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Multi-Head Gaming

Hemos posted more than 13 years ago | from the multi-head-sounds-naughty dept.

Games 180

Anonymous Coward writes "A new hosted site at PlanetQuake called Multi-Head Gaming has got pictures of Unreal Tournament running on 5(!) monitors and Quake and Quake III Arena running on 2. It has also got a small howto with details how to set it up yourself on Linux and Windows 2000."

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Re:Which was the Mac flight sim... (1)

Anonymous Coward | more than 13 years ago | (#878433)

Hellcats Over the Pacific. Great Sim. And that was ~10 years ago.

Re:Poor-Man's Multi-Head (1)

Anonymous Coward | more than 13 years ago | (#878435)

The technical term for this practice is cheating.


Re:Sure it's cool.. but (1)

Anonymous Coward | more than 13 years ago | (#878436)

surely your Peripheral vision (ah! ah!) could notice a big bloody thing running at you out of the corner of your eye. That's why.


Anonymous Coward | more than 13 years ago | (#878437)


Fart down the door, and head straight for your kitchen. Down all the jolt, eat the three week old pizza, and then eat all the leftover GNU from dinner last night.

Re:what would i do? (1)

Ranger Rick (197) | more than 13 years ago | (#878439)

you need to look up the word "facetious".

Nice try. Didn't you know the word "facetious" isn't in the dictionary?



Doom left/mid/right (1)

mosch (204) | more than 13 years ago | (#878440)

In the high school computer lab, we'd take 3 computers each, until one of the upgrades fixed it so that doom used addressed packets, instead of the broadcast mania it had previously engaged in.

Re:Hot damn! (1)

Sick Boy (5293) | more than 13 years ago | (#878444)

If you try to pull the monitor off the firewall mentioned in your sig [] you'd best be prepared for a fight.

Doom. (1)

juuri (7678) | more than 13 years ago | (#878446)

It was.

I've played doom with 3 machines... all 486s each running in network mode as the same player with a different POV. Basically it sucked. It was pretty slow and buggy and after the novelty wore off you got back to what mattered more. Deathmatch.
Solaris/FreeBSD/Openstep/NeXTSTEP/Linux/ultrix/OSF /...

Re:Lot of good it does me. (1)

RAruler (11862) | more than 13 years ago | (#878447)

Ahhh.. Joe-Jim.. that was a real good novel. It really does make you think, that if you're born inside a spaceship like that, how would you know that there is an outside?


Re:Hot damn! (1)

Mr. Flibble (12943) | more than 13 years ago | (#878450)

Heh, that would just be my "plain" firewall, not my 31337 firewall :)

Re:Hmm.. problem? (1)

cronio (13526) | more than 13 years ago | (#878451)

Ok Moron. He's talking about UT, or Quake1 (both of which are featured on the site.)

Re:X? (1)

cronio (13526) | more than 13 years ago | (#878452)

Win2k sucks for games even compared to Win98SE unless you have multiple processors. You'll get a 10% speed increase if you switch to Win98 if you don't have 2 procs. 2 procs won't even help if the game doesn't support them (only q3 does at this time I think), so you'll get better performance if you use Win98 in most games.

Pretty old stuff actually (1)

siberian (14177) | more than 13 years ago | (#878457)

I remember F-16 Strike Eagle and Chuck Yeagers Air Combat supporting up to 5 monitors on my mac circa 1993 or so. Granted, driving multiple monitors on a 68040 chip with 16 megs of RAM and MacOS behind it was no ones idea of playable but it impressed the chicks. ;)

Re:DOOM multihead (1)

Azog (20907) | more than 13 years ago | (#878459)

I think DOOM came with that capability from the beginning, but I'm not sure. There must be some huge DOOM FAQ's out there that will tell you one way or another.

Torrey Hoffman (Azog)

Which was the Mac flight sim... (1)

flimflam (21332) | more than 13 years ago | (#878460)

What was the name of the flight-sim on the Mac that used to let you have 3 monitors?

Flight sims seem to make a more ideal application for multi-head gaming than FPS's, IMHO.

Re:Anyone tried this with Quake 3 on MacOS? (1)

lordpixel (22352) | more than 13 years ago | (#878461)

I am being aware of the procedure.
Not having three monitors to try it with, I was asking if anyone could confirm that it actually works. Not all Mac software automatically supports multiple monitors.
Lord Pixel - The cat who walks through walls

Anyone tried this with Quake 3 on MacOS? (1)

lordpixel (22352) | more than 13 years ago | (#878462)

I have only one head on my G4 and on my shoulders, but I'd expect this would either just work out of the box on MacOS, which has done multiple monitors since the mid to late 80's, or it'll fail to work completely and there'll likely be no work around.

