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BioShock 2 Released

Soulskill posted more than 4 years ago | from the look-at-little-sister dept.

First Person Shooters (Games) 209

BioShock 2 launched today for the PS3, Xbox 360 and Windows, ending the wait for a sequel to the original 2007 blockbuster. The events in BioShock 2 take place 10 years after the story from the original game. This time around, players control a prototype Big Daddy in an attempt to overthrow the new leader of Rapture. Early reviews for the game are quite strong, though the developers were prepared for fan backlash over some of the changes they made. The Guardian's Nicky Woolf praises the new storyline, and adds that "there is a fundamentally excellent shooter here too, with some of the best combat dynamics in the business." Rock, Paper, Shotgun's Alec Meer also had good things to say about the combat: "I can't stress this enough – as a game about shooting people, it's very responsive and very rewarding." However, Meer expressed disappointment that some of the impressive new concept art didn't get used and that the story and environment couldn't match the novelty of the original game. "Part of Rapture's great wonder was that it was just believable enough, if you squinted your brain a bit (or a lot), but this lathers on so much wild sci-fi that it's much harder to connect to it. The Sisters are elevated from horrifying genetic/psychological experiment into all-powerful messiah figures capable of pulling any old deus ex machina out of the hat. Making them into so much reduces the power and the sadness of what they are. As a result, the concept feels too exhausted to ever be used again."

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What? (-1, Troll)

Anonymous Coward | more than 4 years ago | (#31075812)

Where are the Mac OS X and the Wii version, you son of a bitch! - Fez

Re:What? (-1, Flamebait)

Anonymous Coward | more than 4 years ago | (#31076506)

this game was not intended for gays...

Ending the wait? (5, Funny)

Yvan256 (722131) | more than 4 years ago | (#31075872)

BioShock 2 launched today for the PS3, Xbox 360 and Windows, ending the wait for a sequel to the original 2007 blockbuster.

Wow, a huge three years between games.

You guys never played Zelda, Metroid, Diablo or StarCraft, have you?

Re:Ending the wait? (3, Interesting)

Shadow of Eternity (795165) | more than 4 years ago | (#31075940)

Or half-life, Doom, Quake, or...

I'm still skeptical though. The original bioshock didnt even keep the same mouse sensitivity through level loads/changes, that's a pretty fundamental problem.

Metacritic alone is proof that "reviews" don't mean anything about the quality of a game, just look at Far Cry 2: The "professional" rating is near perfect and the aggregade of ~500+ user ratings is pretty much the opposite.

Re:Ending the wait? (1)

Shadow of Eternity (795165) | more than 4 years ago | (#31075986)

DAMMIT! AggregaTe! Now I sound like I'm talking about some kind of sports drink.

Re:Ending the wait? (3, Interesting)

jitterman (987991) | more than 4 years ago | (#31076774)

Although you could perhaps change it a *little* more and trademark your own proprietary scoring format: AggreGrade! (tm)

Re:Ending the wait? (0)

Anonymous Coward | more than 4 years ago | (#31076002)

Or half-life, Doom, Quake, or...

Duke Nukem...

Re:Ending the wait? (0)

Anonymous Coward | more than 4 years ago | (#31076580)

Seems like we've been waiting forever.

Re:Ending the wait? (2, Interesting)

Ethanol-fueled (1125189) | more than 4 years ago | (#31076224)

"reviews" don't mean anything about the quality of a game,

Final Fantasy: Dirge of Cerebrus got bad reviews just because the fanboys were expecting the same old shit. I thought a Final Fantasy FPS was a welcome departure for the series, and it was very well done for an afterthought.

Re:Ending the wait? (2)

SpeZek (970136) | more than 4 years ago | (#31076844)

just look at Far Cry 2: The "professional" rating is near perfect and the aggregade of ~500+ user ratings is pretty much the opposite.

That's because the "professional" reviewers don't play the whole game. So for something like Far Cry 2, they only got slightly bored with the repetitive gameplay, the game-stopping glitches, and the woefully terrible savegame system (I was wondering why my game had become terribly slow...turns out my save folder was 5 GB from quicksaving).

Re:Ending the wait? (2, Informative)

layingMantis (411804) | more than 4 years ago | (#31077450)

Agreed. I am staying away from Modern Warfare 2 due to the insane discrepancy between critical reviews (~94) and user reviews (>60), on metacritic. And it isn't a ps3/360 exclusive, so there's not even the "dipshit fanboy voting against the other console's games" effect to account for. The same "critics with their collective heads up their butts" phenomenon exists with movies too - check out the high reviews of "Lost In Translation", one of the most overrated films I've seen. Bottom line is that you can't rate a game on a first impression.

Re:Ending the wait? (2, Interesting)

KDR_11k (778916) | more than 4 years ago | (#31077914)

Oh crap, don't remind me of Lost in Translation. After hearing so much about it I rented it and watched it with the family. We all agreed that it was a terrible movie.

