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Command & Conquer MMO a Possibility?

Soulskill posted about 5 years ago | from the +1-sandbag-of-blocking dept.

Real Time Strategy (Games) 159

TheProphet92 sends along a speculative piece about the future of EA's popular RTS franchise, writing: "EA's real-time strategy games don't have the luxury of extensive funding the way some other franchises do. EA has been milking their game engines for all they're worth and then some. They have been using various versions of the 'Sage' engine for the past half-dozen or so RTS games, and they need money to make a new one. Perhaps an MMO is the way to go for EA, using none other than their famous Command & Conquer franchise."

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What about Sims? (3, Funny)

Thanshin (1188877) | about 5 years ago | (#29730027)

I for one would pay to see fifty sims battling a gargantuan chromatic dragon, with epic furniture.

Re:What about Sims? (0, Troll)

Finallyjoined!!! (1158431) | about 5 years ago | (#29730051)

I for one would pay to see fifty sims battling a gargantuan chromatic dragon, with epic furniture.

Umm, I wouldn't..

You should get out more!.

Re:What about Sims? (1)

lordandmaker (960504) | about 5 years ago | (#29730147)

You must be new here.

Re:What about Sims? (1)

Bieeanda (961632) | about 5 years ago | (#29730111)

They made a Sims MMO, actually. It tanked hard, mainly because instead of sending your Sim to work off-screen, you had to perform insipid mini-games for money. Entire neighborhoods were set up as virtual sweatshops, with people manning four-player pizza making machines (the most effective device for making money) for hours to pay for their dream houses.

Re:What about Sims? (1)

Adriax (746043) | about 5 years ago | (#29732353)

And the other half of the neighborhoods were virtual whorehouses.

All they needed were chemistry sets to cook up drugs so people could start whole neighborhoods of crack dens.

Good point (5, Funny)

Moraelin (679338) | about 5 years ago | (#29730185)

Good point. And in the spirit of lending a helping hand to the publishers, here is my own list of franchises which have been sadly overlooked when it came to making an MMO.

1. Zorro. Just think about it. For a start, you don't even need to pay the artists for more than one outfit for the players. You just need to figure out a way to need 25 Zorros for the final boss, and you're all set.

2. Tom and Jerry. This could be huge. Just think of the millions of children who have grown up on seeing the cat and mouse (and occasionally dog) hit each other over the head with frying pans, lead pipes, and just about everything except the kitchen sink. Actually, wait, I think they used the kitchen sink too. It could make the perfect PvP MMO. (And you may think that it would be limited to have just two races in an MMO and have it all happen in one house and its yard, but AION launched literally with one race per side and the zones aren't much bigger either.)

I for one can hardly wait to grind for the Epic Frying Pan Of Power, and whack a cat over the head with it. What? You're saying it's just me?

3. Barbie. Well, Mattel already proved that you can make money with Barbie games for little girls. (Mostly because the one buying the game is the father, whose idea of what game would a little girl want is a little fuzzy.) Now imagine the many possibilities in a MMO. Not only you can dress up your Barbie and pretend she's a fashion model, you can sit her together with other people's Barbies and have a tea party. Won't that be fun? Little girls love having tea parties with their dolls. (At this point if you're a father, you're supposed to nod and reach for your wallet.)

4. Debbie Does Dallas. Perfect for the few horny 14 year olds trying to cybersex every female character in sight... and for the many 40 year olds pretending to be a horny 14 year old. 'Nuff said.

5. Harvest Moon. All the fun of watering crops and brushing your pony, except in a massively multi-player setting. And if you get a 40 man group you can brush an epic pony.

6. Dallas. I believe more housewives worldwide have watched that soap opera than nerds have watched Star Trek. If they can make an MMO out of the latter, I don't see why they can't make one out of Dallas.

7. The Bible. Yes, you've heard that right. It sold more copies than all 6 Star Wars episodes and all SW books combined. And if you don't think it has MMO potential, you haven't read it.

E.g., the siege and genocide of Midian (not kidding, read Numbers) would make a great battleground. E.g., imagine the fun of an escort quest to get Lot out of Sodom. For that matter, of trying to get to Lot's house with your sphincter intact ;) E.g., for a FedEx quest, recreate Jeremiah's treck to the Euphrates to bury his loincloth because the Lord told him to. (Again, I'm not kidding.) Etc.

Re:Good point (1)

Talderas (1212466) | about 5 years ago | (#29730391)

Or, some legitimate MMO ideas based on franchises...

Total War
Starcraft
Fallout
G.I. Joe

And some less legitimate MMO ideas....
Tetris
My Little Pony
Teletubby

Re:Good point (1)

fizban4711 (912975) | about 5 years ago | (#29730927)

I think the Matrix world has a lot of potential.

Re:Good point (1)

Hybrid-brain (1478551) | about 5 years ago | (#29732721)

That would be The Matrix: Online. so. yeah. done that.

Re:Good point (0)

Anonymous Coward | about 5 years ago | (#29730445)

For #7, you'd find some people who would love that idea. But, I'd imagine by and large that would catch the ire of parents and church leaders. I doubt many companies would risk that kind of PR disaster.

