realize that with two weeks of effort, they can cash in on those phones, people who have too much money and not enough sense buy those crappy games, nothing really changes.

Shitty cell phone games have been around for ten years. Just because they're now shitty cell phone games with touchscreen interfaces and slightly better graphics doesn't mean that they'll make even the slightest dent in actual console sales.

Re:Competition from What??? (2, Insightful)

binarylarry (1338699) | about 5 years ago | (#29553727)

So wait, you're saying the iPhone market is like the video game market, pre crash of 1983?

I'm talking about where tons of speculators hopped in the market to cash in on the hype and ended up creating a bubble that popped, causing an angry babylonian god to appear and wipe out over half the industry?

That's not like the iPhone market at all! It's all about quality and craftsmanship!

Re:Competition from What??? (2, Insightful)

0100010001010011 (652467) | about 5 years ago | (#29553587)

By taking away market share. It's the same way bicycles compete with cars, not the way BMW competes with Kia.

If you already have a gaming system in your pocket. Games cost $0.99-$10, and they're all 'fun' there will be a certain segment of the population that used to get a 360 that will just stick with the phone. Just as there are certain people who swear by PC gaming as being the 'best' because you can use your 105-key keyboard.

Now extend that a bit further. You now have a TON of developers that know the ins and outs of Cocoa programming, OpenGL (for the 3GS), etc.

Imagine a MMO where you can play at home on OS X, but when you go on the road, hop online for some 'short missions' or so.

Re:Competition from What??? (0)

Anonymous Coward | about 5 years ago | (#29553841)

Imagine a MMO where you can play at home on OS X, but when you go on the road, hop online for some 'short missions' or so.

But there is no Windows (or Linux) version, so no one but mac-sheep play.

Re:Competition from What??? (0)

Anonymous Coward | about 5 years ago | (#29553335)

Th-th-think of it this way. The number of games on the iphone dwarfs those on the DS or PSP. They may not be brilliant quality or even have any reasonable amount of depth, but the fact of the matter is a LOT of people are buying them. It's only a matter of time before major developers start seeing the iphone as a viable platform and start putting real effort into producing games for it (they've already started). The specs for the ipone are already better than those of the PSP or DS. If Apple gets some sense and puts some real buttons on it they could stand to do a lot of damage.

So yes, Nintendo is currently laughing all the way to the bank, but everybody waiting in line there is playing breakout on their iphones.

Re:Competition from What??? (0, Offtopic)

transiit (33489) | about 5 years ago | (#29553381)

"Th-th-think of it this way."

Wow, you actually typed in your stutter? Really?

Re:Competition from What??? (0)

Anonymous Coward | about 5 years ago | (#29553645)

Oh the price for flaming anonymous cowards.

When will you registered users learn?

Well probably never.. This *is* Slashdot after all ;)

Don't think so... (2, Interesting)

rotide (1015173) | about 5 years ago | (#29553295)

First, I'm more of a casual gamer. Frankly, the $60 titles generally don't hold my attention anymore and I've found the Arcade (xbox 360) titles to be much more fun. I think I've kind of gotten sick of the "wow look at the graphics!" "genre".

That being said, when I do want to sit and waste an hour or two playing games, I want to do so in the comfort of my living room with a nice 46" screen. Not a 3 inch screen. I want to play with a controller built at least somewhat ergonomically, not one that feels like my thumbs are going to snap.

I will concede that _any_ new game "system" will pull customers away from some other company to at least some degree, but I seriously doubt the top players need to worry about the iWhatever taking over their industry.

Although, diversifying in your target market(s) isn't a bad idea.

Also (2, Insightful)

Sycraft-fu (314770) | about 5 years ago | (#29553413)

Does the iPhone have many (any?) games that aren't of the simple silly cellphone variety? While there's a market for games like that, no doubt, there is also very clearly a market for games with more depth to them. Some of the top selling games are ones that have a good deal of complexity to them (the Sims being a great example), not the sort of thing that competes with a cellphone game.

Also, as you noted, the iPhone really isn't a competitor for a console just based off of the fact that it is a handheld. So while it might be a competitor for the DS and PSP, I don't see it making inroads in to the console market. People do not get handhelds to replace consoles. I have never met someone who has said "I got a DS so that I wouldn't have to get a Wii or 360." No, they get the handheld to play when they aren't at home. They don't get it to replace their console.

However even in the handheld market, it seems at this time that the iPhone doesn't have the games to be any real threat. While it may have some bigger games, a good many of its games are of the same, simple, cellphone variety we've seen in the past. Nothing wrong with that, and indeed probably what you want on a cell since it is the kind of thing to play for 15 minutes while waiting for the doctor. However that isn't the same market as people who want a game they can really get in to and play for longer periods of time.