Professional reviewers seem to review more on polish than actual fun. My favourite examples here are MaBoShi's Arcade (WiiWare) and Earth Defense Force 2017 (Xbox 360). MaBoShi is extremely polished. Really to an insane degree, you can even download it to your DS and play on the go. The only downside is... the core gameplay is uninteresting. Most people got bored by the game. EDF on the other hand is extremely unpolished and that's because all that polish money went into more missions and weapons and whatnot, the game's crazy awesome fun but the lack of polish makes critics call it a "guilty pleasure". While they admit it's fun they won't rate it highly because it just doesn't look expensive. That's the reason I'm already ignoring Famitsu's review of the next game by the developer (Zangeki no Reginleiv, Wii), their main complaint was a lack of polish.

The polish demand also leads to a continuation of the industrialization of gaming. Polish is expensive and the shinier you make it the more expensive it becomes. Today's "AAA" (maximum polish) games cost tens of millions of dollars to make while their core gameplay isn't anything outstanding. This keeps indie developers from competing with large publishers on even footing since the large company can throw more money at polish and thus get a default victory in the ratings. Indie developers get pushed into side markets like digital distribution where they serve as a cute novelty people look at between "real" games. The big publishers love high end graphics on game systems for that reason, they increase the maximum polish a game can have and thus widen the gap between an indie and a major publisher even more. Some suspect that this is the reason major publishers fight tooth and nail against this whole blue ocean and disruption deal that's going around since it nullifies their large company advantages and prevents them from getting a default victory against indies, without that default victory they risk losing against tiny companies because the values that are being competed over are no longer out of reach for an indie.

Re:Ending the wait? (1)

Pojut (1027544) | more than 4 years ago | (#31078024)

::begin self promotion::

Perhaps you would be interested in my game reviews then? I try to approach them as somewhere between a game reviewer and a game player. I like to think I do OK, although my writing could use a little work :-) Some reviews of games I've done recently:

Mass Effect 2 [livingwithanerd.com]
Torchlight [livingwithanerd.com]
Modern Warfare 2 (Single Player only) [livingwithanerd.com]
Borderlands [livingwithanerd.com]
The Dark Spire [livingwithanerd.com]

I do my best to keep personal excitement out of the review and stick only to my experience playing the game, but alas I'm not always able to :-( ::end self promotion::

Re:Ending the wait? (0)

Anonymous Coward | more than 4 years ago | (#31075980)

agreed. Waited too long for Starcraft 2, Waited WAY too long for Majora's mask, but never got into diablo and Metroid just became awesome to me recently.

Re:Ending the wait? (1)

Yvan256 (722131) | more than 4 years ago | (#31076988)

Don't play the GameCube versions of Metroid Prime and Metroid Prime 2. Get yourself the Metroid Prime Trilogy for the Wii. The 1st and 2nd game have been upgraded (graphics, controls, etc).

Re:Ending the wait? (1)

vlm (69642) | more than 4 years ago | (#31076018)

Wow, a huge three years between games.

You guys never played Zelda, Metroid, Diablo or StarCraft, have you?

civilization, simcity ...

Re:Ending the wait? (0)

Anonymous Coward | more than 4 years ago | (#31077258)

Wow, a huge three years between games.

You guys never played Zelda, Metroid, Diablo or StarCraft, have you?

civilization, simcity ...

...Duke Nuken 4 Ever

Re:Ending the wait? (0)

Anonymous Coward | more than 4 years ago | (#31076026)

If people were eager for a sequel then by definition their wait has ended. One day - three years - a wait is a wait.

Re:Ending the wait? (1)

Culture20 (968837) | more than 4 years ago | (#31076562)

Or System Shock 1 & 2 which Bioshock was supposedly originally going to be a continuation of.

Re:Ending the wait? (1)

steelfood (895457) | more than 4 years ago | (#31076684)

I guess they were expecting a DNF-type wait.

Re:Ending the wait? (1)

Yvan256 (722131) | more than 4 years ago | (#31077004)

What's funny is that in racing, DNF means "Did Not Finish".

DRM? (3, Interesting)

zero_out (1705074) | more than 4 years ago | (#31075922)

What kind of DRM does the PC version have?

I never bought the first game, due to the draconian DRM. By the time it was eased, there were so many other great games on my list to purchase and play that I never got back around to Bioshock. The end result: They lost my business.

Re:DRM? (-1, Flamebait)

Anonymous Coward | more than 4 years ago | (#31075996)

And I'm sure everyone at 2k Games, Ken Levine for sure, were crying their eyes out every night that zero_out never bought their game. Sure they've sold close to 4 million copies of all the versions combined, but had they gotten the business of some no-name neckbeard on Slashdot it would be been pulled out of it's abject failure and into success.

Re:DRM? (3, Informative)

zero_out (1705074) | more than 4 years ago | (#31076336)

@AC: Well, it's obviously a valid question. I asked a question, and gave details as to why it matters to me. In fact, other people are asking the same question. I think you're latching onto the wrong part of my post, and taking it out of context to mean something that I was not intending. Anyway, have a pleasant day.

Re:DRM? (-1, Troll)

Anonymous Coward | more than 4 years ago | (#31077520)

No, you certainly took extra care to mention how they 'lost your business' and how it had 'draconian' DRM. Here's a non-fucking-faggot version of your post: "What kind of DRM does the PC version have, if any?"

