×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

BioWare Targeting Spring 2011 For Star Wars: The Old Republic Launch

Soulskill posted more than 4 years ago | from the may-the-force-eventually-be-with-you dept.

Star Wars Prequels 82

MTV's Multiplayer blog reports on comments from BioWare employee Sean Dahlberg, which indicate that they are aiming to release the game in spring 2011. He said, "While we have not announced a specific date, we can confirm that we are targeting a spring 2011 release for Star Wars: The Old Republic. We've got a lot of exciting updates and reveals planned throughout 2010, including the first-ever hands-on testing for the game. ... We can't wait to share more about the game with you as we progress through the year, so make sure you stay tuned to the official website for details." Recent posts to the game's developer blog provide details on the Imperial Agent and the Jedi Knight. They also released a video which gives insight into their design process for the Dark Side.

cancel ×
This is a preview of your comment

No Comment Title Entered

Anonymous Coward 1 minute ago

No Comment Entered

82 comments

No Star Wars game will ever compare to TIE FIGHTER (2, Insightful)

JoshDD (1713044) | more than 4 years ago | (#30748306)

Cruising through space on my compaq 386 SX4 with 16 MB ram and 40 MB HDD. No spacecraft sim game ever topped it.
And X-wing FIGHTER was a cheap rip off shame on you George Lucas.

Re:No Star Wars game will ever compare to TIE FIGH (2, Insightful)

Rhaban (987410) | more than 4 years ago | (#30748394)

hmm.... X-Wing is older than Tie Fighter.
Do you mean X-Wing VS Tie Fighter when you write "X-wing FIGHTER"?

Anyway, these games were pretty cool but the Wing Commander series is superior in all points, if not why would Luke Skywalker be in it?

Wing Commander forevaaaaaaa! (0)

Anonymous Coward | more than 4 years ago | (#30748466)

Anyway, these games were pretty cool but the Wing Commander series is superior in all points, if not why would Luke Skywalker be in it?

Wing Commander forevaaaaaaaa!
To Grandparent: Keep radio silence.
To Parent: Attack my target!

Re:No Star Wars game will ever compare to TIE FIGH (0)

Anonymous Coward | more than 4 years ago | (#30748514)

I played a lot of XvT myself. I bought Wing Commander at one point but it simply would not work on my system way back when, it had some sort of issue with my graphics card IIRC. I took it back to CompUSA and got my money back, which should tell you how long ago that was.

Never ended up playing Wing Commander.

Re:No Star Wars game will ever compare to TIE FIGH (2, Interesting)

MBGMorden (803437) | more than 4 years ago | (#30748952)

Having played those games back then, I personally would have given preference to X-Wing over Wing Commander 3. Not in story, but just in raw gameplay. Both were good games though. I did REALLY like Wing Commander Privateer though which was a more open ended pirate/trading game in the spirit of Elite.

I must say though that as far as combat and story went, I much preferred Descent Freespace over either X-Wing or WC. Very engaging story and good engine.

I really find it kinda sad that space sims as a genre have kinda died out. That was by far my most played type of game "back in the day". There's still some open source ones that are out and available, but nothing really like a complete and polished studio game.

Re:No Star Wars game will ever compare to TIE FIGH (1)

Shihar (153932) | more than 4 years ago | (#30749116)

Hear hear! Freespace was the last great space combat game. It is one of the few games where you basically spend the entire game getting your ass kicked and retreating. Not that being a Neo/Frodo/teh one/etc that runs around kicking ass isn't fun, but being a small fry running for your life is a nice change of pace. Freespace 2 was pretty damn awesome in terms of game play, if less engaging in terms of story.

Re:No Star Wars game will ever compare to TIE FIGH (1)

cbhacking (979169) | more than 4 years ago | (#30749550)

While by no means new, Allegiance is newer than most of the games you mentioned. It is also unusual in being a studio game that was released commercially, then later open-sourced. It is still receiving development and improvements today. While its graphics will probably always look severely dated to modern players, the gameplay is quite engaging and the engine is fairly advanced - the game runs fine on modern systems, supports high resolutions and a variety of input devices (all remappable - and note how joysticks seem to have gone out of style too), and the physics are actually quite cool (mass matters including stuff in your cargo, pushing slower ships like bombers from behind is a common tactic to get them into range of an enemy base faster, and you have to lead your shots based on how far the enemy is, how fast your projectiles fly, and how fast they're going in what direction).

The game is also very different from most in terms of gameplay - it's almost a "Team Fortress" type of game but with an even stronger emphasis on teamwork, longer games with more strategic goals, and RTS elements involving mining resources (via NPC ships), building bases, and researching technologies. Basically, you select a ship (many are free, but some require money that could go into base building or research instead), select a loadout (again, certain modules may add cost though most are free), and undock for to fight. Combat is very dogfighting-style, with guns and missiles, shields and armor and chaff, mines you can lure enemies onto and stationary turrets you can use to guard strategic points, nanite guns that repair allied ships' armor, asteroids you can hide behind and cloaking devices that conceal you from enemy sensors, afterburners that trade agility and stealth for raw speed, teleport systems to get you in or out of a fight at the risk of a couple seconds of flying straight, and more. Ships range from short-range interceptors through long-range scouts with good sensors and fighters with good weapons, to bombers with anti-base missiles and anti-fighter turrets manned by other players and capital ships with heavy defenses and weapons capable of engaging a small fleet successfully. You also have specialized ships, like stealth fighters that mount cloaking devices and sneak into the enemy territory to kill their pilots with long-range missiles or their miners and builders with special anti-utility cannon, or troop transports that mount no traditional weaponry but are capable of capturing an enemy base intact.

The community is fairly small but I found it to be welcoming of newcomers, and there are both training missions against NPCs and extensive online tutorials to help people get started. It's free to download and play. Check out the website, at least.

http://freeallegiance.org/ [freeallegiance.org]

Re:No Star Wars game will ever compare to TIE FIGH (1)

XiX36 (715429) | more than 4 years ago | (#30751040)

`1
Allegiance is the best game you've never played!

