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Scientists Use Quake 2 To Study the Brains of Mice

Soulskill posted about 5 years ago | from the god-help-us-if-they-learn-how-to-rocket-jump dept.

Quake 185

An anonymous reader writes "In this week's issue of Nature, scientists from Princeton University trained mice to navigate around a virtual environment using a setup that resembles a combination of a giant trackball and a mini-iMax theater displaying a virtual world rendered using a modified version of the Quake 2 open source game engine. (Here's the academic paper, subscription required.) They hold the mouse's head still atop a giant trackball, which the mouse turns by running. The scientists use the rotations to move the mouse around in the virtual environment, and when he reaches certain places, he gets a reward. Because they are able to hold the head still, they can stick microscopic glass electrodes into individual neurons in the hippocampus of this mouse as it 'navigates.' They find the neural activity that resembles activity during real life navigation, and learned new things about the inputs and computations that are going on inside these neurons, which weren't known before. No word as of yet whether the scientists plan on giving the mice control of the gun. Wonder whether John Carmack ever envisioned this when he opened up the Quake code?"

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FP (5, Funny)

CrazyJim1 (809850) | about 5 years ago | (#29760213)

Yo dawg, I heard you liked mice, so I put a mouse on your mouse.

Re:FP (-1, Troll)

Anonymous Coward | about 5 years ago | (#29760243)

piece of shit jerk dog

Re:FP (2, Insightful)

hitnrunrambler (1401521) | about 5 years ago | (#29760389)

Yo Dawg, I heard you liked idiot replies, so here's an idiot reply for your idiot reply!

Re:FP (0)

Anonymous Coward | about 5 years ago | (#29760451)

Blarg! Scar red black fart bunnies!

Re:FP (-1, Troll)

Anonymous Coward | about 5 years ago | (#29760543)

Who let the nigger in here?

Re:FP (-1, Troll)

Anonymous Coward | about 5 years ago | (#29761489)

Your jew bitch mom.

Re:FP (0)

Anonymous Coward | about 5 years ago | (#29760419)

Now Mac users can right click with their right mouse and left click with their left mouse.
Macintosh: Efficient.

Cat and mouse quake version 2.0 (0)

Anonymous Coward | about 5 years ago | (#29760675)

Imagine if they gave it buttons to press, to fire a gun, plus some virtual cats to frag...

Re:FP (0, Troll)

Chris Mattern (191822) | about 5 years ago | (#29761329)

So now you can Quake while you Quake!

Re:FP (0)

Anonymous Coward | about 5 years ago | (#29761349)

To follow the thought.
http://www.instructables.com/id/Mouse-Mouse!/ [instructables.com]

Re:FP (-1, Flamebait)

Anonymous Coward | about 5 years ago | (#29761721)

I think your nickname says a lot about your sig. You do know that hearing voices in your head is called "schizophrenia", and not "Jesus talking to me", right? I know because last night Jesus told me that you were full of shit and I shouldn't believe you. See, my story has just as much credibility as yours does!

Quake Fit? (4, Funny)

natehoy (1608657) | about 5 years ago | (#29760251)

If only we could do this with gamers who need exercise. They get a better immersive experience AND get fit at the same time.

OK, so the open-brain surgery thing is going to be controversial, but...

Re:Quake Fit? (4, Funny)

Interoperable (1651953) | about 5 years ago | (#29760379)

Combine it with Google street view and you'll have a completely virtual mundane experience!

Re:Quake Fit? (1)

FlyingBishop (1293238) | about 5 years ago | (#29760531)

Given a throttle to adjust how fast the view moved as you walked, it would be anything but mundane.

Not that much more impressive than seeing streetview on a large screen, but still not mundane.

Re:Quake Fit? (3, Funny)

clone53421 (1310749) | about 5 years ago | (#29760571)

You mean just like going outside and taking a walk in real life? But why would I want to do that?

Re:Quake Fit? (0)

Anonymous Coward | about 5 years ago | (#29761083)

You mean just like going outside and taking a walk in real life? But why would I want to do that?

I find myself outside in this "real life" you talk of occasionally, and sometimes I wake up from my day dreaming, see something pretty and go "Whoa, great graphics!"

Re:Quake Fit? (1)

ZarathustraDK (1291688) | about 5 years ago | (#29761689)

When in doubt assume you're playing Diablo II on hardcore hell difficulty (aka. don't fuck up).