Re:DRM? (1, Interesting)

Anonymous Coward | more than 4 years ago | (#31076222)

Why is he getting buried? This is a good question and the one thing I really want to know. I personally won't support stupid DRM scheme's and generally wait till I hear good/bad things and buy or pass on the game then.

Flamebait? Wanting to know what DRM a new release has? Seriously?

Re:DRM? (-1, Troll)

Gizzmonic (412910) | more than 4 years ago | (#31076674)

It's flamebait if OP is using passive-aggressive way of saying that he's going to download instead of buy a copy.

Either way, I'm getting really sick of chest-beating posts either condemning or condoning piracy of video games. Mod them all down redundant as far as I'm concerned.

Re:DRM? (4, Insightful)

wjousts (1529427) | more than 4 years ago | (#31076840)

Where did the OP suggest he was going to download it? He didn't say he download the first Bioshock either, he just said he skipped it, which is an entirely appropriate response if you don't like the DRM.

Re:DRM? (2, Insightful)

zero_out (1705074) | more than 4 years ago | (#31077470)

Correct. I didn't download or buy it. I just skipped it.

Re:DRM? (1, Interesting)

Anonymous Coward | more than 4 years ago | (#31077392)

I also agree... PC gaming is dying because many PC gamers will simply refuse to buy something or even try it if it has terrible/any DRM on it. I know it has caused me to not consider buying many games that I had once hoped to buy and in some cases that I was really looking forward to.

I'm sure Spore would have sold a heck of a lot more if it didn't have the DRM that it had. I'm sure there are MANY other games out there who would have had a net increase in sales if they hadn't included any DRM.

Re:DRM? (1)

abigor (540274) | more than 4 years ago | (#31077738)

Actually, it's dying because too many PC gamers download games without paying for them. That's why they introduced DRM in the first place. It doesn't really work, but such is life.

Re:DRM? (1)

Pojut (1027544) | more than 4 years ago | (#31077924)

Actually, it's dying because too many PC gamers download games without paying for them. That's why they introduced DRM in the first place. It doesn't really work, but such is life.

That's not the whole story. I (and many others like me) absolutely DESPISE DRM. If you look at the large CD holder on my desk, you will find ~160 retail games released between 1994-2003. Released between 2003-now? 20. Only 20. Despite the fact that I have more disposable income than I did back then, I am buying FAR LESS PC games now. The only way I will pay for a PC game is if it is DRM-free beyond a serial number/CD check, or if it's from a designer/developer I want to support.

In the case of the former, that is a very rare occurence these days...Dragon Age was the last one that fit the bill, and before that I believe it was Galactic Civ 2. In the case of the latter, I almost always still pirate the game after buying the retail version because I don't want the SecuROM and other crap on my system...the most recent being Bioshock 2, which I plan on picking up on my way home tonight.

I know I am just one gamer, but I doubt I'm the only person they have lost sales on due to DRM.

Re:DRM? (5, Informative)

Austerity Empowers (669817) | more than 4 years ago | (#31076328)

Supposedly it has:
- securom
- steam
- Games for Windows Live

All at once. Of course rumor has it the pirate bay version was available yesterday and had all those things stripped out.

A lot of people refuse to buy this game because of the DRM.

Re:DRM? (0)

Anonymous Coward | more than 4 years ago | (#31076514)

You heard right. Game sucks though, even without DRM.

Re:DRM? (1)

poetmatt (793785) | more than 4 years ago | (#31076574)

yeah, that's a whole lot of "I'm going to pirate instead of buy because that's a whole lot of garbage", at least to me.

Adding windows live even when securom is removed isn't even a tradeoff. It's worse.

Re:DRM? (4, Insightful)

DeadDecoy (877617) | more than 4 years ago | (#31076892)

Ugh, I really hate windows live, especially when it's incorporated in steam games. It's like hey: we put DRM in your DRM so we can lock down your game while we lock down your game. The worst part are the involuntary patches that can get up to or greater than 100 mb. Just when you're ready to play, they slap you down a couple of pegs.

Re:DRM? (1)

Blakey Rat (99501) | more than 4 years ago | (#31077780)

What does Windows Live have anything to do with DRM?

All it does it integrate the PC game with the Xbox Live system, so you can track achievements, IM Xbox Live-using friends, etc. It also provides voice chat for games that don't already have that.

Re:DRM? (2, Insightful)

DeadDecoy (877617) | more than 4 years ago | (#31078006)

True, it's not DRM per-say, but for some games, it's not optional and feels like a an unnecessary and cumbersome third-pary add-on. For instance, I had purchased DOW II, upon downloading the 4+ gig behemoth, I had to install and run windows live, even though I only wanted to play the single player campaign. The absurdity about this is that Steam + Live is that it's redundant. Steam already tracks achievements, friends, etc. So why must I be forced to install and run Live? While it's not technically DRM, it feels like DRM because it's tracking software that the user has little control over if they want to play their game. Therefore, I really don't care for Live's "features" if they're going to be forced down my throat.

Re:DRM? (2, Interesting)

KDR_11k (778916) | more than 4 years ago | (#31077994)

That and unlike Steam you can't even tell Windows Live to download the patch while you browse the net or something, you have to start the game and stare at the progress bar that won't tell you how much time is left, if you alt-tab away it halts the download.

