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Inkscape 0.47 Released

kdawson posted more than 4 years ago | from the drawing-not-quartering dept.

Software 225

derrida writes "After over a year of intensive development and refactoring, Inkscape 0.47 is out. This version of the SVG-based vector graphics editor brings improved performance and tons of new features, including: timed autosave, Spiro splines, auto-smooth nodes, Eraser tool, new modes in Tweak tool, snapping options toolbar & greater snapping abilities, new live path effects (including Envelope), over 200 preset SVG filters, new Cairo-based PS and EPS export, spell checker, many new extensions, optimized SVG code options, and much more. Additionally, it would be wrong to not mention the hundreds of bug fixes. Check out the full release notes for more information about what has changed, enjoy the screenshots, or just jump right to downloading your package for Windows, Linux, or Mac OS X." We've been following the progress of Inkscape for years (2006, 2005, 2004).

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Your official guide to the Jigaboo presidency (-1, Troll)

Anonymous Coward | more than 4 years ago | (#30223464)

Congratulations on your purchase of a brand new nigger! If handled properly, your apeman will give years of valuable, if reluctant, service.

You should install your nigger differently according to whether you have purchased the field or house model. Field niggers work best in a serial configuration, i.e. chained together. Chain your nigger to another nigger immediately after unpacking it, and don't even think about taking that chain off, ever. Many niggers start singing as soon as you put a chain on them. This habit can usually be thrashed out of them if nipped in the bud. House niggers work best as standalone units, but should be hobbled or hamstrung to prevent attempts at escape. At this stage, your nigger can also be given a name. Most owners use the same names over and over, since niggers become confused by too much data. Rufus, Rastus, Remus, Toby, Carslisle, Carlton, Hey-You!-Yes-you!, Yeller, Blackstar, and Sambo are all effective names for your new buck nigger. If your nigger is a ho, it should be called Latrelle, L'Tanya, or Jemima. Some owners call their nigger hoes Latrine for a joke. Pearl, Blossom, and Ivory are also righteous names for nigger hoes. These names go straight over your nigger's head, by the way.

Owing to a design error, your nigger comes equipped with a tongue and vocal chords. Most niggers can master only a few basic human phrases with this apparatus - "muh dick" being the most popular. However, others make barking, yelping, yapping noises and appear to be in some pain, so you should probably call a vet and have him remove your nigger's tongue. Once de-tongued your nigger will be a lot happier - at least, you won't hear it complaining anywhere near as much. Niggers have nothing interesting to say, anyway. Many owners also castrate their niggers for health reasons (yours, mine, and that of women, not the nigger's). This is strongly recommended, and frankly, it's a mystery why this is not done on the boat

Your nigger can be accommodated in cages with stout iron bars. Make sure, however, that the bars are wide enough to push pieces of nigger food through. The rule of thumb is, four niggers per square yard of cage. So a fifteen foot by thirty foot nigger cage can accommodate two hundred niggers. You can site a nigger cage anywhere, even on soft ground. Don't worry about your nigger fashioning makeshift shovels out of odd pieces of wood and digging an escape tunnel under the bars of the cage. Niggers never invented the shovel before and they're not about to now. In any case, your nigger is certainly too lazy to attempt escape. As long as the free food holds out, your nigger is living better than it did in Africa, so it will stay put. Buck niggers and hoe niggers can be safely accommodated in the same cage, as bucks never attempt sex with black hoes.

Your Nigger likes fried chicken, corn bread, and watermelon. You should therefore give it none of these things because its lazy ass almost certainly doesn't deserve it. Instead, feed it on porridge with salt, and creek water. Your nigger will supplement its diet with whatever it finds in the fields, other niggers, etc. Experienced nigger owners sometimes push watermelon slices through the bars of the nigger cage at the end of the day as a treat, but only if all niggers have worked well and nothing has been stolen that day. Mike of the Old Ranch Plantation reports that this last one is a killer, since all niggers steal something almost every single day of their lives. He reports he doesn't have to spend much on free watermelon for his niggers as a result. You should never allow your nigger meal breaks while at work, since if it stops work for more than ten minutes it will need to be retrained. You would be surprised how long it takes to teach a nigger to pick cotton. You really would. Coffee beans? Don't ask. You have no idea.

Niggers are very, very averse to work of any kind. The nigger's most prominent anatomical feature, after all, its oversized buttocks, which have evolved to make it more comfortable for your nigger to sit around all day doing nothing for its entire life. Niggers are often good runners, too, to enable them to sprint quickly in the opposite direction if they see work heading their way. The solution to this is to *dupe* your nigger into working. After installation, encourage it towards the cotton field with blows of a wooden club, fence post, baseball bat, etc., and then tell it that all that cotton belongs to a white man, who won't be back until tomorrow. Your nigger will then frantically compete with the other field niggers to steal as much of that cotton as it can before the white man returns. At the end of the day, return your nigger to its cage and laugh at its stupidity, then repeat the same trick every day indefinitely. Your nigger comes equipped with the standard nigger IQ of 75 and a memory to match, so it will forget this trick overnight. Niggers can start work at around 5am. You should then return to bed and come back at around 10am. Your niggers can then work through until around 10pm or whenever the light fades.

Your nigger enjoys play, like most animals, so you should play with it regularly. A happy smiling nigger works best. Games niggers enjoy include: 1) A good thrashing: every few days, take your nigger's pants down, hang it up by its heels, and have some of your other niggers thrash it with a club or whip. Your nigger will signal its intense enjoyment by shrieking and sobbing. 2) Lynch the nigger: niggers are cheap and there are millions more where yours came from. So every now and then, push the boat out a bit and lynch a nigger.