Re:No Star Wars game will ever compare to TIE FIGH (1)

Reapy (688651) | more than 4 years ago | (#30753870)

Played it and didn't like it :( Something about the circle strafing shooting didn't really sit right with me. Also, while giving it a lot of time in terms of reading/learning about it, was just still confusing for me to understand what was going on or where I needed to be when playing.

Anyway I still think the game is awesome and definitely has its place in the world.

Re:No Star Wars game will ever compare to TIE FIGH (1)

asretfroodle (811847) | more than 4 years ago | (#30755282)

The "X" series is worth checking out if you're looking for something similar to Elite. X3: Terran Conflict is probably the best one to get - the interface has been greatly improved in it.

Re:No Star Wars game will ever compare to TIE FIGH (0)

Anonymous Coward | more than 4 years ago | (#30756464)

If you still have cravings for space games, and Privateer type games in general, you may want to check out the X series by Egosoft (the most recent being X3). Very open ended gameply, excellent graphics, and lots of player made mods to extend gameplay even further.

Re:No Star Wars game will ever compare to TIE FIGH (1)

plasticsquirrel (637166) | more than 4 years ago | (#30749072)

They were both great series, really. The ancient Wing Commander games (1 & 2) were mostly a 2D affair, and they simply can't compare in depth or complexity. I believe the technology was too limited at the time to really let them open up a whole sci-fi world to the player. They did have a cartoony fun side to them, though, and were certainly enjoyable. They paved the way for the next wave of space combat sims.

However, before the really big Wing Commander game came out (WC3 with Mark Hamill), there was a space of time in which the X-Wing and TIE Fighter games were released. Those games were a huge step forward, by including full 3D environments that included high resolution (for those days) at very reasonable performance on a modest system. There were a large number of missions, different craft, and of course STAR WARS! Back when Star Wars was still awesome -- before the "Special Editions" and crappy prequels. Back when the three movies you bought on VHS were the same as what was released originally in the theaters. I think some Slashdotters are starting to forget how cool Star Wars was back then. To fly in an imperial fighter, chasing after Rebel X-Wings and those damn fast A-Wings, after the music kicked in was awesome.

Then Wing Commander 3 came out, and it was just a whole different ballgame. In some ways it was a simpler game with more cinematics, but the resolution and realism of the whole thing made it pretty much THE space combat sim to beat. As a kid, I was just thrilled to be able to play a game like this at full speed at the nice resolution. For any boy with an imagination, it was amazing.

I guess all three phases were special in their own ways, but to me, the X-Wing and TIE Fighter games really opened up a whole different world, and gave a sense of freedom that I haven't experienced in any earlier games. Wing Commander 3 added a nice story and extra realism that really set the bar high after that for space combat sims. For those who never played these games from the golden age of space combat, they are certainly worth a go today. Unfortunately WC3 is 4 CD-ROM's of data, due to the AVI files. The TIE Fighter game easily fits on one CD-ROM, though.

Re:No Star Wars game will ever compare to TIE FIGH (1)

bigstrat2003 (1058574) | more than 4 years ago | (#30749734)

There were a large number of missions, different craft, and of course STAR WARS! Back when Star Wars was still awesome -- before the "Special Editions" and crappy prequels. Back when the three movies you bought on VHS were the same as what was released originally in the theaters. I think some Slashdotters are starting to forget how cool Star Wars was back then. To fly in an imperial fighter, chasing after Rebel X-Wings and those damn fast A-Wings, after the music kicked in was awesome.

Star Wars is still awesome. Let's ignore the fact that the much-criticized Special Editions don't actually really change anything, and that the prequels do an even better job at the point of Star Wars than the originals do (since Star Wars was always just a flimsy excuse for a plot so we could get to the good battle scenes... not to mention that I personally find "gradual, unknowing descent into evil" a hell of a lot more compelling of a story than "generic coming of age tale"). Even if we leave that aside, and you still have a vendetta against the new stuff for some reason, you can still just ignore it, and nothing has changed. If you're incapable of doing that, that's a result of your lack of mental discipline, not Star Wars magically becoming less awesome.

I'm not trying to unload on you personally, mind you, so much as I'm just frustrated with a large portion of the fan base's hypersensitivity to stuff and crying that Star Wars has somehow "been ruined", or that George Lucas "raped [their] childhood". Lucas didn't send agents into your home, confiscate your old copies of Star Wars, and replace them with new ones. The copies these people have are exactly the same as they've always been, but somehow they're ruined? Give me a break.

Re:No Star Wars game will ever compare to TIE FIGH (0)

Anonymous Coward | more than 4 years ago | (#30751494)

. Lucas didn't send agents into your home, confiscate your old copies of Star Wars, and replace them with new ones. The copies these people have are exactly the same as they've always been, but somehow they're ruined? Give me a break.

Of course he didn't, but only because he couldn't. When everything is served from "the cloud", the next George Lucas will.

Re:No Star Wars game will ever compare to TIE FIGH (1)

Reapy (688651) | more than 4 years ago | (#30753936)

For me the only thing I really liked about star wars was the ship designs, sound effects, and the fact that the jedi were fantasy sorcerers in space, with technology. Later on I kinda liked the plot a bit, but really for me it was about the world the effects team created. (Am 30 now for age reference).

In the new movies, I hate the ship designs, and sound effects were trying to be 'almost' like star wars ones. If they had just used the same ship tech or more similar design concepts it would have been better. Otherwise they did jedi in the new one way better then in the older movies.