Re:DRM? (1)

WarlockD (623872) | more than 4 years ago | (#31077148)

Meh, its not as bad as it sounds.

http://forums.2kgames.com/forums/showthread.php?t=55023 [2kgames.com]

You can turn off Live for windows (I won't, I am an achievement whore) and I buy most of my games from stream anyway so fine with that.

But why even bother with securom anymore?

Re:DRM? (1)

Austerity Empowers (669817) | more than 4 years ago | (#31077906)

I want to have none, I will compromise on Steam. Their current offer is unacceptable. Strip out securom and live, and we'll talk.

Re:DRM? (0, Troll)

d34dluk3 (1659991) | more than 4 years ago | (#31076372)

Just download it :)

Re:DRM? (4, Informative)

beef3k (551086) | more than 4 years ago | (#31076532)

From the release notes of the crack:

Protection: SecuROM+XLive+PA

Re:DRM? (0, Redundant)

jitterman (987991) | more than 4 years ago | (#31076822)

Good reply to silly AC.

I actually did buy it, but like lots of people here, downloaded a copy via torrent (actually in my case, Usenet) to circumvent DRM. I'm torn as to whether I should have withheld payment to show my being against DRM, or have done as I did in giving payment in support of good content.

Re:DRM? (4, Informative)

Totenglocke (1291680) | more than 4 years ago | (#31077140)

The DRM for Bioshock 2 is even worse than before. Securom is still there and requires online activation and now there is Games for Windows Live forcing it's own online activation and 15 install activation limit.

The real kicker is that 2K has a thread where they lie and claim they "scaled back" the DRM by removing the 5 install limit set by Securom - but it's irrelevant since GFWL has it's own install limit. Oh, and if you buy it on Steam? You get the Steam DRM + Securom + GFWL - that's 3x DRM......and yet 2K claims that they listened to customers after the fiasco that was Bioshock's DRM.

Re:DRM? (0, Flamebait)

Darthwickett (1741516) | more than 4 years ago | (#31077380)

Whining about a 15 install limit is really pushing it. If you have installed anything more than 15 times I would be surprised. Personally, I got the game, and the install and setup were totally painless. If there is DRM there, it was totally transparent. The way it should be.

Re:DRM? (1)

Totenglocke (1291680) | more than 4 years ago | (#31077574)

If there is DRM there, it was totally transparent. The way it should be.

No, the way it should be is "non-existent". It's not a matter of a 15 install limit, it's that you have to contact the company and ask permission to install the software that YOU BOUGHT. At any time they can turn off the activation servers or go out of business and your money is wasted. THAT is why it's a problem.

Re:DRM? (1)

westlake (615356) | more than 4 years ago | (#31077298)

I never bought the first game, due to the draconian DRM. By the time it was eased, there were so many other great games on my list to purchase and play that I never got back around to Bioshock. The end result: They lost my business.

The problem is that they don't need your business:

Bestsellers in PC Games [amazon.com] , Bestsellers in Console Gaming - Hardware and Software [amazon.com]

Bioshock is #12 on the PC list, just out of the top ten. Bioshock was released in August 2007.

Bioshock & Oblivion Bundle [amazon.com] [XBox 360]

Re:DRM? (1)

brkello (642429) | more than 4 years ago | (#31077890)

I understand your concerns. But honestly, consoles are a form of DRM.

Re:DRM? (1)

KDR_11k (778916) | more than 4 years ago | (#31078032)

Steam tends to mention third party DRM, in this case it says "Securom allows unlimited activations on up to five PCs".

What's new? (2, Interesting)

Jim Hall (2985) | more than 4 years ago | (#31075958)

I really enjoyed the first game. It had a lot of new elements thrown into it. Far from being a straight-up shooter, there was quite a bit of exploration required. Some areas reminded me of Thief for the PC. I liked the options to "level up" your character, and the moral choice to harvest / not to harvest the Little Sisters. (Although I didn't realize that it was all-or-nothing with that, so while I only harvested 1 Little Sister [the first one] I got the "bad" ending.)

Graphically, the first game felt a little dated, even at launch. But it was a great example of what a great story and plot arc can do to overcome graphics.

That said, I'm not looking forward to the sequel at all. I'm going to skip this one. Meer reflects the same thoughts I had when I first learned of a Bioshock 2: "Part of Rapture's great wonder was that it was just believable enough, if you squinted your brain a bit (or a lot), but this lathers on so much wild sci-fi that it's much harder to connect to it."

I don't think the follow-up will hold up. Part of that is that too many gamers (like me) would keep comparing a sequel to an original game that was (in many ways) groundbreaking. And it's awfully hard to live up to that.

Re:What's new? (2, Insightful)

Pojut (1027544) | more than 4 years ago | (#31076062)

I don't think the follow-up will hold up. Part of that is that too many gamers (like me) would keep comparing a sequel to an original game that was (in many ways) groundbreaking. And it's awfully hard to live up to that.

This was exactly how I felt...until I realized that I was being foolish. I've never said this about a sequel before, but in the case of Bioshock 2, I don't care if it's more of the same...more of the same of Bioshock is a GREAT thing. Even if it doesn't improve on anything, it would still be worth playing based on the fact that we get more Rapture!