Part of the problem I think is that there is this misperception in the media that casual games are taking people away from more involved games. They seem to have this idea that there are all these people who played very complicated games because they had to, and now, freed from that tyranny, have moved on to simple games. No, not so much. The people who are gamers and like complex games still play them. They continue to sell in ever increasing numbers. Rather what has happened is people who were not interested in games are now playing games because the casual games appeal to them. They don't want "hardcore" games, but a casual game is some occasional fun.

What that means is that the casual market does not cut in to the hardcore market. They are different groups. If anything, the hardcore market cuts in to the casual market, as some people start on the casual games, discover they are in fact a gamer and just didn't know it, and start buying more games.

Re:Also (3, Insightful)

TheRealMindChild (743925) | about 5 years ago | (#29553523)

Does the iPhone have many (any?) games that aren't of the simple silly cellphone variety?

Myst for the iPhone [cyanworlds.com]

Re:Also (1)

adona1 (1078711) | about 5 years ago | (#29553647)

Whilst I think that is cool, at the same time if the best the iPhone can offer is a decade old game...it's probably not going to trouble Sony, MS or Nintendo.

Re:Also (2, Insightful)

crazyjimmy (927974) | about 5 years ago | (#29553547)

Ya know, two years ago, I did by a DS rather than the PS3. I had my stimulas check in hand, and I was ready to go...

Then I realized I could get a DS + GAMES GAMES GAMES for much less than the PS3 + No Games. I've not regretted it. :)

But then, I'm also happy with the Wii I bought myself for Christmas last year, and RockBand2 I purchased last week (it's way cheap cause they're making room for RB: Beatles). I've not missed having any of the NextGen Consoles, even those they look simply fabulous.

I think what people are seeing is that CellPhones are becomming commonplace (much as the PC is), and there's a market of people who might, when bored or excited about their awesome phone, spend 5$ or so to try a new game. You can buy a lot of games on the Iphone for the same price as a single Xbox360 game, after all.

So no, not the same market. :)
--Jimmy

Re:Also (1)

Sycraft-fu (314770) | about 5 years ago | (#29553691)

Well I think looking at a DS vs PS3 is a little silly, given that the PS3 was by far the most expensive console when it came out. Regardless, so long as you get a platform with games you like, that's all that matters.

In general, I just don't see competition between cellphones and consoles though. Sure the games are cheaper but that is because they are cheaper in both senses of the word. They cost less because they are simplistic and have low production values. You cannot sell a game that had a lot of work go in to it for $5 a copy and expect to ever make money. If a game takes 100 man hours between a single programmer and a graphics guy, sure $5/copy is doable. You don't have a lot to recoup. However if a game takes 100,000-200,000 man hours between a team of 50 programmers, writers, producers, graphic artists, sound designers, testers and so on, then you aren't going to make your money back at $5/copy, even if you sell a ton of copies. There's just too much money sunk in it.

So sure, some people like cheap simple games. However some don't. Even those that like both, they aren't going to buy all cheap simple games because 10 $5 games does not give you the same gaming experience as one $50 game.

Also with digital distribution, cheap games have to compete with a cheap back catalog of AAA games. They aren't the latest greatest, but they are still high class games, and they are available for cheap. They people who want in depth games, but want to save money may well go for those over cheap cell games.

Re:Also (1)

SuperMog2002 (702837) | about 5 years ago | (#29553625)

Civilization Revolution came out for iPhone last month. It's not as deep or complex as Civ 4, but it's still got quite a lot of depth for a cell phone game, and games can still last hours. Plus, the UI was rebuilt from scratch for the touch screen. It's not perfect, but I don't feel like adding physical buttons would make up for the shortcomings either.

Re:Also (2, Interesting)

KahabutDieDrake (1515139) | about 5 years ago | (#29553899)

My mother has never played a game for more than 20 minutes in her life. However, she does have an iPhone, and every time we talk she has a new game on it to show me. Some of them are even mildly entertaining. I've talked to her about it, and she has no interest in stepping up to a real gaming machine, either portable or console. So there is some truth that people like her are "flocking" to the Iphone as a game console. However, there is NO truth that this is in any way a threat to established consoles. People that buy an Iphone don't buy it as a game console. They do however play some games once they have one.

Re:Also (1)

glitch23 (557124) | about 5 years ago | (#29554029)

Some of the top selling games are ones that have a good deal of complexity to them (the Sims being a great example), not the sort of thing that competes with a cellphone game.

I don't mean to burst your bubble but a few days ago I was browsing the iTunes Store and noticed the Sims 3 is available. I don't know how that version compares to the PC version though.

Re:Don't think so... (1)

gbarules2999 (1440265) | about 5 years ago | (#29553467)

I think that you hit on one really important idea there - there's a nice segment of gamers that don't care about the endless graphics hamster wheel. And while that sells consoles and games, this technology is getting so expensive to make that it's not cost effective anymore. That's probably why the consoles are moving to a cycle that's longer that five years - how long can the 360 and PS3 last?