Such is often the way on Mac OS.

Lord Pixel - The cat who walks through walls

Re:X? (1)

treke (62626) | more than 13 years ago | (#878475)

You play Quake 3 in Windows? Works fine in X for me. Never actually played it in Windows myself.

Re:X? (1)

ucblockhead (63650) | more than 13 years ago | (#878477)

I haven't tried with two different OSes on the same machine, but given the performance I get on my PIII laptop under Windows 2000, I find this really hard to believe. The graphics card isn't even all that great, either.

Re:WWRMSD? (1)

zorgon (66258) | more than 13 years ago | (#878479)

...wait, you forgot. First, he'd berate me into releasing all the food under the Gnu Public License and signing all the rights to it over to the FSF. Then he'd eat it. It's free, after all.

Ok, while we're at it:

Burst in the door after this, shoot RMS, and declare another victory for the free market and the 2nd Amendment.

OK I'll stop now.

WWJD -- What Would Jimi Do?

aaaAAAAArrrgghhh! (1)

zorgon (66258) | more than 13 years ago | (#878480)

Now I have to go out and drop $3K on monitors and video cards just to keep up!!?!? N0 f41r d00d!

WWJD -- What Would Jimi Do?

Re:On Our Way... (1)

lizrd (69275) | more than 13 years ago | (#878481)

Possibly one could just network together a cluster of spare 386's to run the video for them. Then use fiber to connect back to a faster machine. I'm sure that you will be able to find a few spare 386s sitting around. :)-

Re:Hmm.. problem? (1)

toast- (72345) | more than 13 years ago | (#878485)

Ok Moron. Quake 3 in software mode.


Re:aaaAAAAArrrgghhh! (1)

toast- (72345) | more than 13 years ago | (#878486)

Actually, in my house, I have 3 15 inch monitors. I also have access to a few spare Voodoo 2's.

I wouldn't mind giving multi-headed quake 3 a try, It would be fun for a while.

Hence, you can do it with inexpensive hardware.

The only limiting factor is the hardware..
will your legacy hardware be fast enough?
(if not, wait a year and get some legacy voodoo 3's or Geforce 1 or 2's when they are cheap_

I Think this was possible on Doom as well.. (1)

R_Growler (84235) | more than 13 years ago | (#878487)

Sort of.

You needed two or more computers and and a network (or serial cable). You could start Doom on all machines with a parameter stating what POV each monitor should have. Anyways my memory is failing me, maybe someone else remembers.


Re:What about us... (1)

dur (87802) | more than 13 years ago | (#878489)

I tried both Q3 and UT on my G3 with 2 monitors. I couldn't get Q3 to work, (though, I didn't try very hard...) but I did get UT to 'work.'

To do this, I set both of my monitors to 640x480 and put them right next to each other in the Monitors control panel. I then edited the UnrealTournament.ini file. Changed the WindowedViewportX and Y to 1280x480. (2 640x480 screens right next to each other) I guessed at the FovAngleDegrees and put 120. (Way off, but, what the hell, huh? Heh.) I played it windowed, but I dragged the window over (it was as wide as both monitors) so it covered both screens. It 'worked,' but the menu bar and control strip were still visible. And the crosshair was right on the border between the two monitors. Alas. 3 monitors would be better.

Re:Which was the Mac flight sim... (1)

dur (87802) | more than 13 years ago | (#878490)

F/A-18 Hornet 1.0/2.0. Sadly, version 3.0, which has spiffy Glide graphics and such, no longer supports multiple monitors. A-10 Cuba also supports multiple monitors. I just wish I had a third monitor to use with it...

Re:Anyone tried this with Quake 3 on MacOS? (1)

dur (87802) | more than 13 years ago | (#878491)

I tried it on my dual monitor G3... It always defaults to the main monitor. I haven't found a way to get it on both monitors yet. Still trying, though...

And no, its not as easy as "turn[ing] on MULTIPLE MONITORS in the MONITOR CONTROL PANEL."

Great, now I've done it (1)

SuperguyA1 (90398) | more than 13 years ago | (#878493)

I was going to set up a multihead system but I just fried my monitor by drooling over the 5 head unreal pictures!!!