Whoever came up with that tie fighter sound and light saber hum is a genius, that's really what its about :)

Re:No Star Wars game will ever compare to TIE FIGH (1)

Thiez (1281866) | more than 4 years ago | (#30755110)

> not to mention that I personally find "gradual, unknowing descent into evil" a hell of a lot more compelling of a story than "generic coming of age tale"

I still think maddox did a good summary of this 'gradual' change http://www.thebestpageintheuniverse.net/images/ep3_tot1.gif [thebestpag...iverse.net] . I think the change could have been interesting, but they totally screwed it up. You'd think most people would think twice before slaying a whole bunch of children "in exchange for a vague promise about a cure for a potential ailment" for ones wife, but not anakin, nooooo. Gradual my ass.

Slightly more ontopic, why hasn't anyone mentioned X-wing alliance yet? It was pretty awesome.

Re:No Star Wars game will ever compare to TIE FIGH (1)

BobMcD (601576) | more than 4 years ago | (#30756960)

You're joking, obviously, and unfortunately it just isn't that funny.

Okay, you're probably not, but then I only have to assume you have no concept of someone ruining something. As in there are no amount of bad acts that, in your view, can detract from the original experience. I would assume, for example, that if you had a wonderful evening of some of the best sexual experiences in your life, only to discover that 'she' is actually a man (or your sister, or whatever), and this wouldn't detract from the experience for you. You may not realize, however, that this makes you somewhat unique.

I'll give you just one example of what I mean: Han Shot First [wikipedia.org]:

In the original version you have Han Solo the man of questionable ethics blasting a slimeball before making an illegal getaway.

In the modified version you have Han Solo the bona-fide hero defending himself.

Never mind that the modified scene simply does not work. The angles are all wrong, the plot is more confusing this way, etc. Forget all that and just look at how this changes the end of the movie:

In the original version something about the conflict changes Han Solo into a hero and he returns, by complete surprise, to save the day.

In the modified version Han Solo goes off on some sort of asinine bender, gets all selfish, and for reasons not on screen returns to his old noble self in order to save the day.

If you see nothing lost here, I suppose you'd be frustrated by those that do. Just as we are really disappointed that you wouldn't sympathize with those of us that feel a loss over it. Content creators, such as Lucas, have a responsibility to their audience to either free the content or be good stewards of it. George has done neither, and personally I think it is about time we do something about it.

But I do realize that THAT desire probably makes ME unique, so I don't tend to get that frustrated over it.

Re:No Star Wars game will ever compare to TIE FIGH (1)

bigstrat2003 (1058574) | more than 4 years ago | (#30757380)

First, you're quite correct that I'm not joking. However, I think that first of all, your example of a great night of sex being ruined is very inaccurate. In that instance, the original experience is never coming back. However, my point is that with something like a movie, the original experience is always there at your fingertips. No one is forcing you to accept a newer version, after all. In fact, people ignoring disliked changes to a beloved piece of fiction is fairly common.

Second, it's not that I don't sympathize with the Han shot first crowd, it's that I don't see what they're complaining about at all. I consider that scene such a minor, minor detail that it's more or less irrelevant. No matter which way that scene plays out, Han is a selfish, bad-ass scoundrel. In neither version of the movie can he be, at any point, called a noble character (until the end, of course). I would be understanding if there was a major change in his character, but my problem with the majority reaction to this (and everything else fans complain about in the special edition) is that in my opinion, there is no real difference.

Re:No Star Wars game will ever compare to TIE FIGH (1)

BobMcD (601576) | more than 4 years ago | (#30757434)

In the example of the encounter, what would exclude you from finding that person and repeating it? If knowing what you know now has no impact on the experience, then go for it. If you can't enjoy it based on what you now know, but you didn't know before, then there's that, too.

It's basically the same thing.

And, second, if there's no real difference then I suppose you're just not that interested in movies with detail. And that's okay, too.

Re:No Star Wars game will ever compare to TIE FIGH (1)

Fozzyuw (950608) | more than 4 years ago | (#30751274)

Unfortunately WC3 is 4 CD-ROM's of data, due to the AVI files. The TIE Fighter game easily fits on one CD-ROM, though.

Indeed. X-Wing was my first game I bought on a PC. It was when my dad bought our first 486 system. It came on like 8 3.5" disks. Tie Fighter, I believe, also came on 3.5" disks. So, yeah. It would have easily fit on a single-layer CD. =) Those where the days.

I believe i bought X-wing vs Tie Fighter was on CD. But I will always remember X-wing for my first "real" experiance flying around the Death Star freely, and blowing up turrets before hitting the trench. I believe I just flew around destroying as many Imperials as I could before doing the run. It was way better than all the other "on-rails" like trench runs in games before that.

I remember TIE Fighter for it's included book that had this pretty interesting back story.

Wing Commander... yeah, there was a lot of talk about it, I recall, but I never cared much for it. I remember the god-awful film though. I saw it in the theater and the real broke. I got a free ticket out of it and only lost a couple hours of my life.

Now if only I could get a copy of Day of the Tentacle. I missed that game back in the day.

Re:No Star Wars game will ever compare to TIE FIGH (1)

Plekto (1018050) | more than 4 years ago | (#30754182)

With a couple of minor tweaks, X-Wing Alliance will run on XP. It was pretty much overlooked, but is the best example of the X-Wing flight sim series that was made. And it still plays very well, in fact. I really doesn't feel dated at all.

As for this MMOG, it will probably be like D&D Online or some rubbish. Unless it is almost entirely based upon space and hyper-spacing/warping around and ship combat, with some interactions on planets and missions as a side thing(X3 or EVE Online as examples), it will just be another MMOG with a Star Wars paint-job on top of it.

Oh lord, just shoot me now. Grinding levels in a star wars MMOG like that would be more painful than a root canal.

They should just stick to making another flight sim or another KOTOR installment.

Re:No Star Wars game will ever compare to TIE FIGH (1)

ae1294 (1547521) | more than 4 years ago | (#30749378)

hmm.... X-Wing is older than Tie Fighter.

