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Doom-Like Video Surveillance For Ports In Development

Soulskill posted more than 4 years ago | from the hurt-me-plenty dept.

Security 56

oranghutan writes "A research and development group down under is working to develop an advanced video surveillance system for ports around the world that uses video superimposed onto a 3D map. With 16-megapixel high-definition cameras on a distributed (cabled) network and a proprietary system written in a variety of languages (C++, Python, SQL, etc.), the group from NICTA is aiming to allow security teams at the Port of Brisbane — which is 110km long — to monitor shipping movements, cargo and people. By scrolling along a 3D map, the security teams can click on a location and then get a real-time video feed superimposed onto the map. Authorities from around the world with the right permissions can then access the same system. The main difference from regular surveillance systems is the ability to switch views without having to know camera numbers/locations and the one screen view."

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Scary (0, Offtopic)

PizzaAnalogyGuy (1684610) | more than 4 years ago | (#30471568)

While I think it's kind of scary, I'd say its a good progress. Lets imagine you're a troll hunter in World of Warcraft. Everyone knows your class sucks. But you still keep going and going and try to show people that you are the man. You finally find friends that take you in, but there's a major problem. Your pizza is coming in 20 minutes. You try to give reasons for delaying the raid, but you fail. People are angry at you. You fail. You should had been shitting fireballs and defending your friends, but instead you choose pizza. Which is, btw, a good choice. Who cannot love a ham, pepperoni, pineapple and bbq sauce pizza? The point here being, open source games are great.

Re:Scary (1, Troll)

Mushdot (943219) | more than 4 years ago | (#30471620)

Do you normally ask for extra retard on your Pizza or is today special?

If wishes were whores (0, Offtopic)

Jeremiah Cornelius (137) | more than 4 years ago | (#30471980)

Then Buggers would ride...

make it more doom-like (5, Funny)

Dayofswords (1548243) | more than 4 years ago | (#30471584)

Hide a chainsaw in the port just for the doom feel.

Re:make it more doom-like (1)

polar red (215081) | more than 4 years ago | (#30471630)

optional railguns on the camera's ?

Re:make it more doom-like (1)

fuo (941897) | more than 4 years ago | (#30474684)

no. there were no railguns in Doom. plasma guns maybe tho

Re:make it more doom-like (5, Funny)

RogueyWon (735973) | more than 4 years ago | (#30471702)

At least we'd have an fps where the designers can feel free to stick crates all over the levels and not be criticised for lazy design choices.

Re:make it more doom-like (1)

roguetrick (1147853) | more than 4 years ago | (#30471920)

I agree, instead of crates we should put chest high walls.

Re:make it more doom-like (1)

sznupi (719324) | more than 4 years ago | (#30472296)

And falling into water does have a high chance of killing you.

Re:make it more doom-like (0)

Anonymous Coward | more than 4 years ago | (#30476624)

You win. GOOD DAY SIR.

Re:make it more doom-like (0)

Anonymous Coward | more than 4 years ago | (#30471978)

Chainsaw? Think bigger, man! BFG-9000 bigger!

"Authorities from around the world with the right permissions can then access the same system."

Oh, I can see where this is going. First they'll be getting authorities around the world to check the safety of their port, then they'll be trash talking each other's port safety ("Our port is safer than your port, nyah!"), and then they'll be inviting the authorities to an online deathmatch. It's all harmless fun until the cacodemons start coming through the portal.

Re:make it more doom-like (2, Insightful)

cmiller173 (641510) | more than 4 years ago | (#30474200)

"Authorities from around the world with the right permissions can then access the same system."

Oh, I can see where this is going...

Where this is going is they can outsource monitoring to another country with lower cost labor.

Re:make it more doom-like (1)

couchslug (175151) | more than 4 years ago | (#30478608)

"Where this is going is they can outsource monitoring to another country with lower cost labor."

Iran or North Korea?