Re:Quake Fit? (0)

Anonymous Coward | about 5 years ago | (#29761443)

I want to see the world from my own home, the sun scares me...

Re:Quake Fit? (1)

dandart (1274360) | about 5 years ago | (#29760763)

Why streetview when you can have a camera on a blimp?

Re:Quake Fit? (1)

carlmenezes (204187) | about 5 years ago | (#29761261)

Well, add in the gun, a city with lots of 3D buildings and some physics and you have an experience that's anything but mundane. Heck, take out the person, add in a car which allows you to race through the city. Now put guns back on the car and make it multi player for a "Death Race" kind of experience. Even wilder, allow a player to roam a real city using their exported World of Warcraft character and mount for a crazy glimpse of what it would look like if you merged our modern cities with a magic world. Not unlike the whole Harry Potter thing, but there is something to be said about a wizard on a mount getting a Whopper at a Burger King ride thru ;)

Re:Quake Fit? (0)

Anonymous Coward | about 5 years ago | (#29760735)

If only we could do this with gamers who need exercise. They get a better immersive experience AND get fit at the same time.

It's called "paintball."

Re:Quake Fit? (2, Informative)

hoggoth (414195) | about 5 years ago | (#29760827)

You can.

See here: http://www.virtusphere.com/ [virtusphere.com]

DO WANT.

Re:Quake Fit? (0)

Anonymous Coward | about 5 years ago | (#29761293)

2D treadmill:
http://www.youtube.com/watch?v=moq1Dclza90

Online play (5, Funny)

Xebikr (591462) | about 5 years ago | (#29760279)

If I ever get fragged by a mouse, I hope no one ever tells me.

Re:Online play (3, Funny)

vertinox (846076) | about 5 years ago | (#29760333)

If I ever get fragged by a mouse, I hope no one ever tells me.

PRO TIP: Don't use cheese yellow colors for your model skins!

Re:Online play (1)

jason.sweet (1272826) | about 5 years ago | (#29762017)

I pwn humanz.
B3N

Damn! (2, Funny)

mcgrew (92797) | about 5 years ago | (#29760321)

Fragged by a rodent! Damned thing was camping, too, the bastard.

Re:Damn! (3, Interesting)

moogied (1175879) | about 5 years ago | (#29760363)

I'd be interested to see what would happen if they provided some kind of negative feedback to the mouse when a player shot it, and then just let them run rampant in there. I'd imagine mice would have a far better reaction rate then people in it.

Re:Damn! (1)

Hadlock (143607) | about 5 years ago | (#29760561)

I was thinking something along the same sort of lines; there's no force feedback (tactile feeback/negative feedback) for when he runs into stuff. I would like to see how the neuro-map for a mouse just being placed into the simulator looks compared to a mouse who spent his whole life "on the ball". I bet my brain's neuro-map looks a lot different when I'm playing TF2 compared to when I'm mountain biking or paintballing.

Re:Damn! (5, Funny)

Miffe (592354) | about 5 years ago | (#29760623)

They need to hook it up to the device that gave mice orgasms at the push of a button, so that one frag is one orgasm. And then let them loose in quakelive.

Re:Damn! (3, Interesting)

clone53421 (1310749) | about 5 years ago | (#29760663)

Hmm, yeah, and they should train the mouse to fire the gun by rewarding it – first, make it find a target and operate the "gun firing" switch (whatever that is). Then train it to find a person and target them and "fire". Finally, put it up against armed opponents, give negative feedback if the mouse gets shot, and see what happens. Will the mouse go for positive feedback (by shooting opponents), will it hide/flee from the opponents (to escape the negative feedback it learns to associate with being shot by them), or will it be intelligent enough to create a new self-defense mechanism whereby it learns that by shooting the opponents before they can shoot it, it can both avoid the negative feedback and at the same time get positive feedback?

Re:Damn! (2, Interesting)

Compuser (14899) | about 5 years ago | (#29761513)

Once you have these smarter mice identified, give them two guns and see if they learn to choose the right one for the situation.

Re:Damn! (4, Interesting)

clone53421 (1310749) | about 5 years ago | (#29761687)

I suspect learning to use the in-game offense/defense mechanisms would tax the mouse's brain far beyond its capacity already without adding the complexity of choosing between different weapons.