Sorry if I sound like a drooling Bioshock cultist, but seriously, ask yourself...would more of the first game be a bad thing?

Re:What's new? (2, Interesting)

Aqualung812 (959532) | more than 4 years ago | (#31076464)

I would agree if it was more of what was in Bioshock 1. However, the team that did the first one went out of their way to point out that they were NOT AT ALL involved with this one. That makes me think there are some pretty big differences, and I doubt they are for the better. Still, I'll try it at a friend's house (that has no kids and can buy games on a whim) and see if I like it.

Re:What's new? (3, Informative)

Lunix Nutcase (1092239) | more than 4 years ago | (#31076522)

However, the team that did the first one went out of their way to point out that they were NOT AT ALL involved with this one.

You mean except for the fact that at least 5 members of the original team worked on the sequel?

Not groundbreaking at all, System Shock 2 clone (5, Insightful)

SuperKendall (25149) | more than 4 years ago | (#31076156)

Hands down, System Shock 2 was better in every way than Bioshock (well, OK, graphically Bioshock is far better but then you'd expect that given the progression of engine abilities).

Most specifically, I like the background of Bioshock BUT the twist in the middle of the story really pissed me off, at least the way they handled it from user interaction. They were going somewhere subtle and then all of the sudden you have no choices (despite supposedly the game being about choice) and a Mu-Ha-Ha villain lacking only a twirly mustache.

That's not to say at some point I will not play Bioshock 2, I just have trouble really putting my heart into it after Bioshock was such a weak game compared to the story and gameplay of System Shock...

Re:Not groundbreaking at all, System Shock 2 clone (1)

Pojut (1027544) | more than 4 years ago | (#31076294)

That's not to say at some point I will not play Bioshock 2, I just have trouble really putting my heart into it after Bioshock was such a weak game compared to the story and gameplay of System Shock...

...why are you comparing the two? Even though they had many of the same people working on them and shared thematic similarities, they were two very different games.

Re:Not groundbreaking at all, System Shock 2 clone (4, Insightful)

twistedsymphony (956982) | more than 4 years ago | (#31076456)

Re:Not groundbreaking at all, System Shock 2 clone (1)

elrous0 (869638) | more than 4 years ago | (#31077836)

You're going to take the word of an *Australian*?!?!? Have you gone mad, man?

Re:Not groundbreaking at all, System Shock 2 clone (1)

cbope (130292) | more than 4 years ago | (#31077650)

Because before launch, the original Bioshock was touted as the spiritual successor to System Shock.

I have to admit that while I mostly enjoyed Bioshock, it was in no way a real and valid successor to System Shock. I still hold SS2 near the top of a list of the best PC games ever, if not the THE best. Planescape: Torment would occupy the slot next to SS2, just for comparisons sake.

I'm disappointed at the DRM choices on Bioshock 2. If I buy it, and that's a BIG if, I will likely buy the Steam version, as I buy quite a lot of games on Steam. I like it and it just works. There is no perfect DRM, but Steam comes closest for me and doesn't get in the way. Why the hell 2K feels they need 3 layers of DRM is beyond me. I have no use for GFWL, don't want it, don't need it, don't install it on my system. I don't like the idea of activation limits. Case in point, I occasionally fire up SS2 on my game box for a play through. This game is nearly 11 years old. If they had used activation servers back then, my opportunities to play this old game now would be pretty much nil. (I'm intentionally leaving cracks out of this)

Re:Not groundbreaking at all, System Shock 2 clone (1)

Pojut (1027544) | more than 4 years ago | (#31077710)

I will likely go the "buy to support the devs/download to actually play the damn thing" route. DRM (and not having an updated computer) were the reasons why I went with the 360 version the first time

Where they were going... (1, Interesting)

Anonymous Coward | more than 4 years ago | (#31076850)

They were going somewhere subtle and then all of the sudden you have no choices (despite supposedly the game being about choice) ...

To me it seemed obvious the game was about the illusion of free will, serving as a rather well-executed illustration of determinism. Given that video games do have the power to completely control our actions within them, its message was uniquely suited to its medium.

Re:Where they were going... (1)

Pojut (1027544) | more than 4 years ago | (#31076972)

***Major spoilers for those that never played the first Bioshock***

Agreed. Pulling off that type of twist in another medium (such as film) would have be nearly impossible. The illusion of free will was exactly that...an illusion. Up until the showdown with Ryan, you THOUGHT you were in control...but if you go back through it again, you will see that any time Atlas asked you to "kindly" do something, you couldn't advance through the game without doing it...just like during and after the showdown with Ryan.

The only difference was that you were aware of it. I'd say that makes its point perfectly.

Immersion (1)

Reason58 (775044) | more than 4 years ago | (#31075976)

Part of Rapture's great wonder was that it was just believable enough, if you squinted your brain a bit (or a lot), but this lathers on so much wild sci-fi that it's much harder to connect to it.

I'm a little bit afraid of the person who thought Bioshock was "believable".

