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New Super Mario Bros. Wii Tops 10 Million Sales

Soulskill posted more than 4 years ago | from the it'sa-me-mario dept.

Nintendo 164

According to a report from Japanese publication Nikkei Net, Nintendo's New Super Mario Bros. Wii has now sold 10 million copies worldwide. The game needed only 45 days to pass the already impressive sales numbers of Super Mario Galaxy. Quoting Gamasutra: "NSMB Wii has sold 3 million units in Japan, where it launched on December 3; 3 million copies in Europe, where it launched November 20, and 4.5 million units in North America, where it launched November 15. Super Mario Galaxy has sold 4.1 million units in North America since 2007. The game's design hearkens back to the two-dimensional, side-scrolling style of earlier Mario titles ... The numbers would seem to suggest that these traits successfully generated more mass appeal for NSMB Wii than for the three-dimensional and far less familiar Super Mario Galaxy, which sent the plumber navigating more innovative spherical space environments."

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164 comments

One of the few games I bought (3, Informative)

JackieBrown (987087) | more than 4 years ago | (#30900966)

It is very similar to Mario World and is a lot of fun.

A cool thing is that you can play two player where you both navigate through map together.

One of the few side strollers I really enjoyed.

Re:One of the few games I bought (3, Informative)

Anonymous Coward | more than 4 years ago | (#30901006)

You can play up to 4 players at a time...you knew that, right?

Re:One of the few games I bought (5, Funny)

Anonymous Coward | more than 4 years ago | (#30901034)

Shhh... he doesn't have 3 friends, don't make him feel bad.

Re:One of the few games I bought (1)

Hadlock (143607) | more than 4 years ago | (#30901288)

aka "divorce mode". this term has become very popular with my friends. i think penny arcade originated it however

Re:One of the few games I bought (1)

JackieBrown (987087) | more than 4 years ago | (#30901360)

I don't have 4 controllers but that is good to know in case I do. :)

We are a family of three so this game will be that much more fun once I do get another controller.

I like how they mapped it like the old style Nintendo controller as well.

Wiimote layout... (1)

RulerOf (975607) | more than 4 years ago | (#30902602)

I like how they mapped it like the old style Nintendo controller as well.

Indeed! The Wiimote was laid out the way it is specifically to accommodate that kind of controller layout, which is quite handy. Honestly though, I think it was done so, though, to allow play of $5-a-pop virtual console (read: buy me again :-P) titles.

Never underestimate the power of sales.

Re:One of the few games I bought (1)

tepples (727027) | more than 4 years ago | (#30902292)

Why is it that all the fun games that use multiple controllers come out for Wii and not, say, PC? The PC supports multiple USB game controllers, and TVs have PC inputs nowadays.

Re:One of the few games I bought (1)

Clover_Kicker (20761) | more than 4 years ago | (#30902536)

The average TV is much bigger then the average monitor.

Like the Wii, the PC has TV out by now (1)

tepples (727027) | more than 4 years ago | (#30902610)

TVs have PC inputs nowadays.

The average TV is much bigger then the average monitor.

I am aware of that. But TVs display PC video just as easily as console video, as long as the right cable [pineight.com] is between the two. A VGA-to-composite adapter for a PC is no more expensive than an official component cable for a console. If the problem is that the TV and the PC are in separate rooms, Acer Aspire Revo and other nettop PCs with an NVIDIA chipset solve that handily. So why aren't PC games designed to use TVs?

Re:Like the Wii, the PC has TV out by now (1)

osgeek (239988) | more than 4 years ago | (#30902794)

PCs are usually set up for one person at a desk. They don't come with any controllers or other gaming niceties, so typically gamers customize them in very one-player-specific ways.

Consoles fit in with the "entertainment area" of homes where there's a lot of seating so everyone can view the television. That environment lends itself to being shared by the gaming system which has lots of cheap-to-add controllers.

Why no games for home theater PCs? (1)

tepples (727027) | more than 4 years ago | (#30903272)

PCs [...] don't come with any controllers or other gaming niceties, so typically gamers customize them in very one-player-specific ways.

Wii consoles don't come with multiple controllers either. In fact, PC-compatible USB gamepads for players 1 through 4 often cost less than Wii Remote + Nunchuk for players 2 through 4 or Dual Shock 3 controllers for players 2 through 4.

Consoles fit in with the "entertainment area" of homes where there's a lot of seating so everyone can view the television.

As does a suitably installed Acer Aspire Revo or any of several home theater PCs. So why aren't video games designed to take advantage of home theater PCs?

Re:One of the few games I bought (1)

DeKO (671377) | more than 4 years ago | (#30901036)

Really? Because the only thing that I dislike is actually the multiplayer mode. Almost every interaction between the characters is meant to be disruptive. Either you stay far away from your ally, or one will accidentally end up killing the other. Maybe the fun is in obstructing the other player? Well, not for me, or anyone I invited to play with me. Good'n old Contra is much more enjoyable.

Re:One of the few games I bought (4, Insightful)

Starayo (989319) | more than 4 years ago | (#30901276)

It's a matter of teamwork. When you work together it can be brilliant, but it's planned stuff, not spontaneous play.