Although that does make me think of another interesting thing. Mice are more of a foraging creature... they look for food and hide from predators, fighting back only when cornered. A FPS, on the other hand, lends itself to predatory tactics... seeking your prey and killing them without being killed by their defensive tactics. Is it even possible for a mouse to learn to exhibit predatory behavior using a reward system, if their prey tendencies to flee or hide are being simultaneously triggered as their target fights back? If a bunch of mice were put into such a simulation, would they all hide from each other? Would they actively seek and kill each other? Or would there be some of both, where some mice tended to behave in a predatory manner (aggressive personalities?) while others hid (passive/survival)?

Re:Damn! (1)

xyph0r (1153429) | about 5 years ago | (#29761809)

If a bunch of mice were put into such a simulation, would they all hide from each other? Would they actively seek and kill each other?

This is beginning to sound like Battle Royale! What'd be interesting is to hook a more predatory creature up to this system. Give them the same reward system as the mice, and see how much the outcome in the game mimics nature.

Re:Damn! (1)

popeye44 (929152) | about 5 years ago | (#29761765)

Nah, he was trying to find out Who Moved His Cheese.

Quad Damage (1)

uncleroot (735321) | about 5 years ago | (#29760347)

In this week's issue of Nature, scientists from Princeton University confirm pleasure centers of mouse brain lights up after grabbing the Quad Damage jumping off the platform, spin 180 degrees and rockets his opponent who explodes in a mass of flying bloody chunks. Film at 11.

Re:Quad Damage (1)

DaedylusSL (1145293) | about 5 years ago | (#29760525)

I don't know about mice, but I can easily picture my cats learning to do that. Scary, psychotic animals...

270 FOV (1)

jgtg32a (1173373) | about 5 years ago | (#29760351)

Damn that would be awesome to have when playing Quake

270 FOV - tried & tossed (1)

dazedNconfuzed (154242) | about 5 years ago | (#29760783)

Early versions of Doom included the ability to link 3 PCs and use their monitors for left/front/right displays. Pity it was dropped.

Re:270 FOV - tried & tossed (1)

EdtheFox (959194) | about 5 years ago | (#29761991)

What? So you could have really shitty graphics on three monitors instead of just one? I'm glad they dropped it!

How many roads must a man walk down? (2, Funny)

domatic (1128127) | about 5 years ago | (#29760353)

Great. Now I have to worry about getting pwned by Frankie and Benjy.

Re:How many roads must a man walk down? (2, Funny)

Anonymous Monkey (795756) | about 5 years ago | (#29760457)

Our whole planet has already been pwned by Frankie and Benjy.

Re:How many roads must a man walk down? (1)

mcgrew (92797) | about 5 years ago | (#29761113)

I don't know, I'd rather be fragged by a couple of hyperintelligent pan galactic beings than some snotnosed 12 year old human.

mice or men (5, Insightful)

ZenDragon (1205104) | about 5 years ago | (#29760371)

I invision an army of mice farming gold in World of Warcraft, we could do it even cheaper than the Chinese!

Re:mice or men (1)

Yvan256 (722131) | about 5 years ago | (#29760563)

"Hey look, CHEESE DEPOSITS!" - Mouse farmer #5482390.

Re:mice or men (2, Funny)

Clandestine_Blaze (1019274) | about 5 years ago | (#29760861)

Naw, they'll be too busy raiding the cheese shop in Stormwind.

Oh great (5, Funny)

davidbrit2 (775091) | about 5 years ago | (#29760397)

Catching mice that get in my house is enough of a pain, but now I have to snag the bastards while they're rocket jumping? Thanks, jerks.

Re:Oh great (1)

Darth_brooks (180756) | about 5 years ago | (#29761045)

Just fix your cursor on the apex, time their jump, and rail them. That's what I do. I'll grant you its a bit of a mess to clean up, but it's better than my experiments with rockets.

Splash damage takes on a whole new meaning when you start spending the majority of your income on aluminum-based solid rocket fuel, semtex, and lots and lots of paper towels.

Re:Oh great (1)

Chees0rz (1194661) | about 5 years ago | (#29761581)

just make sure they didn't throw down a grenade for extra height, or they could be camping for a lonnnng time.