Re:Lot of good it does me. (1)

B'Trey (111263) | more than 13 years ago | (#878499)

Musta missed that one. Someone want to clarify the reference?

Re:X? (1)

fsck (120820) | more than 13 years ago | (#878502)

Windows 2000 was meant for excel, not games. Obey your master [] .

Re:It also works in Windows Me and 98 (1)

fsck (120820) | more than 13 years ago | (#878503)

I know you posted it to be funny, but since you seem to be supporting Microsoft, I'll bite.

1. Where did you get a motherboard that supports SMP Athlon?
2. You do realize that MSDOS-ME doesn't support SMP right?

Re:It also works in Windows Me and 98 (1)

jcsmith (124970) | more than 13 years ago | (#878504)

Windows 98 does support multi-monitor support in 3D. This has been a very popular setup in the flight sim community, though the typical use is one screen for 3D view, and the others for viewing gauges and other informative displays. The main reason for not using multiple monitors running 3D views is not a flaw in Windows (Even MS gets things right sometimes) it due to the amount of processing it takes to display more than one 3D view.

I'll make you a deal (1)

ArchieBunker (132337) | more than 13 years ago | (#878508)

Sound good?

its been done (1)

ArchieBunker (132337) | more than 13 years ago | (#878509)

Check out the Cave Quake e/

It works, but not always (1)

sokoban (142301) | more than 13 years ago | (#878510)

In UT at least, you can set the FOV to any angle really. However unless a server allows FOV changes, you'll be stuck at the standard fov (90?). I use 120 for my botmatches. It's kinda disorienting at first, but I've gotten used to it.

Re:What a great IDEA (1)

CrazyJoel (146417) | more than 13 years ago | (#878511)

"I'm waiting for multihead NetHack"

How about the largest Minefields game ever?


What about us... (1)

debugdave (153189) | more than 13 years ago | (#878514)

.... the Mac geeks? Multiple displays in Mac OS is awesome, especially with 2 21" trinitrons like I have. When in the graphic design industry, it helps--- a lot.
But Mac users like me love to play games (especially UT), and with multiple displays intergrated into the OS like it is... is there any way to use more than one monitor on a Macintosh?


Re:What a great IDEA (1)

aardvarkjoe (156801) | more than 13 years ago | (#878518)

perhaps not such a great idea... imagine what the astral plane would be like if it was supposed to cover 5 screens...

Am I drunk? (1)

ntcoatbmafiak (164413) | more than 13 years ago | (#878520)

im seeing double, please stop this

Re:Problem with two monitors.. (1)

QuaZar666 (164830) | more than 13 years ago | (#878521)

i've always been able to remember it ,mostly because of a story once about SPISPOPD. ID Smashing pumpkins into small piles of putrid debris

Re:Sure it's cool.. but (1)

GodSpiral (167039) | more than 13 years ago | (#878522)

It would be cool if more games supported dual head. Maybe now that the nvidia mx does, it will catch on more.

Especially in quake. The best use would be to have 2 rear mirror views on the 2nd monitor, option to put stats, ammo, msg queue, scores etc there too.

Re:Problem with two monitors.. (1)

tshak (173364) | more than 13 years ago | (#878528)

You are correct regarding DOOM, at least DOOM II. I know I've seen 3 monitor setups with DOOM II. Essentially there was a simple command line switch that you added to tell each box which view it was. Kinda cool!

The sad thing is, I still remember how to turn of clipping in the origonal DOOM. (IDSPISPOPD)

Re:X? (1)

Fervent (178271) | more than 13 years ago | (#878532)

NOT SO! I've had exceptional frame rates in Quake 3 Arena and Unreal Tournament -- moreso than anything I saw in Windows 98 SE.

In fact, I haven't run into one game yet that *hasn't* worked on my copy of Windows 2000 (Everquest, Half-Life, etc.)

Re:NT vs Linux multihead? (1)

Fervent (178271) | more than 13 years ago | (#878533)

Except for the fact that it wasn't running 5 monitors. If it does, I'd call it the winner (different strokes for different folks).

Personally, I'd rather have a decrease in image-quality and full-surround views that OpenGL support on two monitors.

Re:Multi-head gaming? What's Next? (1)

Fervent (178271) | more than 13 years ago | (#878535)

Get a few multi-dicked girls in there and it would really be kinky. :)

Re:I've got two. (1)

flikx (191915) | more than 13 years ago | (#878539)

Which one?

Re:Lot of good it does me. (1)

flikx (191915) | more than 13 years ago | (#878540)

I guess that Zaphod could make use of it. No?