Lynchings are best done with a rope over the branch of a tree, and niggers just love to be lynched. It makes them feel special. Make your other niggers watch. They'll be so grateful, they'll work harder for a day or two (and then you can lynch another one). 3) Nigger dragging: Tie your nigger by one wrist to the tow bar on the back of suitable vehicle, then drive away at approximately 50mph. Your nigger's shrieks of enjoyment will be heard for miles. It will shriek until it falls apart. To prolong the fun for the nigger, do *NOT* drag him by his feet, as his head comes off too soon. This is painless for the nigger, but spoils the fun. Always wear a seatbelt and never exceed the speed limit. 4) Playing on the PNL: a variation on (2), except you can lynch your nigger out in the fields, thus saving work time. Niggers enjoy this game best if the PNL is operated by a man in a tall white hood. 5) Hunt the nigger: a variation of Hunt the Slipper, but played outdoors, with Dobermans. WARNING: do not let your Dobermans bite a nigger, as they are highly toxic.

Niggers die on average at around 40, which some might say is 40 years too late, but there you go. Most people prefer their niggers dead, in fact. When yours dies, report the license number of the car that did the drive-by shooting of your nigger. The police will collect the nigger and dispose of it for you.

Have it put down, for god's sake. Who needs an uppity nigger? What are we, short of niggers or something?

They all do this. Shorten your nigger's chain so it can't reach any white women, and arm heavily any white women who might go near it.

Not unless it outnumbers you 20 to 1, and even then, it's not likely. If niggers successfully overthrew their owners, they'd have to sort out their own food. This is probably why nigger uprisings were nonexistent (until some fool gave them rights).

Yeah, well, it would. Tell it to shut the fuck up.

A nigger's skin is actually more or less transparent. That brown color you can see is the shit your nigger is full of. This is why some models of nigger are sold as "The Shitskin".

What you have there is a "wigger". Rough crowd. WOW!

They're as common as dog shit and about as valuable. In fact, one of them was President between 1992 and 2000. Put your wigger in a cage with a few hundred genuine niggers and you'll soon find it stops acting like a nigger. However, leave it in the cage and let the niggers dispose of it. The best thing for any wigger is a dose of TNB.

And you were expecting what?

When you came in here, did you see a sign that said "Dead nigger storage"? .That's because there ain't no goddamn sign.

Re:Your official guide to the Jigaboo presidency (-1, Offtopic)

Anonymous Coward | more than 4 years ago | (#30223484)

Look at your address bar. Have you mistaken /. for /b/?

Re:Your official guide to the Jigaboo presidency (-1, Offtopic)

Anonymous Coward | more than 4 years ago | (#30223838)


Great (1)

AniVisual (1373773) | more than 4 years ago | (#30223470)

I hope they solved the problem where it snapped to the panel and the edge of the screen alternately when you maximized it in Gnome with a resolution of 1024x768.

A "must-have" package (1, Interesting)

AliasMarlowe (1042386) | more than 4 years ago | (#30223526)

Inkscape is installed on all of our Linux PCs at home, and on the Windows PCs and VMs at work. It is one of the "must-have" applications for graphics. We all use it at home, adults & kids.

Re:A "must-have" package (1)

X0563511 (793323) | more than 4 years ago | (#30223890)

I hope they solved the problem where it snapped to the panel and the edge of the screen alternately when you maximized it in Gnome with a resolution of 1024x768.

Inkscape is installed on all of our Linux PCs at home, and on the Windows PCs and VMs at work. It is one of the "must-have" applications for graphics. We all use it at home, adults & kids.

I love how you replied to someone yet said nothing related to the parent at all.

Re:A "must-have" package (1)

AliasMarlowe (1042386) | more than 4 years ago | (#30223976)

I love how you replied to someone yet said nothing related to the parent at all.

Why, thank you for the compliment! And I thought I was new here...

Re:A "must-have" package (1)

billsayswow (1681722) | more than 4 years ago | (#30224866)

Curse you, Marlowe. I was going to say that and get the promotional payment and swag instead of you. Just kidding, I agree. It is a pretty splendid program, for serious work or simple play.

Re:Great (4, Insightful)

beelsebob (529313) | more than 4 years ago | (#30223786)

Dunno, but what they didn't fix was the incorrect naming of save/export.

They seem to think save is anything that outputs a vector format, and export is anything that outputs a bitmap, rather than the normal definition of save being anything you can re-open with zero loss of data, and export being things you might lose data (possibly all of it) if you try to re-import.

I lost a *lot* of time when I "saved" a load of files as pdfs, and then got told inkscape couldn't reopen them.

Re:Great (1)

MichaelSmith (789609) | more than 4 years ago | (#30224030)

You seriously expected to go back from pdf to svg? My wife exports from revit to pdf and she doesn't expect the process to work in reverse.

Re:Great (4, Insightful)

beelsebob (529313) | more than 4 years ago | (#30224088)

1) yes, illustrator works just fine reading/writing pdf as it's save format
2) yes, anything in the list of formats under "save" should allow me to open again... if it won't, it should be under "export" not "save".

Re:Great (1)

BitZtream (692029) | more than 4 years ago | (#30224242)

I do it all the time. They are both standardized vector formats. We get PDFs from customers for various bits of artwork that we need to convert to SVG to use with our software.