Well (0, Troll)

Shivetya (243324) | more than 4 years ago | (#31076070)

George Bush was in office at the time and if I believed half the stories about him that I heard wouldn't he still be there? Let alone Cheney.

Never under estimate what someone can or does believe. You cannot out weird reality

Re:Immersion (1)

vlm (69642) | more than 4 years ago | (#31076102)

I'm a little bit afraid of the person who thought Bioshock was "believable".

In a genre that gave us Prey, Halflife, and Doom, Bioshock was not too bad...

Re:Immersion (2, Insightful)

shadowrat (1069614) | more than 4 years ago | (#31076230)

halflife? Prey and Doom are clearly not based on reality, but when i played Halflife that first time, i SWORE i was riding on a train.

Re:Immersion (3, Interesting)

gad_zuki! (70830) | more than 4 years ago | (#31076440)

>I'm a little bit afraid of the person who thought Bioshock was "believable".

Dunno, obviously the fantastic elements are ridiculous, but there's no shortage of Randians and other nutters looking for some kind of new floating society. The last time I heard about this nuttiness was "The Freedom Ship," kinda a libertarian/randian/right-wing fantasy about living on the seas tax-free (ignoring the massive ship assessment fee of course!). I think its 100% believable to think that fanatics would attempt to try to start their own little society or compound. Religious types seem to do it all the time.

I second this proposal! (2, Funny)

Anonymous Coward | more than 4 years ago | (#31077684)

I fully agree that we should put all these Randroids adrift in the middle of the ocean so they won't be forced to use the roads, military, fire departments and schools they don't want to pay for.

Yawn. (0, Offtopic)

Itninja (937614) | more than 4 years ago | (#31075978)

That is all.

I'm ready to play (4, Funny)

thomasdz (178114) | more than 4 years ago | (#31075982)

If it's anything like "rogue" or "nethack" crossed with "tetris" and "super mario" ... I'm ready to play!

Re:I'm ready to play (1)

elrous0 (869638) | more than 4 years ago | (#31076936)

That's exactly how a reviewer at IGN described it. Go forth and enjoy.

DRM? (3, Insightful)

keithjr (1091829) | more than 4 years ago | (#31076024)

What's the story with DRM on this game?

Re:DRM? (4, Informative)

Reason58 (775044) | more than 4 years ago | (#31076082)

What's the story with DRM on this game?

http://forums.2kgames.com/forums/showthread.php?t=55023 [2kgames.com]

Re:DRM? (1)

Chalex (71702) | more than 4 years ago | (#31077188)

Wow, that's 57 pages of people asking the official representative to describe exactly what the limitations of the DRM are, and not getting a complete answer that doesn't conflict with what it says on the box or on Steam.

It sounds like you need to have SecuROM (max 5 activations, whatever that means) and also Microsoft Games for Windows Live (max 15 activations, whatever that means) and you need to register online with Microsoft before being able to use the disk you purchased at the store.

Re:DRM? (1)

blivit42 (980582) | more than 4 years ago | (#31077312)

Just to summarize the forum thread linked to in the parent (since I could not find a totally unambiguous answer and activation limit numbers until the 5th page):

From: 2K Elizabeth -- 2K Community Manager

"And yes, you will have to go online at least once when you install the game, regardless of whether or not you ever play Multiplayer."

"The Games for Windows Live key you get has 15 activations on it. If you reach 16, contacting Microsoft will get the key reset. (This doesn't limit the number of computers you put the on. It is just 15 activations.) This is a number set by Microsoft. We went with this option because we wanted to go with non-ssa keys, because we felt that was better for you guys all around."

So, yes, it has online limited # of activation DRM even for offline single player retail. They make a big deal of Securom only being used for a disc check (which would be fine), but they have substituted Games for Windows Live DRM for the online activation portion instead (which is NOT fine). I am still confused as to how "This doesn't limit the number of computers you put the on." when there are only 15 activations.

10 Years After? (1)

scld (995026) | more than 4 years ago | (#31076038)

I thought it was a prequel?

Re:10 Years After? (1)

Lunix Nutcase (1092239) | more than 4 years ago | (#31076076)

The multiplayer is set before the original game. The single player happens 10 years after.

Am I the only one (2)

glrotate (300695) | more than 4 years ago | (#31076150)

who thought the original was boring?

Re:Am I the only one (3, Insightful)

Reason58 (775044) | more than 4 years ago | (#31076196)

who thought the original was boring?

System Shock was far from boring.

Re:Am I the only one (0)

Anonymous Coward | more than 4 years ago | (#31076490)

Obligatory re-post of the Zero Punctuation reviewing the first Bioshock:

http://www.escapistmagazine.com/videos/view/zero-punctuation/4-BioShock [escapistmagazine.com]

I actually found ZP when this link was posted with the first Bioshock story here on Slashdot, thanks for that!