For example, I managed to pull off jumping off one player onto another player who themselves had jumped off another player to let me reach a high altitude secret without a helicopter helmet dealie.

Re:One of the few games I bought (2, Informative)

xtracto (837672) | more than 4 years ago | (#30901300)

Haha

How does the meme goes? you are doing it wrong.

Once you (and your co-players) learn to use the features of the game, the multiplayer is actually an advantage.

For example, in the haunted houses, watching at both sides to stop the ghosts.

Or jumping on your partner to reach stuff at higher places.

Or "going bubble" when someone cannot pass certain section.
Or "oing bubble" after grabbing a star-coin to avoid dying

I have whined about the lack of good games for Wii, but NSMB is one of the few good ones. Unfortunately it is *very* short. We have already finished and got all the star coins... and that's it.

Re:One of the few games I bought (2, Insightful)

piltdownman84 (853358) | more than 4 years ago | (#30901054)

Really? I have found the multiplayer is next to impossible. You just end killing each other. The more players you have the harder the game becomes, even when your not trying to do each other in. If you try t kill each other, its hard to get anything done.

Re:One of the few games I bought (2, Interesting)

Zerth (26112) | more than 4 years ago | (#30901156)

And if you like slapstick humor or playing Dwarf Fortress(losing is fun!), you'll love it.

The first time I played it solo, I found it kind of meh; but the first time I played 4 player, we played until the wee hours of the morning in the middle of the week and then set up a schedule to do it again when it wasn't a work night.

I suppose after the 8th or 9th time it might get a bit boring, but we played one level(the death cloud) for an hour and we didn't get sick of screwing up.

Re:One of the few games I bought (1)

wgoodman (1109297) | more than 4 years ago | (#30901840)

i may have to try multi.. single made me wish i was playing kingdom of loathing instead.

Re:One of the few games I bought (1)

JackieBrown (987087) | more than 4 years ago | (#30901366)

You can also play cooperatively and jump of each other for secrets.

I need to read the manual, though, as I have not figured out how to use all the power-ups.

Re:One of the few games I bought (1)

Max Romantschuk (132276) | more than 4 years ago | (#30901538)

I think you're missing the point... The idea with multiplayer is to do stuff together and just have fun. It doesn't matter if you keep dying all the time. :)

I play with our 5- and 3-year-old kids. The younger ones can basically jump and go into the bubble. But they still enjoy being part of doing stuff together.

Winning isn't everything, and we still get through a level occasionally so the game slowly keeps advancing. :)

Re:One of the few games I bought (1)

TheVelvetFlamebait (986083) | more than 4 years ago | (#30901720)

Ha! That's part of the fun and the challenge. It's easy for tensions to rise, but at the same time, death is less serious, since you just come back in a bubble.

I really enjoyed that game.

Re:One of the few games I bought (1)

wgoodman (1109297) | more than 4 years ago | (#30901830)

it depends on who you play with.. there are friends i play hockey with (screw the puck i wanna put as many people as i can through the glass) and there are the people who are actually trying. sadly, the break everyone on the other team method is the one game where that sort of person excels at hockey! halo just makes me give him the humidor and lock him outside till we're done.

Re:One of the few games I bought (1)

0100010001010011 (652467) | more than 4 years ago | (#30901850)

You're missing the point. I don't even think we're past the sand world.

It has to be one of the last times I can remember actually falling out of my chair laughing because of what was going on. I don't know if it was the picking up of people or shaking the controller or picking people up and shaking or just random other interactions that you never could make an AI do.

All of us grew up with the original NES. I remember when SMB3 came out and spending time at a friend's house trying to beat it.

Nintendo seems to have hired some ... amazing people as of late. It's indescribable how well New SMB pays tribute to the original games. For example, the "challenge" board starts off identical to SMB3...but then it's so much more. The music, the worlds, Big props to Nintendo.

-

I do think that for an hour me and 3 friends said nothing but: "What the fuck", "Dumbass what the fuck" or "Going bubble".

Re:One of the few games I bought (1)

dzfoo (772245) | more than 4 years ago | (#30902318)

At any time, whoever is lagging behind, can hit the "A" button which encloses them in a bubble. When bubbled, they can safely gravitate towards the other player when he reaches a safe spot.

That's how my wife and I play it, and it is loads of fun!

      -dZ.

Re:One of the few games I bought (0)

Anonymous Coward | more than 4 years ago | (#30901128)

I'm a big retro gamer, and I love this trend of new games being made in the style of the classics. For anybody who likes New Super Mario Bros. Wii, try the Konami Rebirth series on Wiiware and the new A Boy and his Blob game. Muramasa: The Demon Blade is awesome as well, though it isn't based on an existing franchise. On the HD side of things, 'Splosion Man, Arkedo Series 03: Pixel and the Bionic Commando remake are excellent, and I'm quite looking forward to the new side-scrolling Sonic game, Project Needlemouse.

The right way to rehash (4, Interesting)

mykos (1627575) | more than 4 years ago | (#30900992)

If you're going to rehash old franchises, this game is the way to do it.

Now I hope they'll give us a high-resolution, all-new, top-down Zelda game in the caliber of Link to the Past and Link's Awakening.