Re:Tech (1)

KeyShark (195825) | more than 13 years ago | (#878543)

Good point.

Wow! (1)

nbot (198131) | more than 13 years ago | (#878545)

I have to say this is very interesting. This really enhances the gaming expierince, beaing able to look around. But wouldnt you call this an unfair advantage? Also, what about the dual-head setup? Wouldn't that be annoying to have the crosshairs split between the monitors? The world of gaming gets more exciting every day. I wont be happy till i have my Sony Glasstron though!

Not really useful (1)

(some random guy) (198999) | more than 13 years ago | (#878546)

It's cute, but mostly worthless. Usually, you sit around 2 feet from your (primary) monitor, and it fills a good portion of your vision. If you back up enough so that you can see all the monitors at once, each monitor is rather small. It's like watching a wide-screen movie on a 4:3 monitor; you get a horizontal stripe of action with the top and bottom cut off. You have to swivel your head a bit, and your FPS drop too. Ugh. It's a lot better to use one monitor with a fisheye 180 FOV than to use 5 monitors.

Re:Kinda lame, really. (1)

copprman (202397) | more than 13 years ago | (#878547)

If you look at the config file he uses for Unreal, you can adjust the Field of View. He has it set at 140 degrees.

Re:Problem with two monitors.. (1)

photon317 (208409) | more than 13 years ago | (#878548)

And unlike the multihead mentioned in the article, the old Doom multi-head have you true surround vision (so that you could "look" to the left or right of you by looking at the side monitors), instead of just a wider angle.

more useful for flght sims (1)

anarkhos (209172) | more than 13 years ago | (#878550)

Hornet 2.0 could use multiple monitors. Put three side-by-side and you got panoramic view. Put one on top of the other the one below showed the controls.
>80 column hard wrapped e-mail is not a sign of intelligent

LCD Projectors would be even better (1)

LameBrain (213401) | more than 13 years ago | (#878551)

You could project the center view image on the wall but it would be best to use projection screens for the side views so you could angle them. Of course this also magnifies the motion sickness factor by quite a bit.

Re:Problem with two monitors.. (1)

Nanookanano (213568) | more than 13 years ago | (#878552)

Put the second monitor on top of the first and use it as a rear-view mirror. "Yes, I'm paranoid...but am I paranoid enough?"

Re:Lot of good it does me. (1)

Nanookanano (213568) | more than 13 years ago | (#878553)

But when will they be able to let Zaphod and Joe-Jim all play each other?

Why won't you love me, timothy? (1)

rockwall (213803) | more than 13 years ago | (#878554)

So I submitted this really cool site [] to Slashdot, knowing that everyone would immediately recognize (and love) the humor and brilliance and shattering insights made by the artiste. However, it was promptly rejected by timothy-the-gun-nut.

Therefore, in the spirit of the GPL which we all hold and cherish so highly, I bestow this link directly unto you, my Slashdot brethren.

Leisure Town []

Don't let timothy get you down.

Trollin' for Art since 1992!
Trollin' against timothy (the gun nut) since... somewhat more recently

multi-moniter games (1)

Yottabyte84 (217942) | more than 13 years ago | (#878557)

I rember the origanil doom had support for 3 moniters over a network. I never could get my dad to let me try it on his office network. setting it up entialed optaining a bunch of moniter extention cords and running doom on one computer normaly then on the two other computers in side moniter slave mode.

Re:psh - play Quake Bingo. (1)

american_bongo (219162) | more than 13 years ago | (#878562)

Yah, we all know how hardcore sitting around playing Quake all day is

Re:Anyone tried this with Quake 3 on MacOS? (1)

american_bongo (219162) | more than 13 years ago | (#878563)

Uh yah it's fairly simple. Get 3 monitors, and turn on MULTIPLE MONITORS in the MONITOR CONTROL PANEL. Need anymore help scholarship winner?

Re:Problem with two monitors.. (2)

isaac (2852) | more than 13 years ago | (#878564)

If I remember right, you could do this via network controls on DOOM in c. 1994? (the center screen one 486, and the two 45 degree displays powered by 2 more 486s).

I can verify that this did indeed work with earlier versions of DOOM; the other machines were basically slave clients. Precluded multiplayer action, though.

For some reason, this feature was removed from later versions of the DOOM software (1.666?, 1.8? I can't remember).


