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Duke Nukem Forever Not Dead? (Yes, This Again)

Soulskill posted more than 4 years ago | from the you-didn't-think-it-was-over-did-you? dept.

First Person Shooters (Games) 195

kaychoro writes "There may be hope for Duke Nukem Forever (again). 'Jon St. John, better known as the voice of Duke Nukem, said some interesting words during a panel discussion at the Music and Games Festival (MAGFest) that took place January 1 – 4 in Alexandria, Virginia, according to Pixel Enemy. Answering a question from the crowd regarding DNF, St. John said: "... let me go ahead and tell you right now that I'm not allowed to talk about Duke Nukem Forever. No, no, don't be disappointed, read between the lines — why am I not allowed to talk about it?"'"

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195 comments

Of course it's not dead (5, Funny)

Lord Lode (1290856) | more than 4 years ago | (#30706346)

Duke Nukem Forever is FOREVER!

Re:Of course it's not dead (2, Funny)

Narpak (961733) | more than 4 years ago | (#30706394)

Duke Nukem Forever! Coming soon to a millennium near you!

Re:Of course it's not dead (2, Funny)

Hognoxious (631665) | more than 4 years ago | (#30706528)

Duke Nukem Forever is taking FOREVER!

-- FTFY

Re:Of course it's not dead (1)

soren202 (1477905) | more than 4 years ago | (#30707014)

Actually, this seems more like proof that the guy behind Duke is, in fact, a sadistic douche.

You really probably have to be, after supporting such a hyped game for so long, just to disappoint fans again and again before the entire project explodes spectacularly in its leaders' collective face.

Re:Of course it's not dead (0)

Anonymous Coward | more than 4 years ago | (#30707270)

No, no. Duke Nukem Forever will be in DEVELOPMENT forever. Big difference.

Umm...what is Duke Nukem? (5, Funny)

Anonymous Coward | more than 4 years ago | (#30706356)

Is that one of those old bands my dad use to listen to?

Ya see, kid, ... (3, Informative)

dazedNconfuzed (154242) | more than 4 years ago | (#30706504)

Upon seeing the headline I realized there's a whole generation of /.ers who weren't even around when Duke Nukem became old news.

http://xkcd.com/647/ [xkcd.com] applies.

Indeed (1, Interesting)

Anonymous Coward | more than 4 years ago | (#30706740)

I was born in late 1989, so I am 20 years old now, studying software engineering in college. Duke Nukem came out when I was 2 years old (I just had to check the year from Wikipedia), Duke Nukem II came out when I was four years old. Naturally I have never played either. Duke Nukem 3D came out when I was 7 so I technically could have played that on DOS like I did with Doom and Heretic but never did. Some of my friends did and I think my age category is the border here: Most freshmen probably haven't ever tried Duke Nukems.

The console and handheld versions are a lot newer (some came out in 2000s) but I don't think they count. Getting Duke Nukem to work on handheld is kinda like getting your new calculator to run Doom: I've seen people do it for the humor value and because they love tinkering but nobody really does it because of the game itself.

I would of course play Duke Nukem Forever if it was published - the idea od so old series getting a sequel is just epic in itself - but yeah.

Re:Indeed (1)

FusionFox (1505879) | more than 4 years ago | (#30707110)

I was born in late 1989 and I played the hell out of Duke Nukem on the N64.

Re:Indeed (1)

Nadaka (224565) | more than 4 years ago | (#30707896)

Duke Nukem 3d was the last DN game before DNF was announced. The portable and console games were all side projects released while DNF development was underway.

Re:Indeed (1)

KalAl (1391649) | more than 4 years ago | (#30707968)

I was born in 1987 and played DN3D. I remember scratching the "Parental Warning" label off of the box so my mom would let me buy it.

If I recall correctly DN3D (or one of the special editions) also included DN 1 and 2. I remember being excited to play them until I discovered that they were like side-scrolling platformers, at which point I said "what the hell is this?" and went back to DN3D.

Re:Ya see, kid, ... (1)

Antiocheian (859870) | more than 4 years ago | (#30707762)

http://xkcd.com/647/ applies

Translation: I am worried about my age.

Solution: Grow up.

Get off my lawn! (1)

dazedNconfuzed (154242) | more than 4 years ago | (#30708108)

Get off my lawn!

Re:Umm...what is Duke Nukem? (1)

ArcadeNut (85398) | more than 4 years ago | (#30706646)

Get off my lawn!!