Re:The right way to rehash (1)

tagno25 (1518033) | more than 4 years ago | (#30901142)

Just NOT a side-scroller like The Legend of Zelda II: The Adventure of Link

Re:The right way to rehash (-1, Troll)

Anonymous Coward | more than 4 years ago | (#30901310)

Look like some kid was too lame to beat it...

Re:The right way to rehash (1)

phantomfive (622387) | more than 4 years ago | (#30901346)

Such a great game......except it was horrible when the game kept getting erased after you had to pull your cartridge out a few times to blow in it before it would work....

Re:The right way to rehash (1)

KDR_11k (778916) | more than 4 years ago | (#30903322)

My Super Metroid cart does that. Well, I don't blow on it but I have to hit reset many times before it'll work and that tends to wipe the save.

Re:The right way to rehash (1)

xtracto (837672) | more than 4 years ago | (#30901314)

If you're going to rehash old franchises, this game is the way to do it.

Now I hope they'll give us a high-resolution, all-new, top-down Zelda game in the caliber of Link to the Past and Link's Awakening.

Ahh! those two Zelda games, where the real shit.

Unlike the Twilight Princess... I have *really* started playing it for about 6 times... and I always get bored after the first hour.

It is a fucking game, I am supposed to enjoy my time while playing it.

Re:The right way to rehash (0)

Anonymous Coward | more than 4 years ago | (#30901432)

If you're going to rehash old franchises, this game is the way to do it.

Now I hope they'll give us a high-resolution, all-new, top-down Zelda game in the caliber of Link to the Past and Link's Awakening.

Ahh! those two Zelda games, where the real shit.

Unlike the Twilight Princess... I have *really* started playing it for about 6 times... and I always get bored after the first hour.

It is a fucking game, I am supposed to enjoy my time while playing it.

There's no two ways about it; it has a dull start. But the first horseback battle is one of my favorite scenes in any game I've played.

Re:The right way to rehash (1)

moosesocks (264553) | more than 4 years ago | (#30903116)

I concur 50 times over. Twilight Princess would still easily be the best Wii title I've played to date, even if it didn't include the horseback battle (which in and of itself, would rocket any title that included it to the top of my list).

For what it's worth, it's probably also one of the most visually appealing games on the Wii. Although the Wii is definitely an underpowered system, the fantastic art direction on the game makes it outshine most PS3/360 games I've seen to date. (If you've played any of the old Square RPGs, you'll be familiar with how a well-produced title can look fantastic even on a crappy system)

Re:The right way to rehash (1)

Qu4Z (1402097) | more than 4 years ago | (#30901816)

I agree with sibling poster. The start is the most hideously dull thing ever, but once you're past the first temple it starts getting more interesting, and it's actually pretty awesome by the end. Well, if you liked OoT, anyway.

Bad gamers are customers too... (2)

RulerOf (975607) | more than 4 years ago | (#30902696)

It is a fucking game, I am supposed to enjoy my time while playing it.

If only there were more people like you in game development and design.

I simply don't buy games anymore for several reasons, aside from the asinine price tags, but one sticks out most above all: I shouldn't be punished because I suck.

A very large number of games that I've tried lately have punished me for failure. I won't go deep into details about this one or that one, but the latest Wolfenstein title comes to mind as the last one I played for about an hour and then quit. My "allies" and I were sieging a train station, and, just as in the opening cut scene I had just watched, I tried to sprint around and go Rambo on all of the Nazis behind the door. I must've reloaded the game fifteen times and tried a different approach every time I got through this door, but alas, I kept dying. Hiding under cover to reload and recharge my "stamina" just aren't my kind of thing.

At the very least, in NSMB, when you fail too many times--and yes, even if it's because you're trying to play in a manner that's just too cavalier for your skill level for you to pull off correctly--you at least have the option to skip the level by watching Luigi one-up your ass and breeze through it. Ironically, even if you can't win it the way the developers intended you to, you can still play, have some fun, and at the very least, feel like the game was worth your money by beating the damned thing.

....I'm gonna go play some DotA and kindly get back off the hardcore gamers' lawns.

Re:The right way to rehash (1)

Alexandra Erenhart (880036) | more than 4 years ago | (#30901682)

Dunno man, I'm a huge zelda fan and I actually enjoy the 3D scenarios and things. I would love the game to last longer though, twilight princess seemed short compared to OoT or LttP. Plus I'm a dork and I love watching Link fully rendered ;)

I have to give props to Nintendo for (4, Insightful)

anss123 (985305) | more than 4 years ago | (#30900996)

Not overly milking the core Mario franchise like Sega did with a certain hedgehog. In four or so years Sega puked out 7 similar Sonic games while Nintendo now have 8 since 1985 (Mario 1,2,3, World, Land, Land 2, New SMB and new SMB Wii)

There has been a few misses (like Mario is missing) but overall Mario is a quality stamp and I think that's the reason why Mario Wii can see this well now.