One Monitor is better than N (assuming N 1) (2)

Skim123 (3322) | more than 13 years ago | (#878566)

If you could somehow squish the N monitors together, then it would be cool, but those damned borders on each monitor make it difficult on my eyes. I could not imagine playing with more than one monitor unless you could seemlessly connect the various monitors...

i'm not a huge mac fan... (2)

kevin lyda (4803) | more than 13 years ago | (#878567)

but i worked with one and he set up something similar for me with a flight sim game. a quadra 800 with a 21" monitor for the the front view, two single page view screens for the side and another single page view screen on the floor for bombing.

in all the whole thing was pretty cool.

the year? why it was 1993...

Re:X? (2)

otis wildflower (4889) | more than 13 years ago | (#878568)

Who runs Quake 3 in X? Windows 2000 for the games, baby!

I like to play games, but I also value my soul...

Your Working Boy,

Re:Multihead/MultiAGP? (2)

Andreas Bombe (7266) | more than 13 years ago | (#878570)

Anyone know of a motherboard that has more than one AGP slot? Is this technically possible?

Technically possible, yes. But since AGP is a port and not a bus, you'd have to find a chipset that has more than one AGP port. I've never heard of any such beast existing. Easiest way would be to have those built under contract by VIA, Intel or someone... if you have a few millions to spare.

Re:Multihead/MultiAGP? (2)

Phexro (9814) | more than 13 years ago | (#878571)

yeah, it's technically possible. agp is very similar to pci, but it is faster, and you don't have to share the bus with other devices.

quick example here:
$ lspci
00:00.0 Host bridge: Intel Corporation 440BX/ZX - 82443BX/ZX Host bridge (rev 03)
(stuff deleted)
01:00.0 VGA compatible controller: Matrox Graphics, Inc. MGA G200 AGP (rev 03)

the number in the leftmost column is the pci bus. as you can see, `00' is the `real' pci bus, while the agp bus is `01'. i don't know if this is because agp is just a souped-up pci bus, or if it just looks like one for compatibility. either way, pci is cool.

so a mobo manufacturer could slap another agp connector on a single agp bus, but since both cards would have to share that bus, you would run the risk of maxxing it out, resulting in crappy framerates.

what you really want is a mobo with dual agp busses, one slot on each. a quick search on google turns up... a bunch of false positives, like dual-cpu mobos with a single agp port. but i'm sure it won't be long before dual-agp boards are all over.

DOOM multihead (2)

GoRK (10018) | more than 13 years ago | (#878572)

At one point after the DOOM source code was released, somenoe made patches to run DOOM multheaded. One monitor was your regular view, one was 90% left and one was 90% right. Setup like this:

| O |

It used three computers and a network game to do this. If you played it cooperative it was like the normal game with the extra views. If you played it deathmatch, you could only have two people in the game (one person on a single screen and one person on 3) - the maximum 4 players.

I cant seem to find the info or the patches, but they are out there somewhere. My friends and I ran it once. Does anyone know if and where these might still be lurking around?


Re:Sure it's cool.. but (2)

Bombcar (16057) | more than 13 years ago | (#878574)

It is best for a flight simulator, as mentioned above. You can see the "sides" of the airplane by glancing left or right, and the bars between the monitors are kind of like the bars between windows in a car or airplane

Remember DOOM and the -left and -right options for network play? Did multiple monitors with a network card, not 3 video cards, just 3 computers :)


Multi head gaming (2)

BWJones (18351) | more than 13 years ago | (#878575)

Gosh you know there are a couple of things here that struck me. First off, I was doing this on my Macintosh Quadra 840AV back in 1995? with a game called Hornet. Hornet by Graphic Simulations was originally a Macintosh game and they supported multiple monitors right out of the box. I could set up three monitors with forward and side views and be quite competitive I thought. When it came time to develop the next version of the game, the Mac version was ported from Windows and I lost the ability to use multiple monitors!! Those Bastards.

The other thing is that looking at these screen shots on this site, the multiple monitors appear to stretch the monitor image over the multiple monitors with difficult breaks right in the middle of the screen where you would want to target. Graphic Simulations did away with this by truly supporting multiple monitors and not having say one intrument overlap on two monitors, or in the first person shoot em up perspective, my rocket launcher would not be split onto two or three monitors making targeting difficult.

Re:Poor-Man's Multi-Head (2)

drivers (45076) | more than 13 years ago | (#878577)

Doom 1 did this in a way. You had three separate computers networked together with IPX, and start a left and right and center view with a special command line option.