Re:Umm...what is Duke Nukem? (1)

Alcemenes (460409) | more than 4 years ago | (#30707052)

No, no, no, that was Duke JUPITER: http://en.wikipedia.org/wiki/Duke_Jupiter [wikipedia.org]

Re:Umm...what is Duke Nukem? (1)

Darkness404 (1287218) | more than 4 years ago | (#30708110)

Does that mean we can nuke jupiter?

Re:Umm...what is Duke Nukem? (0)

Anonymous Coward | more than 4 years ago | (#30707062)

The Chinese Democracy album of the games industry!

Before it came out, the Wiki page for Chinese Democracy (Guns n' Roses album) claimed it had a status reminiscent of DNF: always promised, never arriving. Well, if there is hope for GnR fans, then surely gamers deserve some hope too?
(Besides, my immediate reaction to that reading the "promised, not delivered" thing on Wiki was to think "well, not as bad as DNF" -- turned out Chinese Democracy was actually first mentioned a few months or so before DNF was :)

Alan Wake... (0)

Anonymous Coward | more than 4 years ago | (#30706360)

Alan Wake is the new Duke Nukem surely.... All that's ever been shown are some PC upscaled target renders (of course Microsoft are happy to let their army of clueless fanboys think it's ingame screenshots)

Re:Alan Wake... (0, Troll)

Jackie_Chan_Fan (730745) | more than 4 years ago | (#30707816)

They finally showed video of gameplay in Alan Wake. The game looks terrible.

Hmm... (1)

DaVince21 (1342819) | more than 4 years ago | (#30706368)

I hope they're planning something good - and something that will actually be released. 3DRealms had plenty of (wasted) chances to release something other than DNF to at least keep some revenue, after all.

Re:Hmm... (1)

MightyMartian (840721) | more than 4 years ago | (#30707670)

Look, this joke stopped being funny eight years ago. DNF is like the penis jokes in a Mike Myers film.

It's time to kick ass and chew bubble gum (5, Funny)

MK_CSGuy (953563) | more than 4 years ago | (#30706372)

And I'm all out of gum.

Re:It's time to kick ass and chew bubble gum (0)

Anonymous Coward | more than 4 years ago | (#30706480)

shake it baby

Damn, I'm lookin'... bad? (1)

Hurricane78 (562437) | more than 4 years ago | (#30706482)

If you listen closely, you hear it say: Kiiiiilll meeeeee.... [3drealms.com]

It's time to kick ass and chew bubble gum (0)

Anonymous Coward | more than 4 years ago | (#30706922)

My leg hurts and I've got a pack of gum. Get off my lawn!

Re:It's time to kick ass and chew bubble gum (0)

Anonymous Coward | more than 4 years ago | (#30707080)

I'll rip your head off, and shit down your neck.

Re:It's time to kick ass and chew bubble gum (1)

electricbern (1222632) | more than 4 years ago | (#30707656)

It's time to release Duke Nuke Forever and chew bubble gum and there is plenty of gum.

Re:It's time to kick ass and chew bubble gum (0)

Anonymous Coward | more than 4 years ago | (#30707840)

Feh, see the movie "They Live" for the best version of that quote.

The King is dead (0)

Anonymous Coward | more than 4 years ago | (#30706376)

Long live the King baby!

GRRRROOOAAANNNNN (0, Flamebait)

AbRASiON (589899) | more than 4 years ago | (#30706382)

Sorry but that's the only way of expressing it.
Can we just let it die? Please? This is the Tila Tequila of video games, it's the Heidi and Spencer of video games. George Broussard has shown time and time again his incompetence, I've seen him posting on shacknews for the past 10 years, I'm convinced he plays more games than your 'average hardcore gamer' if there is such a thing.
Can we just totally and utterly completely ignore him and 3DRealms pleaaaase?

Re:GRRRROOOAAANNNNN (5, Informative)

Narpak (961733) | more than 4 years ago | (#30706432)

This time the plan is perfect!
* License iD Tech 4 [wikipedia.org]
* Begin development!
* Drool at Rage [wikipedia.org] and Doom 4 [wikipedia.org]
* License iD Tech 5 [wikipedia.org]
* Struggle to incorporate previously developed content into new engine
* Start over with a new license of iD Tech 6 [wikipedia.org]
* ???
* Profit!

Re:GRRRROOOAAANNNNN (1)

todrules (882424) | more than 4 years ago | (#30706696)

3DRealms is done. Supposedly, Take-Two Interactive now owns rights to Duke Nukem. Maybe they're going to finish this game now. They did invest a couple of million into the game already. They have a fiscal responsibility to try and see it released.