Re:make it more doom-like (0)

Anonymous Coward | more than 4 years ago | (#30474806)

...im in ur port killing ur doodz

Re:make it more doom-like (1)

Hatta (162192) | more than 4 years ago | (#30474218)

Gotta wonder if there's head bob.

Re:make it more doom-like (0)

Anonymous Coward | more than 4 years ago | (#30477448)

I get motion sick WITHOUT the headbob in FPS games. Although there is an exception; Borderlands headbob is not realistic, and way exagerated for a few weapons. It is so unreal and distracting, I can't even use those guns in the game. "WhyTF is my gun moving so damn much? Do I got turrets or something?"

110km long?!? (0)

Anonymous Coward | more than 4 years ago | (#30471674)

Looking at google [google.com.au] , I'd say the correct number is 1.1km. It suddenly sounds a whole lot less impressive. All they are doing is applying a texture, and updating it quickly.much research for the dollar.

Re:110km long?!? (2, Informative)

whitehatnetizen (997645) | more than 4 years ago | (#30472026)

110km is correct: http://en.wikipedia.org/wiki/Port_of_brisbane [wikipedia.org]

Re:110km long?!? (1)

Genocaust (1031046) | more than 4 years ago | (#30472080)

Perhaps I'm daft, but where in that Wikipedia article does it state 110km (or any length, for that matter)?

Re:110km long?!? (2, Informative)

stjobe (78285) | more than 4 years ago | (#30472104)

Port of Brisbane is the shipping port of Brisbane, on the east coast of Australia. It is located in the lower reaches of the Brisbane River on reclaimed land that was once called Fisherman's Island at the mouth of the river. It currently is the third busiest port in Australia and the nation's fastest growing container port. It includes the main shipping channel across the Moreton Bay which extends 90 km north to Mooloolaba and is dredged to maintain a depth fourteen metres at the lowest tide.

Re:110km long?!? (1)

Rhaban (987410) | more than 4 years ago | (#30472712)

I understand it's the Moreton Bay that extends 90km north to Mooloolaba, not the port itself.

Re:110km long?!? (2, Informative)

stjobe (78285) | more than 4 years ago | (#30472868)

The port’s limits extend geographically from Caloundra to the southern tip of Moreton Island, including the 90km shipping channel, which is dredged to a minimum of 15m LAT (Lowest Astronomical Tide). Our responsibility extends 16km up the Brisbane River to Breakfast Creek.

source: Port of Brisbane [portbris.com.au]

Re:110km long?!? (1)

Rhaban (987410) | more than 4 years ago | (#30472926)

Thanks, that's what should have been linked in the GGGGP.

FPS-like 'first'-life? (1)

starbugs (1670420) | more than 4 years ago | (#30471738)

How close are we to making a traversable semi-virtual world where what is not live-streamed from security cameras can be filled in with google-street-views.

Re:FPS-like 'first'-life? (2, Interesting)

Spikeles (972972) | more than 4 years ago | (#30472016)

You mean like this [youtube.com] ?

Re:FPS-like 'first'-life? (1)

LakeSolon (699033) | more than 4 years ago | (#30474106)

You mean like this [youtube.com] ?

Did anyone else catch the Metal Gear sound track, and the 'alert' sound when a sensor was triggered?

IDCLIP (0)

Anonymous Coward | more than 4 years ago | (#30471754)

would be a fun addition.
IDKFA would be a really fun addition.

Re:IDCLIP (0)

Anonymous Coward | more than 4 years ago | (#30475870)

Ready to smash pumpins into small piles of putrid debris?

idchoppers

More pixel bytes in the cameras than the game! (3, Insightful)

BrightSpark (1578977) | more than 4 years ago | (#30471854)

DOOM shipped on diskette (~2.8Mb) but DOOM needed about 4.8mb of hard drive space, which is a fraction of the number of pixels on the cameras in the article. In fact the image size per frame will be bigger than the entire game. See this site for all your DOOM info needs. http://www.gamers.org/docs/FAQ/doomfaq/sect1.html [gamers.org]

Re:More pixel bytes in the cameras than the game! (2, Insightful)

cpscotti (1032676) | more than 4 years ago | (#30471964)

Does this suggests that in some 16 more years we'll have ~25gb pictures? Scary!