I loved both X-Wing and Tie Fighter but I think I honestly liked X-Wing more for some reason. I think it was the rebels space craft.

commander: "Switch shields to double front."
...ae1294: "ahh hell no, how about double everything!"
...ae1294: "transferring reserve weapons power to shields."

How fking hard is the dark side? (1, Insightful)

Shadow of Eternity (795165) | more than 4 years ago | (#30748308)

Lightning, choking, beating shit up. The light side wants to either get past without a fight, talk about your feelings, or avoid hurting people as much as possible. The dark side wants to fuck your wife, take your lunchmoney, and key your car.

Re:How fking hard is the dark side? (2, Funny)

JoshDD (1713044) | more than 4 years ago | (#30748322)

And you wonder why everyone wants to join the darkside? Might have something to do with that wife.

Re:How fking hard is the dark side? (1)

Amarantine (1100187) | more than 4 years ago | (#30748420)

Aren't you a little short for a stormtrooper? /duck

Re:How fking hard is the dark side? (0)

Anonymous Coward | more than 4 years ago | (#30751616)

Aren't you a little short for a stormtrooper? /duck

"The last Light Side guy I was with? His buddy kept asking him if he was gonna able to pull out in time, he compared my anatomy to Beggar's Canyon, and he turned out to be my brother. Into the garbage chute, flyboy!"

- Anonymous ex-Princess

Re:How fking hard is the dark side? (2, Funny)

thhamm (764787) | more than 4 years ago | (#30748468)

And you wonder why everyone wants to join the darkside? Might have something to do with that wife.

Somehow they have a better gym than us.

Re:How fking hard is the dark side? (1)

hansamurai (907719) | more than 4 years ago | (#30750134)

Yeah, on Korriban where they get to torture suspects and practice their force lightning on meatbags.

Re:How fking hard is the dark side? (1)

chrish (4714) | more than 4 years ago | (#30751324)

"You came in that thing? You're braver than I thought."

and (1)

unity100 (970058) | more than 4 years ago | (#30749708)

the icon of that dark side has been cut in half by the sissy that prefers talking about your feelings than beating shit up.

hmmmmmmmmmm.

Why an MMO? (4, Insightful)

captjc (453680) | more than 4 years ago | (#30748338)

As great as KotOR and Mass Effect was, why can't they just do KotOR 3? Why does everything always have to be an MMO these days?

BTW, that was a rhetorical question. I am well aware why game producers love MMO's.

Re:Why an MMO? (1)

z0diak (1719952) | more than 4 years ago | (#30748388)

Because there can never be enough Star Wars MMO's. ;) .. well, not after Galaxies... *shudder*

But I want an MMO (3, Interesting)

Sycraft-fu (314770) | more than 4 years ago | (#30748534)

I agree, it's too bad they didn't do more single player with it, but I'd like a cool Sci-Fi MMO too. Hopefully this will end up being it. MMOs are fun in a different way than single player RPGs. Neither is better or worse, just different and I like both. Well, there's been some good single player Sci-Fi RPGs, but no good SCi-Fi MMOs.

Also it isn't as though everything has to be an MMO. Note that since they've announced this Bioware has released Dragon Age and is going to release Mass Effect 2, both single player RPGs. It isn't as though Bioware has said "Fuck all other markets, we are MMO only!" No, they just want to get in on the MMO action. Personally, I'm very hopeful their offering will be a lot of fun.

The choice of KOTOR for the MMO also makes sense. It was done quite some time ago (they've been working on this since long before it was publicly announced) and they didn't have the Mass Effect universe to use. Plus people love Star Wars, having a popular universe helps. Lucasarts was also looking for someone to do a new Starwars MMO. They'd given the original one to Sony thinking that Sony would do a good job since at the time they had one of the few successful long running MMOs out there (Everquest). However Sony is retarded and they ran it in to the ground.

At any rate, I'm excited to see it. I like the Starwars universe and I could go form some Sci-Fi in my MMOs. I've gotten a little tired of WoW and nothing else has held my interest.

Re:But I want an MMO (4, Informative)

cbhacking (979169) | more than 4 years ago | (#30749154)

It requires a pretty hardcore mentality (death can *really* hurt) but EVE Online is easily the best Sci-Fi MMO I've seen (not coincidentally, it's also the most successful of mainstream sci-fi MMO games). It's not based on any existing world, which I consider a plus in most cases. The in-game economy and player-created content are serious components of the game, and while high-tier PvE content (requiring either some of the best ships in the game or a fleet of friends) does exist, most players I've met prefer the player-created content (either becoming an economic tycoon or building an empire in uncontrolled space - usually by taking it away from somebody else first).

Note that it's a bit short on story, so if that's what you're looking for it might disappoint. They've added more role-play elements in the last year or so (there are two major content expansions, always free, per year) but the game is really more centered on the player-generated content. On the other hand, in a way that provides a platform for much truer role-play: if you want to be a pirate, you don't choose a "pirate" class (there are no classes, really) and take "pirate" missions (you can take missions and build standing with NPC pirate organizations, but it's not true piracy as EVE sees it). Instead, you buy a ship, put some guns on it, and go find some nice industrial ship full of valuable loot and hit it. Maybe you blow it up and take what survives the explosion, maybe you simply disable its warp drive until they pay you a ransom, maybe you ransom it and then blow it up anyhow - the decision is yours. You can find other like-minded folks and build up a fleet so you can hit bigger or more protected targets. You can take over a star system by camping its stargates, you can roam through low-security space looking for careless travelers, or you can make suicide ganks in high security space (the police ships are guaranteed to kill you, but if you kill the target first and scoop it's loot before somebody else does, you can make a lot of money). Note that piracy is far from the only option, and in fact represents a fairly small portion of the population. You're also not locked into any path - you can be the CEO of your own industrial corporation, building ships and researching blueprints at your private starbase, and every now and then jump in a PvP ship and go looking for a fight. Or you can do any number of other things.