Duke Nuken For.... WTF?! (1)

Dogtanian (588974) | more than 4 years ago | (#30706884)

3DRealms is done. Supposedly, Take-Two Interactive now owns rights to Duke Nukem. Maybe they're going to finish this game now. They did invest a couple of million into the game already. They have a fiscal responsibility to try and see it released.

Yes; but over what time period was that money invested? Any money spent on development and marketing (e.g.) ten- or five!- years ago is lost anyway, since they'd probably be much quicker developing from scratch rather than trying to contrive the inclusion of obsolete code and dated graphics which would have to be reworked to the point of being new anyway.

Any pretence otherwise is an accounting/legal trick to avoid having to write off losses and/or to make the companies involved appear better.

Nuken 3D was a ludicrously delayed joke in the early-2000s. Now it's beyond silly, and just strange if anyone's putting money into it- what exactly were they expecting?

It's just a computer game. Why didn't they just get someone to develop something and slap a name on it? The fact that they didn't suggests that this isn't a development issue. I'm not sure what it is.

Re:Duke Nuken For.... WTF?! (4, Insightful)

petermgreen (876956) | more than 4 years ago | (#30706946)

Why didn't they just get someone to develop something and slap a name on it?
They did slap the duke nukem name on third party stuff a couple of times, duke nukem time to kill and duke nuem manhatten project spring to mind.

It always appeared to me that the big problem with dnf was they really wanted it to be a ground breaking game but others kept overtaking them and so they kept rearchitecting the game over and over again.

Re:Duke Nuken For.... WTF?! (4, Informative)

Nick Ives (317) | more than 4 years ago | (#30708104)

The irony about the latest incarnation of DNF is that this time, it really was almost done. 3DR had finally hired someone from outside to manage the project and stop the feature creep and, by all accounts from people who'd seen the latest incarnation, it would've been a kick-ass Duke Nukem game.

Unfortunately the financial armageddon meant that 3DR needed some cash (they were probably funding DNF through various investment schemes) and so they were at the mercy of T2. Take Two decided that the Duke IP was worth more than just helping 3DR and so decided to screw them over. That incident a few years ago where George Broussard told T2 to "shut the fuck up" probably didn't help matters either.

This piece on Wired [wired.com] is probably the best write-up of the whole saga I've seen.

Re:GRRRROOOAAANNNNN (4, Informative)

quantumplacet (1195335) | more than 4 years ago | (#30707040)

3d realms is not 'done' and Take Two does not own the rights to Duke Nukem. Take Two is suing for the assets to Duke Nukem Forever (possibly to finish the game) saying 3D Realms breached their contract with Take Two for failing to deliver the game. By the time the court case is finished, those assets will almost certainly be worthless, if they're not already.

It just won't.. (1)

Madsy (1049678) | more than 4 years ago | (#30706408)

DIE! Just give it up already. It's not even fun anymore.
Incidentally, which is hardest to kill? DNF or Jack Thompson?

Re:It just won't.. (1)

TimeElf1 (781120) | more than 4 years ago | (#30706516)

Obviously it's DNF because they disbarred Jack Thompson. Now he's just a normal pompous windbag with a axe to grind.

Re:It just won't.. (1)

Jackie_Chan_Fan (730745) | more than 4 years ago | (#30707842)

Thats tough... neither of them have a soul.

Meh (5, Insightful)

Kjella (173770) | more than 4 years ago | (#30706420)

The only thing he sounded like, was "I'd like to tell you all about that shit and how horribly mismanaged that disaster was, but I've been gagged from telling you"

Re:Meh (1)

anonicon (215837) | more than 4 years ago | (#30706444)

Please mod parent up, I was thinking the same thing.

Oh, and speaking of DNFs, when the hell is the next episode of Ninjai coming out? It's been over five years since episode 12 was released.

Re:Meh (1)

Paaskonijn (1220996) | more than 4 years ago | (#30706584)

Haha, too true! Not even a Christmas card this year. :(

YouTube version (5, Informative)

jones_supa (887896) | more than 4 years ago | (#30706430)

This is in YouTube [youtube.com] too.

Anyone else outgrow Duke Nukem? (1)

perdurab0 (1717058) | more than 4 years ago | (#30706440)

I remember the big deal about Duke Nukem was you got a stripper to show her tits (mind you this was back in the day when you just learned cooties didn't really exist).