Heaven forbid Trent Reznor says anything interesting or valid, but his interview with Joystiq discussing the Video Game industry [joystiq.com] really hits the nail on the head. Several times. The above idea is one of them.

Re:Graphics (1)

lyinhart (1352173) | about 5 years ago | (#29553517)

I groan whenever I see anyone write "It's not about the graphics... it's not about the graphics." If that was the case, then why aren't we satisfied with the original PlayStation, or the Super NES for that matter. Or even the original NES! Why aren't millions of people playing MUDs instead of World of Warcraft? Let me answer that for you. Because graphics DO matter. People who say "it's not about the graphics, it's about gameplay" are the same kind of people who tell you the first thing they look for in a chick/guy is personality, then do a double-take whenever someone hot walks down the street.

Re:Graphics (0)

Anonymous Coward | about 5 years ago | (#29553711)

No you're just an idiot who makes circular arguments.

Re:Graphics (2, Interesting)

captjc (453680) | about 5 years ago | (#29553813)

It isn't about the graphics. Consoles have gotten to the point where everything is good enough. In the past, there was such a noticeable difference between console generations -- Atari vs NES, NES vs Super NES, N64 vs PS2. This generation has reached a point where graphics are good enough that there is not a huge need to upgrade in the mind of the consumers. Hell, the fact the people are still buying PS2 show that last generation is good enough for many people. Don't get me started on the Wii.

Game play counts. It has always counted and will always count. If graphics were all that anyone cared about, would anyone have ever played an Atari 2600? There are so many gorgeous games that just plain suck (Crysis, anyone?). There are plenty of games that have terrible graphics but are loved for the wonderful game play. How many people still pick up and play Super Mario? Starfox 64? Any Zelda Game?

If that was the case, then why aren't we satisfied with the original PlayStation, or the Super NES for that matter. Or even the original NES! Why aren't millions of people playing MUDs instead of World of Warcraft?

Try playing a FPS on an NES. How about a game like Mass Effect on a PS1. People upgrade consoles not just because of the graphics. Yes, graphics are apart of it, but so is things like RAM, Processor, and storage medium. People aren't satisfied with just a SNES for the same reason they don't still use 486's with Windows 3.1. By upgrading the hardware, it allows the developers to do more. More RAM means more and bigger levels. Faster Processor means more and better AI baddies. Also, Try fitting a 700+ Mb game on an Atari 2600 ROM Cartridge. It also helps that every five years, console makers tell people that they need to upgrade.

As for MUDs, they are very user-unfriendly that require arcane protocols that most people never use. Try telling Joe Sixpack how to use Telnet or how to dial into a BBS. I don't think that WoW is the best example of a graphically complex game. Last time I seen it, it still looked like a First generation PS2 game which proves the point that graphics aren't everything.

Wasn't that Microsoft before? (0)

Anonymous Coward | about 5 years ago | (#29553297)

"Microsoft ... worry that consumers will be satisfied playing games on devices that aren't necessarily focused on gaming."

That was their position before the xbox wasn't it? They would make games for devices (PCs) that were not necessarily focused on gaming.

Whew. (1)

transiit (33489) | about 5 years ago | (#29553309)

And here I was worried that I could play games without an annual contract to pay a telco every month. I mean, yeah, I could get an ipod touch, but wouldn't that be just like getting a DSi? Who would I pay every month? Gosh!

Everyone agrees that flatulence apps are not only worth paying for, they make having the AT&T contract worthwhile. Look how many people play WoW, clearly games are only fun if you're paying month to month, right?

All boils down to Money (1)

captnbmoore (911895) | about 5 years ago | (#29553317)

Not everyone can afford 300+ for the console and then 60 for each and every game they make. My kids want an XBOX can't afford it plus the games they want at the same time.

Re:All boils down to Money (1)

rotide (1015173) | about 5 years ago | (#29553337)

And the alternative here is what? An iPhone (however much one costs) plus what, another $60-80 a _month_ for service? I guess you could say the iPod's as well could count but I just don't see kids wanting an iPod for gaming when there are much better alternatives out there.

Re:All boils down to Money (1)

robco74 (855120) | about 5 years ago | (#29553405)

The point being that the iPhone/iPod touch is not a one-trick pony. They can do more than just play games. The PSP, DS and all the consoles just play games. The games are also much easier to get (instant download - if you're on WiFi) and cost less because they don't come on expensive, proprietary media. They get backed up to the computer as well. I can also watch video on the go, listen to music or even put useful apps on the device. The DS or PSP can't. I can also play where I want and don't have to worry about hogging the family TV to play games. The iPhone/iPod does need a good game controller hardware add-on since the touchscreen/accelerometer can't quite cover all the bases. But there isn't much reason to get a unitasker anymore. MS and Sony are beginning to highlight the media capabilities of the PS3 and 360 more. I already use a cell phone - it may as well be an iPhone. In addition to playing games, I can keep in touch with email, browse the internet when I'm bored, etc. The fact that I can play games on it is icing on the cake.