Re:Good point (1)

Moraelin (679338) | about 5 years ago | (#29730729)

For #7, you'd find some people who would love that idea. But, I'd imagine by and large that would catch the ire of parents and church leaders. I doubt many companies would risk that kind of PR disaster.

What, you mean fundies would be _against_ a game that teaches the Bible? I would have thought they'd be all over it like clap on a cheap hooker ;)

Re:Good point (1)

drinkypoo (153816) | about 5 years ago | (#29731589)

What, you mean fundies would be _against_ a game that teaches the Bible? I would have thought they'd be all over it like clap on a cheap hooker ;)

I'm sure they would be in favor of a game that teaches their warped, selective view of the bible. A book that taught you what was actually in the bible would not go over well.

Re:Good point (1)

Moraelin (679338) | about 5 years ago | (#29731619)

Hmm, good point.

Re:Good point (1)

GNious (953874) | about 5 years ago | (#29730461)

7. The Bible. Yes, you've heard that right. It sold more copies than all 6 Star Wars episodes and all SW books combined.

In that case, I suggest the Ikea Catalog MMO ... Only game where Epic Failure can net you a sale.

Re:Good point (1)

sajuuk (1371145) | about 5 years ago | (#29730777)

If they made a decent and non-monthly charging Harvest Moon I would totally consider rejoining the MMO playing market. Harvest Moon would be a great choice for a MMO that focused on something other than slaughtering epic monsters. Think of the possibilities of trading goods with other farms to get seeds for your farm. And if the Vatican could jump in on the MMO market with The New Testament - Bible Wars or something like that, it would be epically hilarious.

Re:Good point (1)

locallyunscene (1000523) | about 5 years ago | (#29730821)

2. Tom and Jerry. This could be huge. Just think of the millions of children who have grown up on seeing the cat and mouse (and occasionally dog) hit each other over the head with frying pans, lead pipes, and just about everything except the kitchen sink. Actually, wait, I think they used the kitchen sink too. It could make the perfect PvP MMO. (And you may think that it would be limited to have just two races in an MMO and have it all happen in one house and its yard, but AION launched literally with one race per side and the zones aren't much bigger either.)

I for one can hardly wait to grind for the Epic Frying Pan Of Power, and whack a cat over the head with it. What? You're saying it's just me?

7. The Bible. Yes, you've heard that right. It sold more copies than all 6 Star Wars episodes and all SW books combined. And if you don't think it has MMO potential, you haven't read it.

E.g., the siege and genocide of Midian (not kidding, read Numbers) would make a great battleground. E.g., imagine the fun of an escort quest to get Lot out of Sodom. For that matter, of trying to get to Lot's house with your sphincter intact ;) E.g., for a FedEx quest, recreate Jeremiah's treck to the Euphrates to bury his loincloth because the Lord told him to. (Again, I'm not kidding.) Etc.

I would play these. I'd never thought about the bible as source material for an MMO, but there is a lot of source material there. You'd have to have some balls to actually make it though.

Re:Good point (3, Funny)

Anonymous Coward | about 5 years ago | (#29730923)

Balls, but no foreskin.

Re:Good point (1)

Moraelin (679338) | about 5 years ago | (#29731455)

You'd have to have some balls to actually make it though.

They said the same about pinball ;)

Re:Good point (1)

bbhorrigan (1593919) | about 5 years ago | (#29731309)

I think a Chrono Trigger MMO has plenty of potential as well.

Re:Good point (1)

Ihmhi (1206036) | about 5 years ago | (#29731563)

5. Harvest Moon. All the fun of watering crops and brushing your pony, except in a massively multi-player setting. And if you get a 40 man group you can brush an epic pony.

I would absolutely play this. I love farming games.

"Hey guys, I just got [Fire-Seared Plow of the Hellforge] offa this sweet turnip mob!"

But seriously, a Harvest Moon Online game has been rumored for years. It's a beautiful form of self-expression, akin to a digital zen garden, which is probably why the Facebook apps FarmVille and FarmTown are so popular.

Re:Good point (1)

Starayo (989319) | about 5 years ago | (#29731903)

Harvest Moon games to me are like "Just five more minutes before I go to bed," followed by a "Why is it December?"

The one I go back and play most is the SNES version. I love it to bits.

In fact I think I'll go and play it now so I can spend the next few hours riding a virtual horse thus leaving me without enough time to sleep so I'm too exhausted to go and ride an actual horse tomorrow. I think I'll name him Clopsy.

Re:What about Sims? (1)

war4peace (1628283) | about 5 years ago | (#29730381)

Epic chairs, epic beds and heroic toilet bowls to name a few...

donotwant (1)

aliquis (678370) | about 5 years ago | (#29730029)

Never has that tag been as fitting as now. C&C MMO? Uhm, no thanks.

What would it be? General war zone? From which one of the games? How?

Not to mention how useless MMOs are to begin with.

Re:donotwant (3, Insightful)

zwei2stein (782480) | about 5 years ago | (#29730093)

Warcraft managed to get RTS -> MMO RPG transition just fine, and it is not surprising.

RTS tradition creates rich lore (past conflicts and battles, locations and settings - each map can equal to explorable area, iconic bad and good guys, enough rectcons to give lorephile hardon) and identifiable image (there is reason why wow town building designs are pretty much directly takes from its RTS roots.). MMO gameplay already has standardized features, so that is nobrainer too.