Re:Great (1)

AleBaba (1566049) | more than 4 years ago | (#30224074)

As someone who works with Linux-systems a lot I implicitly know that saving to pdf means you won't be able to edit it later. BUT, I call that process exporting. If they really wanted to make a difference between "export to bitmap" and "export to some other format" they should call it "render to bitmap" because that's what it does (IMHO you can't "export" an svg to png).

Re:Great (2, Insightful)

beelsebob (529313) | more than 4 years ago | (#30224094)

As someone who works with Illustrator a fair amount, I implicitly know that pdfs can be reopened and worked on just fine without losing any data at all. I call this function save.

Inkscape does not have this feature, and thus should put pdf export in the export section, not the save section.

Re:Great (1)

AleBaba (1566049) | more than 4 years ago | (#30224118)

You did not really read my response, did you?

Re:Great (1)

beelsebob (529313) | more than 4 years ago | (#30224146)

I did, I was just pointing out that there's no implicit reason why you can't re-open a pdf. Illustrator does this just fine.

Re:Great (1)

X0563511 (793323) | more than 4 years ago | (#30224398)

The difference is that illustrator is also made by the same people who make* PDFs.

* Dur, the people who make Adobe Acrobat can probably handle editing/extracting-from PDFs.

Re:Great (2, Insightful)

beelsebob (529313) | more than 4 years ago | (#30224430)

Except that pdf is an open format that's actually remarkably simple to parse.

Re:Great (1)

beelsebob (529313) | more than 4 years ago | (#30224440)

Sorry to reply to myself, but let me add... especially when you wrote it out yourself, and can guarantee the structure of the elements in it.

kermit gets his pen wet! (-1, Troll)

Anonymous Coward | more than 4 years ago | (#30223548)

Kermit The Frog's bacon scented penis!

Hurrah! (0)

Anonymous Coward | more than 4 years ago | (#30223558)

But think how long it's going to take to get to 1.0...

Re:Hurrah! (4, Insightful)

palegray.net (1195047) | more than 4 years ago | (#30223588)

As a general rule, "1.0" doesn't really hold a lot of significance in the open source community with regard to actual usefulness. A heck of a lot of the (very stable) stuff I use is < 1.0.

Re:Hurrah! (4, Insightful)

mcrbids (148650) | more than 4 years ago | (#30223666)

But you forgot to say why!

Many times, developers will have a list of features that they figure are "1.0". They may not have reached all the features yet, but the features developed thusfar may be very stable.

A case in point is my own set of backup scripts (this is not) Backup Buddy [effortlessis.com]. I've been using them for years, they work very well, stable even with very large sets of data. (Well into the TBs currently, managing over 100 backup sources in 24 hour rotation)

But I don't consider them "1.0" yet because I always envisioned a handy-dandy web interface for managing backup rotations, verifying backups (currently working) and recovering files 1-by-1 securely. So, I edit config files. (aw shucks)

Re:Hurrah! (0)

DNS-and-BIND (461968) | more than 4 years ago | (#30223990)

That's why I'll take one look at it and go on to the next one. I've used enough crap software to know that I don't want my money depending on some hacker's never-to-be-finished software. Another warning sign is a cutesy name like "the GIMP" or "(this is not) Backup Buddy". Google is readily available to give any piece of software a unique, non-namespace-polluting name like Drupal or Joomla or Linux.

The closed circle (5, Insightful)

westlake (615356) | more than 4 years ago | (#30223710)

As a general rule, "1.0" doesn't really hold a lot of significance in the open source community with regard to actual usefulness.

It's rather a pity that so many projects like Inkscape might be overlooked by all those folks living outside the open source community.

Where Rev. 0.x = Beta state, maybe, and Alpha, more than likely. Immature. Unstable. Basic features missing or unusable.

Think of it as another handicap, like naming your premier photo editing program The GIMP - which to the outsider translates simply as "crippled" and "sexually perverse."

Re:The closed circle (1)

beelsebob (529313) | more than 4 years ago | (#30223818)

Where Rev. 0.x = Beta state, maybe, and Alpha, more than likely. Immature. Unstable. Basic features missing or unusable.
You mean, exactly like inkscape is? No disrespect to it – it's an awesome project... but it's by no means a mature editor.

Re:The closed circle (4, Interesting)

daid303 (843777) | more than 4 years ago | (#30224048)

I'm no artist, but I do like to create things, so I use many tools to do just about anything. But I don't want to spend many hours learning a tool, as I just want to create something quick and easy.

Now, in my years I've come across many tools. Closed source/open source, free/payed. I've used anything from mspaint to photoshop, from milkshape to 3D studio max. I've tried GIMP, Blender and Inkscape as open source tools. And quickly dumped GIMP and Blender, they are not userfriendly for entry level at all. Blender doesn't allow you to do anything unless you spend a few hours just configuring things and doing tutorials, which is a pain in the ass compared to 3D studio max (yes, you get what you pay for, 3DS Max is not cheap). Milkshape is also much easier to use then Blender, but has much less features, still I think Blender could learn from it.
About the same goes for GIMP vs Photoshop, but in that respect GIMP is much friendlier then Blender. However, photoshop still seems to have an edge in entry level usage.

And then we had Inkscape, installed, started, and go. No problems at all, didn't need to look for any alternatives. Now, I only use 10% of the features of these programs. But for everything I used I think Inkscape is the only that really should get the 1.x version stamp.