Re:Anyone else outgrow Duke Nukem? (1, Insightful)

Anonymous Coward | more than 4 years ago | (#30706498)

I think the whole world has. Like you said, the main draw of Duke Nukem over similar games was the swearing/stripper angle, and even for today's kids that role was long ago taken by the Internet. There's simply no place for Duke Nukem now - that name, both as a a brand and the concept behind the character/world is nothing more than a weak joke. If by some miracle there turned out to be a good game or engine sitting idle beneath all this mess I think it'd be well worth any new publisher taking the time to edit and rebrand the game under a different name. "Duke Nukem Forever", no matter what form it takes or when it arrives will be a major disappointment and the butt of endless jokes. Far better to release a good name with a fresh name than take on the unescapable stigma of being the next Duke title.

Re:Anyone else outgrow Duke Nukem? (2, Insightful)

Razalhague (1497249) | more than 4 years ago | (#30706542)

No publisher would throw away 12 years of hype.

Re:Anyone else outgrow Duke Nukem? (3, Interesting)

Dogtanian (588974) | more than 4 years ago | (#30706950)

No publisher would throw away 12 years of hype.

Isn't it even longer than that now? Anyway, Duke Nukem Forever had already moved from badly delayed to standing joke in the early-2000s. Now the joke's worn thin and just plain strange. The fact that someone hasn't just slapped the name on *something* and released it as Duke Nukem Forever long before now is what is weird.

I suspect that any game released would end up being the "Snakes on a Plane" of games. People discussing it a lot, but not necessarily buying it. Anyone who remembers playing the original games in their mid-90s heyday would have to be at least in their 20s now, and even then I suspect that most of them have moved on.

Disclaimer; though I'm old enough to have been a typical DN fan, I never played- nor had even heard of it- during its heyday, only becoming aware of it through DNF's reputation as a standing joke several years ago. Even *that* was so long ago that many kids probably aren't aware of it. Its best hope is as a tongue-in-cheek attempt to ride an "ironic" revival of the 1990s. Yuk.

It still rocks (2, Interesting)

Max(10) (1716458) | more than 4 years ago | (#30706648)

"I think the whole world has. Like you said, the main draw of Duke Nukem over similar games was the swearing/stripper angle, and even for today's kids that role was long ago taken by the Internet."

I actually played Duke Nukem 3D recently on Linux using eduke32 and it was still a lot of fun. Back when Duke Nukem was popular some kids may have played it because of the swearing/stripper angle, but I don't know of any adults who played it just because of that. My friends and I enjoyed playing Duke Nukem so much because it contained a lot of humor and it was also one of the first multiplayer games that worked well and in which you could interact with the environment in a more realistic way. The multiplayer mode was great, 8 of us could play Duke Nukem at the same time in the computer lab and when one of us found something he wanted to share he'd just yell "My view!" and we'd all switch to his view. I may be wrong, but I think that Duke Nukem was the first game to feature the ability to switch to another player's view in multiplayer mode.

Re:Anyone else outgrow Duke Nukem? (5, Informative)

TheRaven64 (641858) | more than 4 years ago | (#30706558)

Duke3D was the only one with strippers. The first three games in the franchise were platformers. They had the same sort of humour and, most importantly, were just hard enough to be fun but not so hard that you couldn't complete them. I played all three through a few times. Duke3D had a few things that made it a good game:
  • The 2.5D engine was good enough most of the time (it failed massively on a few things, like a satellite dish in the middle of a room that changed angle as you walked around it).
  • Because the engine was simpler, it could run at 800x600 on a machine that could only run quake at 320x240 (yes, that really was the default resolution for Quake 1).
  • Because the engine wasn't pure 3D, it could do impossible levels and the designers used this very effectively in a few places.
  • Mirrors worked. Unlike other games of the era, there were mirrors that you could stand in front of and see yourself. Ray gun shots bounced off mirrors, so you could even shoot yourself accidentally.
  • There were bits of scenery that you could destroy. Destroying occasional walls had been possible since the Catacomb Abyss (which required it in a lot of places - including the first room you entered - to progress), but Duke3D let you destroy other things like mirrors, toilets, and so on. This made the game feel a bit more real than other titles where you could fire a hundred rockets at a potted plant or window and not damage it.
  • It retained the Duke Nukem humour (which, admittedly, is quite childish, but was always done in a slightly self-deprecating way so you got the feeling that the designers of the game knew how silly it was and were fine with that). The only other game I've played that came close was Serious Sam, which unfortunately had painful typos all through any passage of text in the game.
  • Guns like the freeze and shrink rays were fun, but not particularly practical. They were great in multiplayer though. Spray the area with shrink ray and then run around trying to stamp on everyone.
  • The jetpack let you fly. It was the first FPS that I played that had an official mechanism for flying in it. In some places, the jetpack let you skip a lot of the level, in others it let you get secret things. Because it had a limited amount of fuel, you had to choose.