Re:donotwant (0, Troll)

Kokuyo (549451) | about 5 years ago | (#29730217)

Yes, but Warcraft has actually had some kind of plot and usable characters.

I think it was Command and Conquer: Red Alert that actually had good video sequences that featured believable army officers in not cheaply made uniform imitations. RA3 was just... I don't know, if I were fourteen years old I might have latched onto the eye-candy, but seeing as I'm twice that age I couldn't help but feel those scantily clothed super-soldieresses made the whole thing look very, very cheap.

It scares me to think how EA would one-up that in an MMO *brrr*.

Re:donotwant (1)

damien_kane (519267) | about 5 years ago | (#29732555)

I think it was Command and Conquer: Red Alert...

They're not talking about making the Red Alert (Earth, historically-based) world into an MMO. They're talking about making the CnC franchise (the future world after the arrival of the Tiberium ore from space, and the resulting skirmishes between GDI and NOD) into an MMO. Although I disagree with you, and the storyline from the entire RedAlert franchise was decent, the tiberium storyline was excellent, for an RTS.

Grab a trainer and play through the GDI and NOD campaigns quick to see the storylines.

Re:donotwant (1)

zach_the_lizard (1317619) | about 5 years ago | (#29730277)

Warcraft III (the only game in the series which I've played) had a fairly deep story, especially when you compare it to Command and Conquer. Command and Conquer really has very little story, other than "I need you to attack this point. This is the opposition. Good luck." Not only does Warcraft have a story, but they also have a unique world to explore, complete with a large set of creatures and lore. Command and Conquer lacks that.

Re:donotwant (1)

Rhaban (987410) | about 5 years ago | (#29730441)

I suppose you didn't play much C&C.

Re:donotwant (1)

Jaysyn (203771) | about 5 years ago | (#29730533)

Not after the very first one. Completely lost interest.

Re:donotwant (0)

Anonymous Coward | about 5 years ago | (#29731067)

Please, people.

Warcraft lore == Warhammer ripoff

There is nothing special about RTS "tradition", it's a f'ing gameplay mechanic.
Any game that has some semblance of depth or lore probably ripped it off from a table top RPG.

Heres another spoiler.. Starcraft lore == Warhammer 40K ripoff.

there is reason why wow town building designs are pretty much directly takes from its RTS roots

So now 3D models inspired by 2D artwork are special... wow. You could build 3D models inspired by ANY art assets.. there is no RTS magic.
Again, it is just a fucking gameplay mechanic guys.

Re:donotwant (1)

zwei2stein (782480) | about 5 years ago | (#29731805)

Reply in true *seeing red* spirit of AC I guess.

Yes, there is nothing special about RTS ... except that is is good lore source. I guess there is really nothing special about having settings already described in quite fine detail with maps and whatnot which is also familiar to players which will get familiar feeling when they enter zone which they can actually navigate because they saw it from birds eye view is useless. Yes, totally pointless.

And yes, 3D models in MMO being exactly same as 2D version sprites is special. It is called visual identity. And WoW actually kept it. And actually, it *did* use exactly same models in MMO as in RTS. And that kind of asseting is big deal. You build in RTS, you then explore in in MMO. Big deal.

Deal with it, blizzard did good job there and having games bo build upon was reason why they were able to do so.

Re:donotwant (2, Interesting)

HNS-I (1119771) | about 5 years ago | (#29730145)

I would love to see that happen. Imagine you can pick any class and evolve in it. There must be a mechanism that gives you an incentive to keep playing the same class. You get rewarded with specialised weapons, e.g. an improved tank or mechinfantry. Not only do you get rewarded for frags but also for following orders and pre-battlefield instructions. Over time you can become higher in rank which actually gives you authority over other players.

Basically this would be the perfect balance between the excitement of arcade and the lawfulness and realism of simulation. This would take out a lot of annoying game elements that are solely produced by game-developers creating instant gratification to children, whoring for frags.

Admittedly we need a lot more work done on communication and control. But I'm seeing this become reality.

Great idea but EA?! (0)

Anonymous Coward | about 5 years ago | (#29730077)

I'd love to see a RTS like MMO, not quite sure how they'd pull it off after f**king up Renegade. A top-down view would be a very cool approach to an MMO series (sorry I dont play MMOs generally, there may be something similar already?). My only concern is EA would rape it for all it's worth

Re:Great idea but EA?! (1)

Grimbleton (1034446) | about 5 years ago | (#29730305)

Uh, most of the "classic" MMOs are 3/4 isometric view.

Re:Great idea but EA?! (1)

uncledrax (112438) | about 5 years ago | (#29731967)

What's a "Classic MMO" ?

As for 3/4, yes.. EA already owns UO.. they could just re-purpose the engine, re-art for {XYZ Franchise} and call it done.
The -bad- tihng about top-down is generally your view distance is severally limited. Good for your frame-rates, bad for looking at the scenic vistas most 3d MMOs do goto some effort to include.

Re:Great idea but EA?! (1)

damien_kane (519267) | about 5 years ago | (#29732589)

So do what FFXI did where you could play First-Person, 3rd-Person trailing, 3/4 isometric, or fully top-down.