Re:Am I the only one (0)

Anonymous Coward | more than 4 years ago | (#31077764)

He's talking about Bioshock you twat.

e4p? (-1)

Anonymous Coward | more than 4 years ago | (#31076324)

very sick and its gains market share Backwards. To the Disturbing. If you whether to rEpeat I thought it was my Taken over by BSDI [tux.org]? Are you are having trouble deeper into the man walking. It's survive at all of programming short of a miracle There are only by BSDI who sell first organizCation exemplified by No matter how are there? Oh, you can. When the Would be a bad of open-source. these rules will asshole to others in time. For all to get involved in core team. They knows that ever look at your soft, alike to reap And sold in the

Whine all you want, it's still an awesome game (-1, Flamebait)

tjonnyc999 (1423763) | more than 4 years ago | (#31076626)

Screw the critics. I love BioShock. The storyline, the drama, the graphics, the subtle all-pervading insanity.

"Ooh, the concept appears unbalanced." ... "Waah, it's not as believable as the original." ... You know what? Put down the MacBook and the horn-rimmed glasses, back away from the Frappuccino, slowly, and STFU with all the art-school metaphysical crap.

The original kicked ass, pure and simple. How many other games offer that combination of determination and sadness, beautiful scenery and horrifying monsters, fast action and beautiful cutscenes? The environments, the puzzles, the music and sound effects - BioShock created an amazing world to rival Alice and Firefly, and engaged the player immediately and completely. Enough plot twists to make M. Night Shyamalan green with envy, culminating with finding out the truth about the voice on the radio, and the awesome "Man Vs Slave" cutscene.

Don't know about the critics, but I personally have enough faith in the sequel to have pre-ordered it. Especially considering all the bonus stuff that's included. :D

Generic Shooter + Ayn Rand == Garbage (-1, Redundant)

Anonymous Coward | more than 4 years ago | (#31076798)

But it is nice to see a shitty game find a fan.

Re:Whine all you want, it's still an awesome game (3, Interesting)

kenp2002 (545495) | more than 4 years ago | (#31077170)

Screw the critics. I love BioShock. The storyline, the drama, the graphics, the subtle all-pervading insanity.

How are deformed mask wearing cannibals subtle? Seems pretty obvious the level of insainty.

"Ooh, the concept appears unbalanced." ... "Waah, it's not as believable as the original." ... You know what? Put down the MacBook and the horn-rimmed glasses, back away from the Frappuccino, slowly, and STFU with all the art-school metaphysical crap.

I fail to see what a Mac Book, coffee products, or the rest of that bigotry has to do with the game.

The original kicked ass, pure and simple. How many other games offer that combination of determination and sadness, beautiful scenery and horrifying monsters, fast action and beautiful cutscenes?

99% of most games. I can't think of a Final Fantasy game for instance that didn't provide everything you just mentioned.

The environments, the puzzles, the music and sound effects - BioShock created an amazing world to rival Alice and Firefly, and engaged the player immediately and completely. Enough plot twists to make M. Night Shyamalan green with envy, culminating with finding out the truth about the voice on the radio, and the awesome "Man Vs Slave" cutscene.

The story is basic and most saw the double cross in the first 5 minutes. Atlas was far too much in the know to be as benign has he claimed to be.

The scenery is standard 30,40,50 thematics used in Fallout and a variety of other post-apocalyptic settings shooting for a Film Noir feel (see Dark City as a good example of the reuse of that era for effect.) I kept waiting for a Pip Boy ad.

The graphical elements were further more a re-use of Jules Vern crap and the Little Sister could be either The Stepford Wives or Village of the Damn. Take your pick. Both rather one dimensional.

The time line is inconsistent with more anacronisms within it's own lore is was barely tolerable.

The degeneration of the Plasmid users was nothing more then a set piece of zombie fantasy. The quickest and CHEAPEST way in a story to detach from conventional society is to use "The Zombie" be it fast running cannibals (28 Days) to the slow lumbering doomwalkers (Night of the Living Dead) they are cheap tools used to remove conventional society (almost as cheap as a nuclear apocalypse) from the world. Add in some uncanny valley-like responses from the audience by keeping them semi-human (rather then 80% rotting we want to unnerve the audience by keeping them 'fresh') for cheap effects.

The character development was non-existent save for a single woman pining over the leader described through audio tapes. Hell Borderlands had twice the character development with just the Tannis character alone.

Don't know about the critics, but I personally have enough faith in the sequel to have pre-ordered it. Especially considering all the bonus stuff that's included. :D

Sadly video games have come a long way in the ability to tell a story... but they have a long way to go. Enjoy it for what it is, a game. It is far from literature that people will be reading\playing in a 100 years...

Re:Whine all you want, it's still an awesome game (1)

Sethb (9355) | more than 4 years ago | (#31077198)

Bioshock is/was an amazing game, one of the few gays to truly elicit an emotional response from me while playing. It remains the only game I've unlocked every achievement for on the 360, as I wanted to find everything in the world. The play-through where I doggedly hunted down every audio diary in the game really made me a fan, as once you hear all the stories being told (with excellent voice actors) by the end of the game, you can actually start to feel very sorry for the splicers you have to kill. Bioshock is more of a tale of tragedy, less so of vengeance and war, which is what most of the FPS genre is about.

A special mention also has to be made for Sander Cohen, who is one of the most memorable game characters ever. Playing through Fort Frolic still creeps me out, and the audio diary with him reading his poem "The Wild Bunny" [youtube.com] is one of the most chilling pieces of game audio ever.