A lot of modern games do some of these, and generally do them better than Duke3D because the technology has improved. Given how much more primitive than Quake the engine was, you should get some idea of how good the game was from the fact that the two were played about as much. The thing that killed Duke3D for us was the fact that Quake supported mods (like most Id games, it's basically a playable engine demo), and so you kept getting new games that ran on the Quake engine for free. Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.

Re:Anyone else outgrow Duke Nukem? (2, Insightful)

MSojka (83577) | more than 4 years ago | (#30706612)

Because the engine wasn't pure 3D, it could do impossible levels and the designers used this very effectively in a few places.

You can do "impossible" levels in pure 3D just fine. Examples: Narbacular Drop, Prey, Portal.

Re:Anyone else outgrow Duke Nukem? (2, Interesting)

Anonymous Coward | more than 4 years ago | (#30707234)

There's a difference between what TheRaven64 and you are talking about with impossible levels. Try making a figure-eight shape for the player to run on the inside of, but make it so that when you are crossing the center point you can't see any of the crossing point - you only go along a single path the entire time and keep passing over an impossible point time and time again. You could literally make parts of a level physically on top of other parts, and the engine would not care. Think about Doctor Who's TARDIS - this would be very easily doable in Duke3D without changing the engine in the least bit. It would require some serious hackery in just about any other engine I can think of. 3D geometry simply doesn't do the crap that Duke3D did. This is probably a good thing :).

Re:Anyone else outgrow Duke Nukem? (1)

drinkypoo (153816) | more than 4 years ago | (#30706632)

I found that I could play Quake on most 486-class machines (anything with VLB VGA or better, really) at 512x384 or better. Given Quake's added realism, this was more than enough to kick the shit out of Duke. Duke had personality and a great set of weapons for multiplayer; Quake had the visuals all over Duke, though. If it took a little more machine, it was worth it; most of us had small monitors back then anyway :)

Re:Anyone else outgrow Duke Nukem? (1)

TheRaven64 (641858) | more than 4 years ago | (#30706690)

It depended a lot on the CPU. A lot of Pentium clones had very sub-par FPUs, which dropped the frame rate a lot for Quake. Also, for multiplayer, the DOS version didn't support the same protocol as the other versions. If one person had a 3dfx card, they insisted that everyone else used WinQuake so that they could use GLQuake, and WinQuake was a lot slower than DOS quake.

Re:Anyone else outgrow Duke Nukem? (1)

drinkypoo (153816) | more than 4 years ago | (#30706770)

Also, for multiplayer, the DOS version didn't support the same protocol as the other versions.

having played winquake vs. dos quake, I disagree. you just had to set up an ipx network on windows. quakeworld was different though.

Re:Anyone else outgrow Duke Nukem? (3, Informative)

MemoryDragon (544441) | more than 4 years ago | (#30706640)

Yet Doom as Well as Duke 3d were supbar technologically to Ultima Underworld which came out a few weeks before Castle Wolfenstein 3d.

Re:Anyone else outgrow Duke Nukem? (1)

Mr2001 (90979) | more than 4 years ago | (#30707236)

3D Realms' own Rise of the Triad had destroyable scenery, fun weapons, and flying, over a year before Duke3D came out. It even had humor, though not to the same extent as Duke3D.

Still fun to play - eduke32 or dosbox (1)

jdmonin (124516) | more than 4 years ago | (#30707376)

Duke3D is still a lot of fun to play, especially for those of us who had a blast with it at LAN parties.

There are excellent ports and improvements on the sourcecode [wikipedia.org] , like eduke32.

Beyond that, the DOS version runs great under DOSBox, and uses dosbox's built-in IPX system for multiplayer over TCP/IP. That also works crossplatform between Windows and Intel macs.

The other great thing about duke3d was the unique sounds on each level. In multiplayer you hear where people are when they open doors, break mirrors, or trigger a certain area's unique thing, and you know where to go to get 'em. Quake sounds were too generic to do that.

Re:Anyone else outgrow Duke Nukem? (2, Insightful)

RichiH (749257) | more than 4 years ago | (#30707476)

> Duke3D stayed Duke3D and I never even managed to get custom levels to work in multiplayer.