Re:I have to give props to Nintendo for (5, Informative)

Anonymous Coward | more than 4 years ago | (#30901110)

You missed Mario 64, Mario Galaxy, Mario Sunshine and Paper Mario, not even counting the various Mario games for the various GameBoys, Mario Kart, Mario Party and the Olympics.
You think, there's not many Mario games out the last few years? Think again: http://en.wikipedia.org/wiki/List_of_Mario_games_by_year

Re:I have to give props to Nintendo for (1, Informative)

Anonymous Coward | more than 4 years ago | (#30901200)

The keyword is "similar". Mario 64/galaxy/sunshine are all 3d and Paper Mario isn't a sidescroller, either. I could see tossing in some of the gameboy ones, but most of those weren't straight SMB games either.

Mario Party isn't even close.

Re:I have to give props to Nintendo for (1)

Zerth (26112) | more than 4 years ago | (#30901258)

He already included the two Super Mario Land GB games. SML3 was actually a Wario game.

Re:I have to give props to Nintendo for (1)

JackieBrown (987087) | more than 4 years ago | (#30901384)

Was Mario 64 worth playing? I looked at it for about 5 minutes and couldn't figure out what I was suppose to do so quit.

Is it worth going back to?

Re:I have to give props to Nintendo for (1)

Conception (212279) | more than 4 years ago | (#30901418)

It's hard to say. Mario 64 is/was the definitive game that showed that 3D games could work. For the time it was spectacular and a great deal of the 3D platformer game conventions we take for granted today came from Mario. So, it's a great game but it's been a long time since it came out and time ages 3D poorly. So, how good are you at playing older tech?

PS The goal of the game is to get the stars and save peach ;)

Re:I have to give props to Nintendo for (1)

DemonBeaver (1485573) | more than 4 years ago | (#30902204)

I sat down during my first year of college, and finished the game 100%. It was great fun, even though the tech is indeed ancient. About the only annoying thing would be the control scheme. While controlling Mario himself was fairly standard (analog stick), the camera was straight from hell. Controlled very grossly by the four C-buttons, and prone to turn around whenever it felt like it. I must have walked in a door just to accidentally walk right out again a hundred times...

Re:I have to give props to Nintendo for (1)

93 Escort Wagon (326346) | more than 4 years ago | (#30901712)

You missed Mario 64, Mario Galaxy, Mario Sunshine and Paper Mario, not even counting the various Mario games for the various GameBoys, Mario Kart, Mario Party and the Olympics.
You think, there's not many Mario games out the last few years? Think again: http://en.wikipedia.org/wiki/List_of_Mario_games_by_year [wikipedia.org]

I don't think it's the number of games - it's the quality of the games. Super Mario Sunshine and Paper Mario were very well done and a lot of fun.

Of course, I still occasionally play Super Mario Brothers 3 on the Wii, so maybe I'm just a sucker for the franchise.

Re:I have to give props to Nintendo for (1)

dzfoo (772245) | more than 4 years ago | (#30902342)

I think he meant classic-style Mario games: side-scrolling 2-D like the old Super Mario Bros. NES game.

Super Mario Sunshine, and Super Mario Galaxy are fantastic games in their own right, but they are 3-D "adventure" games, in the style of Ratchet and Clank, Spyro, etc.

          -dZ.

Re:I have to give props to Nintendo for (3, Interesting)

wgoodman (1109297) | more than 4 years ago | (#30901854)

wish i had mod points.. for some reason haven't seen them in ages.. wtf? have excellent karma and can no longer mod? there are indeed far more mario games.

Re:I have to give props to Nintendo for (1)

anss123 (985305) | more than 4 years ago | (#30903068)

I get mod points all the time. Got five mod points right now and had 12 mod points before that. I don't metamoderate but you can try that.

Re:I have to give props to Nintendo for (1)

DeKO (671377) | more than 4 years ago | (#30901138)

There are a few others you should count in (like the Paper Mario series, and Yoshi's Story.) I tried playing Super Paper Mario Wii once, and gave up about 10 minutes or so into the game, tired of just pressing A to proceed to the next dialog line. I didn't play any of it. I would call that a miss too. It's amazing how many game designers think the player needs to be schooled for minutes on the mechanics and/or story before can start enjoying it; and even more when it's Nintendo committing the blunder with their very mascot. New Super Mario Bros goes back to the origins (once again) where you just play it.

Re:I have to give props to Nintendo for (0)

Anonymous Coward | more than 4 years ago | (#30901248)

Super Paper Mario isn't really the same type of experience as New Super Mario Bros. It's a spin-off of the Paper Mario series, which is itself an RPG spin-off of the main Mario series. Since it's based on an RPG, you should go in expecting an emphasis on storytelling. The difference is that it has fun, clever Mario-ish gameplay to match the fun, clever Paper Mario storytelling.

Re:I have to give props to Nintendo for (5, Interesting)

ultrafunkula (547970) | more than 4 years ago | (#30901338)

I found that with Super Paper Mario at first, but it's worth playing through as it gets much better. The game has some clever mechanics, the puzzles are fun (although not that tricky), and the humour is very good. After Super Mario World this is my second favourite Mario game.

Re:I have to give props to Nintendo for (1)

anss123 (985305) | more than 4 years ago | (#30901370)

Yoshi's Story and the Wario games didn't really scream "Mario" all that loudly, but even then they were pretty good games. The 3D Marios were perhaps not as good as the 2D Marios but pretty close I think (didn't care for them personally). Paper Mario may not be everyone's favorite but I belive they have a loyal following.