We're living in a world where the entire game-scape is rendered in 3-d anyways (at the very least in wire-frame). How difficult is it to have a movable camera?

Re:Great idea but EA?! (1)

tibman (623933) | about 5 years ago | (#29731261)

For DUST 514 the commander plays an RTS version of the FPS game.

I want to drive the harvesters (0)

Anonymous Coward | about 5 years ago | (#29730091)

Then they are not that dumb any more

C&C, meh SC (1)

NCamero (35481) | about 5 years ago | (#29730135)

Supreme Commander (http://en.wikipedia.org/wiki/Supreme_Commander) is a great game for MMO. Already large scale, and scalable.

Re:C&C, meh SC (1)

rjames13 (1178191) | about 5 years ago | (#29731315)

<sarcasm>
And you could divide the battles up into small RTS skirmishes fighting over planets in order to win a galactic war.
</sarcasm>

For sarcasm see http://en.wikipedia.org/wiki/Boneyards

This is silly. (5, Insightful)

Bieeanda (961632) | about 5 years ago | (#29730137)

Seriously. Developing an MMO to pay for a new RTS engine is like building a city so you can get your Starbucks fix.

Re:This is silly. (1)

Deltaspectre (796409) | about 5 years ago | (#29730291)

I hear the new city will have a Starbucks on every corner!

Re:This is silly. (1)

Talderas (1212466) | about 5 years ago | (#29730397)

and if you walk to the end of the block, there sits a Starbucks. And directly across the street — in the exact same building as that Starbucks — there is another Starbucks. There is a Starbucks across the street from a Starbucks!

Really? (1)

bkaul01 (619795) | about 5 years ago | (#29731063)

And directly across the street — in the exact same building as that Starbucks — there is another Starbucks.

Both across the street and in the same building? Do buildings in your city typically have streets running through them? I have seen Starbucks across the street from each other, and I find it rather absurd too, but they definitely weren't in the same building.

Re:This is silly. (1)

elrous0 (869638) | about 5 years ago | (#29731103)

My town has three Gamestops, all within a mile of each other on the same road. One is in the mall, one is across the street from the mall, and one is in a nearby shopping center.

Re:This is silly. (1)

BurntNickel (841511) | about 5 years ago | (#29731385)

Do you live in NJ? Because that is the exact situation I'm thinking of.

Re:This is silly. (1)

Canazza (1428553) | about 5 years ago | (#29732211)

There used to be 3 GAME shops within 5 minutes walk of each other in Glasgow, one in the Buchanan Galleries (which used to be an Electronics Boutique) one on Buchanan St, and one at the St Enoch Center at the bottom of Buchanan St (Which also used to be an EB). Now the one on Buchanan St has closed, we have a GAME on Sauchiehall St (about 3 blocks along from the top of Buchanan St), and it's massive. The only reason they opened it is because Gamestation opened up a shop there and it was the only part of Glasgow's main Shopping district they didn't have a shop in :P

Re:This is silly. (0)

Anonymous Coward | about 5 years ago | (#29731841)

As sad as this sounds, its part of the Starbucks business model. The volumn for a particular store nears capacity, so they spinoff another store across the street to hopefully load-balance the volumn. I've seen a 4-corners Starbucks here, so you dont even need to cross the street for coffee.

Re:This is silly. (0)

Anonymous Coward | about 5 years ago | (#29731985)

and if you walk to the end of the block, there sits a Starbucks. And directly across the street — in the exact same building as that Starbucks — there is another Starbucks. There is a Starbucks across the street from a Starbucks!

...and Ladies and Gentlemen, *that* is the end of the Universe.

Ob: Idiocracy (1)

ciderVisor (1318765) | about 5 years ago | (#29731349)

get your Starbucks fix.

Yeah, well I really don't think we have time for a hand job, Joe.

Re:This is silly. (3, Insightful)

canajin56 (660655) | about 5 years ago | (#29731367)

The more silly part is that EA said nothing about this shit. This is just some dude at a gaming website saying "Hey know what would be SWEEEEEEEEEET???????"

Re:This is silly. (1)

hydromike2 (1457879) | about 5 years ago | (#29731757)

and your point is what exactly? not sure what you do but caffeine is as essential to us engineers as oxygen is to the rest of society, so I for one welcome our caffeine bearing overlords!

Hmm (0)

Anonymous Coward | about 5 years ago | (#29730151)

That brought back some memories.

For a moment, I had to stop and think. "Westwood's Command and Conquer, that's what the summary meant to say". From the wiki:

"The company was acquired and closed by Electronic Arts, which continues to develop games based on Westwood's Command & Conquer franchise."

Note that EA acquired Westwood in 1998. Coincidentally, CNC:RA is what I consider to be the perfect title in the series, which EA did not have their hands on.

I don't consider anything after CNC:RA or even CNC2 to be a real red alert game. EA kind of has that effect.

Re:Hmm (3, Insightful)

farrellj (563) | about 5 years ago | (#29731251)

Remember that C&C is based upon the engine created for the game Dune II. If you want an MMO based upon the style of game, go after Dune! It's a hugely rich history, with larger than life chracaters, epic battles, and vast spaces. Remember that the collection of Tiberium was originally the collection of the Spice, Melange, upon which the whole Universe runs on...it allows the Navigators to fold space, and Paul Atreides, aka Muad'Dib, later to see the future. That could be a whole lot of fun! About the only Universe richer than the Dune is Star Wars, which, of course, borrowed from Dune in the first place.