It involved the arcane technique of copying the map into the data directory and choosing said map before starting the server ;)

But on a more serious note, dm14_2 was the _best_ _multiplayer_ _map_ _ever_. Tiny footprint, yet quite high; it ensured that you met each other all the time while still allowing you to hide (sometimes) and incredibly fast-paced. Fun times :)

Re:Anyone else outgrow Duke Nukem? (1)

TheRaven64 (641858) | more than 4 years ago | (#30707508)

It involved the arcane technique of copying the map into the data directory and choosing said map before starting the server ;)

That never worked for me. I could start a one-player multiplayer game and join with the custom map and play with it. If I started a proper multiplayer game, I got errors while waiting for other players most of the time or sync errors immediately after the game started other times. Copying the map to the clients didn't seem to make any difference.

Re:Anyone else outgrow Duke Nukem? (2, Interesting)

zmollusc (763634) | more than 4 years ago | (#30707546)

Heh them were t'days. We used to drag our computers round to Tim's mum's house (we were all in our twenties and all lived with parents,stereotypes or what?) and trail thin ethernet everywhere. IPX , SPX , NE2000 cards, doom2 and duke3d. And there was no internet to download drivers in them days, you had to copy files off the netware floppy disks at work. Duke3d was ace because you could jetpack over an open area and drop pipe bombs on the poor fools on the ground. Good times before the cares of the world crushed my spirit.

Re:Anyone else outgrow Duke Nukem? (1)

celerityfm (181760) | more than 4 years ago | (#30707604)

Great post - something else to note was the Duke scripting engine- it was so much fun to get in there and tweak it - they got that much right in terms of mods, but beyond that I agree Quake excelled (and benefited as you said).

Re:Anyone else outgrow Duke Nukem? (0)

Anonymous Coward | more than 4 years ago | (#30707642)

  • Mirrors worked. Unlike other games of the era, there were mirrors that you could stand in front of and see yourself. Ray gun shots bounced off mirrors, so you could even shoot yourself accidentally.

They didn't work that well. They worked by rendering the scene as seen from a camera on the surface of the mirror, pointed perpendicular to its surface. As a result, they always showed the same view, even when you moved around the room. It looked good from a narrow range of angles, but from an oblique angle it was ridiculous.

Re:Anyone else outgrow Duke Nukem? (1)

lymond01 (314120) | more than 4 years ago | (#30707956)

Wow. That sounds awesome. I wonder if they'll ever come out with a modern sequel...

Re:Anyone else outgrow Duke Nukem? (1)

Lije Baley (88936) | more than 4 years ago | (#30707552)

Foolish kid, cooties really do exist. You'll find out when you get married someday.

Re:Anyone else outgrow Duke Nukem? (1)

mqduck (232646) | more than 4 years ago | (#30708076)

mind you this was back in the day when you just learned cooties didn't really exist

I think you mean "when you stopped caring".

Yeah its the year of Duke Nukem (0)

Anonymous Coward | more than 4 years ago | (#30706462)

Yeah Yeah Yeah its the year of Duke Nukem. Its also the Year of Linux. And I hear the Beatles are getting back together, and Johny Carsons taking over the Tonight show again (That Id pay to see)

"Duke Nukem Neversaynever" (4, Funny)

Arancaytar (966377) | more than 4 years ago | (#30706468)

That's a good new name. :P

Rip 'em a new one (1)

Max(10) (1716458) | more than 4 years ago | (#30706470)

"No, no, don't be disappointed, read between the lines why am I not allowed to talk about it?"

Because you know I have a pipebomb and know where to find you?

Of Course it's Not Dead (3, Insightful)

segedunum (883035) | more than 4 years ago | (#30706486)

It's only been dead because the whole thing was totally mismanaged for the best part of a decade, and those in charge of it got themselves into what can only be described as a mental illness. It's far easier to promise that a game will blow away everything else if you don't deliver it, and given that DN pre-dated games like Quake and an age where 3D games were developing fast I can sort of understand it, if not forgive.

The story, plot and characters of the game are still worth quite a bit. There still isn't anything quite like Duke Nukem even after all the FPS games that came after. The question is, can anyone take those up and create an actual game to some sort of plan?

Re:Of Course it's Not Dead (2, Interesting)

TheRaven64 (641858) | more than 4 years ago | (#30706568)

License them to Croteam. Serious Sam is the closest that I've seen any game come to Duke Nukem 3D. It runs nicely under Darwine now, by the way, although weirdly only in Direct3D mode, not OpenGL. It seems that WINE is better at translating Direct3D to OpenGL than translating OpenGL to OpenGL...