Although its player base is nowhere near that of WoW, the entire game runs on one server cluster. Everybody is connected to that cluster - there's no instancing, and your position is simply a set of coordinates - if two people go looking for a hidden NPC pirate base in the same system, they will find the same one and probably come out of warp within a few kilometers - easy combat range (compare with most MMOs, where they would end up in separate instances). The largest "fleet" structure is 255 (10 pilots per squad including a squad commander, 5 squads per wing plus one wing commander, 5 wings all under one fleet commander) and the biggest battles in EVE these days involve multiple such fleets per side.

Re:But I want an MMO (1)

Conchobair (1648793) | more than 4 years ago | (#30751132)

I've tried Eve after ditching SW Galaxies. I was all ready to start off as a new pilot and when I finally got to combat I was confused... it was so BORING. It was more like a single unit RTS. I think SWG actually has much more exciting space combat where you get to actually pilot your ship and not just point and click. SWTOR will appeal to a lot of people who find Eve boring. Eve has its place, its just not for me. It is a very nice sim.

I don't see that this game will offer space combat, but its going to be something for the SciFi fans who crave lots of action and control. I am totally looking forward to this. Hopefully this will feed my SciFi gaming fix at least until the Firefly MMO comes out.

IMO EVE is crap (1)

Sycraft-fu (314770) | more than 4 years ago | (#30752408)

All other problems aside, and it has a great many, it is a game designed for griefers. It is designed to reward and cater to those that find fun in making life difficult for others. Well that right there is enough to ruin it for me. That's not fun for me and the only reason I play games is fun. If they don't amuse me, they aren't worth my time.

I suppose I should have mentioned that in my post since I know there are EVE head on /. and it isn't surprising one would try to sell me on it. However I've tried it, in my opinion it is a horrible game that offers me nothing at all I find fun.

Re:IMO EVE is crap (1)

cbhacking (979169) | more than 4 years ago | (#30762108)

Well, you're entitled to your opinion. I think it's ridiculous, though; there are griefers, sure, but I've seen more instances of griefing in a few hours total of looking over the shoulders of friends playing WoW than I have in a few years of playing EVE.

I readily admit that EVE isn't for everybody, and that its learning curve is steep. I disagree with your assessment of the amount of griefing, but perhaps that's because I've long since learned to avoid the more obvious traps and I spend most of my time in space controlled by my alliance anyhow (where ships not known to be friendly are removed with extreme prejudice). As for the learning curve, they've done a lot to improve the tutorial portion of the game which makes it easier in the technical sense to get started, but it's still a dangerous world out there if you aren't careful (seriously, don't leave secure space until you know what you're doing). It helps to have a friend to guide you, but on the other hand I made it through most of my first few weeks unassisted before joining a player-run corporation with veterans who could help me out the rest of the way.

Re:Why an MMO? (1)

paulhar (652995) | more than 4 years ago | (#30748890)

It's hard to pirate an MMO since you're paying for access to the server and the server is under their control...

Re:Why an MMO? (0)

Anonymous Coward | more than 4 years ago | (#30749070)

As great as KotOR and Mass Effect was, why can't they just do KotOR 3? Why does everything always have to be an MMO these days?

BTW, that was a rhetorical question. I am well aware why game producers love MMO's.

because MMO's make them more money...

Re:Why an MMO? (2, Insightful)

e2d2 (115622) | more than 4 years ago | (#30749982)

I have a better question. Why does Mass Effect 2 look like a movie yet SW Online looks terrible? Both from the same company. I understand limiting graphics due to performance issues but this is just insane. The game play is a joke compared to Mass Effect, let alone the new one. Check out the cover systems in both for an example of this huge discrepancy.

Re:Why an MMO? (1)

aztektum (170569) | more than 4 years ago | (#30754008)

I love how you're basing this on some videos of a game that isn't even in beta and won't be out for a year.

Re:Why an MMO? (1)

e2d2 (115622) | more than 4 years ago | (#30755574)

Oh okay. So somehow this game is going to get a whole new engine in that year? They are showing game play already and it looks like shit. Fact is they use different engines. One is visually stunning, the Unreal Engine that powers Mass Effect and it's sequel. The other is the Hero Engine developed by Simutronics which looks like shit but knowing them it scales through the roof. Simutronics is known for having massive scalability in their engines and they have a _very_ long history with MMOs.

But face it man, it's not going to look as good or play as smooth as Mass Effect in this lifetime. Now that's fine but if I was an executive it would be the first thing I ask. Why does one look so great yet the other looks just okay? Why can't we have: visually stunning, smooth game play, and massive scalability?

Re:Why an MMO? (1)

BobMcD (601576) | more than 4 years ago | (#30757168)

Oh okay. So somehow this game is going to get a whole new engine in that year?

So you're unfamiliar with the Duke Nukem Forever postmortem [wired.com]? You should check it out. It was quite enlightening.

To answer the question, yes, engines can change rapidly. Sometimes with disastrous results, but there is a strong amount of pull on a developer to release on a 'current' engine. With the game so far away, I'd be kind of shocked if some kind of engine overhaul wasn't in the works.

Re:Why an MMO? (1)

aztektum (170569) | more than 4 years ago | (#30768006)

I was mostly referring to your comment about the gameplay being a joke.

Why do all games have to look the same?

Re:Why an MMO? (1)

e2d2 (115622) | more than 4 years ago | (#30768450)

Well I was disappointed in the demonstrated cover system. The graphics I can deal with but the game play looked a bit forced. Given their other work is so great I expect the same for SW:TOR. I basically answered the questions I had in the research I did for my response. It's a different engine made by Simutronics, hence the differences. I just really love the engine used for Mass Effect, and not just graphically, the game play is where it's at. It has elements I love from KOTR so I start to wonder why the KOTR franchise can't just use it and build on top of it.

I only say this because I really love the KOTR series and I want to love SW:TOR. But given the history of the SW game franchise and their past MMO this one really needs to hit it out of the park to win back some fans.