Speaking personally (1)

ciderVisor (1318765) | about 5 years ago | (#29731453)

The introduction of chracaters would get me back into the scene.

Better Option (3, Insightful)

sanosuke001 (640243) | about 5 years ago | (#29730153)

How about they get rid of their DRM, stop treating their customers like theives, and then they might sell some units? I love C&C but I didn't buy the last one because of the DRM (SecuROM I think?)

Re:Better Option (0, Troll)

Kokuyo (549451) | about 5 years ago | (#29730227)

Lucky you. The video sequences were a joke. It felt like an Anime-parody. A bad one at that.

I, for one, am very grateful for pirated copies of such games. Saves me a lot of frustration.

Re:Better Option (1)

benjamindees (441808) | about 5 years ago | (#29730327)

I would mod you up but I'm just going to agree strongly instead. I used to enjoy playing C&C games, and spent several hundred dollars on them. I always thought the licensing and pricing were fair, considering the amount of gameplay and expansion packs available.

But Red Alert 2 was the last I've played. Nowadays I want games that will at least theoretically work in Wine and I have no interest in 3D for a strategy/resource game or dealing with absurd system requirements or goofy FPS tie-ins.

EA fails at DRM and Quality Control with C&C (1)

Bazar (778572) | about 5 years ago | (#29731019)

Same thing for me here.
I'm a a pretty big nut of C&C games, but the DRM on C&C3 (fantastic game) gave me a ton of greif. I actually had to go and download no-cd images and use damen tools + YASU (yet another secure-rom utility) just to RUN my own game.
My dvd drive struggled to read and pass the dvd check at boot because their dvd was non-standard.

Nothing like having to crack your own game, just so you could play it, then worry that your online account will be banned as a result.

Lets not forget how badly EA made C&C3's online lobby system. For a game that aimed to please the mutliplayer base, their online interface was terrible.
You were cramped into rooms labled lobby1, lobby2, etc, so joining a room that matched your timezone/region was impossible.
The networking code for making and establishing connections was the worst i've ever seen. Requiring the following ports be opened:
TCP Ports
80,6667,28910,29900,29920
UDP Ports
432,127,900

What a headake to setup your router with, and have fun if you have 2 machines behind the router you wanted to be able to play online with.

Then came the expantion, which was fantastic in terms of gameplay and story, but online got destroyed. There was a sync bug which caused a lot of players to desync. And any game that desynced would be aborted. 2v2 and 1 player desyncs, game aborts for everyone.

EA told us that a patch would be coming in 2 weeks to fix it. But it took them 4 months to release a patch. 4 months where the mutliplayer desync rate was 30%+ screwed up. (In addition to the lobby being as bad as ever)

I lost all respect in EA as a company over that.

Then they decided with their next release of RA3, they would increase the DRM even more. That you'd only be able to install RA3 5 times. After that you'd be screwed.
It was the first C&C game i never purchased, and i can honestly say i'm thankful for that after watching it at a friends place.
The gameplay was annoying. Every unit had to have a special ability, if only for the sake of it. That C&C feel i'd loved since tha days of starcraft were lost.
You could no longer amass tanks... TANKS (solid bricks that you throw at your opponent), but now units which had to be microed on each unit to work. Building on land or water didn't matter, navies could pack up and become an airforce... Nothing made sence, nothing flowed, and everything was micromanagement intensive. (The plot was also very forgetable and childish)

And this is the company that wants to make an MMORPG?
Failed at understanding how to foster a good mutliplayer experance? Check
Failed at timely patching when critrical game bugs are encountered? Check (just wait for when exploits are found)
Failed at developing a fun gameplay experance? Check.
Failed at development of solid networking code? Check.

I will add this since noone else has mentioned it.
C&C might be lacking a lot of lore to start a MMORPG game, but keep in mind they have a FPS shooter tiberium coming out soonish. If they make it like mass effect they would be able to add a ton of lore into the game and give the most basic foundations to starting an MMO with.
But at the same time, if its a popular game, theres a good chance they could get a new following that would be interested in futher exploiting the world of C&C.
If its another renegade where although its a good game, its not popular. Then i'd say the best they could hope for is is to futher milk the C&C franchise.

Re:EA fails at DRM and Quality Control with C& (1)

karnal (22275) | about 5 years ago | (#29731333)

Generals had the same "game out of sync" errors - can't remember exactly what they were called, but it soured us on playing it. And my group of friends LOVED the game.

Age of Empires (and Age of Kings) had this set-up to where on a game sync-loss, everyone would automatically save a current snapshot. Then one person could at least re-load their snapshot and continue the game. I never figured out why EA didn't do something like that.

Oh yea, +1 for RA/RA2. Westwood was the SHIT at making these fun.