Re: Serious Sam (0, Offtopic)

naz404 (1282810) | more than 4 years ago | (#30706634)

Speaking of which, Serious Sam HD (the updated version of Serious Sam 1) is on massive sale this weekend only until Monday on Steam! Down to $6.79 from $20! [steampowered.com] Man, Steam game sales are awesome. I now have more games than I can possibly play because of the recent Steam Holiday Sale which had games at prices where you shouldn't even bother with pirating :P

That being said, the Duke Nukem 3D Atomic Edition can be gotten from Good Old Games for only $5.99 [gog.com] . The nice thing about GOG is that you can download any of the games you purchase from them again anytime (just log in to your account), and these classic games have absolutely no DRM (unlike Steam where Steam has to be running for your games to run).

Also, if you're going to give old Duke3D a spin, don't forget to grab the fan-made Duke Nukem High Resolution Pack [duke4.net] which will give you high resolution textures, actual 3D models and a windows-native 3D hardware acceleration!

Cheers!

Re:Of Course it's Not Dead (0)

Anonymous Coward | more than 4 years ago | (#30706938)

mismanaged for only a decade? Do you have any idea how old the DNF project is? It was mismanaged from the beginning and it's a lot older than 10 years.

Re:Of Course it's Not Dead (0)

Anonymous Coward | more than 4 years ago | (#30707806)

How much is it actually worth?

I'm 22 and haven't played a Duke Nukem game - I was too young for them when they came out.

Maybe the intellectual rights are still worth something today, but a large (and growing) segment of the market is simply not that familiar with the property. May as well start fresh in a few years.

vaporware (1)

red_pill1987 (1661527) | more than 4 years ago | (#30706502)

duke nukem looks to reclame his vaporware prize!

creep (0)

Anonymous Coward | more than 4 years ago | (#30706518)

DNF: A valuable lesson on "Feature Creep"

Did Not Finish? (0)

Anonymous Coward | more than 4 years ago | (#30706554)

Duke Nukem Forever - DNF....geddit. I'm convinced it's an in-industry joke or a attempt at longest dev time ever. Already longer than the bomb right.

Every Year, (1)

Higaran (835598) | more than 4 years ago | (#30706572)

Every Year around christmas or new years some one says something, or some images or vids are put on you tube. I'm actually really tired of it, I wish they would just put up or shut up already. I agree with what someone said before, Duke was great when I was growing up, partially because you could give cash to a stripper to show her tits, but there have been about a million FPS games since then. This game has been in production for what, over a decade? There is NO WAY that it will live up to the hype that has been said about it. They would need to invent some kind of new gamplay dynamic or something drastic to really make it a great game, and I just don't see it hapening. I can barely do some 3d modeling but I bet I'll make a Left 4 Dead 2 campaign addon with Duke years before DNF comes out, which now that I think about it acutally sounds like a good idea.

Oh not again (4, Funny)

GF678 (1453005) | more than 4 years ago | (#30706606)

Won't this bloody game ever die?!? I feel sorry for the Duke actually, being dragged through this ordeal when he should have been put to rest a long time ago.

The Dead Collector: Bring out yer dead.
[a man puts the body of Duke Nukem on the cart]
Large Man with Dead Body: Here's one.
The Dead Collector: That'll be ninepence.
Duke Nukem: I'm not dead.
The Dead Collector: What?
Large Man with Dead Body: Nothing. There's your ninepence.
Duke Nukem: I'm not dead.
The Dead Collector: 'Ere, he says he's not dead.
Large Man with Dead Body: Yes he is.
Duke Nukem: I'm not.
The Dead Collector: He isn't.
Large Man with Dead Body: Well, he will be soon, he's very ill.
Duke Nukem: I'm getting better.
Large Man with Dead Body: No you're not, you'll be stone dead in a moment.
The Dead Collector: Well, I can't take him like that. It's against regulations.
Duke Nukem: I don't want to go on the cart.
Large Man with Dead Body: Oh, don't be such a baby.
The Dead Collector: I can't take him.
Duke Nukem: I feel fine.
Large Man with Dead Body: Oh, do me a favor.
The Dead Collector: I can't.
Large Man with Dead Body: Well, can you hang around for a couple of minutes? He won't be long.
The Dead Collector: I promised I'd be at the Robinsons'. They've lost nine today.
Large Man with Dead Body: Well, when's your next round?
The Dead Collector: Thursday.
Duke Nukem: I think I'll go for a walk.
Large Man with Dead Body: You're not fooling anyone, you know. Isn't there anything you could do?
Duke Nukem: I feel happy. I feel happy.
[the Dead Collector glances up and down the street furtively, then silences the Duke with his a whack of his club]
Large Man with Dead Body: Ah, thank you very much.
The Dead Collector: Not at all. See you on Thursday.
Large Man with Dead Body: Right.