Re:All boils down to Money (1)

rotide (1015173) | about 5 years ago | (#29553453)

You're looking at it backwards, but I respect your opinion none the less.

The iphone and ipod are phones and music players first and foremost. The XBox and PS3 are Gaming systems first and foremost. Their secondary functions are the icing on the cake. So to reitterate, if you want a device to make phone calls, you don't get something else that happens to have phone capability as a secondary function, you get a phone. If you want a music player, you don't get a pedometer that can also play some mp3s, and when you want to play games, you don't get a phone that can also play games.

I'm not saying the iWhatevers can't play games or that they shouldn't. No, it's cool that they do and I've played with them in the past. But when someone wants a gaming system, I can guarantee you they won't be heading over to the phone section to find their console. Their devices just aren't built around _real_ gaming. Halo 12 and RockBand 15 aren't coming out for the iPhone.

Re:All boils down to Money (1)

robco74 (855120) | about 5 years ago | (#29553511)

All true. I'm not saying the iPhone/iPod are geared toward "real gaming". I'm just saying that plunking down $300 for a console (or more for a gaming PC) and $50-60 a pop for games is becoming less appealing to all but the most dedicated gamers. Let's face it, a lot of new games suck and there seem to be fewer demos. If I buy a game that sucks, that's $60 I'll never see again. If I buy an iPhone game that sucks, I'm out maybe ten bucks. If I'm buying a music player or cell phone anyway and I can pick up some fun games for $1-10, cool. If I just wanted a phone, I wouldn't have gotten the iPhone. But the fact that it does have so many apps - including games - was a huge bonus. The fact that I don't have to carry around a bunch of other devices is nice. Likewise, it would be nice if the game console could do more than just play games and be able to handle playing movies as well. The point is that as disposable income shrinks, spending more on a specialized device becomes less attractive. If all I can do is play games and the games are all expensive, only hard-core gamers will bother - and most of them are probably using PCs anyway. Casual gaming is a much larger market and has much more potential than the hard-core gaming market. The fact that Apple devices can also run useful applications makes them more attractive to casual gamers - or gets people who may not have been very interested in games to give them a try.

"... because everybody owns one" (1)

PrintError (708568) | about 5 years ago | (#29553329)

I don't have a cell phone, you insensitive clod!

I agree ! (3, Funny)

assemblerex (1275164) | about 5 years ago | (#29553339)

A $200 iphone + $1200 a year for service plus $50 for games. So much cheaper!

Re:I agree ! (1)

pushing-robot (1037830) | about 5 years ago | (#29553489)

If all you care about is games, Apple makes the iPod Touch. Same apps, same processor, no monthly fee. Oh, and it's an iPod, and also a nice little mobile internet tablet.

If you're in the market for an iPhone, you're probably already paying a fair amount per month for mobile phone service. Granted, it would be nice if it was available without the unlimited data plan, but that's another discussion.

And games for the Apple handhelds are generally in the $1–$10 range. Most of them are at the low end of that scale. Most of them are also crap, since anyone and their grandmother can make an iPhone app. But that is exactly what worries the "big three" console makers: On the iPhone, there's a much lower barrier to entry for potential developers—no publishers, no retail shelves, no expensive dev kits—so games don't need to cost as much as they would for a "real" console. It's like the Flash game explosion all over again.

Re:I agree ! (1)

ADRA (37398) | about 5 years ago | (#29553869)

Great point, where's the Boo rah over flash games? I don't see the ever flowing exodus toward flash games, do you?

Re:I agree ! (1)

Graymalkin (13732) | about 5 years ago | (#29553491)

The delta between a voice plan and a voice plan with iPhone data is $360 a year. If someone replaces a voice-only plan/phone with an iPhone they're paying $360 more a year. So your cute numbers ought to be $200 iPhone + $360 data service + some price for games. The point of the article was that people can actually play satisfying games on a device that is always handy and already own. I have a DS Lite but I only play it when I'm at home or take it on vacation because it's too big to fit in my pocket, I play games or browse the web on my iPhone whenever I have a few minutes to kill.

Game subscriptions (1)

British (51765) | about 5 years ago | (#29553557)

I don't have an iPhone. I have an almost-luddite Samsung phone. When I had a Sprint PCS no-frills cell phone, many games had monthly subscriptions. I found that to be annoying. I found it annoying when I switched phones, several games I already paid for(no subs, just a 1-time fee) couldn't be played on my newer phone.

Maybe just 1 cell platform for games isn't such a bad idea.

but they forgot... (1)

zubiaur (1207636) | about 5 years ago | (#29553367)

Teh computerz!!, they are very capable of running games, almost everyone owns one and they came in all sorts of sizes.