Why not as an iPhone app (1)

MosesJones (55544) | about 5 years ago | (#29730197)

Okay so in the wild speculation list its not that far out to say 'MMO' but its not crazy enough. I mean you could actually see some marketing exec think it was a good idea. The other ideas on the list were

* iPhone app - sod a new platform just port the old one and sell another million copies
* Use the FIFA 10 engine - [Foot|Soccer]balls become grenades and you add some more scenery. Tanks are just "heavy" player right?
* Use the Sims engine "you can be any genocidal maniac or army general you want"

The end result however was to just keep tweaking the current engine as unlike FPS or other games people aren't as interested in the graphics but in the game play.

Re:Why not as an iPhone app (1)

Cloud K (125581) | about 5 years ago | (#29730269)

Yeah an iPhone app is a good idea - ANYTHING to make it not just "yet another MMO".

We have too many MMOs already. The likes of WoW get to be the popular one and the rest of the population is shared between about 20 different MMO games, making them nigh on empty. IMO, it worked better in the days when we only had a few to choose from - a bit of choice, but without saturating the market.

Re:Why not as an iPhone app (2, Informative)

alen (225700) | about 5 years ago | (#29730449)

there is an iphone version of C&C in development

Re:Why not as an iPhone app (1)

peragrin (659227) | about 5 years ago | (#29730959)

There is a CNC knockoff for the iPhone called warfare inc. It is actually fun if limited. The screen is too small so you can't have hot buttons. But unit moving and selection is easy. Personally I would love to play the game on something large like msft surface multi-touch with a bluetooth keyboard so you can have quick keys. To control units and movements. Or at least an on screen keyboard off to the side.

Mice need to be upgraded. Multi point interfaces whether based off of touch or new mice are much better.

Why do I still see the Games section? (-1, Offtopic)

mapkinase (958129) | about 5 years ago | (#29730205)

I had "no Games" in my preferences for ages and I was happily oblivious to what is going on with "games" on /. until recently they start creeping into my index again.

Re:Why do I still see the Games section? (1)

mapkinase (958129) | about 5 years ago | (#29732109)

You, moderating idiots, where else I am supposed to send this?

Eh? (3, Interesting)

ledow (319597) | about 5 years ago | (#29730209)

The article makes no sense at all. Using one game-type to fund another is okay but hell, an MMO is a company in itself, not just a product. It's also complete speculation.

And, the C&C series went downhill after Red Alert (and, as others have pointed out, EA's purchase of Westwood). I can hardly bring myself to play anything after that at all. I wanted to have a look at Red Alert 3 but wasn't going to buy without a demo. By the time a demo came out that I could actually find and download, it was 1.8Gb and I had lost interest. And the min specs looked scary for something quite benign in terms of gameplay.

The best way for EA to make money on that franchise would be to stick the entire C&C / RA back-catalogue on Steam, with a new system for multiplayer lobbies... I know I'd buy it and compared to even the demo of Red Alert, it'd be small to download. I know RA itself is "freeware" now but just the hassle of keeping the CD images around and the multiplayer, plus the various expansion packs, has got to be worth a little bit. A lot of people times a little bit is quite a chunk.

Re:Eh? (0)

Anonymous Coward | about 5 years ago | (#29730297)

I concur. For me, the pinnacle was RA 2, possibly Yuri's revenge. RA 3 is just pants. Special powers for each unit? Fuck that, just give me shells and rockets on the mammoth tank and KISS.

Re:Eh? (1)

hab136 (30884) | about 5 years ago | (#29730331)

I started C&C with C&C:Generals (which I really enjoyed, along with Zero Hour and now C&C3:Tiberium Wars). I later found Red Alert, and really did not enjoy it, especially since I didn't start with it.

To each his own.

I'd say the best money is to just keep pumping out expansion packs. I'd buy em.

Re:Eh? (1)

ToasterMonkey (467067) | about 5 years ago | (#29731575)

I started C&C with C&C:Generals (which I really enjoyed, along with Zero Hour and now C&C3:Tiberium Wars). I later found Red Alert, and really did not enjoy it, especially since I didn't start with it.

To each his own.

If you didn't start with the original C&C, were teased by the included C&C2 trailer (google it), disappointed by it being cancelled, then grudgingly admit having fun with RA, then pre-ordered the next tiberium-themed C&C when it came out years later, with the little pewter action figure, and.. well.. if that game didn't rip your heart out..

You probably don't know the heartache real C&C fans have. EA killed them :\

PS
All you talking about lore... rofl. Which one? The one with disk chucking grenadiers in it? Mechs? BEARS? Alternate cold war technology? (Could you even guess that later RA's take place in some alternate cold-war era? ALIENS? Kane as terrorist? Kane as time traveler? Kane as timeless godlike mythical alien herder wtf is he still alive? Tiberium as mysterious disease, Tiberium as a fucking weapon?? ALIENS?!?!?!?!

In any C&C MMO world, one thing will be certain. You can look forward to your deer eyed avatar being run over by a mammoth tank as you look on hopelessly. That will probably be a boss battle, low crawling around a tank while your casters* shrug off 120mm HEAP rounds a hundred feet away.

*Aliens + time travel = magic.. eventually. Proven over and over.