 

Re:Why an MMO? (1)

spitzig (73300) | more than 4 years ago | (#30750356)

You think they won't do KotOR 3, also? There's enough room in the market for MMORPGs and single player RPGs. Hell, they are finishing up Mass Effect 2, now.

Re:Why an MMO? (1)

drsquare (530038) | more than 4 years ago | (#30751894)

As great as KotOR and Mass Effect was, why can't they just do KotOR 3? Why does everything always have to be an MMO these days?

Because now they can charge a lucrative subscription. With modern MMOs being loaded with instances, cut-scenes, phasing, single-player quests etc. they've managed to basically con us into paying $15 a month for an online lobby.

That class list is certainly a change from SWG (2, Funny)

Rogerborg (306625) | more than 4 years ago | (#30748410)

Jedi Consular, Sith Inquisitor, Imperial Agent, Trooper, Smuggler, Jedi Knight, Bounty Hunter, Sith Warrior.

No dancers? No nerf herders? What are the Care Bears going to play? Tell me there's Ewoks!

Re:That class list is certainly a change from SWG (1)

Anonymusing (1450747) | more than 4 years ago | (#30748850)

What? You don't want to play as Jar-Jar? "Wesa got a grand MMO. That's why you no liking us meesa thinks."

Re:That class list is certainly a change from SWG (0)

Anonymous Coward | more than 4 years ago | (#30751454)

Ha ha, you're stupid.

You said "there's Ewoks" instead of "there are Ewoks."

I am superior to you in a way that really matters!

Re:That class list is certainly a change from SWG (1)

BobMcD (601576) | more than 4 years ago | (#30757296)

Jedi Consular, Sith Inquisitor, Imperial Agent, Trooper, Smuggler, Jedi Knight, Bounty Hunter, Sith Warrior.

No dancers? No nerf herders? What are the Care Bears going to play? Tell me there's Ewoks!

Perhaps you're noting the lack of dancers, but you forget your SWG, sir. This list makes me very sad to see that they are attempting to include Jedi and non-Jedi as equivalent choices.

Very sad.

Note how SWG at least initially pretended to bridge the gulf between god-like supermen with laser swords and scrappy heroes with pistols. There were to be limits on who got to be a Jedi, and only from secret unlockable criteria, and even then you could only die once. Remember?

Thereafter started the slippery slide towards making the Jedi available to everyone, the NGE, etc.

Had they stuck to the original concept of 'Jedi are very powerful and therefore must be very rare in an MMO', SWG might still be going strong today.

How Bioware can fall for this same trap is beyond me, as I previously believed they were an excellent development house.

Re:That class list is certainly a change from SWG (1)

T.E.D. (34228) | more than 4 years ago | (#30757864)

Of course. They are in the noob Sith zone. Killing 10 is your starter quest.

(no inside knowlege, but a guy can dream...)

Re:That class list is certainly a change from SWG (1)

DarthVain (724186) | more than 4 years ago | (#30765112)

I would totally play an Ewok. Through for a class I would have to probably pick Jedi Knight, with dual wielding light sabers.

If you want to see a storm trooper drop a load in his battle armor, let him see an dual wielding light saber Jedi Ewok coming at him. I mean they handed the trooper's their asses using small stones, and sticks. Just imagine what they could do with proper training and equipment... the sky is the limit!

Bring back Starwars Galaxies (-1, Troll)

Anonymous Coward | more than 4 years ago | (#30748458)

I'd be happy if they went back to prepatch 9 on Starwars Galaxies, before they ruined that MMO.

IMPERIAL Agent & Old REPUBLIC (1, Insightful)

Anonymous Coward | more than 4 years ago | (#30748618)

What is up with BOTH _IMPERIAL_ Agent & Old _REPUBLIC_
Either you're in the old republic or you are in the Sith Empire. One of the two.
You shouldn't have imperial agents running around in a republic.

Re:IMPERIAL Agent & Old REPUBLIC (1)

Imrik (148191) | more than 4 years ago | (#30748712)

But Republican Agent just doesn't have the same ring to it.

Re:IMPERIAL Agent & Old REPUBLIC (0)

Anonymous Coward | more than 4 years ago | (#30750974)

and would be offending our former republican masters! /usa

Re:IMPERIAL Agent & Old REPUBLIC (1)

cbhacking (979169) | more than 4 years ago | (#30748844)

Strictly speaking, the empire and the republic overlapped for a brief period (between episodes 3 and 4). Basically, the time that Luke spent growing up on Tatooine, the old republic was falling apart, the empire was taking over, and the rebellion against the empire was forming (in roughly that order). It was also during this time that the empire (mostly Vader) was hunting down and killing the Jedi. Remember also that Episode 4 starts off mentioning that the "Rebel Alliance has won their first battle against the Empire..." indicating room for plenty of fighting.

Mind you, I'm simply assuming a chronological setting for this based on the class list and my limited knowledge of Star Wars canon. It does sound like the game will be set further in the future (a not so very "long long time ago"?) than the KotOR games. Actually, this is a pretty good time for an MMO to be set - the empire is strong enough to have agents and some power, but the Senate is also still around (remember, the emperor dissolves the senate at the beginning of A New Hope) and presumably has agents of their own. Meanwhile, order is breaking down in the galaxy - ripe ground for smugglers, and bounty hunters who track them.

A point of curiosity: in most contexts, smugglers are bad and bounty hunters are good. Star Wars and Firefly are the only two major counterexamples that come to mind, though I'm sure there are others. Aside from Jedi and Sith, I wonder whether the other classes are meant to have a clear good vs. evil alignment or not. One assumes the republic to be good and the empire evil, although that's certainly subject to counterexample (Palpatine was part of the Senate and yet one of the most evil characters of the series) while smuggling, bounty hunting, and soldiering are all fairly morally gray areas.