NT vs Linux multihead? (2)

drivers (45076) | more than 13 years ago | (#878578)

It looks like the 5-monitor NT was in software mode, stretched across 5 monitors (the software renders into system memory, passes it to DirectX, which splits it up and copies into 5 video cards' display memory). It looks like the Linux dual-head system is using 3D/OpenGL acceleration which is supported by GLX. That is much cooler, IMHO.

Multihead/MultiAGP? (2)

TheTomcat (53158) | more than 13 years ago | (#878580)

Anyone know of a motherboard that has more than one AGP slot? Is this technically possible?

I've run win98 with 2 monitors, on and off for over a year now. It's great.

I was first introduced to this on a Mac. We were doing video editing. Work area on one screen, video sample/output on the other. Worked great. And Photoshop multi-head is GREAT. Dump tools and layers, heck, all of you pallettes on the secondary, and use your primary full screen to do editing. Just scroll your mouse off the side of the screen, and it appears on the other.

Now the reason I asked about dual AGP is that multihead gaming sounds interesting, but my secondary card is a piece of crap PCI, card, and I refuse to buy a good PCI video card, with a spare 16 meg Banshee AGP sitting on my desk.

Re:X? (2)

ucblockhead (63650) | more than 13 years ago | (#878581)

Well, this is probably trolling territory, but hey...

Win2000 is not too bad for games. Here's what I've found:

Halflife: Runs fine.
UnReal Tournament: Runs fine.
Caesar III: Runs fine.
Alpha Centauri: Runs fine.
Diablo II: Runs fine.

Powerchess (v1): Fails to run
Star Trek: Birth of the Federation: Won't even install.
Warlords III: One or two unexplained hangs.

(Runs fine usually means 5-10+ hours of play.) That's really not so bad. Really, I'd suspect that most of the latest games will run fine.

Really Cool With Falt Panel LCD'S (2)

cheeserd00d (87522) | more than 13 years ago | (#878583)

This would be awesome with a couple of flat panel LCD monitors that don't have the border plastic - stick em all together and it would look like one huge screen

except that it would be too expensive for almost everyone - at least i can dream, i can't even afford a second monitor itself

Software Rendering? (2)

illuin (113072) | more than 13 years ago | (#878584)

Hmmm... the instructions in the article tell you to:
start UT and change the Video Driver to "Software"
It seems such a waste to drop all that money on monitors and video cards, just to turn around and use software rendering and get 20fps? I'd be much more impressed if hardware rendering could be used.

(Of course, i suppose some of this could just be my lack-of-five-monitors jealousy talking =-> )

I've got two. (2)

efuseekay (138418) | more than 13 years ago | (#878585)

I've got two heads, but one does not play games.

Useful in other than FPS? (2)

alleria (144919) | more than 13 years ago | (#878586)

I can see multi-head setups actually being more useful in other gaming genres, some of which would like to push a tremendous amount of information at the player at once.

Okay, so a rear view would be nice in an FPS, but I don't think with current technology that we could really take the frame rate hit. On the other hand,

IMHO, things like flight sims, some driving games, and the occasional RPG, frame rates are of no issue, the game wants to push lots of data, and the viewer actually has time to look at more than one display.

My $0.02

Re:Kinda lame, really. (2)

Aerosiecki (147637) | more than 13 years ago | (#878587)

However, since you can adjust the field of view in all the games, you could increase it enough to compensate for the wider screen, angle the side monitors some, and have surround-video. ^_^

I know in Q3A it's /set cg_FOV = <somedegrees>

Of course, it also would increase the vertical FOV, so things would be compressed. Hmm . . . someone needs to write a mod for Q3 so that the extra monitors can actually do something usefull. Like, attach one to a specator viewport that is attached to your player's position, then you could point it even behind you and hey, a rear-view mirror! Of course, that would be cheating, and we wouldn't do that.

what would i do? (2)

falloutboy (150069) | more than 13 years ago | (#878588)

I may actually have to sell my car and current computer in order to spend the rest of my life playing surround-video Quake. Anyone looking to buy an Integra?

monitors (2)

wishus (174405) | more than 13 years ago | (#878589)

he needs some of the 32" mitsubishi monitors they have at the conference center i used to work at. not just TVs with scan converters, actual monitors..

we put quake 1 on a laptop and sneaked in the storage room one night.. hooked the laptop up to the monitor, and routed sound through some really nice headphones.. we could only play for about 5 minutes, though, because we got motion sickness..