Re:The closed circle (2, Insightful)

Anonymous Coward | more than 4 years ago | (#30224250)

While it's true that Blender is awful in the beginning, once you get the hang of it you understand why they made it this way. And frankly, it's not beyond the reach of somebody who really wants to start 3d editing (not a very common user). You should just understand that their target audience = poeple who spend a few hours configuring things and doing tutorials.

Re:The closed circle (1)

zwei2stein (782480) | more than 4 years ago | (#30224294)

Interesting you mention theese two programs.

Bitter blender experience (Cinema 4D spoiled me) and constant trouble with Gimp (so many bad concepts, usability nightmare that unlike Blender can not be overcome by learning interface) have bittered me against pretty much any graphic tool that comes from opensource, it certainly caused me to dismiss Inkspace the very instead i heard about it. But this is insteresting, OS graphics tool that actually works well?

Re:The closed circle (1)

X0563511 (793323) | more than 4 years ago | (#30224454)

Yep. I don't use it much, but from cruising through the built-in tutorial (which is actually an editable file... so the tutorial is directly interactive) I was able to make a few things. I still don't know WTF I'm doing with GIMP. I basically use it to resize and crop - anything else is a PITA to figure out (besides basic filters)

Re:The closed circle (1)

X0563511 (793323) | more than 4 years ago | (#30224434)

I've never modeled something with more than 50 polygons before. Blender was the first thing to let me make a complete complex model [imageshack.us]*, and I did it with not very much outside help.

It took me a week to figure even the basics of Maya and 3D-Studio Max.

I don't accept your argument against Blender, by my very own experience of that learning process.

* - Modeled 1016 polygons, if you include edge loops for the smoothing/subsurface modifiers. The "actual" mesh is only 400 or so.

Re:The closed circle (1)

daid303 (843777) | more than 4 years ago | (#30224624)

Guess we have different needs, maybe I'm just trying to do something with blender it's not designed to do. Mainly very low poly models, with full control of every vertex, something which is best done with Milkshape. And conversion of model formats + fixing up some issues.

But Blender got a price for just pissing me off with the "import file" dialog, depending on the type you are trying to import the file browse and path act differently, don't remember the last path, and the import sometimes fails without any notice.

But good to know that it works for people other then myself.

Re:The closed circle (1)

Hurricane78 (562437) | more than 4 years ago | (#30223980)

Nah. It’s a mental handicap to pre-judge software that way. And besides: What kind of needy loser lets others dominate how he wants to build his software? Someone with no own sense of reality and system of values? Well then he won’t become much of a leader, or innovator will he? ^^
Especially, if you work for free anyway.

Maybe you should not assume, that you can demand special treatment from someone who gives you things for free. :)

I, for example, have only one reason I write most of my software: For me. So I can use my computer in a better way.
If you happen to like it, that’s nice and all. Take it, have fun. :)
But don’t come and ask for anything as if you payed for it!
You can offer me money to listen to your suggestion or help you, of course.
But also don’t expect me to take it, if it’s not worth it for me. :)

Re:The closed circle (1, Funny)

Anonymous Coward | more than 4 years ago | (#30224282)

Where Rev. 0.x = Beta state, maybe, and Alpha, more than likely. Immature. Unstable. Basic features missing or unusable.

Where would that be?

In the Microsoft world, 1.0 is prototype, 2.0 is feature preview, 3.0 is alpha, 3.1 is beta, 3.y where y>1 is stable, and 4.0 is oh f*ck, they broke everything.

From x>=5, x.0 is alpha, SP1 is beta, and somewhere between SP2 and SP6 is stable.

Re:The closed circle (1)

thuerrsch (1442235) | more than 4 years ago | (#30224360)

It's a fact that most proprietary software is invariably sneered at by folks like us living a happy life outside the commercial software circus.

Where Vista, a. k. a.Rev. 6.0 = Beta state, maybe, and Alpha, more than likely. Immature, even after many years of development. Fucked up beyond recognition. Unusable.

Think of it as another handicap, like naming your cash-cow word processing program WORD - which to the enlightened translates simply as "crippling its users' freedom", "perversely expensive" and, therefore, "evil".

Re:The closed circle (0)

Anonymous Coward | more than 4 years ago | (#30224862)

I would like to make a company dedicated to get all those 0.XX beta stage Open Source program, made strong software Quality Assurance tests (including robustness, UI and efficiency) and sold the X.00 versions.

Unfortunately due to the software licenses, I would have to charge a *big* initial amount of money to release the software in order to cover the costs of production.

Re:Hurrah! (1)

ynef (995695) | more than 4 years ago | (#30224226)

Unfortunately, I find that the opposite also is true, namely that > 1.0 not necessarily implies that the software is stable. This is not unique for the FOSS community, of course.

Re:Hurrah! (0)

Anonymous Coward | more than 4 years ago | (#30224240)

Indeed. And KDE 4.2 was that enormous mess we all saw.

Brilliant piece of software (5, Interesting)

zhilla2 (1586095) | more than 4 years ago | (#30223654)

As a person who uses vector drawing programs from time to time, this program was a great find. Having pirated Corel Draw installed, mostly for rubbish reasons, was also bad - for bloat reasons, law reasons - and sanity reasons. I remember that Corel then (>5 years ago) had so much bugs, slow and unresponsible, bad support for local fonts, unstable. For all my purposes Inkscape is by far better program - compact, standards compliant, fully functional, and frankly I enjoy using it much better than Corel Draw. Couple bugs yes, but brilliantly reliable compared to horrible nightmare that is (was?) Corel Draw.