Point being that when Mario is prominently in the title "you know" that it's a good game, even the spin off games such as Dr. Mario and Mario Kart. That's what I find impressive about the Mario franchise.

New Super Mario goes "back to the basics" and appeals to new and old school gamers because of that. The he last really good and big selling 2D platformer was Donkey Kong Country so the market was probably waiting for something like NSMB to come along.

But one reason it's NSMB that's the "big seller" and not "insert good 2d platformer I've never heard about" is partly because of Mario's good rep, not just because it's good old school 2d platforming game with a marketing campaign attached.

Re:I have to give props to Nintendo for (1)

Jack Taylor (829836) | more than 4 years ago | (#30902118)

Not to mention the advertising, at least here in Japan. Nintendo had very high profile TV commercials showing the gameplay and the fact that people of all generations enjoyed playing it. And, of course, it was and is plastered all over video game store shelves. 3 million of those 10 million copies were sold in Japan, so they must be doing something right.

Re:I have to give props to Nintendo for (1)

elashish14 (1302231) | more than 4 years ago | (#30902890)

Yoshi's Island (Super Mario World 2 I think) was also a great game in the franchise. Different concept, but still a very similar playing style. Plus it kept you coming back to unlock new levels, similar to NSMB DS and Wii. Probably the first game in the series to do that.

Ah, nostalgia.

To Put This In Perspective (5, Informative)

rsmith-mac (639075) | more than 4 years ago | (#30901092)

For anyone trying to grasp just where 10mil would fit in, here's how it would compared to some other games based on VGChartz' data:

Ahead of: Halo (any of them), Xbox 360 versions of Call of Duty (any of them), Myst, GTA4 (360), Gears of War (any of them), Final Fantasy 7, Gran Turismo 4

Some games it's behind: Starcraft (11mil), Gran Turismo 3 (15mil), The Sims (16mil), Super Mario Bros. 3 (17mil), GTA: San Andreas (PS2, 18mil), Mario Kart Wii (20mil), a massive number of handheld games (which sell well because they're cheap), and several pack-in titles such as Wii Sports (60mil), Super Mario Bros. 1 (40mil), and Super Mario World (20mil).

It's a good seller, but it's not close to being the best-selling game of even this generation of consoles (that would be Mario Kart). Unless it has long legs (which is entirely likely), it's not likely to cross any of the original Mario games other than SMB2, since it still needs another 7mil units to catch up to SMB3.

Re:To Put This In Perspective (0)

coolsnowmen (695297) | more than 4 years ago | (#30901374)

You are misreading the charts. Modern Warfare 2 has sole way more than 10 million copies total

They sold a billion$ worth of product: http://arstechnica.com/gaming/news/2010/01/what-we-and-activision-learned-from-modern-warfare-2.ars [arstechnica.com]
That is about 17 million copies.

to use vgcharts, you would have to total up all the systems
Adding xbox 360 (http://vgchartz.com/games/game.php?id=28848)
To PS3 (http://vgchartz.com/games/game.php?id=28847)
To PC (http://vgchartz.com/games/game.php?id=28849)

Re:To Put This In Perspective (4, Informative)

Toonol (1057698) | more than 4 years ago | (#30901554)

He read the charts correctly; that's why he said it sold more than MW2 on the 360, not more than MW2 in total.

Re:To Put This In Perspective (0)

Anonymous Coward | more than 4 years ago | (#30901400)

Legs? A Mario game? I guess it's just barely possible.

(Don't look for a drop in either sales or price before 2020)

Re:To Put This In Perspective (1)

wgoodman (1109297) | more than 4 years ago | (#30901868)

i'd be curious to see where the numbers would lie with used game sales as well.. i know i've bought and lost/scratched/etc FF7 3-4 times by now.

still.. fairly amazing once you put in perspective like that.

Re:To Put This In Perspective (1)

ThisIsForReal (897233) | more than 4 years ago | (#30902364)

Unlike movie box office grosses (which I've followed out of curiosity every week for over 14 years now and can speak with at least an ounce of authority), game sales behave in a vastly different way (of which I've followed out of curiosity for a few years now).

In short, there's a lot more room for many different game titles selling in a store at once than for movies playing in theaters. As a resulting, sales will continue for a long time. This will have longer legs than you think and may still reach number 1 of all the mario series, given the console market penetration and change in world population while accounting for increased world disposable income since previous mario titles.

Re:To Put This In Perspective (1)

KDR_11k (778916) | more than 4 years ago | (#30903398)

Only for very few games. NSMB on the DS was one such evergreen title and it looks like NSMBWii will be too but most games blow their load in the first two weeks/months and then fade into obscurity sales-wise.

Re:To Put This In Perspective (1)

osgeek (239988) | more than 4 years ago | (#30902830)

I think the focus was more on the 45 day sales figure already reaching 10mil. Long-term, I don't think that anyone will be surprised if it breaks 20mil by next Christmas.