Totally worth it. (2)

Golias (176380) | more than 13 years ago | (#878590)

A friend of mine used to be a huge Warbirds fan about three years ago. He used one 20 inch monitor with a couple of 17's (one on each side of the 20) on his Mac 9600, so he had a full cockpit view. Very cool.

With any FPS, flight sim, driving game, etc., the more screen real estate you have, the more emmersive the game is.

Lines (2)

Benwick (203287) | more than 13 years ago | (#878592)

It's too bad about the edges of the monitors! That's sort of like how parrots see: they ordinarily would have a big black line down the center of their image (in their brains), but instead they close one eye and turn their heads.
The world would be a much better place if cathode rays were just allowed to swing freely without borders, irradiating the eyes of all and exciting the phosphors of the world. Ahh, to dream!

Re:On Our Way... (2)

_ph1ux_ (216706) | more than 13 years ago | (#878593)

At the intel Game Demo lab we have a 52" plasma screen that we play quake - or any other game - on.

it is great - except the fact that it is wider than your direct vision... and in a fast paced CTF game, it makes it really hard to track foes.

your conical vision is much better suited for 20 - 30"

But it is REALLY cool to play on a 52" plasma monitor! even if you do get whacked a few more than normal....

also, You can get dual monitor cards and run multiples in a 98... so for not way too much $$ it would be pretty easy to get 4 monitors on a box. (not too much $ for the cards that is... not the monitors ;)

but the real problem with multi-screen gaming is the LARGE ASS PLASTIC BORDERS that the monitor manufacturers dont seem to realize are both useless and a pain in the ass. They should focus on full use monitors that allow you to put them next to eachother without big chunks. (the only time this would be semi cool - is if you desing a cockpit interface that thinks the monitor breaks are the window support arms.....)

More fun with this (2)

Gaijinator (218180) | more than 13 years ago | (#878594)

Now, the best thing to do with this is, when someone else is playing, get them to leave for a minute. Then move all the monitors around and watch the fun unfold.

Poor-Man's Multi-Head (3)

Cycon (11899) | more than 13 years ago | (#878596)

A couple of years ago I was doing something similar with Quake 2 - Before MultiHead was available for Windows/XFree86 (Yes, I know there's been multihead for commercial X-Servers for years, but that's not the point)

What you do is connect two separate Quake 2 Clients to the same server. You play normally with one of them, and act as a spectator with the second. I would spectate myself, 3rd-person perspective (on the CTF Servers that would support it), and zoom out and up, so that I'd be looking down at my own charater. It was a great way to see anyone that might be creeping up on me from behind, and watching myself get fragged was usually pretty cool too.

With a third client you could stick with 1st person perspective, and simply "zoom" in as much as possible -- creating a sort of permanent sniper view.

Note that this works far better on "local" games than it does for internet games. The way that I got around this was to use Microsoft Proxy (at the time I was running NT, nowadays I'd just use a linux IP/Masq box) on my main game station, and then hook up the client(s) through a second adapter. That way, your main machine will get all of the packets that it can handle, and the leftover bandwidth would get sent to the client machines. This probably works better with MS Proxy simply because Linux IP/Masq will split up the connection so much better than MS Proxy. Even if your "client" machines are getting 10 fps or less, you don't really need realtime updates to your "rearview mirror" -- it's not like you can look at it all the time anyway.


Re:X? (3)

Mullen (14656) | more than 13 years ago | (#878597)

Ya, not only that, Win2000 sucks for games too! If your going to sell you soul, go all the way and use Win98SE and get all the bonus cool graphics and sound stuff.

Playing any game on Win2000 is like playing it on Linux.

Re:It also works in Windows Me and 98 (3)

Ted Nitz (18875) | more than 13 years ago | (#878598)

and don't forget that with Microsoft's new lisencing plans you may need two copies of Windows.

Re:Poor-Man's Multi-Head (3)

Azog (20907) | more than 13 years ago | (#878599)

Don't you think this is a little too close to cheating? You mentioned setting the second PC to a 3rd-person view of yourself.

Wouldn't it have been much more useful to have it chasecam on your opponents? I think that would definitely count as cheating - at least for a head-to-head game.

I know that when I would play my roommate, we would yell at each other "Don't look at my screen!" when we were head-to-head in the same room. We often did sneak peeks, though. There's a huge advantage in knowing where your opponent is, what weapon they have, and where they are going.

So... is it cheating?

Regardless, it's a neat trick getting it running.