Re:Brilliant piece of software (2, Insightful)

BitZtream (692029) | more than 4 years ago | (#30223716)

Its far from standards compliant, unless you think Word is HTML compliant when you use it as an HTML editor.

Re:Brilliant piece of software (3, Insightful)

Nicolas MONNET (4727) | more than 4 years ago | (#30223738)

It does not cover all of SVG, that does not mean it's not compliant with the standard.

Re:Brilliant piece of software (5, Insightful)

zhilla2 (1586095) | more than 4 years ago | (#30223760)

Your argument is invalid. Yes, it might not be 100% draft compatible, but at least its SVG files are perfectly readable in all the software I ever tried... from Firefox, Opera, to Photoshop and whatnot. As far as I know, Word HTML is actually readable mostly in IE. It does so on purpose - 1. Get monopoly 2. Break standards 3. Get people to use your proprietary formats / equipment 4. Profit!

Re:Brilliant piece of software (1)

Hurricane78 (562437) | more than 4 years ago | (#30224052)

Actually it’s not. That’s GP’s point. The extensions are simply not shown in Firefox & co. Just as with Word HTML.

Re:Brilliant piece of software (3, Informative)

BitZtream (692029) | more than 4 years ago | (#30224114)

If you think Firefox renders SVGs correctly, you aren't doing much with your SVGs.

Neither gecko (Firefox) nor Webkit have SVG rendering thats useful for more than basic shapes. They lack support for large swaths of the standard.

You're response is only valid if you use Inkscape to draw basic flowcharts and smiley faces, do anything complex, Inkscape, Firefox and Webkit are severely lacking.

They claim test suite compliance, if so than thats a major step to not sucking, but only if it actually saves standard SVGs. It traditionally hasn't. Its default format uses its own extensions, and its standard svg format lacked features for no apparent reason. Hell, the Inkscape extended SVG format just seems to give you some of the standard SVG features, but using custom extensions.

So great, Inkscape SVGs are renderable in Inkscape, and really simple ones will work in Firefox and Opera. Whoopdee-doo.

Do you accept a web browser with HTML 2.0 support now days? I don't.

Photoshop has a real SVG rendering engine built in, it will load files that Inkscape doesn't have a chance in hell of loading.

If you're argument is that Inkscape's lack of standard support is OK because its trying to embrace and extend the format and break compatibility with other software (again, not some extremely simple drawing) just so it can be 'the one to rule them all', then Inkscape can go fuck itself. I use SVG because it IS A STANDARD that IS SUPPORTED PROPERLY by at least SOME software. I'm not complaining about not supporting the ENTIRE standard, no one does. What it does support and how it saves on the other hand, I expect to be proper.

Again, if you think Word HTML is acceptable, you and I have completely definitions of standard. I like my 'standard' files to actually follow the definition of the standard, not someone elses own variation.

I find it amusing that your arguing that Inkscape breaking standards is acceptable because MS did it. Two wrongs don't make a right.

Why even claim the SVG file format? Just call it what it is. Why have a 'Inkscape SVG' and a 'Standard SVG' save option? Why not just call the Inkscape version the Inkscape file format and stop trying to piggy back on the SVG standard. Why introduce confusion to others?

Re:Brilliant piece of software (0)

Anonymous Coward | more than 4 years ago | (#30224740)

But just like Word is doing stuff other than webpages and does them well, Inkscape has many applications other than producing SVGs. It's popular for drawing in the scientific community, unfortunately the cairo EPS export breaks several Latex packages for working with graphics making this release useless for me, I'll have to stick to .46

Re:Brilliant piece of software (0)

Anonymous Coward | more than 4 years ago | (#30224872)

Your argument is invalid, as it obviously lacks the ??? step.

Re:Brilliant piece of software (1)

SpinyManiac (542071) | more than 4 years ago | (#30223756)

I take the opposite view. I like Inkscape and I used it for a while, but I needed some features which, at the current rate of development, are a couple of years away.
The one which stands out is this: You can add shapes to the ends of lines, arrowheads for example. What you can't do is change the colour so they match the line, they're always black.

I switched to CorelDraw X4. There is a non-commercial version available which doesn't have the horrible activation/DRM system, and you get three licences for £80. It doesn't seem to be cut down in any way, but the bugs annoyed me until Corel released a service pack.

I'll be checking out the new version of Inkscape anyway.

Re:Brilliant piece of software (3, Informative)

neonleonb (723406) | more than 4 years ago | (#30223978)

Extensions -> Modify Path -> Color Markers to Match Stroke Yeah, that's a crappy damn interface to something that should happen automatically, but it works.

Re:Brilliant piece of software (1)

jonbryce (703250) | more than 4 years ago | (#30224830)

Most people who do graphics for a living use Adobe Illustrator, not Corel Draw, and they generally use it on a Mac.

Snow Leopard, finally. (1)

Doches (761288) | more than 4 years ago | (#30223694)

It's about time -- Inkscape on Snow Leopard has been hideously broken for months now.

Re:Snow Leopard, finally. (2, Interesting)

Ash-Fox (726320) | more than 4 years ago | (#30223798)

Inkscape on Snow Leopard has been hideously broken for months now.