Re:Oh great (4, Funny)

mcgrew (92797) | about 5 years ago | (#29761167)

Catching mice that get in my house is enough of a pain

Christ, now even my cat is posting on slashdot.

Open Source Helping Humanity (5, Interesting)

Satanboy (253169) | about 5 years ago | (#29760431)

This is a great example of open source really helping humanity learn new and interesting things.

It's great to see that the tools provided by open software can really help speed up research.

I wonder what would happen if old versions of adobe photoshop, 3ds max, or cubase were left to open source for research purposes. What kind of discoveries would scientists make with programs like these?

Re:Open Source Helping Humanity (2, Insightful)

Korin43 (881732) | about 5 years ago | (#29760521)

They'd discover that the total size of all bittorrent swarms has suddenly decreased ;)

Re:Open Source Helping Humanity (1)

Brian Gordon (987471) | about 5 years ago | (#29760793)

I wonder what would happen if old versions of adobe photoshop, 3ds max, or cubase were left to open source

Probably not much.. Id released an engine to build on while those are just products. Old products that have better free alternatives, at that.

Re:Open Source Helping Humanity (1)

interkin3tic (1469267) | about 5 years ago | (#29761241)

I wonder what would happen if old versions of adobe photoshop, 3ds max, or cubase were left to open source for research purposes. What kind of discoveries would scientists make with programs like these?

The photoshop alone would lead to a wave of discoveries. Some of the discoveries might even turn out to be real!

(like as in not just photoshopped "that cell should be red to support my hypothesis so I'll just use a little filter action...")

Re:Open Source Helping Humanity (1)

4D6963 (933028) | about 5 years ago | (#29761885)

Given how little Photoshop has actually evolved in the last decade, and the excitement generated by Photoshop, it would undermine GIMP, create a project dedicated to improving the old Photoshop and ultimately it would give Adobe a free competitor to Photoshop that's nowhere near as bloated and probably better.

People keep telling me that I should have an open source scheme for my program (see Homepage link) but yeah, all it would do would help people make a free competitor. See it's fine to do it with a game because to Carmack what sold Quake 2 was the content (which is still not free), not the engine. Open sourcing an entire program isn't the same thing, as you give it all away.

Free information (5, Insightful)

Dripdry (1062282) | about 5 years ago | (#29760433)

Someone is likely to say it, so I will:

This is what happens when you have a free flow of information. Carmack got well paid for Quake 2 then opened the source up (eventually). If more people/institutions/corps did this it seems there would not only be more hearts and flowers (for all the open source hippies) but there would be MORE technology we could patent! The ability to make MORE money!

If I have 2 innovative products and I decide to open them up to general use, and at least 1 new idea comes from that, someone out there will create something with it and hopefully create a net gain for the system as a whole in the long run.

I know people are selfish, but for Science's sake, open up your information already! The economy is dying a slow, painful death (though the market might refute that this week), wouldn't the SOLUTION in The States be to repeal some copyright laws and let information flow freely so as to foster innovation like this? Even if it's a mouse on a ball in a hall at the mall, I have to believe only good could come from opening things up a bit more.

Re:Free information (0)

Anonymous Coward | about 5 years ago | (#29760759)

The economy is dying a slow, painful death (though the market might refute that this week),

I'd hate to break it to you, since you're trying really hard to sound all doom and gloom, but the market has been recovering for quite some time now. It bottomed out at 6 or 7k (Dow jones) and it's hit 10k recently. That's from it's ultimate peak of 14k before the implosion.

It didn't jump 3-4k in 1 week.

That's all I'm saying. Though, I do have some speculation to believe this is yet, another bubble. A mini-bubble, but a bubble.

Re:Free information (1)

CannonballHead (842625) | about 5 years ago | (#29761275)

The economy is dying a slow, painful death (though the market might refute that this week), wouldn't the SOLUTION in The States be to repeal some copyright laws and let information flow freely so as to foster innovation like this?

That kinda depends on what you mean, doesn't it? I'm not sure most software companies will be making too much money selling free software, which in turn won't help the market too much, I wouldn't think. Or maybe you meant to let "old" information flow freely, like Quake 2. That'd be different...

Re:Free information (0)

Anonymous Coward | about 5 years ago | (#29761507)

I think if there was no open-source engine available, they would just have hired someone to develop a primitive engine ;).