Release dates (1)

Kitkoan (1719118) | more than 4 years ago | (#30901106)

NSMB Wii has sold 3 million units in Japan, where it launched on December 3; 3 million copies in Europe, where it launched November 20, and 4.5 million units in North America, where it launched November 15

Launching first in North America on Nov 15th, 5 days later released in Europe on Nov 20th and then 2 weeks later released in Japan on Dec 3rd. While it's normal for a japanese game to be released in North America first then followed by Europe, I'm surprised that it was released almost 3 weeks before being released in Japan. Or is this new Mario not made in Japan?

The Appeal of Mass Market Gaming (1, Insightful)

sonicmerlin (1505111) | more than 4 years ago | (#30901114)

While I applaud Nintendo for their financial success, I can't help but worry that this will simply encourage developers to skimp on innovation in future games. After all, if you can make an inexpensive game that sells millions to casual gamers, why bother spending time and money to create an innovative new experience? Still, I must admit 2D Mario has always had great appeal to me. It really is a fun game.

Re:The Appeal of Mass Market Gaming (0)

Anonymous Coward | more than 4 years ago | (#30901172)

"Inexpensive" and "Innovative" don't necessarily go hand in hand - just look at the game libraries of the DS, iPod Touch or Xbox Live Arcade, for example. I, for one, welcome our new inexpensive/innovative game creating overlords.

Re:The Appeal of Mass Market Gaming (0)

Anonymous Coward | more than 4 years ago | (#30901196)

D'oh, make that "expensive" and "innovative" don't necessarily go hand in hand.

Re:The Appeal of Mass Market Gaming (1)

montibbalt (946696) | more than 4 years ago | (#30901312)

Regardless of Mario's success, I'm sure we can expect to see about 12 of the same first person shooter arrive this fall

Re:The Appeal of Mass Market Gaming (1)

chromatic (9471) | more than 4 years ago | (#30901328)

What do you mean by "innovation" and why is it, in and of itself, good?

Re:The Appeal of Mass Market Gaming (1)

JackieBrown (987087) | more than 4 years ago | (#30901394)

I can't help but worry that this will simply encourage developers to skimp on innovation in future games. After all, if you can make an inexpensive game that sells millions to casual gamers, why bother spending time and money to create an innovative new experience?

I see that more with them reselling the old games as wads.

This one is a new game with a familiar feel.

Re:The Appeal of Mass Market Gaming (1)

pclminion (145572) | more than 4 years ago | (#30901396)

They should produce fewer successful games and more unsuccessful ones? I'm not sure I understand what you're trying to say.

Re:The Appeal of Mass Market Gaming (1)

cgenman (325138) | more than 4 years ago | (#30901766)

As a game developer myself, spending time and money is usually the anthesis of innovation. The more the suits invest in a project, the more guaranteed ROI they will want. That means, the more like every other bloody game out there it will need to be.

NSMBWii took a formula that once was popular but now has few games in it, added some really fun new ways of interacting (4 player!), and hit it out of the park. The title probably didn't cost more than 5 million to produce, but it has a ton of gameplay and can be a lot of fun. This proves that, like Bionic Commando Rearmed, a small game with a solid creative idea and classic gameplay can be very profitable. I welcome that realization, and look forward to more accessible, fun 2D titles.

Re:The Appeal of Mass Market Gaming (1)

0100010001010011 (652467) | more than 4 years ago | (#30901862)

There's plenty that's "innovative" about the new game. The innovation they added was polish.

The world had smart phones before the iPhone and the world had 2D side scrollers before NSMB. But Nintendo engineers seemed to have polished everything. The sound, the interactions, everything.

And by no means is that 'cheap'.

Re:The Appeal of Mass Market Gaming (1)

michaelhood (667393) | more than 4 years ago | (#30901964)

While I applaud Nintendo for their financial success, I can't help but worry that this will simply encourage developers to skimp on innovation in future games. After all, if you can make an inexpensive game that sells millions to casual gamers, why bother spending time and money to create an innovative new experience?

Still, I must admit 2D Mario has always had great appeal to me. It really is a fun game.

Yeah, now that this has been a success we'll probably see like 6 Calls of Duty, 17 and a half Final Fantasy games, etc.. oh wait.

It really is that awesome (1)

T-Bucket (823202) | more than 4 years ago | (#30901126)

The multiplayer absolutely makes this game. Sure, you end up killing one another a lot. That's part of the fun. Literally, by the third or fourth level you'll be dying because you're laughing too hard to make the next jump off that blue toad's head. Well worth the purchase price if you have 2-3 other people around to play with...

Awesome! Here's to hoping for more sidescrollers! (1)

vampire_baozi (1270720) | more than 4 years ago | (#30901152)

Especially Super Metroid.

Though, there would be something to be said for a well-rendered 3D Samus Aran sans armor....

Re:Awesome! Here's to hoping for more sidescroller (0)

Anonymous Coward | more than 4 years ago | (#30901968)

Yes, please.

I, for one, will buy almost any and all games that return to the Super Nintendo style, and then are "refreshed" without making them 3D.

For the record, my favorite Wii game so far has been the WiiWare title Final Fantasy IV: The After Years.