I might stick that old Voodoo 1 card back in my spare machine and try it myself.
Torrey Hoffman (Azog)

Problem with two monitors.. (3)

xtal (49134) | more than 13 years ago | (#878600)

Using two monitors is a bitch because you're going to make yourself ill trying to target something in the middle of the screen (where the monitors merge).

Now, if you had three - maybe a 19" in the center and two 17"s for left and right 45 degrees, that would rock pretty hard. Or, I suppose, getting a widescreen view (it would be more useful IMHO to have the 45 degree views).

If I remember right, you could do this via network controls on DOOM in c. 1994? (the center screen one 486, and the two 45 degree displays powered by 2 more 486s).

Very cool, though. :)

Games, pr0n, and mp3s drive the industry (3)

xtal (49134) | more than 13 years ago | (#878601)

'nuff said.

Re:It also works in Windows Me and 98 (3)

mattman (90069) | more than 13 years ago | (#878603)

>Not like too many people in slashdot uses Windows Me and 98 but I want to note that they
>support multihead/multi-videocards. I tried it in 2D but I'm not too sure about using it in 3D.

Windows98SE and presumably ME only provide D3D or OGL acceleration on the primary video card. A Voodoo3 can provide Glide compatibility when used as a second video card. This limits the fun for gaming with 3D acceleration.

I hadn't considered trying to run in SW mode with UT before. I'll try that tonight when I get home. I have a Rage128 AGP as primary and Voodoo3 3000 PCI as secondary on my home machine.

Multi-head gaming? What's Next? (3)

haystor (102186) | more than 13 years ago | (#878604)

Multi-Head Porn. All the porn, more head.

Kinda lame, really. (3)

Xzzy (111297) | more than 13 years ago | (#878605)

It doesn't increase the range of vision at all.. it just stretches the original pixels to something MUCH wider than it used to be. Notice how the gun the guy is wielding takes up most of two monitors? :P

Now see, if it actually gave you periphrial vision.. or even if you could turn around in your chair and see what was behind you, THAT would be cool.

Sure it's cool.. but (3)

trazom28 (134909) | more than 13 years ago | (#878606)

Since I can only watch one monitor at a time, and the space between the monitors is just a touch distracting, I'll stick to one. It sounds like one of those things that is done, just to say it can be done, but long-term, the world asks.. "why?"

On Our Way... (4)

tarsi210 (70325) | more than 13 years ago | (#878608)

From the: Why-the-hell-can't-I-find-my-toes? dept.

I suppose that this multi-head phenomenon is a step in the direction of a VR type of setup, monitors all around and the person in the center. Which sounds cool......really cool.

The question is, do the architectures that we currently have do multi-head readily? Or will we start having such things as video servers? I can see a future where you have one computer whose sole job is to house 25 video cards and keep them powered. Its mobo would have the chips on it to communicate to the main gaming server via a gigabyte fiber connection, which it would take the signal and demultiplex it so it would run on all video cards, thus giving you awesome multi-head capabilities.

Why hasn't anyone come up with this stuff?

It also works in Windows Me and 98 (4)

katmaikni (132932) | more than 13 years ago | (#878609)

Not like too many people in slashdot uses Windows Me and 98 but I want to note that they support multihead/multi-videocards. I tried it in 2D but I'm not too sure about using it in 3D.

And now can put two of everything in my gaming computer- 2 OS's, 2 Hard Drive (RAID 0), 2 CD-Roms, 2 floppy drives, 2 GeForce 2 GTS's, 2 Athlons, 2 SCSI cards (one's for raid), 2 power supplys... This my really hurt my two platnum cards. I'll need two jobs. :)

psh - play Quake Bingo. (5)

boinger (4618) | more than 13 years ago | (#878610)

The REAL hardcore players play Quake like they play bingo - with anywhere from 8 to 20 simultaneous keyboards and mice, as well as separate monitors. THAT is hardcore!

("B-16" "You sank my battleship!" "I-24" "You sank my battleship" "O-71" "You sank....")

1600x200? (5)

SuperKendall (25149) | more than 13 years ago | (#878611)

This doesn't look too great at the moment - the resolution UT was running at over the five monitors was 1600x200. Not 1200, 200. Each monitor is set to 320x200. And 20fps overall (it was only a AMD 500 though).

So, it's going to be plenty pixelated, though perhaps it would be nice with a wider FOV setting. Sniping would be hell, though.

Lot of good it does me. (5)

kwsNI (133721) | more than 13 years ago | (#878612)

I only have one head.



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