If you want to do any serious graphics work, I'd recommend using Windows instead, the majority of graphics applications "just work" on it and there is not as many backwards compatibility issues forcing you to upgrade constantly in Windows as there is in OS X. There isn't even a 64bit version of most graphics applications for OS X (this includes Photoshop) due to Apple's policies on what APIs and languages you can use to make 64bit GUIs.

Re:Snow Leopard, finally. (1)

gmhowell (26755) | more than 4 years ago | (#30224058)

Adobe has had years and plenty of notice about the 64 bit API and languages. Their fucking problem for digging in their heals, cruising on name recognition and lack of competition.

Re:Snow Leopard, finally. (2, Interesting)

BitZtream (692029) | more than 4 years ago | (#30224280)


I refuse to buy another Adobe product until they freaking fix that. Whats worse is that I'm finding that my reasons for paying a small fortune for Creative Suite is rapidly going away. Sure its nice and would make things easier, but I'm just learning alternative, although slower, methods of accomplishing the same thing with less feature rich software.

If CS5 doesn't do it, its unlikely that I'll bother with Adobe in the future, I'll have too much time invested in knowing how to use other software better.

Re:Snow Leopard, finally. (-1, Flamebait)

Anonymous Coward | more than 4 years ago | (#30224650)

CASE SENSITIVE FS ???? u mean the cryptonite of Unix and one of the reasons people use Windows ?

Does it actually make standard SVGs yet? (5, Interesting)

BitZtream (692029) | more than 4 years ago | (#30223702)

Everytime I've looked at Inkscape in the past its idea of 'standard' SVGs is about like Word's idea of 'standard' HTML, even when you switch to the standard svg format rather than its extended version.

I'm grabbing it now, but I see nothing in the release notes about this particular issue. I see things about adding more extensions which is great and all, but I use SVG because its a documented standard that I can work with in my own software, I'd love to suggest Inkscape to others, but until its capable of producing version 1.2 SVGs with text flows that work with Apache Batik is useless. The font improvements look promising, as long as it isn't retarded and storing all text as curves.

Heres to hoping ...

Re:Does it actually make standard SVGs yet? (0)

Anonymous Coward | more than 4 years ago | (#30223862)

Are you serious?

The program is useless because it doesn't support one obscure feature needed by you? According to your standards, 99.999% of software must be useless.

Matter of fact, I use Inkscape for illustrations in peer reviewed journals and it works excellently. I have never missed the things you're talking about. (I don't even know what "Apache Batik" is.)
What I wish I could do though is overlining of text. So far I have to import pdf-files created with LaTeX to do that. :( Still a fantastic program.

Re:Does it actually make standard SVGs yet? (1)

gmhowell (26755) | more than 4 years ago | (#30224076)

Apache Batik [lmgtfy.com]

Re:Does it actually make standard SVGs yet? (0)

Anonymous Coward | more than 4 years ago | (#30224144)

Why should I google that? I never missed it, so chances are good that I don't need it. Therefore the interoperability between Inkscape and Batik is completely irrelevant to me.

Re:Does it actually make standard SVGs yet? (1, Troll)

BitZtream (692029) | more than 4 years ago | (#30224222)

You should continue using IE also, you'll never miss viewing web pages properly.

Re:Does it actually make standard SVGs yet? (5, Interesting)

BitZtream (692029) | more than 4 years ago | (#30224194)

Please compare

http://home.hccnet.nl/th.v.d.gronde/inkscape/ResultViewer.html [hccnet.nl]


http://xmlgraphics.apache.org/batik/status.html [apache.org]

My standards actually are based on some standard.

I was excited when I saw 'svg test suite compliance' in the release notes, then I looked at the test results. The omit a large portion of them and fail a massive chunk of them.

A new feature in the release notes is 'Initial SVG font support' ... Inkscape is roughly the same as using Frontpage 2000 to make web pages. Sorry I got your fanboy panties in a bunch, but reality sucks sometimes.

Re:Does it actually make standard SVGs yet? (2, Insightful)

Anonymous Coward | more than 4 years ago | (#30224254)

Well reality is that what the SVG export of a vector graphics program does is completely irrelevant to most users. Peer reviewed journals typically take .eps, .tif, .pdf and maybe .png. Who cares what the intermediate representation looks like? Only crazy people would say MS-Word is useless software because the HTML-export sucks. Same thing here.

PS: The ad-hominem at the end of your post makes *me* feel sorry for *you*. Not the other way round.

Text flows! (1)

BitZtream (692029) | more than 4 years ago | (#30224366)

YAY! flowRoot seems to be supported!

Now ... if only it would let you use SVG fonts ...

Maybe in another year.

how it is different from.. (1)

v4vijayakumar (925568) | more than 4 years ago | (#30223722)

allowing users to save images as svg format from gimp ?

Re:how it is different from.. (2, Informative)

Anonymous Coward | more than 4 years ago | (#30223752)

gimp is a rasterized graphics editor. Inkscape do vector graphics.

Re:how it is different from.. (1)

dushkin (965522) | more than 4 years ago | (#30223856)

Inkscape has great tools to handle vectors. It could work as a part of gimp, sure, but gimp doesn't currently have the tools to do it as good as inkscape.

Re:how it is different from.. (3, Interesting)

BitZtream (692029) | more than 4 years ago | (#30223916)

Saving SVGs from GIMP is like saving PDFs from Photoshop.

Sure, it outputs a SVG file, but the editor is focused on editing bitmap images. Most people will get a PNG or JPG embedded in an SVG when saving an SVG from GIMP.