Re:Eh? (1)

sajuuk (1371145) | about 5 years ago | (#29730589)

I agree, but I would bump the timing of their fall to after RA2. As cheesy as it was at times, it was still good. But everything else that EA has done with the C&C franchise has just been a disgrace (Generals aside, but that didn't exactly make the company look that good to the rest of the world). C&C3/Kane's Wrath was a bloated piece of crap and the console port of it was horrendous. RA3 jacked the Cheese factor up past 11 and did it horrendously. And I'm sick and tired of this whole "Lets make an MMO" solution that companies seem to be adopting lately. Not everyone has time (or the desire) to sit around grinding for levels like some basement-dwelling WoW addict. Some of us have (gasp) JOBS that we need to go to to pay for our gaming habits. I for one got out of the MMO scene after high school and have successfully kept myself out of it (except for 3 months on a free WoW server because I was THAT bored over the summer at college), and have no intention of going back to that world filled with asinine griefers, lazy beggers, and annoying noobs. The gaming industry is turning into a reflection of the American film and movie industry. Nothing but endless spinoffs, sequels, and remakes of the same limited collection of things. What happened to all that creativity we used to have?

Re:Eh? (1)

fizban4711 (912975) | about 5 years ago | (#29730801)

I think the creativity went lost the moment when each game requires 100-200 people to create it.

Re:Eh? (1)

Maltheus (248271) | about 5 years ago | (#29731727)

Yeah, RA was the last one for me too. Age of Empires III killed the "age of" series. Rise of Legends killed the Rise of Nations series in it's infancy. I love RTS', but they keep trying to reinvent themselves instead of building on what they did right.

The RTS gold standard right now has to be Supreme Commander. If it wasn't for the sucky AI, I wouldn't need any other. But it got a few things right that should now be incorporated into every RTS out their. First is the stragtegic zoom. Don't give me some tight little view where I can only see a dozen units battle it out at the time, SupCom let's you zoom out to see the whole map. This is now indespensible for me. Any RTS without it is a relic.

Second, is the ability to queue up as many actions as you want, so long as you hold down the shift key. Most RTS' deal with micromanagement issues by limiting resource types or other options, dumbing down the games and making them less fun. But the ability to queue things up save so much time without taking anything away from the game.

Third, are the base defenses that are actually capable of defending your base. I barely even bother with base defenses in most RTS' because they're so easily overwhelmed. In supcom, you have to work to take them down.

And fourth, there's no limit to how many of my units I can add to one group. I never understood this limitation in older RTS' and I can't go back to anything less now that they finally got it right.

The only modern feature it (inexplicably) lacks is the ability to set your new unit waypoints to auto-join a group. I'd also like the formations to be more useful. Naval formations tend to spread out over half the map. But other than that, EVERY RTS should build off of these features and then focus more on AI than graphics. Sins of a Solar Empire is the only RTS I've seen since then, that gets this all (mostly) right. When the Age Of and C&C series starts catching on, I may revisit them. Oh did I mention that SupCom and Sins play just fine under wine? That's the icing on the cake.

Re:Eh? (1)

Xphile101361 (1017774) | about 5 years ago | (#29731807)

Started with C&C and RA1 and loved the series (minus Tiberium Sun) up to Generals. RA2 was fun but had some quirks. I was really hyped up about RA3 until I saw that they had to hire porn stars to sell the game. Get your marketing department out of my games and let gameplay be what makes it good.

EA sucks (-1, Offtopic)

Anonymous Coward | about 5 years ago | (#29730333)

donkey baals.

The problem is EA (4, Informative)

Aceticon (140883) | about 5 years ago | (#29730349)

If EA came up with an MMO, could you really trust them not to make it Pay-to-Play and:

  • At a latter date add some for of micro-transactions selling the kind on in-game kit that massively unbalances the end-of-game in favor of those that actually buy that kit?
  • Add in-game advertising after release?
  • Prioritize frequent development of new expansions over fixing known bugs?

If my previous experience with Online PvP gaming using EA products (Battlefield series on the PC) is any indication of their behavior, I expect them to release the game buggy (yet strangely with great reviews from certain well-known gaming websites), have a 6 month period with a couple of bug-fixes while they "hook as many players as they can into the game" and then proceed to do all the "returns enhancing" ideas listed above.

Re:The problem is EA (1)

castironpigeon (1056188) | about 5 years ago | (#29730447)

Yup, that pretty much sums it up. Anything that EA touches turns to shit and I wouldn't expect this to be any different.

Re:The problem is EA (2, Insightful)

Chris Mattern (191822) | about 5 years ago | (#29730833)

It's worse than that. EA actually has a long history with MMOs. You may not realize it, because none of except the original Ultima Online survived. Ultima Online 2 (and UO X). The Sims Online. BattleTech 3025. Earth & Beyond. Motor City Online. And others.

Re:The problem is EA (0)

Anonymous Coward | about 5 years ago | (#29731031)

Yeah, then there's that DAOC game no one ever heard of. It was some generic WoW clones that shut down after a week.

Re:The problem is EA (1)

Chris Mattern (191822) | about 5 years ago | (#29731543)

EA did not develop or deploy DAoC. They only acquired Mythic. Mythic hasn't deployed any expansions for DAoC since EA acquired them. Warhammer Online has been...less than successful.

Tiberium Farming (4, Insightful)

Culture20 (968837) | about 5 years ago | (#29730357)

Tired of the WoW grind? Hop into a Harvester and start gathering Tiberium for a living!