Now, a lot of developers are focusing on smartphones because and they are NOW becoming more and more gaming capable, a few years ago cellphone gaming meant a crappy 2d java game but now... I see this phones as menace to portable gaming consoles, not to consoles in general, that would be exagerating the issue, and even so... I dont want my iphone dead after a couple hours of gaming.

It will eat the portable market, maybe (1)

t0qer (230538) | about 5 years ago | (#29553377)

Iphone and the Ipod touch at best can compete with the portable market (unless apple figures out how to make the devices plug into a 1080p HDTV)

I don't think the I-game is eating away market share because it's Apple, I think it's the entire package tied in with it. It's a gaming device, and it works with Itunes.

All Sony/Nintendo has to do to compete with this is write a DS/PSP Itunes sync program, and the problem's solved. Change the image of the DS/PSP from being mostly gaming devices, to a multifunction device that happens to play games and they'll be OK.

Re:It will eat the portable market, maybe (1)

arbiter1 (1204146) | about 5 years ago | (#29553387)

i agree, portable it could but when you get home and want to play a game, which you gonna play, iphone/ipod on little 2inch-ish screen or on your big ass tv at home?

Re:It will eat the portable market, maybe (1)

rotide (1015173) | about 5 years ago | (#29553411)

Or more to the point and a little better comparison.

When your kid wants to play games and say they have both an iWhatever and a Nintendo DS for example, which do you think they will pick up to play?

Having a game to play on your phone is great when you're at the doctors office waiting, but when it comes down to it, there are much better, dedicated systems, for playing mobile games. Just the control system on the iWhatever sucks for long term gaming and then you take into account the fact that game developers (at least the big ones) really only make their AAA titles for the real gaming systems... I just don't see it working out like this article suggests. If you want a gaming system, get a gaming system, not a phone or mp3 player that happens to also play games too.

pack rats (1)

fireball84513 (1632561) | about 5 years ago | (#29553399)

well, they should have a pretty good market as long as they make their games really shiny

This is news to them? (1)

OrangeTide (124937) | about 5 years ago | (#29553419)

"consumers will be satisfied playing games on devices that aren't necessarily focused on gaming."

So you mean like a PC? Back when the home computer market was growing and the Atari was collapsing I'm sure the console industry was wondering the same thing. Once they took back the market in the late 80s (thanks Nintendo) it seemed that as more people got multiple PCs in the home that a shift back to using devices that aren't consoles as our primary gaming systems seems inevitable.

iPhone/Touch app's store is like Steam except for a handheld. Which makes me wonder why Steam's growth has stagnated (relative to Aple apps store, Wiiware, Xbox live, PSN, etc) when ideally I think it should be expanding in a world of social networks and instant downloads.

Price (3, Interesting)

fermion (181285) | about 5 years ago | (#29553425)

Most people do not want to pay $300 for a video game console, and then $10-20 a week to rent games, or $50 to buy. Nor do they want to pay $1000 for a PC rig to play the advanced games. I myself preferred my gameboy for playing tetris or golf or other games. An advantage is that the games were very reasonably priced.

I think what apple is targeting is the cash strapped parent who kids want multiple mobile devices. Though $200 for an iphone or iPod touch might seem out of line for a kids first device, if it can serve as the personal computer for browsing, email, and reading, can text, take pictures and movies, and play some games, it might seem a good alternative to phone plus a psp plus a music player, etc.

Like the mac,which made graphic processing affordable, the advantage is likely to be short lived. It should be simple to get something like a PSP and add a phone and some other trinkets. If that can happen,then people will likely migrate to it. One thing that I am surprised to see is that MS is not integrating the Windows Mobile, xbox, and zune technology into single product. The fact that we are talking about MS Windows 7 and a new Zune to me is incompressible. A Zune that has and HDMI port, but cannot play games, is simply silly.

Re:Price (0)

Anonymous Coward | about 5 years ago | (#29553673)

I think you're talking out of your ass here. I'm guessing you don't really play games ever.

1. While $300 was the going price for a current generation console (it's gone/going down), $10-$20 a week to rent games is kind of unheard of. Gamefly, for instance, is $23 a month for 2-at-a-time game rentals. And that'd be good if you only ever want to rent games. I guess if you're renting a ton of games, but realistically, 1-2 games at a time ought to be enough for most people. If you limit yourself to games that are a year older or more, you can get a lot of games for about $30.

And you didn't even consider handhelds, which would be a great way for a cash strapped parent to give a child a game (ds lite: 120ish, new games between 25-35)

2. Depending on what kind of game you want to play, $1000 for a PC is pretty out there. Assuming you start from absolutely nothing, you can get a very good gaming machine for $1000. But who starts from nothing? A more realistic price for a brand new computer would be about $500 for a desktop, plus adds more utility than a cell phone.