In the past (Its been a while since I've used GIMP so this could be completely different now), saving an SVG from GIMP would first render most everything too a raster image format, then just embed a single or multiple raster images in the SVG, turning the SVG into basically a wrapper around the layers of rasterized images.

Inkscape is intended to work on shapes and not rasterized images. Text doesn't get rasterized before saving, it gets written to the file as texts using a specific font or as curves. A rectangle is stored as a rectangle object with which a border style, fill style, and maybe a filter. Circles, and other polygons are the same.

Later when you want to resize an object stored as a shape rather than a rasterized image, you just scale the shape, there is 0 quality loss. Resize a rasterized image in GIMP to something larger and you'll start seeing artifacts rather quickly. Changing the border color on a rectangle in GIMP would require you to select the area around the rectangle with manually, with a magic wand tool, or maybe a script, then change the color of the individual pixels, overlaying the existing pixels. With antialiasing turned on this can quickly turn into a mess as it blends in with the existing colors or the background. Changing the border color in Inkscape will result in a final image without the mixing of colors associated with rasterized images as the file is really a set of instructions for drawing shapes. Instead of changing the individual pixels directly, you change the command that creates those pixels in the first place.

Inkscape is to GIMP what Flash is to Photoshop or GIMP.

SVGs also allow for animation and scripting in the file itself. Not scripting like you normally use with GIMP, but scripting like producing animation, allowing for interactivity kind of like a web page. With SVGs you can create user interfaces and applications and use them in an SVG viewer with proper support. At one point I was working on (just for fun) a clone of the Evony Flash game written in SVG and javascript. You could open it with Apache Batik or Webkit and 'play' the game. Clicking on various 'buttons' would call javascript functions to do the backend work, talk to the server, ect.

SVG is comparable to Flash in most ways except the lack of sound and video support, which are handled by other standards. Flash uses ActionScript, SVG uses Javascript.

Theres a lot of other differences and a lot of commonality between the two from an outside perspective, but you'll find that if you're editing a photo, you want to do it in GIMP. If you're drawing shapes, flowcharts, and the like, you'll want to do it with an SVG.

I read somewhere, although I can't verify it, that Southpark (The TV show, if you live under a rock) is done using SVG. Even if it isn't, Southpark would be something SVG is perfectly suited to doing, where as doing it in GIMP would surely suck ass for the guys doing the drawing and animation. It'd be relatively simple to do with SVG.

Re:how it is different from.. (0)

Anonymous Coward | more than 4 years ago | (#30224708)

FYI, southpark is done in Maya.

Re:how it is different from.. (1)

srothroc (733160) | more than 4 years ago | (#30224726)

Inkscape is to GIMP what Illustrator is to Photoshop.

Adobe Flash is not only rudimentary vector graphics, but lots of scripting.

0.47 (1)

mwvdlee (775178) | more than 4 years ago | (#30223726)

Why still a 0.x version number?
Do the developers still consider Inkscape to be unsuitable for normal use?

Re:0.47 (4, Informative)

Dice (109560) | more than 4 years ago | (#30223750)

Their roadmap [inkscape.org] states that the 1.0 milestone is "full SVG 1.1 support".

Re:0.47 (2, Interesting)

rxmd (205533) | more than 4 years ago | (#30223932)

The step from 0.46 to 0.47 has taken them over a year. They have some major architectural refactoring efforts still in the pipeline ("Separate sections of code into various libraries for use by other programs" for 0.52 -> 0.53). While it's an impressive program that I use daily (with little complaints, apart from stability issues on Windows at work), I get the impression that their roadmap is such that if they follow it, they will never get to 1.0.

Re:0.47 (1)

Hurricane78 (562437) | more than 4 years ago | (#30224042)

What’s wrong with that?
Think of 1.0 as perfection. And just as with a mathematical limit, you will never reach it.

You will only get to a certain level of closeness to perfection, that in “good enough”.

Then (or even in parallel), you write a new roadmap for 2.0, (the second generation) that is not possible with the 1.0 architecture, and requires a major redesign. And until that one gets to “good enough” for you, it’s still 0.x/1.0 for you.

I think the major misconception is the mixup of major version and generation here. They work more in the [generation].[version] mindset as in the [major].[minor] mindset. Firefox did that too until 1.0. Then they switched to major-minor for marketing reasons. You can still see the old versioning in the Gecko engine. It is now at for Firefox 3.5.5. As you can see, we “only” are close to the second generation. Which took just as long as the years that it took to get to 1.0.

So, as another commenter said: See it as Inkscape 47.0, and be happy. :
(Or more exact: See the 47 as a mix of the major and minor version. And it being the first generation, where counting started at zero.)

Re:0.47 (2, Insightful)

jez9999 (618189) | more than 4 years ago | (#30224318)

What's wrong with that?

The problem is that the version number is something that has semantic relevance to most users, and the vast majority of programs don't think of version 1.0 as 'perfection', they think of it as (usually) the first reasonably feature-full, stable, release. Giving a program a version of 1 makes it sound like a beta or worse, which gives at least some users the impression that it may not be stable or acceptably solid.

My experience with inkscape... (-1, Flamebait)

Anonymous Coward | more than 4 years ago | (#30223866)

"I see the claim that Inkscape has all the features of Adobe Illustrator, is this true?"
"Yes! Inkscape does absolutely everything that Adobe Illustrator can do!"
"how can I set it to a mode where I can smooth path sections by re-drawing those sections in-place?"
"Oh, it can't do that..."