Re:Awesome! Here's to hoping for more sidescroller (1)

Paradigm_Complex (968558) | more than 4 years ago | (#30902114)

Especially Super Metroid.

While all the details aren't known, they are working on another Metroid [metroid-database.com]. While part of the development team is Team Ninja, the other part is the same guys who worked on Metroid Fusion, which is the department which descended from the department which made Super Metroid.

He's to a true sequel to Super Metroid that isn't a clone and doesn't withhold gameplay elements (eg: single-column wall jumps)

/me holds up glass

Re:Awesome! Here's to hoping for more sidescroller (1)

KDR_11k (778916) | more than 4 years ago | (#30903516)

I'm very worried that Other M will be so busy forcing you to play through Samus' backstory that it won't let you do anything on your own, it'll be one of those stupid linear Metroids like Fusion that completely lose what makes Metroid good. Zero Mission was nice but the level design was a bit lacking, the stealth section total bullshit and the item distribution completely questionable (Power Bombs only when you can just go for the final boss instead?).

All the focus on 3d was for the wrong reason (2, Insightful)

joeflies (529536) | more than 4 years ago | (#30901178)

The reason that developers stopped making side scrollers wasn't because that 3d games were better. In some cases (sony) they pushed the 3d gaming capabilities of the PSX so hard that if I remember correctly, they forbid the publication of 2d games on it. The fact is that 2d games are still fun and can still be fun. Just because a particular console has a feature doesn't mean it's needed, and that goes for wii too, with too many games adding motion sensor to it even though it's not necessary. It's good to see some good old arcade action come back full circle.

Re:All the focus on 3d was for the wrong reason (0, Flamebait)

grumbel (592662) | more than 4 years ago | (#30901292)

The problem is that it really isn't good old arcade action coming back, it is really just a short nostalgia trip to make some easy money. As you can easily see when you compare NSMBWii with SMB3 or Yoshi Island, NSMBWii doesn't get close to the quality or innovation of previous titles, it doesn't even try.

Re:All the focus on 3d was for the wrong reason (1)

osgeek (239988) | more than 4 years ago | (#30902892)

You can call it "nostalgia" if you want, but I see my kids and their friends (7-12 years old) as totally hooked on NSMBWii. They absolutely love it above all the other games we have for the Wii and PS3.

It may be nostalgia to those of us who played the earlier versions, but you can't really call it that for this new crop of kids who just think it's an awesome game in its own right.

Re:All the focus on 3d was for the wrong reason (0)

Anonymous Coward | more than 4 years ago | (#30901296)

Is that really true? What about Castlevania Symphony of the Night? Or did it eak by because of the 3D save points?

Re:All the focus on 3d was for the wrong reason (1)

Hadlock (143607) | more than 4 years ago | (#30901308)

I think the PSX also didn't have dedicated hardware for 2D applications, so games like Marvel vs. Capcom ran particularly bad.

Re:All the focus on 3d was for the wrong reason (1)

tepples (727027) | more than 4 years ago | (#30902346)

The PS1 didn't have enough RAM. A lot of the 2D games that looked better on the Saturn than on the PS1 required the Saturn's RAM expansion cartridge. It was less of a problem of the N64 or the DS because of their lightning-fast seek time.

Re:All the focus on 3d was for the wrong reason (1)

flimflammer (956759) | more than 4 years ago | (#30901326)

In "some" cases they forbade the publication of 2D games on the PSX? Who did? Cause there is an immeasurable number of 2D titles on the PSX.

Re:All the focus on 3d was for the wrong reason (1)

Fallingcow (213461) | more than 4 years ago | (#30901688)

I just downloaded a bunch of old Nintendo Power magazines for some nostalgic reading, and I was browsing one from after the N64 came out but before the Super Nintendo was retired.

Holy shit, the letter section was dominated by people complaining about some 2D game on the N64. "I didn't get an N64 to play 2D games!".

That may be part of why they stopped making the 2D games for a while--they weren't "next gen" enough for people

Re:All the focus on 3d was for the wrong reason (1)

dzfoo (772245) | more than 4 years ago | (#30902438)

Well, the problem back in the 1990s, when 3-D games started getting popular, was a matter of perception: 3-D games were the new-fangled rage, and anybody who made a plain-old 2-D scroller was thought of as being behind the times and totally uncool. The tacit understanding was that 3-D games where a priori more sophisticated and innovative than any 2-D side-scroller.

I remember this because when "Oddworld: Abe's Oddyssey" came out, some gaming magazines gave it a bad review just because it was a 2-D side-scroller and not another eye-popping 3-D game, as the rest of the industry was expected to release. And those who gave it a good review went out of their way to convince people that "even though" it was a 2-D side-scroller, it was still very innovative and a lot of fun to play.

That Oddworld game blew my mind and it was indeed better and more innovative than most of the 3-D crap of the era.

        -dZ.

Re:All the focus on 3d was for the wrong reason (1)

Chris Pimlott (16212) | more than 4 years ago | (#30903364)

While I agree with you, I should point out that the new Wii Super Mario does use motion sensor; a few actions, like using the propeller hat, require you to shake the controller.

"NSMB" Wii (0)

Anonymous Coward | more than 4 years ago | (#30901284)

Nintendo Stole My Bike?