What are we going to do today, Brain? (3, Informative)

Jeremi (14640) | about 5 years ago | (#29760441)

  1. Train mice on Quake 2 until they are really good at it
  2. Outfit mice with miniature rocket launchers and rail guns
  3. Turn the armed mice loose
  4. Rule the world!

Re:What are we going to do today, Brain? (1)

Dripdry (1062282) | about 5 years ago | (#29760469)

You forgot the "5. Profit" motive. This is a capitalist sector you're in, don't forget.

Re:What are we going to do today, Brain? (2, Funny)

El Torico (732160) | about 5 years ago | (#29760847)

I was thinking something different -

4. Pay per view!

or maybe -

4. UMFC (Ultimate Mouse Fighting Championship)

Re:What are we going to do today, Brain? (1)

SnarfQuest (469614) | about 5 years ago | (#29761119)

In the next version they are going to use sharks, with lasers.

Re:What are we going to do today, Brain? (3, Funny)

EkriirkE (1075937) | about 5 years ago | (#29761407)

Pinky! Are you thinking what I'm thinking?

Re:What are we going to do today, Brain? (1, Informative)

Anonymous Coward | about 5 years ago | (#29761623)

Are you pondering what I'm pondering?

Scientists Scan the Brains of Mice Playing Quake (1)

abbynormal brain (1637419) | about 5 years ago | (#29760453)

... and find they are equivalent to the brains of humans who play Quake.

Further evidence FPS are best played with a mouse (5, Funny)

Saishuuheiki (1657565) | about 5 years ago | (#29760461)

Beats a console controller any day, even lab scientists agree

Hmm.... (1, Interesting)

Anonymous Coward | about 5 years ago | (#29760489)

Human controlling fighter jet in fighter jet.
Human controlling fighter jet in console type game system.
Mice controlling console type game system.

Is no-one else seeing the dangerous possibilities?!

Re:Hmm.... (1)

kalirion (728907) | about 5 years ago | (#29761799)

Yeah, these mice will put our CHAirForce pilots out of work!

Frame rate? (2, Interesting)

192939495969798999 (58312) | about 5 years ago | (#29760491)

So what was the frame rate on the mouse's brain? Could it run crysis/linux?

Re:Frame rate? (1)

ZERO1ZERO (948669) | about 5 years ago | (#29761047)

Could it run crysis/linux?

Yes, but it could not manage Vista.

Mice playing Quake, huh? (0)

Anonymous Coward | about 5 years ago | (#29760517)

The sad part is that their scores are higher than mine

Don't kid yourselves... (1)

fahrbot-bot (874524) | about 5 years ago | (#29760539)

No word as of yet whether the scientists plan on giving the mice control of the gun.

...they'll be training, I mean, "testing" sharks next.

Are you pondering what I'm pondering? (1)

ehaggis (879721) | about 5 years ago | (#29760593)

Gee, Brain, what do you want to do tonight?

The same thing we do every night, Pinky—try to take over the world!

Mice vs. Managers (4, Funny)

DieselPup (1657569) | about 5 years ago | (#29760597)

They initially tried this study using managers, but there was no evidence that the managers were learning anthing or that they even perceived their environment

A few years into the future... (1)

TheSpoom (715771) | about 5 years ago | (#29760599)

The world was shocked today when the World Cyber Games championship was taken from fragu4life, champion for the last several years, by a newcomer, sirsqueaksalot. Information is sketchy as to the newcomer's origins, but it has been stated that he greatly enjoys cheese.

News at eleven.

ZORT! NARF! ZOWIEE! (4, Funny)

wowbagger (69688) | about 5 years ago | (#29760641)

"Are you pondering what I am pondering, Pinky?"
"I think so Brain, but how can I bunny-hop over the lava when I'm a mouse?"

Ideas (2, Informative)

lymond01 (314120) | about 5 years ago | (#29760705)

No word as of yet whether the scientists plan on giving the mice control of the gun.

Just whisper this when you say it. Rodents have unnaturally good hearing.

Animals to pilot drones (0)

Anonymous Coward | about 5 years ago | (#29760715)

Now train them to pilot fighter drones, etc.

Re:Animals to pilot drones (1)

4D6963 (933028) | about 5 years ago | (#29761903)

Nothing New (0)

Anonymous Coward | about 5 years ago | (#29760741)

Quake has had a mouse interface since it first came out. This is nothing new. And don't tell me to rtfa - I'm sure it won't tell me anything I need to know.