Re:More pixel bytes in the cameras than the game! (1)

kalirion (728907) | more than 4 years ago | (#30473638)

Yup, of course they'll be 4D.

Re:More pixel bytes in the cameras than the game! (0)

Anonymous Coward | more than 4 years ago | (#30477742)

Fuck everything, we're doing 5D!

Well now, this is exciting! (0)

Anonymous Coward | more than 4 years ago | (#30471864)

With the addition of some Artificial Intelligence and some minigun emplacements, this should make our shores 100% safe.
Absolutely nothing can go wrong! I love the future.

Re:Well now, this is exciting! (1)

Minwee (522556) | more than 4 years ago | (#30474744)

With the addition of some Artificial Intelligence and some minigun emplacements, this should make our shores 100% safe.

And there will also be cake.

Like DOOM... how? (0)

Anonymous Coward | more than 4 years ago | (#30471892)

How is this like DOOM? It sounds like a Google Maps mashup where you can click on cameras to pull up a window showing the camera view. DOOM is best known for popularizing first-person shooters... sure it's "first-person" when you're looking at video, but if you can't move and you can't shoot anything I fail to see where something else wouldn't make a better reference.

Re:Like DOOM... how? (3, Funny)

Anonymous Coward | more than 4 years ago | (#30472126)

Let me explain it to you: imagine a car driving at 80 km/h, leaving Brisbane at 2 o'clock. Some bananas are running around in circles while Frank is counting to blue. See? Delicious!

Re:Like DOOM... how? (0)

Anonymous Coward | more than 4 years ago | (#30472232)

Which begs the question: How many Volkswagens is that?

Re:Like DOOM... how? (0)

Anonymous Coward | more than 4 years ago | (#30472466)

Just about mypantsareonfire.537 radians.

Re:Like DOOM... how? (0)

Anonymous Coward | more than 4 years ago | (#30478164)

Is that two or three cuils? I've never been very good at cuil theory...

So those "Nikita" impossible zoom... (2, Funny)

MindPrison (864299) | more than 4 years ago | (#30471906)

...magnifications that hollywood so much enjoy showing in their movies, can finally become true ;)

You know...in the movies where they zoom in a perfectly clear image out of 3 pixels ;)

Re:So those "Nikita" impossible zoom... (1)

Nikker (749551) | more than 4 years ago | (#30471976)

3 pixels should be enough for anyone.

Re:So those "Nikita" impossible zoom... (1, Funny)

Anonymous Coward | more than 4 years ago | (#30472656)

I'd like to see something like that on a TV show:

1. Some idiot asks to "zoom in" the face of someone in a picture
2. The tech guy zooms in. The computer displays a blurry mess of pixels.
3. The idiot says "dude I asked you to zoom in so we could see who it was".
4. Tech guy replies: this kind of bullshit only happens in Hollywood.

The TV Show could be Better Off Ted, Chuck, Family Guy... I don't care. As long as the joke is made.

Re:So those "Nikita" impossible zoom... (0)

Anonymous Coward | more than 4 years ago | (#30472764)

they did that in buffy.

someone said zoom in on that and i think xander said "err, its a vcr"

Re:So those "Nikita" impossible zoom... (1, Informative)

Anonymous Coward | more than 4 years ago | (#30473486)

Cordelia: Look! Right there, zoom in on that.
Xander: It's a videotape.
Cordelia: So? They do it on television all the time.
Xander: Not with a regular VCR they don't.
-- Buffy the Vampire Slayer, 'The Prom'

Re:So those "Nikita" impossible zoom... (1)

GuruBuckaroo (833982) | more than 4 years ago | (#30476934)

They did it [youtube.com] . Alas, it was Squidbillies on Adult Swim, so pretty much nobody ever saw it.

Unfortunately, apparently YouTube is experiencing the Slashdot effect from that $300 sci-fi movie story.