3. the iphone is a bit crazy for a kid's first phone. The monthly plan, even on a family plan, is $60. Compare that to a free phone with a text plan and a DS lite and you could buy 1 new game every month. Compared to an ipod touch, it's more reasonable, but no one in their right mind prefers using the ipod over a computer for any kind of browsing/email/etc.

4. I strongly doubt that the market is headed towards gaming consoles that can add on cellphone like functionality. (the PSP can be used as an internet phone, but clearly requires an internet connection first). Cell phones just cost too much to put one in the hands of a clumsy, careless kid. The carriers put all kinds of restrictions, and there's another authority that has to approve software for the device. It's too much headache for a company like Nintendo that wants to do all of that themselves.

Re:Price (1)

feepness (543479) | about 5 years ago | (#29553955)

Most people do not want to pay $300 for a video game console, and then $10-20 a week to rent games, or $50 to buy.

Most people, perhaps not.

But by the numbers, most households... yes, yes they do.

Umm, the input sucks on cellphones (1)

Lord Byron II (671689) | about 5 years ago | (#29553441)

The iPhone's touchscreen is nice for some applications. But for general purpose gaming, you can't beat a regular controller. DS-style controls are unlikely to make an appearance on standard cellphones and this will keep gaming on cellphones to a minimum.

I want to play games while I'm killing time (1)

elenathequiet (1115769) | about 5 years ago | (#29553447)

... waiting for a train, in a doctor's reception, under my desk where others can't see me...

Best use these devices were ever put to.

Can't you see that I'm social networking when I'm on a PC and drinking beer otherwise?

False Dichotomy (2, Insightful)

Anonymous Coward | about 5 years ago | (#29553481)

This article is just trying to create a false dichotomy, namely, one that assumes that game sales represent a zero sum game. So if Apples sales increase, Microsofts, Sony's and Nintendo's must decrease. This is not the case.

The real important facts are the one's that this article leaves out, like that in 2008, only 462 total games [videogamesblogger.com] were shown, where as this year, 758 new games where shown. This is an increase of 62%! So in reality, Cellphone games have only increased 40% compared to the rest of new video games. A 40% increase, while large, is nothing to worry too much about, as the cellphone market is very immature; not very many cell phones can actually play games, vendors still lock-in most cell phones.

This is article is just a standard journalistic technique of creating a story where none exists.

Move Units, Profit Margin... (1)

Xin Jing (1587107) | about 5 years ago | (#29553497)

Where else can a budget-minded enterprise leap a low-rung development hurdle of $100 for the Apple SDK and produce a game that, with the right market strategy can then propel that same company to generate more games that sell for what the developer asks for.

Low overhead and potentially high volume sales for a bargin priced game should usher in a new age of game development for this platform.

They'd better not (2, Insightful)

phantomfive (622387) | about 5 years ago | (#29553513)

including an emphasis on software rather than hardware

They'd better not, because that's where their competitive advantage is. The only reason anyone would play on a console instead of on their phone is because of the hardware (including bigger screen, the controllers, etc). If they focus only on software, then eventually any type of software that can be made for a console can be made for a phone.

Misleading Headline (1)

pipingguy (566974) | about 5 years ago | (#29553569)

"Console Makers Worry Over Growing Competition From Apple" leads me to think that Apple has released a competitor to the Wii, xBox, PlayStation. Bad slashdot editor, bad (swats with rolled-up newspaper).

Re:Misleading Headline (1)

Yaos (804128) | about 5 years ago | (#29553611)

If Apple had released one it would have had the power of an Atari 2600, cost $500, and every game would be a match 3 clone.

Re:Misleading Headline (1)

pipingguy (566974) | about 5 years ago | (#29553747)

No doubt that you are correct.

I'm liking my MacBook as a replacement for what I've been using over the past 15 years. I can still boot into XP if needed, but I'm not a gamer any more and only use Windows to run Fast Stone for basic batch image manipulation, AutoCAD and NavisWorks.

Apples and Oranges (1)

Anonymous Coward | about 5 years ago | (#29553579)

The comparison doesn't really make sense, for a number of reasons, such as:
1. cost to enter either market are wildly different.
2. sales prices are wildly different.
3. development time is wildly different.
etc.

Not to mention that cell phones make terrible gaming machines and some games won't transfer well at all onto a cell phone.

The console makers might be sweating the iphone, but not because it's cutting into their console/game sales (except for maybe Nintendo).

Also: this is to Tokyo game show. I thought no one had an iphone in Japan.