Good game. (2, Interesting)

miffo.swe (547642) | more than 4 years ago | (#30901468)

Its a really good game with excellent levels and layout. The real fun starts when you play it with a couple of friends. I really hope there will be more games like this coming out.

Re:Good game. (1)

xtracto (837672) | more than 4 years ago | (#30902616)

Agreed, one of the things I miss from the SNES times is good cooperative same-screen multiplayer games.

That is one of the reasons I loved "Army of Two". Although I would love to see non-FPS coop-multiplayer.

A good example would be the Top-Gear series in the SNES, which allowed you to play a career mode in multiplayer. Whereas current race games (e.g. Mario Kart Wii do not have that option)

Frustrating! (0)

Anonymous Coward | more than 4 years ago | (#30901804)

Am I the only one that found the game frustrating? It seems like they wanted to make jumping "smooth" and thus added a bit of animation between you hitting the button and the actual jump motion happening, which means there is a small yet very noticeable delay in jumping, something that completely threw me off coming from the old traditional Mario titles.

It's funny, really, because I can remember some magazine back in the old days complaining about games doing exactly that and saying that when one hits the jump button, the game should *jump*.

We've basically abandoned many traditional, simple gaming controls for some ridiculous notion of making games "look right", essentially putting graphics over gameplay, even when the graphics aren't exactly of the highest quality that can be achieved (not that there's a problem with that -- graphics shouldn't matter at all, regardless of how "advanced" or "primitive" they may look, it's still about gameplay, remember). I seriously believe people need to play a lot of the top tier games of the olden days to get a feel for how games are supposed to play before we press forward with modern games with poor controls and bad ideas about gameplay.

Of course, /. mods are going to see this as one big troll because "oh, I didn't see any problem with the game," which only means you've become accustomed to poor-quality gameplay. Go back and play Mario 3, then play NSMBWii and tell me the controls and gameplay are better on the new game. You can't, because they're not. Regardless, I'm forced to be Anonymous Coward, as I am many times to avoid being modded down to Hell by knee-jerk reactions from mods that can't tell a valid, well-thought out, correct opinion from a troll.

Re:Frustrating! (2, Interesting)

ledow (319597) | more than 4 years ago | (#30902236)

Well, my family and I have played and completed just about every Mario game imaginable (my parents are mad for it, but virtually no other game at all). We played through the Wii version just the other day and I can't say I noticed any delay in the controls at all. It *would* piss me off because I can't stand things like that (even if a good player learns to compensate for them very quickly) - SuperTux, for instance, annoys me because it's "not the same" as Mario jumps, etc. There's something about the Yoshis that is different but I can't pinpoint it, it just "feels" different to SMW Yoshi. I wouldn't say better or worse, just slightly different.

And Wii Mario is actually very good. It could do with a rethink of the "player dies if their friend pulls the screen too far" part (Gauntlet used to handle that exact situation much better nearly 20 years ago), but the game mechanics are pretty solid and traditional. I wouldn't call Wii Mario highly graphical at all - I view it in the same class as Mario All-Stars - an old game, with some revamped but virtually identical graphics, and the same old gameplay. All they've done is tuck some moves from newer Mario games into it and upped the animation / graphics a little. I actually found it pleasingly traditional, as did my parents who have never really enjoyed the 3D games... they still like to trounce each other on All-Stars Mario 3 Battle Game. The only question that remains, really, is when is Super Mario War coming out for the Wii? :-)

Re:Frustrating! (1)

dzfoo (772245) | more than 4 years ago | (#30902470)

>> It could do with a rethink of the "player dies if their friend pulls the screen too far" part

They did re-think it: Just press the "A" button and "bubble up" to your companion whenever he or she lands on a safe spot. It took my wife and I a few games before we realized that pattern (we tend to skip the instruction manuals): She would die when left behind, and I would inadvertedly press the "A" button while smashing the D-pad and turn into a bubble at the wrong moments. Fun!

      -dZ.

Re:Frustrating! (1)

ledow (319597) | more than 4 years ago | (#30902706)

I've used that with my parents a lot - they often "bubble" and then wait for me to do the tricky bits for them. Not really a useful trick on the more difficult areas - all you do is increase the risk that if the non-bubbled person dies then you have to start the level over (possibly from a halfway point). Non-bubbled, you can at least continue with the other player. There's no reason the screen can't zoom out a bit more, or prevent one player running off too far in one of the directions. The game itself even enforces "the screen will push you" at certain points, so why it couldn't just work like that rather than the player disappearing off-screen into certain death, I don't know.

And "BUBBLE!" is a common shout when the poorer player is about to die - if you can hit A fast enough, you can avoid the death and just bubble harmlessly back to your partner.

History behind Super Mario Bros Wii and other info (4, Interesting)

PhiberOptix (182584) | more than 4 years ago | (#30902982)

On the latest Iwata Asks (where the president of Nintendo interviews his staff) there's a lot of interesting info about how Miyamoto came up with the sound effect for the propeller mario, why mario wears overalls, why use a mushroom as a powerup, why turtles as opponents and other interesting info.

http://us.wii.com/iwata_asks/nsmb/vol1_page1.jsp

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