BORING (1)

cffrost (885375) | more than 4 years ago | (#30471926)

I predict that NICTA's upcoming release of Port Cop: Brisbane is poised to become the most boring MORPG in history.

pics... (1)

f0rk (1328921) | more than 4 years ago | (#30472004)

... or it didn't happen !

Simpsons did it. (1)

chaynlynk (1523701) | more than 4 years ago | (#30472148)

This is nothing really new or novel. I remember seeing something like this being covered on tv like 5 years ago. In fact here are some examples.

http://vgtc.org/wpmu/3dui09/2009/03/17/egocentric-navigation-for-video-surveillance-in-3d-virtual-environments/ [vgtc.org]
http://www.feelingsoftware.com/ [feelingsoftware.com]

Chicago (1)

ruiner13 (527499) | more than 4 years ago | (#30473118)

I heard rumors that Chicago actually has software [npr.org] that ties all of the city's thousands of cameras (some privately owned) into one big grid that can be accessed much the same way. I don't know if they have taken it so far to 3-D model everything or not, but this sort of thing I'd expect to see almost everywhere eventually. Monitoring these giant networks of cameras is hard, and monitoring them all simultaneously is impossible. However, if you can have "virtual cops", per se, that can respond to calls instantly to provide eyes on any situation, these big camera grids become much more useful to law enforcement. I will not touch on the civil liberty aspects that seem to drive debate on any surveillance technology on this site, as I'm sure there will be other threads to cover that.

This game won't sell (1)

BOFslime (178524) | more than 4 years ago | (#30473626)

I'm holding out for the full review, but I can't see this game going very far. They have a lot to live up to if they're going to compare it to Doom!

Re:This game won't sell (1)

HTH NE1 (675604) | more than 4 years ago | (#30478252)

Let the bad guys access that feed. Then it will be like an upgraded Hacker II [wikipedia.org] .

works great until... (1)

BlackBloq (702158) | more than 4 years ago | (#30474168)

Until they all get stuck on two inch ledges because they lack the ability to jump!

I once imagined air traffic controllers need WOW (1)

way2trivial (601132) | more than 4 years ago | (#30474616)

Imagine a mashup between World of Warcraft and google earth

Air traffic controllers could 'fly' as needed around their zone, and flights would be realtime tracked across the airscape.. coming off the nose of each plane is a solid black rod the length of the controllers area of responsibility, it would stick straight out in the crafts flight path, and also in front of each plane is a translucent cone of variable length that shows the range of reasonable alternate flight paths without severe manuveouring.

the controller could apply a layer of drastic alternatives as needed..

if the controllers "flight speed" were uncapped, they could zip around and view the traffic in their zone from any angle that let them genuinely visualize the potential overlap of flight paths. This without having to constantly compute internally what the little tiny numbers on the current gen display next to the flight meant about angle, altitude, and proximity to one another.. they could click the plane to get details, and also to communicate with the plane...

'course, patch day would be a problem, but hey- who flies on Tuesdays anyway?

Cue Doom Theme! (1)

Kc_spot (1677970) | more than 4 years ago | (#30474700)

daDA-daDA-daDA-daDAAAA This is actually pretty cool... image a robbery taking place... the police can get a 3d model of where everyone was standing when it went down. even more so they could enter new info from the crime scene and create a CSI-ish simulation of the events.

Doom (1)

Yaos (804128) | more than 4 years ago | (#30475806)

Doom is a well known 3D game where you have to watch ships?

Already Exists (0)

Anonymous Coward | more than 4 years ago | (#30481166)

TerraSight http://www.sarnoff.com/research-and-development/vision-technologies/automotive-robotics-3D-modeling/3D-modeling [sarnoff.com] from Sarnoff corp drapes video from a variety of sources (ground based cameras, UAVs, etc) onto a 3D map. You can then simply move through the world and see what the various feeds are seeing.

I happened to have worked on the product during its earlier stages. We even implemented the ability to control the camera via an XBOX 360 controller which was awesome.

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