Re:IMPERIAL Agent & Old REPUBLIC (3, Interesting)

Shihar (153932) | more than 4 years ago | (#30749206)

The Knights of the Old Republic setting is set WAY WAY before all of the movies. This was done because Lucas is a moron and they want to stay as far away from that shit as possible. The Star Wars setting is hardly the most awesome setting out there. It has massive gaping planet sized holes in it in terms of coherency. That said, whatever it lacks in terms of being good is made up for the fact that it is extremely recognizable with a large following, and it is a pretty "fun" universe. Who needs consistent technology when you have freaking laser swords and magic?

Personally, I great this MMORPG with a yawn. I am filled to the brim with skepticism that any major production MMORPG is going to be more than a grindfest with gameplay directly ripped off from Everquest 1 and Diku MUDs before that. Woo, killing shit to gain levels to kill more shit. Thanks guys, I'll stick to real drugs. At least those are fun and not so damaging to your social life.

I think at some point someone is going to grow a pair and come up with some innovative MMORPG game play in a major MMORPG production. Star Wars Galaxies was actually pretty close originally in terms trying something different. It failed to be sure, but a few failures are what it will likely take to get out of this mind numbingly dull funk that MMORPGs are in right now where they are all glorified Everquest clones. Yes, I include WoW has a glorified Everquest clone. Don't get me wrong, they do it better than Everquest, but they do it in the same way that Quake did FPS better than Doom. Different cosmetics and refinement of the formula, but they are essentially the same beast. There are other things you can do when you have a few thousand people logged into the world besides grind and do some mini games.

Re:IMPERIAL Agent & Old REPUBLIC (1)

kalirion (728907) | more than 4 years ago | (#30756280)

Mind you, I'm simply assuming a chronological setting for this based on the class list and my limited knowledge of Star Wars canon. It does sound like the game will be set further in the future (a not so very "long long time ago"?) than the KotOR games.

From what I know, this is to be set only a few hundred years after KOTOR, thousands of years before the movies.

Re:IMPERIAL Agent & Old REPUBLIC (1)

cbhacking (979169) | more than 4 years ago | (#30762180)

Interestin... one does have to wonder what "empire" the agents or from, then.

Re:IMPERIAL Agent & Old REPUBLIC (1)

Imrik (148191) | more than 4 years ago | (#30770296)

The "empire" they're from is the Old Republic, the name is inaccurate.

Re:IMPERIAL Agent & Old REPUBLIC (0)

Anonymous Coward | more than 4 years ago | (#30760726)

A point of curiosity: in most contexts, smugglers are bad and bounty hunters are good. Star Wars and Firefly are the only two major counterexamples that come to mind, though I'm sure there are others. Aside from Jedi and Sith, I wonder whether the other classes are meant to have a clear good vs. evil alignment or not. One assumes the republic to be good and the empire evil, although that's certainly subject to counterexample (Palpatine was part of the Senate and yet one of the most evil characters of the series) while smuggling, bounty hunting, and soldiering are all fairly morally gray areas.

Bring on the gray!

jedi vs sith != good vs evil

or at least, not in good Star Wars.

The conflict in KoTOR 1 was referred to as the "the Jedi Civil War".

The difference between a pirate and a privateer is a piece of paper.

Re:IMPERIAL Agent & Old REPUBLIC (1)

rtechie (244489) | more than 4 years ago | (#30786932)

Strictly speaking, the empire and the republic overlapped for a brief period (between episodes 3 and 4). Basically, the time that Luke spent growing up on Tatooine, the old republic was falling apart, the empire was taking over, and the rebellion against the empire was forming (in roughly that order).

Strictly speaking, you are correct but your analysis is wrong.

The Galactic Republic BECAME the Galactic Empire, essentially Palpatine renamed it at the end of the Clone Wars. By then he had already weakened the Senate, but the Senate was not fully dissolved until Episode IV. The Republic and Empire did did not exist as separate entities in any way. Some systems were rebelling between Episodes III and IV, but this was disorganized and not an alternative government.

The Galactic Empire and Galactic Republic DID coexist after the Battle of Endor (Episode VI), with the "New Republic" growing out of the Alliance Against the Empire and the "Imperial Remnant" making up the space still under the control of various Imperial commanders and warlords. However, fundamentally the "Imperial Remnant" was really the last remnants of the Galactic Republic.

Of course, Old Republic is about the OLD Galactic Republic and the Old Sith Empire and is set nearly FOUR THOUSAND YEARS before the movies. Aside from the KOTOR games, two comic series "Tales of the Jedi" and "Knights of the Old Republic" have been set in this era.

Re:IMPERIAL Agent & Old REPUBLIC (0)

Anonymous Coward | more than 4 years ago | (#30752410)

Imperial agents are covert operatives in the employ of the Sith Empire meant to further its goals by subverting/sabotaging the Republic via shifty, cloak and dagger type missions.

I don't understand where there's an inconsistency here or how the parent post is modded insightful.

Piff..... (1)

Tei (520358) | more than 4 years ago | (#30749192)

We need to end the serie of "WoW clones", if SWTOR is anything like a WoW clone (and in some ways It will probably be) we don't need it, nor in 2011, or 2014. If it is different and really may change the scene, we need it now.. but you can have nice things always wen you need it, so maybe It will pay to wait (note that the concept of 'wait for a mmo' is broken. You just forget about it, till is released).

If we have learned one thing from 2009 is to ignore all mmos (NO EXCEPTIONS) till 4 months after release. There are too much hype on these games before release and the first months, to really tell if a game is pure garbage (and almost all are really boring games) or something that really could be interesting to play.

Re:Piff..... (1)

BobMcD (601576) | more than 4 years ago | (#30757318)

If we have learned one thing from 2009 is to ignore all mmos (NO EXCEPTIONS) till 4 months after release. There are too much hype on these games before release and the first months, to really tell if a game is pure garbage (and almost all are really boring games) or something that really could be interesting to play.