Wonder whether John Carmack ever envisioned this (0)

Anonymous Coward | about 5 years ago | (#29760781)

"Wonder whether John Carmack ever envisioned this"

Obviously he did:
http://www.youtube.com/watch?v=5wh3g0NJWUE

They're waiting for you. In the TEST CHAMBER. (5, Funny)

reverseengineer (580922) | about 5 years ago | (#29760787)

The researchers originally wanted to use Half-Life instead of Quake 2, but they could never get the mice to do anything in the game other than murdering the scientists.

Re:They're waiting for you. In the TEST CHAMBER. (1)

BOFslime (178524) | about 5 years ago | (#29761043)

Half-Life did use the Q2 engine.

Re:They're waiting for you. In the TEST CHAMBER. (2, Informative)

megamerican (1073936) | about 5 years ago | (#29761301)

Half-Life did use the Q2 engine.

It actually used the Quake engine which was modified with some parts of the Quake2 codebase. The modified Quake engine was known as Quakeworld.

http://developer.valvesoftware.com/wiki/Quake_Engine_Hierarchy [valvesoftware.com]

Rats (5, Funny)

hoggoth (414195) | about 5 years ago | (#29760789)

Just thought I'd point out that
despite all my rage, I am still just a rat in a cage.

Re:Rats (0)

Anonymous Coward | about 5 years ago | (#29760929)

Well played, sir. Well played indeed.

mod 0p (-1, Flamebait)

Anonymous Coward | about 5 years ago | (#29760829)

minutes. At home, 5eesion and join in

When Sips Of Water Are A Reward (0)

Anonymous Coward | about 5 years ago | (#29760865)

It's too bad that the whole God/Satan/Heaven/Hell thing isn't true, 'cause I'd get some small amount of satisfaction at seeing what is done to people behind experiments that involve depriving critters of fucking water. Science is cool and all, but we're all sentient creatures and no species has a monopoly on feeling thirst and hunger and fear and warmth and happiness.

Re:When Sips Of Water Are A Reward (1)

4D6963 (933028) | about 5 years ago | (#29761959)

Oh noes, thirsty insects, teh horror! Unrelatedly today I've squished 4 insects before breakfast.

Acknowledgements (2, Interesting)

interkin3tic (1469267) | about 5 years ago | (#29760945)

If anyone is wondering, the authors did thank Carmack and id software:

Acknowledgements We thank E. Chaffin for help with mouse behaviour,
J. Carmack and id Software for providing the Quake2 code

I wonder if they've realized... (1)

space_jake (687452) | about 5 years ago | (#29760977)

They can get there faster by bunny hopping.

Teach them to play CTF! (0)

Anonymous Coward | about 5 years ago | (#29760993)

It would be cool to play against a mouse. I wonder if they could navigate q2ctf1 (my favorite map).

New definition (2, Interesting)

SnarfQuest (469614) | about 5 years ago | (#29761007)

Gives you a new definition for a head mounted display.

Explains a lot (3, Funny)

Darth_brooks (180756) | about 5 years ago | (#29761115)

I wondered why the last arena I logged in to had the quad damage replaced by a wheel of cheese, and why the rocket pickups were shaped like little smudges of peanut butter.

I for one... (0, Redundant)

Q-Hack! (37846) | about 5 years ago | (#29761127)

I for one, welcome our new virtual mice overlords.

Not used to it (0)

Anonymous Coward | about 5 years ago | (#29761189)

I'll never will get used to "YOU HAVE LOST THE LEAD" phrase in Quake. Now to be beaten by a mouse... I... I... *sniffs*

Now thats a (1)

harris s newman (714436) | about 5 years ago | (#29761279)

real gaming mouse

Mice? try hyperintelligent pandimensional beings (2, Funny)

kipling (24579) | about 5 years ago | (#29761587)

Mice already know how to interface with computers, having built the greatest computer in all space and time. The mice are running this quake experiment just so that they have a bit of fun "decommissioning" the hardware later.

Re:Mice? try hyperintelligent pandimensional being (2, Funny)

aicrules (819392) | about 5 years ago | (#29761823)

I'll take a computer than runs Quake 2 at a reasonable 60 fps over a computer that takes millions of years to say "42".
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