Blogger fishes for readers, makes up story. (0)

Anonymous Coward | about 5 years ago | (#29553599)

Halo, or SecondLife on a 3x4 NEVER. As in the console wars the graphics prevailed, and in the computer world the processor prevails. I mean think about playing Halo on a 3x4 screen.. LOL the story is laughable.. I believe that most people have both a phone and a console, the phone is great on the go. But when it comes to "real" gaming, the consoles and PC's RULE...

how about better mac hardware for gameing at bette (1)

Joe The Dragon (967727) | about 5 years ago | (#29553605)

how about better mac hardware for gameing at better prices>

a imac at $1500 with 9400m (on board video) and 2.66GHz Intel Core 2 Duo (laptop) is not cutting it. not only that the video chip will have a hard time with having a good fps at 24-inch.

the mini at $599.00 with 9400m and a 2.0GHz Intel Core 2 Duo (laptop) # 2.26GHz Intel Core 2 Duo [Add $150.00] and only 1gb of ram.

$1,799.00 to get 2.93GHz Intel Core 2 Duo (laptop) and only a GT 120 with 256MB memory? a ATI Radeon HD 4850 512MB is only $200.00 more.

of the mac pro at $2,499.00 with only 3gb or ram and a NVIDIA GeForce GT 120 512MB # ATI Radeon HD 4870 512MB [Add $200.00] makeing it 200+150 (base gt 120 price) = $350 for a 4870 512
you can build a core i7 system with 6gb + 1tb HD + dual dvdrw + 4870 1gb for $1000 less with vista / 7.

Don't count on it (1)

Sycraft-fu (314770) | about 5 years ago | (#29553649)

Apple likes their hardware the way it is. There is clearly a large market for a consumer level tower system, as Dell, Gateway et al sell MANY of them and Mac users have asked for one for years, but Apple won't deliver one. For whatever reason, they are convinced their lineup is as it should be. They aren't going to be introducing something that is more game oriented.

Also as a practical matter, Apple doesn't seem to understand the computer games market very well. Gabe Newell (Valve) said that every few years Apple comes to the game makers and says "We need more games, what do we have to do to get games on the Mac?" The developers then tell Apple the kind of things they'd like to see, and that is the end of it. Apple goes off and doesn't do anything. As such the game tools on Mac remain inferior to those on the PC and that combined with the smaller market share means most game studios just aren't interested.

There has been nothing to show that any of that is going to change. Apple has their own idea of how things should be done, and aren't really interested in listening to feedback. However, I guess I can't really give them shit, they are making money, and really what more do you want?

New Kind of Gamer (1)

Capsy (1644737) | about 5 years ago | (#29553619)

People are starting to rely more on portability than functionality. For a lot of people, playing a game on an iPhone and playing a game on a Wii holds no distinctive difference. It's all just a matter of portable entertainment. A logical answer to the cellphone gaming craze would be that if you get bored of a game, you can simply download a new one, and based on your coverage, it's fairly simple. The portability of cellphone games is always going to be at the price of function and graphics (not to make all CPG's out to be poorly designed.) However, replayability when your sitting in the waiting room at the doctor's office is always going to be paramount. There's only so long you can carry around a PSP or DSi before you either start forgetting your games or charger, or it simply becomes too much of a hassle. Cellphones are going to be around for a long time, as are the games for them. There's nothing we can do about it.

Re:New Kind of Gamer (2, Insightful)

Flozzin (626330) | about 5 years ago | (#29553789)

I dont believe that for one second. No difference between the Iphone and the Wii? Find this person for me and I will show you someone that never completed the 2nd grade. Mobile games are nice when you have 15 minutes to kill. But who wants to stare at that small screen for that long? I have a instinct and I do alot of surfing when I am away from home. But once I am home I am on the PC for that. If the Iphone is picking up any portion of the market its not the same market that the console and the PC exist in. No one is going to say, hey, I decided to stop playing call of duty because bedazzle is cheaper. And any parent who thinks they can convince their child that Iphone games > Xbox is fooling themselves. You may be able to say, you can either get 1 or the other but not both. But what kid is going to fall for that. Next headline. "Arcades start to cut in console gaming since its only 25cents to play...."

So (0)

Anonymous Coward | about 5 years ago | (#29553623)

So... the pc industry is dying, but the exact same type of hardware model will utterly destroy consoles? Or maybe analysts look better when they make wild predictions, and cellphone gaming is just another platform, and it might slow sales of systems like the DS and PSP.

Right to worry (1)

plague911 (1292006) | about 5 years ago | (#29553677)

The execs are right to worry about this kind of thing. All technology adaptation follows the same general life pattern. Right now consoles are now a developed industry... They make changes and improvements however they are incremental changes not revolutionary.... The problem is the stage after this is obsolescence. They are right to worry. Maybe not this year or next but sometime within ~30 years (my guess) there will be no need for consoles and their market will die... The execs know this, however to maximize proffit they need to know when this is happening. The problem is not that people will stop wanting games but right now people are willing to pay a premium to pay games. Once technology develops a little further this will not be the case. If moore's law holds up within 20 years your toaster will have enough computational power to power the most intensive game imaginable witout breaking a sweat (over exaggeration but you get my point) once this happens the market for "gaming machines" will be like the market for calculators (basic kind not graphing/integrating)

Cell phone != Console or PC. (0)

Anonymous Coward | about 5 years ago | (#29553707)

I may buy scrabble to play on the bus on my way to work. However when it comes down to playing a real game, I'd rather do it in front of a computer or a TV. However GameBoy type consoles may give way to cell phones.