Don't overlook the power of the open beta, even if you have to shell out $7 to FilePlanet to get into it.

So we will be only able to play it for 1 year then (1)

unity100 (970058) | more than 4 years ago | (#30749686)

and all hell will break loose ?

oh well. at least it will be a whole new experience in fallout style post apocalyptic gameplay afterwards.

I'm prepping for this (1)

Satanboy (253169) | more than 4 years ago | (#30750266)

currently, I'm preparing for this MMO more than I have in the past.

I already have forums set up where some of my friends can discuss guild/clan/party configurations and loot systems. We are already discussing lightsaber building, quest groups, times to get together etc.

We are going over the old KOTR games to figure out what crafting items will be available in game and who will craft what.

I only have a few folks atm that are all real life friends working on this, but we are very serious about this MMO.

I am glad bioware is taking their time with this, we need more companies to get it right in the beginning. I don't want to be an MMO game tester and have all my abilities nerfed within a month of release.

Re:I'm prepping for this (1)

BobMcD (601576) | more than 4 years ago | (#30757364)

How do you see them handling Jedi and non-Jedi as equivalent options?

Re:I'm prepping for this (1)

Satanboy (253169) | more than 4 years ago | (#30761276)

I am concerned with jedi vs sith options but I would assume based on prior MMOs that bioware has learned that different abilities for different factions increases the development time two fold. WoW is probably the best example of what happens when you have 2 factions with 2 different sets of abilities, look at the shaman vs paladin debates from years ago.

I am figuring that we will see a lot of "grey sith" and "grey jedi" healers. (think chaotic evil, chaotic good)

Meaning; we will see a lot of more neutral balanced healers to kind of level the playing field in end game. Sith will be less likely to be all lovey dovey and jedi will be more likely to be evil in some circumstances.

I would see this playing out a bit in the sith warrior/jedi knight area as well. Since kotr allowed you to basically build your toon as evil or good as you want, I'd expect to see pretty much good sith inquistors as well as good jedi consulars, and on the other hand very evil jedi knights as well as very evil sith warriors.

It's all about threat so I'd assume they work towards either reducing that threat or making it much higher. Being evil tends to = more damage in most MMOs (and very much in the kotr world) so we will have to wait and see if that's the case here.

Re:I'm prepping for this (1)

BobMcD (601576) | more than 4 years ago | (#30762820)

Not Sith vs Jedi balance. Bounty Hunters and Smugglers vs Jedi and Sith balance. In KOTOR it didn't really matter because it was single player. In an MMO, where the nerfbat reigns, I smell trouble.

Re:I'm prepping for this (1)

Satanboy (253169) | more than 4 years ago | (#30769170)

There's actually lore that force users can be overcome by non force users in the books and especially in the old republic series, so this won't break canon. There is specific armor to deflect force powers by gemming them with force crystals, as there are weapons like vibroblades that are somehow charged to deflect lightsabers. So I can't imagine the nonforce users would be a waste of time as a class, on the contrary, I can see them being very effective.

Since the bounty hunters will be long range dps I can see them being similar to mages in wow, stun, move back, dps, rinse and repeat. Smugglers are more likely to be a support class and I have a feeling in a pvp arena, may be at a disadvantage due to their reliance on cover etc.

It's all speculation at this moment. I do feel there will be nerfs and ability adjustments made as the game progresses, and that can be good and bad. If they can keep the patches flowing at a reasonable pace much like warhammer and not like WoW (where a class could be broken for months at a time) I can deal with it.

Best Part about Old Republic (0, Troll)

Anonymous Coward | more than 4 years ago | (#30752032)

(Posted vaguely intentionally to be anonymous)

I had a chance to sit down and talk with one of the developers too at the Ginger Man pub in Austin. A grad student friend of mine was down for a supercomputing conference...I dare say it was the only place in Austin she could find gluten free beer.

Some guy sat down at the table with her and I. We found out a few things about him: he was working as a level designer for the Old Republic. He was extremely proud (dare I say arrogant?) about it but had never worked on any other games before. More importantly though, I thought he was hitting on me, so I asked him if he was straight. He said he was, and complimented me for knowing a lot about video games for a girl. We laughed, but for different reasons than he did.

This is the guy who's designing levels in the Old Republic: a straight guy who prefers men who haven't shaved in a week to tall skinny blondes into supercomputing research. And I thought slashdot was bad!

Good luck bioware!

Disappointing (1)

spire3661 (1038968) | more than 4 years ago | (#30752542)

I WAS looking forward to this game, but come on, over a year still to go? Really sick of companies announcing games that are YEARS away.

Re:Disappointing (1)

gedrin (1423917) | more than 4 years ago | (#30753390)

You misunderstand.
A game like Star Trek Online is not in the same category as The Old Republic. Star Trek Online is designed to compete with games like Aion, EVE and City of Heroes. That's their market space. The Old Republic is more ambitious. They're aiming for a game that can compete for a massive audiance. They're trying to build a game that competes with WoW. I don't think they have any dreams of supplanting WoW, but the depth and polish needed to even be considered in the same league is daunting. The years of development, feedback and testing are all being done so that when the game launches, it can not only put Galaxies out of everyone's mind, but that they can be spoken in the same breath as Blizzard's blockbuster.

Re:Disappointing (0)

Anonymous Coward | more than 4 years ago | (#30754340)

I for one would much rather see SW:TOR wind up closer to pre-CU SWG than WoW, but I'm crazy like that I guess.

Re:Disappointing (1)

gedrin (1423917) | more than 4 years ago | (#30755092)

I don't think they want to be like WoW in terms of style or play, but I do think that's the quality and playspace at which they're aimed.
Check for New Comments
Slashdot Account

Need an Account?

Forgot your password?

Don't worry, we never post anything without your permission.

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>
Sign up for Slashdot Newsletters
Create a Slashdot Account

Loading...