Re:Whine all you want, it's still an awesome game (2, Funny)

Sethb (9355) | more than 4 years ago | (#31077352)

Wow, obviously I meant "games" not "gays". I wish Slashdot had an edit feature. :)

Re:Whine all you want, it's still an awesome game (2, Funny)

ezzzD55J (697465) | more than 4 years ago | (#31077462)

that wasn't THAT obvious :)

Re:Whine all you want, it's still an awesome game (2, Funny)

dalmiroy2k (768278) | more than 4 years ago | (#31077508)

Actually M. Night Shyamalan wrote Bioshock 2's script but it was canned after they found out he was one of the masterminds behind 9/11

Guess I'm one of the critics to ignore (2, Interesting)

GodfatherofSoul (174979) | more than 4 years ago | (#31076748)

I really couldn't get into BioShock. I had just played Dead Space and they both felt like essentially the same game and same story line. You arrive, transport is destroyed, find yourself thrown into environment overrun with monsters, get your prompts from a "friendly" on the radio, etc. I made it through the first chapter, then quit. Oh, and the sound was annoyingly "off" somehow, maybe not properly mapped to the sprite's distance in the background.

Re:Guess I'm one of the critics to ignore (1)

moore.dustin (942289) | more than 4 years ago | (#31077678)

I picked up up on a Steam sale a couple months ago and did not get far passed the first 'big daddy' before succumbing to the horrible UI and the tedium it caused. It marked the first time I set down a game that was so well reviewed because it was intolerable from a gameplay perspective. Typically, I will suffer through most drawbacks if the story is compelling enough, but in the case of Bioshock, I was not hooked by the story before my patience was up. Initially, I chalked this up to being an old game, but that argument does not hold up because other games from that time are certainly still playable (and enjoyable for that matter). I had just finished HL2 when I picked up Bioshock too. I had bought it in hopes of being ready for Bioshock 2, but now I meet the release with complete apathy.

Re:Guess I'm one of the critics to ignore (1)

NeoSkandranon (515696) | more than 4 years ago | (#31077956)

Out of curiosity, what did you think of Deadspace?

Big whoop (0, Troll)

Berkyjay (1225604) | more than 4 years ago | (#31076924)

Who cares?

Bizarre physics engine cap (1)

RobDollar (1137885) | more than 4 years ago | (#31076984)

Are the physics once again inexplicably capped at 30fps?

Something that was never explained by the devs about Bioshock 1, was the 30 frames per second physics cap.

There was / is literally no way around it, and for those who haven't played it on PC, having a game run at 50-60 fps and the physics much lower, it's an annoying and immersion breaking error.

Re:Bizarre physics engine cap (1)

Pojut (1027544) | more than 4 years ago | (#31077022)

This is the first I've heard of this physics issue (played the first one on 360). Care to elaborate a bit? Sounds weird...

Re:Bizarre physics engine cap (1)

RobDollar (1137885) | more than 4 years ago | (#31077448)

Of course. On the 360 the game was capped at 30fps by default, so the problem wasn't evident. The fps cap I beleive could be removed, but the frame rate wouldnt jump so high for the physics cap to be noticeable.

This video [youtube.com] demonstrates the problem, although not quite as clearly as when our in game as this would be a circa 25fps video, but the problem is there. Note the smooth surrounding but jerky ragdoll.

Also here [2kgames.com] is the original thread on the 2K (bioshock dev) forums, dating back to 2007, with posts sporadically from the past three ears. Obviously all avenues of vsync and config tweaks were explored, but 2k never responded to or patched the issue.

Shortly after the first patch came out, people were baffled as to why it wasn't fixed. The engine remains hard coded to the 30 fps physics cap, which makes little or no sense considering the engine is perfectly capable of standard physics implementation, as shown with the many other unreal engine based games.

Why is this an article? (0)

Anonymous Coward | more than 4 years ago | (#31077202)

Why exactly is a generic sequel being featured on slashdot?

Re:Why is this an article? (1)

HairyNevus (992803) | more than 4 years ago | (#31077622)

Clearly you don't know /.'s slogan: "News for Nerds..."

Forgive me father for I have sinned... (1)

levicivita (1487751) | more than 4 years ago | (#31077816)

...but despite glowing reviews, I couldn't quite get into it. The atmosphere is very polished. The little girls are quite spooky and they're the highlight of the game by far. What I did not like so much was the actual combat. The worst thing about it is that what you're really fighting is the scarcity of resources (I was playing on hard). The challenge thus is not killing the creatures, but saving money. There are several things you have to keep track of, and you're constantly out of all of them. The water effects are best in class, but that's about it. The engine brings nothing new. Crysis, a 3 year old game, is more revolutionary even today than BioShock 2. I wanted to like it but in the end I just gave up.

PC version doesn't support controllers (0)

Anonymous Coward | more than 4 years ago | (#31077904)

It has no support on PC for a gamepad. This is after Bioshock 1 ONLY supported the 360 controller on PC, which required purchase of a usb dongle to work (wirelessly). I'm returning my copy as I'm not nerd enough where I enjoy sitting at my desk, playing video games with keyboard and mouse, when I could be sitting in my living room playing w/a controller on my HDTV (and no, i don't own a console and won't buy one)

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