Furthermore when it comes to cell phones, Qualcomm's BREW has far more market share and reach than Apple ever had. It won't ever be the Iphone that causes the DS or PSP to tremble in it's boots, it's going to be a simple BREW or Java Mobile capable device.

Different Genre, Not a Replacement (1)

B4D BE4T (879239) | about 5 years ago | (#29553765)

Cell phone games won't replace consoles. They're two different genres. Cell phones don't have the necessary hardware to replace a lot of the popular console games. It will be a long time before you see Halo or Call of Duty on a cell phone.

I admit, some of the iPhone games are addicting. I've been playing Kingdoms Live a lot recently. But that is only because my cell phone is always with me. It's just something to do during any down time while I'm away from the consoles.

Consoles are here to stay... (1)

madwheel (1617723) | about 5 years ago | (#29553767)

Console gaming will never go away. Sure they would benefit from a more robust online system (which is continuously happening). I will never want to sit on my phone to play a game for a few hours. The couch and a big screen with surround sound will always be more appealing. I recall reading an article that console gaming is destroying the PC gaming market. Then this article comes out saying that an almighty cell phone is worry console makers? Please.

Nintendo's solution (1)

Osmosis_Garett (712648) | about 5 years ago | (#29553801)

VoIP on the DSi, including video chat. Problem solved.

Older Games on Japanese Phones (1)

srothroc (733160) | about 5 years ago | (#29553803)

I have a Japanese phone and pay (very little) for older games directly from the companies. For example, I play the NES and SNES Mega Man games on my phone, bought from Capcom. I also play the original Dragon Quest (Dragon Warrior US) games on my phone and have the first Final Fantasy. If these third-party companies are making money off of their old, unused libraries, then I don't see why all of the first-party console makers should shut themselves out of the business.

Microsoft, Sony, and Nintendo (2, Insightful)

Loomismeister (1589505) | about 5 years ago | (#29553837)

I seriously doubt that all of these mega companies are "worried" that apple is going to assault their business and take them all out. This NYtimes article is just trying to make iPhones seem all that much cooler.

Bye Tv's (1)

Flozzin (626330) | about 5 years ago | (#29553865)

Next week's story, TV's are losing market share to Iphone and Ipod's. People have realized that they can stream live tv and watch movies on their Iphone's and Ipod. "Its the smart way to go" says some dumb blond. "Its much cheaper buying an Iphone then an expensive 46 inch tv."

Console games are taking over from TV and Movies (1)

Kohath (38547) | about 5 years ago | (#29553885)

Anything that brings new people to video games will ultimately be good for everyone who makes games.

The quality of the entertainment is what matters. Quality will continue to win. Always. That's why games are taking over from movies and (to a lesser extent) TV. Great games and bad movies.

Phone games can only "win" if they are a better entertainment experience than console games. And that's not normally going to be true.

Newspapers and crossword puzzles and card games better watch out for the iPhone though.

Through the looking glass. (4, Funny)

Shag (3737) | about 5 years ago | (#29553895)

Anybody else here grow up during the 70s? 80s? 90s? Anybody else find the idea of Apple being any kind of force in gaming utterly bizarre?

Not saying it won't happen, or that Apple can't be a force in whatever field... but this is like "Ferrari, Lamborghini Worry Over Growing Competition From Oldsmobile" or something.

Bathroom market (4, Insightful)

Z33kPhr3k (1047994) | about 5 years ago | (#29553901)

iphone doesn't compete with living room game market. It expands the bathroom game market.

Little Mb!kuto from Zaire eagerly awaits his games (1)

spazdor (902907) | about 5 years ago | (#29553905)

'As a platform, the cellphone has the biggest potential, because everybody owns one,'

Say, does it smell like oblivious privilege in here?

Speed is the key (1, Interesting)

Anonymous Coward | about 5 years ago | (#29553951)

I think a huge part of why cell phone games are rapidly becoming popular is because of how fast they load. On an iPhone, you just tap, a couple seconds later, you are in the game. Compare that with consoles where you'll probably have to switch video inputs; load the disc; wait for it to spin up; then the software developer's logo forcibly shows for x time; then the publishers; maybe even the distributors. Then you get to the opening screen and can play, if there isn't a forced-wait where you have to watch some kind of sequence introducing the games title. Then you might have to go through some bullshit for opening up a game and choosing a character or something. Or computer games, where you just spend a shitload of time loading all the various parts of the game.
Load More Comments
Slashdot Login

Need an Account?

Forgot your password?