Re:Oh not again (-1, Offtopic)

Anonymous Coward | more than 4 years ago | (#30707240)

From a Monty Python sketch for those of you not in the know.

Zombie Nukem Forever (1)

gmuslera (3436) | more than 4 years ago | (#30706734)

Is dead and buried, but from time to time try to come out of the grave. It's time to kick ass and chew brains, and seems that around him all is out of brains.

It's. Just. A. Videogame. (1)

argent (18001) | more than 4 years ago | (#30706892)

It's just a videogame. It's just a REMAKE of a videogame. It's not like they're even going to have a different story arc. Or even much of a story. There'd be more actual narrative material in a remake of a bad Saturday morning cartoon, like, oh, the Herculoids.

(If there's going to be a Herculoids movie, I don't wanna know. La la la la, I can't hear you...)

Re:It's. Just. A. Videogame. (0)

Anonymous Coward | more than 4 years ago | (#30707648)

I agree with you that "it's just a videogame", but DNF was not going to be a remake of DN3D.

DNF??? (4, Funny)

cvtan (752695) | more than 4 years ago | (#30706896)

I thought DNF stood for "Did Not Finish".

Re:DNF??? (1)

briareus (195464) | more than 4 years ago | (#30707880)

Well, clearly it does.

I'll still buy it... (1)

distantbody (852269) | more than 4 years ago | (#30706952)

If only they'd get over their dev hell they could finally bank on their work. I'm sure other die-hard fans don't care too much about the graphics. If they are having another crack at it hopefully they can stop thinking that it has to be perfect. If they could just get duke back for a few hours I'll be satisfied with it. I'm sure they have some good duke one-liners after more than a decade.

You're all drawing the wrong conclusion (5, Insightful)

Quarters (18322) | more than 4 years ago | (#30706954)

He's not allowed to talk about it because there is now ongoing litigation between Take2 and 3DRealms over contracts, monetary advances, etc...

The Build engine (5, Interesting)

GF678 (1453005) | more than 4 years ago | (#30707018)

Duke Nukem 3D did have a rather interesting engine. As someone else has posted, it did various things other engines at the time couldn't do (eg. mirrors) and was well optimized.

For anyone who's interested about the history of the engine: http://www.youtube.com/watch?v=VSVzn0F3pyQ [youtube.com]

OK, it's got nothing to do with DNF but I found this video recently and felt it was worth sharing. :)

He's not dead (3, Funny)

Anonymous Coward | more than 4 years ago | (#30707024)

He's pining for the, er, strip bars.

Get her the gift... (1)

Razed By TV (730353) | more than 4 years ago | (#30707176)

...that will last forever.

not allowed to talk about it as it is going to cor (1)

Joe The Dragon (967727) | more than 4 years ago | (#30707284)

not allowed to talk about it as it is going to court and after the long time there it will be time to update it to a new 3d system.

Duke Nukem is Forever... (0)

Anonymous Coward | more than 4 years ago | (#30707364)

just not for Christmas.

Jon St. John's Duke Nukem outtakes (3, Funny)

celerityfm (181760) | more than 4 years ago | (#30707402)

I just have to share this here - if you are a Duke Nukem fan... or really if you are just a fan of 'the funnay' then be sure to visit 3D Realms' Duke Nukem outtakes collection page: http://www.3drealms.com/duke3d/outtakes.html [3drealms.com] (note, it says realplayer is required by they also have .wav links)

Duke Nukem Forever not dead? (1)

oddaddresstrap (702574) | more than 4 years ago | (#30707468)

Let me be the first to say...

Noooooooooooooooooo...!!!

Re:Duke Nukem Forever not dead? (1)

Rockoon (1252108) | more than 4 years ago | (#30708116)

Suckers!!!!!!!

I'm not falling for this bit again... (1)

Mister Whirly (964219) | more than 4 years ago | (#30707664)

You know the expression - "Fool me once, shame on you. Fool me twice, then three, four, five, six, seven times...won't get fooled again."

Console Port (1)

rlp (11898) | more than 4 years ago | (#30707718)

Looking forward to the console port on the PS/5, the Xbox 1080, and the Wii III.

All I Can Say ... (1)

rinoid (451982) | more than 4 years ago | (#30707964)

It better be free, as in FREE! After all the stringing along and broken promises we deserve a happy ending.

We need a new story tag ... (0)

Anonymous Coward | more than 4 years ago | (#30708088)

"Whogivesashit" It's dead. It's not dead. It could be alive. It'll be back shortly. It won't be. *yawn*

Amiga Version (0)

Anonymous Coward | more than 4 years ago | (#30708174)

But when does the Amiga version come out ?

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