Re:My experience with inkscape... (1)

BitZtream (692029) | more than 4 years ago | (#30224220)

No, not even anywhere close to capable of what Illustrator is capable of.

A nice example from the release notes:

http://wiki.inkscape.org/wiki/index.php/ReleaseNotes047#Initial_SVG_Fonts_support [inkscape.org]

You can design fonts within Inkscape, but using them to render text on the canvas is not yet supported.

Inkscape is fine if you don't do anything complex. Drawing basic flowcharts and simple diagrams works perfectly well.

Interoperability and actual features are another story.

Inkscape is great (3, Interesting)

randomsearch (1207102) | more than 4 years ago | (#30223926)

Anyone with a need to create simple vector-based drawings should check out Inkscape. I use it for figures in presentations and for box diagrams in academic documents and have found nothing better. The finished product looks great.

It's also handy for editing PDFs after they are exported from R (Statistical Package). Often something you can't easily tweak in R can be fixed very quickly in Inkscape.

The best thing about it is the interface: very easy to pick-up, yet extremely flexible. A lot of thought has clearly gone into the UI design.


Re:Inkscape is great (4, Funny)

Anonymous Coward | more than 4 years ago | (#30224098)

Often something you can't easily tweak in R can be fixed very quickly in Inkscape.

Do you per chance work for the Climatic Research Unit of the University of East Anglia?

Still no coloured line-ends? (0)

Anonymous Coward | more than 4 years ago | (#30224104)

How many versions before you can have arrowheads in the same colour as their lines?

Re:Still no coloured line-ends? (3, Informative)

foxylad (950520) | more than 4 years ago | (#30224188)

None actually - Extensions/Modify Path/Color Markers to Match Stroke. Happy now?

Excellent news. (3, Interesting)

Robert Frazier (17363) | more than 4 years ago | (#30224150)

As others have said, this is a real gem of an opensource program. I've been using it for years (skencil previously), mostly in designing dials for wrist watches.

Best wishes,

Some suggestions (1)

bytesex (112972) | more than 4 years ago | (#30224210)

As someone who works with these kinds of tools regularly, I'd like to blurt this out to the graphical tools people in the open source world:
- Merge vector drawing into the gimp. Make it a layer like thing. Then add paging. Now you can produce a book.
- Barring that, please make all these vector-drawing tools (inkscape, skencil) multi-page and when you do: try not to hold the whole document in memory. Please. I make books that hold images in 300 dpi. Anymore than twenty such pages and you're beginning to stutter; It just won't fit. Use a dbm as a file format and read and write as you please. There, that's better !
- The capability to 'bubble in' text across multiple pages won't hurt anyone. Especially if that text can be aligned to fill the width of the box.

Re:Some suggestions (2, Informative)

BitZtream (692029) | more than 4 years ago | (#30224300)

The capability to 'bubble in' text across multiple pages won't hurt anyone. Especially if that text can be aligned to fill the width of the box.

Checkout Apache FOP. The future you're looking for above is available in SVG files using flowed text.

Of course the problem is still a lack of editors with flow support. They all want to flow it themselves and manually position the text for some retarded freaking reason.

Re:Some suggestions (1, Informative)

Anonymous Coward | more than 4 years ago | (#30224876)

Check out Scribus too.

But does it run on Mac OS (0)

Anonymous Coward | more than 4 years ago | (#30224272)

It seems to require a recent version of X11/XQuartz, which means it won't run on Mac OS 10.4?

Xara Xtreme Pro 5 + Illustrator CS4 here (0)

Anonymous Coward | more than 4 years ago | (#30224302)

Last time I tried Inkscape it was no contest and Xara improved considerably since.

Still broken... still waiting.... (1)

TrancePhreak (576593) | more than 4 years ago | (#30224422)

Interpolate is still broken. I even remember it being better in a previous version. I can't seem to get any of my objects to interpolate between each other. Squares work fine, crazy fire object does not. Anybody know of any other free alternatives? I am tied to CorelDraw, but have been looking for a free solution for years.

Does it work better on Mac Os X now? (0)

Anonymous Coward | more than 4 years ago | (#30224548)

I loved Inkscape when in Windows, pity that the Mac version was very poor performing. I wonder if this latest version is way faster.

Why is it such a big distribution? (0)

Anonymous Coward | more than 4 years ago | (#30224674)

After reading this slashdot story about InkScape and SVG I downloaded and installed the Windows version. Till now I had only seen the odd Wikipedia graphic using SVG so I thought I'd start taking a look to see what all the fuss was about. So now I've installed it, can someone please tell me why a simple graphics editor takes 190Mb disk space? That's almost as big as AutoCAD at 200Mb and over 20 times the footprint of Paint.NET at 9Mb. Just what is so special about vector graphics stuff that makes for such a whopper of a distro? It's just an editor isn't it? Has code bloat gone ballistic?

calligraphic paths for cartoon-drawing (1)

StripedCow (776465) | more than 4 years ago | (#30224688)

A feature which is missing, in my opinion, is a way to convert paths into strokes with a calligraphic pen.
Adobe Illustrator has this feature, and it is really helpful for creating cartoons or cartoon-like images.

What would be also nice, and this is something that Illustrator does not offer, is a way to convert these calligraphic paths
into outlines.

Even if you are not really drawing cartoons, I think such an option can give drawings a certain extra "edge", so to speak.

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