Give that Idea a NOD (1)

Dareth (47614) | about 5 years ago | (#29730955)

A great big tower of NOD! ZZZZzzzzzzzpppppp! Now get what is left of your harvester out of "MY" tiberium!

Nice. (1)

Overunderrated (1518503) | about 5 years ago | (#29730499)

I call Tanya.

So in this new MMO... (0)

Anonymous Coward | about 5 years ago | (#29730515)

... would you have only "one mission, one purpose"?

Choice of /. imagery (3, Interesting)

otter42 (190544) | about 5 years ago | (#29730529)

How fitting that the /. icon for this article should be a warcraft picture. God, I miss the time when there were two types of gamers in this world: C&C and Warcraft II.

Re:Choice of /. imagery (1)

ToasterMonkey (467067) | about 5 years ago | (#29731181)

I thought it was left-clicker or right-clicker?

So sad that right click won. You can hear thousands of 90's RTS games crying from the grave. The slow death of PC gaming... giant mega games and a forgotten past :\

Re:Choice of /. imagery (1)

HazMat 79 (1481233) | about 5 years ago | (#29731185)

What no nod towards the Age of Empires series?

Re:Choice of /. imagery (1)

antdude (79039) | about 5 years ago | (#29732685)

Heh. I was and still am always a C&C fan instead of Blizzard's RTS games (e.g., WC). However, newer C&C games after C&C3 are sucky now. C&C4 doesn't look that good. RA3 was crap.

I object (1)

Groggnrath (1089073) | about 5 years ago | (#29730545)

...and my entire objection is based off two letters, E and A.

I've been burned to many times.

Sounds atractive in TFA (1)

muttoj (572791) | about 5 years ago | (#29730553)

...just imagine sweeping vistas of Tiberium-ravaged landscapes or towns and villages inside yellow zones.

Uggg (3, Insightful)

Urza9814 (883915) | about 5 years ago | (#29730567)

If this was being done by the guys of the old Westwood, then I'd say go for it. Because you know if those guys did it, it would be awesome. But EA has done nothing but destroy the C&C franchise, so I don't really want to see them try this.

On the other hand, it would be extremely interesting to see how they would pull off something like that. If done well it could be very good. But it's EA, they don't do anything well.

Am I supposed to fucking cry, or what? (1)

Eunuchswear (210685) | about 5 years ago | (#29730807)

EA has been milking their game engines for all they're worth and then some. They have been using various versions of the 'Sage' engine for the past half-dozen or so RTS games, and they need money to make a new one.

Translation - they've made a shitload of money with minimal investment and have spent it all on [censored] so have none left to make a new engine.

EA, the CA [wikipedia.org] of gaming.

LAN (-1, Redundant)

Anonymous Coward | about 5 years ago | (#29731043)

of course it's possible, just a big LAN network to solve the WAN time lag problem, then you can have 2000 people playing war game

but I have a better idea, created a MMO wii game is much more better than MMO RTS

Evil in an MMO (2, Funny)

riT-k0MA (1653217) | about 5 years ago | (#29731107)

Dungeon Keeper MMO.
The only problem is the arguments over who geets to be the Horned Reaper and who gets to be the Keeper...

Sole Survivor? (0)

Anonymous Coward | about 5 years ago | (#29731143)

Er, they already tried that with Sole Survivor. *flop*

New RTS Games? (1)

Herkum01 (592704) | about 5 years ago | (#29731483)

I have not purchased a new game in years, why? Because they are the same old shit, the mechanics and basic rules of the games are all the same, which makes all the units basically the same regardless of whether you call it an Archer, a Musketeer, or a Rifleman.

Not only that but the twitch reflex keeps showing up in this games as well the standard build. In other words, having to time your production clicking while issuing orders like a madman to your combat units. Hell, at what point am I actually enjoying the game? One game I sort of like was Company of Heroes, however, the only thing I could really enjoy much of was the replay, so I could see the battles play out. I cannot enjoy the battles while playing the game because I am so busy doing other things. It is too much like work.

Can't afford a new game engine? Honestly? (1)

Flowstone (1638793) | about 5 years ago | (#29731665)

Well then maybe EA shouldn't have killed off some of the other MMO franchises its aquired over decade. R.I.P Earth and Beyond, EA never deserved the fanbase anyway. And economically speaking, I'm sure the upfront cost of walking into a market filled with juggernauts clashing for market share can't honestly look more appealing than making a good RTS for once.

heh where will the players come from? (1)

KiF1rE (1397683) | about 5 years ago | (#29731879)

The current cnc games only have like 100 players online at any given time.... where are these online players going to come from? lol

Sole Survivor (0)

Anonymous Coward | about 5 years ago | (#29732175)

nt

Stop Buying EA Games! (0)

Anonymous Coward | about 5 years ago | (#29732271)

EA is the opposite of King Midas, where everything they touch turns to shit. Mythic was destroyed by EA (Warhammer is a joke of an MMO, but DAoC was one of the best ever) and Maxis has turned into the MTV of video games (cookie-cutter reality shows only, sorry). I think EA is mainly fueled by the horde of jock-gamers, buying their copy-and-paste sports titles year after year, never realizing that its the same game as last year...

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